Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,34 +0,0 @@
/*:://////////////////////////////////////////////
//:: Spell Name Statue - On Spawn
//:: Spell FileName PHS_S_StatueA
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
The creature will apply the first effects, too. It'll use the effects
creator to determine which are the granite effects.
On Spawn
Sets to listen for "move" and "statue", and applies effects to move through
things.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
void main()
{
// Apply cutscene effects
effect eGhost = EffectCutsceneGhost();
effect eInvis = EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY);
effect eGone = EffectEthereal();
effect eLink = EffectLinkEffects(eGhost, eInvis);
eLink = EffectLinkEffects(eLink, eGone);
eLink = SupernaturalEffect(eLink);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, OBJECT_SELF);
// Set listening patterns
SetListening(OBJECT_SELF, TRUE);
// 50 = no statue, 60 = statue.
SetListenPattern(OBJECT_SELF, "*move*", 50);
SetListenPattern(OBJECT_SELF, "*statue*", 60);
}