Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Banishment
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//:: x0_s0_banishment.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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All summoned creatures within 30ft of caster
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make a save and SR check or be banished
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+ As well any Outsiders being must make a
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save and SR check or be banished (up to
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2 HD creatures / level can be banished)
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 22, 2001
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 20, 2001
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//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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#include "inc_npc"
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int PRCCanCreatureBeDestroyed(object oTarget)
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{
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if (!GetPlotFlag(oTarget) && !GetImmortal(oTarget))
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return TRUE;
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return FALSE;
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}
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ABJURATION);
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oMaster;
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location lTarget = GetLocation(oCaster);
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int CasterLvl = PRCGetCasterLevel(oCaster);
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// * the pool is the number of hit dice of creatures that can be banished
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int nPool = 2 * CasterLvl;
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CasterLvl += SPGetPenetr();
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int nSpellDC;
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effect eVis = EffectVisualEffect(VFX_IMP_UNSUMMON);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_EVIL_30);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
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//Get the first object in the are of effect
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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//does the creature have a master.
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oMaster = GetMasterNPC(oTarget);
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int nAssociateType = GetAssociateTypeNPC(oTarget);
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// * Is the creature a summoned associate
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// * or is the creature an outsider
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// * and is there enough points in the pool
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if(((GetIsObjectValid(oMaster) &&
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(nAssociateType == ASSOCIATE_TYPE_SUMMONED &&
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GetStringLeft(GetTag(oTarget), 14) != "psi_astral_con") ||
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nAssociateType == ASSOCIATE_TYPE_FAMILIAR ||
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nAssociateType == ASSOCIATE_TYPE_ANIMALCOMPANION ||
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GetLocalInt(oTarget, "HenchPseudoSummon")) ||
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MyPRCGetRacialType((oTarget)) == RACIAL_TYPE_OUTSIDER) &&
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nPool > 0)
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{
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// * March 2003. Added a check so that 'friendlies' will not be
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// * unsummoned.
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
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{
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_BANISHMENT));
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// * Must be enough points in the pool to destroy target
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if (nPool >= GetHitDice(oTarget))
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{
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nSpellDC = (PRCGetSaveDC(oTarget, oCaster));
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// * Make SR and will save checks
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if (!PRCDoResistSpell(oCaster, oTarget, CasterLvl) && !PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nSpellDC))
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{
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nPool = nPool - GetHitDice(oTarget);
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DeathlessFrenzyCheck(oTarget);
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//Apply the VFX and delay the destruction of the summoned monster so
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//that the script and VFX can play.
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(oTarget));
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if(PRCCanCreatureBeDestroyed(oTarget) == TRUE)
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{
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//bugfix: Simply destroying the object won't fire it's OnDeath script.
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//Which is bad when you have plot-specific things being done in that
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//OnDeath script... so lets kill it.
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effect eKill = PRCEffectDamage(oTarget, GetCurrentHitPoints(oTarget));
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//just to be extra-sure... :)
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effect eDeath = EffectDeath(FALSE, FALSE);
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DelayCommand(0.25, ApplyEffectToObject(DURATION_TYPE_INSTANT, eKill, oTarget));
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DelayCommand(0.25, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget));
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}
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}
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}
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} // rep check
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}
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//Get next creature in the shape.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}
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PRCSetSchool();
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}
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