Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,144 +0,0 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Bigby's Clenched Fist
|
||||
//:: [x0_s0_bigby4]
|
||||
//:: Copyright (c) 2002 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Does an attack EACH ROUND for 1 round/level.
|
||||
If the attack hits does
|
||||
1d8 +12 points of damage
|
||||
|
||||
Any creature struck must make a FORT save or
|
||||
be stunned for one round.
|
||||
|
||||
GZ, Oct 15 2003:
|
||||
Changed how this spell works by adding duration
|
||||
tracking based on the VFX added to the character.
|
||||
Makes the spell dispellable and solves some other
|
||||
issues with wrong spell DCs, checks, etc.
|
||||
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Brent
|
||||
//:: Created On: September 7, 2002
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Last Updated By: Georg Zoeller October 15, 2003
|
||||
|
||||
//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
|
||||
#include "prc_inc_spells"
|
||||
|
||||
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
|
||||
|
||||
int nSpellID = 462;
|
||||
|
||||
void RunHandImpact(object oTarget, object oCaster,int CasterLvl, int nAbilityModifier )
|
||||
{
|
||||
//--------------------------------------------------------------------------
|
||||
// Check if the spell has expired (check also removes effects)
|
||||
//--------------------------------------------------------------------------
|
||||
if (PRCGetDelayedSpellEffectsExpired(nSpellID,oTarget,oCaster))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int nCasterModifiers = nAbilityModifier
|
||||
+ PRCGetCasterLevel(oCaster);
|
||||
int nCasterRoll = d20(1) + nCasterModifiers + 11 + -1;
|
||||
int nTargetRoll = GetAC(oTarget);
|
||||
if (nCasterRoll >= nTargetRoll)
|
||||
{
|
||||
int nDC = GetLocalInt(oTarget,"XP2_L_SPELL_SAVE_DC_" + IntToString (nSpellID));
|
||||
|
||||
int nDam = PRCMaximizeOrEmpower(8, 1, PRCGetMetaMagicFeat(), 11);
|
||||
nDam += SpellDamagePerDice(oCaster, 1);
|
||||
//nDam += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF);
|
||||
effect eDam = PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_BLUDGEONING);
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_ACID_L);
|
||||
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
|
||||
PRCBonusDamage(oTarget);
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
|
||||
|
||||
if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC))
|
||||
{
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectStunned(), oTarget, RoundsToSeconds(1),TRUE,-1,CasterLvl);
|
||||
}
|
||||
|
||||
DelayCommand(6.0f,RunHandImpact(oTarget,oCaster,CasterLvl,nAbilityModifier));
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-20 by Georg
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
int nClassType = PRCGetLastSpellCastClass();
|
||||
int nAbilityModifier = (GetAbilityScoreForClass(nClassType, OBJECT_SELF) -10)/2;
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
// This spell no longer stacks. If there is one hand, that's enough
|
||||
//--------------------------------------------------------------------------
|
||||
if (GetHasSpellEffect(nSpellID,oTarget) || GetHasSpellEffect(463,oTarget) )
|
||||
{
|
||||
FloatingTextStrRefOnCreature(100775,OBJECT_SELF,FALSE);
|
||||
return;
|
||||
}
|
||||
|
||||
int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
|
||||
int nDuration = CasterLvl;
|
||||
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
if ((nMetaMagic & METAMAGIC_EXTEND))
|
||||
{
|
||||
nDuration = nDuration * 2;
|
||||
}
|
||||
|
||||
if(!GetIsReactionTypeFriendly(oTarget))
|
||||
{
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nSpellID, TRUE));
|
||||
int nResult = PRCDoResistSpell(OBJECT_SELF, oTarget,CasterLvl +SPGetPenetr());
|
||||
|
||||
if(nResult == 0)
|
||||
{
|
||||
effect eHand = EffectVisualEffect(VFX_DUR_BIGBYS_CLENCHED_FIST);
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eHand, oTarget, RoundsToSeconds(nDuration),FALSE);
|
||||
|
||||
//----------------------------------------------------------
|
||||
// GZ: 2003-Oct-15
|
||||
// Save the current save DC on the character because
|
||||
// PRCGetSaveDC won't work when delayed
|
||||
//----------------------------------------------------------
|
||||
SetLocalInt(oTarget,"XP2_L_SPELL_SAVE_DC_" + IntToString (nSpellID), PRCGetSaveDC(oTarget, OBJECT_SELF));
|
||||
object oSelf = OBJECT_SELF;
|
||||
RunHandImpact(oTarget,OBJECT_SELF,CasterLvl, nAbilityModifier);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Erasing the variable used to store the spell's spell school
|
||||
|
||||
}
|
||||
|
Reference in New Issue
Block a user