2025/06/03 Update
Updated NUI spellcast menu (@Rakiov) Updated Tornado Throw. Updated Midnight Augmentation. Updated Lucky Dice's tlk entries. Fixed Heartwarder's marker feat.
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@@ -163,7 +163,7 @@ void main()
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int i, nPowerLevel;
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int nMaxLevel = GetMaxEssentiaCapacityFeat(oMeldshaper);
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string sFeatID;
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for(i = 14001; i < 14260 ; i++)
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for(i = 14001; i < 14260 ; i++)
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{
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nPowerLevel = StringToInt(Get2DACache("spells", "Innate", i));
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@@ -180,7 +180,9 @@ void main()
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if(SORT) AddToTempList(oMeldshaper, GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", i))), i);
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else AddChoice(GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", i))), i, oMeldshaper);
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}
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}
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}
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TransferTempList(oMeldshaper);
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}
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else if(nStage == STAGE_SELECT_ESSENTIA_POWER)
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{
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@@ -267,4 +269,4 @@ void main()
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// Store the stage value. If it has been changed, this clears out the choices
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SetStage(nStage, oMeldshaper);
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}
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}
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}
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@@ -77,7 +77,8 @@ void main()
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// No hitting yourself or your friends
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if(GetIsEnemy(oAreaTarget, oInitiator))
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{
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fDist += MetersToFeet(GetDistanceBetween(oInitiator, oAreaTarget));
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//fDist += MetersToFeet(GetDistanceBetween(oInitiator, oAreaTarget));
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fDist += PRCMax(10, FloatToInt(MetersToFeet(GetDistanceBetween(oInitiator, oAreaTarget))));
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AssignCommand(oInitiator, ClearAllActions(TRUE));
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AssignCommand(oInitiator, JumpToLocation(GetLocation(oAreaTarget)));
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nBonus = (FloatToInt(fDist) / 5) * 2; // Bonus is +2 for every 5 feet moved
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