2026/01/08 Update
Hexblade shouldn't get Medium Armor prof. Weapon Specialization Whip isn't a Warblade bonus feat. Reorganized packages.2da. Fixed potential issue with SetCompositeBonusT(). Added materials iprops to material based crafting. Fixed bug w/ DoTrip(). Added heartbeat script to Monk to properly handle monk sizes. Cleaned up PRCGetCreatureSize(). Set Shielded Casting to use TagItemProperty(). Archivist now has a Lore check to learn spells from scrolls. Set Dragonfire Strike to use TagItemProperty(). Setup Forsaker to use TagItemProperty(). Fixed distance mismatch with Necrocarnum Shroud. Added too much debugging for the unarmed stuff. Cloudkill now obeys Mastery of Shapes.
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@@ -493,6 +493,29 @@ int PRCGetCreatureSize(object oObject = OBJECT_SELF, int nSizeMask = PRC_SIZEMAS
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int nSize = StringToInt(Get2DAString("appearance", "SizeCategory", GetAppearanceType(oObject)));
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if (DEBUG) DoDebug("Appearance-based GetCreatureSize, returning size: "+IntToString(nSize));
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if (DEBUG) DoDebug("Bioware GetCreatureSize, returning size: "+IntToString(GetCreatureSize(oObject)));
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// Check for racial size feats FIRST - these override appearance size
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if(GetHasFeat(FEAT_TINY, oObject))
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nSize = 3; // PRC Tiny
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else if(GetHasFeat(FEAT_SMALL, oObject))
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nSize = 4; // PRC Small
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else if(GetHasFeat(FEAT_LARGE, oObject))
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nSize = 6; // PRC Large
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else if(GetHasFeat(FEAT_HUGE, oObject))
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nSize = 7; // PRC Huge
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else
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{
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// Map appearance sizes to PRC sizes when no racial feat present
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if(nSize == 1) nSize = 3; // Tiny creatures
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else if(nSize == 2) nSize = 4; // Small creatures
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else if(nSize == 3) nSize = 5; // Medium creatures
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else if(nSize == 4) nSize = 6; // Large creatures
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else if(nSize == 5) nSize = 7; // Huge creatures
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}
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if (DEBUG) DoDebug("Has FEAT_LARGE: " + IntToString(GetHasFeat(FEAT_LARGE, oObject)));
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if (DEBUG) DoDebug("PRCGetCreatureSize: After racial feats, nSize = " + IntToString(nSize));
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//CEP adds other sizes, take them into account too
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if(nSize == 20)
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nSize = CREATURE_SIZE_DIMINUTIVE;
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