2026/01/22 Update 2
Mechanatrixes always fail saves vs elecricity. Incorporated most creature ability scripts into the PRC8 & updated them to use PRCEffect(), SPApplyEffectToObject(), etc. Updated prc_inc_breath to use PRCEffectDamage() Updated several spell scripts to use PRCEffectDamage().
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@@ -54,7 +54,7 @@ void DoAOE(effect eVis, effect eExplode, int nSaveType, int nDamage, int nDamage
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//Apply explosion visual if needed
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if (nShape == SHAPE_SPHERE) ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eExplode, lTarget, 1.0);
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else if (nShape == SHAPE_SPELLCYLINDER) ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eExplode, oBeamTarget, 1.0);
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else if (nShape == SHAPE_SPELLCYLINDER) SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eExplode, oBeamTarget, 1.0);
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//Remove the created beam target object if it exists
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if (GetResRef(oBeamTarget) == "prc_invisobj") DestroyObject(oBeamTarget, 3.0);
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@@ -32,7 +32,7 @@ void main()
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eEffect = EffectDeaf();
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eEffect = SupernaturalEffect(eEffect);
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eVis = EffectVisualEffect(VFX_IMP_ACID_S);
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eVis = EffectVisualEffect(VFX_IMP_SONIC);
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eVisFail = EffectVisualEffect(VFX_IMP_STUN);
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if (!GetLocalInt(oPC, "ClapOfThunderBonus"))
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