2026/01/22 Update 2

Mechanatrixes always fail saves vs elecricity.
Incorporated most creature ability scripts into the PRC8 & updated them to use PRCEffect(), SPApplyEffectToObject(), etc.
Updated prc_inc_breath to use PRCEffectDamage()
Updated several spell scripts to use PRCEffectDamage().
This commit is contained in:
Jaysyn904
2026-01-23 00:03:47 -05:00
parent 5e83ff285b
commit 68ca3a56ca
70 changed files with 2951 additions and 118 deletions

View File

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//::///////////////////////////////////////////////
//:: Bolt: Charisma Drain
//:: NW_S1_BltChrDr
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creature must make a ranged touch attack to hit
the intended target. Fortitude save is
needed to avoid effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 11 , 2001
//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_inc_sp_tch"
#include "NW_I0_SPELLS"
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eBolt;
int nDC = 10 + (nHD/2);
int nCount = (nHD /3);
if (nCount == 0)
{
nCount = 1;
}
int nDamage = d6(nCount);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_CHARISMA));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))
{
eBolt = EffectAbilityDecrease(ABILITY_CHARISMA, nCount);
eBolt = SupernaturalEffect(eBolt);
//Apply the VFX impact and effects
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD));
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}