2026/01/22 Update 2
Mechanatrixes always fail saves vs elecricity. Incorporated most creature ability scripts into the PRC8 & updated them to use PRCEffect(), SPApplyEffectToObject(), etc. Updated prc_inc_breath to use PRCEffectDamage() Updated several spell scripts to use PRCEffectDamage().
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nwn/nwnprc/trunk/spells/nw_s1_bltslow.nss
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nwn/nwnprc/trunk/spells/nw_s1_bltslow.nss
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//::///////////////////////////////////////////////
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//:: Bolt: Slow
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//:: NW_S1_BltSlow
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creature must make a ranged touch attack to hit
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the intended target.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: June 18 , 2001
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//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_inc_sp_tch"
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#include "NW_I0_SPELLS"
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void main()
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{
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int nHD = GetHitDice(OBJECT_SELF);
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effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
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effect eBolt = EffectSlow();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eLink = EffectLinkEffects(eBolt, eDur);
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int nDC = 10 + (nHD/2);
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int nCount = (nHD + 1) / 2;
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_SLOW));
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//Make a saving throw check
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if (PRCDoRangedTouchAttack(oTarget))
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{
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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