2026/01/22 Update 2
Mechanatrixes always fail saves vs elecricity. Incorporated most creature ability scripts into the PRC8 & updated them to use PRCEffect(), SPApplyEffectToObject(), etc. Updated prc_inc_breath to use PRCEffectDamage() Updated several spell scripts to use PRCEffectDamage().
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@@ -130,7 +130,7 @@ void main()
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY,e1,oTarget,RoundsToSeconds(6));
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break;
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case 783: e1 = EffectDamage(d8(2)+10);
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case 783: e1 = PRCEffectDamage(oTarget, d8(2)+10);
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eVis = EffectVisualEffect(VFX_COM_BLOOD_REG_RED);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT,eVis,oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT,e1,oTarget);
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@@ -154,7 +154,7 @@ void main()
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{
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switch (nSpell)
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{
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case 776: e1 = EffectDamage(d6(3)+13);
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case 776: e1 = PRCEffectDamage(oTarget, d6(3)+13);
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eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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eLink = EffectLinkEffects(e1,eVis);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT,eLink,oTarget);
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