2026/01/22 Update 2

Mechanatrixes always fail saves vs elecricity.
Incorporated most creature ability scripts into the PRC8 & updated them to use PRCEffect(), SPApplyEffectToObject(), etc.
Updated prc_inc_breath to use PRCEffectDamage()
Updated several spell scripts to use PRCEffectDamage().
This commit is contained in:
Jaysyn904
2026-01-23 00:03:47 -05:00
parent 5e83ff285b
commit 68ca3a56ca
70 changed files with 2951 additions and 118 deletions

View File

@@ -130,7 +130,7 @@ void main()
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY,e1,oTarget,RoundsToSeconds(6));
break;
case 783: e1 = EffectDamage(d8(2)+10);
case 783: e1 = PRCEffectDamage(oTarget, d8(2)+10);
eVis = EffectVisualEffect(VFX_COM_BLOOD_REG_RED);
SPApplyEffectToObject(DURATION_TYPE_INSTANT,eVis,oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT,e1,oTarget);
@@ -154,7 +154,7 @@ void main()
{
switch (nSpell)
{
case 776: e1 = EffectDamage(d6(3)+13);
case 776: e1 = PRCEffectDamage(oTarget, d6(3)+13);
eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
eLink = EffectLinkEffects(e1,eVis);
SPApplyEffectToObject(DURATION_TYPE_INSTANT,eLink,oTarget);