Expanded Bonded Summoner for epic progression
Expanded Bonded Summoner for epic progression. Allow Swordsages to use Chain Shirts.
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@@ -31,7 +31,7 @@ void RemoveSpellEffectSong(object oPC)
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}
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}
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void OnEquip(object oPC,object oSkin)
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/* void OnEquip(object oPC,object oSkin)
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{
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object oChest = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
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int nBaseAC = GetBaseAC(oChest);
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@@ -55,9 +55,9 @@ void OnEquip(object oPC,object oSkin)
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if (GetHasFeat(FEAT_LESSER_SPELLSONG, oPC))
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SetCompositeBonus(oSkin, "BladesCon", 5, ITEM_PROPERTY_SKILL_BONUS, SKILL_CONCENTRATION);
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}
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} */
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/* void OnEquip(object oPC,object oSkin)
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void OnEquip(object oPC,object oSkin)
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{
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// 1 longsword/rapier & light armour
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if(!GetIsBladesongWeapon(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC))
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@@ -81,7 +81,7 @@ void OnEquip(object oPC,object oSkin)
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if(GetHasFeat(FEAT_LESSER_SPELLSONG,oPC))
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SetCompositeBonus(oSkin, "BladesCon", 5, ITEM_PROPERTY_SKILL_BONUS, SKILL_CONCENTRATION);
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} */
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}
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void OnUnEquip(object oPC,object oSkin)
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{
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