Expanded Bonded Summoner for epic progression

Expanded Bonded Summoner for epic progression.
Allow Swordsages to use Chain Shirts.
This commit is contained in:
Jaysyn904
2025-05-03 22:04:30 -04:00
parent 4bd746ae40
commit 6b085848fd
8 changed files with 214 additions and 120 deletions

View File

@@ -31,7 +31,7 @@ void RemoveSpellEffectSong(object oPC)
}
}
void OnEquip(object oPC,object oSkin)
/* void OnEquip(object oPC,object oSkin)
{
object oChest = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC);
int nBaseAC = GetBaseAC(oChest);
@@ -55,9 +55,9 @@ void OnEquip(object oPC,object oSkin)
if (GetHasFeat(FEAT_LESSER_SPELLSONG, oPC))
SetCompositeBonus(oSkin, "BladesCon", 5, ITEM_PROPERTY_SKILL_BONUS, SKILL_CONCENTRATION);
}
} */
/* void OnEquip(object oPC,object oSkin)
void OnEquip(object oPC,object oSkin)
{
// 1 longsword/rapier & light armour
if(!GetIsBladesongWeapon(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC))
@@ -81,7 +81,7 @@ void OnEquip(object oPC,object oSkin)
if(GetHasFeat(FEAT_LESSER_SPELLSONG,oPC))
SetCompositeBonus(oSkin, "BladesCon", 5, ITEM_PROPERTY_SKILL_BONUS, SKILL_CONCENTRATION);
} */
}
void OnUnEquip(object oPC,object oSkin)
{