Update to PRC 4.1.10a
Update to PRC 4.1.10a
This commit is contained in:
@@ -24,6 +24,11 @@
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// Function Prototypes //
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//////////////////////////////
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#include "prc_feat_const"
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#include "prc_misc_const"
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//:: Test void
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//:: void main (){}
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/**
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* Checks oItem for all properties matching iType and iSubType. Removes all
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@@ -1468,44 +1473,61 @@ int FeatToIprop(int nFeat)
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{
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switch(nFeat)
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{
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case FEAT_WEAPON_FOCUS_BASTARD_SWORD: return IP_CONST_FEAT_WEAPON_FOCUS_BASTARD_SWORD;
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case FEAT_WEAPON_FOCUS_BATTLE_AXE: return IP_CONST_FEAT_WEAPON_FOCUS_BATTLE_AXE;
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case FEAT_WEAPON_FOCUS_CLUB: return IP_CONST_FEAT_WEAPON_FOCUS_CLUB;
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case FEAT_WEAPON_FOCUS_DAGGER: return IP_CONST_FEAT_WEAPON_FOCUS_DAGGER;
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case FEAT_WEAPON_FOCUS_DART: return IP_CONST_FEAT_WEAPON_FOCUS_DART;
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case FEAT_WEAPON_FOCUS_DIRE_MACE: return IP_CONST_FEAT_WEAPON_FOCUS_DIRE_MACE;
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case FEAT_WEAPON_FOCUS_DOUBLE_AXE: return IP_CONST_FEAT_WEAPON_FOCUS_DOUBLE_AXE;
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case FEAT_WEAPON_FOCUS_DWAXE: return IP_CONST_FEAT_WEAPON_FOCUS_DWAXE;
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case FEAT_WEAPON_FOCUS_GREAT_AXE: return IP_CONST_FEAT_WEAPON_FOCUS_GREAT_AXE;
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case FEAT_WEAPON_FOCUS_GREAT_SWORD: return IP_CONST_FEAT_WEAPON_FOCUS_GREAT_SWORD;
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case FEAT_WEAPON_FOCUS_HALBERD: return IP_CONST_FEAT_WEAPON_FOCUS_HALBERD;
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case FEAT_WEAPON_FOCUS_HAND_AXE: return IP_CONST_FEAT_WEAPON_FOCUS_HAND_AXE;
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case FEAT_WEAPON_FOCUS_HEAVY_CROSSBOW: return IP_CONST_FEAT_WEAPON_FOCUS_HEAVY_CROSSBOW;
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case FEAT_WEAPON_FOCUS_HEAVY_FLAIL: return IP_CONST_FEAT_WEAPON_FOCUS_HEAVY_FLAIL;
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case FEAT_WEAPON_FOCUS_KAMA: return IP_CONST_FEAT_WEAPON_FOCUS_KAMA;
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case FEAT_WEAPON_FOCUS_KATANA: return IP_CONST_FEAT_WEAPON_FOCUS_KATANA;
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case FEAT_WEAPON_FOCUS_KUKRI: return IP_CONST_FEAT_WEAPON_FOCUS_KUKRI;
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case FEAT_WEAPON_FOCUS_LIGHT_CROSSBOW: return IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_CROSSBOW;
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case FEAT_WEAPON_FOCUS_LIGHT_FLAIL: return IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_FLAIL;
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case FEAT_WEAPON_FOCUS_LIGHT_HAMMER: return IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_HAMMER;
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case FEAT_WEAPON_FOCUS_LIGHT_MACE: return IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_MACE;
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case FEAT_WEAPON_FOCUS_LONG_SWORD: return IP_CONST_FEAT_WEAPON_FOCUS_LONG_SWORD;
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case FEAT_WEAPON_FOCUS_LONGBOW: return IP_CONST_FEAT_WEAPON_FOCUS_LONGBOW;
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case FEAT_WEAPON_FOCUS_MORNING_STAR: return IP_CONST_FEAT_WEAPON_FOCUS_MORNING_STAR;
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case FEAT_WEAPON_FOCUS_STAFF: return IP_CONST_FEAT_WEAPON_FOCUS_STAFF;
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case FEAT_WEAPON_FOCUS_RAPIER: return IP_CONST_FEAT_WEAPON_FOCUS_RAPIER;
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case FEAT_WEAPON_FOCUS_SCIMITAR: return IP_CONST_FEAT_WEAPON_FOCUS_SCIMITAR;
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case FEAT_WEAPON_FOCUS_SCYTHE: return IP_CONST_FEAT_WEAPON_FOCUS_SCYTHE;
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case FEAT_WEAPON_FOCUS_SHORTBOW: return IP_CONST_FEAT_WEAPON_FOCUS_SHORTBOW;
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case FEAT_WEAPON_FOCUS_SPEAR: return IP_CONST_FEAT_WEAPON_FOCUS_SPEAR;
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case FEAT_WEAPON_FOCUS_SHORT_SWORD: return IP_CONST_FEAT_WEAPON_FOCUS_SHORT_SWORD;
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case FEAT_WEAPON_FOCUS_SHURIKEN: return IP_CONST_FEAT_WEAPON_FOCUS_SHURIKEN;
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case FEAT_WEAPON_FOCUS_SICKLE: return IP_CONST_FEAT_WEAPON_FOCUS_SICKLE;
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case FEAT_WEAPON_FOCUS_SLING: return IP_CONST_FEAT_WEAPON_FOCUS_SLING;
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case FEAT_WEAPON_FOCUS_THROWING_AXE: return IP_CONST_FEAT_WEAPON_FOCUS_THROWING_AXE;
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case FEAT_WEAPON_FOCUS_BASTARD_SWORD: return IP_CONST_FEAT_WEAPON_FOCUS_BASTARD_SWORD;
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case FEAT_WEAPON_FOCUS_BATTLE_AXE: return IP_CONST_FEAT_WEAPON_FOCUS_BATTLE_AXE;
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case FEAT_WEAPON_FOCUS_CLUB: return IP_CONST_FEAT_WEAPON_FOCUS_CLUB;
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case FEAT_WEAPON_FOCUS_DAGGER: return IP_CONST_FEAT_WEAPON_FOCUS_DAGGER;
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case FEAT_WEAPON_FOCUS_DART: return IP_CONST_FEAT_WEAPON_FOCUS_DART;
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case FEAT_WEAPON_FOCUS_DIRE_MACE: return IP_CONST_FEAT_WEAPON_FOCUS_DIRE_MACE;
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case FEAT_WEAPON_FOCUS_DOUBLE_AXE: return IP_CONST_FEAT_WEAPON_FOCUS_DOUBLE_AXE;
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case FEAT_WEAPON_FOCUS_DWAXE: return IP_CONST_FEAT_WEAPON_FOCUS_DWAXE;
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case FEAT_WEAPON_FOCUS_GREAT_AXE: return IP_CONST_FEAT_WEAPON_FOCUS_GREAT_AXE;
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case FEAT_WEAPON_FOCUS_GREAT_SWORD: return IP_CONST_FEAT_WEAPON_FOCUS_GREAT_SWORD;
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case FEAT_WEAPON_FOCUS_HALBERD: return IP_CONST_FEAT_WEAPON_FOCUS_HALBERD;
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case FEAT_WEAPON_FOCUS_HAND_AXE: return IP_CONST_FEAT_WEAPON_FOCUS_HAND_AXE;
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case FEAT_WEAPON_FOCUS_HEAVY_CROSSBOW: return IP_CONST_FEAT_WEAPON_FOCUS_HEAVY_CROSSBOW;
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case FEAT_WEAPON_FOCUS_HEAVY_FLAIL: return IP_CONST_FEAT_WEAPON_FOCUS_HEAVY_FLAIL;
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case FEAT_WEAPON_FOCUS_KAMA: return IP_CONST_FEAT_WEAPON_FOCUS_KAMA;
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case FEAT_WEAPON_FOCUS_KATANA: return IP_CONST_FEAT_WEAPON_FOCUS_KATANA;
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case FEAT_WEAPON_FOCUS_KUKRI: return IP_CONST_FEAT_WEAPON_FOCUS_KUKRI;
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case FEAT_WEAPON_FOCUS_LIGHT_CROSSBOW: return IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_CROSSBOW;
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case FEAT_WEAPON_FOCUS_LIGHT_FLAIL: return IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_FLAIL;
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case FEAT_WEAPON_FOCUS_LIGHT_HAMMER: return IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_HAMMER;
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case FEAT_WEAPON_FOCUS_LIGHT_MACE: return IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_MACE;
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case FEAT_WEAPON_FOCUS_LONG_SWORD: return IP_CONST_FEAT_WEAPON_FOCUS_LONG_SWORD;
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case FEAT_WEAPON_FOCUS_LONGBOW: return IP_CONST_FEAT_WEAPON_FOCUS_LONGBOW;
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case FEAT_WEAPON_FOCUS_MORNING_STAR: return IP_CONST_FEAT_WEAPON_FOCUS_MORNING_STAR;
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case FEAT_WEAPON_FOCUS_STAFF: return IP_CONST_FEAT_WEAPON_FOCUS_STAFF;
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case FEAT_WEAPON_FOCUS_RAPIER: return IP_CONST_FEAT_WEAPON_FOCUS_RAPIER;
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case FEAT_WEAPON_FOCUS_SCIMITAR: return IP_CONST_FEAT_WEAPON_FOCUS_SCIMITAR;
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case FEAT_WEAPON_FOCUS_SCYTHE: return IP_CONST_FEAT_WEAPON_FOCUS_SCYTHE;
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case FEAT_WEAPON_FOCUS_SHORTBOW: return IP_CONST_FEAT_WEAPON_FOCUS_SHORTBOW;
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case FEAT_WEAPON_FOCUS_SPEAR: return IP_CONST_FEAT_WEAPON_FOCUS_SPEAR;
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case FEAT_WEAPON_FOCUS_SHORT_SWORD: return IP_CONST_FEAT_WEAPON_FOCUS_SHORT_SWORD;
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case FEAT_WEAPON_FOCUS_SHURIKEN: return IP_CONST_FEAT_WEAPON_FOCUS_SHURIKEN;
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case FEAT_WEAPON_FOCUS_SICKLE: return IP_CONST_FEAT_WEAPON_FOCUS_SICKLE;
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case FEAT_WEAPON_FOCUS_SLING: return IP_CONST_FEAT_WEAPON_FOCUS_SLING;
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case FEAT_WEAPON_FOCUS_THROWING_AXE: return IP_CONST_FEAT_WEAPON_FOCUS_THROWING_AXE;
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case FEAT_WEAPON_FOCUS_TWO_BLADED_SWORD: return IP_CONST_FEAT_WEAPON_FOCUS_TWO_BLADED_SWORD;
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case FEAT_WEAPON_FOCUS_WAR_HAMMER: return IP_CONST_FEAT_WEAPON_FOCUS_WAR_HAMMER;
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case FEAT_WEAPON_FOCUS_WHIP: return IP_CONST_FEAT_WEAPON_FOCUS_WHIP;
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case FEAT_WEAPON_FOCUS_WAR_HAMMER: return IP_CONST_FEAT_WEAPON_FOCUS_WAR_HAMMER;
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case FEAT_WEAPON_FOCUS_WHIP: return IP_CONST_FEAT_WEAPON_FOCUS_WHIP;
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case FEAT_WEAPON_FOCUS_EAGLE_CLAW: return IP_CONST_FEAT_WEAPON_FOCUS_EAGLE_CLAW;
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case FEAT_WEAPON_FOCUS_FALCHION: return IP_CONST_FEAT_WEAPON_FOCUS_FALCHION;
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case FEAT_WEAPON_FOCUS_HEAVY_MACE: return IP_CONST_FEAT_WEAPON_FOCUS_HEAVY_MACE;
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case FEAT_WEAPON_FOCUS_LIGHT_PICK: return IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_PICK;
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case FEAT_WEAPON_FOCUS_HEAVY_PICK: return IP_CONST_FEAT_WEAPON_FOCUS_HEAVY_PICK;
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case FEAT_WEAPON_FOCUS_KATAR: return IP_CONST_FEAT_WEAPON_FOCUS_KATAR;
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case FEAT_WEAPON_FOCUS_SAI: return IP_CONST_FEAT_WEAPON_FOCUS_SAI;
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case FEAT_WEAPON_FOCUS_NUNCHAKU: return IP_CONST_FEAT_WEAPON_FOCUS_NUNCHAKU;
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case FEAT_WEAPON_FOCUS_MAUL: return IP_CONST_FEAT_WEAPON_FOCUS_MAUL;
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case FEAT_WEAPON_FOCUS_SAP: return IP_CONST_FEAT_WEAPON_FOCUS_SAP;
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case FEAT_WEAPON_FOCUS_DOUBLE_SCIMITAR: return IP_CONST_FEAT_WEAPON_FOCUS_DOUBLE_SCIMITAR;
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case FEAT_WEAPON_FOCUS_GOAD: return IP_CONST_FEAT_WEAPON_FOCUS_GOAD;
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case FEAT_WEAPON_FOCUS_TRIDENT: return IP_CONST_FEAT_WEAPON_FOCUS_TRIDENT;
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case FEAT_WEAPON_FOCUS_ELVEN_LIGHTBLADE: return IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_LIGHTBLADE;
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case FEAT_WEAPON_FOCUS_ELVEN_THINBLADE: return IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_THINBLADE;
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case FEAT_WEAPON_FOCUS_ELVEN_COURTBLADE: return IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_COURTBLADE;
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case FEAT_WEAPON_SPECIALIZATION_CLUB: return IP_CONST_FEAT_WEAPON_SPECIALIZATION_CLUB ;
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case FEAT_WEAPON_SPECIALIZATION_DAGGER: return IP_CONST_FEAT_WEAPON_SPECIALIZATION_DAGGER ;
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@@ -1543,9 +1565,12 @@ int FeatToIprop(int nFeat)
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case FEAT_WEAPON_SPECIALIZATION_BASTARD_SWORD: return IP_CONST_FEAT_WEAPON_SPECIALIZATION_BASTARD_SWORD ;
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case FEAT_WEAPON_SPECIALIZATION_DIRE_MACE: return IP_CONST_FEAT_WEAPON_SPECIALIZATION_DIRE_MACE ;
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case FEAT_WEAPON_SPECIALIZATION_DOUBLE_AXE: return IP_CONST_FEAT_WEAPON_SPECIALIZATION_DOUBLE_AXE ;
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case FEAT_WEAPON_SPECIALIZATION_TWO_BLADED_SWORD: return IP_CONST_FEAT_WEAPON_SPECIALIZATION_TWO_BLADED_SWORD ;
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case FEAT_WEAPON_SPECIALIZATION_DWAXE: return IP_CONST_FEAT_WEAPON_SPECIALIZATION_DWAXE ;
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case FEAT_WEAPON_SPECIALIZATION_WHIP: return IP_CONST_FEAT_WEAPON_SPECIALIZATION_WHIP ;
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case FEAT_WEAPON_SPECIALIZATION_TWO_BLADED_SWORD: return IP_CONST_FEAT_WEAPON_SPECIALIZATION_TWO_BLADED_SWORD;
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case FEAT_WEAPON_SPECIALIZATION_DWAXE: return IP_CONST_FEAT_WEAPON_SPECIALIZATION_DWAXE;
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case FEAT_WEAPON_SPECIALIZATION_WHIP: return IP_CONST_FEAT_WEAPON_SPECIALIZATION_WHIP;
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case FEAT_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE: return IP_CONST_FEAT_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE;
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case FEAT_WEAPON_SPECIALIZATION_ELVEN_THINBLADE: return IP_CONST_FEAT_WEAPON_SPECIALIZATION_ELVEN_THINBLADE;
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case FEAT_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE: return IP_CONST_FEAT_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE;
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}
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return - 1;
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}
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@@ -1554,44 +1579,61 @@ int FocusToWeapProf(int nFeat)
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{
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switch(nFeat)
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{
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case FEAT_WEAPON_FOCUS_CLUB: return BASE_ITEM_CLUB;
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case FEAT_WEAPON_FOCUS_DAGGER: return BASE_ITEM_DAGGER;
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case FEAT_WEAPON_FOCUS_DART: return BASE_ITEM_DART;
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case FEAT_WEAPON_FOCUS_HEAVY_CROSSBOW: return BASE_ITEM_HEAVYCROSSBOW;
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case FEAT_WEAPON_FOCUS_LIGHT_CROSSBOW: return BASE_ITEM_LIGHTCROSSBOW;
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case FEAT_WEAPON_FOCUS_LIGHT_MACE: return BASE_ITEM_LIGHTMACE;
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case FEAT_WEAPON_FOCUS_MORNING_STAR: return BASE_ITEM_MORNINGSTAR;
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case FEAT_WEAPON_FOCUS_STAFF: return BASE_ITEM_QUARTERSTAFF;
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case FEAT_WEAPON_FOCUS_SPEAR: return BASE_ITEM_SHORTSPEAR;
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case FEAT_WEAPON_FOCUS_SICKLE: return BASE_ITEM_SICKLE;
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case FEAT_WEAPON_FOCUS_SLING: return BASE_ITEM_SLING;
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case FEAT_WEAPON_FOCUS_LONGBOW: return BASE_ITEM_LONGBOW;
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case FEAT_WEAPON_FOCUS_SHORTBOW: return BASE_ITEM_SHORTBOW;
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case FEAT_WEAPON_FOCUS_SHORT_SWORD: return BASE_ITEM_SHORTSWORD;
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case FEAT_WEAPON_FOCUS_RAPIER: return BASE_ITEM_RAPIER;
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case FEAT_WEAPON_FOCUS_SCIMITAR: return BASE_ITEM_SCIMITAR;
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case FEAT_WEAPON_FOCUS_LONG_SWORD: return BASE_ITEM_LONGSWORD;
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case FEAT_WEAPON_FOCUS_GREAT_SWORD: return BASE_ITEM_GREATSWORD;
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case FEAT_WEAPON_FOCUS_HAND_AXE: return BASE_ITEM_HANDAXE;
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case FEAT_WEAPON_FOCUS_THROWING_AXE: return BASE_ITEM_THROWINGAXE;
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case FEAT_WEAPON_FOCUS_BATTLE_AXE: return BASE_ITEM_BATTLEAXE;
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case FEAT_WEAPON_FOCUS_GREAT_AXE: return BASE_ITEM_GREATAXE;
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case FEAT_WEAPON_FOCUS_HALBERD: return BASE_ITEM_HALBERD;
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case FEAT_WEAPON_FOCUS_LIGHT_HAMMER: return BASE_ITEM_LIGHTHAMMER;
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case FEAT_WEAPON_FOCUS_LIGHT_FLAIL: return BASE_ITEM_LIGHTFLAIL;
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case FEAT_WEAPON_FOCUS_WAR_HAMMER: return BASE_ITEM_WARHAMMER;
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case FEAT_WEAPON_FOCUS_HEAVY_FLAIL: return BASE_ITEM_HEAVYFLAIL;
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case FEAT_WEAPON_FOCUS_KAMA: return BASE_ITEM_KAMA;
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case FEAT_WEAPON_FOCUS_KUKRI: return BASE_ITEM_KUKRI;
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case FEAT_WEAPON_FOCUS_SHURIKEN: return BASE_ITEM_SHURIKEN;
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case FEAT_WEAPON_FOCUS_SCYTHE: return BASE_ITEM_SCYTHE;
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case FEAT_WEAPON_FOCUS_KATANA: return BASE_ITEM_KATANA;
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case FEAT_WEAPON_FOCUS_BASTARD_SWORD: return BASE_ITEM_BASTARDSWORD;
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case FEAT_WEAPON_FOCUS_DIRE_MACE: return BASE_ITEM_DIREMACE;
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case FEAT_WEAPON_FOCUS_DOUBLE_AXE: return BASE_ITEM_DOUBLEAXE;
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case FEAT_WEAPON_FOCUS_TWO_BLADED_SWORD: return BASE_ITEM_TWOBLADEDSWORD;
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case FEAT_WEAPON_FOCUS_DWAXE: return BASE_ITEM_DWARVENWARAXE;
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case FEAT_WEAPON_FOCUS_WHIP: return BASE_ITEM_WHIP;
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case FEAT_WEAPON_FOCUS_CLUB: return BASE_ITEM_CLUB;
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case FEAT_WEAPON_FOCUS_DAGGER: return BASE_ITEM_DAGGER;
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case FEAT_WEAPON_FOCUS_DART: return BASE_ITEM_DART;
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case FEAT_WEAPON_FOCUS_HEAVY_CROSSBOW: return BASE_ITEM_HEAVYCROSSBOW;
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case FEAT_WEAPON_FOCUS_LIGHT_CROSSBOW: return BASE_ITEM_LIGHTCROSSBOW;
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case FEAT_WEAPON_FOCUS_LIGHT_MACE: return BASE_ITEM_LIGHTMACE;
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case FEAT_WEAPON_FOCUS_MORNING_STAR: return BASE_ITEM_MORNINGSTAR;
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case FEAT_WEAPON_FOCUS_STAFF: return BASE_ITEM_QUARTERSTAFF;
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case FEAT_WEAPON_FOCUS_SPEAR: return BASE_ITEM_SHORTSPEAR;
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case FEAT_WEAPON_FOCUS_SICKLE: return BASE_ITEM_SICKLE;
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case FEAT_WEAPON_FOCUS_SLING: return BASE_ITEM_SLING;
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case FEAT_WEAPON_FOCUS_LONGBOW: return BASE_ITEM_LONGBOW;
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case FEAT_WEAPON_FOCUS_SHORTBOW: return BASE_ITEM_SHORTBOW;
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case FEAT_WEAPON_FOCUS_SHORT_SWORD: return BASE_ITEM_SHORTSWORD;
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case FEAT_WEAPON_FOCUS_RAPIER: return BASE_ITEM_RAPIER;
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case FEAT_WEAPON_FOCUS_SCIMITAR: return BASE_ITEM_SCIMITAR;
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case FEAT_WEAPON_FOCUS_LONG_SWORD: return BASE_ITEM_LONGSWORD;
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case FEAT_WEAPON_FOCUS_GREAT_SWORD: return BASE_ITEM_GREATSWORD;
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case FEAT_WEAPON_FOCUS_HAND_AXE: return BASE_ITEM_HANDAXE;
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case FEAT_WEAPON_FOCUS_THROWING_AXE: return BASE_ITEM_THROWINGAXE;
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case FEAT_WEAPON_FOCUS_BATTLE_AXE: return BASE_ITEM_BATTLEAXE;
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case FEAT_WEAPON_FOCUS_GREAT_AXE: return BASE_ITEM_GREATAXE;
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case FEAT_WEAPON_FOCUS_HALBERD: return BASE_ITEM_HALBERD;
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case FEAT_WEAPON_FOCUS_LIGHT_HAMMER: return BASE_ITEM_LIGHTHAMMER;
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case FEAT_WEAPON_FOCUS_LIGHT_FLAIL: return BASE_ITEM_LIGHTFLAIL;
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case FEAT_WEAPON_FOCUS_WAR_HAMMER: return BASE_ITEM_WARHAMMER;
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case FEAT_WEAPON_FOCUS_HEAVY_FLAIL: return BASE_ITEM_HEAVYFLAIL;
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case FEAT_WEAPON_FOCUS_KAMA: return BASE_ITEM_KAMA;
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case FEAT_WEAPON_FOCUS_KUKRI: return BASE_ITEM_KUKRI;
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case FEAT_WEAPON_FOCUS_SHURIKEN: return BASE_ITEM_SHURIKEN;
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case FEAT_WEAPON_FOCUS_SCYTHE: return BASE_ITEM_SCYTHE;
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case FEAT_WEAPON_FOCUS_KATANA: return BASE_ITEM_KATANA;
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case FEAT_WEAPON_FOCUS_BASTARD_SWORD: return BASE_ITEM_BASTARDSWORD;
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case FEAT_WEAPON_FOCUS_DIRE_MACE: return BASE_ITEM_DIREMACE;
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case FEAT_WEAPON_FOCUS_DOUBLE_AXE: return BASE_ITEM_DOUBLEAXE;
|
||||
case FEAT_WEAPON_FOCUS_TWO_BLADED_SWORD: return BASE_ITEM_TWOBLADEDSWORD;
|
||||
case FEAT_WEAPON_FOCUS_DWAXE: return BASE_ITEM_DWARVENWARAXE;
|
||||
case FEAT_WEAPON_FOCUS_WHIP: return BASE_ITEM_WHIP;
|
||||
case FEAT_WEAPON_FOCUS_EAGLE_CLAW: return BASE_ITEM_EAGLE_CLAW;
|
||||
case FEAT_WEAPON_FOCUS_FALCHION: return BASE_ITEM_FALCHION;
|
||||
case FEAT_WEAPON_FOCUS_GOAD: return BASE_ITEM_GOAD;
|
||||
case FEAT_WEAPON_FOCUS_HEAVY_MACE: return BASE_ITEM_HEAVY_MACE;
|
||||
case FEAT_WEAPON_FOCUS_LIGHT_PICK: return BASE_ITEM_LIGHT_PICK;
|
||||
case FEAT_WEAPON_FOCUS_HEAVY_PICK: return BASE_ITEM_HEAVY_PICK;
|
||||
case FEAT_WEAPON_FOCUS_KATAR: return BASE_ITEM_KATAR;
|
||||
case FEAT_WEAPON_FOCUS_SAI: return BASE_ITEM_SAI;
|
||||
case FEAT_WEAPON_FOCUS_NUNCHAKU: return BASE_ITEM_NUNCHAKU;
|
||||
case FEAT_WEAPON_FOCUS_MAUL: return BASE_ITEM_MAUL;
|
||||
case FEAT_WEAPON_FOCUS_SAP: return BASE_ITEM_SAP;
|
||||
case FEAT_WEAPON_FOCUS_DOUBLE_SCIMITAR: return BASE_ITEM_DOUBLE_SCIMITAR;
|
||||
case FEAT_WEAPON_FOCUS_TRIDENT: return BASE_ITEM_TRIDENT;
|
||||
case FEAT_WEAPON_FOCUS_ELVEN_LIGHTBLADE: return BASE_ITEM_ELVEN_LIGHTBLADE;
|
||||
case FEAT_WEAPON_FOCUS_ELVEN_THINBLADE: return BASE_ITEM_ELVEN_THINBLADE;
|
||||
case FEAT_WEAPON_FOCUS_ELVEN_COURTBLADE: return BASE_ITEM_ELVEN_COURTBLADE;
|
||||
|
||||
}
|
||||
return - 1;
|
||||
}
|
||||
|
||||
@@ -81,6 +81,13 @@ int PreInvocationCastCode()
|
||||
// Break any spell require maintaining concentration
|
||||
//---------------------------------------------------------------------------
|
||||
X2BreakConcentrationSpells();
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// No invoking while using expertise
|
||||
//---------------------------------------------------------------------------
|
||||
if(nContinue)
|
||||
if (GetActionMode(oInvoker, ACTION_MODE_EXPERTISE) || GetActionMode(oInvoker, ACTION_MODE_IMPROVED_EXPERTISE))
|
||||
nContinue = FALSE;
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Check for PRC spell effects
|
||||
|
||||
@@ -1246,9 +1246,9 @@ int GetWeaponType(int nBaseItem)
|
||||
case BASE_ITEM_SHURIKEN:
|
||||
case BASE_ITEM_DWARVENWARAXE:
|
||||
case BASE_ITEM_WHIP:
|
||||
case BASE_ITEM_ELF_LIGHTBLADE:
|
||||
case BASE_ITEM_ELF_THINBLADE:
|
||||
case BASE_ITEM_ELF_COURTBLADE:
|
||||
case BASE_ITEM_ELVEN_LIGHTBLADE:
|
||||
case BASE_ITEM_ELVEN_THINBLADE:
|
||||
case BASE_ITEM_ELVEN_COURTBLADE:
|
||||
case BASE_ITEM_DOUBLE_SCIMITAR:
|
||||
case BASE_ITEM_NUNCHAKU:
|
||||
case BASE_ITEM_SAI:
|
||||
@@ -1272,8 +1272,8 @@ int GetWeaponType(int nBaseItem)
|
||||
case BASE_ITEM_RAPIER:
|
||||
case BASE_ITEM_SCIMITAR:
|
||||
case BASE_ITEM_THROWINGAXE:
|
||||
case BASE_ITEM_PICK_HEAVY:
|
||||
case BASE_ITEM_PICK_LIGHT:
|
||||
case BASE_ITEM_HEAVY_PICK:
|
||||
case BASE_ITEM_LIGHT_PICK:
|
||||
case BASE_ITEM_FALCHION:
|
||||
case BASE_ITEM_SAP:
|
||||
case BASE_ITEM_MAUL:
|
||||
@@ -1293,7 +1293,7 @@ int GetWeaponType(int nBaseItem)
|
||||
case BASE_ITEM_CLUB:
|
||||
case BASE_ITEM_QUARTERSTAFF:
|
||||
case BASE_ITEM_KATAR:
|
||||
case BASE_ITEM_MACE_HEAVY:
|
||||
case BASE_ITEM_HEAVY_MACE:
|
||||
case BASE_ITEM_GOAD:
|
||||
return PRC_CRAFT_SIMPLE_WEAPON;
|
||||
break;
|
||||
@@ -2357,6 +2357,8 @@ itemproperty ConstructIP(int nType, int nSubTypeValue = 0, int nCostTableValue =
|
||||
case ITEM_PROPERTY_MATERIAL: return ItemPropertyMaterial(nCostTableValue);
|
||||
case ITEM_PROPERTY_QUALITY: return ItemPropertyQuality(nCostTableValue);
|
||||
case ITEM_PROPERTY_ADDITIONAL: return ItemPropertyAdditional(nCostTableValue);
|
||||
case ITEM_PROPERTY_ECHOBLADE: return ItemPropertyEchoblade();
|
||||
|
||||
|
||||
//ROOM FOR MORE - 89 so far, need increase/decrease cost
|
||||
/*
|
||||
@@ -2830,3 +2832,5 @@ int ITEM_APPR_WEAPON_COLOR_BOTTOM = 0;
|
||||
int ITEM_APPR_WEAPON_COLOR_MIDDLE = 1;
|
||||
int ITEM_APPR_WEAPON_COLOR_TOP = 2;
|
||||
*/
|
||||
|
||||
// void main () {}
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
// The error code 5 prevention entry. Comment out or uncomment as necessary
|
||||
//const int COMPILER_BREAKS_ON_ME_OR_NOT = 0xffffffff;
|
||||
|
||||
//:: Test void
|
||||
// void main (){}
|
||||
|
||||
// PRC Options Conversation
|
||||
const int FEAT_OPTIONS_CONVERSATION = 2285;
|
||||
|
||||
@@ -216,11 +219,11 @@ const int FEAT_SA_INTIMIDATE = 4547;
|
||||
const int FEAT_SA_PICKPOCKET = 4552;
|
||||
const int FEAT_SA_HIDE_TROG = 23550;
|
||||
|
||||
const int FEAT_LARGE = 4760;
|
||||
const int FEAT_AZER_HEAT = 4790;
|
||||
const int FEAT_SVIRFNEBLIN_DODGE = 4791;
|
||||
const int FEAT_WATER_BREATHING = 4793;
|
||||
const int FEAT_MINOT_SCENT = 4795;
|
||||
const int FEAT_LARGE = 4760;
|
||||
const int FEAT_AZER_HEAT = 4790;
|
||||
const int FEAT_SVIRFNEBLIN_DODGE = 4791;
|
||||
const int FEAT_WATER_BREATHING = 4793;
|
||||
const int FEAT_ABILITY_SCENT = 4795;
|
||||
|
||||
const int FEAT_CHAMELEON = 4576;
|
||||
const int FEAT_BONUS_RIVER = 4578;
|
||||
@@ -293,7 +296,7 @@ const int FEAT_TOUCH_OF_LUCK = 4634;
|
||||
const int FEAT_FORESTLORD_TREEWALK = 4633;
|
||||
const int FEAT_KALASHTAR_PP = 5205;
|
||||
|
||||
//PnP Weapon Proficiencies
|
||||
//: PnP Weapon Proficiencies
|
||||
const int FEAT_WEAPON_PROFICIENCY_SHORTSWORD = 7901;
|
||||
const int FEAT_WEAPON_PROFICIENCY_LONGSWORD = 7902;
|
||||
const int FEAT_WEAPON_PROFICIENCY_BATTLEAXE = 7903;
|
||||
@@ -335,7 +338,7 @@ const int FEAT_WEAPON_PROFICIENCY_LIGHT_LANCE = 7938;
|
||||
const int FEAT_WEAPON_PROFICIENCY_HEAVY_PICK = 7939;
|
||||
const int FEAT_WEAPON_PROFICIENCY_LIGHT_PICK = 7940;
|
||||
const int FEAT_WEAPON_PROFICIENCY_SAI = 7941;
|
||||
const int FEAT_WEAPON_PROFICIENCY_NUNCHUKU = 7942;
|
||||
const int FEAT_WEAPON_PROFICIENCY_NUNCHAKU = 7942;
|
||||
const int FEAT_WEAPON_PROFICIENCY_FALCHION = 7943;
|
||||
const int FEAT_WEAPON_PROFICIENCY_SAP = 7944;
|
||||
const int FEAT_WEAPON_PROFICIENCY_KATAR = 7945;
|
||||
@@ -345,20 +348,149 @@ const int FEAT_WEAPON_PROFICIENCY_DOUBLE_SCIMITAR = 7948;
|
||||
const int FEAT_WEAPON_PROFICIENCY_GOAD = 7949;
|
||||
const int FEAT_WEAPON_PROFICIENCY_EAGLE_CLAW = 7950;
|
||||
|
||||
// new Weapon feats
|
||||
const int FEAT_WEAPON_FOCUS_LIGHT_LANCE = 24601;
|
||||
const int FEAT_WEAPON_FOCUS_HEAVY_PICK = 24602;
|
||||
const int FEAT_WEAPON_FOCUS_LIGHT_PICK = 24603;
|
||||
const int FEAT_WEAPON_FOCUS_SAI = 24604;
|
||||
const int FEAT_WEAPON_FOCUS_NUNCHUKU = 24605;
|
||||
const int FEAT_WEAPON_FOCUS_FALCHION = 24606;
|
||||
const int FEAT_WEAPON_FOCUS_SAP = 24607;
|
||||
const int FEAT_WEAPON_FOCUS_KATAR = 24608;
|
||||
const int FEAT_WEAPON_FOCUS_HEAVY_MACE = 24609;
|
||||
const int FEAT_WEAPON_FOCUS_MAUL = 24610;
|
||||
const int FEAT_WEAPON_FOCUS_DOUBLE_SCIMITAR = 24611;
|
||||
const int FEAT_WEAPON_FOCUS_GOAD = 24612;
|
||||
const int FEAT_WEAPON_FOCUS_EAGLE_CLAW = 24721;
|
||||
//:: New Weapon Focus Feats
|
||||
const int FEAT_WEAPON_FOCUS_LIGHT_LANCE = 24601;
|
||||
const int FEAT_WEAPON_FOCUS_HEAVY_PICK = 24602;
|
||||
const int FEAT_WEAPON_FOCUS_LIGHT_PICK = 24603;
|
||||
const int FEAT_WEAPON_FOCUS_SAI = 24604;
|
||||
const int FEAT_WEAPON_FOCUS_NUNCHAKU = 24605;
|
||||
const int FEAT_WEAPON_FOCUS_FALCHION = 24606;
|
||||
const int FEAT_WEAPON_FOCUS_SAP = 24607;
|
||||
const int FEAT_WEAPON_FOCUS_KATAR = 24608;
|
||||
const int FEAT_WEAPON_FOCUS_HEAVY_MACE = 24609;
|
||||
const int FEAT_WEAPON_FOCUS_MAUL = 24610;
|
||||
const int FEAT_WEAPON_FOCUS_DOUBLE_SCIMITAR = 24611;
|
||||
const int FEAT_WEAPON_FOCUS_GOAD = 24612;
|
||||
const int FEAT_WEAPON_FOCUS_EAGLE_CLAW = 24721;
|
||||
const int FEAT_WEAPON_FOCUS_ELVEN_LIGHTBLADE = 24697;
|
||||
const int FEAT_WEAPON_FOCUS_ELVEN_THINBLADE = 24705;
|
||||
const int FEAT_WEAPON_FOCUS_ELVEN_COURTBLADE = 24713;
|
||||
|
||||
//:: New Weapon Improved Critical Feats
|
||||
const int FEAT_IMPROVED_CRITICAL_LIGHT_LANCE = 24649;
|
||||
const int FEAT_IMPROVED_CRITICAL_HEAVY_PICK = 24650;
|
||||
const int FEAT_IMPROVED_CRITICAL_LIGHT_PICK = 24651;
|
||||
const int FEAT_IMPROVED_CRITICAL_SAI = 24652;
|
||||
const int FEAT_IMPROVED_CRITICAL_NUNCHAKU = 24653;
|
||||
const int FEAT_IMPROVED_CRITICAL_FALCHION = 24654;
|
||||
const int FEAT_IMPROVED_CRITICAL_SAP = 24655;
|
||||
const int FEAT_IMPROVED_CRITICAL_KATAR = 24656;
|
||||
const int FEAT_IMPROVED_CRITICAL_HEAVY_MACE = 24657;
|
||||
const int FEAT_IMPROVED_CRITICAL_MAUL = 24658;
|
||||
const int FEAT_IMPROVED_CRITICAL_DBL_SCIMITAR = 24659;
|
||||
const int FEAT_IMPROVED_CRITICAL_GOAD = 24660;
|
||||
const int FEAT_IMPROVED_CRITICAL_EAGLE_CLAW = 24725;
|
||||
const int FEAT_IMPROVED_CRITICAL_ELVEN_LIGHTBLADE = 24701;
|
||||
const int FEAT_IMPROVED_CRITICAL_ELVEN_THINBLADE = 24709;
|
||||
const int FEAT_IMPROVED_CRITICAL_ELVEN_COURTBLADE = 24717;
|
||||
|
||||
//:: New Weapon Epic Weapon Focus Feats
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_LIGHT_LANCE = 24613;
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_HEAVY_PICK = 24614;
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_LIGHT_PICK = 24615;
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_SAI = 24616;
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_NUNCHAKU = 24617;
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_FALCHION = 24618;
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_SAP = 24619;
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_KATAR = 24620;
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_HEAVY_MACE = 24621;
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_MAUL = 24622;
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_DBL_SCIMITAR = 24623;
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_GOAD = 24624;
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_EAGLE_CLAW = 24722;
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE = 24698;
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_ELVEN_THINBLADE = 24706;
|
||||
const int FEAT_EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE = 24714;
|
||||
|
||||
//:: New Weapon Overwhelming Critical Feats
|
||||
const int FEAT_OVERWHELMING_CRITICAL_LIGHT_LANCE = 24661;
|
||||
const int FEAT_OVERWHELMING_CRITICAL_HEAVY_PICK = 24662;
|
||||
const int FEAT_OVERWHELMING_CRITICAL_LIGHT_PICK = 24663;
|
||||
const int FEAT_OVERWHELMING_CRITICAL_SAI = 24664;
|
||||
const int FEAT_OVERWHELMING_CRITICAL_NUNCHAKU = 24665;
|
||||
const int FEAT_OVERWHELMING_CRITICAL_FALCHION = 24666;
|
||||
const int FEAT_OVERWHELMING_CRITICAL_SAP = 24667;
|
||||
const int FEAT_OVERWHELMING_CRITICAL_KATAR = 24668;
|
||||
const int FEAT_OVERWHELMING_CRITICAL_HEAVY_MACE = 24669;
|
||||
const int FEAT_OVERWHELMING_CRITICAL_MAUL = 24670;
|
||||
const int FEAT_OVERWHELMING_CRITICAL_DBL_SCIMITAR = 24671;
|
||||
const int FEAT_OVERWHELMING_CRITICAL_GOAD = 24672;
|
||||
const int FEAT_OVERWHELMING_CRITICAL_EAGLE_CLAW = 24726;
|
||||
const int FEAT_OVERWHELMING_CRITICAL_ELVEN_LIGHTBLADE = 24702;
|
||||
const int FEAT_OVERWHELMING_CRITICAL_ELVEN_THINBLADE = 24710;
|
||||
const int FEAT_OVERWHELMING_CRITICAL_ELVEN_COURTBLADE = 24718;
|
||||
|
||||
//:: New Weapon Devastating Critical Feats
|
||||
const int FEAT_DEVASTATING_CRITICAL_LIGHT_LANCE = 24673;
|
||||
const int FEAT_DEVASTATING_CRITICAL_HEAVY_PICK = 24674;
|
||||
const int FEAT_DEVASTATING_CRITICAL_LIGHT_PICK = 24675;
|
||||
const int FEAT_DEVASTATING_CRITICAL_SAI = 24676;
|
||||
const int FEAT_DEVASTATING_CRITICAL_NUNCHAKU = 24677;
|
||||
const int FEAT_DEVASTATING_CRITICAL_FALCHION = 24678;
|
||||
const int FEAT_DEVASTATING_CRITICAL_SAP = 24679;
|
||||
const int FEAT_DEVASTATING_CRITICAL_KATAR = 24680;
|
||||
const int FEAT_DEVASTATING_CRITICAL_HEAVY_MACE = 24681;
|
||||
const int FEAT_DEVASTATING_CRITICAL_MAUL = 24682;
|
||||
const int FEAT_DEVASTATING_CRITICAL_DBL_SCIMITAR = 24683;
|
||||
const int FEAT_DEVASTATING_CRITICAL_GOAD = 24684;
|
||||
const int FEAT_DEVASTATING_CRITICAL_EAGLE_CLAW = 24727;
|
||||
const int FEAT_DEVASTATING_CRITICAL_ELVEN_LIGHTBLADE = 24703;
|
||||
const int FEAT_DEVASTATING_CRITICAL_ELVEN_THINBLADE = 24711;
|
||||
const int FEAT_DEVASTATING_CRITICAL_ELVEN_COURTBLADE = 24719;
|
||||
|
||||
//:: New Weapon of Choice Feats
|
||||
const int FEAT_WEAPON_OF_CHOICE_LIGHT_LANCE = 24685;
|
||||
const int FEAT_WEAPON_OF_CHOICE_HEAVY_PICK = 24686;
|
||||
const int FEAT_WEAPON_OF_CHOICE_LIGHT_PICK = 24687;
|
||||
const int FEAT_WEAPON_OF_CHOICE_SAI = 24688;
|
||||
const int FEAT_WEAPON_OF_CHOICE_NUNCHAKU = 24689;
|
||||
const int FEAT_WEAPON_OF_CHOICE_FALCHION = 24690;
|
||||
const int FEAT_WEAPON_OF_CHOICE_SAP = 24691;
|
||||
const int FEAT_WEAPON_OF_CHOICE_KATAR = 24692;
|
||||
const int FEAT_WEAPON_OF_CHOICE_HEAVY_MACE = 24693;
|
||||
const int FEAT_WEAPON_OF_CHOICE_MAUL = 24694;
|
||||
const int FEAT_WEAPON_OF_CHOICE_DBL_SCIMITAR = 24695;
|
||||
const int FEAT_WEAPON_OF_CHOICE_GOAD = 24696;
|
||||
const int FEAT_WEAPON_OF_CHOICE_EAGLE_CLAW = 24728;
|
||||
const int FEAT_WEAPON_OF_CHOICE_ELVEN_LIGHTBLADE = 24704;
|
||||
const int FEAT_WEAPON_OF_CHOICE_ELVEN_THINBLADE = 24712;
|
||||
const int FEAT_WEAPON_OF_CHOICE_ELVEN_COURTBLADE = 24720;
|
||||
|
||||
//:: New Weapon Specialization Feats
|
||||
const int FEAT_WEAPON_SPECIALIZATION_LIGHT_LANCE = 24625;
|
||||
const int FEAT_WEAPON_SPECIALIZATION_HEAVY_PICK = 24626;
|
||||
const int FEAT_WEAPON_SPECIALIZATION_LIGHT_PICK = 24627;
|
||||
const int FEAT_WEAPON_SPECIALIZATION_SAI = 24628;
|
||||
const int FEAT_WEAPON_SPECIALIZATION_NUNCHAKU = 24629;
|
||||
const int FEAT_WEAPON_SPECIALIZATION_FALCHION = 24630;
|
||||
const int FEAT_WEAPON_SPECIALIZATION_SAP = 24631;
|
||||
const int FEAT_WEAPON_SPECIALIZATION_KATAR = 24632;
|
||||
const int FEAT_WEAPON_SPECIALIZATION_HEAVY_MACE = 24633;
|
||||
const int FEAT_WEAPON_SPECIALIZATION_MAUL = 24634;
|
||||
const int FEAT_WEAPON_SPECIALIZATION_DBL_SCIMITAR = 24635;
|
||||
const int FEAT_WEAPON_SPECIALIZATION_GOAD = 24636;
|
||||
const int FEAT_WEAPON_SPECIALIZATION_EAGLE_CLAW = 24723;
|
||||
const int FEAT_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE = 24699;
|
||||
const int FEAT_WEAPON_SPECIALIZATION_ELVEN_THINBLADE = 24707;
|
||||
const int FEAT_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE = 24715;
|
||||
|
||||
//:: New Weapon Epic Specialization Feats
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHT_LANCE = 24637;
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVY_PICK = 24638;
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHT_PICK = 24639;
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_SAI = 24640;
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_NUNCHAKU = 24641;
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_FALCHION = 24642;
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_SAP = 24643;
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_KATAR = 24644;
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVY_MACE = 24645;
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_MAUL = 24646;
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_DBL_SCIMITAR = 24647;
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_GOAD = 24648;
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_EAGLE_CLAW = 24724;
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE = 24700;
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_ELVEN_THINBLADE = 24708;
|
||||
const int FEAT_EPIC_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE = 24716;
|
||||
|
||||
//Passive Feats
|
||||
const int FEAT_ETERNAL_FREEDOM = 4298;
|
||||
@@ -3370,6 +3502,7 @@ const int FEAT_THREE_MOUNTAINS = 5286;
|
||||
const int FEAT_MONKEY_GRIP = 5197;
|
||||
const int FEAT_CRESCENT_MOON = 5194;
|
||||
const int FEAT_QUICK_STAFF = 5190;
|
||||
const int FEAT_RANGED_DISARM = 5192;
|
||||
const int FEAT_BEAR_FANG = 5189;
|
||||
const int FEAT_IMPROVED_RAPID_SHOT = 5188;
|
||||
const int FEAT_EARTHS_EMBRACE = 5177;
|
||||
|
||||
@@ -414,9 +414,9 @@ int Vile_Feat(int iTypeWeap)
|
||||
case BASE_ITEM_TRIDENT: return GetHasFeat(FEAT_VILE_MARTIAL_TRIDENT);
|
||||
|
||||
//new items
|
||||
case BASE_ITEM_ELF_LIGHTBLADE: return (GetHasFeat(FEAT_VILE_MARTIAL_SHORTSWORD) || GetHasFeat(FEAT_VILE_MARTIAL_RAPIER));
|
||||
case BASE_ITEM_ELF_THINBLADE: return (GetHasFeat(FEAT_VILE_MARTIAL_LONGSWORD) || GetHasFeat(FEAT_VILE_MARTIAL_RAPIER));
|
||||
case BASE_ITEM_ELF_COURTBLADE: return GetHasFeat(FEAT_VILE_MARTIAL_GREATSWORD);
|
||||
case BASE_ITEM_ELVEN_LIGHTBLADE: return (GetHasFeat(FEAT_VILE_MARTIAL_SHORTSWORD) || GetHasFeat(FEAT_VILE_MARTIAL_RAPIER));
|
||||
case BASE_ITEM_ELVEN_THINBLADE: return (GetHasFeat(FEAT_VILE_MARTIAL_LONGSWORD) || GetHasFeat(FEAT_VILE_MARTIAL_RAPIER));
|
||||
case BASE_ITEM_ELVEN_COURTBLADE: return GetHasFeat(FEAT_VILE_MARTIAL_GREATSWORD);
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
@@ -473,9 +473,9 @@ int Sanctify_Feat(int iTypeWeap)
|
||||
case BASE_ITEM_TRIDENT: return GetHasFeat(FEAT_SANCTIFY_MARTIAL_TRIDENT);
|
||||
|
||||
//new items
|
||||
case BASE_ITEM_ELF_LIGHTBLADE: return (GetHasFeat(FEAT_SANCTIFY_MARTIAL_SHORTSWORD) || GetHasFeat(FEAT_SANCTIFY_MARTIAL_RAPIER));
|
||||
case BASE_ITEM_ELF_THINBLADE: return (GetHasFeat(FEAT_SANCTIFY_MARTIAL_LONGSWORD) || GetHasFeat(FEAT_SANCTIFY_MARTIAL_RAPIER));
|
||||
case BASE_ITEM_ELF_COURTBLADE: return GetHasFeat(FEAT_SANCTIFY_MARTIAL_GREATSWORD);
|
||||
case BASE_ITEM_ELVEN_LIGHTBLADE: return (GetHasFeat(FEAT_SANCTIFY_MARTIAL_SHORTSWORD) || GetHasFeat(FEAT_SANCTIFY_MARTIAL_RAPIER));
|
||||
case BASE_ITEM_ELVEN_THINBLADE: return (GetHasFeat(FEAT_SANCTIFY_MARTIAL_LONGSWORD) || GetHasFeat(FEAT_SANCTIFY_MARTIAL_RAPIER));
|
||||
case BASE_ITEM_ELVEN_COURTBLADE: return GetHasFeat(FEAT_SANCTIFY_MARTIAL_GREATSWORD);
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
|
||||
@@ -7,6 +7,9 @@
|
||||
* Used by the combat system, weapon restriction/proficiency system and for deity weapons (eg. favoured soul)
|
||||
*/
|
||||
|
||||
//:: Test void
|
||||
//void main (){}
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
/* Constant definitions */
|
||||
//////////////////////////////////////////////////
|
||||
@@ -184,6 +187,7 @@ int GetIsShield(object oItem);
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
#include "prc_misc_const"
|
||||
#include "prc_feat_const"
|
||||
#include "inc_2dacache"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
@@ -259,9 +263,9 @@ int GetFocusFeatOfWeaponType(int iWeaponType)
|
||||
case BASE_ITEM_WHIP: return FEAT_WEAPON_FOCUS_WHIP;
|
||||
|
||||
// new item types
|
||||
case BASE_ITEM_ELF_LIGHTBLADE: return FEAT_WEAPON_FOCUS_SHORT_SWORD;
|
||||
case BASE_ITEM_ELF_THINBLADE: return FEAT_WEAPON_FOCUS_LONG_SWORD;
|
||||
case BASE_ITEM_ELF_COURTBLADE: return FEAT_WEAPON_FOCUS_GREAT_SWORD;
|
||||
case BASE_ITEM_ELVEN_LIGHTBLADE: return FEAT_WEAPON_FOCUS_ELVEN_LIGHTBLADE;
|
||||
case BASE_ITEM_ELVEN_THINBLADE: return FEAT_WEAPON_FOCUS_ELVEN_THINBLADE;
|
||||
case BASE_ITEM_ELVEN_COURTBLADE: return FEAT_WEAPON_FOCUS_ELVEN_COURTBLADE;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
@@ -315,9 +319,9 @@ int GetSpecializationFeatOfWeaponType(int iWeaponType)
|
||||
case BASE_ITEM_WHIP: return FEAT_WEAPON_SPECIALIZATION_WHIP;
|
||||
|
||||
// new item types
|
||||
case BASE_ITEM_ELF_LIGHTBLADE: return FEAT_WEAPON_SPECIALIZATION_SHORT_SWORD;
|
||||
case BASE_ITEM_ELF_THINBLADE: return FEAT_WEAPON_SPECIALIZATION_LONG_SWORD;
|
||||
case BASE_ITEM_ELF_COURTBLADE: return FEAT_WEAPON_SPECIALIZATION_GREAT_SWORD;
|
||||
case BASE_ITEM_ELVEN_LIGHTBLADE: return FEAT_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE;
|
||||
case BASE_ITEM_ELVEN_THINBLADE: return FEAT_WEAPON_SPECIALIZATION_ELVEN_THINBLADE;
|
||||
case BASE_ITEM_ELVEN_COURTBLADE: return FEAT_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
@@ -371,9 +375,9 @@ int GetEpicFocusFeatOfWeaponType(int iWeaponType)
|
||||
case BASE_ITEM_WHIP: return FEAT_EPIC_WEAPON_FOCUS_WHIP;
|
||||
|
||||
// new item types
|
||||
case BASE_ITEM_ELF_LIGHTBLADE: return FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD;
|
||||
case BASE_ITEM_ELF_THINBLADE: return FEAT_EPIC_WEAPON_FOCUS_LONGSWORD;
|
||||
case BASE_ITEM_ELF_COURTBLADE: return FEAT_EPIC_WEAPON_FOCUS_GREATSWORD;
|
||||
case BASE_ITEM_ELVEN_LIGHTBLADE: return FEAT_EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE;
|
||||
case BASE_ITEM_ELVEN_THINBLADE: return FEAT_EPIC_WEAPON_FOCUS_ELVEN_THINBLADE;
|
||||
case BASE_ITEM_ELVEN_COURTBLADE: return FEAT_EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
@@ -427,9 +431,9 @@ int GetEpicSpecializationFeatOfWeaponType(int iWeaponType)
|
||||
case BASE_ITEM_WHIP: return FEAT_EPIC_WEAPON_SPECIALIZATION_WHIP;
|
||||
|
||||
// new item types
|
||||
case BASE_ITEM_ELF_LIGHTBLADE: return FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSWORD;
|
||||
case BASE_ITEM_ELF_THINBLADE: return FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD;
|
||||
case BASE_ITEM_ELF_COURTBLADE: return FEAT_EPIC_WEAPON_SPECIALIZATION_GREATSWORD;
|
||||
case BASE_ITEM_ELVEN_LIGHTBLADE: return FEAT_EPIC_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE;
|
||||
case BASE_ITEM_ELVEN_THINBLADE: return FEAT_EPIC_WEAPON_SPECIALIZATION_ELVEN_THINBLADE;
|
||||
case BASE_ITEM_ELVEN_COURTBLADE: return FEAT_EPIC_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
@@ -483,9 +487,9 @@ int GetImprovedCriticalFeatOfWeaponType(int iWeaponType)
|
||||
case BASE_ITEM_WHIP: return FEAT_IMPROVED_CRITICAL_WHIP;
|
||||
|
||||
// new item types
|
||||
case BASE_ITEM_ELF_LIGHTBLADE: return FEAT_IMPROVED_CRITICAL_SHORT_SWORD;
|
||||
case BASE_ITEM_ELF_THINBLADE: return FEAT_IMPROVED_CRITICAL_LONG_SWORD;
|
||||
case BASE_ITEM_ELF_COURTBLADE: return FEAT_IMPROVED_CRITICAL_GREAT_SWORD;
|
||||
case BASE_ITEM_ELVEN_LIGHTBLADE: return FEAT_IMPROVED_CRITICAL_ELVEN_LIGHTBLADE;
|
||||
case BASE_ITEM_ELVEN_THINBLADE: return FEAT_IMPROVED_CRITICAL_ELVEN_THINBLADE;
|
||||
case BASE_ITEM_ELVEN_COURTBLADE: return FEAT_IMPROVED_CRITICAL_ELVEN_COURTBLADE;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
@@ -659,7 +663,7 @@ int GetWeaponSize(object oWeapon)
|
||||
case BASE_ITEM_SCYTHE:
|
||||
case BASE_ITEM_SHORTSPEAR:
|
||||
case BASE_ITEM_TRIDENT:
|
||||
case BASE_ITEM_ELF_COURTBLADE:
|
||||
case BASE_ITEM_ELVEN_COURTBLADE:
|
||||
return 4;
|
||||
}
|
||||
|
||||
@@ -694,7 +698,7 @@ int PRCLargeWeaponCheck(int iBaseType, int nSize)
|
||||
case BASE_ITEM_SCYTHE:
|
||||
case BASE_ITEM_SHORTSPEAR:
|
||||
case BASE_ITEM_TRIDENT:
|
||||
case BASE_ITEM_ELF_COURTBLADE:
|
||||
case BASE_ITEM_ELVEN_COURTBLADE:
|
||||
{
|
||||
sTest = Get2DAString("baseitems", "WeaponSize", iBaseType);
|
||||
break;
|
||||
|
||||
@@ -1773,6 +1773,7 @@ void FeatSpecialUsePerDay(object oPC)
|
||||
FeatUsePerDay(oPC, FEAT_INCARNUM_BLADE_REBIND, ABILITY_CONSTITUTION, 1);
|
||||
FeatUsePerDay(oPC, FEAT_WITCHBORN_INTEGUMENT, ABILITY_CONSTITUTION, 1);
|
||||
FeatUsePerDay(oPC, FEAT_LIPS_RAPTUR);
|
||||
FeatUsePerDay(oPC, FEAT_COMMAND_SPIDERS, ABILITY_CHARISMA, 3);
|
||||
FeatDiabolist(oPC);
|
||||
FeatAlaghar(oPC);
|
||||
ShadowShieldUses(oPC);
|
||||
|
||||
@@ -14,6 +14,8 @@ const int ITEM_PROPERTY_CAST_SPELL_DC = 93;
|
||||
const int ITEM_PROPERTY_PNP_HOLY_AVENGER = 101;
|
||||
const int ITEM_PROPERTY_WIZARDRY = 102;
|
||||
const int ITEM_PROPERTY_DIVINITY = 103;
|
||||
const int ITEM_PROPERTY_ECHOBLADE = 104;
|
||||
|
||||
|
||||
const int IP_CONST_AOE_DARKNESS = 0;
|
||||
const int IP_CONST_AOE_DEEPER_DARKNESS = 1;
|
||||
@@ -65,6 +67,9 @@ itemproperty ItemPropertyWizardry(int nSpellLevel);
|
||||
//relys on blueprints containing these itemproperties
|
||||
itemproperty ItemPropertyDivinity(int nSpellLevel);
|
||||
|
||||
//returns Echoblade itemproperty
|
||||
itemproperty ItemPropertyEchoblade();
|
||||
|
||||
//not implemented
|
||||
itemproperty ItemPropertyLimitUseByAbility(int nAbility, int nMinScore);
|
||||
//not implemented
|
||||
@@ -408,6 +413,27 @@ itemproperty ItemPropertyPnPHolyAvenger()
|
||||
return ipReturn;
|
||||
}
|
||||
|
||||
itemproperty ItemPropertyEchoblade()
|
||||
{
|
||||
itemproperty ipReturn;
|
||||
string sResRef = "prc_ip" + IntToString(ITEM_PROPERTY_ECHOBLADE);
|
||||
object oChest = GetObjectByTag("HEARTOFCHAOS");//use the crafting chest
|
||||
object oItem = CreateItemOnObject(sResRef, oChest);
|
||||
DestroyObject(oItem);
|
||||
ipReturn = GetFirstItemProperty(oItem);
|
||||
if(!GetIsItemPropertyValid(ipReturn))
|
||||
{
|
||||
string sMessage = "ItemPropertyEchoblade is not valid";
|
||||
if(GetIsObjectValid(oChest))
|
||||
sMessage += "\n oChest is valid.";
|
||||
if(GetIsObjectValid(oItem))
|
||||
sMessage += "\n oItem is valid.";
|
||||
sMessage += "\n sResRef is "+sResRef+".";
|
||||
DoDebug(sMessage);
|
||||
}
|
||||
return ipReturn;
|
||||
}
|
||||
|
||||
itemproperty ItemPropertyWizardry(int nSpellLevel)
|
||||
{
|
||||
itemproperty ipReturn;
|
||||
@@ -461,4 +487,4 @@ itemproperty ItemPropertyDivinity(int nSpellLevel)
|
||||
}
|
||||
|
||||
// Test main
|
||||
//void main(){}
|
||||
// void main(){}
|
||||
@@ -1135,7 +1135,7 @@ const string PRC_SPELL_ALIGNMENT_RESTRICT = "PRC_SPELL_ALIGNMENT_REST
|
||||
*/
|
||||
const string PRC_PNP_ARMOR_SPEED = "PRC_PNP_ARMOR_SPEED";
|
||||
|
||||
/*
|
||||
/*
|
||||
* Applies a 99% speed boost when out of combat
|
||||
* Warning that it will likely cause PCs to be overly speedy when combat starts
|
||||
* Potential problem causer
|
||||
|
||||
@@ -15,6 +15,8 @@
|
||||
#include "inc_item_props"
|
||||
#include "prc_x2_itemprop"
|
||||
|
||||
//:: void main (){}
|
||||
|
||||
/**
|
||||
* All of the following functions use the following parameters:
|
||||
*
|
||||
@@ -199,7 +201,54 @@ int IsProficient(object oPC, int nBaseItem)
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_TRIDENT, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_DRUID, oPC);
|
||||
|
||||
case BASE_ITEM_DOUBLE_SCIMITAR:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_DOUBLE_SCIMITAR, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_EXOTIC, oPC);
|
||||
|
||||
case BASE_ITEM_FALCHION:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_FALCHION, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC);
|
||||
|
||||
case BASE_ITEM_GOAD:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_GOAD, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC);
|
||||
|
||||
case BASE_ITEM_HEAVY_MACE:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_HEAVY_MACE, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oPC);
|
||||
|
||||
case BASE_ITEM_HEAVY_PICK:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_HEAVY_PICK, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC);
|
||||
|
||||
case BASE_ITEM_LIGHT_PICK:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_LIGHT_PICK, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC);
|
||||
|
||||
case BASE_ITEM_KATAR:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_KATAR, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_EXOTIC, oPC);
|
||||
|
||||
case BASE_ITEM_MAUL:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_MAUL, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC);
|
||||
|
||||
case BASE_ITEM_NUNCHAKU:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_NUNCHAKU, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_MONK, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_EXOTIC, oPC);
|
||||
|
||||
case BASE_ITEM_SAI:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_SAI, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_MONK, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_EXOTIC, oPC);
|
||||
|
||||
case BASE_ITEM_SAP:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_SAP, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_ROGUE, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC);
|
||||
|
||||
//special case: counts as martial for dwarves
|
||||
case BASE_ITEM_DWARVENWARAXE:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_DWARVEN_WARAXE, oPC)
|
||||
@@ -210,15 +259,15 @@ int IsProficient(object oPC, int nBaseItem)
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_WHIP, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_EXOTIC, oPC);
|
||||
|
||||
case BASE_ITEM_ELF_LIGHTBLADE:
|
||||
case BASE_ITEM_ELVEN_LIGHTBLADE:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_ELVEN_LIGHTBLADE, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_EXOTIC, oPC);
|
||||
|
||||
case BASE_ITEM_ELF_THINBLADE:
|
||||
case BASE_ITEM_ELVEN_THINBLADE:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_ELVEN_THINBLADE, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_EXOTIC, oPC);
|
||||
|
||||
case BASE_ITEM_ELF_COURTBLADE:
|
||||
case BASE_ITEM_ELVEN_COURTBLADE:
|
||||
return GetHasFeat(FEAT_WEAPON_PROFICIENCY_ELVEN_COURTBLADE, oPC)
|
||||
|| GetHasFeat(FEAT_WEAPON_PROFICIENCY_EXOTIC, oPC);
|
||||
|
||||
@@ -351,26 +400,26 @@ int GetWeaponProfFeatByType(int nBaseType)
|
||||
case BASE_ITEM_WHIP:
|
||||
return FEAT_WEAPON_PROFICIENCY_WHIP;
|
||||
|
||||
case BASE_ITEM_ELF_LIGHTBLADE:
|
||||
case BASE_ITEM_ELVEN_LIGHTBLADE:
|
||||
return FEAT_WEAPON_PROFICIENCY_ELVEN_LIGHTBLADE;
|
||||
|
||||
case BASE_ITEM_ELF_THINBLADE:
|
||||
case BASE_ITEM_ELVEN_THINBLADE:
|
||||
return FEAT_WEAPON_PROFICIENCY_ELVEN_THINBLADE;
|
||||
|
||||
case BASE_ITEM_ELF_COURTBLADE:
|
||||
case BASE_ITEM_ELVEN_COURTBLADE:
|
||||
return FEAT_WEAPON_PROFICIENCY_ELVEN_COURTBLADE;
|
||||
|
||||
case BASE_ITEM_PICK_HEAVY:
|
||||
|
||||
case BASE_ITEM_HEAVY_PICK:
|
||||
return FEAT_WEAPON_PROFICIENCY_HEAVY_PICK;
|
||||
|
||||
case BASE_ITEM_PICK_LIGHT:
|
||||
case BASE_ITEM_LIGHT_PICK:
|
||||
return FEAT_WEAPON_PROFICIENCY_LIGHT_PICK;
|
||||
|
||||
case BASE_ITEM_SAI:
|
||||
return FEAT_WEAPON_PROFICIENCY_SAI;
|
||||
|
||||
case BASE_ITEM_NUNCHAKU:
|
||||
return FEAT_WEAPON_PROFICIENCY_NUNCHUKU;
|
||||
return FEAT_WEAPON_PROFICIENCY_NUNCHAKU;
|
||||
|
||||
case BASE_ITEM_FALCHION:
|
||||
return FEAT_WEAPON_PROFICIENCY_FALCHION;
|
||||
@@ -381,7 +430,7 @@ int GetWeaponProfFeatByType(int nBaseType)
|
||||
case BASE_ITEM_KATAR:
|
||||
return FEAT_WEAPON_PROFICIENCY_KATAR;
|
||||
|
||||
case BASE_ITEM_MACE_HEAVY:
|
||||
case BASE_ITEM_HEAVY_MACE:
|
||||
return FEAT_WEAPON_PROFICIENCY_HEAVY_MACE;
|
||||
|
||||
case BASE_ITEM_MAUL:
|
||||
@@ -472,7 +521,7 @@ void DoWeaponFeatUnequip(object oPC, object oItem, int nHand)
|
||||
{
|
||||
// fluffyamoeba - going to assume redundant local var clearing isn't worth tradeoff
|
||||
int nBaseType = GetBaseItemType(oItem);
|
||||
if(nBaseType == BASE_ITEM_ELF_LIGHTBLADE)
|
||||
if(nBaseType == BASE_ITEM_ELVEN_LIGHTBLADE)
|
||||
{
|
||||
if(DEBUG) DoDebug("Clearing Lightblade variables.");
|
||||
SetCompositeAttackBonus(oPC, "LightbladeWF" + IntToString(nHand), 0, nHand);
|
||||
@@ -482,7 +531,7 @@ void DoWeaponFeatUnequip(object oPC, object oItem, int nHand)
|
||||
if(GetHasFeat(FEAT_IMPROVED_CRITICAL_SHORT_SWORD, oPC) || GetHasFeat(FEAT_IMPROVED_CRITICAL_RAPIER, oPC))
|
||||
RemoveSpecificProperty(oItem, ITEM_PROPERTY_KEEN, -1, -1, 1, "", -1, DURATION_TYPE_TEMPORARY);
|
||||
}
|
||||
else if(nBaseType == BASE_ITEM_ELF_THINBLADE)
|
||||
else if(nBaseType == BASE_ITEM_ELVEN_THINBLADE)
|
||||
{
|
||||
SetCompositeAttackBonus(oPC, "ThinbladeWF" + IntToString(nHand), 0, nHand);
|
||||
SetCompositeAttackBonus(oPC, "ThinbladeEpicWF" + IntToString(nHand), 0, nHand);
|
||||
@@ -491,7 +540,7 @@ void DoWeaponFeatUnequip(object oPC, object oItem, int nHand)
|
||||
if(GetHasFeat(FEAT_IMPROVED_CRITICAL_LONG_SWORD, oPC) || GetHasFeat(FEAT_IMPROVED_CRITICAL_RAPIER, oPC))
|
||||
RemoveSpecificProperty(oItem, ITEM_PROPERTY_KEEN, -1, -1, 1, "", -1, DURATION_TYPE_TEMPORARY);
|
||||
}
|
||||
else if(nBaseType == BASE_ITEM_ELF_COURTBLADE)
|
||||
else if(nBaseType == BASE_ITEM_ELVEN_COURTBLADE)
|
||||
{
|
||||
SetCompositeAttackBonus(oPC, "CourtbladeWF" + IntToString(nHand), 0, nHand);
|
||||
SetCompositeAttackBonus(oPC, "CourtbladeEpicWF" + IntToString(nHand), 0, nHand);
|
||||
@@ -522,6 +571,13 @@ int IsWeaponMartial(int nBaseItemType, object oPC)
|
||||
case BASE_ITEM_RAPIER:
|
||||
case BASE_ITEM_SCIMITAR:
|
||||
case BASE_ITEM_THROWINGAXE:
|
||||
case BASE_ITEM_MAUL:
|
||||
case BASE_ITEM_FALCHION:
|
||||
case BASE_ITEM_HEAVY_PICK:
|
||||
case BASE_ITEM_LIGHT_PICK:
|
||||
case BASE_ITEM_LIGHT_LANCE:
|
||||
case BASE_ITEM_GOAD:
|
||||
case BASE_ITEM_SAP:
|
||||
return TRUE;
|
||||
|
||||
//special case: counts as martial for dwarves
|
||||
@@ -630,8 +686,8 @@ void DoWeaponEquip(object oPC, object oItem, int nHand)
|
||||
DoProficiencyCheck(oPC, oItem, nHand);
|
||||
|
||||
//simulate Weapon Finesse for Elven *blades
|
||||
if((nBaseType == BASE_ITEM_ELF_LIGHTBLADE || nBaseType == BASE_ITEM_ELF_THINBLADE
|
||||
|| nBaseType == BASE_ITEM_ELF_COURTBLADE) && GetHasFeat(FEAT_WEAPON_FINESSE, oPC) && nElfFinesse > 0)
|
||||
if((nBaseType == BASE_ITEM_ELVEN_LIGHTBLADE || nBaseType == BASE_ITEM_ELVEN_THINBLADE
|
||||
|| nBaseType == BASE_ITEM_ELVEN_COURTBLADE) && GetHasFeat(FEAT_WEAPON_FINESSE, oPC) && nElfFinesse > 0)
|
||||
{
|
||||
if(nHand == ATTACK_BONUS_ONHAND)
|
||||
SetCompositeAttackBonus(oPC, "ElfFinesseRH", nElfFinesse, nHand);
|
||||
@@ -664,11 +720,11 @@ void DoWeaponEquip(object oPC, object oItem, int nHand)
|
||||
|
||||
//Handle feat bonuses for Lightblade, thinblade, and courtblade
|
||||
//using else if so they don't overlap.
|
||||
/*if(nBaseType == BASE_ITEM_ELF_LIGHTBLADE)
|
||||
/*if(nBaseType == BASE_ITEM_ELVEN_LIGHTBLADE)
|
||||
DoEquipLightblade(oPC, oItem, nHand);
|
||||
else if(nBaseType == BASE_ITEM_ELF_THINBLADE)
|
||||
else if(nBaseType == BASE_ITEM_ELVEN_THINBLADE)
|
||||
DoEquipThinblade(oPC, oItem, nHand);
|
||||
else if(nBaseType == BASE_ITEM_ELF_COURTBLADE)
|
||||
else if(nBaseType == BASE_ITEM_ELVEN_COURTBLADE)
|
||||
DoEquipCourtblade(oPC, oItem, nHand);*/
|
||||
// Beamdog allowing us to do feats means we don't need this any more
|
||||
|
||||
|
||||
@@ -104,51 +104,68 @@ const int IP_CONST_FEAT_DEATHATTACK18 = 334;
|
||||
const int IP_CONST_FEAT_DEATHATTACK19 = 335;
|
||||
const int IP_CONST_FEAT_DEATHATTACK20 = 336;
|
||||
|
||||
const int IP_CONST_FEAT_BarbEndurance = 337;
|
||||
const int IP_CONST_FEAT_WeapFocCreature = 338;
|
||||
const int IP_CONST_FEAT_ImpCritCreature = 339;
|
||||
const int IP_CONST_FEAT_WeapSpecCreature = 340;
|
||||
const int IP_CONST_FEAT_WeapEpicFocCreature = 341;
|
||||
const int IP_CONST_FEAT_WeapEpicSpecCreature = 342;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_DAGGER = 343;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_DART = 344;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_HEAVY_CROSSBOW = 345;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_LIGHT_CROSSBOW = 346;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_LIGHT_MACE = 347;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_MORNING_STAR = 348;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_STAFF = 349;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SPEAR = 350;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SICKLE = 351;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SLING = 352;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_LONGBOW = 353;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SHORTBOW = 354;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SHORT_SWORD = 355;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_RAPIER = 356;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SCIMITAR = 357;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_LONG_SWORD = 358;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_GREAT_SWORD = 359;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_HAND_AXE = 360;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_THROWING_AXE = 361;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_BATTLE_AXE = 362;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_GREAT_AXE = 363;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_HALBERD = 364;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_LIGHT_HAMMER = 365;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_LIGHT_FLAIL = 366;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_WAR_HAMMER = 367;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_HEAVY_FLAIL = 368;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_KAMA = 369;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_KUKRI = 370;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SHURIKEN = 371;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SCYTHE = 372;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_KATANA = 373;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_BASTARD_SWORD = 374;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_DIRE_MACE = 375;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_DOUBLE_AXE = 376;
|
||||
const int IP_CONST_FEAT_BarbEndurance = 337;
|
||||
const int IP_CONST_FEAT_WeapFocCreature = 338;
|
||||
const int IP_CONST_FEAT_ImpCritCreature = 339;
|
||||
const int IP_CONST_FEAT_WeapSpecCreature = 340;
|
||||
const int IP_CONST_FEAT_WeapEpicFocCreature = 341;
|
||||
const int IP_CONST_FEAT_WeapEpicSpecCreature = 342;
|
||||
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_DAGGER = 343;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_DART = 344;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_HEAVY_CROSSBOW = 345;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_LIGHT_CROSSBOW = 346;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_LIGHT_MACE = 347;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_MORNING_STAR = 348;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_STAFF = 349;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SPEAR = 350;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SICKLE = 351;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SLING = 352;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_LONGBOW = 353;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SHORTBOW = 354;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SHORT_SWORD = 355;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_RAPIER = 356;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SCIMITAR = 357;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_LONG_SWORD = 358;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_GREAT_SWORD = 359;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_HAND_AXE = 360;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_THROWING_AXE = 361;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_BATTLE_AXE = 362;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_GREAT_AXE = 363;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_HALBERD = 364;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_LIGHT_HAMMER = 365;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_LIGHT_FLAIL = 366;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_WAR_HAMMER = 367;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_HEAVY_FLAIL = 368;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_KAMA = 369;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_KUKRI = 370;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SHURIKEN = 371;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SCYTHE = 372;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_KATANA = 373;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_BASTARD_SWORD = 374;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_DIRE_MACE = 375;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_DOUBLE_AXE = 376;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_TWO_BLADED_SWORD = 377;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_CLUB = 378;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_DWAXE = 379;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_WHIP = 380;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_MINDBLADE = 388;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_CLUB = 378;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_DWAXE = 379;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_WHIP = 380;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_MINDBLADE = 388;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_LIGHT_LANCE = 15927;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_HEAVY_PICK = 15928;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_LIGHT_PICK = 15929;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SAI = 15930;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_NUNCHAKU = 15931;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_FALCHION = 15932;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_SAP = 15933;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_KATAR = 15934;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_HEAVY_MACE = 15935;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_MAUL = 15936;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_DBL_SCIMITAR = 15937;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_GOAD = 15938;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_ELVEN_LIGHTBLADE = 15979;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_ELVEN_THINBLADE = 15987;
|
||||
const int IP_CONST_FEAT_IMPROVED_CRITICAL_ELVEN_COURTBLADE = 15995;
|
||||
|
||||
const int IP_CONST_FEAT_SF_CODE = 381;
|
||||
const int IP_CONST_FEAT_UNCANNY_DODGE1 = 382;
|
||||
const int IP_CONST_FEAT_LOWLIGHT_VISION = 383;
|
||||
@@ -190,7 +207,7 @@ const int IP_CONST_FEAT_TELEPORT_MANAGEMENT_RADIAL = 263;
|
||||
|
||||
const int IP_CONST_FEAT_EPIC_REST = 399;
|
||||
|
||||
//PnP Weapon Proficiencies
|
||||
//:: PnP Weapon Feats
|
||||
const int IP_CONST_FEAT_WEAPON_PROFICIENCY_SHORTSWORD = 4601;
|
||||
const int IP_CONST_FEAT_WEAPON_PROFICIENCY_LONGSWORD = 4602;
|
||||
const int IP_CONST_FEAT_WEAPON_PROFICIENCY_BATTLEAXE = 4603;
|
||||
@@ -283,6 +300,23 @@ const int IP_CONST_FEAT_WEAPON_FOCUS_DWAXE = 137;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_WHIP = 138;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_MINDBLADE = 139;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_RAY = 140;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_LANCE = 15879;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_HEAVY_PICK = 15880;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_PICK = 15881;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_SAI = 15882;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_NUNCHAKU = 15883;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_FALCHION = 15884;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_SAP = 15885;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_KATAR = 15886;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_HEAVY_MACE = 15887;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_MAUL = 15888;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_DOUBLE_SCIMITAR = 15889;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_GOAD = 15890;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_LIGHTBLADE = 15975;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_EAGLE_CLAW = 15878;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_THINBLADE = 15983;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_COURTBLADE = 15991;
|
||||
const int IP_CONST_FEAT_WEAPON_FOCUS_TRIDENT = 1072;
|
||||
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_CLUB = 16000;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_DAGGER = 16001;
|
||||
@@ -324,6 +358,23 @@ const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_TWO_BLADED_SWORD = 16036;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_DWAXE = 16037;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_WHIP = 16038;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_MINDBLADE = 16039;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_EAGLE_CLAW = 594;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_TRIDENT = 582;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_LIGHT_LANCE = 15903;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_HEAVY_PICK = 15904;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_LIGHT_PICK = 15905;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_SAI = 15906;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_NUNCHAKU = 15907;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_FALCHION = 15908;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_SAP = 15909;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_KATAR = 15910;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_HEAVY_MACE = 15911;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_MAUL = 15912;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_DBL_SCIMITAR = 15913;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_GOAD = 15914;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE = 15977;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_ELVEN_THINBLADE = 15985;
|
||||
const int IP_CONST_FEAT_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE = 15993;
|
||||
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_CLUB = 16050;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_DAGGER = 16051;
|
||||
@@ -365,6 +416,23 @@ const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_TWOBLADEDSWORD = 16086;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_DWAXE = 16087;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_WHIP = 16088;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_MINDBLADE = 16089;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_EAGLE_CLAW = 594;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_TRIDENT = 584;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_LIGHT_LANCE = 15951;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_HEAVY_PICK = 15952;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_LIGHT_PICK = 15953;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_SAI = 15954;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_NUNCHAKU = 15955;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_FALCHION = 15956;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_SAP = 15957;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_KATAR = 15958;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_HEAVY_MACE = 15959;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_MAUL = 15960;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_DBL_SCIMITAR = 15961;
|
||||
const int IP_CONST_FEAT_EPIC_DEVASTATING_CRITICAL_GOAD = 15962;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_ELVEN_LIGHTBLADE = 15981;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_ELVEN_THINBLADE = 15989;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_ELVEN_COURTBLADE = 15997;
|
||||
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_CLUB = 16100;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_DAGGER = 16101;
|
||||
@@ -407,6 +475,23 @@ const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_DWAXE = 16137;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_WHIP = 16138;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_MINDBLADE = 16139;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_RAY = 16140;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_LIGHT_LANCE = 15891;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_HEAVY_PICK = 15892;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_LIGHT_PICK = 15893;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_SAI = 15894;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_NUNCHAKU = 15895;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_FALCHION = 15896;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_SAP = 15897;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_KATAR = 15898;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_HEAVY_MACE = 15899;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_MAUL = 15900;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_DBL_SCIMITAR = 15901;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_GOAD = 15902;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE = 15976;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_ELVEN_THINBLADE = 15984;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE = 15992;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_EAGLE_CLAW = 588;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_TRIDENT = 585;
|
||||
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB = 16150;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_DAGGER = 16151;
|
||||
@@ -448,6 +533,23 @@ const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_TWO_BLADED_SWORD = 16186;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_DWAXE = 16187;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_WHIP = 16188;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_MINDBLADE = 16189;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_EAGLE_CLAW = 591;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_TRIDENT = 586;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHT_LANCE = 15915;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVY_PICK = 15916;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHT_PICK = 15917;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_SAI = 15918;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_NUNCHAKU = 15919;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_FALCHION = 15920;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_SAP = 15921;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_KATAR = 15922;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVY_MACE = 15923;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_MAUL = 15924;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_DBL_SCIMITAR = 15925;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_GOAD = 15926;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE = 15978;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_ELVEN_THINBLADE = 15986;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE = 15994;
|
||||
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB = 16200;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_DAGGER = 16201;
|
||||
@@ -489,6 +591,23 @@ const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_TWOBLADEDSWORD = 16236;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_DWAXE = 16237;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_WHIP = 16238;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_MINDBLADE = 16239;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_EAGLE_CLAW = 594;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_TRIDENT = 587;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHT_LANCE = 15939;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVY_PICK = 15940;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHT_PICK = 15941;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_SAI = 15942;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_NUNCHAKU = 15943;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_FALCHION = 15944;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_SAP = 15945;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_KATAR = 15946;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVY_MACE = 15947;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_MAUL = 15948;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_DBL_SCIMITAR = 15949;
|
||||
const int IP_CONST_FEAT_EPIC_OVERWHELMING_CRITICAL_GOAD = 15950;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_ELVEN_LIGHTBLADE = 15980;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_ELVEN_THINBLADE = 15988;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_ELVEN_COURTBLADE = 15996;
|
||||
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_SICKLE = 16250;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_KAMA = 16251;
|
||||
@@ -521,6 +640,23 @@ const int IP_CONST_FEAT_WEAPON_OF_CHOICE_TWOBLADEDSWORD = 16277;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_DWAXE = 16278;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_WHIP = 16279;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_MINDBLADE = 16280;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_TRIDENT = 595;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_EAGLE_CLAW = 596;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_LIGHT_LANCE = 15963;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_HEAVY_PICK = 15964;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_LIGHT_PICK = 15965;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_SAI = 15966;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_NUNCHAKU = 15967;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_FALCHION = 15968;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_SAP = 15969;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_KATAR = 15970;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_HEAVY_MACE = 15971;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_MAUL = 15972;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_DBL_SCIMITAR = 15973;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_GOAD = 15974;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_ELVEN_LIGHTBLADE = 15982;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_ELVEN_THINBLADE = 15990;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_ELVEN_COURTBLADE = 15998;
|
||||
|
||||
const int IP_CONST_FEAT_SUPERIOR_WEAPON_FOCUS = 24811;
|
||||
const int IP_CONST_FEAT_EPIC_SUPERIOR_WEAPON_FOCUS = 24812;
|
||||
@@ -803,6 +939,7 @@ const int IP_CONST_FEAT_INCORPOREAL = 227;
|
||||
const int IP_CONST_FEAT_ETHEREAL = 228;
|
||||
|
||||
//Racial feats
|
||||
const int IP_CONST_FEAT_KEEN_SENSES = 86;
|
||||
const int IP_CONST_FEAT_CRAFTGUILD = 4987;
|
||||
const int IP_CONST_FEAT_TECHGUILD = 4988;
|
||||
const int IP_CONST_FEAT_REMAIN_CONCIOUS = 269;
|
||||
@@ -824,16 +961,10 @@ const int IP_CONST_FEAT_TURNING_IMMUNITY = 4381;
|
||||
const int IP_CONST_FEAT_IMMUNITY_TO_REBUKING = 4380;
|
||||
|
||||
// Template Feats
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
const int IP_CONST_FEAT_TEMPLATE_CELESTIAL_SMITE_EVIL = 16301;
|
||||
const int IP_CONST_FEAT_TEMPLATE_CELESTIAL_MARKER = 16302;
|
||||
const int IP_CONST_FEAT_TEMPLATE_FIENDISH_SMITE_GOOD = 16303;
|
||||
const int IP_CONST_FEAT_TEMPLATE_FIENDISH_MARKER = 16304;
|
||||
const int IP_CONST_FEAT_TEMPLATE_CELESTIAL_SMITE_EVIL = 16301;
|
||||
const int IP_CONST_FEAT_TEMPLATE_CELESTIAL_MARKER = 16302;
|
||||
const int IP_CONST_FEAT_TEMPLATE_FIENDISH_SMITE_GOOD = 16303;
|
||||
const int IP_CONST_FEAT_TEMPLATE_FIENDISH_MARKER = 16304;
|
||||
const int IP_CONST_FEAT_TEMPLATE_HALF_CELESTIAL_SMITE_EVIL = 16305;
|
||||
const int IP_CONST_FEAT_TEMPLATE_HALF_CELESTIAL_PROTECTION = 16306;
|
||||
const int IP_CONST_FEAT_TEMPLATE_HALF_CELESTIAL_BLESS = 16307;
|
||||
@@ -1292,126 +1423,4 @@ const int IP_CONST_FAV_MYST_BLACKLABYRINTH = 4357;
|
||||
|
||||
/*//////////////////////////////////////////////////
|
||||
//////////////// END SHADOWCASTING//////////////////
|
||||
//////////////////////////////////////////////////*/
|
||||
|
||||
// New Weapon Feats
|
||||
const int IP_CONST_FEAT_WF_LIGHT_LANCE = 15879;
|
||||
const int IP_CONST_FEAT_WF_HEAVY_PICK = 15880;
|
||||
const int IP_CONST_FEAT_WF_LIGHT_PICK = 15881;
|
||||
const int IP_CONST_FEAT_WF_SAI = 15882;
|
||||
const int IP_CONST_FEAT_WF_NUNCHUKU = 15883;
|
||||
const int IP_CONST_FEAT_WF_FALCHION = 15884;
|
||||
const int IP_CONST_FEAT_WF_SAP = 15885;
|
||||
const int IP_CONST_FEAT_WF_KATAR = 15886;
|
||||
const int IP_CONST_FEAT_WF_HEAVY_MACE = 15887;
|
||||
const int IP_CONST_FEAT_WF_MAUL = 15888;
|
||||
const int IP_CONST_FEAT_WF_DOUBLE_SCIMITAR = 15889;
|
||||
const int IP_CONST_FEAT_WF_GOAD = 15890;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_LANCE = 15891;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_HEAVY_PICK = 15892;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_LIGHT_PICK = 15893;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_SAI = 15894;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_NUNCHAKU = 15895;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_FALCHION = 15896;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_SAP = 15897;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_KATAR = 15898;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_HEAVY_MACE = 15899;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_MAUL = 15900;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_DBL_SCIMITAR = 15901;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_GOAD = 15902;
|
||||
const int IP_CONST_FEAT_WEAP_SPEC_LIGHT_LANCE = 15903;
|
||||
const int IP_CONST_FEAT_WEAP_SPEC_HEAVY_PICK = 15904;
|
||||
const int IP_CONST_FEAT_WEAP_SPEC_LIGHT_PICK = 15905;
|
||||
const int IP_CONST_FEAT_WEAP_SPEC_SAI = 15906;
|
||||
const int IP_CONST_FEAT_WEAP_SPEC_NUNCHAKU = 15907;
|
||||
const int IP_CONST_FEAT_WEAP_SPEC_FALCHION = 15908;
|
||||
const int IP_CONST_FEAT_WEAP_SPEC_SAP = 15909;
|
||||
const int IP_CONST_FEAT_WEAP_SPEC_KATAR = 15910;
|
||||
const int IP_CONST_FEAT_WEAP_SPEC_HEAVY_MACE = 15911;
|
||||
const int IP_CONST_FEAT_WEAP_SPEC_MAUL = 15912;
|
||||
const int IP_CONST_FEAT_WEAP_SPEC_DBL_SCIMITAR = 15913;
|
||||
const int IP_CONST_FEAT_WEAP_SPEC_GOAD = 15914;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHT_LANCE = 15915;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVY_PICK = 15916;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHT_PICK = 15917;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_SAI = 15918;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_NUNCHAKU = 15919;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_FALCHION = 15920;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_SAP = 15921;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_KATAR = 15922;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVY_MACE = 15923;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_MAUL = 15924;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_DBL_SCIMITAR = 15925;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_GOAD = 15926;
|
||||
const int IP_CONST_FEAT_IMP_CRIT_LIGHT_LANCE = 15927;
|
||||
const int IP_CONST_FEAT_IMP_CRIT_HEAVY_PICK = 15928;
|
||||
const int IP_CONST_FEAT_IMP_CRIT_LIGHT_PICK = 15929;
|
||||
const int IP_CONST_FEAT_IMP_CRIT_SAI = 15930;
|
||||
const int IP_CONST_FEAT_IMP_CRIT_NUNCHAKU = 15931;
|
||||
const int IP_CONST_FEAT_IMP_CRIT_FALCHION = 15932;
|
||||
const int IP_CONST_FEAT_IMP_CRIT_SAP = 15933;
|
||||
const int IP_CONST_FEAT_IMP_CRIT_KATAR = 15934;
|
||||
const int IP_CONST_FEAT_IMP_CRIT_HEAVY_MACE = 15935;
|
||||
const int IP_CONST_FEAT_IMP_CRIT_MAUL = 15936;
|
||||
const int IP_CONST_FEAT_IMP_CRIT_DBL_SCIMITAR = 15937;
|
||||
const int IP_CONST_FEAT_IMP_CRIT_GOAD = 15938;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_LIGHT_LANCE = 15939;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_HEAVY_PICK = 15940;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_LIGHT_PICK = 15941;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_SAI = 15942;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_NUNCHAKU = 15943;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_FALCHION = 15944;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_SAP = 15945;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_KATAR = 15946;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_HEAVY_MACE = 15947;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_MAUL = 15948;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_DBL_SCIMITAR = 15949;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_GOAD = 15950;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_LIGHT_LANCE = 15951;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_HEAVY_PICK = 15952;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_LIGHT_PICK = 15953;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_SAI = 15954;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_NUNCHAKU = 15955;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_FALCHION = 15956;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_SAP = 15957;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_KATAR = 15958;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_HEAVY_MACE = 15959;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_MAUL = 15960;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_DBL_SCIMITAR = 15961;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_GOAD = 15962;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_LIGHT_LANCE = 15963;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_HEAVY_PICK = 15964;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_LIGHT_PICK = 15965;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_SAI = 15966;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_NUNCHAKU = 15967;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_FALCHION = 15968;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_SAP = 15969;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_KATAR = 15970;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_HEAVY_MACE = 15971;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_MAUL = 15972;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_DBL_SCIMITAR = 15973;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_GOAD = 15974;
|
||||
const int IP_CONST_FEAT_WF_ELVEN_LIGHTBLADE = 15975;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_ELVEN_LIGHTBLADE = 15976;
|
||||
const int IP_CONST_FEAT_WEAP_SPEC_ELVEN_LIGHTBLADE = 15977;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_ELVEN_LIGHTBLADE = 15978;
|
||||
const int IP_CONST_FEAT_IMP_CRIT_ELVEN_LIGHTBLADE = 15979;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_ELVEN_LIGHTBLADE = 15980;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_ELVEN_LIGHTBLADE = 15981;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_ELVEN_LIGHTBLADE = 15982;
|
||||
const int IP_CONST_FEAT_WF_ELVEN_THINBLADE = 15983;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_ELVEN_THINBLADE = 15984;
|
||||
const int IP_CONST_FEAT_WEAP_SPEC_ELVEN_THINBLADE = 15985;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_ELVEN_THINBLADE = 15986;
|
||||
const int IP_CONST_FEAT_IMP_CRIT_ELVEN_THINBLADE = 15987;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_ELVEN_THINBLADE = 15988;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_ELVEN_THINBLADE = 15989;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_ELVEN_THINBLADE = 15990;
|
||||
const int IP_CONST_FEAT_WF_ELVEN_COURTBLADE = 15991;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_FOCUS_ELVEN_COURTBLADE = 15992;
|
||||
const int IP_CONST_FEAT_WEAP_SPEC_ELVEN_COURTBLADE = 15993;
|
||||
const int IP_CONST_FEAT_EPIC_WEAPON_SPECIALIZATION_ELVEN_COURTBLADE = 15994;
|
||||
const int IP_CONST_FEAT_IMP_CRIT_ELVEN_COURTBLADE = 15995;
|
||||
const int IP_CONST_FEAT_OVERWHELMING_CRITICAL_ELVEN_COURTBLADE = 15996;
|
||||
const int IP_CONST_FEAT_DEVASTATING_CRITICAL_ELVEN_COURTBLADE = 15997;
|
||||
const int IP_CONST_FEAT_WEAPON_OF_CHOICE_ELVEN_COURTBLADE = 15998;
|
||||
//////////////////////////////////////////////////*/
|
||||
@@ -8,26 +8,27 @@
|
||||
//:: New base item types
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
const int BASE_ITEM_GOLEM = 23; //not actually used for anything else
|
||||
const int BASE_ITEM_ALCHEMY = 99; //not actually used for anything else
|
||||
const int BASE_ITEM_POISON = 100; //not actually used for anything else
|
||||
const int BASE_ITEM_PICK_HEAVY = 115;
|
||||
const int BASE_ITEM_PICK_LIGHT = 116;
|
||||
const int BASE_ITEM_SAI = 117;
|
||||
const int BASE_ITEM_NUNCHAKU = 118;
|
||||
const int BASE_ITEM_FALCHION = 119;
|
||||
const int BASE_ITEM_SAP = 120;
|
||||
const int BASE_ITEM_KATAR = 121;
|
||||
const int BASE_ITEM_MACE_HEAVY = 122;
|
||||
const int BASE_ITEM_MAUL = 123;
|
||||
const int BASE_ITEM_DOUBLE_SCIMITAR = 124;
|
||||
const int BASE_ITEM_GOAD = 125;
|
||||
const int BASE_ITEM_EAGLE_CLAW = 126;
|
||||
const int BASE_ITEM_CRAFTED_ROD = 199;
|
||||
const int BASE_ITEM_CRAFTED_STAFF = 201;
|
||||
const int BASE_ITEM_ELF_LIGHTBLADE = 202;
|
||||
const int BASE_ITEM_ELF_THINBLADE = 203;
|
||||
const int BASE_ITEM_ELF_COURTBLADE = 204;
|
||||
const int BASE_ITEM_GOLEM = 23; //:: not actually used for anything else
|
||||
const int BASE_ITEM_LIGHT_LANCE = 92;
|
||||
const int BASE_ITEM_ALCHEMY = 99; //:: not actually used for anything else
|
||||
const int BASE_ITEM_POISON = 100; //:: not actually used for anything else
|
||||
const int BASE_ITEM_HEAVY_PICK = 115;
|
||||
const int BASE_ITEM_LIGHT_PICK = 116;
|
||||
const int BASE_ITEM_SAI = 117;
|
||||
const int BASE_ITEM_NUNCHAKU = 118;
|
||||
const int BASE_ITEM_FALCHION = 119;
|
||||
const int BASE_ITEM_SAP = 120;
|
||||
const int BASE_ITEM_KATAR = 121;
|
||||
const int BASE_ITEM_HEAVY_MACE = 122;
|
||||
const int BASE_ITEM_MAUL = 123;
|
||||
const int BASE_ITEM_DOUBLE_SCIMITAR = 124;
|
||||
const int BASE_ITEM_GOAD = 125;
|
||||
const int BASE_ITEM_EAGLE_CLAW = 126;
|
||||
const int BASE_ITEM_CRAFTED_ROD = 199;
|
||||
const int BASE_ITEM_CRAFTED_STAFF = 201;
|
||||
const int BASE_ITEM_ELVEN_LIGHTBLADE = 202;
|
||||
const int BASE_ITEM_ELVEN_THINBLADE = 203;
|
||||
const int BASE_ITEM_ELVEN_COURTBLADE = 204;
|
||||
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Player Health Const
|
||||
|
||||
@@ -11,6 +11,9 @@ const int SPELL_BLACKLIGHT = 2091;
|
||||
const int SPELL_BARD_SONG = 411;
|
||||
const int SPELL_BARD_CURSE_SONG = 644;
|
||||
|
||||
//:: Complete Warrior
|
||||
const int SPELL_RANGED_DISARM = 3493;
|
||||
|
||||
//marshal
|
||||
const int SPELL_MINAUR_DEMFORT = 3500;
|
||||
const int SPELL_MINAUR_FORCEWILL = 3501;
|
||||
@@ -104,7 +107,7 @@ const int SPELLABILITY_LYCANBANE = 3993;
|
||||
const int SPELLABILITY_MIELIKKI = 3992;
|
||||
|
||||
//Drow Judicator
|
||||
const int SPELL_COMMAND_SPIDERS = 1610;
|
||||
const int SPELL_COMMAND_SPIDERS = 1728;
|
||||
const int SPELL_SUMMON_MYRLOCHAR = 1616;
|
||||
const int SPELL_SUMMON_MONSTROUS = 1614;
|
||||
const int SPELL_SUMMON_SWORDSPID = 1615;
|
||||
|
||||
@@ -19,7 +19,8 @@
|
||||
//:: Last Update: 2003-10-07
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
|
||||
//:: Test void
|
||||
//:: void main (){}
|
||||
|
||||
//Changed by primogenitor to include CEP itemtypes
|
||||
|
||||
@@ -607,9 +608,9 @@ int IPGetIsMeleeWeapon(object oItem)
|
||||
int nItem = GetBaseItemType(oItem);
|
||||
|
||||
if(nItem == BASE_ITEM_BASTARDSWORD
|
||||
|| nItem == BASE_ITEM_BATTLEAXE
|
||||
|| nItem == BASE_ITEM_DOUBLEAXE
|
||||
|| nItem == BASE_ITEM_GREATAXE
|
||||
|| nItem == BASE_ITEM_BATTLEAXE
|
||||
|| nItem == BASE_ITEM_DOUBLEAXE
|
||||
|| nItem == BASE_ITEM_GREATAXE
|
||||
|| nItem == BASE_ITEM_GREATSWORD
|
||||
|| nItem == BASE_ITEM_HALBERD
|
||||
|| nItem == BASE_ITEM_HANDAXE
|
||||
@@ -638,9 +639,21 @@ if(nItem == BASE_ITEM_BASTARDSWORD
|
||||
|| nItem == BASE_ITEM_WARHAMMER
|
||||
|| nItem == BASE_ITEM_DWARVENWARAXE
|
||||
|| nItem == BASE_ITEM_TRIDENT
|
||||
|| nItem == BASE_ITEM_ELF_LIGHTBLADE // PRC weapons
|
||||
|| nItem == BASE_ITEM_ELF_THINBLADE
|
||||
|| nItem == BASE_ITEM_ELF_COURTBLADE
|
||||
|| nItem == BASE_ITEM_HEAVY_PICK
|
||||
|| nItem == BASE_ITEM_LIGHT_PICK
|
||||
|| nItem == BASE_ITEM_SAI
|
||||
|| nItem == BASE_ITEM_NUNCHAKU
|
||||
|| nItem == BASE_ITEM_FALCHION
|
||||
|| nItem == BASE_ITEM_SAP
|
||||
|| nItem == BASE_ITEM_KATAR
|
||||
|| nItem == BASE_ITEM_HEAVY_MACE
|
||||
|| nItem == BASE_ITEM_MAUL
|
||||
|| nItem == BASE_ITEM_DOUBLE_SCIMITAR
|
||||
|| nItem == BASE_ITEM_GOAD
|
||||
|| nItem == BASE_ITEM_EAGLE_CLAW
|
||||
|| nItem == BASE_ITEM_ELVEN_LIGHTBLADE // PRC weapons
|
||||
|| nItem == BASE_ITEM_ELVEN_THINBLADE
|
||||
|| nItem == BASE_ITEM_ELVEN_COURTBLADE
|
||||
|| nItem == BASE_ITEM_CRAFTED_STAFF
|
||||
|| nItem == 300 //CEP Trident
|
||||
|| nItem == 303 //CEP Sai
|
||||
|
||||
@@ -2769,7 +2769,10 @@ int X2PreSpellCastCode2()
|
||||
//---------------------------------------------------------------------------
|
||||
if(nContinue)
|
||||
if (GetActionMode(oCaster, ACTION_MODE_EXPERTISE) || GetActionMode(oCaster, ACTION_MODE_IMPROVED_EXPERTISE))
|
||||
{
|
||||
SendMessageToPC(oCaster, "Combat Expertise only works with attack actions.");
|
||||
nContinue = FALSE;
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------
|
||||
// Run Spelldance perform check
|
||||
|
||||
Reference in New Issue
Block a user