Update to PRC 4.1.10a
Update to PRC 4.1.10a
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@@ -8,26 +8,27 @@
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//:: New base item types
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//:://////////////////////////////////////////////
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const int BASE_ITEM_GOLEM = 23; //not actually used for anything else
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const int BASE_ITEM_ALCHEMY = 99; //not actually used for anything else
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const int BASE_ITEM_POISON = 100; //not actually used for anything else
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const int BASE_ITEM_PICK_HEAVY = 115;
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const int BASE_ITEM_PICK_LIGHT = 116;
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const int BASE_ITEM_SAI = 117;
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const int BASE_ITEM_NUNCHAKU = 118;
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const int BASE_ITEM_FALCHION = 119;
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const int BASE_ITEM_SAP = 120;
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const int BASE_ITEM_KATAR = 121;
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const int BASE_ITEM_MACE_HEAVY = 122;
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const int BASE_ITEM_MAUL = 123;
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const int BASE_ITEM_DOUBLE_SCIMITAR = 124;
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const int BASE_ITEM_GOAD = 125;
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const int BASE_ITEM_EAGLE_CLAW = 126;
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const int BASE_ITEM_CRAFTED_ROD = 199;
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const int BASE_ITEM_CRAFTED_STAFF = 201;
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const int BASE_ITEM_ELF_LIGHTBLADE = 202;
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const int BASE_ITEM_ELF_THINBLADE = 203;
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const int BASE_ITEM_ELF_COURTBLADE = 204;
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const int BASE_ITEM_GOLEM = 23; //:: not actually used for anything else
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const int BASE_ITEM_LIGHT_LANCE = 92;
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const int BASE_ITEM_ALCHEMY = 99; //:: not actually used for anything else
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const int BASE_ITEM_POISON = 100; //:: not actually used for anything else
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const int BASE_ITEM_HEAVY_PICK = 115;
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const int BASE_ITEM_LIGHT_PICK = 116;
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const int BASE_ITEM_SAI = 117;
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const int BASE_ITEM_NUNCHAKU = 118;
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const int BASE_ITEM_FALCHION = 119;
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const int BASE_ITEM_SAP = 120;
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const int BASE_ITEM_KATAR = 121;
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const int BASE_ITEM_HEAVY_MACE = 122;
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const int BASE_ITEM_MAUL = 123;
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const int BASE_ITEM_DOUBLE_SCIMITAR = 124;
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const int BASE_ITEM_GOAD = 125;
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const int BASE_ITEM_EAGLE_CLAW = 126;
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const int BASE_ITEM_CRAFTED_ROD = 199;
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const int BASE_ITEM_CRAFTED_STAFF = 201;
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const int BASE_ITEM_ELVEN_LIGHTBLADE = 202;
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const int BASE_ITEM_ELVEN_THINBLADE = 203;
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const int BASE_ITEM_ELVEN_COURTBLADE = 204;
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//:://////////////////////////////////////////////
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//:: Player Health Const
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