Update to PRC 4.1.10a

Update to PRC 4.1.10a
This commit is contained in:
Jaysyn904
2022-12-09 19:08:32 -05:00
parent edc1ff70e3
commit 6c305aecc5
128 changed files with 48777 additions and 47646 deletions

View File

@@ -28,8 +28,8 @@ void SwordSageDisciplineWeaponFocus(object oPC)
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_SCIMITAR, FEAT_WEAPON_FOCUS_SCIMITAR);
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_MACE, FEAT_WEAPON_FOCUS_LIGHT_MACE);
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_SPEAR, FEAT_WEAPON_FOCUS_SPEAR);
AddWS(oPC, oSkin, IP_CONST_FEAT_WF_LIGHT_PICK, FEAT_WEAPON_FOCUS_LIGHT_PICK);
AddWS(oPC, oSkin, IP_CONST_FEAT_WF_FALCHION, FEAT_WEAPON_FOCUS_FALCHION);
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_PICK, FEAT_WEAPON_FOCUS_LIGHT_PICK);
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_FALCHION, FEAT_WEAPON_FOCUS_FALCHION);
}
else if (GetHasFeat(FEAT_SS_DF_WF_DM, oPC))
{
@@ -45,7 +45,7 @@ void SwordSageDisciplineWeaponFocus(object oPC)
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_SHORT_SWORD, FEAT_WEAPON_FOCUS_SHORT_SWORD);
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_STAFF, FEAT_WEAPON_FOCUS_STAFF);
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_UNARMED_STRIKE, FEAT_WEAPON_FOCUS_UNARMED_STRIKE);
AddWS(oPC, oSkin, IP_CONST_FEAT_WF_NUNCHUKU, FEAT_WEAPON_FOCUS_NUNCHUKU);
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_NUNCHAKU, FEAT_WEAPON_FOCUS_NUNCHAKU);
}
else if (GetHasFeat(FEAT_SS_DF_WF_SH, oPC))
{
@@ -53,7 +53,7 @@ void SwordSageDisciplineWeaponFocus(object oPC)
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_SHORT_SWORD, FEAT_WEAPON_FOCUS_SHORT_SWORD);
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_DAGGER, FEAT_WEAPON_FOCUS_DAGGER);
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_UNARMED_STRIKE, FEAT_WEAPON_FOCUS_UNARMED_STRIKE);
AddWS(oPC, oSkin, IP_CONST_FEAT_WF_SAI, FEAT_WEAPON_FOCUS_SAI);
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_SAI, FEAT_WEAPON_FOCUS_SAI);
}
else if (GetHasFeat(FEAT_SS_DF_WF_SD, oPC))
{
@@ -61,7 +61,7 @@ void SwordSageDisciplineWeaponFocus(object oPC)
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_UNARMED_STRIKE, FEAT_WEAPON_FOCUS_UNARMED_STRIKE);
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_GREAT_AXE, FEAT_WEAPON_FOCUS_GREAT_AXE);
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_GREAT_SWORD, FEAT_WEAPON_FOCUS_GREAT_SWORD);
AddWS(oPC, oSkin, IP_CONST_FEAT_WF_HEAVY_MACE, FEAT_WEAPON_FOCUS_HEAVY_MACE);
AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_HEAVY_MACE, FEAT_WEAPON_FOCUS_HEAVY_MACE);
}
else if (GetHasFeat(FEAT_SS_DF_WF_TC, oPC))
{