Update to PRC 4.1.10a
Update to PRC 4.1.10a
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@@ -28,8 +28,8 @@ void SwordSageDisciplineWeaponFocus(object oPC)
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_SCIMITAR, FEAT_WEAPON_FOCUS_SCIMITAR);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_MACE, FEAT_WEAPON_FOCUS_LIGHT_MACE);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_SPEAR, FEAT_WEAPON_FOCUS_SPEAR);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WF_LIGHT_PICK, FEAT_WEAPON_FOCUS_LIGHT_PICK);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WF_FALCHION, FEAT_WEAPON_FOCUS_FALCHION);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_PICK, FEAT_WEAPON_FOCUS_LIGHT_PICK);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_FALCHION, FEAT_WEAPON_FOCUS_FALCHION);
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}
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else if (GetHasFeat(FEAT_SS_DF_WF_DM, oPC))
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{
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@@ -45,7 +45,7 @@ void SwordSageDisciplineWeaponFocus(object oPC)
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_SHORT_SWORD, FEAT_WEAPON_FOCUS_SHORT_SWORD);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_STAFF, FEAT_WEAPON_FOCUS_STAFF);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_UNARMED_STRIKE, FEAT_WEAPON_FOCUS_UNARMED_STRIKE);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WF_NUNCHUKU, FEAT_WEAPON_FOCUS_NUNCHUKU);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_NUNCHAKU, FEAT_WEAPON_FOCUS_NUNCHAKU);
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}
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else if (GetHasFeat(FEAT_SS_DF_WF_SH, oPC))
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{
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@@ -53,7 +53,7 @@ void SwordSageDisciplineWeaponFocus(object oPC)
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_SHORT_SWORD, FEAT_WEAPON_FOCUS_SHORT_SWORD);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_DAGGER, FEAT_WEAPON_FOCUS_DAGGER);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_UNARMED_STRIKE, FEAT_WEAPON_FOCUS_UNARMED_STRIKE);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WF_SAI, FEAT_WEAPON_FOCUS_SAI);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_SAI, FEAT_WEAPON_FOCUS_SAI);
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}
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else if (GetHasFeat(FEAT_SS_DF_WF_SD, oPC))
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{
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@@ -61,7 +61,7 @@ void SwordSageDisciplineWeaponFocus(object oPC)
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_UNARMED_STRIKE, FEAT_WEAPON_FOCUS_UNARMED_STRIKE);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_GREAT_AXE, FEAT_WEAPON_FOCUS_GREAT_AXE);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_GREAT_SWORD, FEAT_WEAPON_FOCUS_GREAT_SWORD);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WF_HEAVY_MACE, FEAT_WEAPON_FOCUS_HEAVY_MACE);
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AddWS(oPC, oSkin, IP_CONST_FEAT_WEAPON_FOCUS_HEAVY_MACE, FEAT_WEAPON_FOCUS_HEAVY_MACE);
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}
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else if (GetHasFeat(FEAT_SS_DF_WF_TC, oPC))
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{
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