From 6f35ce554a6cc21213aa103dc437b77f1068612b Mon Sep 17 00:00:00 2001 From: Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com> Date: Tue, 14 Apr 2026 08:14:29 -0400 Subject: [PATCH] 2026/04/14 Update Players shouldn't always enter the module on their back if PRC_PNP_DEATH_ENABLE is enabled. --- nwn/nwnprc/trunk/scripts/prc_onenter.nss | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/nwn/nwnprc/trunk/scripts/prc_onenter.nss b/nwn/nwnprc/trunk/scripts/prc_onenter.nss index ae689454..164b1786 100644 --- a/nwn/nwnprc/trunk/scripts/prc_onenter.nss +++ b/nwn/nwnprc/trunk/scripts/prc_onenter.nss @@ -434,7 +434,7 @@ void main() if (nStatus != ALIVE) AddEventScript(oPC, EVENT_ONHEARTBEAT, "prc_timer_dying", TRUE, FALSE); // Make us fall over if we should be on the floor. - if (nStatus == BLEEDING || STABLE || DEAD) + if (nStatus == BLEEDING || nStatus == STABLE || nStatus == DEAD) AssignCommand(oPC, DelayCommand(0.03, PlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 1.0, 4.0))); // If PRC Death is enabled we require HP tracking too SetPRCSwitch(PRC_PW_HP_TRACKING, TRUE);