2025/12/18 Update

Added the missing Vigor line of spells to the Healer.
Dragon Shaman now uses a stat 2DA for Natural Armor increases.
Added 3 starting packages from the Player's Handbook II for Dragon Shaman.
Changed VFX for Detect Undead.
This commit is contained in:
Jaysyn904
2025-12-18 22:13:33 -05:00
parent 8dbe723793
commit 7001d2b2c3
20 changed files with 1901 additions and 1052 deletions

View File

@@ -37,13 +37,13 @@ void main()
IPSafeAddItemProperty(oSkin, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_FEAR), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
}
// For Draconic Armor
if(GetHasFeat(FEAT_DRAGONSHAMAN_ARMOR, oPC))
// For Draconic Armor <- handled in cls_stat_drgshm now -Jaysyn
/* if(GetHasFeat(FEAT_DRAGONSHAMAN_ARMOR, oPC))
{
int nBonus = (GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN, oPC) - 2) / 5;//+1 every 5 levels starting at lvl 7
SetCompositeBonus(oSkin, "ScaleThicken", nBonus, ITEM_PROPERTY_AC_BONUS);
}
*/
//For Energy Immunity
if(GetHasFeat(FEAT_DRAGONSHAMAN_ENERGY_IMMUNITY, oPC))
{