2025/12/18 Update
Added the missing Vigor line of spells to the Healer. Dragon Shaman now uses a stat 2DA for Natural Armor increases. Added 3 starting packages from the Player's Handbook II for Dragon Shaman. Changed VFX for Detect Undead.
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@@ -37,13 +37,13 @@ void main()
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IPSafeAddItemProperty(oSkin, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_FEAR), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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}
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// For Draconic Armor
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if(GetHasFeat(FEAT_DRAGONSHAMAN_ARMOR, oPC))
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// For Draconic Armor <- handled in cls_stat_drgshm now -Jaysyn
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/* if(GetHasFeat(FEAT_DRAGONSHAMAN_ARMOR, oPC))
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{
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int nBonus = (GetLevelByClass(CLASS_TYPE_DRAGON_SHAMAN, oPC) - 2) / 5;//+1 every 5 levels starting at lvl 7
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SetCompositeBonus(oSkin, "ScaleThicken", nBonus, ITEM_PROPERTY_AC_BONUS);
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}
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*/
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//For Energy Immunity
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if(GetHasFeat(FEAT_DRAGONSHAMAN_ENERGY_IMMUNITY, oPC))
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{
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