diff --git a/nwn/nwnprc/trunk/erf/ife_x2epjudicatr.tga b/nwn/nwnprc/trunk/erf/ife_x2epjudicatr.tga
deleted file mode 100644
index f7799c9a..00000000
Binary files a/nwn/nwnprc/trunk/erf/ife_x2epjudicatr.tga and /dev/null differ
diff --git a/nwn/nwnprc/trunk/scripts/prc_tn_des_b.nss b/nwn/nwnprc/trunk/scripts/prc_tn_des_b.nss
index 239c3d57..c3662bc3 100644
--- a/nwn/nwnprc/trunk/scripts/prc_tn_des_b.nss
+++ b/nwn/nwnprc/trunk/scripts/prc_tn_des_b.nss
@@ -12,7 +12,7 @@ void main()
{
object oTarget = GetExitingObject();
- if(GetHasSpellEffect(SPELL_DES_20, oTarget) || GetHasSpellEffect(SPELL_DESECRATE, oTarget))
+ if(GetHasSpellEffect(SPELL_DES_20, oTarget) || GetHasSpellEffect(SPELL_DES_100, oTarget) || GetHasSpellEffect(SPELL_DESECRATE, oTarget))
{
//Search through the valid effects on the target.
effect eAOE = GetFirstEffect(oTarget);
@@ -20,7 +20,7 @@ void main()
{
if(GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
{
- if(GetEffectSpellId(eAOE) == SPELL_DES_20 || GetEffectSpellId(eAOE) == SPELL_DESECRATE)
+ if(GetEffectSpellId(eAOE) == SPELL_DES_20 || GetEffectSpellId(eAOE) == SPELL_DESECRATE || GetEffectSpellId(eAOE) == SPELL_DES_100)
RemoveEffect(oTarget, eAOE);
}
//Get next effect on the target
diff --git a/nwn/nwnprc/trunk/scripts/prc_tn_des_c.nss b/nwn/nwnprc/trunk/scripts/prc_tn_des_c.nss
index b92ca081..7092e6bb 100644
--- a/nwn/nwnprc/trunk/scripts/prc_tn_des_c.nss
+++ b/nwn/nwnprc/trunk/scripts/prc_tn_des_c.nss
@@ -1,6 +1,6 @@
//::///////////////////////////////////////////////
//:: Desecrate
-//:: prc_tn_des_b
+//:: prc_tn_des_c
//:://////////////////////////////////////////////
/*
You create an aura that boosts the undead
@@ -13,7 +13,7 @@ void main()
{
object oTarget = GetExitingObject();
- if(GetHasSpellEffect(SPELL_DES_100, oTarget))
+ if(GetHasSpellEffect(SPELL_DES_20, oTarget) || GetHasSpellEffect(SPELL_DES_100, oTarget) || GetHasSpellEffect(SPELL_DESECRATE, oTarget))
{
//Search through the valid effects on the target.
effect eAOE = GetFirstEffect(oTarget);
@@ -21,7 +21,7 @@ void main()
{
if(GetEffectCreator(eAOE) == GetAreaOfEffectCreator())
{
- if(GetEffectSpellId(eAOE) == SPELL_DES_100)
+ if(GetEffectSpellId(eAOE) == SPELL_DES_20 || GetEffectSpellId(eAOE) == SPELL_DESECRATE || GetEffectSpellId(eAOE) == SPELL_DES_100)
RemoveEffect(oTarget, eAOE);
}
//Get next effect on the target
diff --git a/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk b/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk
index b3384c68..a4e37a68 100644
Binary files a/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk and b/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk differ
diff --git a/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk.xml b/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk.xml
index 1e07336f..89afe314 100644
--- a/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk.xml
+++ b/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk.xml
@@ -13,7 +13,7 @@ These so-called Ocular Adepts, outcasts to their own societies, have pledged the
- Hit Die: d6.
- Proficiencies: An Ocular Adept does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -165,7 +165,7 @@ Most Battleragers live short, glorious lives.
- Hit Die: d12.
- Proficiencies: A Battlerager does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -205,7 +205,7 @@ A disgraced or masterless Samurai cut loose from this all-pervading value system
- Alignment Restrictions: Any lawful.
- Hit Die: d10.
- Proficiencies: All simple and martial weapons, plus katana. Medium and light armor.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
CLASS FEATURES:
@@ -223,7 +223,7 @@ Clerics make natural warpriests. Other classes must have at least one Cleric le
- Hit Die: d8.
- Proficiencies: All simple and martial weapons. All types of armor and shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -346,7 +346,7 @@ Shrouded in secrecy, the Ninja Spy is sworn to keep his or her profession a secr
- Hit Die: d8.
- Proficiencies: A Ninja Spy gains proficiency with shurikens
-- Skill Points: 6+ Int modifier.
+- Skill Points: 6+ Int Modifier.
REQUIREMENTS:
@@ -423,7 +423,7 @@ Mystic theurges are often obsessed with magical lore, and will travel to the end
- Hit Die: d4.
- Proficiencies: A Mystic Theurge does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -581,7 +581,7 @@ Morninglords are, in many ways, the epitome of the class cleric archetype--they
- Hit Die: d8.
- Proficiencies: A Morninglord of Lathander does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -693,7 +693,7 @@ Most of the tales about secret Netherese cults depict their members as power-mad
- Hit Die: d6
- Proficiencies: A Cultist of the Shattered Peaks is proficient with all simple and martial weapons, as well as with light armor.
-- Skill Points: 6+ Int modifier.
+- Skill Points: 6+ Int Modifier.
REQUIREMENTS:
@@ -831,7 +831,7 @@ Alienists deal with powers and entities from terrifyingly remote reaches of spac
- Hit Die: d4.
- Proficiencies: An Alienist does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -1123,7 +1123,7 @@ Rage mages are usually found working with barbarians. They tend to shy away from
- Hit Die: d8.
- Proficiencies: Rage mages gain no proficiency with any weapon or armor.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
To qualify to become a rage mage, a character must fulfill all the following criteria.
@@ -3590,7 +3590,7 @@ Text
- Hit Die: d4.
- Proficiencies: An Ultimate Magus does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -3726,7 +3726,7 @@ The assassin is a master of dealing quick, lethal blows. Assassins often functio
- Hit Die: d6.
- Proficiencies: Simple Weapons, Light Armor Proficiency.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -3785,7 +3785,7 @@ A Blackguard epitomizes evil. They are nothing short of a mortal fiend, a black
- Hit Die: d10.
- Proficiencies: All simple and martial weapons, all types of armor, and shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -5232,7 +5232,7 @@ A few multiclassed barbarians become forest masters, although they rarely have t
- Hit Die: d8.
- Proficiencies: A forest master does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
- Spells per Day: At each forest master level the character gains new spells per day as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (such as an improved chance of turning or rebuking undead).
REQUIREMENTS:
@@ -5440,7 +5440,7 @@ A Mage Killer will fraternize with all sorts of people to help them locate and g
- Hit Die: d4.
- Proficiencies: A Mage Killer does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -5477,7 +5477,7 @@ Mystra, the deity of magic, is one of the patron deities of the Harpers; her pre
- Hit Die: d4.
- Proficiencies: A Harper Mage is proficient with simple weapons.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -5510,7 +5510,7 @@ Feared by other mages for their ability to cast spells while in armor and treate
- Hit Die: d8.
- Proficiencies: A Spellsword does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -5574,7 +5574,7 @@ Through this diabolic act of symbiosis, the Acolyte hopes to gain infernal power
- Hit Die: d4.
- Proficiencies: An Acolyte of the Skin does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -5757,7 +5757,7 @@ Mysterious and elusive, the unseen seer trades in secrets. Subterfuge is her bus
- Hit Die: d4.
- Proficiencies: Unseen Seer grants no additional weapon proficiencies.
-- Skill Points: 6+ Int modifier.
+- Skill Points: 6+ Int Modifier.
REQUIREMENTS:
Skills: Hide 8 ranks, Search 8 ranks, Sense Motive 4 ranks, Spellcraft 4 ranks, Spot 8 ranks
@@ -5795,7 +5795,7 @@ Studying the martial and arcane arts to equal degree, the Eldritch Knight is a v
- Hit Die: d6
- Proficiencies: None
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -5817,7 +5817,7 @@ Elemental Savants study the basic building blocks of existence - air, earth, fir
- Hit Die: d4.
- Proficiencies: An Elemental Savant does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -5898,7 +5898,7 @@ The Master of Shrouds is an evil spellcaster who magically seizes incorporeal un
- Hit Dice: d8.
- Proficiencies: Masters of Shrouds are proficient with all simple weapons, with all types of armor, and with shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -6119,7 +6119,7 @@ The Red Wizards are the masters of Thay, the conquerors of that land's native Ra
- Hit Dice: d4.
- Proficiencies: Red Wizards gain no weapon, armor or shield proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -6157,7 +6157,7 @@ Power corrupts. Power over life and death corrupts absolutely. The power to rais
- Hit Dice: d4.
- Proficiencies: True Necromancers gain no weapon, armor or shield proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -6188,7 +6188,7 @@ Arcane Tricksters combine their knowledge of spells with a taste for intrigue, l
- Hit Dice: d4.
- Proficiencies: Arcane Tricksters gain no weapon, armor or shield proficiencies.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -6222,7 +6222,7 @@ Fade to red, then nothing. What happened? Where are you? No sound, no light, no
- Hit Dice: d6.
- Proficiencies: A Blood Magus gain no weapon, armor or shield proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -6256,7 +6256,7 @@ The Diabolist is one who has thrown his lot in with the forces of Hell. Unlike t
- Hit Dice: d4.
- Proficiencies: Diabolists gain no weapon, armor or shield proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -6285,7 +6285,7 @@ While many view the Fists of Hextor simply as effective if brutal mercenaries, t
- Hit Dice: d10.
- Proficiencies: Fists of Hextor are proficient with simple and martial weapons, all types of armor, and shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -6468,7 +6468,7 @@ These knights are members of the Stargazers organization. Once ordained, Knights
- Hit Die: d10.
- Proficiencies: A Knight of the Middle Circle is proficient with simple and martial weapons, shields, and all armor.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -6569,7 +6569,7 @@ The famous Purple Dragons of Cormyr are regarded across Faerun as exemplars of d
- Hit Die: d10.
- Proficiencies: A purple dragon knight gains no additional proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -6687,7 +6687,7 @@ Many armies boast units of soldiers who use a bow as their primary weapon, but m
- Hit Die: d10.
- Proficiencies: A Peerless Archer does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -7471,7 +7471,7 @@ The Duelist is a nimble, intelligent fighter trained in making precise attacks w
- Hit Die: d10
- Proficiencies: A Duelist is proficient with all simple and martial weapons, but does not gain any armor or shield proficiencies.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -7531,7 +7531,7 @@ Use: Selected.
You have become the epitome of graceful, precise lethality. In your hands, a light piercing weapon transforms into a glittering blur of razor sharp steel able to turn any blow and strike past any defense.
- Hit Die: d10
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
Bonus Feats: The epic Duelist gains a bonus feat every three levels.
@@ -7570,7 +7570,7 @@ A divine spellcaster who rises high in the service of his deity gains access to
- Hit Die: d8
- Proficiencies: A Hierophant does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -7643,7 +7643,7 @@ The Red Avenger is the master of ki, an ancient and formidable discipline that a
- Hit Die: d8
- Proficiencies: The Red Avenger is proficient will all simple weapons, light armor, medium armor and shields.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -7724,7 +7724,7 @@ A Knight of the Chalice is a member of an elite knightly organization devoted to
- Hit Die: d10
- Proficiencies: The Knight of the Chalice is proficient will all simple and martial weapons, armor and shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -7799,7 +7799,7 @@ The Hunter of the Dead is the hated enemy of all undead. She spends each restles
- Hit Die: d10
- Proficiencies: The Hunter of the Dead is proficient will all simple and martial weapons, armor and shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -7886,7 +7886,7 @@ The Holy Liberator is a holy warrior, a distant cousin of the paladin, who is de
- Hit Die: d10
- Proficiencies: The Holy Liberator is proficient will all simple and martial weapons, all armor and shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -8186,7 +8186,7 @@ Sune Firehair encourages beauty, passion, and love wherever they may be found. H
- Hit Die: d4.
- Proficiencies: The Heartwarder gains no weapon or armor proficiency.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -8271,7 +8271,7 @@ Battleguards of Tempus are the soldier-priests of Tempus who specialize in milit
- Hit Die: d10.
- Proficiencies: The Battleguard of Tempus gains proficiency in simple and martial weapons, all armor and shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -8392,7 +8392,7 @@ The Shadowmasters of Telflamm are one of Faerun's most notorious thieves' guilds
- Hit Die: d6.
- Proficiencies: The Shadowmasters of Telflammar gains no proficiency in any weapons and armors.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -8542,7 +8542,7 @@ The Bonded Summoner knows elementals. He instinctively knows elementals' strengt
- Hit Die: d4.
- Proficiencies: None.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -8607,7 +8607,7 @@ The Disciple of Mephistopheles wields hellfire as his weapon, striking down all
- Hit Die: d8.
- Proficiencies: All simple and martial weapons, all types of armor, and shields.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -8973,7 +8973,7 @@ Greater Wild Shape and Epic Greater Wild Shape now require you to have already m
- Hit Die: d8.
- Proficiencies: A Shifter does not gain any additional weapon or armor proficiencies.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
Spellcasting: You must be able to cast level 3 spells, either arcane or divine.
@@ -9016,7 +9016,7 @@ The epic Shifter has gone beyond the normal druidic ability to wildshape; no lon
Epic Shifters are generally a wild and carefree lot, and they prefer to spend their time exploring the multiverse and reveling in new forms and shapes they discover along the way.
- Hit Die: d8.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
Level 11: Epic Greater Wildshape - Can turn into almost anything twice a day, gaining some abilities of some of the forms. The epic shifter gains two uses of this feat every three levels above 11.
Type of Feat: Class Specific
@@ -9342,7 +9342,7 @@ Most of Bahamut's emissaries and champions are dutiful and mighty metallic drago
- Hit Die: d10.
- Proficiencies: A Vassal of Bahamut is proficient in all simple and martial weapons, all types of armor and shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -9548,7 +9548,7 @@ Stormlords are the agents of Talos, inflicting destructive rampages wherever the
- Hit Die: d8.
- Proficiencies: A Stormlord does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -9580,7 +9580,7 @@ The Fist of Raziel represents a knightly order dedicated to the celestial patron
- Hit Die: d10.
- Proficiencies: The Fist of Raziel gains proficiency in simple and martial weapons, all armor and shields(except tower shield).
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -9652,7 +9652,7 @@ The Thrall of Orcus has devoted himself to the demon prince of undeath. In his s
- Hit Die: d8.
- Proficiencies: A Thrall of Orcus gains proficiencies in simple and martial weapons, all types of armor, and shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +4.
@@ -9744,7 +9744,7 @@ Shou Disciples are martial artists who have studied or observed the monks of Kar
- Hit Die: d10.
- Proficiencies: A Shou Disciple gains martial weapons and light armor.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +3.
@@ -9813,7 +9813,7 @@ A secret society of holy slayers devoted to the worship of Kossuth, the Order of
- Hit Die: d6.
- Proficiencies: A Black Flame Zealot gains no additional proficiencies.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
Alignment: Any Non-Good.
@@ -9896,7 +9896,7 @@ It is the duty of knights Hospitaler to protect people traveling on religious pi
- Hit Die: d8
- Proficiencies: Hospitalers are proficient in all simple and martial weapons, all armor and shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS
@@ -9987,7 +9987,7 @@ Heironeous's teachings focus on promoting good through the use of armed force. T
- Hit Die: d10
- Proficiencies: Shining Blades are proficient in all simple and martial weapons, all armor and shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS
Alignment: Lawful Good.
@@ -10017,7 +10017,7 @@ Epic Shining Blade
Epic Shining Blades are the leaders of Heironeous's armies when they march against evil. They have attained the long sought after goal of becoming but a blade in Heironeous's hand, and are able to slay any evil that dares to stand against the righteous wrath they inflict. Having long since given up earthly pleasures, an Epic Shining Blade is pure martial might and religious fury.
- Hit Die: d10.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
Level 11: Brilliant Blade 7/day - Adds 1d6 Electrical damage, 2d6 divine damage against evil, and +20 to attack to your weapon. Duration is a number of rounds equal to your class level + charisma modifier. For each two levels above 11th, gain an extra use a day.
@@ -10231,7 +10231,7 @@ While the Red Wizards of Thay are not opposed to blasting their opponents with d
- Hit Die: d10
- Proficiencies: Thayan Knights gain no proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS
Race: Human.
@@ -10284,7 +10284,7 @@ The arcane duelist is a tricky, evasive opponent who relies on her foe's percept
- Hit Die: d8
- Proficiencies: Arcane Duelists gain no proficiencies.
-- Skill Points: 4+ Int modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS
Base Attack Bonus: +6
@@ -10404,7 +10404,7 @@ The striking fist or flashing sword pales beside a psion's focused stare. Psioni
- Hit Die: d4
- Proficiencies: Psions gain wizard weapon proficiency.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
CLASS FEATURES:
@@ -10443,7 +10443,7 @@ One who turns the mind's potential to the warrior's art is known as a psychic wa
- Hit Die: d8
- Proficiencies: Psychic Warriors gain Martial and Simple Weapon Proficiency, and all Armour and Shield proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
CLASS FEATURES:
@@ -10482,7 +10482,7 @@ A soulknife recognizes his own mind as the most beautiful - and the most deadly
- Hit Die: d10
- Proficiencies: Soulknives gain Proficiency with Simple weapons and their mindblades, and Light Armour and Shield proficiencies
-- Skill Points: 4+ Int modifier.
+- Skill Points: 4+ Int Modifier.
CLASS SKILLS
@@ -14299,7 +14299,7 @@ The random madness of the thunderstorm and the unpredictability of the slaadi co
- Hit Die: d12.
- Proficiencies: Frenzied Berserkers gain no weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -14392,7 +14392,7 @@ The Tempest is the point of calm within a whirling barrier of deadly blades. Poe
- Hit Die: d10.
- Proficiencies: Tempests gain no weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -14453,7 +14453,7 @@ The Foe Hunter has but one purpose in life: to kill creatures of the type she ha
- Hit Die: d10.
- Proficiencies: Foe Hunters gain no weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -14542,7 +14542,7 @@ In an epic battle at the dawn of time, the elven deity Corellon Larethian stabbe
- Hit Die: d12.
- Proficiencies: Eye of Gruumsh's gain no weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -14608,7 +14608,7 @@ The Orcish Warlord is a savage general of an unruly army, the leader of one of t
- Hit Die: d12.
- Proficiencies: Orc Warlords gain no weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Race: any Orcish race
@@ -14751,7 +14751,7 @@ A Shifter has no form they call their own. Instead, they clothe themselves in wh
- Hit Die: d8.
- Proficiencies: A Shifter does not gain any additional weapon or armor proficiencies.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
Spellcasting: 3rd level spells.
@@ -15050,7 +15050,7 @@ The Thrall of Graz'zt is a sinister, conniving, and thoroughly evil master of ar
- Hit Die: d6.
- Proficiencies: Thralls of Graz'zt gain no weapon or armor proficiencies.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -15180,7 +15180,7 @@ Maesters are the master crafters of the gnome world, combining technical and mag
- Hit Die: d4.
- Proficiencies: A Maester does not gain any additional weapon or armor proficiencies.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -15343,7 +15343,7 @@ The lasher prestige class uses the whip as an extension of herself. A whip in th
- Hit Die: d10.
- Proficiencies: A lasher does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -15471,7 +15471,7 @@ Armor Skin, Damage Reduction, Devastating Critical (whip), Epic Toughness, Epic
- Hit Die: d4.
- Proficiencies: Spellfire channelers are proficient with all simple weapons.
- - Skill Points: 2+ Int modifier.
+ - Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -15679,7 +15679,7 @@ In general leveling in the wolf class will improve your stats in your wolf and w
- Hit Die: d8.
- Proficiencies: A Werewolf does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -16207,7 +16207,7 @@ Corrupt priests who revel in decay, the blightlords of Talona are feared and rev
- Hit Die: d8.
- Proficiencies: A talontar blight does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -16289,7 +16289,7 @@ The church of Kord insists that the liberation of the spirit comes through the p
- Hit Die: d10.
- Proficiencies: A Mighty Contender of Kord does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -16378,7 +16378,7 @@ In Dwarven, the word "ollam" means teacher. The education of the dwarf people is
- Hit Die: d8.
- Proficiencies: An Ollam does not gain any additional weapon or armor proficiencies.
-- Skill Points: 6+ Int modifier.
+- Skill Points: 6+ Int Modifier.
REQUIREMENTS:
@@ -16436,7 +16436,7 @@ The highest art is magic, often referred to as *the* Art. Its most advanced prac
- Hit Die: d4.
- Proficiencies: An Archmage does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -16570,7 +16570,7 @@ The Oozemaster is not a class for stable individuals. It involves relating one-o
- Hit Die: d8.
- Proficiencies: Oozemasters gain no weapon or armor proficiencies.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -16790,7 +16790,7 @@ Martial arts students face a bewildering array of martial arts schools, each wit
- Hit Die: d8
- Proficiencies: The Drunken Master gains no proficiencies in weapons or armor.
-- Skill Points: 4+ Int modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -16900,7 +16900,7 @@ Hathran, also known as the Witches of Rashemen, comprise an elite sisterhood of
- Hit Die: d4.
- Proficiencies: Exotic weapons.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -16931,7 +16931,7 @@ Part reconnaissance expert, part border guard, part spy and part diplomat, the v
- Hit Die: d12.
- Proficiencies: A vigilant does not gain any additional weapon or armor proficiencies.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -17151,7 +17151,7 @@ Master Harpers are elite members of the Harpers, which is a secret society that
- Hit Die: d6.
- Proficiencies: A Master Harper gains no proficiency with any armor or weapons.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -17906,7 +17906,7 @@ Sacred fists are independent organizations found within many temples. Their asce
- Hit Die: d8.
- Proficiencies: None.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -18024,7 +18024,7 @@ Some spellcasters who discover the existence of the Shadow Weave are cautious, a
- Hit Die: d4.
- Proficiencies: None.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -18070,7 +18070,7 @@ Nightshades are a group of skilled infiltrators who can operate in the bright su
- Hit Die: d8.
- Proficiencies: Simple, Elf and Light Armor.
-- Skill Points: 6+ Int modifier.
+- Skill Points: 6+ Int Modifier.
REQUIREMENTS:
@@ -18154,7 +18154,7 @@ Rangers are skilled stalkers and hunters who make their home in the woods. Their
- Hit Die: d10.
- Proficiencies: Simple, Martial, Shield and Light Armor.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
CLASS FEATURES:
@@ -18252,7 +18252,7 @@ The dragonsong lyrist taps into the power of dragonsong, an ancient form of perf
- Hit Die: d6.
- Proficiencies: None.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -18458,7 +18458,7 @@ Fear him. Loathe him. Beware him. This is a true champion of evil!
- Alignment Restrictions: Chaotic Evil only.
- Hit Die: d10.
- Proficiencies: Simple, Martial, Shield and Light, Medium and Heavy Armor.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
CLASS FEATURES:
@@ -18496,7 +18496,7 @@ The Corrupter's primary focus is to corrupt the faith of others, his favored tar
- Alignment Restrictions: Neutral Evil only.
- Hit Die: d10.
- Proficiencies: Simple, Martial, Shield and Light, Medium and Heavy Armor.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
CLASS FEATURES:
@@ -18567,7 +18567,7 @@ Obsessed with destroying wizards, they harness the power of a sphere of annihila
- Hit Die: d8.
- Proficiencies: None.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -18669,7 +18669,7 @@ Worshippers of Olidammara have few temples of their own, but some of them spend
- Hit Die: d6.
- Proficiencies: Simple, Rapier with medium and Light Armor..
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -18706,7 +18706,7 @@ A failed revolutionary, a loyal supporter of some deposed ruler, or just an ordi
- Hit Die: d6.
- Proficiencies: Simple, Martial with Medium and Light Armor.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -18787,7 +18787,7 @@ On the front lines of battle, injury is inevitable. Where the carnage is at its
- Hit Die: d6.
- Proficiencies: None.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -18838,7 +18838,7 @@ The warsling sniper is an expert in the use of the weapon commonly associated wi
- Hit Die: d6.
- Proficiencies: None.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -19034,7 +19034,7 @@ A Warchief leads a primitive, aggressive tribe of humanoids, especially when the
- Hit Die: d10.
- Proficiencies: A Warchief gains no additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +3.
@@ -19433,7 +19433,7 @@ While a fighter concentrates on mastering one or two weapons, a Man at Arms pref
- Hit Die: d10.
- Proficiencies: Proficient with all types of weapon, armor and all shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -19570,7 +19570,7 @@ Like the paladin, the Soldier of Light is devoted to the destruction of all evil
- Hit Die: d10.
- Proficiencies: All simple and martial weapons, all armor and shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -19761,7 +19761,7 @@ The Tamer of Beasts.
- Hit Die: d8.
- Proficiencies: Gains no proficiencies.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -19921,7 +19921,7 @@ Special: Ability to bind soulmelds to totem chakra, rage class feature.
- Hit Die: d10.
- Proficiencies: You gain no new proficiencies with weapons, armor, or shields.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
CLASS FEATURES:
@@ -19958,7 +19958,7 @@ Bladesingers are elves who have blended art, swordplay, and arcane magic into a
- Hit Die: d8.
- Proficiencies: Gains Light Armor Proficiency.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -20156,7 +20156,7 @@ Not all who explore the mysterious powers of dragons do so out of heritage or re
- Hit Die: d8.
- Proficiencies: None.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -20253,7 +20253,7 @@ The Legendary Dreadnought is the ultimate foot soldier, an absolute force of des
- Hit Die: d12.
- Proficiencies: All simple and martial weapons, all armor and shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS
@@ -20299,7 +20299,7 @@ The Disciple of Baalzebul, is a liar, a cheat, and a thief. She is more likely t
- Hit Die: d6.
- Proficiencies: All simple and martial weapons, and light armor.
-- Skill Points: 6+ Int modifier.
+- Skill Points: 6+ Int Modifier.
REQUIREMENTS
@@ -20370,7 +20370,7 @@ Iaijutsu is the martial art of drawing a weapon, almost always a katana and atta
- Hit Die: d10
- Proficiencies: Iaijutsu Masters are proficient in all simple and martial weapons, gain no proficiencies in armor or shields.
-- Skill Points: 4+ Int modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -20445,7 +20445,7 @@ The Disciple of Dispater is a war-like general of evil. He is defensively minded
- Hit Die: d10
- Proficiencies: Disciple of Dispater is proficient in all simple and martial weapons, all armor and shields.
-- Skill Points: 4+ Int modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -20512,7 +20512,7 @@ Feared by many, understood by few, the infamous Ravager is an individual who has
- Hit Die: d10
- Proficiencies: The ravager is proficient in all simple and martial weapons, all armor and shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS
@@ -20561,7 +20561,7 @@ Known for their matchless bravery and strict code of honor, the samurai were the
- Alignment: Any Lawful.
- Hit Die: d10
- Proficiencies: All simple and martial weapons, with medium and light armor.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
CLASS SKILLS: Concentration, Craft, Persuade, Intimidate, Lore
@@ -20638,7 +20638,7 @@ Deadly barbarians who bear magical runes carved into their flesh, Runescarred Be
- Hit Die: d10
- Proficiencies: No weapon or armor proficiencies gained.
-- Skill Points: 4+ Int modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +7
@@ -20977,7 +20977,7 @@ Sharess is a paradoxical deity. Originally, she was a war goddess of the Mulhora
- Hit Die: d6
- Proficiencies: Celebrants of Sharess gain no proficiencies
-- Skill Points: 6+ Int modifier.
+- Skill Points: 6+ Int Modifier.
REQUIREMENTS:
@@ -21136,7 +21136,7 @@ When asked, "What is Truth?", an initiate of the Order of the Bow picks up his b
- Hit Die: d8.
- Proficiencies: An Order of the Bow Initiate does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -21865,7 +21865,7 @@ Combat magic is usually reserved for spellcasters in the second rank who are con
- Hit Die: d8.
- Proficiencies: A havoc mage does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -23554,7 +23554,7 @@ The Inspired are the lords of Riedra and the physical presence of the Dreaming D
- Hit Die: d10.
- Proficiencies: A Fist of Dal Quor gains no additional proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +4.
@@ -23595,7 +23595,7 @@ Pyrokineticists like fire. A lot. Any character with some psionic ability is a p
- Hit Die: d8.
- Proficiencies: A Pyrokineticist gains no additional proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Alignment: Any Chaotic
@@ -23738,7 +23738,7 @@ Usage: Automatic.
- Hit Die: d6.
- Proficiencies: All simple Weapons, Light and Medium Armour, Shield Proficiency.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
CLASS FEATURES:
@@ -27609,7 +27609,7 @@ Few Champions of Corellon Larethian ever turn to evil, but it occasionally happe
- Hit Die: d10.
- Proficiencies: The Champion of Corellon gains no weapon or armor proficiency.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -27756,7 +27756,7 @@ Bards are most often drawn to this prestige class, although rogues, illusionists
- Hit Die: d6.
- Proficiencies: A virtuoso does not gain any additional weapon or armor proficiencies.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -27886,7 +27886,7 @@ You can select
- Hit Die: d6
- Proficiencies: Truenamers gain Weapon Proficiency: Simple and Light Armour Proficiency.
- - Skill Points: 4 + Int modifier.
+ - Skill Points: 4+ Int Modifier.
- Base Attack Bonus: +3/4.
- Strong Saves: Will
@@ -32793,7 +32793,7 @@ Baelnorns are elves who have sought undeath to serve their families, communities
- Hit Die: d4.
- Proficiencies: The Baelnorn gains no additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -33388,7 +33388,7 @@ Not all monks pursue metaphysical perfection to the exclusion of all other study
- Hit Die: d8.
- Proficiencies: An enlightened fist does not gain any additional weapon or armor proficiencies.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -41220,7 +41220,7 @@ A skill originally developed by the Dwarves and the giants, the ability to creat
- Hit Die: d8.
- Proficiencies: A Runecaster does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -41559,7 +41559,7 @@ For any servant of a deity, no joy is greater than at those rare moments when th
- Hit Die: d6.
- Proficiencies: A Contemplative does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -41944,7 +41944,7 @@ Bane of all living creatures, the soul eater is a monstrous being that feeds on
- Hit Die: d8.
- Proficiencies: A Soul Eater does not gain any additional weapon or armor proficiencies.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -42011,7 +42011,7 @@ It is rumored that the magical powers of sorcerers and bards is somehow connecte
- Hit Die: Special (see below)
- Proficiencies: A dragon disciple does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -42990,7 +42990,7 @@ Ninjas move through the shadows, striking down the unwary and vanishing again wi
- Hit Die: d6.
- Proficiencies: Ninjas are proficient with all simple weapons, plus the kama, kukri, shortbow, short sword, and shuriken. Ninjas are not proficient with any type of armor or shield.
-- Skill Points: 6+ Int modifier.
+- Skill Points: 6+ Int Modifier.
CLASS SKILLS: Bluff, Concentration, Craft Weapon, Craft Armor, Craft Trap, Disable Trap, Hide, Jump, Listen, Move Silently, Open Lock, Search, Spot, Tumble
CLASS FEATURES:
@@ -47323,7 +47323,7 @@ An acolyte of the ego seeks to master but one truename - his own. In so doing, h
- Hit Die: d8.
- Proficiencies: An acolyte of the ego does not gain any additional weapon or armor proficiencies.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -47407,7 +47407,7 @@ Necromancy is usually a poor choice for arcane spellcasters. Those who really wa
- Hit Die: d6.
- Proficiencies: A pale master does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -47444,7 +47444,7 @@ All frostragers are barbarians to some degree, although many are multiclass barb
- Hit Die: d12
- Proficiencies: A frostrager does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -47502,7 +47502,7 @@ Most sacred purifiers are clerics (often of Pelor), but paladins have also been
- Hit Die: d8
- Proficiencies: A sacred purifier does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -47548,7 +47548,7 @@ If you have a disciplined worldview and a certain level of combat prowess, and y
- Hit Die: d8
- Proficiencies: A serene guardian does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -48603,7 +48603,7 @@ The vast majority of blighters are nomadic loners constantly in search of green
- Hit Die: d8
- Proficiencies: A blighter does not gain any additional weapon or armor proficiencies.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -48702,7 +48702,7 @@ Barbarians and rangers are the most common Nentyar hunters, as the prestige clas
- Hit Die: d6
- Proficiencies: A nentyar hunter gains simple and martial weapon proficiencies and light armor proficiency
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -48750,7 +48750,7 @@ Fighters and paladins are well served by becoming battlesmiths. Spellcasters are
- Hit Die: d10
- Proficiencies: A battlesmith gains no additional proficiencies
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -48801,7 +48801,7 @@ Some believe that the ultimate expression of the warforged experiment is the jug
- Hit Die: d12
- Proficiencies: A Warforged Juggernaut gains no additional proficiencies
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -48867,7 +48867,7 @@ As members of this prestige class must have the ability to cast arcane spells, f
- Hit Die: d4
- Proficiencies: A Frost Mage gains no additional proficiencies
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -48915,7 +48915,7 @@ Most wayfarer guides are wizards or sorcerers, though a few clerics with access
- Hit Die: d6
- Proficiencies: A Wayfarer Guide gains no additional proficiencies
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -48947,7 +48947,7 @@ Clad in bone-white armor and wreathed in righteous conviction, shadowbane inquis
- Hit Die: d10
- Proficiencies: Shadowbane inquisitors are proficient with all simple and martial weapons, with all types of armor, and with shields.
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
@@ -48983,7 +48983,7 @@ Those they name as heretics or servants of evil call them zealots. Those they pr
- Hit Die: d8
- Proficiencies: Shadowbane Stalkers gain no proficiencies.
-- Skill Points: 6+ Int modifier.
+- Skill Points: 6+ Int Modifier.
REQUIREMENTS:
@@ -49069,7 +49069,7 @@ Over a dozen deities have worshipers who are paladins, promoting law and good ac
- Hit Die: d8
- Proficiencies: Knights of the Weave gain no proficiencies
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -49109,7 +49109,7 @@ Spelldancers are an energetic sort of spellcaster who draw on the quasi-primal e
- Hit Die: d6
- Proficiencies: Spelldancers gain no proficiencies
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -49175,7 +49175,7 @@ While skilled in stealthy movement and other arts requiring subtlety, the psychi
- Hit Die: d6
- Proficiencies: Psychic rogues are proficient with all simple weapons, plus the rapier, shortbow, and short sword. Psychic rogues are proficient with light armor, but not with shields.
-- Skill Points: 6+ Int modifier.
+- Skill Points: 6+ Int Modifier.
Psionics: Intelligence is the key stat of a Psychic Rogue.
Special Abilities (gained at 11th, 14th, 17th, 20th):
@@ -49332,7 +49332,7 @@ Use: Selected
- Hit Die: d8
- Proficiencies: You are proficient with all simple weapons and light armor
- - Skill Points: 2+ Int modifier.
+ - Skill Points: 2+ Int Modifier.
- Alignment: Any
CLASS FEATURES:
@@ -49991,7 +49991,7 @@ Poison Blood: While you are bound to Eurynome, your blood becomes poisonous. Any
Anima mages give binders a bad name. Greedy and ambitious, they exploit the powers of the vestiges to which they bind to advance their own abilities. Anima mages see such displaced entities as mere tools, no different from spell component pouches or a wand of fireball. With the power of a vestige, an anima mage can tap a resource all but unknown to his rivals to gain an edge against other spellcasters. The anima mage is a loner, an outsider, and a potential enemy to both binders and witch slayers. But the way others classify him matters little to him, for power is at hand.
- Hit Die: d4
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Alignment: Any nongood
@@ -50064,7 +50064,7 @@ Vessel of Emptiness: You can use the flicker shadow magic mystery once per day.
No other vestige is quite like Tenebrous. The remnant of the divinity once possessed by Orcus, Tenebrous is perhaps the only vestige still worshiped in some places as a god, and so tightly bound to a living-if not mortal-being. This unique status grants Tenebrous the ability to manipulate the world in ways that other vestiges cannot. Some Tenebrous apostates revere Orcus, seeing Tenebrous as part of their sundered god and the seed from which he will one day sprout anew. Others see the corpulent fiend as the embodiment of Tenebrous's downfall. These followers believe that Tenebrous is a separate deity who attempted to manifest through Orcus, only to be laid low when the demon proved unworthy.
- Hit Die: d8
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Alignment: Any nongood
@@ -50119,7 +50119,7 @@ Special: Soul binding class feature
- Hit Die: d10.
- Proficiencies: You gain proficiency with all simple and martial weapons, and with all armor and shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
CLASS FEATURES:
@@ -50279,7 +50279,7 @@ Thought Travel: As a standard action, you can instantly transport yourself to an
Scions of Dantalion trace their lineage to an ancient, long-forgotten human empire-a civilization in which justice, love, and art reigned supreme. They maintain that the rulers of this realm led their people to such a height of beauty and righteousness that they rivaled the stars of the heavens in the awe they could inspire. The gods saw their accomplishments and grew envious. In their jealous rage, they destroyed the empire and cursed its nobility, decreeing that no one from that line could ever join them in the afterlife. Scions of Dantalion believe themselves to be part of this line, cursed by the gods but blessed by association with Dantalion, the vestige that is the conglomeration of all their ancestors' souls. The scions believe that their destiny is to one day take up the crown, bear the scepter of rulership, and rebuild the empire that could rival the stars.
- Hit Die: d8
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Race: Human, Half-elf, or Half-orc
@@ -50843,7 +50843,7 @@ Ur-priests despise gods. However, a small number of them have learned to tap int
- Hit Die: d8
- Proficiencies: An ur-priest does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -52306,7 +52306,7 @@ and her companions. The wild mage accepts this as the price of her convictions.
- Hit Die: d4
- Proficiencies: A Wild Mage gains no additional proficiencies
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -52352,7 +52352,7 @@ Other spellcasters don't understand the force missile mages' dedication to only
- Hit Die: d4
- Proficiencies: A Force Missile gains no additional proficiencies
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -53761,7 +53761,7 @@ Incarnum is a tool you can use to manipulate the physical manifestations of mora
- Hit Die: d6
- Proficiencies: You are proficient with all simple weapons, light armor, medium armor, and shields
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
- Alignment: Alignment must be Lawful Neutral, Chaotic Neutral, Neutral Evil, or Neutral Good. Incarnates who have a different alignment will lose all class features.
CLASS FEATURES:
@@ -53884,7 +53884,7 @@ As a soulborn, you use incarnum to enhance your natural combat ability. You can
- Hit Die: d10
- Proficiencies: Soulborns are proficient with all simple and martial weapons, with light, medium, and heavy armor, and with shields.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
- Alignment: Soulborns are polarized in their alignments, hewing to strong convictions of morality and ethics. As such, they can only be lawful good, chaotic good, lawful evil, or chaotic evil.
CLASS FEATURES:
@@ -53946,7 +53946,7 @@ A mask representing a basilisk, a mantle of the displacer beast, boots of the la
- Hit Die: d8
- Proficiencies: You are proficient with all simple weapons, light armor, and shields
-- Skill Points: 4+ Int modifier.
+- Skill Points: 4+ Int Modifier.
CLASS FEATURES:
@@ -55973,7 +55973,7 @@ Even without proper training, a skarn can strike wicked blows with the pointed s
- Hit Die: d10
- Proficiencies: Spinemeld Warriors gain no new proficiencies
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Race: Skarn
@@ -56026,7 +56026,7 @@ The ancient temple that houses the Sapphire Eidolon is also home to an order of
- Hit Die: d6
- Proficiencies: A Sapphire Hierarch does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -56078,7 +56078,7 @@ This class combines the Soulcaster and Soulmanifester prestige classes into a si
- Hit Die: d4
- Proficiencies: A Soulcaster does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -56819,7 +56819,7 @@ Psionic Slayers, also known as Illithid Slayers or just "Slayers", are hunters o
- Hit Die: d8.
- Proficiencies: Slayers are proficient with all simple and martial weapons and with all types of armor. (They do not gain Shield Proficiency)
-- Skill Points: 4 + Int Modifier.
+- Skill Points: 4+ Int Modifier.
- Base Attack Bonus: 1/1 (Fighter)
Class Skills: Bluff, Concentration, Craft (General), Discipline, Lore, Listen, Psicraft, Search, Sense Motive, Spot, Survival,
@@ -56945,7 +56945,7 @@ All ironsoul forgemasters are dwarven mastersmiths who possess skill at crafting
- Hit Die: d8
- Proficiencies: An Ironsoul Forgemaster does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -57001,7 +57001,7 @@ Much like the monk, the umbral disciple seeks to explore his own nature and perf
- Hit Die: d6
- Proficiencies: An Umbral Disciple does not gain any additional weapon or armor proficiencies.
-- Skill Points: 6+ Int modifier.
+- Skill Points: 6+ Int Modifier.
REQUIREMENTS:
@@ -57514,7 +57514,7 @@ Though incarnum is a potent tool, it is still a physical medium-an abstraction t
- Hit Die: d10
- Proficiencies: Incandescent Champions gain no new proficiencies
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Alignment: Any good
@@ -58583,7 +58583,7 @@ Necrocarnum is a dark reflection of incarnum, whose use gives even the most evil
- Hit Die: d6
- Proficiencies: A Necrocarnate does not gain any additional weapon or armor proficiencies.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -58745,7 +58745,7 @@ Using a secret passed down through the generations, the incarnum blade shapes so
- Hit Die: d10
- Proficiencies: Incarnum Blades gain no new proficiencies
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Alignment: Any except neutral
@@ -58781,7 +58781,7 @@ Few creatures pose as much threat to human society as arcane spellcasters do. A
- Hit Die: d6
- Proficiencies: Witchborn Binders gain no new proficiencies
-- Skill Points: 4+ Int modifier.
+- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
Meldshaping: Meldshaper level 6th.
@@ -68377,7 +68377,7 @@ The shadowcaster understands the true, primal power of darkness, attunes herself
- Hit Die: d6
- Proficiencies: You are proficient with all simple weapons. You are not proficient with any type of armor or shield. Armor of any type interferes with your gestures, which can cause your mysteries to fail when they function as spells.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
CLASS FEATURES:
@@ -68413,7 +68413,7 @@ Bonus Feats - You gain a bonus feat equal to the total number of Paths you compl
They prefer to call themselves "black transmogrifists", but most know them as children of night. They are more than spellcasters, more than scholars, and - they claim - more than mortal. For those who have the will and the depth of knowledge to join their ranks, ascension beyond the earthly form awaits, for the children of night become the stuff of shadow itself.
- Hit Die: d6
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Skills: Lore 8 ranks
@@ -68443,7 +68443,7 @@ Mysteries: At each level beyond 1st, you gain new mysteries and an increase in c
Some driven or domineering souls seek nothing less than mastery of darkness itself - the ability to turn the very shadows into their agents and allies. These are the masters of shadow, commanders of soldiers as dark and insubstantial as night itself. For those with the force of will to enter their ranks, the very shadows serve at their beck and call.
- Hit Die: d8
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Skills: Lore 8 ranks
@@ -68468,7 +68468,7 @@ Mysteries: At each level beyond 1st, you gain new mysteries and an increase in c
Noctumancers bridge the gap between shadow and arcane magic. Those who succeed in becoming one of these elite not only gain a boost to their mystery user and arcane caster abilities, but are able to manipulate the mysteries and spells of others as no others can.
- Hit Die: d4
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Skills: Lore rank 6, Spellcraft rank 6
@@ -68495,7 +68495,7 @@ Mysteries/Spellcasting: At each level, you gain new mysteries and spells per day
few equals. Their ability to manipulate darkness and shadow enhances their martial skills, allowing them to target weak points, land blows that should not strike true, and even attack foes who are paces away.
- Hit Die: d8
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
Base Attack Bonus: +5
@@ -68525,7 +68525,7 @@ Level
Shadowcasters draw power from darkness, and masters of shadow command it, but no one truly manipulates the darkness as does the shadowsmith. Combining martial and mystical skills, and possessed of a driving will, the shadowsmith forms his tools and weapons from shadowstuff itself, drawing forth matter from empty night.
- Hit Die: d8
-- Skill Points: 6+ Int modifier.
+- Skill Points: 6+ Int Modifier.
PREREQUISITES:
Base Attack Bonus: +5
@@ -69265,7 +69265,7 @@ Magic is evil. Magic tempts. Magic perverts. Magic corrupts. Anyone who cannot e
- Hit Die: d12
- Proficiencies: Forsakers gain no proficiencies
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -69800,7 +69800,7 @@ The abjurant champion focuses his arcane abilities both to augment his personal
- Hit Die: d10.
- Proficiencies: An Abjurant Champion gains no armor or weapon proficiency.
-- Skill Points: 2+ Int modifier.
+- Skill Points: 2+ Int Modifier.
REQUIREMENTS:
@@ -74944,7 +74944,7 @@ Maneuvers: At each class level the epic swordsage continues to increase in initi
Epic swordsage Bonus Feat List:
Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Dodge, Epic Energy Resistance, Epic Prowess, Epic Skill Focus, Epic Toughness, Epic Weapon Focus, Fast Healing, Great Dexterity, Great Wisdom, Improved Stunning Fist, Overwhelming Critical, Perfect Health, Perfect Two-Weapon Fighting, Self Concealment, Superior Initiative, Two-Weapon Rend.
- Epic Warblade
+ Epic Warblade
At epic levels, the warblade becomes a supreme martial exemplar-combining flawless instinct, tactical genius, and indomitable might. Each battle is a canvas, each strike a masterstroke. With honed instincts and intellect driving every move, the epic warblade moves through combat like a storm of precision and power, outmaneuvering foes with sheer discipline and overwhelming them with raw skill.
Hit Die: d12.
@@ -74955,7 +74955,7 @@ Special:
Maneuvers: At each class level the epic warblade continues to increase in initiator level.
Epic Warblade Bonus Feat List:
-Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Intelligence, Great Strength, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative. In addition, the warblade can pick any feat on the fighter bonus feat list.
+Armor Skin, Blinding Speed, Devastating Critical, Epic Damage Reduction, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Great Intelligence, Great Strength, Improved Whirlwind Attack, Overwhelming Critical, Superior Initiative. In addition, the warblade can pick any feat on the fighter bonus feat list.
Hardiness Vs. Disease
Type of Feat: Race
Specifics: This feat grants a +2 racial bonus on saving throws vs. disease.
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index fb8eb9d4..a4e37a68 100644
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