diff --git a/Notes/Animal Companion Notes/Badger_AC.txt b/Notes/Animal Companion Notes/Badger_AC.txt new file mode 100644 index 00000000..d023acac --- /dev/null +++ b/Notes/Animal Companion Notes/Badger_AC.txt @@ -0,0 +1,24 @@ +The common badger is a small but fierce mammal. Its strong forelimbs are armed with long claws, used for both digging and self-defense. + +Skills: Listen +3, Spot +3 +Feats: Low-Light Vision, Track, Scent, Weapon Finesse + +Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special +1st-2nd +0 +0 +0 (8/17) W Finesse Link, share spells +3rd-5th +2 +2 +1 (9/18) Imp. Nat. Attack Evasion +6th-8th +4 +4 +2 (10/19) Dodge Devotion, +1 CON (16) +9th-11th +6 +6 +3 (11/20) - Multiattack +12th-14th +8 +8 +4 (12/21) Mobility +1 CON (17) +15th-17th +10 +10 +5 (13/22) Imp. Crit Improved evasion +18th-20th +12 +12 +6 (14/23) - +1 CON (18) + +Epic Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special +21st-23rd +14 +14 +7 (15/24) WP Creature - +24th-26th +16 +16 +8 (16/25) Spring Att +1 CON (19) +27th-29th +18 +18 +9 (17/26) - - +30th-32nd +20 +20 +10 (18/27) Armor Skin +1 CON (20) +33rd-35th +22 +22 +11 (19/28) - - +36th-38th +24 +24 +12 (20/29) E Prowess +1 CON (21) +39th-40th +26 +26 +13 (21/30) EWF Creature - \ No newline at end of file diff --git a/Notes/Animal Companion Notes/Camel_AC.txt b/Notes/Animal Companion Notes/Camel_AC.txt new file mode 100644 index 00000000..45621387 --- /dev/null +++ b/Notes/Animal Companion Notes/Camel_AC.txt @@ -0,0 +1,24 @@ +Camels are known for their ability to travel long distances without food or water. + +Skills: Listen +5, Spot +5 +Feats: Alertness*, Endurance, Low-light vision, Scent + +Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +1st-2nd +0 (3) +0 +0 (18/16) Alertness Link, share spells) Spot(3) +3rd-5th +2 (5) +2 +1 (19/17) Imp Nat Att Evasion, +1 CON (14) Spot(5) +6th-8th +4 (7) +4 +2 (20/18) - Devotion Spot(7) +9th-11th +6 (9) +6 +3 (21/19) WF (Creature) Multiattack, +1 CON (15) Spot(9) +12th-14th +8 (12) +8 +4 (22/20) - - Spot(11) +15th-17th +10 (13) +10 +5 (23/21) Dodge Imp Evasion, +1 CON (16) Spot(13) +18th-20th +12 (15) +12 +6 (24/22) Mobility - Spot(15) + +Epic Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +21st-23rd +14 (17) +14 +7 (25/23) Spring Att +1 CON (17) Spot(17) +24th-26th +16 (19) +16 +8 (26/24) - - Spot(19) +27th-29th +18 (21) +18 +9 (27/25) Blind-fight +1 CON (18) Spot(21) +30th-32nd +20 (23) +20 +10 (28/26) EWF (Creature) - Spot(23) +33rd-35th +22 (25) +22 +11 (29/27) - +1 CON (19) Spot(25) +36th-38th +24 (27) +24 +12 (30/28) E. Prowess - Spot(27) +39th-40th +26 (29) +26 +13 (31/29) Armor Skin +1 CON (20) Spot(29) diff --git a/Notes/Animal Companion Notes/Dog, Riding_AC.txt b/Notes/Animal Companion Notes/Dog, Riding_AC.txt new file mode 100644 index 00000000..5abf64b2 --- /dev/null +++ b/Notes/Animal Companion Notes/Dog, Riding_AC.txt @@ -0,0 +1,24 @@ +A canine companion, as loyal as it is large. + +Skills: Jump +8, Listen +5, Spot +5 +Feats: Alertness*, Low-light Vision, Scent, Track + +Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +1st-2nd +0 (2) +0 +0 (15/15) Alertness* Link, share spells Spot(2) +3rd-5th +2 (4) +2 +1 (16/16) Weapon Focus Evasion, +1 CON (16) Spot(4) +6th-8th +4 (6) +4 +2 (17/17) - Devotion Spot(7) +9th-11th +6 (8) +6 +3 (18/18) Power Attack Multiattack, +1 CON (17) Spot(10) +12th-14th +8 (10) +8 +4 (19/19) Cleave - Spot(13) +15th-17th +10 (12) +10 +5 (20/20) - Imp Evasion, +1 CON (18) Spot(15) L(3) +18th-20th +12 (14) +12 +6 (21/21) Imp Crit - Spot(17) L(4) + +Epic Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +21st-23rd +14 (16) +14 +7 (22/22) Blind-fight +1 CON (19) Spot(19) L(5) +24th-26th +16 (18) +16 +8 (23/23) - - Spot(21) L(6) +27th-29th +18 (20) +18 +9 (24/24) Knockdown +1 CON (20) Spot(23) L(7) +30th-32nd +20 (22) +20 +10 (25/25) Armor Skin - Spot(25) L(8) +33rd-35th +22 (24) +22 +11 (26/26) - +1 CON (21) Spot(27) L(9) +36th-38th +24 (26) +24 +12 (27/27) OW Crit - Spot(29) L(10) +39th-40th +26 (28) +26 +13 (28/28) E. Prowess +1 CON (22) Spot(31) L(11) \ No newline at end of file diff --git a/Notes/Animal Companion Notes/Dog_AC.txt b/Notes/Animal Companion Notes/Dog_AC.txt new file mode 100644 index 00000000..a6a04a33 --- /dev/null +++ b/Notes/Animal Companion Notes/Dog_AC.txt @@ -0,0 +1,24 @@ +A loyal canine companion. + +Skills: Jump +7, Listen +5, Spot +5 +Feats: Alertness*, Low-light Vision, Scent, Track + +Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +1st-2nd +0 (1) +0 (1) +0 (13/17) Alertness* Link, share spells Sp(2) +3rd-5th +2 (3) +2 (3) +1 (14/18) Imp Nat Att Evasion Sp(4) +6th-8th +4 (5) +4 (5) +2 (15/19) - Devotion, +1 CON (16) Sp(7) +9th-11th +6 (7) +6 (7) +3 (16/20) Weapon Finesse Multiattack Sp(9) +12th-14th +8 (9) +8 (9) +4 (17/21) Dodge +1 CON (17) Sp(12) +15th-17th +10 (11) +10 (11) +5 (18/22) - Improved evasion Sp(14) L(3) +18th-20th +12 (13) +12 (13) +6 (19/23) Mobility +1 CON (18) Sp(16) L(4) + +Epic Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +21st-23rd +14 (15) +14 (15) +7 (20/24) Spring Att - Sp(18) L(5) +24th-26th +16 (17) +16 (17) +8 (21/25) - +1 CON (19) Sp(20) L(6) +27th-29th +18 (19) +18 (19) +9 (22/26) Blind-fight - Sp(22) L(7) +30th-32nd +20 (21) +20 (21) +10 (23/27) Epic Prowess +1 CON (20) Sp(24) L(8) +33rd-35th +22 (23) +22 (23) +11 (24/28) - - Sp(26) L(9) +36th-38th +24 (25) +24 (25) +12 (25/29) Gr. CON +1 CON (22) Sp(28) L(10) +39th-40th +26 (27) +26 (27) +13 (26/30) Armor Skin - Sp(30) L(11) \ No newline at end of file diff --git a/Notes/Animal Companion Notes/Eagle_AC.txt b/Notes/Animal Companion Notes/Eagle_AC.txt new file mode 100644 index 00000000..6716c3ba --- /dev/null +++ b/Notes/Animal Companion Notes/Eagle_AC.txt @@ -0,0 +1,24 @@ +These birds of prey inhabit nearly every terrain and climate, though they all prefer high, secluded nesting spots. + +Skills: Listen +4 Spot +16 +Feats: Alertness*, Weapon Finesse, Low-light Vision + +Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +1st-2nd +0 +0 +0 (10/15) Alertness* Link, share spells Listen(0) Spot(12) +3rd-5th +2 +2 +1 (11/16) Imp Nat Att Evasion Listen(1) Spot(13) +6th-8th +4 +4 +2 (12/17) - Devotion, +1 CON (13) Listen(1) Spot(15) +9th-11th +6 +6 +3 (13/18) WF(Creature) Multiattack Listen(2) Spot(16) +12th-14th +8 +8 +4 (14/19) Dodge +1 CON (14) Listen(2) Spot(18) +15th-17th +10 +10 +5 (15/20) - Improved evasion Listen(3) Spot(19) +18th-20th +12 +12 +6 (16/21) Mobility +1 CON (15) Listen(3) Spot(21) + +Epic Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +21st-23rd +14 +14 +7 (17/22) Spring Att - Listen(4) Spot(22) +24th-26th +16 +16 +8 (18/23) - +1 CON (16) Listen(4) Spot(24) +27th-29th +18 +18 +9 (19/24) Imp Critical - Listen(5) Spot(25) +30th-32nd +20 +20 +10 (20/25) Blind-fight +1 CON (17) Listen(5) Spot(27) +33rd-35th +22 +22 +11 (21/26) - - Listen(6) Spot(28) +36th-38th +24 +24 +12 (22/27) EWF (Creature) +1 CON (18) Listen(6) Spot(30) +39th-40th +26 +26 +13 (23/28) Armor Skin - Listen(7) Spot(31) \ No newline at end of file diff --git a/Notes/Animal Companion Notes/Hawk_AC.txt b/Notes/Animal Companion Notes/Hawk_AC.txt new file mode 100644 index 00000000..48c10ca5 --- /dev/null +++ b/Notes/Animal Companion Notes/Hawk_AC.txt @@ -0,0 +1,24 @@ +Hawks are majestic birds, often trained by adventurers to be loyal companions. Their superior eyesight and speed are their greatest assets. + +Skills: Listen +4, Spot +16 +Feats: Alertness*, Weapon Finesse, Low-light Vision + +Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +1st-2nd +0 (1) +0 (2) +0 (6/17) Alertness* Link, share spells Sp(12) +3rd-5th +2 (3) +2 (4) +1 (7/18) Imp Nat Att Evasion Sp(14) +6th-8th +4 (5) +4 (6) +2 (8/19) - Devotion, +1 CON (11) Sp(17) +9th-11th +6 (7) +6 (8) +3 (9/20) WF(Creature) Multiattack Sp(18) L(2) +12th-14th +8 (9) +8 (10) +4 (10/21) Dodge +1 CON (12) Sp(20) L(3) +15th-17th +10 (11) +10 (12) +5 (11/22) - Improved evasion Sp(22) L(4) +18th-20th +12 (13) +12 (14) +6 (12/23) Mobility +1 CON (13) Sp(24) L(5) + +Epic Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +21st-23rd +14 (15) +14 (16) +7 (13/24) Spring Att - Sp(26) L(6) +24th-26th +16 (17) +16 (18) +8 (14/25) - +1 CON (14) Sp(28) L(7) +27th-29th +18 (19) +18 (20) +9 (15/26) Blind-fight - Sp(30) L(8) +30th-32nd +20 (21) +20 (22) +10 (16/27) Epic Prowess +1 CON (15) Sp(32) L(9) +33rd-35th +22 (23) +22 (24) +11 (17/28) - - Sp(34) L(10) +36th-38th +24 (25) +24 (26) +12 (18/29) EWF (Creature) +1 CON (16) Sp(36) L(11) +39th-40th +26 (27) +26 (28) +13 (19/30) Armor Skin - Sp(38) L(12) \ No newline at end of file diff --git a/Notes/Animal Companion Notes/Horse, Heavy_AC.txt b/Notes/Animal Companion Notes/Horse, Heavy_AC.txt new file mode 100644 index 00000000..de3f60ac --- /dev/null +++ b/Notes/Animal Companion Notes/Horse, Heavy_AC.txt @@ -0,0 +1,24 @@ +Horses make useful beasts of burden, and the best of them also make good warhorses. + +Skills: Listen +4, Spot +4 +Feats: Endurance*, Scent, Low-light Vision + +Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +1st-2nd +0 (3) +0 (3) +0 (16/13) Endurance* Link, share spells Spot(3) +3rd-5th +2 (5) +2 (5) +1 (17/14) Weapon Focus Evasion, +1 CON (16) Spot(5) +6th-8th +4 (7) +4 (7) +2 (18/15) - Devotion Spot(8) +9th-11th +6 (9) +6 (9) +3 (19/16) Power Attack Multiattack, +1 CON (17) Spot(11) +12th-14th +8 (11) +8 (11) +4 (20/17) Cleave - Spot(14) +15th-17th +10 (13) +10 (13) +5 (21/18) - Imp Evasion, +1 CON (18) Spot(16) Listen(4) +18th-20th +12 (15) +12 (15) +6 (22/19) Imp Crit - Spot(18) Listen(5) + +Epic Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +21st-23rd +14 (17) +14 (17) +7 (23/20) Blind-fight +1 CON (19) Spot(20) Listen(6) +24th-26th +16 (19) +16 (19) +8 (24/21) - - Spot(22) Listen(7) +27th-29th +18 (21) +18 (21) +9 (25/22) Epic WF +1 CON (20) Spot(24) Listen(8) +30th-32nd +20 (23) +20 (23) +10 (26/23) Armor Skin - Spot(26) Listen(9) +33rd-35th +22 (25) +22 (25) +11 (27/24) - +1 CON (21) Spot(28) Listen(10) +36th-38th +24 (27) +24 (27) +12 (28/25) OW Crit - Spot(30) Listen(11) +39th-40th +26 (29) +26 (29) +13 (29/26) E. Prowess +1 CON (22) Spot(32) Listen(12) \ No newline at end of file diff --git a/Notes/Animal Companion Notes/Horse, Light_AC.txt b/Notes/Animal Companion Notes/Horse, Light_AC.txt new file mode 100644 index 00000000..76d97ab9 --- /dev/null +++ b/Notes/Animal Companion Notes/Horse, Light_AC.txt @@ -0,0 +1,24 @@ +Horses make useful beasts of burden, and the best of them also make good warhorses. + +Skills: Listen +4, Spot +4 +Feats: Endurance*, Scent, Low-light Vision + +Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +1st-2nd +0 (3) +0 (3) +0 (14/13) Endurance* Link, share spells Spot(3) +3rd-5th +2 (5) +2 (5) +1 (15/14) Weapon Focus Evasion, +1 CON (16) Spot(5) +6th-8th +4 (7) +4 (7) +2 (16/15) - Devotion Spot(8) +9th-11th +6 (9) +6 (9) +3 (17/16) Power Attack Multiattack, +1 CON (17) Spot(11) +12th-14th +8 (11) +8 (11) +4 (19/18) - - Spot(16) Listen(3) +15th-17th +10 (13) +10 (13) +5 (21/18) - Imp Evasion, +1 CON (18) Spot(16) Listen(4) +18th-20th +12 (15) +12 (15) +6 (20/19) Imp Crit - Spot(18) Listen(5) + +Epic Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +21st-23rd +14 (17) +14 (17) +7 (21/20) Blind-fight +1 CON (19) Spot(20) Listen(6) +24th-26th +16 (19) +16 (19) +8 (22/21) - - Spot(22) Listen(7) +27th-29th +18 (21) +18 (21) +9 (23/22) Epic WF +1 CON (20) Spot(24) Listen(8) +30th-32nd +20 (23) +20 (23) +10 (24/23) Armor Skin - Spot(26) Listen(9) +33rd-35th +22 (25) +22 (25) +11 (25/24) - +1 CON (21) Spot(28) Listen(10) +36th-38th +24 (27) +24 (27) +12 (26/25) OW Crit - Spot(30) Listen(11) +39th-40th +26 (29) +26 (29) +13 (27/26) E. Prowess +1 CON (22) Spot(32) Listen(12) \ No newline at end of file diff --git a/Notes/Animal Companion Notes/Owl_AC.txt b/Notes/Animal Companion Notes/Owl_AC.txt new file mode 100644 index 00000000..1894c5a8 --- /dev/null +++ b/Notes/Animal Companion Notes/Owl_AC.txt @@ -0,0 +1,24 @@ +These silent, nocturnal birds are master hunters. + +Skills: Listen +14, Move Silently +17, Spot +8 +Feats: Alertness*, Weapon Finesse, Low-light Vision + +Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +1st-2nd +0 +0 +0 (4/17) Alertness* Link, share spells L(10) MS (14) Sp(4) +3rd-5th +2 +2 +1 (5/18) Imp Nat Att Evasion L(12) MS (14) Sp(4) +6th-8th +4 +4 +2 (6/19) - Devotion, +1 CON (11) L(14) MS (14) Sp(4) +9th-11th +6 +6 +3 (7/20) WF(Creature) Multiattack L(16) MS (14) Sp(4) +12th-14th +8 +8 +4 (8/21) Dodge +1 CON (12) L(18) MS (14) Sp(4) +15th-17th +10 +10 +5 (9/22) - Improved evasion L(20) MS (14) Sp(4) +18th-20th +12 +12 +6 (10/23) Mobility +1 CON (13) L(22) MS (14) Sp(4) + +Epic Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +21st-23rd +14 +14 +7 (11/24) Spring Att - L(24) MS (14) Sp(4) +24th-26th +16 +16 +8 (12/25) - +1 CON (14) L(26) MS (14) Sp(4) +27th-29th +18 +18 +9 (13/26) Imp Critical - L(28) MS (14) Sp(4) +30th-32nd +20 +20 +10 (14/27) Blind-fight +1 CON (15) L(30) MS (14) Sp(4) +33rd-35th +22 +22 +11 (15/28) - - L(34) MS (14) Sp(4) +36th-38th +24 +24 +12 (16/29) EWF (Creature) +1 CON (16) L(36) MS (14) Sp(4) +39th-40th +26 +26 +13 (17/30) Armor Skin - L(38) MS (14) Sp(4) \ No newline at end of file diff --git a/Notes/Animal Companion Notes/Pony_AC.txt b/Notes/Animal Companion Notes/Pony_AC.txt new file mode 100644 index 00000000..92baa19e --- /dev/null +++ b/Notes/Animal Companion Notes/Pony_AC.txt @@ -0,0 +1,24 @@ +Ponies are small horses, under 5 feet tall at the shoulder. Ponies are otherwise similar to light horses and cannot fight while carrying a rider. + +Skills: Listen +5, Spot +5 +Feats: Endurance*, Scent, Low-light Vision + +Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +1st-2nd +0 (2) +0 +0 (13/13) Endurance* Link, share spells Spot(5) +3rd-5th +2 (4) +2 +1 (14/14) Imp Nat Att Evasion, +1 CON (13) Spot(7) +6th-8th +4 (6) +4 +2 (15/15) - Devotion Spot(9) +9th-11th +6 (8) +6 +3 (16/16) Power Attack Multiattack, +1 CON (14) Spot(11) +12th-14th +8 (10) +8 +4 (17/17) Cleave - Spot(13) +15th-17th +10 (12) +10 +5 (18/18) - Imp Evasion, +1 CON (15) Spot(15) +18th-20th +12 (14) +12 +6 (19/19) Imp Crit - Spot(17) + +Epic Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +21st-23rd +14 (16) +14 +7 (20/20) Blind-fight +1 CON (16) Spot(19) +24th-26th +16 (18) +16 +8 (21/21) - - Spot(21) +27th-29th +18 (20) +18 +9 (22/22) Weapon Focus +1 CON (17) Spot(23) +30th-32nd +20 (22) +20 +10 (23/23) Armor Skin - Spot(25) +33rd-35th +22 (24) +22 +11 (24/24) - +1 CON (18) Spot(27) +36th-38th +24 (26) +24 +12 (25/25) OW Crit - Spot(29) +39th-40th +26 (28) +26 +13 (26/26) E. Prowess +1 WIS (12) Spot(31) \ No newline at end of file diff --git a/Notes/Animal Companion Notes/Rat, Dire_AC.txt b/Notes/Animal Companion Notes/Rat, Dire_AC.txt new file mode 100644 index 00000000..2aa833d5 --- /dev/null +++ b/Notes/Animal Companion Notes/Rat, Dire_AC.txt @@ -0,0 +1,24 @@ +This enormous rat looks bigger than most dogs. It has coarse, spiky fur, malevolent eyes & a long naked tail. + +Skills: Climb +11, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11 +Feats: Alertness*, Low-Light Vision, Scent, Weapon Finesse + +Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special +1st-2nd +0 +0 +0 (10/17) Alertness* Link, share spells +3rd-5th +2 +2 +1 (11/18) Dodge Evasion +6th-8th +4 +4 +2 (12/19) - Devotion, +1 CON (13) +9th-11th +6 +6 +3 (13/20) WF(Creature) Multiattack +12th-14th +8 +8 +4 (14/21) Mobility +1 CON (14) +15th-17th +10 +10 +5 (15/22) - Improved evasion +18th-20th +12 +12 +6 (16/23) Blind-fight +1 CON (15) + +Epic Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special +21st-23rd +14 +14 +7 (17/24) Spr Attack - +24th-26th +16 +16 +8 (18/25) - +1 CON (16) +27th-29th +18 +18 +9 (19/26) Iron Will - +30th-32nd +20 +20 +10 (20/27) Epic Prowess +1 CON (17) +33rd-35th +22 +22 +11 (21/28) - - +36th-38th +24 +24 +12 (22/29) EWF (Creature) +1 CON (18) +39th-40th +26 +26 +13 (23/30) Armor Skin - \ No newline at end of file diff --git a/Notes/Animal Companion Notes/Viper, Medium_AC.txt b/Notes/Animal Companion Notes/Viper, Medium_AC.txt new file mode 100644 index 00000000..17392710 --- /dev/null +++ b/Notes/Animal Companion Notes/Viper, Medium_AC.txt @@ -0,0 +1,24 @@ +Vipers are not particularly aggressive, but will often lash out with a venomous bite attack before attempting to retreat. + +Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7 +Feats: Scent, Weapon Finesse + +Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +1st-2nd +0 +0 +0 (8/17) Imp Init Link, share spells Spot(4) +3rd-5th +2 +2 +1 (9/18) Imp Nat Att Evasion, +1 CON (12) Spot(6) +6th-8th +4 +4 +2 (10/19) - Devotion Spot(8) +9th-11th +6 +6 +3 (11/20) WF (Creature) Multiattack, +1 CON (13) Spot(10) +12th-14th +8 +8 +4 (12/21) Dodge - Spot(12) +15th-17th +10 +10 +5 (13/22) - Imp Evasion, +1 CON (14) Spot(14) +18th-20th +12 +12 +6 (14/23) Mobility - Spot(16) + +Epic Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +21st-23rd +14 +14 +7 (15/24) Spring Att +1 CON (15) Spot(18) +24th-26th +16 +16 +8 (16/25) - - Spot(20) +27th-29th +18 +18 +9 (17/26) Blind-fight +1 CON (16) Spot(22) +30th-32nd +20 +20 +10 (18/27) Imp Crit - Spot(24) +33rd-35th +22 +22 +11 (19/28) - +1 CON (17) Spot(26) +36th-38th +24 +24 +12 (20/29) E. Prowess - Spot(28) +39th-40th +26 +26 +13 (21/30) Armor Skin +1 CON (18) Spot(30) diff --git a/Notes/Animal Companion Notes/Wolf_AC.txt b/Notes/Animal Companion Notes/Wolf_AC.txt new file mode 100644 index 00000000..75da1670 --- /dev/null +++ b/Notes/Animal Companion Notes/Wolf_AC.txt @@ -0,0 +1,24 @@ +Wolves are pack hunters known for their persistence and cunning. + +Skills: Hide +2, Listen +3, Move Silently +3, Spot +3 +Feats: Low-light Vision, Knockdown, Scent, Track, Weapon Focus: Creature* + +Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +1st-2nd +0 (2) +0 +0 (13/15) Weapon Focus* Link, share spells Spot(2) +3rd-5th +2 (4) +2 +1 (14/16) Dodge Evasion, +1 CON (16) Spot(4) +6th-8th +4 (6) +4 +2 (15/17) - Devotion Spot(7) +9th-11th +6 (8) +6 +3 (16/18) Power Attack Multiattack, +1 CON (17) Spot(10) +12th-14th +8 (10) +8 +4 (17/19) Mobility - Spot(13) +15th-17th +10 (12) +10 +5 (18/20) - Imp Evasion, +1 CON (18) Spot(15) L(3) +18th-20th +12 (14) +12 +6 (19/21) Cleave - Spot(17) L(4) + +Epic Progression: +PC Level Bonus HD Natural AC+ Str/Dex+ Feat Special Skills +21st-23rd +14 (16) +14 +7 (20/22) Spring Att +1 CON (19) Spot(19) L(5) +24th-26th +16 (18) +16 +8 (21/23) - - Spot(21) L(6) +27th-29th +18 (20) +18 +9 (22/24) Blind-fight +1 CON (20) Spot(23) L(7) +30th-32nd +20 (22) +20 +10 (23/25) Armor Skin - Spot(25) L(8) +33rd-35th +22 (24) +22 +11 (24/26) - +1 CON (21) Spot(27) L(9) +36th-38th +24 (26) +24 +12 (25/27) E. Prowess - Spot(29) L(10) +39th-40th +26 (28) +26 +13 (26/28) Epic WF +1 CON (22) Spot(31) L(11) \ No newline at end of file diff --git a/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Euralden Eye.pdf b/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Euralden Eye.pdf new file mode 100644 index 00000000..0b030509 Binary files /dev/null and b/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Euralden Eye.pdf differ diff --git a/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Expanded Classes, Part Four.pdf b/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Expanded Classes, Part Four.pdf new file mode 100644 index 00000000..1d8c1d99 Binary files /dev/null and b/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Expanded Classes, Part Four.pdf differ diff --git a/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Expanded Classes, Part One.pdf b/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Expanded Classes, Part One.pdf new file mode 100644 index 00000000..a388037e 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b/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/The Church of Sardior.pdf new file mode 100644 index 00000000..1cbcf19b Binary files /dev/null and b/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/The Church of Sardior.pdf differ diff --git a/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Three Psionic Vestiges.pdf b/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Three Psionic Vestiges.pdf new file mode 100644 index 00000000..5192405d Binary files /dev/null and b/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Three Psionic Vestiges.pdf differ diff --git a/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Warp Drifter.pdf b/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Warp Drifter.pdf new file mode 100644 index 00000000..5615d0ac Binary files /dev/null and b/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Warp Drifter.pdf differ diff --git a/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Weapons of Legacy, Part 1.pdf b/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Weapons of Legacy, Part 1.pdf new file mode 100644 index 00000000..de9a2de9 Binary files /dev/null and b/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Weapons of Legacy, Part 1.pdf differ diff --git a/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Weapons of Legacy, Part 2.pdf b/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Weapons of Legacy, Part 2.pdf new file mode 100644 index 00000000..2e29ddfd Binary files /dev/null and b/Notes/WOTC Web Archive/Web Enhancements/Mind's Eye/Weapons of Legacy, Part 2.pdf differ diff --git a/nwn/nwnprc/trunk/2das/baseitems.2da b/nwn/nwnprc/trunk/2das/baseitems.2da index 8018f2cf..525556ba 100644 --- a/nwn/nwnprc/trunk/2das/baseitems.2da +++ b/nwn/nwnprc/trunk/2das/baseitems.2da @@ -126,8 +126,8 @@ 122 16807269 heavy_mace 1 3 0x1C030 1 2 wxblmh 0 1 1 1 it_bag iwxblmh 0 **** 2 3 **** 1.2 10 255 1 8 1 2 1 6 1 2 16807270 14 8 0 0 1 **** **** **** **** **** 4 0 0 16807271 0 1 80 2 **** **** **** 100 100 0 99 1 24609 24621 24633 24645 24657 24669 24681 24693 **** **** 123 16807272 maul 2 4 0x1C030 1 2 wxblma 0 1 1 1 it_bag iwxblma 0 **** 2 3 **** 1.2 10 255 1 10 1 3 1 8 1 2 16807273 14 8 0 0 1 **** **** **** **** **** 4 0 0 16807274 0 1 200 12 **** **** **** 100 100 0 99 1 24610 24622 24634 24646 24658 24670 24682 24694 **** **** 124 16807275 scimitar_double 2 5 0x1c010 1 2 wxdbsc 0 1 1 1 it_bag iwxdbsc 0 8 3 4 **** 1.5 10 255 1 6 3 2 1 63 1 2 16807276 10 8 0 0 1 **** **** **** **** **** 4 0 0 16807277 0 1 150 11 **** **** **** 50 50 50 99 1 24611 24623 24635 24647 24659 24671 24683 24695 **** **** -125 16807284 goad 1 2 0x1C030 0 2 wspgd 0 1 1 1 it_bag iwspgd 0 **** 1 2 **** 1.1 10 255 1 6 1 2 1 6 1 2 16807285 8 8 0 0 1 **** **** **** **** **** 4 0 0 16807286 0 1 30 18 **** **** **** 35 35 65 22 1 24612 24624 24636 24348 24660 24672 24684 24596 **** 2 -126 16793718 eagleclaw 1 2 0x1C030 1 2 wswec 0 1 1 1 it_bag iwswec 0 **** 4 2 **** 1.2 10 255 1 6 3 2 1 20 1 2 16793719 8 8 0 0 1 **** **** **** **** **** 4 0 0 16793720 0 1 20 1 **** **** **** 35 35 65 19 1 24721 24722 24723 24724 24725 24726 24727 24728 **** 2 +125 16807284 goad 2 2 0x1C030 0 2 wspgd 0 1 1 1 it_bag iwspgd 0 **** 1 2 **** 1.1 10 255 1 6 1 2 1 6 1 2 16807285 8 8 0 0 1 **** **** **** **** **** 4 0 0 16807286 0 1 30 18 **** **** **** 35 35 65 22 1 24612 24624 24636 24348 24660 24672 24684 24596 **** 2 +126 16793718 eagleclaw 2 2 0x1C030 1 2 wswec 0 1 1 1 it_bag iwswec 0 **** 4 2 **** 1.2 10 255 1 6 3 2 1 20 1 2 16793719 8 8 0 0 1 **** **** **** **** **** 4 0 0 16793720 0 1 20 1 **** **** **** 35 35 65 19 1 24721 24722 24723 24724 24725 24726 24727 24728 **** 2 127 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 128 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 129 **** padding **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** diff --git a/nwn/nwnprc/trunk/2das/cls_psicr_psyrog.2da b/nwn/nwnprc/trunk/2das/cls_psicr_psyrog.2da index a9e38cb5..ca7344e8 100644 --- a/nwn/nwnprc/trunk/2das/cls_psicr_psyrog.2da +++ b/nwn/nwnprc/trunk/2das/cls_psicr_psyrog.2da @@ -3,7 +3,7 @@ Label Level SpellID ReqFeat Swift Exp 0 AstralConstruct 1 14330 **** 0 1 1 BiteOfTheWolf 1 14048 **** 0 1 -2 Bolt 1 14001 **** 0 1 +2 Bolt 1 14001 **** 0 0 3 Burst 1 14041 **** 1 0 4 CallToMind 1 14002 **** 0 1 5 CallWeaponry 1 14257 **** 0 1 @@ -11,23 +11,23 @@ 7 ClawsOfTheBeast 1 14049 **** 1 1 8 Compression 1 14258 **** 0 0 9 ConcealThought 1 14013 **** 0 0 -10 CreateSound 1 14050 **** 0 1 +10 CreateSound 1 14050 **** 0 0 11 CrystalShard 1 14004 **** 0 1 12 Daze 1 14005 **** 0 1 13 Deceleration 1 14006 **** 0 1 14 DefPrecog 1 14007 **** 0 0 15 Demoralize 1 14008 **** 0 1 16 DestinyDissonance 1 14042 **** 0 1 -17 Disable 1 14009 **** 0 1 +17 Disable 1 14009 **** 0 0 18 DissipatingTouch 1 14010 **** 0 1 19 Distract 1 14011 **** 0 0 20 ElfSight 1 14059 **** 0 0 -21 Empathy 1 14031 **** 0 1 +21 Empathy 1 14031 **** 0 0 22 EmptyMind 1 14012 **** 1 0 23 EnergyRay 1 14331 **** 0 1 -24 Entangle 1 14018 **** 0 1 +24 Entangle 1 14018 **** 0 0 25 Expansion 1 14259 **** 0 1 -26 FarHand 1 14032 **** 0 1 +26 FarHand 1 14032 **** 0 0 27 ForceScreen 1 14019 **** 0 0 28 Grease 1 14020 **** 0 1 29 GripOfIron 1 14265 **** 1 1 @@ -50,18 +50,18 @@ 46 ThickenSkin 1 14029 **** 0 1 47 Vigor 1 14030 **** 0 0 48 AnimalAffinity 2 14095 **** 0 0 -49 Aversion 2 14088 **** 0 1 +49 Aversion 2 14088 **** 0 0 50 BestowPower 2 14051 **** 0 1 51 Biofeedback 2 14052 **** 0 1 52 BodyEquilibrium 2 14065 **** 0 0 53 BrainLock 2 14053 **** 0 1 54 Chameleon 2 14097 **** 0 0 55 ClairvoyantSense 2 14098 **** 0 1 -56 CloudMind 2 14099 **** 0 1 +56 CloudMind 2 14099 **** 0 0 57 ConcBlast 2 14054 **** 0 1 58 ConcealAmorpha 2 14055 **** 0 0 59 ControlObject 2 14260 **** 0 0 -60 ControlSound 2 14086 **** 0 1 +60 ControlSound 2 14086 **** 0 0 61 CrystalSwarm 2 14056 **** 0 1 62 Darkvision 2 14102 **** 0 0 63 DimensionSwap 2 14089 **** 0 1 @@ -76,7 +76,7 @@ 72 Identify 2 14076 **** 0 1 73 IdInsinuation 2 14077 **** 0 1 74 InflictPain 2 14078 **** 0 1 -75 Knock 2 14079 **** 0 1 +75 Knock 2 14079 **** 0 0 76 Lock 2 14071 **** 0 1 77 MindDisrupt 2 14080 **** 0 1 78 PainfulStrike 2 14066 **** 0 1 @@ -136,7 +136,7 @@ 132 PsychicReformation 4 14155 **** 0 1 133 PsychicVampire 4 14169 **** 0 1 134 SteadfastPerception 4 14148 **** 0 0 -135 TelekineticManeuver 4 14156 **** 0 1 +135 TelekineticManeuver 4 14156 **** 0 0 136 Truevenom 4 14174 **** 1 1 137 TruevenomWeapon 4 14175 **** 1 1 138 WeaponOfEnergy 4 14351 **** 0 1 @@ -146,7 +146,7 @@ 142 EctoplasmicShambler 5 14182 **** 0 1 143 EnergyCurrent 5 14344 **** 0 1 144 HailOfCrystals 5 14189 **** 0 1 -145 PowerResist 5 14183 **** 0 1 +145 PowerResist 5 14183 **** 0 0 146 PsionicRevivify 5 14197 **** 0 1 147 PsychicCrush 5 14184 **** 0 1 148 PsychoFeedback 5 14198 **** 0 1 @@ -156,4 +156,4 @@ 152 ShatterMindBlank 5 14188 **** 0 1 153 Teleport 5 14343 **** 0 1 154 TowerIronWill 5 14185 **** 1 1 -155 TrueSeeing 5 14186 **** 0 1 +155 TrueSeeing 5 14186 **** 0 0 diff --git a/nwn/nwnprc/trunk/2das/cls_psipw_psyrog.2da b/nwn/nwnprc/trunk/2das/cls_psipw_psyrog.2da index 1a4d2025..1ec51d99 100644 --- a/nwn/nwnprc/trunk/2das/cls_psipw_psyrog.2da +++ b/nwn/nwnprc/trunk/2das/cls_psipw_psyrog.2da @@ -2,20 +2,20 @@ Label Level FeatID IPFeatID SpellID RealSpellID Exp 0 55 **** **** **** **** **** **** -1 Psychic_Rogue_Bolt 1 21001 12001 14361 14001 1 +1 Psychic_Rogue_Bolt 1 21001 12001 14361 14001 0 2 Psychic_Rogue_Burst 1 21002 12002 14362 14041 0 3 Psychic_Rogue_Compression 1 21003 12003 14363 14258 0 4 Psychic_Rogue_Conceal_Thoughts 1 21004 12004 14364 14013 0 5 Psychic_Rogue_ControlObject 1 21005 12005 14365 14260 1 -6 Psychic_Rogue_CreateSound 1 21006 12006 14366 14050 1 +6 Psychic_Rogue_CreateSound 1 21006 12006 14366 14050 0 7 Psychic_Rogue_DefPrecog 1 21007 12007 14367 14007 0 -8 Psychic_Rogue_Disable 1 21008 12008 14368 14009 1 +8 Psychic_Rogue_Disable 1 21008 12008 14368 14009 0 9 Psychic_Rogue_Distract 1 21009 12009 14369 14011 0 10 Psychic_Rogue_ElfSight 1 21010 12010 14370 14059 0 -11 Psychic_Rogue_Empathy 1 21011 12011 14371 14031 1 +11 Psychic_Rogue_Empathy 1 21011 12011 14371 14031 0 12 Psychic_Rogue_EmptyMind 1 21012 12012 14372 14012 0 -13 Psychic_Rogue_EntanglingEctoplasm 1 21013 12013 14373 14018 1 -14 Psychic_Rogue_Far_Hand 1 21014 12014 14374 14032 1 +13 Psychic_Rogue_EntanglingEctoplasm 1 21013 12013 14373 14018 0 +14 Psychic_Rogue_Far_Hand 1 21014 12014 14374 14032 0 15 Psychic_Rogue_ForceScreen 1 21015 12015 14375 14019 0 16 Psychic_Rogue_GripOfIron 1 21930 12930 15688 14265 1 17 Psychic_Rogue_MyLight 1 21016 12016 14376 14024 0 @@ -24,15 +24,15 @@ 20 Psychic_Rogue_Skate 1 21019 12019 14379 14034 0 21 Psychic_Rogue_Vigor 1 21020 12020 14380 14030 0 22 Psychic_Rogue_AnimalAffinity 2 21021 12021 14381 14095 0 -23 Psychic_Rogue_Aversion 2 21022 12022 14382 14088 1 +23 Psychic_Rogue_Aversion 2 21022 12022 14382 14088 0 24 Psychic_Rogue_Body_Equilibrium 2 21023 12023 14383 14065 0 25 Psychic_Rogue_Chameleon 2 21024 12024 14384 14097 0 -26 Psychic_Rogue_Cloud_Mind 2 21025 12025 14385 14099 1 +26 Psychic_Rogue_Cloud_Mind 2 21025 12025 14385 14099 0 27 Psychic_Rogue_ConcealAmorpha 2 21026 12026 14386 14055 0 28 Psychic_Rogue_ControlObject 2 21027 12027 14387 14260 0 -29 Psychic_Rogue_ControlSound 2 21028 12028 14388 14086 1 +29 Psychic_Rogue_ControlSound 2 21028 12028 14388 14086 0 30 Psychic_Rogue_Darkvision 2 21029 12029 14389 14102 0 -31 Psychic_Rogue_Knock 2 21030 12030 14390 14079 1 +31 Psychic_Rogue_Knock 2 21030 12030 14390 14079 0 32 Psychic_Rogue_ThoughtShield 2 21031 12031 14391 14082 0 33 Psychic_Rogue_BodyAdjustment 3 21032 12032 14392 14100 0 34 Psychic_Rogue_BodyPurification 3 21033 12033 14393 14124 0 @@ -52,8 +52,8 @@ 48 Psychic_Rogue_Freedom_of_Movement 4 21043 12043 14407 14152 0 49 Psychic_Rogue_SteadfastPercep 4 21044 12044 14408 14148 0 50 Psychic_Rogue_TelekineticManeuver 4 21045 12045 14409 14156 1 -51 Psychic_Rogue_Power_Resistance 5 21046 12046 14410 14183 1 +51 Psychic_Rogue_Power_Resistance 5 21046 12046 14410 14183 0 52 Psychic_Rogue_RemoteViewing 5 21047 12047 14411 14180 0 53 Psychic_Rogue_Retrieve 5 21048 12048 14412 14204 0 54 Psychic_Rogue_PsionicRevivify 5 21049 12049 14413 14197 1 -55 Psychic_Rogue_True_Seeing 5 21050 12050 14414 14186 1 +55 Psychic_Rogue_True_Seeing 5 21050 12050 14414 14186 0 diff --git a/nwn/nwnprc/trunk/include/prc_inc_json.nss b/nwn/nwnprc/trunk/include/prc_inc_json.nss index 749c5516..e976ce11 100644 --- a/nwn/nwnprc/trunk/include/prc_inc_json.nss +++ b/nwn/nwnprc/trunk/include/prc_inc_json.nss @@ -97,10 +97,38 @@ struct SizeModifiers int dexSkillMod; }; +//:: Returns ability mod for score +int GetAbilityModFromValue(int nAbilityValue) +{ + int nMod = (nAbilityValue - 10) / 2; + + // Adjust if below 10 and odd + if (nAbilityValue < 10 && (nAbilityValue % 2) != 0) + { + nMod = nMod - 1; + } + return nMod; +} + + //::---------------------------------------------| //:: JSON functions | //::---------------------------------------------| +//:: Returns the Constitution value from a GFF creature UTC +int json_GetCONValue(json jCreature) +{ + int nCon = 0; // default if missing + + // Check if the Con field exists + if (GffGetFieldExists(jCreature, "Con")) + { + nCon = JsonGetInt(GffGetByte(jCreature, "Con")); + } + + return nCon; +} + //:: Returns the integer value of a VarTable entry named sVarName, or 0 if not found. int json_GetLocalIntFromVarTable(json jCreature, string sVarName) { @@ -141,12 +169,12 @@ int json_GetLocalIntFromVarTable(json jCreature, string sVarName) return 0; } -//:: Returns the total Hit Dice from a JSON creature GFF. -int json_GetCreatureHD(json jGff) +//:: Returns the total Hit Dice from a JSON'd creature GFF. +int json_GetCreatureHD(json jCreature) { int nHD = 0; - json jClasses = GffGetList(jGff, "ClassList"); + json jClasses = GffGetList(jCreature, "ClassList"); if (jClasses == JsonNull()) return 0; @@ -170,6 +198,30 @@ int json_GetCreatureHD(json jGff) return nHD; } + +json json_RecalcMaxHP(json jCreature, int iHitDieValue) +{ + int iHD = json_GetCreatureHD(jCreature); + int iCON = json_GetCONValue(jCreature); + int iMod = GetAbilityModFromValue(iCON); + + int nConBonusHP = iMod * iHD; + int iNewMaxHP = (iHitDieValue * iHD); /* nConBonusHP */ + + //jCreature = GffReplaceShort(jCreature, "MaxHitPoints", iNewMaxHP); + jCreature = GffReplaceShort(jCreature, "CurrentHitPoints", iNewMaxHP); + jCreature = GffReplaceShort(jCreature, "HitPoints", iNewMaxHP); + +/* SendMessageToPC(GetFirstPC(), "HD = " + IntToString(iHD)); + SendMessageToPC(GetFirstPC(), "HitDieValue = " + IntToString(iHitDieValue)); + SendMessageToPC(GetFirstPC(), "CON = " + IntToString(iCON)); + SendMessageToPC(GetFirstPC(), "Mod = " + IntToString(iMod)); + SendMessageToPC(GetFirstPC(), "New HP = " + IntToString(iNewMaxHP)); */ + + return jCreature; +} + + //:: Reads ABILITY_TO_INCREASE from creature's VarTable and applies stat boosts based on increased HD json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD, int nModifierCap) { @@ -180,7 +232,7 @@ json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD, int nModifier int nAbilityToIncrease = json_GetLocalIntFromVarTable(jCreature, "ABILITY_TO_INCREASE"); if (nAbilityToIncrease < 0 || nAbilityToIncrease > 5) { - if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Invalid ABILITY_TO_INCREASE value: " + IntToString(nAbilityToIncrease)); + DoDebug("json_ApplyAbilityBoostFromHD: Invalid ABILITY_TO_INCREASE value: " + IntToString(nAbilityToIncrease)); return jCreature; // Invalid ability index } @@ -188,7 +240,7 @@ json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD, int nModifier json jClassList = GffGetList(jCreature, "ClassList"); if (jClassList == JsonNull()) { - if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Failed to get ClassList"); + DoDebug("json_ApplyAbilityBoostFromHD: Failed to get ClassList"); return jCreature; } @@ -211,7 +263,7 @@ json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD, int nModifier if (nCurrentTotalHD <= 0) { - if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: No valid Hit Dice found"); + DoDebug("json_ApplyAbilityBoostFromHD: No valid Hit Dice found"); return jCreature; } @@ -273,7 +325,7 @@ json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD, int nModifier return jCreature; } -//:: Adjust a skill by its ID (more efficient than name lookup) +//:: Adjust a skill by its ID json json_AdjustCreatureSkillByID(json jCreature, int nSkillID, int nMod) { // Get the SkillList @@ -470,7 +522,7 @@ int json_GetArraySize(json jArray) return iSize; } -//:: Directly modifies oCreature's Base Natural AC if iNewAC is higher. +//:: Directly updates oCreature's Base Natural AC if iNewAC is higher. //:: json json_UpdateBaseAC(json jCreature, int iNewAC) { @@ -493,6 +545,26 @@ json json_UpdateBaseAC(json jCreature, int iNewAC) } } +//:: Increases jCreature's Natural AC by iAddAC. +//:: +json json_IncreaseBaseAC(json jCreature, int iAddAC) +{ + json jBaseAC = GffGetByte(jCreature, "NaturalAC"); + + if (jBaseAC == JsonNull()) + { + return JsonNull(); + } + else + { + int nBaseAC = JsonGetInt(jBaseAC); // convert JSON number -> int + int nNewAC = nBaseAC + iAddAC; + + jCreature = GffReplaceByte(jCreature, "NaturalAC", nNewAC); + return jCreature; + } +} + //:: Directly modifies jCreature's Challenge Rating. //:: This is useful for most XP calculations. json json_UpdateCR(json jCreature, int nBaseCR, int nCRMod) @@ -510,8 +582,7 @@ json json_UpdateCR(json jCreature, int nBaseCR, int nCRMod) //:: Directly modifies ability scores in a creature's JSON GFF. //:: -json json_UpdateTemplateStats(json jCreature, int iModStr = 0, int iModDex = 0, int iModCon = 0, - int iModInt = 0, int iModWis = 0, int iModCha = 0) +json json_UpdateTemplateStats(json jCreature, int iModStr = 0, int iModDex = 0, int iModCon = 0, int iModInt = 0, int iModWis = 0, int iModCha = 0) { int iCurrent; @@ -745,6 +816,37 @@ json json_AdjustCreatureSize(json jCreature, int nSizeDelta) return jCreature; } +//:: Changes jCreature's creature type. +json JsonModifyRacialType(json jCreature, int nNewRacialType) +{ + if(DEBUG)DoDebug("prc_inc_function >> JsonModifyRacialType: Entering function"); + + // Retrieve the RacialType field + json jRacialTypeField = JsonObjectGet(jCreature, "Race"); + + if (JsonGetType(jRacialTypeField) == JSON_TYPE_NULL) + { + DoDebug("prc_inc_function >> JsonModifyRacialType: JsonGetType error 1: " + JsonGetError(jRacialTypeField)); + //SpeakString("JsonGetType error 1: " + JsonGetError(jRacialTypeField)); + return JsonNull(); + } + + // Retrieve the value to modify + json jRacialTypeValue = JsonObjectGet(jRacialTypeField, "value"); + + if (JsonGetType(jRacialTypeValue) != JSON_TYPE_INTEGER) + { + DoDebug("prc_inc_function >> JsonModifyRacialType: JsonGetType error 2: " + JsonGetError(jRacialTypeValue)); + //SpeakString("JsonGetType error 2: " + JsonGetError(jRacialTypeValue)); + return JsonNull(); + } + + jCreature = GffReplaceByte(jCreature, "Race", nNewRacialType); + + // Return the new creature object + return jCreature; +} + //:: Test void //:: void main (){} \ No newline at end of file diff --git a/nwn/nwnprc/trunk/include/prc_x2_craft.nss b/nwn/nwnprc/trunk/include/prc_x2_craft.nss index f54edbb8..608438a6 100644 --- a/nwn/nwnprc/trunk/include/prc_x2_craft.nss +++ b/nwn/nwnprc/trunk/include/prc_x2_craft.nss @@ -1477,6 +1477,10 @@ int InscribeRune(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALI if(!GetIsObjectValid(oTarget)) oTarget = PRCGetSpellTargetObject(); int nCaster = GetAlternativeCasterLevel(oCaster, PRCGetCasterLevel(oCaster)); + +//:: [TO DO] make Inscribe Epic Rune. + if(nCaster > 20) nCaster = 20; + int nDC = PRCGetSaveDC(oTarget, oCaster); if(!nSpell) nSpell = PRCGetSpellId(); int nSpellLevel = 0; @@ -1499,6 +1503,7 @@ int InscribeRune(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALI // Minimum level. if (nSpellLevel == 0) nSpellLevel = 1; + // This will be modified with Runecaster code later. int nCharges = 1; if (GetLocalInt(oCaster, "RuneCharges")) nCharges = nCount; diff --git a/nwn/nwnprc/trunk/include/x3_inc_horse.nss b/nwn/nwnprc/trunk/include/x3_inc_horse.nss index 65548a09..a0df61ba 100644 --- a/nwn/nwnprc/trunk/include/x3_inc_horse.nss +++ b/nwn/nwnprc/trunk/include/x3_inc_horse.nss @@ -24,6 +24,7 @@ #include "x0_i0_position" #include "X0_INC_HENAI" #include "x3_inc_skin" +#include "prc_racial_const" /* @@ -638,7 +639,7 @@ int HorseGetMountTail(object oHorse); // FILE: x3_inc_horse FUNCTION: HorseGetMountFailureMessage() // This is a companion function to HorseGetCanBeMounted. If you need a text // message that explains why the horse cannot be mounted. -string HorseGetMountFailureMessage(object oTarget,object oRider=OBJECT_INVALID); +string HorseGetMountFailureMessage(object oHorse,object oRider=OBJECT_INVALID); // FILE: x3_inc_horse FUNCTION: HorseAddHorseMenu() @@ -1050,6 +1051,8 @@ void HORSE_SupportOriginalSpeed(object oRider) } // check to see if matches conditions eSearch=GetNextEffect(oRider); } // cycle through effects + + } // HORSE_SupportOriginalSpeed() @@ -2733,47 +2736,6 @@ object HorseSummonPaladinMount(int bPHBDuration=FALSE) return oMount; } // HorseSummonPaladinMount() -object HorseSummonPhantomSteed(int nCasterLvl, int nDuration) -{ // PURPOSE: Summon Phantom Steed - object oSummoner=OBJECT_SELF; - object oMount; - location lLoc; - int nDespawnTime; - int nCurrentTime; - int nMountNum=1; - string sResRef=HORSE_PALADIN_PREFIX; - effect eVFX; - oMount=HorseGetPaladinMount(oSummoner); - if (!GetIsObjectValid(oMount) && GetObjectType(oSummoner) == OBJECT_TYPE_CREATURE) - { // okay to summon - only one mount at a time - if ((GetIsPC(oSummoner) || GetIsDM(oSummoner))&&!GetHasFeat(FEAT_HORSE_MENU,oSummoner)) HorseAddHorseMenu(oSummoner); - if (nCasterLvl < 11) nMountNum = 2; - else if (nCasterLvl > 10 && nCasterLvl < 15) nMountNum = 3; - else if (nCasterLvl > 14 && nCasterLvl < 25) nMountNum = 4; - else if (nCasterLvl > 24 && nCasterLvl < 30) nMountNum = 5; - else if (nCasterLvl > 29 && nCasterLvl < 35) nMountNum = 6; - else if (nCasterLvl > 34 && nCasterLvl < 40) nMountNum = 7; - else if (nCasterLvl > 39) nMountNum = 8; - lLoc=HORSE_SupportGetMountLocation(oSummoner,oSummoner); - oMount=HorseCreateHorse(sResRef+IntToString(nMountNum),lLoc,oSummoner); - if (!GetIsObjectValid(oMount)) oMount=HorseCreateHorse(sResRef+IntToString(nMountNum),GetLocation(oSummoner),oSummoner); - if (GetIsObjectValid(oMount)) - { // oMount created - eVFX=EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eVFX,oMount,3.0); - eVFX=EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2); - if (nMountNum>3) eVFX=EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3); - ApplyEffectAtLocation(DURATION_TYPE_INSTANT,eVFX,GetLocation(oMount)); - nCurrentTime=HORSE_SupportAbsoluteMinute(); - nDespawnTime=(nDuration*60)+nCurrentTime; - SetLocalInt(oSummoner,"nX3_PALADIN_UNSUMMON",nDespawnTime); - if (GetLocalInt(GetModule(),"X3_ENABLE_MOUNT_DB")&&GetIsPC(oSummoner)) SetLocalInt(oSummoner,"bX3_STORE_MOUNT_INFO",TRUE); - SetLocalObject(oSummoner,"oX3PaladinMount",oMount); - } // oMount created - } // okay to summon - only one paladin mount at a time - else { oMount=OBJECT_INVALID; } - return oMount; -} // HorseSummonPaladinMount() void HorseUnsummonPaladinMount() { // PURPOSE: Unsummon Paladin Mount diff --git a/nwn/nwnprc/trunk/others/goad.uti b/nwn/nwnprc/trunk/others/goad.uti deleted file mode 100644 index 9ed85682..00000000 Binary files a/nwn/nwnprc/trunk/others/goad.uti and /dev/null differ diff --git a/nwn/nwnprc/trunk/race2das/racialtypes.2da b/nwn/nwnprc/trunk/race2das/racialtypes.2da index fbaef9a3..192eaf0e 100644 --- a/nwn/nwnprc/trunk/race2das/racialtypes.2da +++ b/nwn/nwnprc/trunk/race2das/racialtypes.2da @@ -1,258 +1,258 @@ 2DA V2.0 - Label Abrev Name ConverName ConverNameLower NamePlural Description Icon Appearance StrAdjust DexAdjust IntAdjust ChaAdjust WisAdjust ConAdjust Endurance Favored FeatsTable Biography PlayerRace Constant AGE ToolsetDefaultClass CRModifier NameGenTableA NameGenTableB ExtraFeatsAtFirstLevel ExtraSkillPointsPerLevel FirstLevelSkillPointsMultiplier AbilitiesPointBuyNumber NormalFeatEveryNthLevel NumberNormalFeatsEveryNthLevel SkillPointModifierAbility FavoredEnemyFeat -0 Dwarf Dw 22 5583 5588 23 16826954 **** 0 0 0 0 -2 0 2 20 4 RACE_FEAT_DWARF 8157 1 RACIAL_TYPE_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT 261 -1 Elf El 24 5584 5589 25 252 **** 1 0 2 0 0 0 -2 30 10 RACE_FEAT_ELF 8158 1 RACIAL_TYPE_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT 262 -2 Gnome Gn 26 26 4919 27 253 **** 2 -2 0 0 0 0 2 20 10 RACE_FEAT_GNOME 8159 1 RACIAL_TYPE_GNOME 45 10 1 gnome **** **** **** 4 30 3 1 INT 263 -3 Halfling Hl 28 28 4920 29 16826955 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_HALF 8160 1 RACIAL_TYPE_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT 264 -4 HalfElf He 30 5586 5590 31 255 **** 4 0 0 0 0 0 0 30 **** RACE_FEAT_HFELF 8161 1 RACIAL_TYPE_HALFELF 21 4 1 elf human **** **** 4 30 3 1 INT 265 -5 HalfOrc Ho 32 32 4922 33 256 **** 5 2 0 -2 -2 0 0 30 0 RACE_FEAT_HFORC 8162 1 RACIAL_TYPE_HALFORC 18 0 1 halforc **** **** **** 4 30 3 1 INT 266 -6 Human Hu 34 34 4923 35 257 **** 6 0 0 0 0 0 0 30 **** RACE_FEAT_HUMAN 8163 1 RACIAL_TYPE_HUMAN 18 4 1 human **** 1 1 4 30 3 1 INT 267 -7 Aberration Ab 525 525 5001 63235 525 **** 102 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ABERRATION 25 11 1.3 aberration **** **** **** 4 30 3 1 INT 268 -8 Animal Am 526 526 5002 63236 526 **** 93 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ANIMAL 20 12 0.95 **** **** **** **** 4 30 3 1 INT 269 -9 Beast Be 527 527 5003 63237 527 **** 174 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_BEAST 20 21 **** **** **** **** **** 4 30 3 1 INT 270 -10 Construct Ct 528 528 5004 63238 528 **** 92 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_CONSTRUCT 1000 13 1.3 **** **** **** **** 4 30 3 1 INT 271 -11 Dragon Dg 529 529 5005 63239 529 **** 41 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_DRAGON 500 18 0.825 dragon **** **** **** 4 30 3 1 INT 272 -12 Humanoid_Goblinoid Gb 533 533 5006 63240 533 **** 86 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_GOBLINOID 8 14 **** goblin **** **** **** 4 30 3 1 INT 273 -13 Humanoid_Monstrous Mn 536 536 100972 536 536 **** 119 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_MONSTROUS 18 15 1 **** **** **** **** 4 30 3 1 INT 274 -14 Humanoid_Orc Or 537 537 5008 63241 537 **** 140 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_ORC 14 14 **** orc **** **** **** 4 30 3 1 INT 275 -15 Humanoid_Reptilian Rp 538 538 100973 63242 538 **** 134 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_REPTILIAN 20 14 1 **** **** **** **** 4 30 3 1 INT 276 -16 Elemental Em 539 539 5010 63243 539 **** 60 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ELEMENTAL 100 16 1.1 **** **** **** **** 4 30 3 1 INT 277 -17 Fey Fe 540 540 5011 540 540 **** 51 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_FEY 100 17 1 fey **** **** **** 4 30 3 1 INT 278 -18 Giant Gi 541 541 5012 63245 541 **** 78 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_GIANT 18 22 1 giant **** **** **** 4 30 3 1 INT 279 -19 Magical_Beast Mb 542 542 100970 63246 542 **** 73 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_MAGICAL_BEAST 20 23 1 **** **** **** **** 4 30 3 1 INT 280 -20 Outsider Oe 543 543 5014 63247 543 **** 38 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_OUTSIDER 300 24 1.1 **** **** **** **** 4 30 3 1 INT 281 -21 DELETED Og **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -22 DELETED On **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -23 Shapechanger Sc 546 546 5017 63248 546 **** 171 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_SHAPECHANGER 18 25 **** **** **** **** **** 4 30 3 1 INT 284 -24 Undead Un 547 547 5018 547 547 **** 186 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_UNDEAD 20 19 1.3 **** **** **** **** 4 30 3 1 INT 285 -25 Vermin Vr 548 548 5019 548 548 **** 159 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_VERMIN 4 26 1.1 **** **** **** **** 4 30 3 1 INT 286 -26 DELETED Oc **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -27 DELETED Ol **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -28 INVALID_RACE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -29 Ooze Oo 84437 84437 84438 84437 84437 **** 470 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_OOZE 100 38 1.1 **** **** **** **** 4 30 3 1 INT 2354 -30 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -31 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -32 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -33 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -34 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -35 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -36 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -37 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -38 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -39 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -40 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -41 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -42 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -43 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -44 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -45 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -46 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -47 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -48 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -49 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** -50 Drider Dr 3063 3063 16833081 108146 16833083 **** 406 4 4 4 6 6 6 30 9 RACE_FEAT_DRIDER 16833082 1 RACIAL_TYPE_DRIDER 110 9 1 drow **** **** **** 4 30 3 1 INT 268 -51 Wemic Wm 16826957 16826958 16826958 16826959 16826960 **** 467 8 2 0 -2 0 2 40 0 RACE_FEAT_WEMIC 16826961 1 RACIAL_TYPE_WEMIC 6 0 1 wemic **** **** **** 4 30 3 1 INT 274 -52 Plant Pl 16833077 16833077 16833078 16833079 16833080 **** 51 0 -2 0 0 0 2 0 **** **** 0 0 RACIAL_TYPE_PLANT 4 15 0.95 plant **** **** **** 4 30 3 1 INT 2355 -53 Brownie Bw 16826962 16826962 16826963 16826964 16826965 **** 55 -6 10 2 2 2 2 30 8 RACE_FEAT_BROWNI 8160 1 RACIAL_TYPE_BROWNIE 20 8 1 brownie **** **** **** 4 30 3 1 INT 278 -54 Krinth Kr 16833149 16833149 16833150 16833149 16833151 **** 5 0 0 0 -2 0 2 30 4 RACE_FEAT_KRINTH 16833149 1 RACIAL_TYPE_KRINTH 20 4 1 krinth **** **** **** 4 30 3 1 INT 267 -55 Goliath Go 16833166 16833166 16833167 16833170 16833171 **** 5 4 -2 0 0 0 2 30 0 RACE_FEAT_GOL 16833166 1 RACIAL_TYPE_GOLIATH 20 0 1 goliath **** **** **** 4 30 3 1 INT 274 -56 FeralGargun Fg 16833144 16833144 16833145 16833146 16833147 **** 5 4 2 -2 -2 0 4 30 0 RACE_FEAT_GARGUN 16833144 1 RACIAL_TYPE_FERAL_GARGUN 20 0 1 goliath giant **** **** 4 30 3 1 INT 274 -57 StoneChild St 16833111 16833111 16833112 16833113 16833114 **** 5 8 0 2 -2 0 8 30 4 RACE_FEAT_STNCHD 16833111 1 RACIAL_TYPE_STONECHILD 20 4 1 stonechild **** **** **** 4 30 3 1 INT 281 -58 Hagspawn Hp 16833096 16833096 16833097 16833098 16833099 **** 5 2 0 0 -2 0 2 30 0 RACE_FEAT_HAGSP 16833096 1 RACIAL_TYPE_HAGSPAWN 15 0 1 human **** **** **** 4 30 3 1 INT 274 -59 Taer Te 16833101 16833101 16833102 16833103 16833104 **** 5 4 0 -4 -2 0 2 30 0 RACE_FEAT_TAER 16833101 1 RACIAL_TYPE_TAER 10 0 1 taer **** **** **** 4 30 3 1 INT 279 -60 Star_Elf St **** **** **** **** **** **** 1 0 0 0 2 0 -2 30 1 RACE_FEAT_STELF **** **** RACIAL_TYPE_STAR_ELF 110 1 1 elf **** **** **** 4 30 3 1 INT 262 -61 Neanderthal Qh 16790161 16790161 16790162 16790161 16790163 **** 6 2 -2 -2 0 0 2 30 0 RACE_FEAT_NEANDR 8163 1 RACIAL_TYPE_NEANDERTHAL 18 0 1 neanderthal **** **** **** 4 30 3 1 INT 267 -62 FrostFolk Qh 16790164 16790164 16790165 16790164 16790166 **** 6 4 2 0 -2 0 2 30 0 RACE_FEAT_FROST 8163 1 RACIAL_TYPE_FROST_FOLK 18 0 1 frostfolk **** **** **** 4 30 3 1 INT 274 -63 Uldra Hs 16790171 16790171 16790172 16790171 16790173 **** 3 -2 0 0 0 2 2 20 3 RACE_FEAT_ULDRA 8160 1 RACIAL_TYPE_ULDRA 20 3 1 uldra **** **** **** 4 30 3 1 INT 278 -64 Extaminaar Ex 16837901 16837901 16837902 16837903 16837904 **** 6 -2 2 0 0 0 0 30 8 RACE_FEAT_EXTAM 8163 1 RACIAL_TYPE_EXTAMINAAR 20 8 1 human yuanti **** **** 4 30 3 1 INT 267 -65 Karsite Ka 16835602 16835602 16835603 16835604 16835605 **** 6 0 0 0 2 0 2 30 43 RACE_FEAT_KARSIT 8163 1 RACIAL_TYPE_KARSITE 18 43 1 human **** 1 1 4 30 3 1 INT 267 -66 Hybsil Hy 16790194 16790194 16790195 16790196 16790197 **** 3 -2 6 2 0 0 2 50 3 RACE_FEAT_HYBSIL 16832294 1 RACIAL_TYPE_HYBSIL 15 3 1 hybsil **** **** **** 4 30 3 1 INT 278 -67 RethDekala Rt 16790285 16790285 16790286 16790287 16790288 **** 100 8 4 0 4 4 6 30 9 RACE_FEAT_RETH 8163 1 RACIAL_TYPE_RETH_DEKALA 15 236 1 devil **** **** **** 4 30 3 1 INT 281 -68 Arkamoi Ar 16790312 16790312 16790313 16790314 16790315 **** 5 0 4 4 4 2 4 30 9 RACE_FEAT_ARKAM 8163 1 RACIAL_TYPE_ARKAMOI 15 9 1 ushemoi **** **** **** 4 30 3 1 INT 274 -69 Lashemoi La 16790317 16790317 16790318 16790319 16790320 **** 6 2 0 -6 -2 0 6 30 0 RACE_FEAT_LASHEM 8163 1 RACIAL_TYPE_LASHEMOI 15 0 1 ushemoi **** **** **** 4 30 3 1 INT 274 -70 Turlemoi Tu 16790325 16790325 16790326 16790327 16790328 **** 127 6 4 -4 -4 4 8 40 0 RACE_FEAT_TURLEM 8163 1 RACIAL_TYPE_TURLEMOI 15 0 1 ushemoi **** **** **** 4 30 3 1 INT 274 -71 Hadrimoi Ha 16790329 16790329 16790330 16790331 16790332 **** 1 2 8 2 0 2 4 30 8 RACE_FEAT_HADRIM 8163 1 RACIAL_TYPE_HADRIMOI 15 8 1 ushemoi **** **** **** 4 30 3 1 INT 274 -72 RedspawnArcaniss Ra 16790334 16790334 16790335 16790336 16790337 **** 353 0 2 0 6 0 4 40 9 RACE_FEAT_REDARC 8163 1 RACIAL_TYPE_REDSPAWN_ARCANISS 15 9 1 redspawn **** **** **** 4 30 3 1 INT 274 -73 Gloura Gl 16790346 16790346 16790347 16790348 16790349 **** 6 0 10 0 6 2 4 30 1 RACE_FEAT_GLOURA 8163 1 RACIAL_TYPE_GLOURA 15 1 1 gloura **** **** **** 4 30 3 1 INT 278 -74 Muckdweller Mr 16836018 16836018 16836019 16836020 16836021 **** 206 -6 6 0 -2 -2 0 20 8 RACE_FEAT_MUCKD 8163 1 RACIAL_TYPE_MUCKDWELLER 15 8 1 muckdweller **** **** **** 4 30 3 1 INT 276 -75 Aranea Ae 16836006 16836006 16836007 16836008 16836009 **** 158 0 4 4 4 2 4 50 9 RACE_FEAT_ARANEA 8163 1 RACIAL_TYPE_ARANEA 15 9 1 aranea **** **** **** 4 30 3 1 INT 284 -76 Chitine Ch 16832294 16832294 16832295 16832296 16832297 **** 2 **** 2 2 -4 **** 2 30 8 RACE_FEAT_CHIT 16832294 1 RACIAL_TYPE_CHITINE 15 8 1 chitine **** **** **** 4 30 3 1 INT 274 -77 SpiretopDragon Sd 16835965 16835966 16835967 16835968 16835969 **** 375 -4 8 -4 -2 0 2 60 8 RACE_FEAT_SPDRAG 16835970 1 RACIAL_TYPE_SPIRETOPDRAGON 25 8 1 dragon **** **** **** 4 30 3 1 INT 272 -78 Jaebrin Ja 16852286 16852286 16852287 16852288 16852289 **** 6 -2 0 0 2 0 0 30 79 RACE_FEAT_JAEBRN 8163 1 RACIAL_TYPE_JAEBRIN 15 79 1 fey human **** **** 4 30 3 1 INT 278 -79 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -80 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -81 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -82 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -83 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -84 Hound_Archon Hr 16827640 16827640 16827641 16827642 16827643 **** 295 4 0 0 2 2 2 40 7 RACE_FEAT_ARCH 16826909 1 RACIAL_TYPE_HOUND_ARCHON 100 7 1 hndarch **** **** **** 4 30 3 1 INT 281 -85 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -86 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -87 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -88 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -89 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -90 Mephling_Air La 16835973 16835974 16835975 16835976 16835977 **** 3 0 2 -2 2 0 0 30 1 RACE_FEAT_LINGA 16835978 1 RACIAL_TYPE_MEPHLING_AIR 50 1 1 airmeph **** **** **** 4 30 3 1 INT 281 -91 Mephling_Earth Le 16835979 16835980 16835981 16835982 16835983 **** 2 2 -2 -2 2 0 0 30 3 RACE_FEAT_LINGE 16835984 1 RACIAL_TYPE_MEPHLING_EARTH 50 3 1 earthmeph **** **** **** 4 30 3 1 INT 281 -92 Mephling_Fire Lr 16835985 16835986 16835987 16835988 16835989 **** 3 0 2 -2 2 0 0 30 9 RACE_FEAT_LINGF 16835990 1 RACIAL_TYPE_MEPHLING_FIRE 50 9 1 firemeph **** **** **** 4 30 3 1 INT 281 -93 Mephling_Water Lw 16835991 16835992 16835993 16835994 16835995 **** 2 0 0 -2 2 0 2 30 5 RACE_FEAT_LINGW 16835996 1 RACIAL_TYPE_MEPHLING_WATER 50 5 1 watermeph **** **** **** 4 30 3 1 INT 281 -94 Khaasta Ka 16832285 16832286 16832287 16832288 16832289 **** 134 8 2 2 0 0 4 30 4 RACE_FEAT_KHAAS 16826909 1 RACIAL_TYPE_KHAASTA 4 4 1 khaasta **** **** **** 4 30 3 1 INT 281 -95 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -96 Rakshasa_Naztharune Rn 16828027 16828028 16828029 16828028 16828030 **** 293 4 10 4 4 0 8 40 8 RACE_FEAT_NAZTHA 16826909 1 RACIAL_TYPE_NAZTHARUNE_RAKSHASA 150 8 1 rakshasa **** **** **** 4 30 3 1 INT 281 -97 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -98 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -99 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -100 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -101 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -102 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -103 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -104 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -105 Stonehunter_Gnomes Sz 16834723 16834724 16834725 16834726 16834727 **** 2 -2 0 0 0 0 2 20 7 RACE_FEAT_STNGNM 8159 1 RACIAL_TYPE_STONEHUNTER_GNOME 45 7 1 gnome **** **** **** 4 30 3 1 INT 263 -106 Fireblood_Dwarves Fv 16834728 16834729 16834730 16834731 16834732 **** 0 0 0 0 -2 0 2 20 4 RACE_FEAT_FIREDW 8157 1 RACIAL_TYPE_FIREBLOOD_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT 261 -107 Forestlord_Elf Ff 16834737 16834738 16834739 16834740 16834741 **** 1 0 2 0 0 0 -2 30 9 RACE_FEAT_FORELF 8158 1 RACIAL_TYPE_FORESTLORD_ELF 120 9 1 elf **** **** **** 4 30 3 1 INT 262 -108 Frostblood_Orc Fo 16827952 16827953 16827954 16827955 16827956 **** 5 4 0 -2 -2 -2 0 30 0 RACE_FEAT_FRSTBD 16826907 1 RACIAL_TYPE_FROSTBLOOD_ORC 14 0 1 orc **** **** **** 4 30 3 1 INT 275 -109 Glimmerskin_Halfling Hs 16834733 16834733 16834734 16834735 16834736 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_GLTTER 8160 1 RACIAL_TYPE_GLIMMERSKIN_HALFING 20 8 1 halfling **** **** **** 4 30 3 1 INT 264 -110 Silverbrow_Human Qh 16834719 16834719 16834720 16834721 16834722 **** 6 0 0 0 0 0 0 30 **** RACE_FEAT_SLVRBW 8163 1 RACIAL_TYPE_SILVERBROW_HUMAN 18 4 1 human **** 1 **** 4 30 3 1 INT 267 -111 Sunscorch_Hobgoblin Sg 16827957 16827957 16827958 16827959 16827960 **** 390 0 0 0 0 2 2 30 4 RACE_FEAT_SUNSCO 16826907 1 RACIAL_TYPE_SUNSCORCH_HOBGOBLIN 18 4 1 hobgoblin **** **** **** 4 30 3 1 INT 273 -112 Viletooth_Lizardfolk Vl 16834716 16834716 16834717 16834716 16834718 **** 130 0 0 0 0 0 2 30 3 RACE_FEAT_VTOOTH 16826908 1 RACIAL_TYPE_VILETOOTH_LIZARDFOLK 20 3 1 lizardfolk **** **** **** 4 30 3 1 INT 276 -113 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -114 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -115 Asherati Ah 16835199 16835199 16835200 16835201 16835202 **** 4 0 0 0 0 0 0 30 8 RACE_FEAT_ASHRAT 8163 1 RACIAL_TYPE_ASHERATI 24 8 1 human **** **** **** 4 30 3 1 INT 267 -116 Bhuka Bh 16833155 16833155 16833156 16833155 16833157 **** 391 -2 2 0 0 0 0 30 3 RACE_FEAT_BHUKA 16833157 1 RACIAL_TYPE_BHUKA 18 3 1 goblin **** **** **** 4 30 3 1 INT 273 -117 Marrulurk Hs 16790174 16790174 16790175 16790174 16790176 **** 3 2 6 0 4 6 4 20 8 RACE_FEAT_MARRUL 8160 1 RACIAL_TYPE_MARRULURK 20 8 1 marruspawn **** **** **** 4 30 3 1 INT 274 -118 Crucian Cr 16790179 16790179 16790180 16790181 16790182 **** 5 4 -2 0 -2 0 6 20 3 RACE_FEAT_CRUCIA 16826907 1 RACIAL_TYPE_CRUCIAN 18 3 1 crucian **** **** **** 4 30 3 1 INT 267 -119 Marrusault Hs 16790189 16790189 16790190 16790189 16790191 **** 127 10 2 -4 4 0 6 30 4 RACE_FEAT_MARRUS 8160 1 RACIAL_TYPE_MARRUSAULT 20 4 1 marruspawn **** **** **** 4 30 3 1 INT 274 -120 Marrutact Hs 16790388 16790388 16790389 16790388 16790390 **** 353 0 2 8 6 8 2 30 9 RACE_FEAT_MARRUT 8160 1 RACIAL_TYPE_MARRUTACT 20 9 1 marruspawn **** **** **** 4 30 3 1 INT 274 -121 Mongrelfolk Mf 16837913 16837913 16837914 16837915 16837916 **** 5 0 0 -2 -4 0 4 30 8 RACE_FEAT_MONGRL 8163 1 RACIAL_TYPE_MONGRELFOLK 18 8 1 human **** **** **** 4 30 3 1 INT 267 -122 Sharakim Qs 16837893 16837893 16837894 16837895 16837896 **** 5 2 -2 2 -2 0 0 30 10 RACE_FEAT_SHARA 8163 1 RACIAL_TYPE_SHARAKIM 20 10 1 human **** **** **** 4 30 3 1 INT 267 -123 Underfolk Uf 16837897 16837897 16837898 16837899 16837900 **** 1 0 0 0 0 0 0 30 8 RACE_FEAT_UNDERF 8163 1 RACIAL_TYPE_UNDERFOLK 18 8 1 human **** **** 1 4 30 3 1 INT 267 -124 Skulk Sk 16837905 16837905 16837906 16837907 16837908 **** 6 0 4 0 -4 -2 0 30 8 RACE_FEAT_SKULK 8163 1 RACIAL_TYPE_SKULK 18 8 1 human **** **** **** 4 30 3 1 INT 267 -125 Doppelganger Dp 16837909 16837909 16837910 16837911 16837912 **** 5 2 2 2 2 4 2 30 8 RACE_FEAT_DOPPEL 8163 1 RACIAL_TYPE_DOPPELGANGER 18 8 1 human **** **** **** 4 30 3 1 INT 284 -126 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -127 Skarn Sk 16833160 16833160 16833161 16833162 16833163 **** 6 2 -2 0 0 0 0 30 76 RACE_FEAT_SKARN 16833163 1 RACIAL_TYPE_SKARN 20 6 1 human **** **** **** 4 30 3 1 INT 276 -128 Rilkan Rl 16793700 16793701 16793702 16793703 16793704 **** 1 -2 2 0 0 0 0 30 76 RACE_FEAT_RILKAN 16793705 1 RACIAL_TYPE_RILKAN 14 76 1 human **** **** **** 4 30 3 1 INT 276 -129 Duskling Dl 16793706 16793707 16793708 16793709 16793710 **** 5 **** **** -2 **** **** 2 30 78 RACE_FEAT_DUSKLG 16793711 1 RACIAL_TYPE_DUSKLING 20 78 1 duskling **** **** **** 4 30 3 1 INT 278 -130 Azurin An 16793712 16793713 16793714 16793715 16793716 **** 6 0 0 0 0 0 0 30 77 RACE_FEAT_AZURIN 16793717 1 RACIAL_TYPE_AZURIN 14 77 1 human **** 1 **** 4 30 3 1 INT 267 -131 Volodni Vd 16833090 16833090 16833091 16833090 16833092 **** 6 0 0 -2 -2 2 2 30 3 RACE_FEAT_VOLOD 16826909 1 RACIAL_TYPE_VOLODNI 20 3 1 human plant **** **** 4 30 3 1 INT 2355 -132 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -133 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -134 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -135 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -136 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -137 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -138 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -139 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -140 Tasloi Ts 16832279 16832279 16832280 16832279 16832281 **** 87 -2 2 0 -2 0 0 20 8 RACE_FEAT_TASLOI 16826907 1 RACIAL_TYPE_TASLOI 18 8 1 tasloi **** **** **** 4 30 3 1 INT 273 -141 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -142 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -143 Blue_Goblin Bg 16836395 16836395 16836396 16836397 16836398 **** 86 -2 0 2 -2 0 0 30 145 RACE_FEAT_BLUE 16836398 1 RACIAL_TYPE_BLUE_GOBLIN 18 145 1 goblin **** **** **** 4 30 3 1 INT 273 -144 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -145 WarforgedCharger Wf 16790158 16790158 16790159 16790158 16790160 **** 92 10 0 -6 -8 -4 10 30 4 RACE_FEAT_WARCHR 16828204 1 RACIAL_TYPE_WARFORGED_CHARGER 5 4 1 warforged **** **** **** 4 30 3 1 INT 271 -146 Shifter Er 16828128 16828128 16828129 16828130 16828131 **** 6 0 2 -2 -2 0 0 30 7 RACE_FEAT_SHIFTR 16828190 1 RACIAL_TYPE_SHIFTER 18 7 1 shifter **** **** **** 4 30 3 1 INT 284 -147 Changeling Cn 16828186 16828186 16828187 16828188 16828189 **** 6 0 0 0 0 0 0 30 8 RACE_FEAT_CHNGLG 16828190 1 RACIAL_TYPE_CHANGELING 18 8 1 changeling **** **** **** 4 30 3 1 INT 284 -148 Kalashtar Ks 16828183 16828183 16828184 16828183 16828185 **** 6 0 0 0 0 0 0 30 145 RACE_FEAT_KALASH 16828190 1 RACIAL_TYPE_KALASHTAR 40 145 1 kalashtar **** **** **** 4 30 3 1 INT 267 -149 Warforged Wf 16828201 16828201 16828202 16828201 16828203 **** 5 0 0 0 -2 -2 2 30 4 RACE_FEAT_WARF 16828204 1 RACIAL_TYPE_WARFORGED 5 4 1 warforged **** **** **** 4 30 3 1 INT 271 -150 Rakshasa_Zakya Rz 16828195 16828196 16828197 16828196 16828198 **** 293 10 4 2 0 2 10 50 4 RACE_FEAT_ZAKYA 16826909 1 RACIAL_TYPE_ZAKYA_RAKSHASA 150 4 1 rakshasa **** 1 **** 4 30 3 1 INT 281 -151 Arctic_Dwarf Ad 16826721 16826722 16826723 16826724 16826725 **** 2 4 -2 0 -2 0 2 20 7 RACE_FEAT_ARCDW 8157 1 RACIAL_TYPE_ARC_DWARF 50 7 1 dwarf **** **** **** 4 30 3 1 INT 261 -152 Gold_Dwarf Gd 16826726 16826727 16826728 16826729 16826730 **** 0 0 -2 0 0 0 2 20 4 RACE_FEAT_GDWA 8157 1 RACIAL_TYPE_GOLD_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT 261 -153 Gray_Dwarf Du 16826731 16826731 16826732 16826731 16826734 **** 0 0 0 0 -4 0 2 20 4 RACE_FEAT_DUERG 16826910 1 RACIAL_TYPE_DUERGAR 40 4 1 duergar **** **** **** 4 30 3 1 INT 261 -154 EmptyVessel Ev 16852282 16852282 16852283 16852284 16852285 **** 6 0 0 0 0 0 0 30 145 RACE_FEAT_EMPTYV 8163 1 RACIAL_TYPE_EMPTY_VESSEL 40 145 1 human **** 1 1 4 30 3 1 INT 261 -155 Urdunnir Ud 16826740 16826740 16826741 16826742 16826743 **** 0 0 0 0 -2 0 2 20 4 RACE_FEAT_URDIN 16826911 1 RACIAL_TYPE_URDINNIR 50 4 1 dwarf **** **** **** 4 30 3 1 INT 261 -156 Wild_Dwarf Wd 16826744 16826745 16826746 16826747 16826748 **** 2 0 0 0 -2 0 2 20 0 RACE_FEAT_WDWARF 16826911 1 RACIAL_TYPE_WILD_DWARF 50 0 1 dwarf **** **** **** 4 30 3 1 INT 261 -157 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -158 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -159 Bralani Bl 16827982 16827983 16827984 16827983 16827985 **** 6 8 8 2 4 4 6 40 4 RACE_FEAT_BRAL 16826909 1 RACIAL_TYPE_BRALANI 200 4 1 bralani **** **** **** 4 30 3 1 INT 281 -160 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -161 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -162 Avariel Av 16826912 16826912 16826913 16826912 16826914 **** 1 0 4 2 0 2 -2 30 2 RACE_FEAT_AVAR 8158 1 RACIAL_TYPE_AVARIEL 120 2 1 elf **** **** **** 4 30 3 1 INT 262 -163 Drow_Female Df 16826716 16826718 16826719 16826718 16826720 **** 1 0 2 2 2 0 -2 30 2 RACE_FEAT_DROW 16826910 1 RACIAL_TYPE_DROW_FEMALE 120 2 1 drow elf **** **** 4 30 3 1 INT 262 -164 Drow_Male Dm 16826717 16826718 16826719 16826718 16826720 **** 1 0 2 2 2 0 -2 30 10 RACE_FEAT_DROW 16826910 1 RACIAL_TYPE_DROW_MALE 120 10 1 drow elf **** **** 4 30 3 1 INT 262 -165 Snow_Elf Es 16826754 16826755 16826756 16826757 16826758 **** 1 0 2 0 -2 0 0 30 10 RACE_FEAT_SNELF 16826800 1 RACIAL_TYPE_SNOW_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT 262 -166 Sun_Elf Se 16826759 16826760 16826761 16826762 16826763 **** 1 0 0 2 0 0 -2 30 10 RACE_FEAT_GOELF 8158 1 RACIAL_TYPE_SUN_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT 262 -167 Wild_Elf We 16826764 16826765 16826766 16826767 16826768 **** 1 0 2 -2 0 0 0 30 9 RACE_FEAT_WIELF 16826911 1 RACIAL_TYPE_WILD_ELF 120 9 1 elf **** **** **** 4 30 3 1 INT 262 -168 Wood_Elf Wo 16826769 16826770 16826771 16826772 16826773 **** 1 2 2 -2 -2 0 -2 30 7 RACE_FEAT_WOELF 16826911 1 RACIAL_TYPE_WOOD_ELF 120 7 1 elf **** **** **** 4 30 3 1 INT 262 -169 Grey_Elf Ge 16793657 16793658 16793659 16793660 16793661 **** 1 -2 2 2 0 0 -2 30 10 RACE_FEAT_GRELF 16793662 1 RACIAL_TYPE_GREY_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT 262 -170 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -171 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -172 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -173 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -174 Deep_Gnome_Svirfneblin Sv 16826779 16826779 16826780 16826779 16826781 **** 2 -2 2 0 -4 2 0 20 10 RACE_FEAT_SVIRF 16826910 1 RACIAL_TYPE_DEEP_GNOME 45 10 1 svirf **** **** **** 4 30 3 1 INT 263 -175 Forest_Gnome Fg 16826782 16826783 16826784 16826785 16826786 **** 2 -2 0 0 0 0 2 20 10 RACE_FEAT_FGNOME 16826911 1 RACIAL_TYPE_FOR_GNOME 45 10 1 gnome **** **** **** 4 30 3 1 INT 263 -176 Rock_Gnome Rg 16826787 16826788 16826789 16826790 16826791 **** 2 -2 0 0 0 0 2 20 1 RACE_FEAT_RGNOME 8159 1 RACIAL_TYPE_ROCK_GNOME 45 1 1 gnome **** **** **** 4 30 3 1 INT 263 -177 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -178 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -179 Whisper_Gnome Wn 16832306 16832307 16832308 16832309 16832310 **** 2 -2 2 0 -2 0 2 30 8 RACE_FEAT_WGNOME 16832311 1 RACIAL_TYPE_WHISPER_GNOME 45 8 1 gnome **** **** **** 4 30 3 1 INT 263 -180 Hadozee Hz 16833152 16833152 16833153 16833152 16833154 **** 5 0 2 0 -2 0 0 30 8 RACE_FEAT_HADZEE 16833154 1 RACIAL_TYPE_HADOZEE 16 8 1 hadozee **** **** **** 4 30 3 1 INT 267 -181 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -182 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -183 Half_Drow Hd 16826802 16826802 16826803 16826802 16826804 **** 4 0 0 0 0 0 0 30 **** RACE_FEAT_HDRO 8161 1 RACIAL_TYPE_HALFDROW 21 4 1 drow human **** **** 4 30 3 1 INT 265 -184 Gray_Orc Gc 16826805 16826806 16826807 16826808 16826809 **** 5 2 0 -2 -2 2 0 40 2 RACE_FEAT_GORC 8162 1 RACIAL_TYPE_GRAYORC 14 2 1 orc **** **** **** 4 30 3 1 INT 275 -185 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -186 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -187 Orog Ox 16826810 16826810 16826811 16826812 16826813 **** 5 6 -2 0 2 -2 0 30 4 RACE_FEAT_OROG 8162 1 RACIAL_TYPE_OROG 14 4 1 orc ogre **** **** 4 30 3 1 INT 275 -188 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -189 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -190 Ghostwise_Halfling Gh 16826814 16826814 16826815 16826816 16826817 **** 3 -2 2 0 0 0 0 20 0 RACE_FEAT_GHALF 8160 0 RACIAL_TYPE_GHOSTWISE_HALFLING 20 0 1 halfling **** **** **** 4 30 3 1 INT 264 -191 Tundra_Halfling Hx 16826818 16826818 16826819 16826820 16826821 **** 3 -2 2 0 0 0 0 20 7 RACE_FEAT_TNHALF 16826800 1 RACIAL_TYPE_TUNDRA_HALFLING 20 7 1 halfling **** **** **** 4 30 3 1 INT 264 -192 Strongheart_Halfling Sl 16826822 16826822 16826823 16826824 16826825 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_SHALF 8160 1 RACIAL_TYPE_STRONGHEART_HALFLING 20 8 1 halfling **** 1 **** 4 30 3 1 INT 264 -193 Tallfellow_Halfling Th 16826926 16826926 16826927 16826928 16826929 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_THALF 8160 1 RACIAL_TYPE_TALLFELLOW_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT 264 -194 Deep_Halfling Dh 16826930 16826930 16826931 16826932 16826933 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_DHALF 8160 1 RACIAL_TYPE_DEEP_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT 264 -195 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -196 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -197 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -198 Aasimar As 16826826 16826826 16826827 16826826 16826828 **** 6 0 0 0 2 2 0 30 6 RACE_FEAT_AAS 16826909 1 RACIAL_TYPE_AASIMAR 15 6 1 aasimar human **** **** 4 30 3 1 INT 281 -199 Air_Genasi Ag 16826829 16826829 16826830 16826829 16826831 **** 6 0 2 2 -2 -2 0 30 4 RACE_FEAT_AGEN 16826909 1 RACIAL_TYPE_AIR_GEN 150 4 1 airmeph human **** **** 4 30 3 1 INT 281 -200 Earth_Genasi Eg 16826832 16826832 16826833 16826832 16826834 **** 6 2 0 0 -2 -2 2 30 4 RACE_FEAT_EGEN 16826909 1 RACIAL_TYPE_EARTH_GEN 150 4 1 stonechild human **** **** 4 30 3 1 INT 281 -201 Feyri Fy 16826835 16826835 16826836 16826835 16826837 **** 1 0 2 2 0 0 -2 30 9 RACE_FEAT_FEYRI 16826909 1 RACIAL_TYPE_FEYRI 120 9 1 devil elf **** **** 4 30 3 1 INT 281 -202 Fire_Genasi Fi 16826838 16826838 16826839 16826838 16826840 **** 6 0 0 2 -2 0 0 30 4 RACE_FEAT_FGEN 16826909 1 RACIAL_TYPE_FIRE_GEN 150 4 1 firemeph human **** **** 4 30 3 1 INT 281 -203 Tanarukk Ta 16826841 16826841 16826842 16826841 16826843 **** 5 4 2 0 -4 -2 0 20 0 RACE_FEAT_TANAR 16826909 1 RACIAL_TYPE_TANARUKK 14 0 1 devil orc **** **** 4 30 3 1 INT 281 -204 Tiefling Tf 12784 12784 16826845 16826844 16826846 **** 6 0 2 2 -2 0 0 30 8 RACE_FEAT_TIEF 16826909 1 RACIAL_TYPE_TIEFLING 15 8 1 devil human **** **** 4 30 3 1 INT 281 -205 Water_Genasi Wg 16826847 16826847 16826848 16826847 16826849 **** 6 0 0 0 -2 0 2 30 4 RACE_FEAT_WGEN 16826909 1 RACIAL_TYPE_WATER_GEN 150 4 1 watermeph human **** **** 4 30 3 1 INT 281 -206 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -207 Bariaur Br 16790201 16790201 16790202 16790203 16790204 **** 6 2 0 0 -2 0 0 40 7 RACE_FEAT_BARI 16833042 1 RACIAL_TYPE_BARIAUR 20 7 1 bariaur **** **** **** 4 30 3 1 INT 281 -208 Centaur Ce 16826918 16826918 16826919 16826920 16826921 **** 357 8 4 -2 0 2 4 50 7 RACE_FEAT_CENT 16826911 1 RACIAL_TYPE_CENTAUR 20 7 1 centaur **** **** **** 4 30 3 1 INT 274 -209 Catfolk Ca 16832312 16832312 16832313 16832312 16832314 **** 293 0 4 0 2 0 0 40 7 RACE_FEAT_CATFK 16832315 1 RACIAL_TYPE_CATFOLK 18 7 1 catfolk **** **** **** 4 30 3 1 INT 274 -210 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -211 FlindGnoll Fl 16832290 16832290 16832291 16832292 16832293 **** 389 6 2 0 0 0 4 30 7 RACE_FEAT_FLIND 16826909 1 RACIAL_TYPE_FLIND 18 7 1 gnoll **** **** **** 4 30 3 1 INT 274 -212 Ogre Gr 12664 12664 16826850 6729 16826851 **** 127 10 -2 -4 -4 0 4 30 0 RACE_FEAT_OGRE 16826907 1 RACIAL_TYPE_OGRE 18 0 1 ogre **** **** **** 4 30 3 1 INT 279 -213 Goblin Go 6708 6708 16826852 16826853 16826854 **** 86 -2 2 0 -2 0 0 30 8 RACE_FEAT_GOBL 16826907 1 RACIAL_TYPE_GOBLIN 18 8 1 goblin **** **** **** 4 30 3 1 INT 273 -214 Orc Ok 537 16826855 16826856 63241 16826857 **** 5 4 0 -2 -2 -2 0 30 0 RACE_FEAT_ORC 16826907 1 RACIAL_TYPE_ORC 14 0 1 orc **** **** **** 4 30 3 1 INT 275 -215 Kobold Kb 2924 2924 16826858 16826859 16826860 **** 302 -4 2 0 0 0 -2 30 9 RACE_FEAT_KOBO 16826908 1 RACIAL_TYPE_KOBOLD 20 9 1 kobold **** **** **** 4 30 3 1 INT 276 -216 Gnoll Gl 3097 3097 16826864 16826865 16826866 **** 389 4 0 -2 -2 0 2 30 7 RACE_FEAT_GNOLL 16826907 1 RACIAL_TYPE_GNOLL 18 7 1 gnoll **** **** **** 4 30 3 1 INT 274 -217 Bugbear Bb 12411 12411 16826861 16826862 16826863 **** 30 4 2 0 -2 0 2 30 8 RACE_FEAT_BUGB 16826907 1 RACIAL_TYPE_BUGBEAR 18 8 1 bugbear **** **** **** 4 30 3 1 INT 273 -218 Minotaur Mt 2096 2096 16826867 16826868 16826869 **** 120 8 0 -4 -2 0 4 30 0 RACE_FEAT_MINOT 16826907 1 RACIAL_TYPE_MINOTAUR 18 0 1 minotaur **** **** **** 4 30 3 1 INT 274 -219 Lizardfolk Lz 6709 6709 16826870 6709 16826871 **** 134 2 0 -2 0 0 2 30 3 RACE_FEAT_LIZAR 16826908 1 RACIAL_TYPE_LIZARDFOLK 20 3 1 lizardfolk **** **** **** 4 30 3 1 INT 276 -220 YuanTi_Pure Yt 16826956 16826956 16826872 16826956 16826873 **** 6 0 2 2 2 0 0 30 7 RACE_FEAT_PYUAN 16826908 1 RACIAL_TYPE_PURE_YUAN 20 2 1 yuanti **** **** **** 4 30 3 1 INT 274 -221 Hobgoblin Hg 3055 3055 16826874 16826875 16826876 **** 390 0 2 0 0 0 2 30 4 RACE_FEAT_HOBGO 16826907 1 RACIAL_TYPE_HOBGOBLIN 18 4 1 hobgoblin **** **** **** 4 30 3 1 INT 273 -222 Githyanki Gy 16826877 16826877 16826878 16826877 16826879 **** 4 0 2 0 0 -2 2 30 4 RACE_FEAT_GYANK 16826909 1 RACIAL_TYPE_GITHYANKI 15 4 1 githyanki **** **** **** 4 30 3 1 INT 281 -223 Githzerai Gz 16826880 16826880 16826881 16826880 16826882 **** 6 0 6 -2 0 2 0 30 5 RACE_FEAT_GZER 16826909 1 RACIAL_TYPE_GITHZERAI 15 5 1 githzeri **** **** **** 4 30 3 1 INT 281 -224 Rakshasa Rk 40707 40707 16826883 40707 16826884 **** 293 2 4 2 6 2 6 40 9 RACE_FEAT_RAKS 16826909 1 RACIAL_TYPE_RAKSHASA 150 9 1 rakshasa **** **** **** 4 30 3 1 INT 281 -225 Illithid It 16826885 16826885 16826886 16826885 16826887 **** 413 2 4 8 6 6 2 30 10 RACE_FEAT_ILLITH 16826909 1 RACIAL_TYPE_ILLITHID 20 10 1 illithid aberration **** **** 4 30 3 1 INT 268 -226 Pixie Px 6005 6005 16826888 16826889 16826890 **** 55 -4 8 6 6 4 0 20 9 RACE_FEAT_PIXIE 16826911 1 RACIAL_TYPE_PIXIE 100 9 1 pixie **** **** **** 4 30 3 1 INT 278 -227 Azer Az 12363 12363 16826891 12363 16826892 **** 0 2 2 2 -2 2 2 20 4 RACE_FEAT_AZER 16826909 1 RACIAL_TYPE_AZER 50 4 1 dwarf firemeph **** **** 4 30 3 1 INT 281 -228 YuanTi_Abom Ya 16826893 16826894 **** 16826895 **** **** **** 8 2 10 8 10 6 30 7 RACE_FEAT_AYUAN 16826908 **** RACIAL_TYPE_ABOM_YUAN 20 7 1 yuanti **** **** **** 4 30 3 1 INT 274 -229 Half_Ogre Hr 16826896 16826896 16826897 16826898 16826899 **** 127 6 -2 -2 -2 0 2 30 0 RACE_FEAT_HOGRE 16826907 1 RACIAL_TYPE_HALFOGRE 18 0 1 human ogre **** **** 4 30 3 1 INT 279 -230 Deep_Imaskari Di 16826900 16826901 16826902 16826900 16826903 **** 6 0 -2 2 0 0 0 30 10 RACE_FEAT_IMASK 16826909 1 RACIAL_TYPE_IMASKARI 20 10 1 human **** **** **** 4 30 3 1 INT 276 -231 Troll Tr 2137 16826904 16826905 6730 16826906 **** 167 12 4 -4 -4 -2 12 30 4 RACE_FEAT_TROLL 16826907 1 RACIAL_TYPE_TROLL 18 4 1 troll **** **** **** 4 30 3 1 INT 279 -232 Varag Va 16838288 16838288 16838289 16838290 16838291 **** 390 4 4 -4 0 0 2 60 63 RACE_FEAT_VARAG 16826907 1 RACIAL_TYPE_VARAG 18 63 1 goblin **** **** **** 4 30 3 1 INT 273 -233 HobgoblinWarsoul HW 16790738 16790738 16790739 16790740 16790741 **** 391 -2 6 4 10 4 8 30 9 RACE_FEAT_HWARSL 16826907 1 RACIAL_TYPE_HOBGOBLIN_WARSOUL 18 9 1 hobgoblin **** **** **** 4 30 3 1 INT 273 -234 Troglodyte Td 110636 110636 16826942 16826943 16826944 **** 452 0 -2 -2 0 0 4 30 2 RACE_FEAT_TROG 16826907 1 RACIAL_TYPE_TROGLODYTE 10 2 1 troglodyte **** **** **** 4 30 3 1 INT 276 -235 Neraphim Nm 16826946 16826946 16826947 16826945 16826948 **** 155 0 0 0 0 0 0 30 7 RACE_FEAT_NERAPH 16826909 1 RACIAL_TYPE_NERAPHIM 40 7 1 neraphim **** **** **** 4 30 3 1 INT 281 -236 Shadowswyft Ss 16826949 16826945 16826950 16826951 16826952 **** 1 0 2 0 0 0 -2 40 8 RACE_FEAT_SWYFT 16826909 1 RACIAL_TYPE_SHADOWSWYFT 12 8 1 shadowswyft **** **** **** 4 30 3 1 INT 281 -237 Nathri Na 16833054 16833054 16833055 16833054 16833056 **** 87 0 2 0 -2 0 2 20 0 RACE_FEAT_NATHRI 16833042 1 RACIAL_TYPE_NATHRI 20 0 1 goblin **** **** **** 4 30 3 1 INT 281 -238 Buommans Bm 16832272 16832272 16832273 16832274 16832275 **** 6 0 0 0 -2 2 0 30 5 RACE_FEAT_BUOM 16826909 1 RACIAL_TYPE_BUOMMANS 15 5 1 buomann **** **** **** 4 30 3 1 INT 281 -239 Spiker Sp 16790183 16790183 16790184 16790185 16790186 **** 6 0 0 0 0 0 0 30 4 RACE_FEAT_SPIKER 16826909 1 RACIAL_TYPE_SPIKER 35 4 1 spiker **** **** **** 4 30 3 1 INT 267 -240 Wildren Dw 16790206 16790206 16790207 16790208 16790209 **** 0 0 2 0 -2 0 4 20 4 RACE_FEAT_WILDRN 8157 1 RACIAL_TYPE_WILDREN 50 0 1 dwarf **** **** **** 4 30 3 1 INT 281 -241 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -242 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -243 Spirit_Folk Sf 16828037 16828037 16828038 16828037 16828039 **** 4 0 0 0 0 0 0 30 **** RACE_FEAT_SPIRIT 16826909 1 RACIAL_TYPE_SPIRIT_FOLK 110 **** 1 human **** **** **** 4 30 3 1 INT 267 -244 Killoren Kn 16835207 16835207 16835208 16835209 16835210 **** 4 0 0 0 0 0 0 30 3 RACE_FEAT_KILLOR 16826911 1 RACIAL_TYPE_KILLOREN 10 3 1 killoren **** **** **** 4 30 3 1 INT 278 -245 Korobokuru Kk 16828049 16828049 16828050 16828049 16828051 **** 2 0 0 -2 0 0 2 20 0 RACE_FEAT_KORO 16828048 0 RACIAL_TYPE_KOROBKURU 45 0 1 **** **** **** **** 4 30 3 1 INT 261 -246 Nezumi Nz 16832282 16832282 16832283 16832282 16832284 **** 170 0 0 0 -2 0 2 40 8 RACE_FEAT_NEZU 16826907 1 RACIAL_TYPE_NEZUMI 18 8 1 nezumi **** **** **** 4 30 3 1 INT 274 -247 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -248 Poison_Dusk Pd 16832303 16832303 16832304 16832303 16832305 **** 304 0 2 0 -2 0 2 30 7 RACE_FEAT_PDUSK 16826908 1 RACIAL_TYPE_POISON_DUSK 20 7 1 lizardfolk **** **** **** 4 30 3 1 INT 276 -249 Dromite Dq 16827668 16827668 16827669 16827670 16827671 **** 3 -2 0 0 2 -2 0 20 148 RACE_FEAT_DROM 16827688 1 RACIAL_TYPE_DROMITE 13 148 1 dromite **** **** **** 4 30 3 1 INT 274 -250 Elans En 16827672 16827672 16827673 16827674 16827675 **** 6 0 0 0 -2 0 0 30 145 RACE_FEAT_ELAN 16827688 1 RACIAL_TYPE_ELAN 20 145 1 human **** **** **** 4 30 3 1 INT 268 -251 Half_Giant Ha 16827676 16827676 16827677 16827678 16827679 **** 6 2 -2 0 0 0 2 30 146 RACE_FEAT_PHGIAN 16827688 1 RACIAL_TYPE_PH_HALFGIANT 30 146 1 human giant **** **** 4 30 3 1 INT 279 -252 Maenad Md 16827680 16827680 16827681 16827682 16827683 **** 1 0 0 0 0 0 0 30 148 RACE_FEAT_MAEN 16827688 1 RACIAL_TYPE_MAENADS 40 148 1 human **** **** **** 4 30 3 1 INT 267 -253 Xeph Xp 16827684 16827684 16827685 16827686 16827687 **** 4 -2 2 0 0 0 0 30 147 RACE_FEAT_XEPH 16827688 1 RACIAL_TYPE_XEPH 18 147 1 xeph **** **** **** 4 30 3 1 INT 267 -254 254_LAST_LINE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** + Label Abrev Name ConverName ConverNameLower NamePlural Description Icon Appearance StrAdjust DexAdjust IntAdjust ChaAdjust WisAdjust ConAdjust Endurance Favored FeatsTable Biography PlayerRace Constant AGE ToolsetDefaultClass CRModifier NameGenTableA NameGenTableB ExtraFeatsAtFirstLevel ExtraSkillPointsPerLevel FirstLevelSkillPointsMultiplier AbilitiesPointBuyNumber NormalFeatEveryNthLevel NumberNormalFeatsEveryNthLevel SkillPointModifierAbility FavoredEnemyFeat +0 Dwarf Dw 22 5583 5588 23 16826954 **** 0 0 0 0 -2 0 2 20 4 RACE_FEAT_DWARF 8157 1 RACIAL_TYPE_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT 261 +1 Elf El 24 5584 5589 25 252 **** 1 0 2 0 0 0 -2 30 10 RACE_FEAT_ELF 8158 1 RACIAL_TYPE_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT 262 +2 Gnome Gn 26 26 4919 27 253 **** 2 -2 0 0 0 0 2 20 10 RACE_FEAT_GNOME 8159 1 RACIAL_TYPE_GNOME 45 10 1 gnome **** **** **** 4 30 3 1 INT 263 +3 Halfling Hl 28 28 4920 29 16826955 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_HALF 8160 1 RACIAL_TYPE_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT 264 +4 HalfElf He 30 5586 5590 31 255 **** 4 0 0 0 0 0 0 30 **** RACE_FEAT_HFELF 8161 1 RACIAL_TYPE_HALFELF 21 4 1 elf human **** **** 4 30 3 1 INT 265 +5 HalfOrc Ho 32 32 4922 33 256 **** 5 2 0 -2 -2 0 0 30 0 RACE_FEAT_HFORC 8162 1 RACIAL_TYPE_HALFORC 18 0 1 halforc **** **** **** 4 30 3 1 INT 266 +6 Human Hu 34 34 4923 35 257 **** 6 0 0 0 0 0 0 30 **** RACE_FEAT_HUMAN 8163 1 RACIAL_TYPE_HUMAN 18 4 1 human **** 1 1 4 30 3 1 INT 267 +7 Aberration Ab 525 525 5001 63235 525 **** 102 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ABERRATION 25 11 1.3 aberration **** **** **** 4 30 3 1 INT 268 +8 Animal Am 526 526 5002 63236 526 **** 93 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ANIMAL 20 12 0.95 **** **** **** **** 4 30 3 1 INT 269 +9 Beast Be 527 527 5003 63237 527 **** 174 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_BEAST 20 21 **** **** **** **** **** 4 30 3 1 INT 270 +10 Construct Ct 528 528 5004 63238 528 **** 92 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_CONSTRUCT 1000 13 1.3 **** **** **** **** 4 30 3 1 INT 271 +11 Dragon Dg 529 529 5005 63239 529 **** 41 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_DRAGON 500 18 0.825 dragon **** **** **** 4 30 3 1 INT 272 +12 Humanoid_Goblinoid Gb 533 533 5006 63240 533 **** 86 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_GOBLINOID 8 14 **** goblin **** **** **** 4 30 3 1 INT 273 +13 Humanoid_Monstrous Mn 536 536 100972 536 536 **** 119 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_MONSTROUS 18 15 1 **** **** **** **** 4 30 3 1 INT 274 +14 Humanoid_Orc Or 537 537 5008 63241 537 **** 140 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_ORC 14 14 **** orc **** **** **** 4 30 3 1 INT 275 +15 Humanoid_Reptilian Rp 538 538 100973 63242 538 **** 134 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_REPTILIAN 20 14 1 **** **** **** **** 4 30 3 1 INT 276 +16 Elemental Em 539 539 5010 63243 539 **** 60 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ELEMENTAL 100 16 1.1 **** **** **** **** 4 30 3 1 INT 277 +17 Fey Fe 540 540 5011 540 540 **** 51 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_FEY 100 17 1 fey **** **** **** 4 30 3 1 INT 278 +18 Giant Gi 541 541 5012 63245 541 **** 78 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_GIANT 18 22 1 giant **** **** **** 4 30 3 1 INT 279 +19 Magical_Beast Mb 542 542 100970 63246 542 **** 73 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_MAGICAL_BEAST 20 23 1 **** **** **** **** 4 30 3 1 INT 280 +20 Outsider Oe 543 543 5014 63247 543 **** 38 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_OUTSIDER 300 24 1.1 **** **** **** **** 4 30 3 1 INT 281 +21 DELETED Og **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +22 DELETED On **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +23 Shapechanger Sc 546 546 5017 63248 546 **** 171 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_SHAPECHANGER 18 25 **** **** **** **** **** 4 30 3 1 INT 284 +24 Undead Un 547 547 5018 547 547 **** 186 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_UNDEAD 20 19 1.3 **** **** **** **** 4 30 3 1 INT 285 +25 Vermin Vr 548 548 5019 548 548 **** 159 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_VERMIN 4 26 1.1 **** **** **** **** 4 30 3 1 INT 286 +26 DELETED Oc **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +27 DELETED Ol **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +28 INVALID_RACE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +29 Ooze Oo 84437 84437 84438 84437 84437 **** 470 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_OOZE 100 38 1.1 **** **** **** **** 4 30 3 1 INT 2354 +30 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +31 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +32 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +33 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +34 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +35 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +36 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +37 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +38 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +39 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +40 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +41 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +42 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +43 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +44 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +45 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +46 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +47 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +48 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +49 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 **** **** +50 Drider Dr 3063 3063 16833081 108146 16833083 **** 406 4 4 4 6 6 6 30 9 RACE_FEAT_DRIDER 16833082 1 RACIAL_TYPE_DRIDER 110 9 1 drow **** **** **** 4 30 3 1 INT 268 +51 Wemic Wm 16826957 16826958 16826958 16826959 16826960 **** 467 8 2 0 -2 0 2 40 0 RACE_FEAT_WEMIC 16826961 1 RACIAL_TYPE_WEMIC 6 0 1 wemic **** **** **** 4 30 3 1 INT 274 +52 Plant Pl 16833077 16833077 16833078 16833079 16833080 **** 51 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_PLANT 4 15 0.95 plant **** **** **** 4 30 3 1 INT 2355 +53 Brownie Bw 16826962 16826962 16826963 16826964 16826965 **** 55 -6 10 2 2 2 2 30 8 RACE_FEAT_BROWNI 8160 1 RACIAL_TYPE_BROWNIE 20 8 1 brownie **** **** **** 4 30 3 1 INT 278 +54 Krinth Kr 16833149 16833149 16833150 16833149 16833151 **** 5 0 0 0 -2 0 2 30 4 RACE_FEAT_KRINTH 16833149 1 RACIAL_TYPE_KRINTH 20 4 1 krinth **** **** **** 4 30 3 1 INT 267 +55 Goliath Go 16833166 16833166 16833167 16833170 16833171 **** 5 4 -2 0 0 0 2 30 0 RACE_FEAT_GOL 16833166 1 RACIAL_TYPE_GOLIATH 20 0 1 goliath **** **** **** 4 30 3 1 INT 274 +56 FeralGargun Fg 16833144 16833144 16833145 16833146 16833147 **** 5 4 2 -2 -2 0 4 30 0 RACE_FEAT_GARGUN 16833144 1 RACIAL_TYPE_FERAL_GARGUN 20 0 1 goliath giant **** **** 4 30 3 1 INT 274 +57 StoneChild St 16833111 16833111 16833112 16833113 16833114 **** 5 8 0 2 -2 0 8 30 4 RACE_FEAT_STNCHD 16833111 1 RACIAL_TYPE_STONECHILD 20 4 1 stonechild **** **** **** 4 30 3 1 INT 281 +58 Hagspawn Hp 16833096 16833096 16833097 16833098 16833099 **** 5 2 0 0 -2 0 2 30 0 RACE_FEAT_HAGSP 16833096 1 RACIAL_TYPE_HAGSPAWN 15 0 1 human **** **** **** 4 30 3 1 INT 274 +59 Taer Te 16833101 16833101 16833102 16833103 16833104 **** 5 4 0 -4 -2 0 2 30 0 RACE_FEAT_TAER 16833101 1 RACIAL_TYPE_TAER 10 0 1 taer **** **** **** 4 30 3 1 INT 279 +60 Star_Elf St **** **** **** **** **** **** 1 0 0 0 2 0 -2 30 1 RACE_FEAT_STELF **** **** RACIAL_TYPE_STAR_ELF 110 1 1 elf **** **** **** 4 30 3 1 INT 262 +61 Neanderthal Qh 16790161 16790161 16790162 16790161 16790163 **** 6 2 -2 -2 0 0 2 30 0 RACE_FEAT_NEANDR 8163 1 RACIAL_TYPE_NEANDERTHAL 18 0 1 neanderthal **** **** **** 4 30 3 1 INT 267 +62 FrostFolk Qh 16790164 16790164 16790165 16790164 16790166 **** 6 4 2 0 -2 0 2 30 0 RACE_FEAT_FROST 8163 1 RACIAL_TYPE_FROST_FOLK 18 0 1 frostfolk **** **** **** 4 30 3 1 INT 274 +63 Uldra Hs 16790171 16790171 16790172 16790171 16790173 **** 3 -2 0 0 0 2 2 20 3 RACE_FEAT_ULDRA 8160 1 RACIAL_TYPE_ULDRA 20 3 1 uldra **** **** **** 4 30 3 1 INT 278 +64 Extaminaar Ex 16837901 16837901 16837902 16837903 16837904 **** 6 -2 2 0 0 0 0 30 8 RACE_FEAT_EXTAM 8163 1 RACIAL_TYPE_EXTAMINAAR 20 8 1 human yuanti **** **** 4 30 3 1 INT 267 +65 Karsite Ka 16835602 16835602 16835603 16835604 16835605 **** 6 0 0 0 2 0 2 30 43 RACE_FEAT_KARSIT 8163 1 RACIAL_TYPE_KARSITE 18 43 1 human **** 1 1 4 30 3 1 INT 267 +66 Hybsil Hy 16790194 16790194 16790195 16790196 16790197 **** 3 -2 6 2 0 0 2 50 3 RACE_FEAT_HYBSIL 16832294 1 RACIAL_TYPE_HYBSIL 15 3 1 hybsil **** **** **** 4 30 3 1 INT 278 +67 RethDekala Rt 16790285 16790285 16790286 16790287 16790288 **** 100 8 4 0 4 4 6 30 9 RACE_FEAT_RETH 8163 1 RACIAL_TYPE_RETH_DEKALA 15 236 1 devil **** **** **** 4 30 3 1 INT 281 +68 Arkamoi Ar 16790312 16790312 16790313 16790314 16790315 **** 5 0 4 4 4 2 4 30 9 RACE_FEAT_ARKAM 8163 1 RACIAL_TYPE_ARKAMOI 15 9 1 ushemoi **** **** **** 4 30 3 1 INT 274 +69 Lashemoi La 16790317 16790317 16790318 16790319 16790320 **** 6 2 0 -6 -2 0 6 30 0 RACE_FEAT_LASHEM 8163 1 RACIAL_TYPE_LASHEMOI 15 0 1 ushemoi **** **** **** 4 30 3 1 INT 274 +70 Turlemoi Tu 16790325 16790325 16790326 16790327 16790328 **** 127 6 4 -4 -4 4 8 40 0 RACE_FEAT_TURLEM 8163 1 RACIAL_TYPE_TURLEMOI 15 0 1 ushemoi **** **** **** 4 30 3 1 INT 274 +71 Hadrimoi Ha 16790329 16790329 16790330 16790331 16790332 **** 1 2 8 2 0 2 4 30 8 RACE_FEAT_HADRIM 8163 1 RACIAL_TYPE_HADRIMOI 15 8 1 ushemoi **** **** **** 4 30 3 1 INT 274 +72 RedspawnArcaniss Ra 16790334 16790334 16790335 16790336 16790337 **** 353 0 2 0 6 0 4 40 9 RACE_FEAT_REDARC 8163 1 RACIAL_TYPE_REDSPAWN_ARCANISS 15 9 1 redspawn **** **** **** 4 30 3 1 INT 274 +73 Gloura Gl 16790346 16790346 16790347 16790348 16790349 **** 6 0 10 0 6 2 4 30 1 RACE_FEAT_GLOURA 8163 1 RACIAL_TYPE_GLOURA 15 1 1 gloura **** **** **** 4 30 3 1 INT 278 +74 Muckdweller Mr 16836018 16836018 16836019 16836020 16836021 **** 206 -6 6 0 -2 -2 0 20 8 RACE_FEAT_MUCKD 8163 1 RACIAL_TYPE_MUCKDWELLER 15 8 1 muckdweller **** **** **** 4 30 3 1 INT 276 +75 Aranea Ae 16836006 16836006 16836007 16836008 16836009 **** 158 0 4 4 4 2 4 50 9 RACE_FEAT_ARANEA 8163 1 RACIAL_TYPE_ARANEA 15 9 1 aranea **** **** **** 4 30 3 1 INT 284 +76 Chitine Ch 16832294 16832294 16832295 16832296 16832297 **** 2 **** 2 2 -4 **** 2 30 8 RACE_FEAT_CHIT 16832294 1 RACIAL_TYPE_CHITINE 15 8 1 chitine **** **** **** 4 30 3 1 INT 274 +77 SpiretopDragon Sd 16835965 16835966 16835967 16835968 16835969 **** 375 -4 8 -4 -2 0 2 60 8 RACE_FEAT_SPDRAG 16835970 1 RACIAL_TYPE_SPIRETOPDRAGON 25 8 1 dragon **** **** **** 4 30 3 1 INT 272 +78 Jaebrin Ja 16852286 16852286 16852287 16852288 16852289 **** 6 -2 0 0 2 0 0 30 79 RACE_FEAT_JAEBRN 8163 1 RACIAL_TYPE_JAEBRIN 15 79 1 fey human **** **** 4 30 3 1 INT 278 +79 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +80 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +81 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +82 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +83 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +84 Hound_Archon Hr 16827640 16827640 16827641 16827642 16827643 **** 295 4 0 0 2 2 2 40 7 RACE_FEAT_ARCH 16826909 1 RACIAL_TYPE_HOUND_ARCHON 100 7 1 hndarch **** **** **** 4 30 3 1 INT 281 +85 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +86 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +87 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +88 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +89 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +90 Mephling_Air La 16835973 16835974 16835975 16835976 16835977 **** 3 0 2 -2 2 0 0 30 1 RACE_FEAT_LINGA 16835978 1 RACIAL_TYPE_MEPHLING_AIR 50 1 1 airmeph **** **** **** 4 30 3 1 INT 281 +91 Mephling_Earth Le 16835979 16835980 16835981 16835982 16835983 **** 2 2 -2 -2 2 0 0 30 3 RACE_FEAT_LINGE 16835984 1 RACIAL_TYPE_MEPHLING_EARTH 50 3 1 earthmeph **** **** **** 4 30 3 1 INT 281 +92 Mephling_Fire Lr 16835985 16835986 16835987 16835988 16835989 **** 3 0 2 -2 2 0 0 30 9 RACE_FEAT_LINGF 16835990 1 RACIAL_TYPE_MEPHLING_FIRE 50 9 1 firemeph **** **** **** 4 30 3 1 INT 281 +93 Mephling_Water Lw 16835991 16835992 16835993 16835994 16835995 **** 2 0 0 -2 2 0 2 30 5 RACE_FEAT_LINGW 16835996 1 RACIAL_TYPE_MEPHLING_WATER 50 5 1 watermeph **** **** **** 4 30 3 1 INT 281 +94 Khaasta Ka 16832285 16832286 16832287 16832288 16832289 **** 134 8 2 2 0 0 4 30 4 RACE_FEAT_KHAAS 16826909 1 RACIAL_TYPE_KHAASTA 4 4 1 khaasta **** **** **** 4 30 3 1 INT 281 +95 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +96 Rakshasa_Naztharune Rn 16828027 16828028 16828029 16828028 16828030 **** 293 4 10 4 4 0 8 40 8 RACE_FEAT_NAZTHA 16826909 1 RACIAL_TYPE_NAZTHARUNE_RAKSHASA 150 8 1 rakshasa **** **** **** 4 30 3 1 INT 281 +97 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +98 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +99 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +100 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +101 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +102 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +103 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +104 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +105 Stonehunter_Gnomes Sz 16834723 16834724 16834725 16834726 16834727 **** 2 -2 0 0 0 0 2 20 7 RACE_FEAT_STNGNM 8159 1 RACIAL_TYPE_STONEHUNTER_GNOME 45 7 1 gnome **** **** **** 4 30 3 1 INT 263 +106 Fireblood_Dwarves Fv 16834728 16834729 16834730 16834731 16834732 **** 0 0 0 0 -2 0 2 20 4 RACE_FEAT_FIREDW 8157 1 RACIAL_TYPE_FIREBLOOD_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT 261 +107 Forestlord_Elf Ff 16834737 16834738 16834739 16834740 16834741 **** 1 0 2 0 0 0 -2 30 9 RACE_FEAT_FORELF 8158 1 RACIAL_TYPE_FORESTLORD_ELF 120 9 1 elf **** **** **** 4 30 3 1 INT 262 +108 Frostblood_Orc Fo 16827952 16827953 16827954 16827955 16827956 **** 5 4 0 -2 -2 -2 0 30 0 RACE_FEAT_FRSTBD 16826907 1 RACIAL_TYPE_FROSTBLOOD_ORC 14 0 1 orc **** **** **** 4 30 3 1 INT 275 +109 Glimmerskin_Halfling Hs 16834733 16834733 16834734 16834735 16834736 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_GLTTER 8160 1 RACIAL_TYPE_GLIMMERSKIN_HALFING 20 8 1 halfling **** **** **** 4 30 3 1 INT 264 +110 Silverbrow_Human Qh 16834719 16834719 16834720 16834721 16834722 **** 6 0 0 0 0 0 0 30 **** RACE_FEAT_SLVRBW 8163 1 RACIAL_TYPE_SILVERBROW_HUMAN 18 4 1 human **** 1 **** 4 30 3 1 INT 267 +111 Sunscorch_Hobgoblin Sg 16827957 16827957 16827958 16827959 16827960 **** 390 0 0 0 0 2 2 30 4 RACE_FEAT_SUNSCO 16826907 1 RACIAL_TYPE_SUNSCORCH_HOBGOBLIN 18 4 1 hobgoblin **** **** **** 4 30 3 1 INT 273 +112 Viletooth_Lizardfolk Vl 16834716 16834716 16834717 16834716 16834718 **** 130 0 0 0 0 0 2 30 3 RACE_FEAT_VTOOTH 16826908 1 RACIAL_TYPE_VILETOOTH_LIZARDFOLK 20 3 1 lizardfolk **** **** **** 4 30 3 1 INT 276 +113 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +114 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +115 Asherati Ah 16835199 16835199 16835200 16835201 16835202 **** 4 0 0 0 0 0 0 30 8 RACE_FEAT_ASHRAT 8163 1 RACIAL_TYPE_ASHERATI 24 8 1 human **** **** **** 4 30 3 1 INT 267 +116 Bhuka Bh 16833155 16833155 16833156 16833155 16833157 **** 391 -2 2 0 0 0 0 30 3 RACE_FEAT_BHUKA 16833157 1 RACIAL_TYPE_BHUKA 18 3 1 goblin **** **** **** 4 30 3 1 INT 273 +117 Marrulurk Hs 16790174 16790174 16790175 16790174 16790176 **** 3 2 6 0 4 6 4 20 8 RACE_FEAT_MARRUL 8160 1 RACIAL_TYPE_MARRULURK 20 8 1 marruspawn **** **** **** 4 30 3 1 INT 274 +118 Crucian Cr 16790179 16790179 16790180 16790181 16790182 **** 5 4 -2 0 -2 0 6 20 3 RACE_FEAT_CRUCIA 16826907 1 RACIAL_TYPE_CRUCIAN 18 3 1 crucian **** **** **** 4 30 3 1 INT 267 +119 Marrusault Hs 16790189 16790189 16790190 16790189 16790191 **** 127 10 2 -4 4 0 6 30 4 RACE_FEAT_MARRUS 8160 1 RACIAL_TYPE_MARRUSAULT 20 4 1 marruspawn **** **** **** 4 30 3 1 INT 274 +120 Marrutact Hs 16790388 16790388 16790389 16790388 16790390 **** 353 0 2 8 6 8 2 30 9 RACE_FEAT_MARRUT 8160 1 RACIAL_TYPE_MARRUTACT 20 9 1 marruspawn **** **** **** 4 30 3 1 INT 274 +121 Mongrelfolk Mf 16837913 16837913 16837914 16837915 16837916 **** 5 0 0 -2 -4 0 4 30 8 RACE_FEAT_MONGRL 8163 1 RACIAL_TYPE_MONGRELFOLK 18 8 1 human **** **** **** 4 30 3 1 INT 267 +122 Sharakim Qs 16837893 16837893 16837894 16837895 16837896 **** 5 2 -2 2 -2 0 0 30 10 RACE_FEAT_SHARA 8163 1 RACIAL_TYPE_SHARAKIM 20 10 1 human **** **** **** 4 30 3 1 INT 267 +123 Underfolk Uf 16837897 16837897 16837898 16837899 16837900 **** 1 0 0 0 0 0 0 30 8 RACE_FEAT_UNDERF 8163 1 RACIAL_TYPE_UNDERFOLK 18 8 1 human **** **** 1 4 30 3 1 INT 267 +124 Skulk Sk 16837905 16837905 16837906 16837907 16837908 **** 6 0 4 0 -4 -2 0 30 8 RACE_FEAT_SKULK 8163 1 RACIAL_TYPE_SKULK 18 8 1 human **** **** **** 4 30 3 1 INT 267 +125 Doppelganger Dp 16837909 16837909 16837910 16837911 16837912 **** 5 2 2 2 2 4 2 30 8 RACE_FEAT_DOPPEL 8163 1 RACIAL_TYPE_DOPPELGANGER 18 8 1 human **** **** **** 4 30 3 1 INT 284 +126 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +127 Skarn Sk 16833160 16833160 16833161 16833162 16833163 **** 6 2 -2 0 0 0 0 30 76 RACE_FEAT_SKARN 16833163 1 RACIAL_TYPE_SKARN 20 6 1 human **** **** **** 4 30 3 1 INT 276 +128 Rilkan Rl 16793700 16793701 16793702 16793703 16793704 **** 1 -2 2 0 0 0 0 30 76 RACE_FEAT_RILKAN 16793705 1 RACIAL_TYPE_RILKAN 14 76 1 human **** **** **** 4 30 3 1 INT 276 +129 Duskling Dl 16793706 16793707 16793708 16793709 16793710 **** 5 **** **** -2 **** **** 2 30 78 RACE_FEAT_DUSKLG 16793711 1 RACIAL_TYPE_DUSKLING 20 78 1 duskling **** **** **** 4 30 3 1 INT 278 +130 Azurin An 16793712 16793713 16793714 16793715 16793716 **** 6 0 0 0 0 0 0 30 77 RACE_FEAT_AZURIN 16793717 1 RACIAL_TYPE_AZURIN 14 77 1 human **** 1 **** 4 30 3 1 INT 267 +131 Volodni Vd 16833090 16833090 16833091 16833090 16833092 **** 6 0 0 -2 -2 2 2 30 3 RACE_FEAT_VOLOD 16826909 1 RACIAL_TYPE_VOLODNI 20 3 1 human plant **** **** 4 30 3 1 INT 2355 +132 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +133 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +134 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +135 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +136 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +137 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +138 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +139 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +140 Tasloi Ts 16832279 16832279 16832280 16832279 16832281 **** 87 -2 2 0 -2 0 0 20 8 RACE_FEAT_TASLOI 16826907 1 RACIAL_TYPE_TASLOI 18 8 1 tasloi **** **** **** 4 30 3 1 INT 273 +141 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +142 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +143 Blue_Goblin Bg 16836395 16836395 16836396 16836397 16836398 **** 86 -2 0 2 -2 0 0 30 145 RACE_FEAT_BLUE 16836398 1 RACIAL_TYPE_BLUE_GOBLIN 18 145 1 goblin **** **** **** 4 30 3 1 INT 273 +144 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +145 WarforgedCharger Wf 16790158 16790158 16790159 16790158 16790160 **** 92 10 0 -6 -8 -4 10 30 4 RACE_FEAT_WARCHR 16828204 1 RACIAL_TYPE_WARFORGED_CHARGER 5 4 1 warforged **** **** **** 4 30 3 1 INT 271 +146 Shifter Er 16828128 16828128 16828129 16828130 16828131 **** 6 0 2 -2 -2 0 0 30 7 RACE_FEAT_SHIFTR 16828190 1 RACIAL_TYPE_SHIFTER 18 7 1 shifter **** **** **** 4 30 3 1 INT 284 +147 Changeling Cn 16828186 16828186 16828187 16828188 16828189 **** 6 0 0 0 0 0 0 30 8 RACE_FEAT_CHNGLG 16828190 1 RACIAL_TYPE_CHANGELING 18 8 1 changeling **** **** **** 4 30 3 1 INT 284 +148 Kalashtar Ks 16828183 16828183 16828184 16828183 16828185 **** 6 0 0 0 0 0 0 30 145 RACE_FEAT_KALASH 16828190 1 RACIAL_TYPE_KALASHTAR 40 145 1 kalashtar **** **** **** 4 30 3 1 INT 267 +149 Warforged Wf 16828201 16828201 16828202 16828201 16828203 **** 5 0 0 0 -2 -2 2 30 4 RACE_FEAT_WARF 16828204 1 RACIAL_TYPE_WARFORGED 5 4 1 warforged **** **** **** 4 30 3 1 INT 271 +150 Rakshasa_Zakya Rz 16828195 16828196 16828197 16828196 16828198 **** 293 10 4 2 0 2 10 50 4 RACE_FEAT_ZAKYA 16826909 1 RACIAL_TYPE_ZAKYA_RAKSHASA 150 4 1 rakshasa **** 1 **** 4 30 3 1 INT 281 +151 Arctic_Dwarf Ad 16826721 16826722 16826723 16826724 16826725 **** 2 4 -2 0 -2 0 2 20 7 RACE_FEAT_ARCDW 8157 1 RACIAL_TYPE_ARC_DWARF 50 7 1 dwarf **** **** **** 4 30 3 1 INT 261 +152 Gold_Dwarf Gd 16826726 16826727 16826728 16826729 16826730 **** 0 0 -2 0 0 0 2 20 4 RACE_FEAT_GDWA 8157 1 RACIAL_TYPE_GOLD_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT 261 +153 Gray_Dwarf Du 16826731 16826731 16826732 16826731 16826734 **** 0 0 0 0 -4 0 2 20 4 RACE_FEAT_DUERG 16826910 1 RACIAL_TYPE_DUERGAR 40 4 1 duergar **** **** **** 4 30 3 1 INT 261 +154 EmptyVessel Ev 16852282 16852282 16852283 16852284 16852285 **** 6 0 0 0 0 0 0 30 145 RACE_FEAT_EMPTYV 8163 1 RACIAL_TYPE_EMPTY_VESSEL 40 145 1 human **** 1 1 4 30 3 1 INT 261 +155 Urdunnir Ud 16826740 16826740 16826741 16826742 16826743 **** 0 0 0 0 -2 0 2 20 4 RACE_FEAT_URDIN 16826911 1 RACIAL_TYPE_URDINNIR 50 4 1 dwarf **** **** **** 4 30 3 1 INT 261 +156 Wild_Dwarf Wd 16826744 16826745 16826746 16826747 16826748 **** 2 0 0 0 -2 0 2 20 0 RACE_FEAT_WDWARF 16826911 1 RACIAL_TYPE_WILD_DWARF 50 0 1 dwarf **** **** **** 4 30 3 1 INT 261 +157 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +158 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +159 Bralani Bl 16827982 16827983 16827984 16827983 16827985 **** 6 8 8 2 4 4 6 40 4 RACE_FEAT_BRAL 16826909 1 RACIAL_TYPE_BRALANI 200 4 1 bralani **** **** **** 4 30 3 1 INT 281 +160 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +161 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +162 Avariel Av 16826912 16826912 16826913 16826912 16826914 **** 1 0 4 2 0 2 -2 30 2 RACE_FEAT_AVAR 8158 1 RACIAL_TYPE_AVARIEL 120 2 1 elf **** **** **** 4 30 3 1 INT 262 +163 Drow_Female Df 16826716 16826718 16826719 16826718 16826720 **** 1 0 2 2 2 0 -2 30 2 RACE_FEAT_DROW 16826910 1 RACIAL_TYPE_DROW_FEMALE 120 2 1 drow elf **** **** 4 30 3 1 INT 262 +164 Drow_Male Dm 16826717 16826718 16826719 16826718 16826720 **** 1 0 2 2 2 0 -2 30 10 RACE_FEAT_DROW 16826910 1 RACIAL_TYPE_DROW_MALE 120 10 1 drow elf **** **** 4 30 3 1 INT 262 +165 Snow_Elf Es 16826754 16826755 16826756 16826757 16826758 **** 1 0 2 0 -2 0 0 30 10 RACE_FEAT_SNELF 16826800 1 RACIAL_TYPE_SNOW_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT 262 +166 Sun_Elf Se 16826759 16826760 16826761 16826762 16826763 **** 1 0 0 2 0 0 -2 30 10 RACE_FEAT_GOELF 8158 1 RACIAL_TYPE_SUN_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT 262 +167 Wild_Elf We 16826764 16826765 16826766 16826767 16826768 **** 1 0 2 -2 0 0 0 30 9 RACE_FEAT_WIELF 16826911 1 RACIAL_TYPE_WILD_ELF 120 9 1 elf **** **** **** 4 30 3 1 INT 262 +168 Wood_Elf Wo 16826769 16826770 16826771 16826772 16826773 **** 1 2 2 -2 -2 0 -2 30 7 RACE_FEAT_WOELF 16826911 1 RACIAL_TYPE_WOOD_ELF 120 7 1 elf **** **** **** 4 30 3 1 INT 262 +169 Grey_Elf Ge 16793657 16793658 16793659 16793660 16793661 **** 1 -2 2 2 0 0 -2 30 10 RACE_FEAT_GRELF 16793662 1 RACIAL_TYPE_GREY_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT 262 +170 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +171 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +172 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +173 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +174 Deep_Gnome_Svirfneblin Sv 16826779 16826779 16826780 16826779 16826781 **** 2 -2 2 0 -4 2 0 20 10 RACE_FEAT_SVIRF 16826910 1 RACIAL_TYPE_DEEP_GNOME 45 10 1 svirf **** **** **** 4 30 3 1 INT 263 +175 Forest_Gnome Fg 16826782 16826783 16826784 16826785 16826786 **** 2 -2 0 0 0 0 2 20 10 RACE_FEAT_FGNOME 16826911 1 RACIAL_TYPE_FOR_GNOME 45 10 1 gnome **** **** **** 4 30 3 1 INT 263 +176 Rock_Gnome Rg 16826787 16826788 16826789 16826790 16826791 **** 2 -2 0 0 0 0 2 20 1 RACE_FEAT_RGNOME 8159 1 RACIAL_TYPE_ROCK_GNOME 45 1 1 gnome **** **** **** 4 30 3 1 INT 263 +177 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +178 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +179 Whisper_Gnome Wn 16832306 16832307 16832308 16832309 16832310 **** 2 -2 2 0 -2 0 2 30 8 RACE_FEAT_WGNOME 16832311 1 RACIAL_TYPE_WHISPER_GNOME 45 8 1 gnome **** **** **** 4 30 3 1 INT 263 +180 Hadozee Hz 16833152 16833152 16833153 16833152 16833154 **** 5 0 2 0 -2 0 0 30 8 RACE_FEAT_HADZEE 16833154 1 RACIAL_TYPE_HADOZEE 16 8 1 hadozee **** **** **** 4 30 3 1 INT 267 +181 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +182 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +183 Half_Drow Hd 16826802 16826802 16826803 16826802 16826804 **** 4 0 0 0 0 0 0 30 **** RACE_FEAT_HDRO 8161 1 RACIAL_TYPE_HALFDROW 21 4 1 drow human **** **** 4 30 3 1 INT 265 +184 Gray_Orc Gc 16826805 16826806 16826807 16826808 16826809 **** 5 2 0 -2 -2 2 0 40 2 RACE_FEAT_GORC 8162 1 RACIAL_TYPE_GRAYORC 14 2 1 orc **** **** **** 4 30 3 1 INT 275 +185 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +186 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +187 Orog Ox 16826810 16826810 16826811 16826812 16826813 **** 5 6 -2 0 2 -2 0 30 4 RACE_FEAT_OROG 8162 1 RACIAL_TYPE_OROG 14 4 1 orc ogre **** **** 4 30 3 1 INT 275 +188 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +189 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +190 Ghostwise_Halfling Gh 16826814 16826814 16826815 16826816 16826817 **** 3 -2 2 0 0 0 0 20 0 RACE_FEAT_GHALF 8160 0 RACIAL_TYPE_GHOSTWISE_HALFLING 20 0 1 halfling **** **** **** 4 30 3 1 INT 264 +191 Tundra_Halfling Hx 16826818 16826818 16826819 16826820 16826821 **** 3 -2 2 0 0 0 0 20 7 RACE_FEAT_TNHALF 16826800 1 RACIAL_TYPE_TUNDRA_HALFLING 20 7 1 halfling **** **** **** 4 30 3 1 INT 264 +192 Strongheart_Halfling Sl 16826822 16826822 16826823 16826824 16826825 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_SHALF 8160 1 RACIAL_TYPE_STRONGHEART_HALFLING 20 8 1 halfling **** 1 **** 4 30 3 1 INT 264 +193 Tallfellow_Halfling Th 16826926 16826926 16826927 16826928 16826929 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_THALF 8160 1 RACIAL_TYPE_TALLFELLOW_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT 264 +194 Deep_Halfling Dh 16826930 16826930 16826931 16826932 16826933 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_DHALF 8160 1 RACIAL_TYPE_DEEP_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT 264 +195 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +196 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +197 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +198 Aasimar As 16826826 16826826 16826827 16826826 16826828 **** 6 0 0 0 2 2 0 30 6 RACE_FEAT_AAS 16826909 1 RACIAL_TYPE_AASIMAR 15 6 1 aasimar human **** **** 4 30 3 1 INT 281 +199 Air_Genasi Ag 16826829 16826829 16826830 16826829 16826831 **** 6 0 2 2 -2 -2 0 30 4 RACE_FEAT_AGEN 16826909 1 RACIAL_TYPE_AIR_GEN 150 4 1 airmeph human **** **** 4 30 3 1 INT 281 +200 Earth_Genasi Eg 16826832 16826832 16826833 16826832 16826834 **** 6 2 0 0 -2 -2 2 30 4 RACE_FEAT_EGEN 16826909 1 RACIAL_TYPE_EARTH_GEN 150 4 1 stonechild human **** **** 4 30 3 1 INT 281 +201 Feyri Fy 16826835 16826835 16826836 16826835 16826837 **** 1 0 2 2 0 0 -2 30 9 RACE_FEAT_FEYRI 16826909 1 RACIAL_TYPE_FEYRI 120 9 1 devil elf **** **** 4 30 3 1 INT 281 +202 Fire_Genasi Fi 16826838 16826838 16826839 16826838 16826840 **** 6 0 0 2 -2 0 0 30 4 RACE_FEAT_FGEN 16826909 1 RACIAL_TYPE_FIRE_GEN 150 4 1 firemeph human **** **** 4 30 3 1 INT 281 +203 Tanarukk Ta 16826841 16826841 16826842 16826841 16826843 **** 5 4 2 0 -4 -2 0 20 0 RACE_FEAT_TANAR 16826909 1 RACIAL_TYPE_TANARUKK 14 0 1 devil orc **** **** 4 30 3 1 INT 281 +204 Tiefling Tf 12784 12784 16826845 16826844 16826846 **** 6 0 2 2 -2 0 0 30 8 RACE_FEAT_TIEF 16826909 1 RACIAL_TYPE_TIEFLING 15 8 1 devil human **** **** 4 30 3 1 INT 281 +205 Water_Genasi Wg 16826847 16826847 16826848 16826847 16826849 **** 6 0 0 0 -2 0 2 30 4 RACE_FEAT_WGEN 16826909 1 RACIAL_TYPE_WATER_GEN 150 4 1 watermeph human **** **** 4 30 3 1 INT 281 +206 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +207 Bariaur Br 16790201 16790201 16790202 16790203 16790204 **** 6 2 0 0 -2 0 0 40 7 RACE_FEAT_BARI 16833042 1 RACIAL_TYPE_BARIAUR 20 7 1 bariaur **** **** **** 4 30 3 1 INT 281 +208 Centaur Ce 16826918 16826918 16826919 16826920 16826921 **** 357 8 4 -2 0 2 4 50 7 RACE_FEAT_CENT 16826911 1 RACIAL_TYPE_CENTAUR 20 7 1 centaur **** **** **** 4 30 3 1 INT 274 +209 Catfolk Ca 16832312 16832312 16832313 16832312 16832314 **** 293 0 4 0 2 0 0 40 7 RACE_FEAT_CATFK 16832315 1 RACIAL_TYPE_CATFOLK 18 7 1 catfolk **** **** **** 4 30 3 1 INT 274 +210 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +211 FlindGnoll Fl 16832290 16832290 16832291 16832292 16832293 **** 389 6 2 0 0 0 4 30 7 RACE_FEAT_FLIND 16826909 1 RACIAL_TYPE_FLIND 18 7 1 gnoll **** **** **** 4 30 3 1 INT 274 +212 Ogre Gr 12664 12664 16826850 6729 16826851 **** 127 10 -2 -4 -4 0 4 30 0 RACE_FEAT_OGRE 16826907 1 RACIAL_TYPE_OGRE 18 0 1 ogre **** **** **** 4 30 3 1 INT 279 +213 Goblin Go 6708 6708 16826852 16826853 16826854 **** 86 -2 2 0 -2 0 0 30 8 RACE_FEAT_GOBL 16826907 1 RACIAL_TYPE_GOBLIN 18 8 1 goblin **** **** **** 4 30 3 1 INT 273 +214 Orc Ok 537 16826855 16826856 63241 16826857 **** 5 4 0 -2 -2 -2 0 30 0 RACE_FEAT_ORC 16826907 1 RACIAL_TYPE_ORC 14 0 1 orc **** **** **** 4 30 3 1 INT 275 +215 Kobold Kb 2924 2924 16826858 16826859 16826860 **** 302 -4 2 0 0 0 -2 30 9 RACE_FEAT_KOBO 16826908 1 RACIAL_TYPE_KOBOLD 20 9 1 kobold **** **** **** 4 30 3 1 INT 276 +216 Gnoll Gl 3097 3097 16826864 16826865 16826866 **** 389 4 0 -2 -2 0 2 30 7 RACE_FEAT_GNOLL 16826907 1 RACIAL_TYPE_GNOLL 18 7 1 gnoll **** **** **** 4 30 3 1 INT 274 +217 Bugbear Bb 12411 12411 16826861 16826862 16826863 **** 30 4 2 0 -2 0 2 30 8 RACE_FEAT_BUGB 16826907 1 RACIAL_TYPE_BUGBEAR 18 8 1 bugbear **** **** **** 4 30 3 1 INT 273 +218 Minotaur Mt 2096 2096 16826867 16826868 16826869 **** 120 8 0 -4 -2 0 4 30 0 RACE_FEAT_MINOT 16826907 1 RACIAL_TYPE_MINOTAUR 18 0 1 minotaur **** **** **** 4 30 3 1 INT 274 +219 Lizardfolk Lz 6709 6709 16826870 6709 16826871 **** 134 2 0 -2 0 0 2 30 3 RACE_FEAT_LIZAR 16826908 1 RACIAL_TYPE_LIZARDFOLK 20 3 1 lizardfolk **** **** **** 4 30 3 1 INT 276 +220 YuanTi_Pure Yt 16826956 16826956 16826872 16826956 16826873 **** 6 0 2 2 2 0 0 30 7 RACE_FEAT_PYUAN 16826908 1 RACIAL_TYPE_PURE_YUAN 20 2 1 yuanti **** **** **** 4 30 3 1 INT 274 +221 Hobgoblin Hg 3055 3055 16826874 16826875 16826876 **** 390 0 2 0 0 0 2 30 4 RACE_FEAT_HOBGO 16826907 1 RACIAL_TYPE_HOBGOBLIN 18 4 1 hobgoblin **** **** **** 4 30 3 1 INT 273 +222 Githyanki Gy 16826877 16826877 16826878 16826877 16826879 **** 4 0 2 0 0 -2 2 30 4 RACE_FEAT_GYANK 16826909 1 RACIAL_TYPE_GITHYANKI 15 4 1 githyanki **** **** **** 4 30 3 1 INT 281 +223 Githzerai Gz 16826880 16826880 16826881 16826880 16826882 **** 6 0 6 -2 0 2 0 30 5 RACE_FEAT_GZER 16826909 1 RACIAL_TYPE_GITHZERAI 15 5 1 githzeri **** **** **** 4 30 3 1 INT 281 +224 Rakshasa Rk 40707 40707 16826883 40707 16826884 **** 293 2 4 2 6 2 6 40 9 RACE_FEAT_RAKS 16826909 1 RACIAL_TYPE_RAKSHASA 150 9 1 rakshasa **** **** **** 4 30 3 1 INT 281 +225 Illithid It 16826885 16826885 16826886 16826885 16826887 **** 413 2 4 8 6 6 2 30 10 RACE_FEAT_ILLITH 16826909 1 RACIAL_TYPE_ILLITHID 20 10 1 illithid aberration **** **** 4 30 3 1 INT 268 +226 Pixie Px 6005 6005 16826888 16826889 16826890 **** 55 -4 8 6 6 4 0 20 9 RACE_FEAT_PIXIE 16826911 1 RACIAL_TYPE_PIXIE 100 9 1 pixie **** **** **** 4 30 3 1 INT 278 +227 Azer Az 12363 12363 16826891 12363 16826892 **** 0 2 2 2 -2 2 2 20 4 RACE_FEAT_AZER 16826909 1 RACIAL_TYPE_AZER 50 4 1 dwarf firemeph **** **** 4 30 3 1 INT 281 +228 YuanTi_Abom Ya 16826893 16826894 **** 16826895 **** **** **** 8 2 10 8 10 6 30 7 RACE_FEAT_AYUAN 16826908 **** RACIAL_TYPE_ABOM_YUAN 20 7 1 yuanti **** **** **** 4 30 3 1 INT 274 +229 Half_Ogre Hr 16826896 16826896 16826897 16826898 16826899 **** 127 6 -2 -2 -2 0 2 30 0 RACE_FEAT_HOGRE 16826907 1 RACIAL_TYPE_HALFOGRE 18 0 1 human ogre **** **** 4 30 3 1 INT 279 +230 Deep_Imaskari Di 16826900 16826901 16826902 16826900 16826903 **** 6 0 -2 2 0 0 0 30 10 RACE_FEAT_IMASK 16826909 1 RACIAL_TYPE_IMASKARI 20 10 1 human **** **** **** 4 30 3 1 INT 276 +231 Troll Tr 2137 16826904 16826905 6730 16826906 **** 167 12 4 -4 -4 -2 12 30 4 RACE_FEAT_TROLL 16826907 1 RACIAL_TYPE_TROLL 18 4 1 troll **** **** **** 4 30 3 1 INT 279 +232 Varag Va 16838288 16838288 16838289 16838290 16838291 **** 390 4 4 -4 0 0 2 60 63 RACE_FEAT_VARAG 16826907 1 RACIAL_TYPE_VARAG 18 63 1 goblin **** **** **** 4 30 3 1 INT 273 +233 HobgoblinWarsoul HW 16790738 16790738 16790739 16790740 16790741 **** 391 -2 6 4 10 4 8 30 9 RACE_FEAT_HWARSL 16826907 1 RACIAL_TYPE_HOBGOBLIN_WARSOUL 18 9 1 hobgoblin **** **** **** 4 30 3 1 INT 273 +234 Troglodyte Td 110636 110636 16826942 16826943 16826944 **** 452 0 -2 -2 0 0 4 30 2 RACE_FEAT_TROG 16826907 1 RACIAL_TYPE_TROGLODYTE 10 2 1 troglodyte **** **** **** 4 30 3 1 INT 276 +235 Neraphim Nm 16826946 16826946 16826947 16826945 16826948 **** 155 0 0 0 0 0 0 30 7 RACE_FEAT_NERAPH 16826909 1 RACIAL_TYPE_NERAPHIM 40 7 1 neraphim **** **** **** 4 30 3 1 INT 281 +236 Shadowswyft Ss 16826949 16826945 16826950 16826951 16826952 **** 1 0 2 0 0 0 -2 40 8 RACE_FEAT_SWYFT 16826909 1 RACIAL_TYPE_SHADOWSWYFT 12 8 1 shadowswyft **** **** **** 4 30 3 1 INT 281 +237 Nathri Na 16833054 16833054 16833055 16833054 16833056 **** 87 0 2 0 -2 0 2 20 0 RACE_FEAT_NATHRI 16833042 1 RACIAL_TYPE_NATHRI 20 0 1 goblin **** **** **** 4 30 3 1 INT 281 +238 Buommans Bm 16832272 16832272 16832273 16832274 16832275 **** 6 0 0 0 -2 2 0 30 5 RACE_FEAT_BUOM 16826909 1 RACIAL_TYPE_BUOMMANS 15 5 1 buomann **** **** **** 4 30 3 1 INT 281 +239 Spiker Sp 16790183 16790183 16790184 16790185 16790186 **** 6 0 0 0 0 0 0 30 4 RACE_FEAT_SPIKER 16826909 1 RACIAL_TYPE_SPIKER 35 4 1 spiker **** **** **** 4 30 3 1 INT 267 +240 Wildren Dw 16790206 16790206 16790207 16790208 16790209 **** 0 0 2 0 -2 0 4 20 4 RACE_FEAT_WILDRN 8157 1 RACIAL_TYPE_WILDREN 50 0 1 dwarf **** **** **** 4 30 3 1 INT 281 +241 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +242 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +243 Spirit_Folk Sf 16828037 16828037 16828038 16828037 16828039 **** 4 0 0 0 0 0 0 30 **** RACE_FEAT_SPIRIT 16826909 1 RACIAL_TYPE_SPIRIT_FOLK 110 **** 1 human **** **** **** 4 30 3 1 INT 267 +244 Killoren Kn 16835207 16835207 16835208 16835209 16835210 **** 4 0 0 0 0 0 0 30 3 RACE_FEAT_KILLOR 16826911 1 RACIAL_TYPE_KILLOREN 10 3 1 killoren **** **** **** 4 30 3 1 INT 278 +245 Korobokuru Kk 16828049 16828049 16828050 16828049 16828051 **** 2 0 0 -2 0 0 2 20 0 RACE_FEAT_KORO 16828048 0 RACIAL_TYPE_KOROBKURU 45 0 1 **** **** **** **** 4 30 3 1 INT 261 +246 Nezumi Nz 16832282 16832282 16832283 16832282 16832284 **** 170 0 0 0 -2 0 2 40 8 RACE_FEAT_NEZU 16826907 1 RACIAL_TYPE_NEZUMI 18 8 1 nezumi **** **** **** 4 30 3 1 INT 274 +247 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +248 Poison_Dusk Pd 16832303 16832303 16832304 16832303 16832305 **** 304 0 2 0 -2 0 2 30 7 RACE_FEAT_PDUSK 16826908 1 RACIAL_TYPE_POISON_DUSK 20 7 1 lizardfolk **** **** **** 4 30 3 1 INT 276 +249 Dromite Dq 16827668 16827668 16827669 16827670 16827671 **** 3 -2 0 0 2 -2 0 20 148 RACE_FEAT_DROM 16827688 1 RACIAL_TYPE_DROMITE 13 148 1 dromite **** **** **** 4 30 3 1 INT 274 +250 Elans En 16827672 16827672 16827673 16827674 16827675 **** 6 0 0 0 -2 0 0 30 145 RACE_FEAT_ELAN 16827688 1 RACIAL_TYPE_ELAN 20 145 1 human **** **** **** 4 30 3 1 INT 268 +251 Half_Giant Ha 16827676 16827676 16827677 16827678 16827679 **** 6 2 -2 0 0 0 2 30 146 RACE_FEAT_PHGIAN 16827688 1 RACIAL_TYPE_PH_HALFGIANT 30 146 1 human giant **** **** 4 30 3 1 INT 279 +252 Maenad Md 16827680 16827680 16827681 16827682 16827683 **** 1 0 0 0 0 0 0 30 148 RACE_FEAT_MAEN 16827688 1 RACIAL_TYPE_MAENADS 40 148 1 human **** **** **** 4 30 3 1 INT 267 +253 Xeph Xp 16827684 16827684 16827685 16827686 16827687 **** 4 -2 2 0 0 0 0 30 147 RACE_FEAT_XEPH 16827688 1 RACIAL_TYPE_XEPH 18 147 1 xeph **** **** **** 4 30 3 1 INT 267 +254 254_LAST_LINE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** diff --git a/nwn/nwnprc/trunk/racescripts/race_skin.nss b/nwn/nwnprc/trunk/racescripts/race_skin.nss index bb735205..31dbba6e 100644 --- a/nwn/nwnprc/trunk/racescripts/race_skin.nss +++ b/nwn/nwnprc/trunk/racescripts/race_skin.nss @@ -476,6 +476,13 @@ void main() AddNaturalPrimaryWeapon(oPC, sResRef, 1); } + //damage invulnerability fire + if(GetHasFeat(FEAT_DRAGON_IMMUNE_FIRE)) + { + ipIP = ItemPropertyDamageImmunity(DAMAGE_TYPE_FIRE, IP_CONST_DAMAGEIMMUNITY_100_PERCENT); + IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE); + } + //fire resistance 5 if(GetHasFeat(FEAT_RESIST_FIRE5)) { diff --git a/nwn/nwnprc/trunk/scripts/prc_end_spell_fx.nss b/nwn/nwnprc/trunk/scripts/prc_end_spell_fx.nss new file mode 100644 index 00000000..1f5cb496 --- /dev/null +++ b/nwn/nwnprc/trunk/scripts/prc_end_spell_fx.nss @@ -0,0 +1,51 @@ +#include "prc_inc_spells" + +//:: End Spell Effects +//:: Removes spell effects created by the caster on the chosen target or ground. + +void main() +{ + object oCaster = OBJECT_SELF; + object oTarget = OBJECT_SELF; + location lTarget = GetSpellTargetLocation(); + + // If the target is valid, handle creature/placeable effects + if (GetIsObjectValid(oTarget)) + { + effect eEff = GetFirstEffect(oTarget); + while (GetIsEffectValid(eEff)) + { + if (GetEffectCreator(eEff) == oCaster) + { + RemoveEffect(oTarget, eEff); + } + eEff = GetNextEffect(oTarget); + } + + // Play cessate VFX on the object target + ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_REMOVE_CONDITION), oTarget); + } + else + { + // Otherwise, look for persistent AoEs at the location + float fRadius = 10.0; // cover typical AoE spell size + object oAOE = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_AREA_OF_EFFECT); + int bFound = FALSE; + + while (GetIsObjectValid(oAOE)) + { + if (GetAreaOfEffectCreator(oAOE) == oCaster) + { + DestroyObject(oAOE); + bFound = TRUE; + } + oAOE = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_AREA_OF_EFFECT); + } + + // If we destroyed at least one AoE, show cessate VFX at ground target + if (bFound) + { + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_REMOVE_CONDITION), lTarget); + } + } +} diff --git a/nwn/nwnprc/trunk/spells/nw_s2_familiar.nss b/nwn/nwnprc/trunk/spells/nw_s2_familiar.nss index 659b0e02..05a4a94b 100644 --- a/nwn/nwnprc/trunk/spells/nw_s2_familiar.nss +++ b/nwn/nwnprc/trunk/spells/nw_s2_familiar.nss @@ -120,7 +120,7 @@ void BondedSummoner(object oPC) switch(nLevel) { case 1: - case 2: sResRef = "x1_s_"+sElem+"small"; break;//this is the 4HD version in the SRD, which is medium + case 2: sResRef = "x1_s_"+sElem+"small"; break; //this is the 4HD version in the SRD, which is medium case 3: case 4: sResRef = "prc_s_"+sElem+"large"; break; case 5: @@ -130,6 +130,8 @@ void BondedSummoner(object oPC) case 9: default: sResRef = "nw_s_"+sElem+"elder"; break; } + + if(DEBUG) DoDebug("nw_s2_familiar >> Elemental resref is: "+sResRef+"."); oFam = CreateLocalNPC(oPC, ASSOCIATE_TYPE_FAMILIAR, sResRef, PRCGetSpellTargetLocation(), NPC_BONDED_FAMILIAR); AddAssociate(oPC, oFam); diff --git a/nwn/nwnprc/trunk/spells/sp_mirror.nss b/nwn/nwnprc/trunk/spells/sp_mirror.nss index 536ffb01..30ef1ea9 100644 --- a/nwn/nwnprc/trunk/spells/sp_mirror.nss +++ b/nwn/nwnprc/trunk/spells/sp_mirror.nss @@ -45,6 +45,7 @@ dead after being hit by a fireball). //::////////////////////////////////////////////// #include "nw_inc_gff" #include "prc_inc_spells" +#include "prc_inc_json" // Validates and tracks mirror image alignment with master void TrackMirrorImage(object oSummoned) @@ -134,36 +135,6 @@ void SetMirrorImageScripts(object oImage) SetEventScript(oImage, EVENT_SCRIPT_CREATURE_ON_USER_DEFINED_EVENT, ""); } -json JsonModifyRacialType(json jCreature, int nNewRacialType) -{ - if(DEBUG)DoDebug("sp_mirror >> JsonModifyRacialType: Entering function"); - - // Retrieve the RacialType field - json jRacialTypeField = JsonObjectGet(jCreature, "Race"); - - if (JsonGetType(jRacialTypeField) == JSON_TYPE_NULL) - { - DoDebug("sp_mirror >> JsonModifyRacialType: JsonGetType error 1: " + JsonGetError(jRacialTypeField)); - //SpeakString("JsonGetType error 1: " + JsonGetError(jRacialTypeField)); - return JsonNull(); - } - - // Retrieve the value to modify - json jRacialTypeValue = JsonObjectGet(jRacialTypeField, "value"); - - if (JsonGetType(jRacialTypeValue) != JSON_TYPE_INTEGER) - { - DoDebug("sp_mirror >> JsonModifyRacialType: JsonGetType error 2: " + JsonGetError(jRacialTypeValue)); - //SpeakString("JsonGetType error 2: " + JsonGetError(jRacialTypeValue)); - return JsonNull(); - } - - jCreature = GffReplaceByte(jCreature, "Race", nNewRacialType); - - // Return the new creature object - return jCreature; -} - void CleanCopy(object oImage) { SetLootable(oImage, FALSE); diff --git a/nwn/nwnprc/trunk/spells/sp_prismt_sphr.nss b/nwn/nwnprc/trunk/spells/sp_prismt_sphr.nss index c983ec54..6f82d3fe 100644 --- a/nwn/nwnprc/trunk/spells/sp_prismt_sphr.nss +++ b/nwn/nwnprc/trunk/spells/sp_prismt_sphr.nss @@ -68,10 +68,13 @@ void main() ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_PRISMATIC_SPHERE), lTarget, fDurAoE); ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAoE, lTarget, fDurAoE); - + object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_PRISMATIC_SPHERE"); SetAllAoEInts(SPELL_PRISMATIC_SPHERE, oAoE, PRCGetSpellSaveDC(SPELL_PRISMATIC_SPHERE, SPELL_SCHOOL_ABJURATION), 0, nCasterLvl); + effect eVFX = EffectVisualEffect(VFX_DUR_PRISMATIC_SPHERE); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eVFX, oAoE); + // Declare blindness effect eBlind = EffectBlindness(); @@ -113,4 +116,4 @@ void main() //Get next target. oTarget = MyNextObjectInShape(SHAPE_SPHERE, 10.0, lTarget, TRUE, OBJECT_TYPE_CREATURE); } -} +} \ No newline at end of file diff --git a/nwn/nwnprc/trunk/spells/sp_prismt_sphrB.nss b/nwn/nwnprc/trunk/spells/sp_prismt_sphrB.nss index 6f4c9b36..b28f5df1 100644 --- a/nwn/nwnprc/trunk/spells/sp_prismt_sphrB.nss +++ b/nwn/nwnprc/trunk/spells/sp_prismt_sphrB.nss @@ -1,6 +1,6 @@ //:://///////////////////////////////////////////// //:: Name -//:: FileName sp_.nss +//:: FileName sp_prismt_sphrb.nss //::////////////////////////////////////////////// /**@file Prismatic Sphere Abjuration diff --git a/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk b/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk index a3362a21..d239c6bb 100644 Binary files a/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk and b/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk differ diff --git a/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk.xml b/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk.xml index eb630498..03b0a654 100644 --- a/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk.xml +++ b/nwn/nwnprc/trunk/tlk/prc8_consortium.tlk.xml @@ -138,8 +138,7 @@ Skill Points at Each Additional Level: 2 + Int modifier Bonus Feats: The Epic Ocular Adept gains a bonus feat every other level after 10th. Epic Ocular Adept Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Improved Combat Casting, Planar Turning. - +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Great Wisdom, Improved Combat Casting, Planar Turning. Divination Level: Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 Components: V, S, F @@ -189,8 +188,7 @@ Level 4: Feat - Great Cleave. Feat - Reckless Offense. 5: Battle Rage - 3/day. - Natural Armor - The Battlerager's skin hardens, granting a +2 bonus to natural AC. - + Natural Armor - The Battlerager's skin hardens, granting a +2 bonus to natural AC. Skill Focus (Ride) Epic Skill Focus (Ride) Skill Focus (Jump) @@ -210,9 +208,7 @@ A disgraced or masterless Samurai cut loose from this all-pervading value system CLASS FEATURES: Ancestral Daisho -All Samurai carry two masterwork weapons - a katana and a wakizashi. These weapons have been handed down over generations from the Samurai's ancestors, and protecting them is an important point of honor for the Samurai. Starting at level 4, he can awaken the supernatural abilities latent in the weapons by sacrificing items to enhance them. - - +All Samurai carry two masterwork weapons - a katana and a wakizashi. These weapons have been handed down over generations from the Samurai's ancestors, and protecting them is an important point of honor for the Samurai. Starting at level 4, he can awaken the supernatural abilities latent in the weapons by sacrificing items to enhance them. Warpriest Warpriests warpriest @@ -278,8 +274,7 @@ Table of value by level 16th 126,000 17th 162,000 18th 200,000 -To further improve your Ancestral Daisho ability, you must take the Epic Ancestral Daisho feats. - +To further improve your Ancestral Daisho ability, you must take the Epic Ancestral Daisho feats. Listen to me, comrades! The evil we face this day is great, but the strength of my patron is with us! Our faith will guide us to victory in battle! Hear me! Today we partake in glorious battle. With the power of my patron at our sides, we will crush our adversaries! To battle! Friends! The time for battle has come, and I have called on the strength of my patron to aid us. We will be victorious this day! @@ -292,8 +287,7 @@ Prerequisite: Level 1 Warpriest. Specifics: A Warpriest who is not currently suffering from a fear effect can use this ability as a standard action. Allies within 60 feet who are suffering from any fear effect are allowed an immediate Will saving throw at the DC of the fear effect, with a +1 morale bonus per Warpriest level. -Use: Selected. - +Use: Selected. Inflame Type of Feat: Class. Prerequisite: Level 2 Warpriest. @@ -502,8 +496,7 @@ Duration: Instantaneous Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless) -With a touch you immediately and completely eliminate the effects of inebriation from one creature, regardless of the amount of alcohol consumed. The target of the spell becomes completely sober. All the effects of alcohol are removed, leaving the subject clear-headed and lucid. If applied to someone with a hangover from drinking, this spell completely alleviates it as well. Sobriety does not affect poisons or drugs other than alcohol. - +With a touch you immediately and completely eliminate the effects of inebriation from one creature, regardless of the amount of alcohol consumed. The target of the spell becomes completely sober. All the effects of alcohol are removed, leaving the subject clear-headed and lucid. If applied to someone with a hangover from drinking, this spell completely alleviates it as well. Sobriety does not affect poisons or drugs other than alcohol. Epic Ancestral Daisho I Type of Feat: Epic. Prerequisite: 21 Samurai Levels, 19 Wisdom. @@ -1492,8 +1485,7 @@ Level: 0 1 2 3 4 5 6 7 8 9 17: 6 6 6 6 6 6 6 6 4 - 18: 6 6 6 6 6 6 6 6 5 3 19: 6 6 6 6 6 6 6 6 6 4 -20: 6 6 6 6 6 6 6 6 6 5 - +20: 6 6 6 6 6 6 6 6 6 5 Armored Mage (Ex) Type of Feat: Class Specific Prerequisite: Beguiler 1. @@ -1571,8 +1563,7 @@ The archivist's dark knowledge can affect a single creature or all creatures of <c'' >Dread Secret</c>: By speaking aloud a dread secret of the target creature, an archivist of 11th level or higher can dazzle a target creature for 1 round. Unlike other dark knowledge, this ability can be used only against a single creature. If the archivist succeeds on his Knowledge check by 10 or more, then the target is dazed for 1 round. If the archivist succeeds on his Knowledge check by 20 or more, then the target is stunned for 1 round (if the target is immune to being stunned but not immune to being dazed, such as most undead, then the archivist can choose to daze the target instead of stunning it). -<c'' >Foreknowledge</c>: Starting at 14th level, an archivist can better prepare his allies for the attacks of the affected creature, making it harder for the creature to land blows and successfully deal damage. Allies within 30 feet of the archivist gain a +1 insight bonus to Armor Class that applies to attacks by the affected creature only. If the archivist succeeds on his Knowledge check by 10 or more, this bonus increases to +2. If the archivist succeeds on his Knowledge check by 20 or more, this bonus increases to +3. - +<c'' >Foreknowledge</c>: Starting at 14th level, an archivist can better prepare his allies for the attacks of the affected creature, making it harder for the creature to land blows and successfully deal damage. Allies within 30 feet of the archivist gain a +1 insight bonus to Armor Class that applies to attacks by the affected creature only. If the archivist succeeds on his Knowledge check by 10 or more, this bonus increases to +2. If the archivist succeeds on his Knowledge check by 20 or more, this bonus increases to +3. Lore Mastery Upon reaching 2nd level, an archivist gains a +1 bonus on all checks of Lore skill. This bonus increases by +1 every 5 levels (+2 at 7th, +3 at 12th, and +4 at 17th level). Draconic Archivist @@ -1748,8 +1739,7 @@ You utter a single word of power that causes one creature of your choice to beco Hit Points Duration 50 or less Permanent 51-100 1d4+1 minutes -101-200 1d4+1 rounds - +101-200 1d4+1 rounds Eternal Charm Monster Caster Level(s): Witch 7 Innate Level: 7 @@ -1890,8 +1880,7 @@ You blast an area with a tremendous cacophony. Every creature in the area takes Creatures that cannot hear are not stunned but are still damaged. Arcane Focus -A musical instrument. - +A musical instrument. Conjuration (Creation) [Acid] Level: Sor/Wiz 2 Components: V, S, M, F @@ -1908,8 +1897,7 @@ Material Component Powdered rhubarb leaf and an adder's stomach. Focus -A dart. - +A dart. Conjuration (Creation) [Acid] Level: Sor/Wiz 0 Components: V, S @@ -1920,8 +1908,7 @@ Duration: Instantaneous Saving Throw: None Spell Resistance: No -You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid damage. - +You fire a small orb of acid at the target. You must succeed on a ranged touch attack to hit your target. The orb deals 1d3 points of acid damage. Skill Affinity (Open Lock) Type of Feat: Racial Prerequisite: Race-Specific. @@ -1938,8 +1925,7 @@ of subject; see text Saving Throw: Will negates Spell Resistance: Yes -You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon casting this spell, you touch a living creature that has -1 or fewer hit points. If the subject fails its saving throw, it dies, and you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. (This increase in effective caster level does not grant you access to more spells.) These effects last for 10 minutes per HD of the subject creature. - +You draw forth the ebbing life force of a creature and use it to fuel your own power. Upon casting this spell, you touch a living creature that has -1 or fewer hit points. If the subject fails its saving throw, it dies, and you gain 1d8 temporary hit points and a +2 bonus to Strength. Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level. (This increase in effective caster level does not grant you access to more spells.) These effects last for 10 minutes per HD of the subject creature. Death Knell (7) Elemental Strike Evocation [see text] @@ -2008,8 +1994,7 @@ Lore Mastery (Ex): The archivist adds an additional +1 bonus on all Lore skill c Bonus Feats: The epic archivist gains a bonus feat (selected from the list of epic class bonus feats) every three levels higher than 20th. Epic Archivist Bonus Feats List: -Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Great Intelligence, Improved Combat Casting. - +Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Spell Focus, Epic Spell Penetration, Great Intelligence, Improved Combat Casting. Epic Dark Knowledge Your know the darkness better than you know yourself. Type of Feat: Epic @@ -2090,7 +2075,7 @@ All warlocks harbor at least a grudging respect for the entities responsible for - Hit Die: d8 - Proficiencies: An Eldritch Disciple does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -2117,8 +2102,7 @@ Level Invocations: At each level, you gain new invocations known and an increase in caster level as if you had also gained a level in an invocation-using class to which you belonged before adding the prestige class level. (This includes eldritch blast.) You do not, however, gain any other benefit a character of that class would have gained. -Spellcasting: At each level beyond 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. - +Spellcasting: At each level beyond 1st, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. Eldritch Theurge Eldritch Theurges eldritch theurge @@ -2127,7 +2111,7 @@ Most of those who find themselves blessed (or cursed) with magic burning in thei - Hit Die: d4 - Proficiencies: An Eldritch Theurge does not gain any additional weapon or armor proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -2153,8 +2137,7 @@ Level Invocations: At each level, you gain new invocations known and an increase in caster level as if you had also gained a level in an invocation-using class to which you belonged before adding the prestige class level. (This includes eldritch blast.) You do not, however, gain any other benefit a character of that class would have gained. -Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class (but not an invocation-using class) to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. - +Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class (but not an invocation-using class) to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. Eldritch Spellweave (Su) Beginning at 5th level, you can apply an eldritch essence invocation you know (other than greatreach blast or spellblast) to any arcane spell that affects a target or that requires a melee or ranged touch attack. The spell's level must be at least as high as the level of the eldritch essence (for example, you can apply hellrime blast only to a spell of 4th level or higher). If the essence requires a saving throw, use the normal save DC for that essence. If an eldritch essence invocation changes the damage of the spell, it can be applied only to a spell that deals damage (you can't add brimstone blast to charm monster). @@ -2218,8 +2201,7 @@ Treat greatreach blast as a spell whose level is equal to the touch spell placed Type of Feat: Class-Specific Prerequisite: Ranger 13 Specifics: Ranger receives a +5 bonus to Hide checks when in a natural area. -Use: Automatic. - +Use: Automatic. Improved Turning Prerequisite: Ability to turn or rebuke creatures. @@ -2458,8 +2440,7 @@ Just as you touch the spell's subject, a feeling of peace and watchful guardians This spell functions like resistance, except as noted here. You grant the subject a +3 resistance bonus on saves. -Arcane Material Component: A miniature cloak. - +Arcane Material Component: A miniature cloak. Superior Resistance Superior Resistance (11) Abjuration @@ -2476,8 +2457,7 @@ As you finish casting the spell, you feel imbued with the feeling that something This spell functions like resistance, except as noted here. You grant the subject a +6 resistance bonus on saves. -Arcane Material Component: A miniature cloak. - +Arcane Material Component: A miniature cloak. Lesser Vigor Lesser Vigor (1) Lesser Vigor (5) @@ -2846,13 +2826,11 @@ Special Abilities - Resistance to acid 5 - Weapon Proficiency: Spikers receive the Martial Weapon Proficiency feat for armor spikes as a bonus feat. This allows them to use their natural spiked skin as a weapon without penalty (see below). - Natural Spikes (Ex): A spiker's skin is replete with sharp, jagged spikes. A spiker can deal extra piercing damage on a successful grapple check, or deal piercing damage with a melee attack, as if she wore armor spikes. Because of their spiked skin, spikers have a difficult time wearing armor. The maximum Dexterity bonus of the armor is reduced by 1, and the armor check penalty is worsened by 2. For instance, a chain shirt worn by a spiker has a maximum Dexterity bonus of +3 (instead of +4) and an armor check penalty of -4 (rather than -2). These changes don't affect the armor's arcane spell failure chance, nor do they apply to shields used by the spiker. -- Favored Class: Fighter - +- Favored Class: Fighter Natural Spikes Type of Feat: Racial Natural Spikes (Ex): A spiker's skin is replete with sharp, jagged spikes. A spiker can deal extra piercing damage on a successful grapple check, or deal piercing damage with a melee attack, as if she wore armor spikes. Because of their spiked skin, spikers have a difficult time wearing armor. The maximum Dexterity bonus of the armor is reduced by 1, and the armor check penalty is worsened by 2. For instance, a chain shirt worn by a spiker has a maximum Dexterity bonus of +3 (instead of +4) and an armor check penalty of -4 (rather than -2). These changes don't affect the armor's arcane spell failure chance, nor do they apply to shields used by the spiker. - Damage reduction 2/slashing or piercing: A spiker's spiny skin grants resistance to bludgeoning attacks, though piercing or slashing attacks slip through normally. - + Damage reduction 2/slashing or piercing: A spiker's spiny skin grants resistance to bludgeoning attacks, though piercing or slashing attacks slip through normally. Marrusault marrusault A people known as the marru once lived and warred in the world, but their civilization has long since passed into the waste, devastated and destroyed by internecine wars of terrible magnitude. As a result of these so-called Flesh Wars, the marru turned to a little-understood art called spawncraft, and in so doing created living weapons to wage their battles. These spawncrafted creatures have come to be known collectively as the spawn of marru, but are more commonly referred to as marruspawn. The marru were advanced in other areas as well, but all their arts couldn't save them from destroying themselves. However, marruspawn linger on in forgotten and blasted wastelands across many worlds. @@ -2941,9 +2919,7 @@ Special Abilities: - Spell Resistance: Bariaurs have spell resistance equal to 11 + class level. - +2 racial bonus on Will saves against spells and spelllike abilities. - Skills: Bariaurs have keen senses, giving them a +2 racial bonus on Listen and Spot checks -- Level Adjustment: +1 - - +- Level Adjustment: +1 Type of Feat: Racial Prerequisite: Bariur Specifics: A charging bariaur can make a single ram attack that deals bludgeoning damage equal to 2d6 + 1-1/2 times the bariaur's Str modifier. @@ -2968,8 +2944,7 @@ Special Abilities: - Two 1d4 claw attacks - Stability - +4 bonus to resist being bull rushed or tripped - Fury (Ex) - Once per day, a wildren who has taken at least 1 point of damage can choose to enter a brief state of fury. The wildren gains +4 to Strength and -2 to Armor Class. The fury lasts for 1 round. -- Outsider: Wildren count as outsiders for the purpose of spells. - +- Outsider: Wildren count as outsiders for the purpose of spells. Fury Type of Feat: Racial Prerequisite: Wildren @@ -3005,9 +2980,7 @@ Evil +1 on damage rolls -1 to AC Good +1 on saving throws -1 on attack rolls Law +1 on Armor Class -1 on damage rolls -At any point before the duration expires, you can choose to unleash the spell's remaining power in a 60-foot burst that deals 1d4 points of damage per round of duration remaining (maximum 15d4) to each creature of the opposed alignment in the area. Each affected creature can attempt a Fortitude save for half damage. The burst also heals 1 point of damage per round of duration remaining (maximum 15 points) for each creature of the same alignment in the area. Once this option is invoked, the spell ends immediately. - - +At any point before the duration expires, you can choose to unleash the spell's remaining power in a 60-foot burst that deals 1d4 points of damage per round of duration remaining (maximum 15d4) to each creature of the opposed alignment in the area. Each affected creature can attempt a Fortitude save for half damage. The burst also heals 1 point of damage per round of duration remaining (maximum 15 points) for each creature of the same alignment in the area. Once this option is invoked, the spell ends immediately. Angelskin Abjuration [Good] Level: Paladin 2, @@ -3177,8 +3150,7 @@ By casting aura of the sun, you fill the area around you with warm, glowing ligh This effect is centered on you and moves with you. -Anyone who enters the aura immediately becomes subject to its effect, but creatures that leave are no longer affected. - +Anyone who enters the aura immediately becomes subject to its effect, but creatures that leave are no longer affected. Righteous Aura Abjuration [Good, Light] Level: Paladin 4, @@ -3347,8 +3319,7 @@ Special Abilities: - Vilefire Aura (Su) - Each round at the beginning of the reth dekala's turn, creatures adjacent to the reth dekala take 1d6 points of damage; living creatures also become sickened for 1 round. A DC 10 + 1/2 hit dice + Con modifier Fort save negates both effects. Half the damage dealt is acid damage and half is fire damage. - Vilefire Blast (Su) - A ranged touch attack that deals 1d8 points of damage. Half the damage dealt is acid damage and half is fire damage. Living creatures struck by a vilefire blast must succeed on a Fortitude save (DC 10 + 1/2 hit dice + Con mod) or become sickened for 1 round. - Resists - Acid and Fire 15 -- Proficiencies - A reth dekala is automatically proficient with simple and martial weapons, and light and medium armor - +- Proficiencies - A reth dekala is automatically proficient with simple and martial weapons, and light and medium armor Vilefire Blast Type of Feat: Racial Prerequisite: Reth Dekala @@ -3656,8 +3627,7 @@ Twinkle (Sp): At 16th level and higher, three times per day on command, you can Silver Starlight (Sp): Beginning at 17th level, once per day on command, you can summon forth up to four beams of painfully bright, cold light. This ability functions much like sunbeam, but the light is pure, focused starlight and moonlight. The beam deals no extra damage to undead. Instead, lycanthropes take damage from the beam as if they were undead being affected by a normal sunbeam spell. Fungi, mold, oozes, and slimes still take extra damage (as if they were lycanthropes). The save DC is 20, or 17 + your Charisma modifi er, whichever is higher. Caster level 15th. Starlight Dispelling (Sp): At 18th level and higher, once per day on command, you can use greater dispel magic as the spell. If the dispelling attempt is initiated by night under an unclouded sky, the associated caster level check is made with a +5 bonus. Caster level 15th. Tales in the Sky (Sp): Many sages know that the future can be read through the stars, but few realize that, by tracing their movements backward, secrets of long ago can be divined. Beginning at 19th level, once per day on command, you can use legend lore as the spell. You must be able to see the stars for this ability to function. Caster level 15th. -Call Down a Star (Sp): At 20th level and higher, once every other day on command, you can summon an elder fi re elemental. Caster level 17th. - +Call Down a Star (Sp): At 20th level and higher, once every other day on command, you can summon an elder fi re elemental. Caster level 17th. Fire of the Heart Type of Feat: Legacy Prerequisite: Least Legacy Ritual @@ -3816,8 +3786,7 @@ Spells per day: 7: 2 1 1 0 8: 2 1 1 1 9: 2 2 1 1 -10: 2 2 2 1 - +10: 2 2 2 1 Marrutact marrutact A people known as the marru once lived and warred in the world, but their civilization has long since passed into the waste, devastated and destroyed by internecine wars of terrible magnitude. As a result of these so-called Flesh Wars, the marru turned to a little-understood art called spawncraft, and in so doing created living weapons to wage their battles. These spawncrafted creatures have come to be known collectively as the spawn of marru, but are more commonly referred to as marruspawn. The marru were advanced in other areas as well, but all their arts couldn't save them from destroying themselves. However, marruspawn linger on in forgotten and blasted wastelands across many worlds. @@ -3840,8 +3809,7 @@ Special Abilities: - Spell Resistance 9 + Hit Dice - Howl of Healing - 1/day howl to heal other marruspawn - Monstrous Humanoid: Marrutact count as Monstrous Humanoid for the purpose of spells. -- Sorcerer Casting: Marrutact cast spells as a 5th level sorcerer at maximum hit dice (7) - +- Sorcerer Casting: Marrutact cast spells as a 5th level sorcerer at maximum hit dice (7) Howl of Healing Type of Feat: Racial Prerequisite: Marrutact @@ -4146,8 +4114,7 @@ A silver aura surrounds the touched shield for a moment before it appears to tra When this spell is cast, the shield touched appears to be made entirely out of one type of energy (fire, cold, electricity, acid, or sonic). Whoever bears the shield gains resistance 5 against the chosen energy type. Additionally, if the wielder successfully hits someone with the shield with a shield bash attack, the victim takes 1d6 points of the appropriate energy damage in addition to the normal shield bash damage. The energy type must be chosen when the spell is cast and cannot be changed during the duration of the spell. The energy resistance overlaps (and does not stack) with resist elements. A given shield cannot be the subject of more than one lesser energized shield or energized shield spell at the same time. -The descriptor of this spell is the same as the energy type you choose when you cast it. - +The descriptor of this spell is the same as the energy type you choose when you cast it. Estana's Stew Conjuration (Healing) Level: Cleric 2, Druid 2, Paladin 2, @@ -5083,8 +5050,7 @@ Prerequisite: none Benefit: When you cast a spell that deals damage against a specific creature type, you deal an extra 2d6 points of damage. For example, a giant bane lightning bolt cast by an 8th-level caster would deal the usual 8d6 points of damage to any nongiant in its path but would deal 10d6 points of damage against giants. This feat has no effect on spells that do not deal hit point damage, and the source and type of the damage remains the same. This feat cannot be used to increase the amount of healing dealt to undead by inflict light wounds and similar spells, but it can add to the damage dealt by casting cure light wounds on an undead creature. -Special: You can take this feat multiple times. Its effects do not stack. Each time you take the feat, you must apply its effects to a different type of creature: aberrations, animals, constructs, dragons, elementals, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, outsiders, plants, undead, or vermin. If you choose humanoids, you must select a particular type of humanoid, such as dwarf or orc. - +Special: You can take this feat multiple times. Its effects do not stack. Each time you take the feat, you must apply its effects to a different type of creature: aberrations, animals, constructs, dragons, elementals, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, outsiders, plants, undead, or vermin. If you choose humanoids, you must select a particular type of humanoid, such as dwarf or orc. Bane Magic: Aberrations Bane Magic: Animals Bane Magic: Beasts @@ -5159,8 +5125,7 @@ Special Abilities: - Base movement of 30' - Racial Knowledge: Lore bonus of +1 with an additional +1 for every two soulmelds currently shaped by the rilkan. - +2 racial bonus on Bluff and Diplomacy checks: Rilkans are talented at saying the right word at the right time. -- Reptilian: Rilkans count as reptilian humanoid for spells and abilities. - +- Reptilian: Rilkans count as reptilian humanoid for spells and abilities. You are a Rilkan, descended from the mishtai. Duskling Duskling @@ -5177,8 +5142,7 @@ Special Abilities: - Low-Light Vision: Allows them to see better than normal in the dark. - Fey (Extraplanar, Incarnum): For all effects related to race, a Duskling is considered a Fey. - Essentia Pool: A duskling's essentia pool is permanently increased by 1. If she doesn't have an essentia pool, this trait grants her one with a single point of essentia. -- Duskling base speed is 30 feet. However, a duskling can invest essentia to improve this speed. For every point of essentia invested in this racial trait, the duskling's speed improves by 5 feet. This enhancement bonus only applies when the duskling is wearing light or no armor and carrying no more than a light load. - +- Duskling base speed is 30 feet. However, a duskling can invest essentia to improve this speed. For every point of essentia invested in this racial trait, the duskling's speed improves by 5 feet. This enhancement bonus only applies when the duskling is wearing light or no armor and carrying no more than a light load. You are a fey that hails from an Outer Plane friendly to fey and wildlife. Whether motivated by nothing more than the need to be on the move and free from any kind of ties, or perhaps seeking the close camaraderie of an adventuring party to serve as an acceptable substitute, you have set out to find company with similarly independent souls. Azurin @@ -5826,9 +5790,7 @@ CLASS FEATURES: Eldritch Knights receive a bonus feat at first level. The feats to pick from are all fighter bonus feats (except Weapon Specialization). -BONUS SPELLS - -Upon gaining a level in Eldritch Knight, the character gains new spells per day as if he had also gained a level in his highest caster class (bard, sorcerer, or wizard). He does not learn any new spells through his abilities. +Spells per Day: From 2nd level on, when a new eldritch knight level is gained, the character gains new spells per day as if she had also gained a level in whatever arcane spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, bard or assassin abilities, and so on). This essentially means that she adds the level of eldritch knight to the level of whatever other arcane spellcasting class the character has, then determines spells per day and caster level accordingly. If a character had more than one arcane spellcasting class before she became an eldritch knight, she must decide to which class she adds each level of eldritch knight for the purpose of determining spells per day. Elemental Savant Elemental Savants elemental savant @@ -6810,7 +6772,7 @@ Elite warriors trained to resist mental compulsions of all kinds, members of the - Hit Die: d10 - Proficiencies: An Iron Mind gains no additional proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -7069,7 +7031,7 @@ The Favoured Soul follows the path of the cleric but is able to channel divine p - Hit Die: d8 - Proficiencies: A Favoured Soul gains proficiencies with Simple Weapons, Light and Medium Armour, and Shields. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. CLASS FEATURES: @@ -7253,7 +7215,7 @@ The Cormyrean War Wizards are some of the most respected battlemages in all of F - Hit Die: d4 - Proficiencies: A War Wizard of Cormyr gains no additional proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -7354,8 +7316,7 @@ Level: 0 1 2 3 4 5 6 7 8 9 17: 6 6 6 6 6 6 5 5 4 3 18: 6 6 6 6 6 6 5 5 4 4 19: 6 6 6 6 6 6 6 5 5 4 -20: 6 6 6 6 6 6 6 5 5 4 - +20: 6 6 6 6 6 6 6 5 5 4 Disguise Self School: Illusion (Glamer) Level: Bard/Sorcerer/Wizard/Hexblade 1 @@ -7519,8 +7480,7 @@ Duelist loses Canny Defense, Precise Strike, and Grace while wearing any armor o Could not implement PnP's Improved Reaction, +2 bonus to initiative. So I gave them the Thug and Blooded feats, as they are very close in bonus. -Could not implement PnP's Enhanced Mobility, +4 AC vs. Attacks of Opportunity. That bonus would stack with mobility... I gave them Spring Attack instead as that was the closest thing to it. - +Could not implement PnP's Enhanced Mobility, +4 AC vs. Attacks of Opportunity. That bonus would stack with mobility... I gave them Spring Attack instead as that was the closest thing to it. Canny Defense Type of Feat: Class Specific Prerequisite: Duelist Level 1, Iaijutsu Master Level 1 @@ -7540,8 +7500,7 @@ Use: Automatic. Type of Feat: Class Specific Prerequisite: Duelist Level 6 Specifics: You may make a charge attack with freedom of movement against enemies at least 10 feet away from you. -Use: Selected. - +Use: Selected. Elaborate Parry Type of Feat: Class Specific Prerequisite: Duelist Level 7 @@ -7732,8 +7691,7 @@ Special: Free Ki: Increases to 3x at level 20 and 4x at level 30 Epic Red Avenger Bonus Feats List: -Armor Skin, Epic Damage Reduction, Epic Toughness, Great Wisdom, Epic Energy Resistance, Blinding Speed, Self Concealment - +Armor Skin, Epic Damage Reduction, Epic Toughness, Great Wisdom, Epic Energy Resistance, Blinding Speed, Self Concealment Precise Strike +5d4 Precise Strike +6d4 Knight of the Chalice @@ -7890,8 +7848,7 @@ Special: True Death - DC increases by 2 every five levels. Epic Hunter of the Dead Bonus Feats List: -Armor Skin, Epic Toughness, Great Wisdom, Epic Energy Resistance, Great Smiting, Perfect Health - +Armor Skin, Epic Toughness, Great Wisdom, Epic Energy Resistance, Great Smiting, Perfect Health Blindsense (Ex) Type: Class Prerequisite: Scout level 10 @@ -7997,8 +7954,7 @@ Special: Celestial Companion: Continues to improve with each level. Epic Holy Liberator Bonus Feats List: -Armor Skin, Epic Toughness, Great Wisdom, Epic Energy Resistance, Great Smiting, Perfect Health, Epic Will, Epic Reputation - +Armor Skin, Epic Toughness, Great Wisdom, Epic Energy Resistance, Great Smiting, Perfect Health, Epic Will, Epic Reputation Blindsight (Ex) Sacred Vow Type of Feat: Exalted @@ -8095,9 +8051,7 @@ Level 7: Selvetarm's Wrath - +1 times per day. 8: Spider's Grace 1/day - +4 bonus to Hide and Move Silently. Immune to Web. 9: Selvetarm's Wrath - +1 times per day. -10: Judgment 1/day - Cast Horrid Wilting as a spell-like ability - - +10: Judgment 1/day - Cast Horrid Wilting as a spell-like ability Lolth's Meat Type of Feat: General Prerequisite: Drow or Half-Drow. @@ -8109,20 +8063,17 @@ Warning: If you take this class without the race of Drow or Half-Drow it will no Type of Feat: Class Prerequisite: Drow Judicator level 1 Specifics: War is the ultimate expression of Selvetarm's power, so its lessons are the very first that the drow judicator learns. Beginning at 1st level, he can attempt a war strike with one normal melee attack. If he hits, he deals 2d6 points of Constitution damage. The target may attempt a Fortitude save (DC 10 + Drow Judicator level + Cha Modifier) to halve the Constitution damage. This ability is usable once per day. -Use: Automatic. - +Use: Automatic. Command Spiders Type of Feat: Class Prerequisite: Drow Judicator level 2 Specifics: As a special dispensation from Lolth, Selvetarm can grant his judicators the ability to command spiders. When a drow judicator reaches 2nd level, he gains the ability to compel spiders in the same way that an evil cleric can rebuke or command undead. The drow judicator can attempt to command spiders a number of times per day equal to 3 + his Charisma modifier. He is treated as a cleric of a level equal to his drow judicator level for the purposes of turning checks and damage. -Use: 3 + Cha modifier/Day - +Use: 3 + Cha modifier/Day Selvetarm's Blessing Type of Feat: Class Prerequisite: Drow Judicator level 2 Specifics: At 2nd level and above, a drow judicator receives a +3 profane bonus on all saving throws. -Use: Automatic. - +Use: Automatic. Selvetarm's Wrath Type of Feat: Class Prerequisite: Drow Judicator level 4 @@ -8448,8 +8399,7 @@ Spells per day: Telflammar shadowlords choose their spells from the following list. 1st level: Blindness/deafness, chill touch, darkness, darkvision, invisibility, knock, shadow spray. 2nd level: Blacklight, displacement, haste, improved invisibility, nondetection, vampiric touch. -3rd level: Confusion, darkbolt (FRCS), detect scrying, dimension door, invisibility sphere, mislead. - +3rd level: Confusion, darkbolt (FRCS), detect scrying, dimension door, invisibility sphere, mislead. Shadow Jump Type of Feat: Class Specific Prerequisite: Shadowlord level 1 @@ -8459,8 +8409,7 @@ Use: Selected. Type of Feat: Class Specific Prerequisite: Shadowlord level 2 Specifics: A Shadowlord gains a 20% concealment when he's in the dark, underground or darkness spell. -Use: Automatic. - +Use: Automatic. Shadow Pounce Type of Feat: Class Specific Prerequisite: Telflammar Shadowlord level 4, Crinti Shadow Marauder 5 @@ -8617,8 +8566,7 @@ up to 8: gains Improved Evasion, Share Spells 9 - 11: Spell Resistance (Arcane Spellcaster level +5) 12+: Improved Speed (+33%). -However, if your familiar is killed, you will take damage equal to its number of hit dice, plus 1d4 damage to each ability score. - +However, if your familiar is killed, you will take damage equal to its number of hit dice, plus 1d4 damage to each ability score. Disciple of Mephistopheles Disciples of Mephistopheles disciple of Mephistopheles @@ -8882,8 +8830,7 @@ CLASS FEATURES: 2nd - Sneak Attack 1d6 3rd - Shadow Walk (Su) - Teleport once per day, Martial Bonus Feat 4th - Sneak Attack 2d6 -5th - Shadow Pounce (Ex) - Make a full attack after any teleport or dimension door ability - +5th - Shadow Pounce (Ex) - Make a full attack after any teleport or dimension door ability Shadow Ride Type of Feat: Class Specific Prerequisite: Crinti Shadow Marauder 1 @@ -8916,8 +8863,7 @@ CLASS FEATURES: 2nd - Bonus Feat, Uncanny Dodge 3rd - Sneak Attack 2d6, Leadership Score +1 4th - Bonus Feat, Leadership Score +2 -5th - Sneak Attack 3d6, Improved Uncanny Dodge, Leadership Score +3 - +5th - Sneak Attack 3d6, Improved Uncanny Dodge, Leadership Score +3 Factotum Factotums factotum @@ -9053,8 +8999,7 @@ Level 6: aberration and ooze. Level 7: huge and dragon, Mimic feat 4/day Level 8: undead and construct Level 9: elemental and outsider, Mimic feat 5/day -Level 10: evershifting form: no limit on Mimic - +Level 10: evershifting form: no limit on Mimic Type of Feat: Class Specific Prerequisite: Automatically gained on level 1 Shifter Specifics: Summons a magic template in which you must communicate with in order to select the creature you want to shift into. Each time you mimic something that creature is added to the list. @@ -9077,16 +9022,14 @@ Level 6: aberration and ooze. Level 7: huge and dragon, Greater Wildshape feat 4/day Level 8: undead and construct Level 9: elemental and outsider, Greater Wildshape feat 5/day -Level 10: evershifting form: no limit on Greater Wildshape - +Level 10: evershifting form: no limit on Greater Wildshape Mimic Greater Wildshape Return to True Form Type of Feat: Class Specific Prerequisite: Automatically gained on level 1 Shifter Specifics: If you are shifted this feat returns you to your true form. -Use: Selected. - +Use: Selected. Type of Feat: Class Specific Prerequisite: Automatically gained on level 11 Shifter Specifics: Summons an epic template in which you must communicate with in order to select the creature you want to shift into. Each time you mimic something that creature is added to the list. @@ -9104,15 +9047,13 @@ there are many other creatures that get special power. For advanced users: If you know the resref of the creature type in resref epic form of *. Level -Level 11: Epic Greater Wildshape 2/day (gain +2 uses every 3 shifter levels above 11) - +Level 11: Epic Greater Wildshape 2/day (gain +2 uses every 3 shifter levels above 11) Epic Greater Wildshape Natural Spell Type of Feat: Class Specific Prerequisite: Ability to use Greater Wild Shape (PnP Shifter) Specifics: Allows you to cast spells in shapes that can normally not cast spells. -Use: Automatic. - +Use: Automatic. (TEMPLATE CLASS) Feared by mortal beings for their malign magic, their intelligence, and their willingness to embrace undeath for a chance to live forever, Liches are evil beings of great power. @@ -9417,8 +9358,7 @@ Use: Automatic. Type of Feat: Class Specific Prerequisite: Vassal of Bahamut Level 2, 5 and 8. Specifics: The Vassal gains a gold bonus equal to his Vassal of Bahamut level x 10,000 GP in platinum for his loyal services to the dragon god. This payment is done in platinum and comes straight from Bahamut's celestial treasure vault. -Use: Automatic. - +Use: Automatic. Dragonwrack (+2d6/1d6) Dragonwrack (+3d6/1d6) Dragonwrack (+4d6/2d6) @@ -9435,8 +9375,7 @@ Use: Selected. Type of Feat: Class Specific Prerequisite: Vassal of Bahamut Level 4. Specifics: The Vassal can cast Protection against Evil as a spell-like ability once a day. -Use: Selected. - +Use: Selected. Bull's strength Type of Feat: Class Specific Prerequisite: Vassal of Bahamut Level 6. @@ -9637,8 +9576,7 @@ Prerequisite: Fist of Raziel Level 10 or Smite Evil, Good Alignment*, Epic. Specifics: Any weapon used is treated as a holy weapon (+2d6 holy damage). Does not stack with Sanctify Martial Strike feat. Use: Automatic. -(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.) - +(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.) Type: Class Prerequisite: Healer level 21 An epic healer seems to exude an aura of serenity and peace, since she has finally reached a level of power where suffering and death no longer seem like insurmountable foes. @@ -9709,22 +9647,19 @@ Use: Selected. Prerequisite: Thrall of Orcus Level 4 or Willing Deformity, Evil Alignment* Specifics: +2 bonus to Con, -2 penalty to Dex. Furthermore, the character gains a +2 bonus on Intimidate checks and saves vs. Poison. Use: Automatic. -(*Note: You can select this feat even when good or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.) - +(*Note: You can select this feat even when good or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.) Deformity (Gaunt) Type of Feat: Vile Prerequisite: Thrall of Orcus Level 4 or Willing Deformity, Evil Alignment* Specifics: +2 bonus to Dex, -2 penalty to Con. Furthermore, the character gains a +2 bonus on Intimidate and Hide and Move Silently checks. Use: Automatic. -(*Note: You can select this feat even when good or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.) - +(*Note: You can select this feat even when good or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.) Willing Deformity Type of Feat: Vile Prerequisite: Evil Alignment* Specifics: The character gains a +2 bonus on Intimidate checks. Use: Automatic. -(*Note: You can select this feat even when good or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.) - +(*Note: You can select this feat even when good or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.) Summon Minor Undead Type of Feat: Class Specific Prerequisite: Thrall of Orcus Level 5 @@ -9871,16 +9806,14 @@ Use: Selected. Type of Feat: Class Prerequisite: Level 1 Black Flame Zealot Specifics: You become immune to all forms of fear -Use: Automatic. - +Use: Automatic. Sneak Attack +1d6 Sneak Attack +2d6 Sneak Attack +3d6 Type of Feat: Class Prerequisite: Level 3 Black Flame Zealot Specifics: You gain +1d6 sneak attack. This increases to +2d6 at level 6, and +3d6 at level 9. -Use: Automatic. - +Use: Automatic. Sacred Flame Type of Feat: Class Prerequisite: Level 7 Black Flame Zealot @@ -10050,8 +9983,7 @@ Every other level in Shining Blade, the character gains new spells per day as if Type of Feat: Class Prerequisite: Level 1 Shining Blade Specifics: Adds 1d6 Electrical damage to your weapon. Duration is a number of rounds equal to your class level + charisma modifier. Can be used 2/day at level 1, and 3/day at level 3. -Use: Selected. - +Use: Selected. Holy Blade Type of Feat: Class Prerequisite: Level 5 Shining Blade @@ -10077,7 +10009,7 @@ Combining the dynamic powers of martial prowess and arcane might, the Hexblade p - Alignment Restrictions: non-good only - Hit Die: d10 - Proficiencies: A Hexblade gains proficiency with Simple and Martial Weapons, Light and Medium Armour and with Shields. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. CLASS FEATURES: @@ -10153,8 +10085,7 @@ Level: 1 2 3 4 17: 5 4 4 4 18: 5 5 4 4 19: 5 5 5 4 - 20: 5 5 5 5 - + 20: 5 5 5 5 Hymn of the Bull Hymn of the Cat Hymn of the Bear @@ -10274,8 +10205,7 @@ Level Type of Feat: Class Prerequisite: Level 1 Thayan Knight Specifics: Adds +2 Saves against Fear and +1 against Mind Affecting. This increases to +4 against Fear and +2 against Mind Affecting at level 4. -Use: Automatic - +Use: Automatic Zulkir's Favor Type of Feat: Class Prerequisite: Level 1 Thayan Knight @@ -12755,7 +12685,7 @@ Psychic Theurges access both the divine mysteries of spellcasting and the psioni - Hit Die: d4 - Proficiencies: A Psychic Theurge gains no additional proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -12774,7 +12704,7 @@ Cerebremancers access both the arcane mysteries of spellcasting and the psionic - Hit Die: d4 - Proficiencies: A Cerebremancer gains no additional proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -12969,7 +12899,7 @@ Thrallherds manipulate the minds of others as if they were clay in the hands of - Hit Die: d4 - Proficiencies: A Thrallherd gains no additional proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -14153,7 +14083,7 @@ A student of arcane spellcasting techniques, the Duskblade combines arcane spell - Alignment Restrictions: none - Hit Die: d8 - Proficiencies: A Duskblade is proficient with Simple and Martial Weapons, all Armor and Shields. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. CLASS FEATURES: @@ -14353,15 +14283,13 @@ Cannot have haste cast on you while frenzied. Prerequisite: Frenzied Berserker Level 1 Specifics: When taking damage a Frenzied Berserker must make will save DC (10 + damage suffered) or enter a frenzy. Upon entering a frenzy the Frenzied Berserker gains +6 Strength (+10 at level 8) and an additional attack per round, but receives -4 AC and 2 damage per round. The frenzy lasts 3 + Constitution modifier rounds. Use: Selected. -During a frenzy, the Frenzied Berserker will attack the closest person regardless of friendship. Once a round, a Frenzied Berserker may attempt a will save DC 20 to end a frenzy early. After a frenzy, the Frenzied Berserker is winded and suffers -2 Str and Dex, and can only walk for the next 10 rounds or until her next frenzy. At level 10 a Frenzied Berserker is no longer winded after a frenzy. - +During a frenzy, the Frenzied Berserker will attack the closest person regardless of friendship. Once a round, a Frenzied Berserker may attempt a will save DC 20 to end a frenzy early. After a frenzy, the Frenzied Berserker is winded and suffers -2 Str and Dex, and can only walk for the next 10 rounds or until her next frenzy. At level 10 a Frenzied Berserker is no longer winded after a frenzy. Greater Frenzy Inspire Frenzy Type of Feat: Class Specific Prerequisite: Frenzied Berserker Level 6 Specifics: While frenzying, a Frenzied Berserker may choose to inspire her allies into a frenzy. When used, all party members within 10 ft must make a Will Save DC (10 + Frenzied Berserker Level + Charisma modifier). Upon failing this save, the ally enters a frenzy. -Use: Selected. - +Use: Selected. Intimidating Rage Type of Feat: General Prerequisites: Ability to Rage. @@ -14377,14 +14305,12 @@ Use: Automatic when using Power Attack. Type of Feat: Class Specific Prerequisite: Frenzied Berserker Level 2 Specifics: You have a tenacity of will that supports you even when things look bleak. After your hit points are reduced to 0 or below, you may take one partial action on your turn every round until you reach -10 hit points. -Use: Automatic. - +Use: Automatic. Deathless Frenzy Type of Feat: Class Specific Prerequisite: Frenzied Berserker Level 4 Specifics: The Frenzied Berserker can scorn death and unconsciousness while in a frenzy. Should her hit points to fall to 0 or below because of hit point loss, she continues to fight normally until her frenzy ends. At that point, the effects of her wounds apply normally. This ability does not prevent death from spell effects such as slay living or disintegrate. -Use: Automatic. - +Use: Automatic. <CUSTOM0> frenzies. <CUSTOM0> attempts to end frenzy. <CUSTOM0> inspires frenzy in allies. @@ -14397,8 +14323,7 @@ Use: Automatic when using Power Attack. Type of Feat: Class Specific Prerequisite: Frenzied Berserker Level 1 Specifics: Upon activation the player makes a Will Save DC 20. If they pass they will save, then frenzy is ended. -Use: Automatic. - +Use: Automatic. Spell Resistance 10 Type of Feat: Racial Prerequisite: Race-Specific. @@ -14445,15 +14370,13 @@ Use: Automatic. Prerequisite: Tempest Level 10 Specifics: A Tempest has truly mastered two-weapon fighting. While using Supreme Two Weapon Fighting a Tempest can make an fourth off-hand attack per round. She loses this special ability when fighting in medium or heavy armor, or when using a double weapon (such as a two-bladed sword). -Use: Automatic. - +Use: Automatic. Two-Weapon Defense Type of Feat: General Prerequisite: Dex 15, Two-Weapon Fighting Specifics: Your two weapon fighting style increases your defense as well as offense. Non-Tempest characters gain +1 dodge bonus to their AC while wielding two weapons. At 2nd level, the Tempest gains Two-Weapon Defense as a bonus feat. As she gains Tempest levels, her AC bonus from this feat increases, rising to +2 at 4th level and to +3 at 7th level. -Use: Automatic. - +Use: Automatic. Perfect Two-Weapon Fighting Type of Feat: Epic Prerequisite: Dex 25, Greater Two-Weapon Fighting @@ -14463,8 +14386,7 @@ Use: Automatic. Type of Feat: Class Specific Prerequisite: Tempest Level 8 Specifics: The Tempest's attack penalties for fighting with two weapons lessen by 2 when she is wearing light armor or no armor. Thus, if she fights with a light weapon in her off hand, she suffers no penalties on her attack rolls for fighting with two weapons. (If the off-hand weapon is not light, she suffers a -2 penalty on attack rolls with both her primary hand and her offhand.) -Use: Automatic. - +Use: Automatic. Foe Hunter Foe Hunters foe hunter @@ -14504,8 +14426,7 @@ Death Attack - The foe hunter can make a death attack against a hated enemy that Type of Feat: Class Specific Prerequisite: Foe Hunter Level 1 Specifics: The Foe Hunter can deliver a powerful blow to her hated enemy. When activated, the Foe Hunter delivers an extra powerful attack. The Foe Hunter adds rancor damage if the enemy is their hated foe. This damage increases every other level from 1d6 damage up to 5d6 damage. The extra damage from a rancor attack applies even if that hated enemy is immune to critical hits. -Use: Automatic. - +Use: Automatic. Death Attack Type of Feat: Class Specific Prerequisite: Foe Hunter Level 10 @@ -14515,8 +14436,7 @@ Use: Automatic. Type of Feat: Class Specific Prerequisite: Foe Hunter Level 4 Specifics: The Foe Hunter can avoid the effects of spells and spell-like abilities that would directly affect her, as long as they originate from her hated enemy. Against such effects, the foe hunter has spell resistance equal to 15 + her Foe Hunter class level. This stacks with any other applicable spell resistance the character may have. -Use: Automatic. - +Use: Automatic. Hated Enemy Damage Reduction Type of Feat: Class Specific Prerequisite: Foe Hunter Level 2 @@ -14526,8 +14446,7 @@ Use: Automatic. Type of Feat: Class Specific Prerequisite: Foe Hunter Level 1 Specifics: The Foe Hunter chooses one creature type that she has already selected as a favored enemy to be the target of her hatred. This choice determines what kind of foe hunter she becomes - orc hunter, giant hunter, or the like. The choice of hated enemy is irreversible. -Use: Automatic. - +Use: Automatic. Hated Enemy: Dwarves Hated Enemy: Elves Hated Enemy: Gnomes @@ -14584,40 +14503,31 @@ Levels: 7: Blinding Spittle 4X day 8: Blindsight, 10-foot radius 9: Ritual Scarring +3 -10: Sight of Gruumsh - +10: Sight of Gruumsh Command the Horde Type of Feat: Class Prerequisite: Eye of Gruumsh -At 1st level, the Eye of Gruumsh may grant a +2 morale bonus on Will Saves to any non-good orcs or half-orcs with HD lower than his character level within 30 feet of him. Any recipient who willingly goes against the eye of Gruumsh's directions loses this bonus immediately. Using this ability is a standard action, and the effect lasts for 1 hour per Eye of Gruumsh level. - +At 1st level, the Eye of Gruumsh may grant a +2 morale bonus on Will Saves to any non-good orcs or half-orcs with HD lower than his character level within 30 feet of him. Any recipient who willingly goes against the eye of Gruumsh's directions loses this bonus immediately. Using this ability is a standard action, and the effect lasts for 1 hour per Eye of Gruumsh level. Swing Blindly Type of Feat: Class Prerequisite: Eye of Gruumsh -An Eye of Gruumsh's rage becomes more powerful when he reaches 2nd level, but at the cost of lowered defenses. The character adds +4 to strength while in a rage, but his AC penalty goes from -2 to -4. - +An Eye of Gruumsh's rage becomes more powerful when he reaches 2nd level, but at the cost of lowered defenses. The character adds +4 to strength while in a rage, but his AC penalty goes from -2 to -4. Ritual Scarring Type of Feat: Class Prerequisite: Eye of Gruumsh -Through frequent disfiguration of his own skin, an Eye of Gruumsh's natural armor bonus improves by +1 at 3rd level. This bonus increases +1 for every 3 Eye of Gruumsh levels gained thereafter. - +Through frequent disfiguration of his own skin, an Eye of Gruumsh's natural armor bonus improves by +1 at 3rd level. This bonus increases +1 for every 3 Eye of Gruumsh levels gained thereafter. Blinding Spittle Type of Feat: Class Prerequisite: Eye of Gruumsh -The eye of Gruumsh can launch blinding spittle at any opponent within 20 feet. Using a ranged touch attack (at a -4 penalty), he spits his stomach acid into the target's eyes. An opponent who fails a Reflex save (DC 10 + Eye of Gruumsh level + Eye of Gruumsh's Constitution bonus) is blinded until he or she can rinse away the spittle. This attack has no effect on creatures that don't have eyes or don't depend on vision. Blinding spittle is usable twice per day at 4th level and four times a day at 7th level. - - +The eye of Gruumsh can launch blinding spittle at any opponent within 20 feet. Using a ranged touch attack (at a -4 penalty), he spits his stomach acid into the target's eyes. An opponent who fails a Reflex save (DC 10 + Eye of Gruumsh level + Eye of Gruumsh's Constitution bonus) is blinded until he or she can rinse away the spittle. This attack has no effect on creatures that don't have eyes or don't depend on vision. Blinding spittle is usable twice per day at 4th level and four times a day at 7th level. Sight of Gruumsh Type of Feat: Class Prerequisite: Eye of Gruumsh -At 10th level, the Eye of Gruumsh sees the moment of his own death through his missing eye. This foreknowledge gives him a +2 morale bonus on all saving throws from then on. (Whether or not the vision is accurate is irrelevant-the character believes it to be true.) - - +At 10th level, the Eye of Gruumsh sees the moment of his own death through his missing eye. This foreknowledge gives him a +2 morale bonus on all saving throws from then on. (Whether or not the vision is accurate is irrelevant-the character believes it to be true.) Blindsight Type of Feat: Class Prerequisite: Eye of Gruumsh -Some creatures have a special sense (smell, vibration, etc.) that allows them to detect creatures that are near them. This ability can see through invisibility, darkness, and most other types of concealment. It does not allow them to detect ethereal creatures and its range is limited to the specified distance. For an Eye of Gruumsh, this distance is 5 ft. radius at level 5th level and a 10 ft. radius at 8th level. - +Some creatures have a special sense (smell, vibration, etc.) that allows them to detect creatures that are near them. This ability can see through invisibility, darkness, and most other types of concealment. It does not allow them to detect ethereal creatures and its range is limited to the specified distance. For an Eye of Gruumsh, this distance is 5 ft. radius at level 5th level and a 10 ft. radius at 8th level. <CUSTOM0> activates command the horde. <CUSTOM0> uses blinding spittle. Orc Warlord @@ -14661,23 +14571,19 @@ Use: Selected. Inspire Courage Type of Feat: Class Prerequisite: Orc Warlord -An Orc Warlord can inspire courage in his allies for five rounds. This ability grants a +1 morale bonus on attack rolls, damage, and a +2 morale bonus to saving rolls vs. charm an fear effects. - +An Orc Warlord can inspire courage in his allies for five rounds. This ability grants a +1 morale bonus on attack rolls, damage, and a +2 morale bonus to saving rolls vs. charm an fear effects. Final Rage Type of Feat: Class Prerequisite: Orc Warlord -At 5th level, the Orc Warlord gains the ability to incite a rage in all his nearby allies for one last phenomenal attack. All allies within 10 ft (including the warlord himself) enter a rage. - +At 5th level, the Orc Warlord gains the ability to incite a rage in all his nearby allies for one last phenomenal attack. All allies within 10 ft (including the warlord himself) enter a rage. Gather Horde I Type of Feat: Class Prerequisite: Orc Warlord -At level 1, the Orc Warlord can summon 2 orc allies to fight by his side. - +At level 1, the Orc Warlord can summon 2 orc allies to fight by his side. Gather Horde II Type of Feat: Class Prerequisite: Orc Warlord -At level 3, the Orc Warlord can summon 4 orc allies to fight by his side. - +At level 3, the Orc Warlord can summon 4 orc allies to fight by his side. Release Horde Type of Feat: Class Prerequisite: Orc Warlord @@ -14724,8 +14630,7 @@ Level: 7: 7/day. Huge and dragon. 8: Undead and construct. 9: 9/day. Elemental and outsider -10: Evershifting Form: No limit to Greater Wild Shape/day - +10: Evershifting Form: No limit to Greater Wild Shape/day Epic Wild Shape Epic Wild Shape (x3) Epic Wild Shape (x5) @@ -14744,8 +14649,7 @@ Level: 20: 7/day 23: 9/day 26: 11/day -29: 13/day - +29: 13/day Shifter Options Shifter Options: @@ -14756,8 +14660,7 @@ With this you can: * Assign shapes you know to your 'Quick Shift Slots' * Assign epic shapes you know to your 'Quick Shift Slots' * Remove shapes you no longer want -* Turn on/off 'Druid Wild Shape' to 'Greater Wild Shape' conversion. - +* Turn on/off 'Druid Wild Shape' to 'Greater Wild Shape' conversion. Return to True Form Use this to return to your true form Natural Spell @@ -14835,8 +14738,7 @@ Level: 20: 7 Epic Wild Shape/day. 23: 9 Epic Wild Shape/day. 26: 11 Epic Wild Shape/day. -29: 13 Epic Wild Shape/day. - +29: 13 Epic Wild Shape/day. Archetypal Form Type of Feat: DM Tool - "The dirty hobbitses will not get their hands on my preciousss" Prerequisite: A creature you don't want people to polymorph into @@ -15133,36 +15035,31 @@ Epic Levels: Charm Type of Feat: Class Prerequisite: Thrall of Graz'zt -A Thrall of Graz'zt can produce an effect identical to a charm person spell cast by a caster of the class level of the Thrall of Graz'zt's class level. - +A Thrall of Graz'zt can produce an effect identical to a charm person spell cast by a caster of the class level of the Thrall of Graz'zt's class level. Spell Betrayal Type of Feat: Class Prerequisite: Thrall of Graz'zt When Casting a damage-dealing spell at a target or targets denied their dexterity bonus, a Thrall of Graz'zt can increase the damage dealt. At second level, she adds +1d6 damage to a spell cast against flat-footed targets. -This damage increases +1d6 every other level starting at level 2 (2, 4, 6, 8, 10) for a max of +15d6 at level 30. - +This damage increases +1d6 every other level starting at level 2 (2, 4, 6, 8, 10) for a max of +15d6 at level 30. Spellstrike Type of Feat: Class Prerequisite: Thrall of Graz'zt At 6th level, a Thrall of Graz'zt can increase damage dealt when casting a spell on a target or targets threatened in melee (and thus distracted). The thrall can add half of their Spell Betrayal bonus (rounded down) to the damage dealt. -This bonus is +1d6 at 6th level, and +2d6 at 8th level. This ability continues to progress during epic levels following the half spell betrayal bonus rounded down rule. - +This bonus is +1d6 at 6th level, and +2d6 at 8th level. This ability continues to progress during epic levels following the half spell betrayal bonus rounded down rule. Dark Charisma Type of Feat: Class Prerequisite: Thrall of Graz'zt Starting at 3rd level, a Thrall of Graz'zt can add an enhancement bonus on certain Charisma based skill checks. This bonus applies to all Animal Empathy, Bluff, Persuade, and Perform checks. -This bonus starts at +1 at 3rd level, and increases by one at level 3, 5, 7, 11, 13, 17, 21, 25, and 29 for maximum bonus of +9. - +This bonus starts at +1 at 3rd level, and increases by one at level 3, 5, 7, 11, 13, 17, 21, 25, and 29 for maximum bonus of +9. Summon Demon Type of Feat: Class Prerequisite: Thrall of Graz'zt At 4th level, a Thrall of Graz'zt can summon a demon of 5 HD or less once per day. This spell functions as a summon monster spell. -The HD of the demon summoned increases to 10 HD at level 9, 15 HD at level 15, 20 HD at level 20, 25 HD at level 25, and 30 HD at level 30. - +The HD of the demon summoned increases to 10 HD at level 9, 15 HD at level 15, 20 HD at level 20, 25 HD at level 25, and 30 HD at level 30. Your mindblade enhancements have been reset and your mindblades destroyed due to level loss. Cleanse Disease (Su) Cunning Knowledge @@ -15736,8 +15633,7 @@ Specifics: Some humanoids are born as natural lycanthropes. They have the potent Wolf Empathy Type of Feat: Class Specific Prerequisite: Level 2 Werewolf -Specifics: A werewolf in any form can communicate and empathize with wolves. This ability allows a werewolf to call a wolf to aid them. - +Specifics: A werewolf in any form can communicate and empathize with wolves. This ability allows a werewolf to call a wolf to aid them. Wolf Class (Level 1) Type of Feat: Class Specific Prerequisite: Level 1 Wolf @@ -16672,8 +16568,7 @@ Use: Selected. Type of Feat: Class Specific Prerequisite: Oozemaster Level 5 Specifics: Yellow Mold touch attack - 2d4 points of temporary Constitution damage (DC 15 + Oozemaster level Fortitude save for half). -Use: Selected. - +Use: Selected. Oozy Glob Type of Feat: Class Specific Prerequisite: Oozemaster Level 2 @@ -16779,8 +16674,7 @@ Use: Automatic. Type of Feat: Class Specific Prerequisite: Henshin Mystic Level 4 Specifics: The Henshin Mystic can use charm monster as a spell-like ability three times per day. In addition the Henshin Mystic gains a +4 insight bonus on all Bluff, Persuade, Taunt and Intimidate checks. -Use: Selected/Automatic. - +Use: Selected/Automatic. Blindsight Type of Feat: Class Specific Prerequisite: Henshin Mystic Level 6 @@ -17003,8 +16897,7 @@ Bardic Knowledge (Ex): A Fochlucan lyrist can attempt to recall some relevant pi Bardic Music: A Fochlucan lyrist adds her lyrist level to her bard level to determine the number of times per day she can use her bardic music, the bardic music abilities she can employ, and the power of those abilities. For example, a 2nd-level rogue/5th-level bard/4th-level druid/3rd-level Fochlucan lyrist can use her bardic music eight times per day, can use any bardic music ability an 8th-level bard could use (assuming she meets the Perform skill rank requirements), and is treated as an 8th-level bard for adjudicating the effects of those abilities (such as number of targets, save DC, and so forth). -Unbound: A Fochlucan lyrist's druid oaths are relaxed, allowing her to wear light metal armor with no loss of spellcasting, supernatural, or spell-like abilities. A lyrist also suffers no experience point penalty for multi-classing. (not implemented) - +Unbound: A Fochlucan lyrist's druid oaths are relaxed, allowing her to wear light metal armor with no loss of spellcasting, supernatural, or spell-like abilities. A lyrist also suffers no experience point penalty for multi-classing. (not implemented) Endurance Type of Feat: General. Prerequisite: None. @@ -17198,30 +17091,25 @@ Level BONUS SPELLS -Upon gaining a level in Master Harper, the character gains new spells per day as if he had also gained a level in his highest caster class. He does not learn any new spells through this ability. - +Upon gaining a level in Master Harper, the character gains new spells per day as if he had also gained a level in his highest caster class. He does not learn any new spells through this ability. Type of Feat: Class Specific Prerequisite: Master Harper Level 2. Specifics: Once per day, the Harper may make a magical potion. -Use: Selected. - +Use: Selected. Type of Feat: Class Specific Prerequisite: Master Harper Level 9. Specifics: Twice per day, the Harper or a target receives a +2 saving throw bonus on all saving throws for 5 turns. -Use: Selected. - +Use: Selected. Harper Secret Type of Feat: Class Specific Prerequisite: Master Harper Level 1. Specifics: The Master Harper learns secret Harper lore that improves her abilities. This secret comes in the form of a bonus feat: favored enemy, metamagic or bard feats -Use: Automatic. - +Use: Automatic. Craft Master Harper Item Type of Feat: Class Specific Prerequisite: Master Harper Level 2. Specifics: Once per day, the Harper may make a magical potion. -Use: Selected. - +Use: Selected. Lycanbane Type of Feat: Class Specific Prerequisite: Master Harper Level 5. @@ -17232,26 +17120,22 @@ Note: There is no need to use this feat on yourself. Target your allies to grant Type of Feat: Class Specific Prerequisite: Master Harper Level 3. Specifics: Once per day, the Harper receives can use this feat on an animal. If it is hostile, it loses bonuses, and if it is a summoned creature, it is unsummoned. Else, the animal loses surcharges. -Use: Selected. - +Use: Selected. Milil's Ear Type of Feat: Class Specific Prerequisite: Master Harper Level 6 Specifics: The Harper receives a +4 Listen Skill bonus. -Use: Automatic. - +Use: Automatic. Lliira's Aura Type of Feat: Class Specific Prerequisite: Master Harper Level 7. Specifics: Once per day, the Harper can create an aura and allies receives a +4 saving throw bonus against mind-affecting spells. -Use: Automatic. - +Use: Automatic. Deneir's Orel Type of Feat: Class Specific Prerequisite: Master Harper Level 8 Specifics: The Harper receives a +4 Spellcraft Skill bonus. -Use: Automatic. - +Use: Automatic. You must target an animal. Musical Instrument Craft Type of Feat: Class Specific @@ -17515,8 +17399,7 @@ Unholy Sword Range: Touch Area of Effect / Target: Creature Duration: 1 Round / Level -This spell transforms the caster's melee weapon into a powerful Unholy sword, a specially cursed weapon that, when wielded by a Evil paladin, acts like a +5 holy weapon, +2d6 vs. Good, and a Magic Circle vs. Good. - +This spell transforms the caster's melee weapon into a powerful Unholy sword, a specially cursed weapon that, when wielded by a Evil paladin, acts like a +5 holy weapon, +2d6 vs. Good, and a Magic Circle vs. Good. Type of Feat: Spell List Level 1 Prerequisite: Corrupter. Specifics: He may cast some spells. @@ -17661,8 +17544,7 @@ Unholy Sword Range: Touch Area of Effect / Target: Creature Duration: 1 Round / Level -This spell transforms the caster's melee weapon into a powerful Unholy sword, a specially cursed weapon that, when wielded by a Evil paladin, acts like a +5 holy weapon, +2d6 vs. Good, and a Magic Circle vs. Good. - +This spell transforms the caster's melee weapon into a powerful Unholy sword, a specially cursed weapon that, when wielded by a Evil paladin, acts like a +5 holy weapon, +2d6 vs. Good, and a Magic Circle vs. Good. Teleport Options Type of Feat: User Interface Prerequisites: None @@ -17769,8 +17651,7 @@ Notes: Type of Feat: Epic Prerequisite: Epic Spell Focus (chosen school), Spell Focus (chosen school), Spell Penetration, ability to cast 9th-level spells. Specifics: When casting spells of the chosen school, you gain a +4 bonus to caster level checks to defeat spell resistance. This stacks with all other bonuses to overcome spell resistance. -Use: Automatic. - +Use: Automatic. Focused Spell Penetration Discipline of the Sun Type of Feat: Divine. @@ -18113,8 +17994,7 @@ Level 7: Poison Spittle - Nightshade secrete a poison on 1 weapon (DC14: 1d4/1d4 STR). 8: Web (3/day). 9: Sneak Attack +3d6. -10: Shadow Walk - may shadow walk spell like invisibility sphere and sanctuary).. - +10: Shadow Walk - may shadow walk spell like invisibility sphere and sanctuary).. Light Adjusted Type of Feat: Class Specific Prerequisite: Nightshade 1 @@ -18218,8 +18098,7 @@ Every 5 levels: 1 Favored Enemy. Every 3 levels: 1 Ability Ultimate Ranger Bonus Feats List: -Bane of Enemies, Blinding Speed, Epic Toughness, Epic Prowess, Epic Weapon Focus. - +Bane of Enemies, Blinding Speed, Epic Toughness, Epic Prowess, Epic Weapon Focus. Favored Enemy (U Ranger) Snare Mastery Type of Feat: Class Specific @@ -18387,9 +18266,7 @@ Use: Automatic. Prerequisite: Sneak Attack +8d6, Crippling Strike, Epic. Specifics: Any time you deal damage with a sneak attack, that target takes damage equal to your sneak attack on your next turn as well. Use: Automatic. -(*Note: You can select this feat even when you don't have Sneak Attack +8d6, but it will not give you any benefits, so be smart and don't choose it if you can't use it.) - - +(*Note: You can select this feat even when you don't have Sneak Attack +8d6, but it will not give you any benefits, so be smart and don't choose it if you can't use it.) (Abi) Fast Movement (Abi) Sneak Attack +3d6 (Abi) Uncanny Dodge 1 @@ -18397,15 +18274,12 @@ Use: Automatic. Type of Feat: General Prerequisite: Favored Enemy ability, Base Attack 5. Specifics: You deals an extra 3 pts. of damage against your favorite enemy. -Use: Automatic. - +Use: Automatic. Favored Power Attack Type of Feat: General Prerequisite: Favored Enemy ability, Power Attack, Base Attack 4. Specifics: When you use power attack against your favorite enemy, you subtract a number from your attack rolls and add twice that number to your damage rolls. -Use: Automatic. - - +Use: Automatic. Extended Rage Type of Feat: General Prerequisite: Rage or Frenzy ability. @@ -18462,8 +18336,7 @@ Duration: 1 rd/lvl Additional Counter Spells: Daylight Save: Will negate or none Spell Resistance: Yes or No (object) -All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced by you. - +All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced by you. Dark Bolt (all Bolt) Dark Bolt (1 Bolt/rnd) Anti-Paladin @@ -19094,7 +18967,7 @@ War minds are expert fighters who claim to possess unequaled knowledge in the ar - Hit Die: d10 - Proficiencies: A War mind gains no additional proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -19279,8 +19152,7 @@ Spell Resistance: Yes (harmless) This spell grants your familiar a +4 enhancement bonus to Strength, Dexterity and Constitution, damage reduction 5/+1, and a +2 resistance bonus on saving throws. -(note that a Hexblade can't get a familiar due to NWN hardcoding, and it's unlikely that this changes) - +(note that a Hexblade can't get a familiar due to NWN hardcoding, and it's unlikely that this changes) Deflect Abjuration [Force] Level: Duskblade 2, sorcerer/wizard 2 @@ -19294,8 +19166,7 @@ short-lived protective barrier. You gain a deflection bonus to your AC against a single attack; this bonus is equal to 1/2 your caster level (round down). - Blade of Blood - + Blade of Blood Blade of Blood Necromancy Level: Assassin 1, blackguards 1, cleric 1, duskblade 1, sorcerer/wizard 1 @@ -19310,8 +19181,7 @@ Spell Resistance: No This spell infuses the weapon touched with baleful energy. The next time this weapon strikes a living creature, blade of blood discharges. The spell deals an extra 1d6 points of damage against the target of the attack. You can voluntarily take 5 hit points of damage to empower the weapon to deal an extra 2d6 points of damage(for a total of 3d6 points of extra damage). The weapon loses this property if its wielder drops it or otherwise loses contact with it. - Animalistic Power - + Animalistic Power Animalistic Power Transmutation Level: Cleric 2, druid 2, duskblade 2, ranger 2, sorcerer/wizard 2 @@ -19548,8 +19418,7 @@ Use: Automatic. Type of Feat: Class Specific Prerequisite: Man At Arms level 10 Specifics: Gains Weapon Focus in any four weapons. -Use: Selected. - +Use: Selected. Bolt Xag-Ya Bolt deals 1d8 positive damage. Fast Healing 3 @@ -19960,8 +19829,7 @@ Level BONUS MELDSHAPING: At each totem rager level except for levels 1 and 6, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the totem rager level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. - - + Unarmed Damage Stance 1 Unarmed Damage Stance 2 Unarmed Damage Stance 3 @@ -20235,8 +20103,7 @@ Additional Counter Spells: Save: None Spell Resistance: Yes -The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile every two caster levels, to a maximum of 15 missiles at level 29. Magic missiles do 1D4+1 points of damage each. - +The caster creates a shimmering projectile of magical force that unerringly slams into a single selected target. After level 1, the spell creates 1 additional missile every two caster levels, to a maximum of 15 missiles at level 29. Magic missiles do 1D4+1 points of damage each. Spell Resistance Type of Feat: Class Specific Prerequisite: Initiate of Draconic Mysteries Level 7 @@ -20342,8 +20209,7 @@ Level Type of Feat: Class Specific Prerequisite: Disciple of Baalzebul Level 1 Specifics: Add Intelligence modifier as well as Charisma to Bluff checks. -Use: Automatic. - +Use: Automatic. Suggestion Type of Feat: Class Specific Prerequisite: Disciple of Baalzebul Level 3 @@ -20445,8 +20311,7 @@ Gains an Epic Bonus Feat at 13th level and every 3rd after. Type of Feat: Class Specific Prerequisite: Iaijutsu Master Level 11 Specifics: The epic Iaijutsu master gains the ability to strike at a creature an additional time as a free action, as long as they successfully damage the target on the first strike. This attack is resolved at the highest base attack bonus and deals an amount of damage equal to the previous attack. -Use: Selected. - +Use: Selected. Spirit Strike Type of Feat: Class Specific Prerequisite: Iaijutsu Master Level 12 @@ -21312,14 +21177,12 @@ At epic levels a Healer gains +1 use per day every 4 levels, starting at 21st l Type of Feat: Psionic Prerequisite: Being a psionic creature Specifics: Used to gain psionic focus. Make a concentration check versus DC 20, on success you become psionically focused. -Use: Selected - +Use: Selected Cloak Dance Type of Feat: General Prerequisite: Hide 10+ ranks, Perform 2+ ranks Specifics: You can take a full-round action to entirely obscure your exact position. Until your next action, you have total concealment. -Use: Selected - +Use: Selected Reckless Offense Type of Feat: General Prerequisite: Base attack bonus +1 or higher @@ -23949,7 +23812,7 @@ A bloodclaw master embraces the animal within to a degree that it becomes extern - Hit Die: d12 - Proficiencies: A Bloodclaw Master gains no additional proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -24106,7 +23969,7 @@ Long ago, a fellowship of swordsages known as the Masters of the Jade Phoenix to - Hit Die: d6 - Proficiencies: A Jade Phoenix Mage gains no additional proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -24143,8 +24006,6 @@ Level Known Readied Known 8 0 0 0 9 1 1 0 10 0 0 0 - - Arcane Wrath Type of Feat: Class Specific @@ -24654,7 +24515,7 @@ Sohei are warrior monks, religious soldiers who protect large monasteries. Unlik - Alignment Restrictions: Lawful only - Hit Die: d10 - Proficiencies: A Sohei gains proficiencies with Simple and Martial Weapons, and Light. Medium and Heavy Armour. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. CLASS FEATURES: @@ -24960,7 +24821,7 @@ The bereft are a group of truenamers who devote themselves to mastering the word - Hit Die: d6 - Proficiencies: A Bereft gains no additional proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -25014,7 +24875,7 @@ Brimstone Speakers regard the secret language of Truenames as nothing less than - Hit Die: d8 - Proficiencies: A Brimstone Speaker gains no additional proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -25230,7 +25091,7 @@ Some spellcasters care for only one thing: war. They dream of steel and mighty b - Hit Die: d6 - Proficiencies: A Warmage gains proficiencies with Simple Weapons, Light Armour, and Shields. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. CLASS FEATURES: @@ -25359,7 +25220,7 @@ A knight is a proud, skilled melee combatant who fights in the name of honour an - Alignment Restrictions: Any lawful. - Hit Die: d12 - Proficiencies: A Knight gains proficiencies with Martial and Simple Weapons, Light, Medium and Heavy Armour, and Shields. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. CLASS FEATURES: @@ -26251,8 +26112,7 @@ Level Invocations known 20 12 EPIC WARLOCK -Epic warlocks are supernatural power incarnate, retaining only the barest shred of their previous existence. Their damage reduction increases by 1 at level 23 and every 4 levels thereafter. They learn no new invocations normally, but their invoker level continues to increase. Their Eldritch Blast damage increases by 1d6 at level 22, and increases every 2 levels thereafter. They also gain a bonus feat every 3 levels. - +Epic warlocks are supernatural power incarnate, retaining only the barest shred of their previous existence. Their damage reduction increases by 1 at level 23 and every 4 levels thereafter. They learn no new invocations normally, but their invoker level continues to increase. Their Eldritch Blast damage increases by 1d6 at level 22, and increases every 2 levels thereafter. They also gain a bonus feat every 3 levels. Warlock Acid Resistance Warlock Cold Resistance Warlock Electric Resistance @@ -26611,8 +26471,7 @@ Choose one type of Spirit Folk: - Bamboo: +2 bonus to Lore, +2 saves against acid spells, Trackless Step. +4 to hide in wilderness settings. - River: Immune to drowning, +2 to save vs cold spells. - Sea: Immune to drowning, +2 to save vs fire spells. -- Mountain: +8 bonus to Climb, +2 bonus to Balance, Jump, and Tumble. - +- Mountain: +8 bonus to Climb, +2 bonus to Balance, Jump, and Tumble. Select a spirit heritage: Your spirit heritage has been selected. Bamboo @@ -26955,16 +26814,14 @@ Use: Selected. Change Shape Change Shape: -With this you can attempt to learn a new shape and shift into that shape if you can learn it. - +With this you can attempt to learn a new shape and shift into that shape if you can learn it. Quick Change Shape Changeling Quick Quickslot 1 Changeling Quick Quickslot 2 Minor Change Shape Minor Change Shape: -With this you can attempt to learn a new shape and shift into that shape if you can learn it. - +With this you can attempt to learn a new shape and shift into that shape if you can learn it. Changeling Quickslot 1 Changeling Quickslot 2 Change Shape Options @@ -26974,8 +26831,7 @@ With this you can: * Select a shape you know to turn into * View what shapes you have assigned to your 'Quick Shift Slots' * Assign shapes you know to your 'Quick Shift Slots' -* Remove shapes you no longer want - +* Remove shapes you no longer want Racial Emulation Type of Feat: Racial Prerequisite: Changeling @@ -28869,8 +28725,7 @@ Range: Personal Target: You Duration: 10 min./level (D) Your speech becomes fluent and more believable. You gain a +30 bonus on Bluff checks made to convince another of the truth of your words. (This bonus doesn't apply to other uses of the Bluff skill, such as feinting in combat, creating a diversion to hide, or communicating a hidden message via innuendo.) -If a magical effect is used against you that would detect your lies or force you to speak the truth the user of the effect must succeed on a caster level check (1d20 + caster level) against a DC of 15 + your caster level to succeed. Failure means the effect does not detect your lies or force you to speak only the truth. - +If a magical effect is used against you that would detect your lies or force you to speak the truth the user of the effect must succeed on a caster level check (1d20 + caster level) against a DC of 15 + your caster level to succeed. Failure means the effect does not detect your lies or force you to speak only the truth. 50% of Weight Craft Epic Wondrous Item Type of Feat: General @@ -28922,8 +28777,7 @@ Level: 3X Enhancement bonus Cost: -+X Enhancement - ++X Enhancement Acid Resistance Description: @@ -28936,8 +28790,7 @@ Spell(s): Endure Elements Cost: -+18000gp - ++18000gp Acid Resistance, Improved Description: @@ -28950,8 +28803,7 @@ Spell(s): Endure Elements Cost: -+42000gp - ++42000gp Acid Resistance, Greater Description: @@ -28964,8 +28816,7 @@ Spell(s): Endure Elements Cost: -+66000gp - ++66000gp Arrow Deflection Description: @@ -28978,8 +28829,7 @@ Spell(s): Shield Cost: -+2 Enhancement - ++2 Enhancement Cold Resistance Description: @@ -28992,8 +28842,7 @@ Spell(s): Endure Elements Cost: -+18000gp - ++18000gp Cold Resistance, Improved Description: @@ -29006,8 +28855,7 @@ Spell(s): Endure Elements Cost: -+42000gp - ++42000gp Cold Resistance, Greater Description: @@ -29020,8 +28868,7 @@ Spell(s): Endure Elements Cost: -+66000gp - ++66000gp Electricity Resistance Description: @@ -29034,8 +28881,7 @@ Spell(s): Endure Elements Cost: -+18000gp - ++18000gp Electricity Resistance, Improved Description: @@ -29048,8 +28894,7 @@ Spell(s): Endure Elements Cost: -+42000gp - ++42000gp Electricity Resistance, Greater Description: @@ -29062,8 +28907,7 @@ Spell(s): Endure Elements Cost: -+66000gp - ++66000gp Etherealness Description: @@ -29076,8 +28920,7 @@ Spell(s): Greater Sanctuary Cost: -+49000gp - ++49000gp Fire Resistance Description: @@ -29090,8 +28933,7 @@ Spell(s): Endure Elements Cost: -+18000gp - ++18000gp Fire Resistance, Improved Description: @@ -29104,8 +28946,7 @@ Spell(s): Endure Elements Cost: -+42000gp - ++42000gp Fire Resistance, Greater Description: @@ -29118,8 +28959,7 @@ Spell(s): Endure Elements Cost: -+66000gp - ++66000gp Invulnerability 5 / +1 Description: @@ -29132,8 +28972,7 @@ Spell(s): Stoneskin Cost: -+3 Enhancement - ++3 Enhancement Reflecting Description: @@ -29146,8 +28985,7 @@ Spell(s): Spell Turning Cost: -+5 Enhancement - ++5 Enhancement Shadow Description: @@ -29160,8 +28998,7 @@ Spell(s): Invisibility Cost: -+3750gp - ++3750gp Shadow, Improved Description: @@ -29174,8 +29011,7 @@ Spell(s): Invisibility Cost: -+15000gp - ++15000gp Shadow, Greater Description: @@ -29188,8 +29024,7 @@ Spell(s): Invisibility Cost: -+33750gp - ++33750gp Silent Moves Description: @@ -29202,8 +29037,7 @@ Spell(s): Silence Cost: -+3750gp - ++3750gp Silent Moves, Improved Description: @@ -29216,8 +29050,7 @@ Spell(s): Silence Cost: -+15000gp - ++15000gp Silent Moves, Greater Description: @@ -29230,8 +29063,7 @@ Spell(s): Silence Cost: -+33750gp - ++33750gp Sonic Resistance Description: @@ -29244,8 +29076,7 @@ Spell(s): Endure Elements Cost: -+18000gp - ++18000gp Sonic Resistance, Improved Description: @@ -29258,8 +29089,7 @@ Spell(s): Endure Elements Cost: -+42000gp - ++42000gp Sonic Resistance, Greater Description: @@ -29272,8 +29102,7 @@ Spell(s): Endure Elements Cost: -+66000gp - ++66000gp Spell Resistance 13 Description: @@ -29286,8 +29115,7 @@ Spell(s): Spell Resistance Cost: -+2 Enhancement - ++2 Enhancement Undead Controlling Description: @@ -29300,8 +29128,7 @@ Spell(s): Control Undead Cost: -+49000gp - ++49000gp Acid Warding Description: @@ -29315,8 +29142,7 @@ Epic Cost: -+6 Enhancement - ++6 Enhancement Cold Warding Description: @@ -29330,8 +29156,7 @@ Epic Cost: -+6 Enhancement - ++6 Enhancement Fire Warding Description: @@ -29345,8 +29170,7 @@ Epic Cost: -+6 Enhancement - ++6 Enhancement Great Invulnerability 10 / +1 Description: @@ -29360,8 +29184,7 @@ Epic Cost: -+4 Enhancement - ++4 Enhancement Great Reflection Description: @@ -29375,8 +29198,7 @@ Epic Cost: -+10 Enhancement - ++10 Enhancement Great Spell Resistance 21 Description: @@ -29390,8 +29212,7 @@ Epic Cost: -+6 Enhancement - ++6 Enhancement Lightning Warding Description: @@ -29405,8 +29226,7 @@ Epic Cost: -+6 Enhancement - ++6 Enhancement Sonic Warding Description: @@ -29420,8 +29240,7 @@ Epic Cost: -+6 Enhancement - ++6 Enhancement Spell Turning Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 @@ -29460,8 +29279,7 @@ Spell(s): Hammer of the Gods Cost: -+2 Enhancement - ++2 Enhancement Axiomatic Description: @@ -29475,8 +29293,7 @@ Spell(s): Hammer of the Gods Cost: -+2 Enhancement - ++2 Enhancement Bane Description: @@ -29490,8 +29307,7 @@ Spell(s): Summon Creature I Cost: -+1 Enhancement - ++1 Enhancement Disruption Description: @@ -29504,8 +29320,7 @@ Spell(s): Heal Cost: -+2 Enhancement - ++2 Enhancement Flaming Description: @@ -29518,8 +29333,7 @@ Spell(s): Flame Weapon, Fireball or Flame Strike Cost: -+1 Enhancement - ++1 Enhancement Frost Description: @@ -29532,8 +29346,7 @@ Spell(s): Ice Storm Cost: -+1 Enhancement - ++1 Enhancement Holy Description: @@ -29547,8 +29360,7 @@ Spell(s): Hammer of the Gods Cost: -+2 Enhancement - ++2 Enhancement Keen Description: @@ -29561,8 +29373,7 @@ Spell(s): Keen Edge Cost: -+1 Enhancement - ++1 Enhancement Shock Description: @@ -29575,8 +29386,7 @@ Spell(s): Call Lightning or Lightning Bolt Cost: -+1 Enhancement - ++1 Enhancement Unholy Description: @@ -29590,8 +29400,7 @@ Spell(s): Hammer of the Gods Cost: -+2 Enhancement - ++2 Enhancement Vorpal Description: @@ -29604,8 +29413,7 @@ Spell(s): Circle of Death, Keen Edge Cost: -+5 Enhancement - ++5 Enhancement Acidic Blast Description: @@ -29619,8 +29427,7 @@ Epic Cost: -+6 Enhancement - ++6 Enhancement Anarchic Power Description: @@ -29636,8 +29443,7 @@ Epic Cost: -+8 Enhancement - ++8 Enhancement Axiomatic Power Description: @@ -29653,8 +29459,7 @@ Epic Cost: -+8 Enhancement - ++8 Enhancement Dread Description: @@ -29670,8 +29475,7 @@ Epic Cost: -+7 Enhancement - ++7 Enhancement Fiery Blast Description: @@ -29685,8 +29489,7 @@ Epic Cost: -+6 Enhancement - ++6 Enhancement Holy Power Description: @@ -29702,8 +29505,7 @@ Epic Cost: -+8 Enhancement - ++8 Enhancement Icy Blast Description: @@ -29717,8 +29519,7 @@ Epic Cost: -+6 Enhancement - ++6 Enhancement Lightning Blast Description: @@ -29732,8 +29533,7 @@ Epic Cost: -+6 Enhancement - ++6 Enhancement Mighty Disruption Description: @@ -29747,8 +29547,7 @@ Epic Cost: -+6 Enhancement - ++6 Enhancement Sonic Blast Description: @@ -29762,8 +29561,7 @@ Epic Cost: -+6 Enhancement - ++6 Enhancement Unholy Power Description: @@ -29779,8 +29577,7 @@ Epic Cost: -+8 Enhancement - ++8 Enhancement Wounding Description: @@ -29793,8 +29590,7 @@ Spell(s): Mordenkainen's Sword or Black Blade of Disaster Cost: -+2 Enhancement - ++2 Enhancement Description: Damage Reduction: +1 Soak 15 Damage @@ -29807,8 +29603,7 @@ Epic Cost: -+5 Enhancement - ++5 Enhancement Description: Damage Reduction: +6 Soak 5 Damage @@ -29821,8 +29616,7 @@ Epic Cost: -+6 Enhancement - ++6 Enhancement Description: Damage Reduction: +6 Soak 10 Damage @@ -29835,8 +29629,7 @@ Epic Cost: -+7 Enhancement - ++7 Enhancement Description: Spell Resistance: 15 @@ -29848,8 +29641,7 @@ Spell(s): Spell Resistance Cost: -+3 Enhancement - ++3 Enhancement Description: Spell Resistance: 17 @@ -29861,8 +29653,7 @@ Spell(s): Spell Resistance Cost: -+4 Enhancement - ++4 Enhancement Description: Spell Resistance: 19 @@ -29874,8 +29665,7 @@ Spell(s): Spell Resistance Cost: -+5 Enhancement - ++5 Enhancement Description: Spell Resistance: 23 @@ -29888,8 +29678,7 @@ Epic Cost: -+7 Enhancement - ++7 Enhancement Description: Spell Resistance: 25 @@ -29902,8 +29691,7 @@ Epic Cost: -+8 Enhancement - ++8 Enhancement Description: Spell Resistance: 27 @@ -29916,8 +29704,7 @@ Epic Cost: -+9 Enhancement - ++9 Enhancement DC=58 DC=59 DC=60 @@ -30051,8 +29838,7 @@ Spell(s): Endurance Cost: -+4000gp - ++4000gp Base Item: Amulet Description: @@ -30066,8 +29852,7 @@ Spell(s): Endurance Cost: -+16000gp - ++16000gp Base Item: Amulet Description: @@ -30081,8 +29866,7 @@ Spell(s): Endurance Cost: -+36000gp - ++36000gp Base Item: Amulet Description: @@ -30096,8 +29880,7 @@ Spell(s): Barkskin Cost: -+2000gp - ++2000gp Base Item: Amulet Description: @@ -30111,8 +29894,7 @@ Spell(s): Barkskin Cost: -+8000gp - ++8000gp Base Item: Amulet Description: @@ -30126,8 +29908,7 @@ Spell(s): Barkskin Cost: -+18000gp - ++18000gp Base Item: Amulet Description: @@ -30141,8 +29922,7 @@ Spell(s): Barkskin Cost: -+32000gp - ++32000gp Base Item: Amulet Description: @@ -30156,8 +29936,7 @@ Spell(s): Barkskin Cost: -+50000gp - ++50000gp Base Item: Amulet Description: @@ -30172,8 +29951,7 @@ Epic Cost: -+720000gp - ++720000gp Base Item: Amulet Description: @@ -30188,8 +29966,7 @@ Epic Cost: -+980000gp - ++980000gp Base Item: Amulet Description: @@ -30204,8 +29981,7 @@ Epic Cost: -+1280000gp - ++1280000gp Base Item: Amulet Description: @@ -30220,8 +29996,7 @@ Epic Cost: -+1620000gp - ++1620000gp Base Item: Amulet Description: @@ -30236,8 +30011,7 @@ Epic Cost: -+2000000gp - ++2000000gp Base Item: Belt Description: @@ -30251,8 +30025,7 @@ Spell(s): Bull's Strength Cost: -+16000gp - ++16000gp Base Item: Belt Description: @@ -30266,8 +30039,7 @@ Spell(s): Bull's Strength Cost: -+36000gp - ++36000gp Base Item: Belt Description: @@ -30282,8 +30054,7 @@ Epic Cost: -+640000gp - ++640000gp Base Item: Belt Description: @@ -30298,8 +30069,7 @@ Epic Cost: -+1000000gp - ++1000000gp Base Item: Belt Description: @@ -30314,8 +30084,7 @@ Epic Cost: -+1440000gp - ++1440000gp Base Item: Boots Description: @@ -30329,8 +30098,7 @@ Race: Elf Cost: -+2500gp - ++2500gp Base Item: Boots Description: @@ -30344,8 +30112,7 @@ Spell(s): Haste Cost: -+12000gp - ++12000gp Base Item: Boots Description: @@ -30364,8 +30131,7 @@ Epic Cost: -+256000gp - ++256000gp Base Item: Boots Description: @@ -30379,8 +30145,7 @@ Spell(s): Teleport Cost: -+49000gp - ++49000gp Base Item: Boots Description: @@ -30395,8 +30160,7 @@ Spell(s): Cat's Grace, Endure Elements Cost: -+2500gp - ++2500gp Base Item: Bracer Description: @@ -30410,8 +30174,7 @@ Spell(s): Mage Armor Cost: -+1000gp - ++1000gp Base Item: Bracer Description: @@ -30425,8 +30188,7 @@ Spell(s): Mage Armor Cost: -+4000gp - ++4000gp Base Item: Bracer Description: @@ -30440,8 +30202,7 @@ Spell(s): Mage Armor Cost: -+9000gp - ++9000gp Base Item: Bracer Description: @@ -30455,8 +30216,7 @@ Spell(s): Mage Armor Cost: -+16000gp - ++16000gp Base Item: Bracer Description: @@ -30470,8 +30230,7 @@ Spell(s): Mage Armor Cost: -+25000gp - ++25000gp Base Item: Bracer Description: @@ -30485,8 +30244,7 @@ Spell(s): Mage Armor Cost: -+36000gp - ++36000gp Base Item: Bracer Description: @@ -30500,8 +30258,7 @@ Spell(s): Mage Armor Cost: -+49000gp - ++49000gp Base Item: Bracer Description: @@ -30515,8 +30272,7 @@ Spell(s): Mage Armor Cost: -+64000gp - ++64000gp Base Item: Bracer Description: @@ -30531,8 +30287,7 @@ Epic Cost: -+1210000gp - ++1210000gp Base Item: Bracer Description: @@ -30547,8 +30302,7 @@ Epic Cost: -+1440000gp - ++1440000gp Base Item: Bracer Description: @@ -30563,8 +30317,7 @@ Epic Cost: -+1690000gp - ++1690000gp Base Item: Bracer Description: @@ -30579,8 +30332,7 @@ Epic Cost: -+1960000gp - ++1960000gp Base Item: Bracer Description: @@ -30595,8 +30347,7 @@ Epic Cost: -+2250000gp - ++2250000gp Base Item: Bracer Description: @@ -30611,8 +30362,7 @@ Epic Cost: -+640000gp - ++640000gp Base Item: Bracer Description: @@ -30627,8 +30377,7 @@ Epic Cost: -+1000000gp - ++1000000gp Base Item: Bracer Description: @@ -30643,8 +30392,7 @@ Epic Cost: -+1440000gp - ++1440000gp Base Item: Bracer Description: @@ -30661,8 +30409,7 @@ Epic Cost: -+4384000gp - ++4384000gp Base Item: Amulet Description: @@ -30678,8 +30425,7 @@ Spell(s): Shield Cost: -+1500gp - ++1500gp Base Item: Helmet Description: @@ -30694,8 +30440,7 @@ Spell(s): Searing Light Cost: -+6480gp - ++6480gp Base Item: Helmet Description: @@ -30711,8 +30456,7 @@ Spell(s): Searing Light Cost: -+23760gp - ++23760gp Base Item: Helmet Description: @@ -30725,8 +30469,7 @@ Spell(s): Eagle's Splendor Cost: -+4500gp - ++4500gp Base Item: Scimitar Description: @@ -30741,8 +30484,7 @@ Spell(s): Web Cost: +14000 Enhancement -+80gp - ++80gp A Sublime Chord of 6th level or higher with 16 or more ranks in the Perform skill knows the Song of Timelessness. As a standard action she can envelop a single creature within 60 feet in a field of timelessness, provided she has line of effect to the target. The subject is entitled to a Will save (DC10 + Sublime Chord level + Cha modifier) to negate the effect. If the subject fails it's save, it is frozen in a shimmering aura of timelessness and can take no actions. However, no force can affect it - weapons can not reach it, spells that target it automatically fail, and if the ground it is standing on is somehow taken away, it would not even begin to fall. A Sublime Chord can keep it's target frozen in time for as long as she maintains the power by continuing to perform, up to a maximum of 1 minute per level. When she stops performing, the subject immediately returns to normal. As far as the creature is concerned, no time seems to have passed. Base Item: Cloak @@ -30758,8 +30500,7 @@ Spell(s): Eagle's Splendor Cost: -+4000gp - ++4000gp Base Item: Cloak Description: @@ -30773,8 +30514,7 @@ Spell(s): Eagle's Splendor Cost: -+16000gp - ++16000gp Base Item: Cloak Description: @@ -30788,8 +30528,7 @@ Spell(s): Eagle's Splendor Cost: -+36000gp - ++36000gp Base Item: Cloak Description: @@ -30804,8 +30543,7 @@ Epic Cost: -+640000gp - ++640000gp Base Item: Cloak Description: @@ -30820,8 +30558,7 @@ Epic Cost: -+1000000gp - ++1000000gp Base Item: Cloak Description: @@ -30836,8 +30573,7 @@ Epic Cost: -+1440000gp - ++1440000gp Base Item: Cloak Description: @@ -30851,8 +30587,7 @@ Spell(s): Displacement Cost: -+24000gp - ++24000gp Base Item: Cloak Description: @@ -30868,8 +30603,7 @@ Spell(s): Displacement Cost: -+50000gp - ++50000gp Base Item: Cloak Description: @@ -30884,8 +30618,7 @@ Spell(s): Invisibility Cost: -+2500gp - ++2500gp Base Item: Cloak Description: @@ -30899,8 +30632,7 @@ Spell(s): Greater Sanctuary Cost: -+55000gp - ++55000gp Base Item: Cloak Description: @@ -30914,8 +30646,7 @@ Spell(s): Resistance Cost: -+1000gp - ++1000gp Base Item: Cloak Description: @@ -30929,8 +30660,7 @@ Spell(s): Resistance Cost: -+4000gp - ++4000gp Base Item: Cloak Description: @@ -30944,8 +30674,7 @@ Spell(s): Resistance Cost: -+9000gp - ++9000gp Base Item: Cloak Description: @@ -30959,8 +30688,7 @@ Spell(s): Resistance Cost: -+16000gp - ++16000gp Base Item: Cloak Description: @@ -30974,8 +30702,7 @@ Spell(s): Resistance Cost: -+25000gp - ++25000gp Base Item: Cloak Description: @@ -30990,8 +30717,7 @@ Epic Cost: -+360000gp - ++360000gp Base Item: Cloak Description: @@ -31006,8 +30732,7 @@ Epic Cost: -+490000gp - ++490000gp Base Item: Cloak Description: @@ -31022,8 +30747,7 @@ Epic Cost: -+640000gp - ++640000gp Base Item: Cloak Description: @@ -31038,8 +30762,7 @@ Epic Cost: -+810000gp - ++810000gp Base Item: Cloak Description: @@ -31054,8 +30777,7 @@ Epic Cost: -+1000000gp - ++1000000gp Base Item: Helmet Description: @@ -31070,8 +30792,7 @@ Spell(s): Charm Person Cost: -+56000gp - ++56000gp Base Item: Helmet Description: @@ -31086,8 +30807,7 @@ Spell(s): Doom, Fear Cost: -+25000gp - ++25000gp Base Item: Helmet Description: @@ -31101,8 +30821,7 @@ Spell(s): Clairaudience/Clairvoyance Cost: -+2500gp - ++2500gp Base Item: Helmet Description: @@ -31117,8 +30836,7 @@ Spell(s): Flesh to Stone Cost: -+98000gp - ++98000gp Base Item: Gauntlet Description: @@ -31132,8 +30850,7 @@ Spell(s): Bull's Strength Cost: -+4000gp - ++4000gp Base Item: Gauntlet Description: @@ -31147,8 +30864,7 @@ Spell(s): Cat's Grace Cost: -+4000gp - ++4000gp Base Item: Gauntlet Description: @@ -31162,8 +30878,7 @@ Spell(s): Cat's Grace Cost: -+16000gp - ++16000gp Base Item: Gauntlet Description: @@ -31177,8 +30892,7 @@ Spell(s): Cat's Grace Cost: -+36000gp - ++36000gp Base Item: Gauntlet Description: @@ -31193,8 +30907,7 @@ Epic Cost: -+640000gp - ++640000gp Base Item: Gauntlet Description: @@ -31209,8 +30922,7 @@ Epic Cost: -+1000000gp - ++1000000gp Base Item: Gauntlet Description: @@ -31225,8 +30937,7 @@ Epic Cost: -+1440000gp - ++1440000gp Base Item: Helmet Description: @@ -31240,8 +30951,7 @@ Spell(s): True Seeing Cost: -+1250gp - ++1250gp Base Item: Helmet Description: @@ -31255,8 +30965,7 @@ Spell(s): Ultravision Cost: -+12000gp - ++12000gp Base Item: Amulet Description: @@ -31271,8 +30980,7 @@ Spell(s): Glibness Cost: -+2500gp - ++2500gp Base Item: Amulet Description: @@ -31286,8 +30994,7 @@ Spell(s): Mage Hand Cost: -+900gp - ++900gp Base Item: Helmet Description: @@ -31301,8 +31008,7 @@ Spell(s): Fox's Cunning Cost: -+4000gp - ++4000gp Base Item: Helmet Description: @@ -31316,8 +31022,7 @@ Spell(s): Fox's Cunning Cost: -+16000gp - ++16000gp Base Item: Helmet Description: @@ -31331,8 +31036,7 @@ Spell(s): Fox's Cunning Cost: -+36000gp - ++36000gp Base Item: Helmet Description: @@ -31347,8 +31051,7 @@ Epic Cost: -+640000gp - ++640000gp Base Item: Helmet Description: @@ -31363,8 +31066,7 @@ Epic Cost: -+1000000gp - ++1000000gp Base Item: Helmet Description: @@ -31379,8 +31081,7 @@ Epic Cost: -+1440000gp - ++1440000gp Base Item: Helmet Description: @@ -31398,8 +31099,7 @@ Spell(s): Acid Fog Cost: -+125000gp - ++125000gp Base Item: Helmet Description: @@ -31413,8 +31113,7 @@ Spell(s): Teleport Cost: -+73500gp - ++73500gp Base Item: Cloak Description: @@ -31428,8 +31127,7 @@ Spell(s): Spell Resistance Cost: -+90000gp - ++90000gp Base Item: Cloak Description: @@ -31444,8 +31142,7 @@ Epic Cost: -+290000gp - ++290000gp Base Item: Cloak Description: @@ -31462,8 +31159,7 @@ Epic Cost: -+242000gp - ++242000gp Base Item: Helmet Description: @@ -31478,8 +31174,7 @@ Spell(s): Animate Objects, Finger of Death Cost: -+22000gp - ++22000gp Base Item: Amulet Description: @@ -31494,8 +31189,7 @@ Spell(s): Glibness Cost: -+10000gp - ++10000gp Base Item: Amulet Description: @@ -31510,8 +31204,7 @@ Spell(s): Fireball Cost: -+1650gp - ++1650gp Base Item: Amulet Description: @@ -31526,8 +31219,7 @@ Spell(s): Fireball Cost: -+2700gp - ++2700gp Base Item: Amulet Description: @@ -31542,8 +31234,7 @@ Spell(s): Fireball Cost: -+4350gp - ++4350gp Base Item: Amulet Description: @@ -31558,8 +31249,7 @@ Spell(s): Fireball Cost: -+5400gp - ++5400gp Base Item: Amulet Description: @@ -31574,8 +31264,7 @@ Spell(s): Fireball Cost: -+5850gp - ++5850gp Base Item: Amulet Description: @@ -31590,8 +31279,7 @@ Spell(s): Fireball Cost: -+8100gp - ++8100gp Base Item: Amulet Description: @@ -31605,8 +31293,7 @@ Spell(s): Fireball Cost: -+8700gp - ++8700gp Base Item: Amulet Description: @@ -31620,8 +31307,7 @@ Spell(s): Remove Disease Cost: -+7500gp - ++7500gp Base Item: Amulet Description: @@ -31635,8 +31321,7 @@ Spell(s): Neutralize Poison Cost: -+27000gp - ++27000gp Base Item: Amulet Description: @@ -31650,8 +31335,7 @@ Spell(s): Owl's Wisdom Cost: -+4000gp - ++4000gp Base Item: Amulet Description: @@ -31665,8 +31349,7 @@ Spell(s): Owl's Wisdom Cost: -+16000gp - ++16000gp Base Item: Amulet Description: @@ -31680,8 +31363,7 @@ Spell(s): Owl's Wisdom Cost: -+36000gp - ++36000gp Base Item: Amulet Description: @@ -31696,8 +31378,7 @@ Epic Cost: -+640000gp - ++640000gp Base Item: Amulet Description: @@ -31712,8 +31393,7 @@ Epic Cost: -+1000000gp - ++1000000gp Base Item: Amulet Description: @@ -31728,8 +31408,7 @@ Epic Cost: -+1440000gp - ++1440000gp Base Item: Amulet Description: @@ -31743,8 +31422,7 @@ Spell(s): Heal Cost: -+15000gp - ++15000gp Base Item: Armor Description: @@ -31763,8 +31441,7 @@ Spell(s): Antimagic Field, Mage Armor or Shield of Faith Cost: -+75000gp - ++75000gp Base Item: Armor Description: @@ -31784,8 +31461,7 @@ Spell(s): Antimagic Field, Mage Armor or Shield of Faith Cost: -+75000gp - ++75000gp Base Item: Armor Description: @@ -31804,8 +31480,7 @@ Spell(s): Antimagic Field, Mage Armor or Shield of Faith Cost: -+75000gp - ++75000gp Base Item: Armor Description: @@ -31823,8 +31498,7 @@ Spell(s): True Seeing Cost: -+120000gp - ++120000gp Base Item: Armor Description: @@ -31840,8 +31514,7 @@ Spell(s): Blur, Rainbow Pattern Cost: -+27000gp - ++27000gp Base Item: Amulet Description: @@ -31857,8 +31530,7 @@ Spell(s): Death Ward, Spell Resistance Cost: -+38000gp - ++38000gp Base Item: Armor Description: @@ -31873,8 +31545,7 @@ Spell(s): Grease, Knock Cost: -+5200gp - ++5200gp Crafted Rod Crafted Staff Ring of Chameleon Power @@ -31917,8 +31588,7 @@ Spell(s): Invisibility Cost: -+12700gp - ++12700gp Description: Damage Resistance: Acid Resist 10 / - @@ -31930,8 +31600,7 @@ Spell(s): Resist Elements Cost: -+12000gp - ++12000gp Description: Damage Resistance: Acid Resist 20 / - @@ -31943,8 +31612,7 @@ Spell(s): Resist Elements Cost: -+28000gp - ++28000gp Description: Damage Resistance: Acid Resist 30 / - @@ -31956,8 +31624,7 @@ Spell(s): Resist Elements Cost: -+44000gp - ++44000gp Description: Damage Resistance: Acid Resist 500 / - @@ -31970,8 +31637,7 @@ Epic Cost: -+240000gp - ++240000gp Description: Damage Resistance: Cold Resist 10 / - @@ -31983,8 +31649,7 @@ Spell(s): Resist Elements Cost: -+12000gp - ++12000gp Description: Damage Resistance: Cold Resist 20 / - @@ -31996,8 +31661,7 @@ Spell(s): Resist Elements Cost: -+28000gp - ++28000gp Description: Damage Resistance: Cold Resist 30 / - @@ -32009,8 +31673,7 @@ Spell(s): Resist Elements Cost: -+44000gp - ++44000gp Description: Damage Resistance: Cold Resist 500 / - @@ -32023,8 +31686,7 @@ Epic Cost: -+240000gp - ++240000gp Description: Damage Resistance: Electrical Resist 10 / - @@ -32036,8 +31698,7 @@ Spell(s): Resist Elements Cost: -+12000gp - ++12000gp Description: Damage Resistance: Electrical Resist 20 / - @@ -32049,8 +31710,7 @@ Spell(s): Resist Elements Cost: -+28000gp - ++28000gp Description: Damage Resistance: Electrical Resist 30 / - @@ -32062,8 +31722,7 @@ Spell(s): Resist Elements Cost: -+44000gp - ++44000gp Description: Damage Resistance: Electrical Resist 500 / - @@ -32076,8 +31735,7 @@ Epic Cost: -+240000gp - ++240000gp Description: Damage Resistance: Fire Resist 10 / - @@ -32089,8 +31747,7 @@ Spell(s): Resist Elements Cost: -+12000gp - ++12000gp Description: Damage Resistance: Fire Resist 20 / - @@ -32102,8 +31759,7 @@ Spell(s): Resist Elements Cost: -+28000gp - ++28000gp Description: Damage Resistance: Fire Resist 30 / - @@ -32115,8 +31771,7 @@ Spell(s): Resist Elements Cost: -+44000gp - ++44000gp Description: Damage Resistance: Fire Resist 500 / - @@ -32129,8 +31784,7 @@ Epic Cost: -+240000gp - ++240000gp Description: Damage Resistance: Sonic Resist 10 / - @@ -32142,8 +31796,7 @@ Spell(s): Resist Elements Cost: -+12000gp - ++12000gp Description: Damage Resistance: Sonic Resist 20 / - @@ -32155,8 +31808,7 @@ Spell(s): Resist Elements Cost: -+28000gp - ++28000gp Description: Damage Resistance: Sonic Resist 30 / - @@ -32168,8 +31820,7 @@ Spell(s): Resist Elements Cost: -+44000gp - ++44000gp Description: Damage Resistance: Sonic Resist 500 / - @@ -32182,8 +31833,7 @@ Epic Cost: -+240000gp - ++240000gp Description: Damage Resistance: Acid Resist 30 / - @@ -32200,8 +31850,7 @@ Epic Cost: -+308000gp - ++308000gp Description: Damage Resistance: Acid Resist 500 / - @@ -32218,8 +31867,7 @@ Epic Cost: -+2160000gp - ++2160000gp Description: Bonus Feat: Evasion @@ -32231,8 +31879,7 @@ Spell(s): Jump Cost: -+25000gp - ++25000gp Description: Freedom @@ -32244,8 +31891,7 @@ Spell(s): Freedom of Movement Cost: -+40000gp - ++40000gp Description: Use: Invisibility (3) Unlimited Uses/Day @@ -32257,8 +31903,7 @@ Spell(s): Invisibility Cost: -+20000gp - ++20000gp Description: Damage Reduction: +5 Soak 15 Damage @@ -32271,8 +31916,7 @@ Epic Cost: -+400000gp - ++400000gp Description: Skill Bonus: Jump +5 @@ -32284,8 +31928,7 @@ Skill: Jump 5 ranks Cost: -+2500gp - ++2500gp Description: Skill Bonus: Jump +10 @@ -32297,8 +31940,7 @@ Skill: Jump 10 ranks Cost: -+10000gp - ++10000gp Description: Armor Bonus: +1 @@ -32310,8 +31952,7 @@ Spell(s): Shield of Faith Cost: -+2000gp - ++2000gp Description: Armor Bonus: +2 @@ -32323,8 +31964,7 @@ Spell(s): Shield of Faith Cost: -+8000gp - ++8000gp Description: Armor Bonus: +3 @@ -32336,8 +31976,7 @@ Spell(s): Shield of Faith Cost: -+18000gp - ++18000gp Description: Armor Bonus: +4 @@ -32349,8 +31988,7 @@ Spell(s): Shield of Faith Cost: -+32000gp - ++32000gp Description: Armor Bonus: +5 @@ -32362,8 +32000,7 @@ Spell(s): Shield of Faith Cost: -+50000gp - ++50000gp Description: Armor Bonus: +6 @@ -32376,8 +32013,7 @@ Epic Cost: -+720000gp - ++720000gp Description: Armor Bonus: +7 @@ -32390,8 +32026,7 @@ Epic Cost: -+980000gp - ++980000gp Description: Armor Bonus: +8 @@ -32404,8 +32039,7 @@ Epic Cost: -+1280000gp - ++1280000gp Description: Armor Bonus: +9 @@ -32418,8 +32052,7 @@ Epic Cost: -+1620000gp - ++1620000gp Description: Armor Bonus: +10 @@ -32432,8 +32065,7 @@ Epic Cost: -+2000000gp - ++2000000gp Description: Regeneration: +1 @@ -32445,8 +32077,7 @@ Spell(s): Regenerate Cost: -+90000gp - ++90000gp Description: Regeneration: +3 @@ -32459,8 +32090,7 @@ Epic Cost: -+300000gp - ++300000gp Description: Use: Spell Turning (13) 3 Uses/Day @@ -32472,8 +32102,7 @@ Spell(s): Spell Turning Cost: -+98280gp - ++98280gp This spell can not be used with the Craft Staff feat School: Transmutation Level: Drd 1, Rgr 1, Sor/Wiz 1 @@ -32526,8 +32155,7 @@ Material Component: A pinch of powdered iron. Level: Sor/Wiz 4 Target: One humanoid creature/level, no two of which can be more than 30 ft. apart -This spell functions like enlarge person, except that it affects multiple creatures. - +This spell functions like enlarge person, except that it affects multiple creatures. Reduce Person School: Transmutation Level: Sor/Wiz 1 @@ -32551,8 +32179,7 @@ Material Component: A pinch of powdered iron. Level: Sor/Wiz 4 Target: One humanoid creature/level, no two of which can be more than 30 ft. apart -This spell functions like reduce person, except that it affects multiple creatures. - +This spell functions like reduce person, except that it affects multiple creatures. Antimagic Field School: Abjuration Level: Clr 8, Magic 6, Protection 6, Sor/Wiz 6 @@ -32616,8 +32243,7 @@ Duration: Concentration Saving Throw: None Spell Resistance: No -You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell's range. - +You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell's range. Turning Immunity Feat Type: Class Feat Prerequisite: Archlich or Baelnorn template @@ -32772,8 +32398,7 @@ You call upon the mother cyst that your body hosts, drawing from it strength, vi While the empowerment lasts, you are unable to cast any other mother cyst feat-enabled spell. -Focus: Caster must possess a mother cyst. - +Focus: Caster must possess a mother cyst. Necrotic Termination School: Necromancy [Evil] Caster Level: Clr 9, sor/wiz 9 @@ -32789,8 +32414,7 @@ You cause the cyst of a subject already harboring a necrotic cyst (see spell of If the subject fails her saving throw, the cyst expands beyond control, killing the subject and digesting her soul. Raise dead, resurrection, true resurrection, wish, and miracle cannot return life to the subject once her soul is digested-she is gone forever. Focus: Caster must possess a Mother Cyst. -XP Cost: 1,000 XP. - +XP Cost: 1,000 XP. Ghoul Gauntlet School: Necromancy [Death, Evil] Caster Level: Sorcerer/Wizard 6 @@ -32968,8 +32592,7 @@ Saving throw: Fortitude negates This spell functions like enervation except that the creature struck gains negative levels over an extended period. You point your finger and utter the incantation, releasing a black needle of crackling negative energy that suppresses the life force of any living creature it strikes. You must make a ranged touch attack to hit. If the attack succeeds, the subject immediately gains one negative level, then continues to gain another each round thereafter as her life force slowly bleeds away. The drain can only be stopped by application of a heal, restoration, or greater restoration spell. -If the black needle strikes an undead creature, that creature gains 4d4 * 5 temporary hp that last for up to 1 hour. - +If the black needle strikes an undead creature, that creature gains 4d4 * 5 temporary hp that last for up to 1 hour. Avasculate(13) Avasculate(18) Avascular Mass (15) @@ -33006,8 +32629,7 @@ If the black needle strikes an undead creature, that creature gains 4d4 * 5 tem Prerequisite: Baelnorn Level 3 Description: This allows the baelnorn to end the projection affect at will. - Ultravision - + Ultravision Feat Type: Class Feat Description: The character has Ultravision. Unseen Weapon: Unerring Strike @@ -33083,8 +32705,7 @@ Description: You grow an internal cyst of undead flesh called a mother cyst. Th You have been transported to the elemental plane of water. Your lungs fill with liquid, but you are crushed by tremendous pressures long before you drown. You have been transported to the elemental plane of earth. You materialize somewhere deep within a mountain. Your body does not survive the shock. You have been transported to the Positive energy plane. You immediately feel full of life. A millisecond later you explode. - You have been transported to a time and place you do not recognize. Chariots without horses rush past you in neat lines while strangely dressed individuals motion wildly in your direction. A rather large "chariot" careens into you from behind, crushing your bones with the force of the impact. Darkness closes over you as you hear someone cry 'call 911!' - + You have been transported to a time and place you do not recognize. Chariots without horses rush past you in neat lines while strangely dressed individuals motion wildly in your direction. A rather large "chariot" careens into you from behind, crushing your bones with the force of the impact. Darkness closes over you as you hear someone cry 'call 911!' You have been transported to the elemental plane of fire. It's hard to swim in lava. You have been transported to Asmodeus's throne room. You also interrupt a meeting with the archdukes. You make a tasty dip. Arrowstorm @@ -33192,8 +32813,7 @@ Duration: Instantaneous Saving Throw: None Spell Resistance: No -You can sense the types of favored enemies in the area and the number of each type. - +You can sense the types of favored enemies in the area and the number of each type. Darkflame Arrow Darkflame Arrow Evocation @@ -33254,8 +32874,7 @@ This spell enables you to make a snare that functions as a magic trap. When you When triggered, the cordlike object tightens around the creature, dealing no damage but causing it to be entangled. -The snare is magical. To escape, a trapped creature must make a DC 23 Strength check that is a full-round action. A successful escape from the snare breaks the loop and ends the spell. - +The snare is magical. To escape, a trapped creature must make a DC 23 Strength check that is a full-round action. A successful escape from the snare breaks the loop and ends the spell. Spellslayer Arrow Spellslayer Arrow Transmutation @@ -33436,14 +33055,12 @@ Level 7: Hold ray - Use spells with a ray affect as touch spells. 8: - 9: Diamond soul - Gain spell resistance of 10 +monk levels +enlightened fist levels. -10: - - +10: - Fist of Energy Type of Feat: Class Prerequisite: Level 2 Enlightened Fist Specifics: You can spend one of your daily stunning attempts to add 1d6 fire or electricity damage to all attacks for one round, you need to be fighting unarmed or with a kama to use this ability. -Use: Selected. - +Use: Selected. Fist of Energy - Fire Fist of Energy - Electricity Spell Select @@ -33455,8 +33072,7 @@ Use: Selected. Type of Feat: Class Prerequisite: Level 3 Enlightened Fist Specifics: This feat allows you to select the spell to use the enlightened fist's arcane fist and arcane rejuvenation with. You can configure up to 4 quickslots, and then use those quickslots to select a spell. Arcane fist and arcane rejuvenation will use the selected spell. -Use: Selected. - +Use: Selected. Arcane Fist Type of Feat: Class Prerequisite: Level 3 Enlightened Fist @@ -33466,8 +33082,7 @@ Use: Selected. Type of Feat: Class Prerequisite: Level 5 Enlightened Fist Specifics: You can sacrifice one of your prepared spells or unused spell slots; doing this heals a number of hit points equal to the spell's level. Use the 'select spell' feat to select the spell to use this ability with. -Use: Selected. - +Use: Selected. Hold Ray Type of Feat: Class Prerequisite: Level 7 Enlightened Fist @@ -33482,8 +33097,7 @@ Use: Automatic. Type of Feat: Class Prerequisite: Enlightened Fist level 1 Specifics: Your enlightened fist levels stack with your monk levels for determining your monk unarmed damage. -Use: Automatic. - +Use: Automatic. Enlightened Speed Type of Feat: Class Prerequisite: Enlightened Fist level 1 @@ -33557,8 +33171,7 @@ Level 4th 5th 6th 7th 8th 9th 7: 4 4 3 2 1 - 8: 4 4 3 3 2 - 9: 4 4 4 3 2 1 -10: 5 4 4 3 3 2 - +10: 5 4 4 3 3 2 Energize Potion: Acid Energize Potion: Cold Energize Potion: Electricity @@ -33582,8 +33195,7 @@ Saving Throw: Fortitude negates Spell Resistance: Yes The caster transforms one creature into an aberration. The subject's form twists and mutates into a hideous mockery of itself. The subject's type changes to aberration, and it gains a +1 natural armor bonus to AC (due to the toughening and twisting of the flesh) for every four levels the caster has, up to a maximum -of +5. - +of +5. Absorb Strength Absorb Strength Necromancy [Evil] @@ -33614,8 +33226,7 @@ Duration: 10 minutes/level The caster summons evil energy from the Abyss and imbues himself with its might. The caster gains a +2 enhancement bonus to Strength, Constitution, and Dexterity. The caster's existing spell resistance improves by +2. -Material Component: The heart of a dwarf child. - +Material Component: The heart of a dwarf child. Angry Ache Angry Ache Necromancy @@ -33685,8 +33296,7 @@ figurine, but it gains a new saving throw every day to break the control. If the Focus: Figurine of subject, bathed in animal blood. -Drug Component: Agony - +Drug Component: Agony Boneblade Boneblade Necromancy [Evil] @@ -33752,8 +33362,7 @@ Spell Resistance: No The caster calls 3d4 lemures from the Nine Hells to where he is, offering them the soul that he has prepared. In exchange, they will serve the caster for one year as guards, slaves, or whatever else he needs them for. They are non-intelligent, so the caster cannot give them more complicated tasks than can be described in about five words. -No matter how many times the caster casts this spell, he can control no more than 2 HD worth of fiends per caster level. If he exceeds this number, all the newly called creatures fall under the caster's control, and any excess from previous castings become uncontrolled. The caster chooses which creatures to release. - +No matter how many times the caster casts this spell, he can control no more than 2 HD worth of fiends per caster level. If he exceeds this number, all the newly called creatures fall under the caster's control, and any excess from previous castings become uncontrolled. The caster chooses which creatures to release. Claws of the Bebilith Claws of the Bebilith Transmutation [Evil] @@ -33827,8 +33436,7 @@ The creature can make attacks with both claws as if it were proficient with them claws gain a +2 enhancement bonus on attack and damage rolls. If the creature already has claws, those claws gain a +2 enhancement bonus on attack and damage rolls, and the claws' damage increases as if the creature -were two size categories larger. - +were two size categories larger. Cloud of the Achaierai Cloud of the Achaierai Conjuration (Creation) [Evil] @@ -33877,8 +33485,7 @@ the same area unless otherwise directed. The fist does not need to strike the ground. It can attack airborne targets as well. Airborne targets that succeed at a Reflex save take no damage and are forcibly ejected from the spell's area. -Material Component: A severed hand from a good-aligned humanoid cleric. - +Material Component: A severed hand from a good-aligned humanoid cleric. Curse of the Putrid Husk Curse of the Putrid Husk Illusion (Phantasm) [Fear, Mind Affecting, Evil] @@ -33910,8 +33517,7 @@ This spell is similar to darkness, except that those within the area of darkness Damning darkness counters or dispels any light spell of equal or lower level. -Arcane Material Component: A dollop of pitch with a tiny needle hidden inside it. - +Arcane Material Component: A dollop of pitch with a tiny needle hidden inside it. Death by Thorns Death by Thorns Conjuration (Creation) [Evil, Death] @@ -33971,8 +33577,7 @@ Unattended objects, including structural features such as walls and doors, grow Only the effects of multiple wish or miracle spells can undo the lasting effects of this spell. -Material Component: Corpse of a freshly dead or preserved (still bloody) living creature. - +Material Component: Corpse of a freshly dead or preserved (still bloody) living creature. Devil's Ego Devil's Ego Transmutation [Evil] @@ -33984,8 +33589,7 @@ Target: Caster Duration: 1 minute/level The caster gains an enhancement bonus to Charisma of +4 points. Furthermore, the caster is treated as an outsider with regard to what spells and magical effects can affect her (rendering a humanoid caster immune to charm person and hold person, for -example). - +example). Devil's Eye Devil's Eye Divination [Evil] @@ -33996,8 +33600,7 @@ Range: Personal Target: Caster Duration: 1 minute/level -The caster gains the visual acuity of a devil. He can see not only in darkness, but also in magical darkness, with a range of 30 feet. - +The caster gains the visual acuity of a devil. He can see not only in darkness, but also in magical darkness, with a range of 30 feet. Devil's Tail Devil's Tail Transmutation [Evil] @@ -34025,8 +33628,7 @@ Spell Resistance: Yes The caster speaks a single unique word of pure malevolence; a powerful utterance from the Dark Speech. The word is so foul that it harms the very soul of one that hears it. The utterance of a dread word causes one subject within range to take 1d3 points of Charisma drain. The power of this spell protects the caster from the damaging effects of both hearing and knowing the word. -To attempt to speak this unique word without using this spell means instant death (and no effect, because the caster dies before she gets the entire word out). - +To attempt to speak this unique word without using this spell means instant death (and no effect, because the caster dies before she gets the entire word out). Drug Resistance Drug Resistance Enchantment @@ -34073,8 +33675,7 @@ The subject's body is twisted and warped, wracked forever with excruciating pain A single Fortitude saving throw is all that stands between a target and this horrible spell. However, even if the saving throw is successful, the target still feels terrible (but temporary) pain. The target takes 5d6 points of damage immediately and takes a -4 circumstance penalty on attack rolls, saving throws, -skill checks, and ability checks for 1 round per level of the caster. - +skill checks, and ability checks for 1 round per level of the caster. Evil Eye Evil Eye Enchantment [Evil] @@ -34087,8 +33688,7 @@ Duration: Instantaneous (see text) Saving Throw: Will negates Spell Resistance: Yes -The caster focuses malevolent wishes through her gaze and curses someone with bad luck. The subject takes a -4 luck penalty on all attack rolls, saves, and checks. The spell ends at the next sunrise, when dismissed, when a remove curse is cast on the subject, or when the caster takes at least 1 point of damage from the subject. - +The caster focuses malevolent wishes through her gaze and curses someone with bad luck. The subject takes a -4 luck penalty on all attack rolls, saves, and checks. The spell ends at the next sunrise, when dismissed, when a remove curse is cast on the subject, or when the caster takes at least 1 point of damage from the subject. Eye of the Beholder Eye of the Beholder Transmutation [Evil] @@ -34245,8 +33845,7 @@ Saving Throw: None Spell Resistance: Yes The caster evokes pure evil power in the form of a black claw that flies at the target. If a ranged touch attack roll succeeds, the claw deals 1d8 points of damage per caster level (maximum 10d8). On a critical hit, in addition to dealing double -damage, the wound bleeds for 1 point of damage per round until it is magically healed. - +damage, the wound bleeds for 1 point of damage per round until it is magically healed. Grim Revenge Grim Revenge Necromancy [Evil] @@ -34290,8 +33889,7 @@ Saving Throw: Will negates Spell Resistance: Yes The caster fills the subject with heart wrenching sorrow that renders it incapacitated for 1 round. The subject cannot move or take actions and is -helpless for that round. - +helpless for that round. Heartclutch Heartclutch Transmutation [Evil] @@ -34310,8 +33908,7 @@ succeeds at the saving throw.) A creature with no discernible anatomy is unaffected by this spell. -Disease Component: Soul rot. - +Disease Component: Soul rot. Hellfire Hellfire Evocation [Evil] @@ -34324,8 +33921,7 @@ Duration: Instantaneous Saving Throw: None Spell Resistance: Yes -The caster creates a small explosion of brimstone and fire that deals 3d6 points of special diabolic fire damage. The diabolic flames are not subject to being reduced by protection from elements (fire), fire shield (chill shield), or similar magic. - +The caster creates a small explosion of brimstone and fire that deals 3d6 points of special diabolic fire damage. The diabolic flames are not subject to being reduced by protection from elements (fire), fire shield (chill shield), or similar magic. Hellfire Storm Hellfire Storm Evocation [Evil] @@ -34333,8 +33929,7 @@ Level: Diabolic 7 Range: Medium (100 ft. + 10 ft./level) Area: 20-ft.-radius spread -As hellfire, except in area and range and that the spell deals 5d6 points of special diabolic fire damage. - +As hellfire, except in area and range and that the spell deals 5d6 points of special diabolic fire damage. Hell's Power Hell's Power Conjuration (Creation) [Evil] @@ -34405,8 +34000,7 @@ for instance) against her friend. She might even eventually decide to betray or Using this spell in conjunction with a spell such as dominate person or suggestion is particularly useful, because it changes what acts are against a subject's nature. -Arcane Material Component: A powdered holy symbol. - +Arcane Material Component: A powdered holy symbol. Power Leech Power Leech Necromancy [Evil] @@ -34459,8 +34053,7 @@ Spell Resistance: Yes This spell overwhelms the target with hallucinations, causing him to be blinded and stunned if he fails the save. The subject can attempt a new saving throw each round to end the spell. Even after the subject succeeds at the save or the caster stops concentrating, the subject is plagued with nightmares every night. The nightmares prevent the subject from benefiting from natural healing. These nightmares continue until the caster dies or the subject succeeds at a Will saving throw, attempted once per night. This nightmare effect is treated as a curse and thus cannot be dispelled. It is subject to remove curse, however. -Material Component: A 2-inch diameter multicolored disk of paper or ribbon. - +Material Component: A 2-inch diameter multicolored disk of paper or ribbon. Red Fester Red Fester Necromancy [Evil] @@ -34490,8 +34083,7 @@ Duration: 1 minute/level The caster improves his spell resistance. Each time a foe attempts to bypass the caster's spell resistance, it must make a spell resistance check twice. If either check fails, the foe fails to bypass the spell resistance. -The caster must have spell resistance as an extraordinary ability for resonating resistance to function. Spell resistance granted by a magic item or the spell resistance spell does not improve. - +The caster must have spell resistance as an extraordinary ability for resonating resistance to function. Spell resistance granted by a magic item or the spell resistance spell does not improve. Rotting Curse of Urfestra Rotting Curse of Urfestra Transmutation [Evil] @@ -34526,8 +34118,7 @@ The subject's eyes burst, spraying acid upon everyone within 5 feet. The subject Corruption Cost: 1d6 points of Constitution damage -Casters of good alignment cannot cast Corrupt spells. - +Casters of good alignment cannot cast Corrupt spells. Shriveling Shriveling Necromancy [Evil] @@ -34542,8 +34133,7 @@ Spell Resistance: Yes The caster channels dark energy that blasts and blackens the subject's flesh. The subject takes 1d4 points of damage per caster level (maximum 10d4). -Disease Component: Soul rot. - +Disease Component: Soul rot. Song of Festering Death Song of Festering Death Evocation [Evil] @@ -34557,8 +34147,7 @@ Saving Throw: Fortitude negates Spell Resistance: Yes The caster sings a wailing ululation, requiring a successful Perform (singing) check (DC 20). If the Perform check succeeds and the target fails a Fortitude saving throw, the subject's flesh bubbles and festers into pestilent blobs, dealing -the subject 2d6 points of damage each round. If the subject dies, she bursts with a sickening pop as steamy gore spills onto the ground. - +the subject 2d6 points of damage each round. If the subject dies, she bursts with a sickening pop as steamy gore spills onto the ground. Sorrow Sorrow Enchantment [Evil, Mind-Affecting] @@ -34573,8 +34162,7 @@ Spell Resistance: Yes Grief and sadness overcome the subject. She takes a -3 morale penalty on all attack rolls, saving throws, ability checks, and skill checks. -Material Component: A tear. - +Material Component: A tear. Spores of the Vrock Spores of the Vrock Conjuration (Creation) [Evil] @@ -34594,8 +34182,7 @@ growths covers each subject. A delay poison spell stops the spores' growth for i Arcane Material Component: The feathers of an avian creature with an intelligence score of at -least 3 (a harpy, achaierai, or similar creature). - +least 3 (a harpy, achaierai, or similar creature). Stunning Screech Stunning Screech Evocation [Evil, Sonic] @@ -34660,8 +34247,7 @@ The caster gains the ability to lie, seduce and beguile with devil's skill. He g Material Component: A tongue from any creature capable of speech. -Drug Component: Mushroom powder. - +Drug Component: Mushroom powder. Touch of Juiblex Touch of Juiblex Transmutation [Evil] @@ -34711,8 +34297,7 @@ This spell causes an undead creature to explode in a burst of powerful energy wh While this spell can be an effective form of attack against an undead creature, necromancers often use unliving weapon to create undead capable of suicide attacks (if such a term can be applied to something that is already dead). Skeletons or zombies with this spell cast upon them can be very dangerous to foes that would normally disregard them. -Material Component: A drop of bile and a bit of sulfur. - +Material Component: A drop of bile and a bit of sulfur. Utterdark Utterdark Conjuration (Creation) [Evil] @@ -34758,8 +34343,7 @@ Spell Resistance: Yes All living creatures within the cone are overcome with pain and suffering. They are stunned for the duration of the spell. A creature with no discernible anatomy is unaffected by this spell. -Material Component: A needle. - +Material Component: A needle. Wrack Wrack Necromancy [Evil] @@ -34774,8 +34358,7 @@ Spell Resistance: Yes The subject is wracked with such pain that he doubles over and collapses. His face and hands blister and drip fluid, and his eyes cloud with blood, rendering him blind. For the duration of the spell the subject is considered helpless and cannot take actions. The subject's sight returns when the spell's duration expires. -Even after the spell ends, the subject is still visibly shaken and takes a -2 penalty on attack rolls, saves, and checks for 3d10 minutes. - +Even after the spell ends, the subject is still visibly shaken and takes a -2 penalty on attack rolls, saves, and checks for 3d10 minutes. Wretched Blight Wretched Blight Evocation [Evil] @@ -34792,8 +34375,7 @@ The caster calls up unholy power to smite his enemies. The power takes the form The spell deals 1d8 pts of damage per caster level (maximum 15d8) to good creatures and renders them stunned for 1d4 rounds. A successful Fortitude save reduces damage to half and negates the stunning effect. -The spell deals only half damage to creatures that are neither evil nor good, and they are not stunned. Such creatures can reduce the damage in half again (down to one­quarter of the roll) with a successful Reflex save. - +The spell deals only half damage to creatures that are neither evil nor good, and they are not stunned. Such creatures can reduce the damage in half again (down to one­quarter of the roll) with a successful Reflex save. Lesser Shivering Touch Lesser Shivering Touch Necromancy [cold] @@ -34806,8 +34388,7 @@ Duration: 1 round/level Saving Throw: None Spell Resistance: Yes -On a successful melee attack, you instantly suck the heat from the target's body, rendering it numb. The target takes 1d6 points of Dexterity damage. Creatures with the cold subtype are immune to the effects of Lesser Shivering Touch. - +On a successful melee attack, you instantly suck the heat from the target's body, rendering it numb. The target takes 1d6 points of Dexterity damage. Creatures with the cold subtype are immune to the effects of Lesser Shivering Touch. Shivering Touch Shivering Touch Necromancy [cold] @@ -34820,8 +34401,7 @@ Duration: 1 round/level Saving Throw: None Spell Resistance: Yes -On a successful melee attack, you instantly suck the heat from the target's body, rendering it numb. The target takes 3d6 points of Dexterity damage. Creatures with the cold subtype are immune to the effects of Shivering Touch. - +On a successful melee attack, you instantly suck the heat from the target's body, rendering it numb. The target takes 3d6 points of Dexterity damage. Creatures with the cold subtype are immune to the effects of Shivering Touch. Ayailla's Radiant Burst Ayailla's Radiant Burst Evocation [Good] @@ -34914,8 +34494,7 @@ At the end of the spell's duration, the dragon cloud evaporates into nothingness Sacrifice: 1d3 points of Constitution damage. -Casters of evil alignment cannot cast Sanctified spells. - +Casters of evil alignment cannot cast Sanctified spells. Exalted Fury Exalted Fury Evocation [Good] @@ -35010,8 +34589,7 @@ A shield provides a cover bonus on the Reflex save, depending on its size small Sacrifice: 1d2 points of Strength drain. -Casters of evil alignment cannot cast Sanctified spells. - +Casters of evil alignment cannot cast Sanctified spells. Sicken Evil Sicken Evil Necromancy [Good] @@ -35101,8 +34679,7 @@ You infuse an amber sphere with magical power and hurl it toward the target. If The amber sarcophagus has hardness 5 and 10hp per caster level(maximum 200hp). If it is reduced to 0 hp, it shatters and crumbles to worthless amber dust, at which point the target is released from stasis (although it is flat footed until next turn). Left alone, the amber sarcophagus traps the target for the duration of the spell, then disappears before releasing the target from captive stasis. -Material Component: An amber sphere worth at least 500 gp. - +Material Component: An amber sphere worth at least 500 gp. Blinding Glory Blinding Glory Conjuration (Creation) [Good] @@ -35145,9 +34722,7 @@ good outsider none Evil outsider, undead creature, -Negative Energy Plane 1d6/level (15d6 maximum) - - +Negative Energy Plane 1d6/level (15d6 maximum) Call Faithful Servants Call Faithful Servants Conjuration(Calling) [Good] @@ -35176,8 +34751,7 @@ Spell Resistance: Yes (harmless) You channel holy power to grant the subject some of the protection enjoyed by celestial creatures. The subject gains resistance 10 to acid, cold, and electricity, a +4 bonus on saving throws against poison, and damage reduction 10/evil. -Material Component: A vial of holy water, with which you anoint the subject's head. - +Material Component: A vial of holy water, with which you anoint the subject's head. Chaav's Laugh Chaav's Laugh Enchantment (Compulsion)[Good, Mind-Affecting] @@ -35198,8 +34772,7 @@ Good creatures within the spell's area gain the following benefits for the durat Evil creatures within the spell's are that fail a Will save take a -2 morale penalty on attack rolls and saves against fear effects for the duration of the spell. -Creatures must be able to hear the laugh to be affected by the spell. Creatures that are neither good nor evil are unaffected by Chaav's Laugh. - +Creatures must be able to hear the laugh to be affected by the spell. Creatures that are neither good nor evil are unaffected by Chaav's Laugh. Convert Wand Convert Wand Transmutation @@ -35266,8 +34839,7 @@ Spell Resistance: Yes (harmless) Your allies become elated, full of energy and joy. Affected creatures gain a +2 morale bonus to effective Strength and Dexterity, and their speed increases by +5 feet. -Elation does not remove the condition of fatigue, but it does offset most of the penalties for being fatigued. - +Elation does not remove the condition of fatigue, but it does offset most of the penalties for being fatigued. Energize Potion Energize Potion Transmutation @@ -35282,8 +34854,7 @@ Spell Resistance: Yes This spell transforms a magic potion into a volatile substance that can be hurled out to the specified range. The spell destroys the potion and releases a 10-foot-radius burst of energy at the point of impact. The caster must specify the energy type (acid, cold, electricity, fire, or sonic) when the spell is cast. -The potion deals 1d6 points of damage (of the appropriate energy type) per spell level of the potion (maximum 3d6). For example, a potion of displacement transformed by this spell deals 3d6 points of damage. An energized potion set to deal fire damage ignites combustibles within the burst radius. - +The potion deals 1d6 points of damage (of the appropriate energy type) per spell level of the potion (maximum 3d6). For example, a potion of displacement transformed by this spell deals 3d6 points of damage. An energized potion set to deal fire damage ignites combustibles within the burst radius. Eyes of the Avoral Eyes of the Avoral Transmutation @@ -35347,8 +34918,7 @@ This spell, favored among eladrins visiting the Material Plane, envelops the tar Luminous armor sheds light equivalent to a daylight spell and dispels darkness spells of 2nd level or lower with which it comes into contact. In addition, the armor causes opponents to take a -4 penalty on melee attacks made against the target. This penalty stacks with the penalty suffered by creatures sensitive to bright light (such as dark elves). -Sacrifice: 1d2 points of Strength damage. - +Sacrifice: 1d2 points of Strength damage. Greater Luminous Armor Luminous Armor, Greater Abjuration @@ -35393,8 +34963,7 @@ Spell Resistance: Yes Red roses fall from the sky. Their sharp thorns graze the flesh of evil creatures, dealing 1d4 points of temporary Wisdom damage per round. A creature reduced to 0 Wisdom falls unconscious as its mind succumbs to horrible nightmares. In addition, the beautiful rose petals sicken evil creatures touched by them; those that fail a Fortitude save are sickened (-2 penalty on attack rolls, weapon damage rolls, saving throws, ability checks, and skill checks) until they leave the spell's area. A successful Fortitude save renders a creature immune to the sickening effect of the roses, but not the ability damage caused by their thorns. -Material Component: A red rose. - +Material Component: A red rose. Ray of Hope Ray of Hope Enchantment (Compulsion) [Good, Mind-Affecting] @@ -35424,8 +34993,7 @@ You draw down holy power to smite your enemies. Only evil and neutral creatures The spell deals 1d6 points of damage per caster level (maximum 20d6) to evil creatures (or 1d8 points of damage per caster level, maximum 20d8, to evil outsiders) and blinds them for 1d4 rounds. A successful Will saving throw reduces damage to half and negates the blinding effect. -The spell deals only half damage against creatures that are neither good nor evil, and they are not blinded. They can reduce that damage by half (down to one quarter of the roll) with a successful Will save. - +The spell deals only half damage against creatures that are neither good nor evil, and they are not blinded. They can reduce that damage by half (down to one quarter of the roll) with a successful Will save. Starmantle Starmantle Abjuration @@ -35466,8 +35034,7 @@ If it fails, its skin becomes translucent and faintly radiant and the creature i Each round you maintain the spell, the creature must attempt another Fortitude save. If it fails the save, it takes 1d6 points of permanent Constitution drain. Each round you maintain the spell, however, you take 1d6 points of non-lethal damage. If you fall unconscious, or if the creature succeeds at its Fortitude save, the spell ends. -Material Component: A pure crystal or clear gemstone worth at least 50 gp. - +Material Component: A pure crystal or clear gemstone worth at least 50 gp. Masochism Masochism Enchantment [Evil] @@ -35494,8 +35061,7 @@ Saving Throw: Fortitude negates Spell Resistance: Yes The caster gives the target an addiction to a drug. A caster of level 5 or less can force the subject to become addicted to any drug with a low addiction rating. A 6th to 10th level caster can force an addiction to any drug with a medium addiction -rating, and 11th to 15th level caster can force addiction to a drug with a high addiction rating. Casters of 16th level or higher can give the subject an addiction to a drug with an extreme addiction rating. - +rating, and 11th to 15th level caster can force addiction to a drug with a high addiction rating. Casters of 16th level or higher can give the subject an addiction to a drug with an extreme addiction rating. Exalted Raiment Exalted Raiment Abjuration @@ -35824,7 +35390,7 @@ The Stone Dragon discipline traces its root back to an ancient order of dwarves - Hit Die: d10 - Proficiencies: A Deepstone Sentinel gains no additional proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -38530,8 +38096,7 @@ Duration: Instant Additional Counter Spells: Save: Fort Spell Resistance: No -The caster targets a single creature with acid orb. The orb deals 1d6/lvl dmg (max 15d6), and stunning the target for 1 round on a failed save. - +The caster targets a single creature with acid orb. The orb deals 1d6/lvl dmg (max 15d6), and stunning the target for 1 round on a failed save. Cold Orb Caster Level(s): Sorc/Wiz 4 Innate Level: 4 @@ -38544,8 +38109,7 @@ Duration: Instant Additional Counter Spells: Save: Fort Spell Resistance: No -The caster targets a single creature with cold orb. The orb deals 1d6/lvl dmg (max 15d6), blinding the target for 1 round on a failed save. - +The caster targets a single creature with cold orb. The orb deals 1d6/lvl dmg (max 15d6), blinding the target for 1 round on a failed save. Electric Orb Caster Level(s): Sorc/Wiz 4 Innate Level: 4 @@ -38571,8 +38135,7 @@ Duration: Instant Additional Counter Spells: Save: Fort Spell Resistance: No -The caster targets a single creature with fire orb. The orb deals 1d6/lvl dmg (max 15d6), dazing the target for 1 round on a failed save. - +The caster targets a single creature with fire orb. The orb deals 1d6/lvl dmg (max 15d6), dazing the target for 1 round on a failed save. Sonic Orb Caster Level(s): Sorc/Wiz 4 Innate Level: 4 @@ -38585,8 +38148,7 @@ Duration: Instant Additional Counter Spells: Save: Fort Spell Resistance: No -The caster targets a single creature with sonic orb. The orb deals 1d6/lvl dmg (max 15d6), deafening the target for 1 round on a failed save. - +The caster targets a single creature with sonic orb. The orb deals 1d6/lvl dmg (max 15d6), deafening the target for 1 round on a failed save. Ice Burst Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 @@ -38655,8 +38217,7 @@ Additional Counter Spells: Save: None Spell Resistance: Yes -The caster creates a bolt of fire that is aimed at the target with a ranged touch attack. After level 1, the spell creates 1 additional missile every two caster levels. Bolts do 1D4+1 points of fire damage each. - +The caster creates a bolt of fire that is aimed at the target with a ranged touch attack. After level 1, the spell creates 1 additional missile every two caster levels. Bolts do 1D4+1 points of fire damage each. Blast of Flame Caster Level(s): Wizard / Sorcerer 4 Innate Level: 4 @@ -38686,8 +38247,7 @@ Spell Resistance: Yes A thin, green ray springs from your pointing finger. -You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). If hit the target must make a fortitude save. If the save is successful the target still takes 5d6 damage. - +You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). If hit the target must make a fortitude save. If the save is successful the target still takes 5d6 damage. Mantle of Egregious Might Caster Level(s): Wizard / Sorcerer 8 Innate Level: 8 @@ -38709,8 +38269,7 @@ Area of Effect / Target: Single Duration: 24 hours Additional Counter Spells: -This spell renders the target immune to one element (acid, cold, electricity, fire, sonic) chosen at casting time. - +This spell renders the target immune to one element (acid, cold, electricity, fire, sonic) chosen at casting time. Acid Energy Immunity Cold Energy Immunity Electricity Energy Immunity @@ -38827,8 +38386,7 @@ Additional Counter Spells: Save: Fortitude Negates Spell Resistance: No -This spell reduces the target's spell resistance by 1 per caster level (maximum reduction of 15). The caster receives a bonus to the spell's save DC equal to his caster level. - +This spell reduces the target's spell resistance by 1 per caster level (maximum reduction of 15). The caster receives a bonus to the spell's save DC equal to his caster level. Serpent's Sigh Caster Level(s): Wizard / Sorcerer 3 Innate Level: 3 @@ -39058,8 +38616,7 @@ Duration: Instant Additional Counter Spells: Save: None Spell Resistance: No -The caster targets a single creature with an acid orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 5d8). - +The caster targets a single creature with an acid orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 5d8). Lesser Acid Orb (3) Lesser Acid Orb (9) Lesser Cold Orb @@ -39074,8 +38631,7 @@ Duration: Instant Additional Counter Spells: Save: None Spell Resistance: No -The caster targets a single creature with a cold orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 5d8). - +The caster targets a single creature with a cold orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 5d8). Lesser Cold Orb (3) Lesser Cold Orb (9) Lesser Electric Orb @@ -39090,8 +38646,7 @@ Duration: Instant Additional Counter Spells: Save: None Spell Resistance: No -The caster targets a single creature with an electric orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 5d8). - +The caster targets a single creature with an electric orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 5d8). Lesser Electric Orb (3) Lesser Electric Orb (9) Lesser Fire Orb @@ -39106,8 +38661,7 @@ Duration: Instant Additional Counter Spells: Save: None Spell Resistance: No -The caster targets a single creature with a fire orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 5d8). - +The caster targets a single creature with a fire orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 5d8). Lesser Fire Orb (3) Lesser Fire Orb (9) Lesser Sonic Orb @@ -39122,8 +38676,7 @@ Duration: Instant Additional Counter Spells: Save: None Spell Resistance: No -The caster targets a single creature with a sonic orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 5d8). - +The caster targets a single creature with a sonic orb, making a ranged touch attack. The orb deals 1d8/2 lvls. dmg (max 5d8). Lesser Sonic Orb (3) Lesser Sonic Orb (9) Baleful Transposition @@ -39138,8 +38691,7 @@ Duration: Instant Additional Counter Spells: Save: Will negates Spell Resistance: Yes -You swap positions with the target creature. If the target creature is not friendly, it receives a will save to negate the spell's effect. - +You swap positions with the target creature. If the target creature is not friendly, it receives a will save to negate the spell's effect. Benign Transposition Caster Level(s): Sorc/Wiz 1 Innate Level: 1 @@ -39152,8 +38704,7 @@ Duration: Instant Additional Counter Spells: Save: None Spell Resistance: No -You swap positions with the target creature, which must be a member of your party. - +You swap positions with the target creature, which must be a member of your party. Conviction Caster Level(s): Cleric 1 Innate Level: 1 @@ -39166,8 +38717,7 @@ Duration: 1 Minute / Level Additional Counter Spells: Save: None Spell Resistance: No -The spell bolsters the mental, physical, and spiritual strength of the target creature. The spell grants the target a +2 morale bonus to saving throws, with an additional +1 bonus for every 6 caster levels (maximum bonus +5). - +The spell bolsters the mental, physical, and spiritual strength of the target creature. The spell grants the target a +2 morale bonus to saving throws, with an additional +1 bonus for every 6 caster levels (maximum bonus +5). Legion's Conviction Caster Level(s): Cleric 3 Innate Level: 3 @@ -39180,8 +38730,7 @@ Duration: 1 Minute / Level Additional Counter Spells: Save: None Spell Resistance: No -The spell bolsters the mental, physical, and spiritual strength of the target creatures. The spell grants the target a +2 morale bonus to saving throws, with an additional +1 bonus for every 6 caster levels (maximum bonus +5). - +The spell bolsters the mental, physical, and spiritual strength of the target creatures. The spell grants the target a +2 morale bonus to saving throws, with an additional +1 bonus for every 6 caster levels (maximum bonus +5). Curse of Impending Blades Caster Level(s): Bard 2, Ranger 2, Sorc / Wiz 2 Innate Level: 2 @@ -39194,8 +38743,7 @@ Duration: 1 Minute / Level Additional Counter Spells: Save: None Spell Resistance: Yes -The subject of the spell has a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subject takes a -2 penalty to AC. - +The subject of the spell has a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subject takes a -2 penalty to AC. Legion's Curse of Impending Blades Caster Level(s): Bard 3, Ranger 3, Sorc / Wiz 3 Innate Level: 3 @@ -39208,8 +38756,7 @@ Duration: 1 Minute / Level Additional Counter Spells: Save: None Spell Resistance: Yes -The subjects of the spell have a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subjects take a -2 penalty to AC. - +The subjects of the spell have a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subjects take a -2 penalty to AC. Curse of Petty Failing Caster Level(s): Cleric 3 Innate Level: 3 @@ -39222,8 +38769,7 @@ Duration: 1 Minute / Level Additional Counter Spells: Save: None Spell Resistance: Yes -The subject takes a -2 penalty to attacks and saving throws. - +The subject takes a -2 penalty to attacks and saving throws. Legion's Curse of Petty Failing Caster Level(s): Cleric 5 Innate Level: 5 @@ -39236,8 +38782,7 @@ Duration: 1 Minute / Level Additional Counter Spells: Save: None Spell Resistance: Yes -The subjects take a -2 penalty to attacks and saving throws. - +The subjects take a -2 penalty to attacks and saving throws. Divine Protection Caster Level(s): Cleric 2 Paladin 2 Innate Level: 2 @@ -39250,8 +38795,7 @@ Duration: 1 Minute / Level Additional Counter Spells: Save: None Spell Resistance: No -Friendly creatures gain a +1 morale bonus to their AC and saving throws. - +Friendly creatures gain a +1 morale bonus to their AC and saving throws. Fireburst Caster Level(s): Sorc/Wiz 2 Innate Level: 2 @@ -39264,8 +38808,7 @@ Duration: Instant Additional Counter Spells: Save: Reflex half Spell Resistance: Yes -Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 1d8 points of fire damage per caster level (maximum 5d8). - +Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 1d8 points of fire damage per caster level (maximum 5d8). Greater Fireburst Caster Level(s): Sorc/Wiz 5 Innate Level: 5 @@ -39278,8 +38821,7 @@ Duration: Instant Additional Counter Spells: Save: Reflex half Spell Resistance: Yes -Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 1d8 points of fire damage per caster level (maximum 15d8). - +Fireburst causes a powerful explosion of flame to burst from you. All creatures within the area, except for you, take 1d8 points of fire damage per caster level (maximum 15d8). Lionheart Caster Level(s): Paladin 1 Innate Level: 1 @@ -39292,8 +38834,7 @@ Duration: 1 Round / Level Additional Counter Spells: Save: None Spell Resistance: No -The subject gains immunity to fear effects. - +The subject gains immunity to fear effects. Living Undeath Caster Level(s): Cleric 2 Innate Level: 2 @@ -39306,8 +38847,7 @@ Duration: 1 Minute / Level Additional Counter Spells: Save: None Spell Resistance: No -This spell imparts a physical transformation upon the subject, not unlike the process that produces a zombie. While the subject does not actually become undead, it's vital processes are temporarily bypassed with no seeming ill effect. The subject becomes immune to critical hits. While the spell is in effect, the subject takes a -4 penalty to charisma. - +This spell imparts a physical transformation upon the subject, not unlike the process that produces a zombie. While the subject does not actually become undead, it's vital processes are temporarily bypassed with no seeming ill effect. The subject becomes immune to critical hits. While the spell is in effect, the subject takes a -4 penalty to charisma. Panacea Caster Level(s): Cleric 4, Druid 5 Innate Level: 4 @@ -39320,8 +38860,7 @@ Duration: Instant Additional Counter Spells: Save: Will half Spell Resistance: Yes -This spell channels positive energy into a creature to wipe away afflictions. It immediately ends any of the following effects: blinded, confused, dazed, deafened, diseased, frightened, paralyzed, poisoned, sleep, and stunned. It also cures 1d8 points of damage +1 per caster level (maximum 1d8+20). Used against undead, panacea deals damage instead of curing it (with a will save for half), but has no other effect. - +This spell channels positive energy into a creature to wipe away afflictions. It immediately ends any of the following effects: blinded, confused, dazed, deafened, diseased, frightened, paralyzed, poisoned, sleep, and stunned. It also cures 1d8 points of damage +1 per caster level (maximum 1d8+20). Used against undead, panacea deals damage instead of curing it (with a will save for half), but has no other effect. Legion's Shield of Faith Caster Level(s): Cleric 4 Innate Level: 4 @@ -39348,8 +38887,7 @@ Duration: Instant Additional Counter Spells: Save: None Spell Resistance: Yes -A hissing ray of pure darkness flies from your hand. A creature struck by the ray takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature is healed instead of damaged. - +A hissing ray of pure darkness flies from your hand. A creature struck by the ray takes 1d8 points of damage per two caster levels (maximum 5d8). An undead creature is healed instead of damaged. Baleful Transposition (3) Benign Transposition (1) Conviction (1) @@ -39416,8 +38954,7 @@ The following tattoos may be created by casters of level 7 or higher, all requir The following tattoos may be created by casters of level 13 or higher, all require a lore skill check, DC20. Spell resistance of 10 + 1 / 6 caster levels. -+2 to any one ability score. - ++2 to any one ability score. Flashburst Caster Level(s): Sorc/Wiz 3 Innate Level: 3 @@ -39445,8 +38982,7 @@ Additional Counter Spells: Save: Fortitude partial Spell Resistance: Yes -Flensing strips the flesh from a corporeal creature's body. Each round the target suffers 2d6 points of damage, 1d6 of charisma damage, and 1d6 of constitution damage. A fortitude save reduces the damage by half and negates the charisma and constitution damage. The target makes a save each round to avoid damage for that round. - +Flensing strips the flesh from a corporeal creature's body. Each round the target suffers 2d6 points of damage, 1d6 of charisma damage, and 1d6 of constitution damage. A fortitude save reduces the damage by half and negates the charisma and constitution damage. The target makes a save each round to avoid damage for that round. Shadow Spray Caster Level(s): Sorc/Wiz 2 Innate Level: 2 @@ -39752,8 +39288,7 @@ Additional Counter Spells: Save: Reflex half (see text) Spell Resistance: Yes -You evoke from the earth an upwelling of virulent green energy, burning any creature in the spell's area for 2d6 points of acid damage +1 point per caster level, maximum 2d6+10. Any creature present in the area when the spell is cast is entitled to a reflex save for half damage, creatures who enter the area after get no saving throw. - +You evoke from the earth an upwelling of virulent green energy, burning any creature in the spell's area for 2d6 points of acid damage +1 point per caster level, maximum 2d6+10. Any creature present in the area when the spell is cast is entitled to a reflex save for half damage, creatures who enter the area after get no saving throw. Greenfire (5) Greenfire (10) Summon Huge Air Elemental @@ -39797,8 +39332,7 @@ Epic Levels: 18: Channel Spell 8 times per day. 24: Channel Spell 9 times per day. 26: Channel Spell 10 times per day. -28 Channel Spell 11 times per day. - +28 Channel Spell 11 times per day. Type of Feat: Class Specific Prerequisite: Level 10 or higher in the 3rd prestige class. Specifics: The Spellsword can channel more than one spells into his melee weapon. @@ -39811,8 +39345,7 @@ Level Epic Levels: 20: Multiple Channel Spell 1 :Can channel three spells. -30: Multiple Channel Spell 1 :Can channel four spells. - +30: Multiple Channel Spell 1 :Can channel four spells. ####START_OF_NEW_SPELLBOOK_RESERVE Bard Cure Minor Wounds Bard Dancing Lights @@ -39886,12 +39419,9 @@ Epic Levels: Bard Locate Object Bard Mirror Image Bard Owl's Wisdom - Bard Pyrotechnics - - Bard Pyrotechnics: Fireworks - - Bard Pyrotechnics: Smoke - + Bard Pyrotechnics + Bard Pyrotechnics: Fireworks + Bard Pyrotechnics: Smoke Bard Scare Bard See Invisibility Bard Silence @@ -40324,8 +39854,7 @@ Epic Levels: Sorcerer Cone of Cold Sorcerer Dismissal Sorcerer Dominate Person - Sorcerer Draconic Might - + Sorcerer Draconic Might Sorcerer Energy Buffer Sorcerer Feeblemind Sorcerer Firebrand @@ -41732,8 +41261,7 @@ Duration: permanent Save: Will Spell Resistance: Yes - The affected creature suffers from a continuous confusion effect, as the spell. - + The affected creature suffers from a continuous confusion effect, as the spell. Iron Body (15) Caster Level(s): Wizard 8, Sorcerer 8 Innate Level: 8 @@ -41834,8 +41362,7 @@ This spell creates an airtight stone coffin that forms around the target. The st A creature within the coffin can attack the stone with a natural weapon or light melee weapon. A creature can attempt a DC 26 Strength check to break free of the stone, and allies can also help to break the trapped creature -free. - +free. Arrow of Bone Arrow of Bone Necromancy [Death] @@ -41851,8 +41378,7 @@ You complete the ritual needed to cast the spell, scribing arcane runes into the When thrown or fired at a creature as a normal ranged attack, the weapon gains a +4 enhancement bonus on attack rolls and damage rolls. In addition, any living creature struck by an arrow of bone must succeed on a Fortitude save or be instantly slain. A creature that makes its save instead takes 3d6 points of damage +1 point per caster level (maximum +20). Regardless of whether the attack hits, the magic of the arrow of bone is discharged by the attack, and the missile is destroyed. - Draconic Might - + Draconic Might Draconic Might Transmutation Level: Paladin 4, sorcerer/wizard 5 @@ -41866,8 +41392,7 @@ Saving Throw: Fortitude negates Spell Resistance: Yes (harmless) The subject of the spell gains a +4 enhancement bonus to Strength, Constitution, and Charisma. It also gains -a +4 enhancement bonus to natural armor. Finally, it has immunity to magic sleep and paralysis effects. Special: Sorcerers cast this spell at +1 caster level. - +a +4 enhancement bonus to natural armor. Finally, it has immunity to magic sleep and paralysis effects. Special: Sorcerers cast this spell at +1 caster level. Extract Water Elemental Extract Water Elemental Transmutation [Water] @@ -41881,8 +41406,7 @@ Saving Throw: Fortitude half Spell Resistance: Yes This brutal spell causes the targeted creature to dehydrate horribly as the moisture in its body is forcibly extracted through its eyes, nostrils, mouth, and pores. This deals 1d6 points of damage per caster level (maximum 20d6), or half damage on a successful Fortitude save. If the targeted creature is slain by this spell, the extracted moisture is transformed into a water elemental of a size equal to the slain creature (up to -Huge). The water elemental is under your control, as if you summoned it, and disappears after 1 minute. - +Huge). The water elemental is under your control, as if you summoned it, and disappears after 1 minute. Heart Ripper Heart Ripper Necromancy [Death] @@ -41895,8 +41419,7 @@ Duration: Instantaneous Saving Throw: Fortitude negates Spell Resistance: Yes -Invisible bolts of force instantly slay the target you designate by driving its heart from its body unless it succeeds on a Fortitude save. If the target has HD higher than your caster level, it does not die on a failed saving throw, but instead is stunned for 1d4 rounds. Creatures that don't depend on their hearts for survival, creatures with no anatomy, and creatures immune to extra damage from critical hits are unaffected by the spell. - +Invisible bolts of force instantly slay the target you designate by driving its heart from its body unless it succeeds on a Fortitude save. If the target has HD higher than your caster level, it does not die on a failed saving throw, but instead is stunned for 1d4 rounds. Creatures that don't depend on their hearts for survival, creatures with no anatomy, and creatures immune to extra damage from critical hits are unaffected by the spell. Life Bolt Life Bolt Necromancy @@ -41909,8 +41432,7 @@ Duration: Instantaneous Saving Throw: None Spell Resistance: Yes -You draw forth some of your own life force to create a beam of positive energy that harms undead. You must succeed on a ranged touch attack with the ray to strike a target. If the ray hits an undead creature, it deals 1d12 points of damage. Creating each beam deals you 1 point of nonlethal damage. For every two caster levels beyond 1st, you can create an additional ray, up to a maximum of five rays at 9th level. - +You draw forth some of your own life force to create a beam of positive energy that harms undead. You must succeed on a ranged touch attack with the ray to strike a target. If the ray hits an undead creature, it deals 1d12 points of damage. Creating each beam deals you 1 point of nonlethal damage. For every two caster levels beyond 1st, you can create an additional ray, up to a maximum of five rays at 9th level. Rainbow Blast Rainbow Blast Evocation [Light] @@ -42295,8 +41817,7 @@ At 18th level, you gain Spell Resistance equal to 20+Dragon Disciple levels. At 20th level, you gain True Seeing. Epic Dragon Disciple Bonus Feats List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Damage Reduction, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Improved Combat Casting. - +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Damage Reduction, Epic Prowess, Epic Reputation, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Improved Combat Casting. Draconic Claws At 2nd level, a dragon disciple gains 2 claws that can be used to make natural attacks with. You cannot use claws when wielding any weapons in your hands. @@ -42345,8 +41866,7 @@ Colossal - 3d6 Epic Spellcasting Type of Feat: Epic Prerequisite: Spellcraft 24 ranks, Lore 24 ranks, ability to cast 9th-level arcane or divine spells -Specifics: You may develop and cast epic spells. You may cast a number of epic spells per day equal to your ranks in Lore divided by 10. - +Specifics: You may develop and cast epic spells. You may cast a number of epic spells per day equal to your ranks in Lore divided by 10. Psicraft Ability: Intelligence. Requires Training: Yes. @@ -42378,8 +41898,7 @@ Daylight brought into an area of magical darkness (or vice versa) is temporarily negated, so that the otherwise prevailing light conditions exist in the overlapping areas of effect. -Daylight counters or dispels any darkness spell of equal or lower level, such as darkness. - +Daylight counters or dispels any darkness spell of equal or lower level, such as darkness. Add Constitution To Strike Clear Constitution Total White Raven Hammer @@ -42446,10 +41965,8 @@ Spell Resistance: Yes Fire trap creates a fiery explosion when an intruder enters the area that the trap protects. When casting fire trap, you select a point as the spells center. When someone other than you gets too close to that point, a fiery explosion fills the area within a 5-foot radius around the spell's center. The flames deal 1d4 points of fire damage +1 point per caster level (maximum +20). -An unsuccessful dispel magic spell does not detonate the spell. Underwater, this ward deals half damage and creates a large cloud of steam. - - Pyrotechnics - +An unsuccessful dispel magic spell does not detonate the spell. Underwater, this ward deals half damage and creates a large cloud of steam. + Pyrotechnics Pyrotechnics Transmutation Level: Brd 2, Sor/Wiz 2 @@ -42481,8 +41998,7 @@ Spell Resistance: Yes A magical shard of ice blasts from your hand and speeds to its target. You must succeed on a normal ranged attack to hit (with a +2 bonus on the attack roll for every two caster levels). If it hits, an ice knife deals 2d8 points of cold damage plus 2 points of Dexterity damage (no Dexterity damage on a successful Fortitude save). Creatures that have immunity to cold damage also take no Dexterity damage automatically. A knife that misses creates a shower of ice crystals in a 10-foot-radius burst. The icy burst deals 1d8 points of cold damage to all creatures within the area of the effect (Reflex half). - Arrow Storm - + Arrow Storm Arrow Storm Transmutation Level: Ranger 3 @@ -42511,8 +42027,7 @@ modifier (as appropriate for your spellcasting class) for your Strength modifier and damage rolls. Even if your base attack bonus would normally give you multiple attack rolls, a whirling blade gets only one attack (at your best attack bonus) against each target. The weapon deals damage just as if you had swung it in melee, including any bonuses you might have from ability scores or feats. -No matter how many targets your weapon hits or misses, it instantly and unerringly returns to your hand after attempting the last of its attacks. - +No matter how many targets your weapon hits or misses, it instantly and unerringly returns to your hand after attempting the last of its attacks. Fire Shield (PnP) Fire Shield Evocation [Fire or Cold] @@ -42545,8 +42060,7 @@ Duration: 1 min./level This spell conjures a horizontal ring of swirling metal blades around you. The ring extends 5 feet from you, into all squares adjacent to your space, and it moves with you as you move. Each round on your turn, starting when you cast the spell, the blades deal 1d6 points of damage +1 point per caster level (maximum +10) to all creatures in the affected area. -The blades conjured by a lawful-aligned cleric are cold iron, those conjured by a chaotic-aligned cleric are silver, and those conjured by a cleric who is neither lawful nor chaotic are steel. - +The blades conjured by a lawful-aligned cleric are cold iron, those conjured by a chaotic-aligned cleric are silver, and those conjured by a cleric who is neither lawful nor chaotic are steel. Sleet Storm Sleet Storm Conjuration (Creation) [Cold] @@ -42559,8 +42073,7 @@ Duration: 1 round/level Saving Throw: None Spell Resistance: No -Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Balance skill for details). - +Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Balance skill for details). Orb of Force Orb of Force Conjuration (Creation) [Force] @@ -42574,8 +42087,7 @@ Saving Throw: None Spell Resistance: No You create a globe of force 3 inches across, which streaks from your palm toward your target. You must succeed on a ranged touch attack to hit the target. The orb deals 1d6 points of damage per caster level (maximum 10d6). - Mass Fire Shield - + Mass Fire Shield Mass Fire Shield Evocation [Fire or Cold] Level: Sorcerer/wizard 5, warmage 5 @@ -42622,8 +42134,7 @@ Area: 60 ft radius around the caster Saving Throw: None Spell Resistance: No -You can sense the types of favored enemies in the area and the number of each type. - +You can sense the types of favored enemies in the area and the number of each type. Otiluke's Freezing Sphere Otiluke's Freezing Sphere Evocation [Cold] @@ -42644,8 +42155,7 @@ of cold damage per caster level (maximum 15d8). You can refrain from firing the globe after completing the spell, if you wish. Treat this as a touch spell for which you are holding the charge. You can hold the charge for as long as 1 round per level, at the end of which time the freezing sphere bursts centered on you (and you receive no saving -throw to resist its effect). Firing the globe in a later round is a standard action. - +throw to resist its effect). Firing the globe in a later round is a standard action. Waves of Exhaustion Waves of Exhaustion Necromancy @@ -42711,8 +42221,7 @@ The spell affects a total number of Hit Dice of creatures equal to your caster l 13 or more: Confused for 1d4 rounds. -Sightless creatures are not affected by scintillating pattern. - +Sightless creatures are not affected by scintillating pattern. Prismatic Sphere Prismatic Sphere Abjuration @@ -42741,10 +42250,8 @@ Green 4th Poison (Kills; Fortitude partial for 1d6 points of Con damage in Blue 5th Turned to stone (Fortitude negates). Indigo 6th Will save or become insane (as insanity spell). Violet 7th Creatures sent to another plane (Will negates). - Pyrotechnics: Fireworks - - Pyrotechnics: Smoke - + Pyrotechnics: Fireworks + Pyrotechnics: Smoke Mass Fire Shield: Red Greater Disrupt Undead Greater Disrupt Undead @@ -42762,8 +42269,7 @@ You must succeed on a ranged touch attack with the ray to strike a target. This undead (PH 223), except that this ray deals 1d8 points of damage per caster level to any undead, to a maximum of 10d8. If the damage is sufficient to destroy the first target, then you can redirect the ray to another undead target within 15 feet of the first target. If you make a successful ranged touch attack on the second -target, that target takes half of the damage rolled for the first target. - +target, that target takes half of the damage rolled for the first target. Fire Shield (PnP): Blue Mass Fire Shield: Blue Fire Shield (PnP): Red @@ -42804,8 +42310,7 @@ Strong 1d6x10 minutes Overwhelming 1d6 days Each round, you can turn to detect undead in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. -Arcane Material Component: A bit of earth from a grave. - +Arcane Material Component: A bit of earth from a grave. Buomman buomman Buommans @@ -43061,8 +42566,7 @@ Level: 17: Sneak Attack +9d6 18: Acrobatics +6, Greater Ki Dodge 19: Sneak Attack +10d6 -20: Ghost Walk - +20: Ghost Walk Ki Power Type of Feat: Class Specific Prerequisite: Ninja Level 1 @@ -43182,8 +42686,7 @@ CLASS FEATURES: 8: Sudden Strike (Sneak Attack) +3d6 9: Frightful Attack 3/day 10: Frightful Cleave - Ghost step 4/day - + Ghost step 4/day Type of Feat: Class Specific Prerequisite: Ghost-Faced Killer Specifics: A Ghost-Faced Killer can become invisible for 1 round. Using this ability is a swift action that does not provoke attacks of opportunity. An extra use per day is given at every 3 levels after first. A level 6 Ghost-Faced Killer can become ethereal instead of invisible. @@ -43223,8 +42726,7 @@ Electricity: Manifesting a ray of this energy type provides a +2 bonus on manife Fire: A ray of this energy type deals +1 point of damage per die. Sonic: A ray of this energy type deals -1 point of damage per die and ignores an object's hardness. -This power's subtype is the same as the type of energy you manifest. - +This power's subtype is the same as the type of energy you manifest. Shield Other Abjuration Level: Clr 2, Pal 2, Protection 2 @@ -43258,8 +42760,6 @@ Prerequisite: None Specifics: You can cast any spell that has a material component costing 1 gp or less without needing that component. (The casting of the spell still provokes attacks of opportunity as normal.) If the spell requires a material component that costs more than 1 gp, you must have the material component at hand to cast the spell, just as normal. Use: Automatic. - - Ignore Material Components Type of Feat: Epic @@ -43525,7 +43025,7 @@ Not all draconic secrets are about magic. In addition to the well-known chromat - Hit Die: d8 - Proficiencies: A Diamond Dragon gains no additional proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -43735,7 +43235,7 @@ Some arcane spellcasters are fascinated both by the dragon's hardy physical natu - Hit Die: d6 - Proficiencies: A Dragonheart Mage gains no additional proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: Spellcasting: Must be able to spontaneously cast arcane spells. @@ -43943,8 +43443,7 @@ You can convert some of your arcane spell energy into a breath weapon. The weap If you are a Dragonheart Mage, your damage increases based on the level of the class. Note: This feat requires the use of the new spellbooks, so if they are disabled this feat will not work. If you are a bard or sorcerer and not already using the new spellbooks, you will be converted to them. - Draconic Arcane Grace Levels 1 Through 5 - + Draconic Arcane Grace Levels 1 Through 5 Draconic Breath Levels 1 Through 5 Draconic Arcane Grace: Level 1 Draconic Arcane Grace: Level 2 @@ -44079,7 +43578,7 @@ Talons of Tiamat may work individually or in groups, as befits their plans. The - Hit Die: d8 - Proficiencies: A Talon of Tiamat gains proficiency with all armors, shields, and all simple and martial weapons. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: Alignment: Any evil. @@ -44326,7 +43825,7 @@ Dragon shamans respect true dragons as power incarnate. Some worship dragons, b - Hit Die: d10 - Proficiencies: Dragon shamans are proficient with simple weapons, with light and medium armor, and with shields. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. CLASS SKILLS: Appraise, Bluff, Craft, Heal, Hide, Intimidate, Jump, Lore, Move Silently, Persuade, Search, Sense Motive, Spellcraft @@ -45307,7 +44806,7 @@ Racial Hit Dice/Class: NA Hagspawns Sons of malicious, predatory mothers, hagspawn are not a complete race, as there are no females of their kind. Hags continue their awful lineage by taking human males for mates, usually murdering and devouring the hapless captive later. The female children of a hag quickly grow into hags like their mothers, but the male children are hagspawn, half-human outcasts. Feared and hated by normal humans, hagspawn must make their way in the world by dint of their strength, hardiness, and sheer determination. -Hagspawn Ability Adjustments: +2 Strength, +2 Constitution, -2 Charisma: Hagspawn are strong and hardy, but are sullen and ill-tempered. +Hagspawn Ability Adjustments: +2 Strength, +2 Constitution, -2 Charisma: Hagspawn are strong and hardy, but are sullen and ill-tempered. Favored Class (Barbarian): A multiclass hagspawn's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing. - Medium size @@ -45565,8 +45064,7 @@ Specifics: The creature has an innate spell resistance of 22, plus 1 per level. Use: Automatic. Humanoid Shape: -With this you can attempt to learn a new shape and shift into that shape if you can learn it. - +With this you can attempt to learn a new shape and shift into that shape if you can learn it. Humanoid Quickslot 1 Humanoid Quickslot 2 Humanoid Shape Options @@ -45576,8 +45074,7 @@ With this you can: * Select a shape you know to turn into * View what shapes you have assigned to your 'Quick Shift Slots' * Assign shapes you know to your 'Quick Shift Slots' -* Remove shapes you no longer want - +* Remove shapes you no longer want 1 2 3 @@ -45784,9 +45281,7 @@ This is a spell seed, and is required to successfully research any Epic Spells r You can grant creatures protection from damage of a specified type. You can protect a creature from standard damage or from magical damage. You can protect a creature from magic. Alternatively, wards can be created to hedge out specific creatures or creature types. The Unseen Wanderer - Gained through a casting of the epic spell 'Unseen Wanderer', this ability allows you to become invisible (or visible) at will. - - + Gained through a casting of the epic spell 'Unseen Wanderer', this ability allows you to become invisible (or visible) at will. Epic Spell: Achilles Heel Researched Epic Spell: Achilles Heel School: Abjuration @@ -45797,8 +45292,7 @@ Duration: 20 rounds Saving Throw: Will Negates (Harmless) Spell Resistance: Yes (Harmless) -The bane of all casters and their ilk is held within this single spell. It makes you virtually impenetrable by all spells, thus giving you immunity to magic, for a short period of time. It does not stop the flow of magic, but grants upon you ability to manipulate it to stop all harmful effects directed toward you. This does come at a cost however. You forfeit almost all of your endurance in the form of constitution in exchange for spell immunity while the spell is in effect. IE: Your constitution is dropped to 3. - +The bane of all casters and their ilk is held within this single spell. It makes you virtually impenetrable by all spells, thus giving you immunity to magic, for a short period of time. It does not stop the flow of magic, but grants upon you ability to manipulate it to stop all harmful effects directed toward you. This does come at a cost however. You forfeit almost all of your endurance in the form of constitution in exchange for spell immunity while the spell is in effect. IE: Your constitution is dropped to 3. Epic Spell: All Hope Lost Researched Epic Spell: All Hope Lost School: Enchantment [Mind-Affecting] @@ -45835,8 +45329,7 @@ Saving Throw: Will negates(special, see below) Spell Resistance: Yes The call of chaos affects the morals and sense of justice and order in all lawful creatures in the area, causing them to lose their vigilance for a brief time. Each affected creature will act erratic for a time, and will either drop their hand-held equipment and run away, or simply wander about in a state of confusion, suddenly unsure of their own standards of behavior. -A word of caution to the caster of a lawful influence: You may begin to notice a lessening of your so-called diligent tendencies with each casting of this spell. - +A word of caution to the caster of a lawful influence: You may begin to notice a lessening of your so-called diligent tendencies with each casting of this spell. Epic Spell: Animus Blast Researched Epic Spell: Animus Blast School: Evocation [Cold] @@ -46167,8 +45660,7 @@ Duration: Instantaneous Saving Throw: None Spell Resistance: No -You and all your allies are instantly teleported to the abyss. Where you wish to arrive in the hells is decided before you leave, but your success in reaching the desired destination is not always guaranteed. - +You and all your allies are instantly teleported to the abyss. Where you wish to arrive in the hells is decided before you leave, but your success in reaching the desired destination is not always guaranteed. Epic Spell: Hellball Researched Epic Spell: Hellball School: Evocation [Acid, Fire, Electricity, Sonic] @@ -46203,8 +45695,7 @@ Duration: 20 hours Saving Throw: Will Negates (Harmless) Spell Resistance: Will Negates (Harmless) -After much research and toil, the labor of your endeavors has paid off in revealing the secrets of Hercules himself. His three main attributes have been granted unto you: His pure might as strength, his quickness and agility in dexterity, and his sheer endurance for pain in the form of constitution. They are all supplemented by 1d4+5. - +After much research and toil, the labor of your endeavors has paid off in revealing the secrets of Hercules himself. His three main attributes have been granted unto you: His pure might as strength, his quickness and agility in dexterity, and his sheer endurance for pain in the form of constitution. They are all supplemented by 1d4+5. Epic Spell: Impenetrability Researched Epic Spell: Impenetrability School: Abjuration @@ -46429,8 +45920,7 @@ Duration: Instantaneous Saving Throw: Fortitude half Spell Resistance: Yes -You deal 20d6 points of damage to a single target within range and line of sight. - +You deal 20d6 points of damage to a single target within range and line of sight. Epic Spell: Singular Sunder Researched Epic Spell: Singular Sunder School: Transmutation @@ -46463,8 +45953,7 @@ Duration: 1 rounds/ lvl Saving Throw: Will Negates (Harmless) Spell Resistance: Will Negates (Harmless) -You cast forth a field of minor storms that create barriers around the caster and all allies within a 20 radius that absorbs all incoming spells. The barriers can absorb 1d12+10 spell levels each before collapsing. - +You cast forth a field of minor storms that create barriers around the caster and all allies within a 20 radius that absorbs all incoming spells. The barriers can absorb 1d12+10 spell levels each before collapsing. Epic Spell: Summon Aberration Researched Epic Spell: Summon Aberration School: Conjuration (Summoning) @@ -46520,8 +46009,7 @@ Duration: 10 rounds Saving Throw: Fortitude at -4. Spell Resistance: Yes -Tolodine's killing wind was designed to kill large numbers of creatures, and it worked well; wiping out whole tribes in a single cast. The original spell by Tolodine himself, covered many miles and lasted many hours. The rumor that Tolodine was headed toward your city put a sheer chill up your spine. It was said he walked solo to the battle field, and left solo. Fortunately, the epic vastness of its reaches was lost many ages ago, but the form we have now is still a vast power to be reckoned. Creatures caught within the cloud were entitled a saving throw vs. fortitude at a penalty of -4 or be killed by the spell. Those who remain within the cloud will need to make another save each successive round until they exit the cloud. The casting of this spell automatically temporarily drains the caster of two levels (bestowing negative levels upon him), and two constitution points until the spell evaporates. - +Tolodine's killing wind was designed to kill large numbers of creatures, and it worked well; wiping out whole tribes in a single cast. The original spell by Tolodine himself, covered many miles and lasted many hours. The rumor that Tolodine was headed toward your city put a sheer chill up your spine. It was said he walked solo to the battle field, and left solo. Fortunately, the epic vastness of its reaches was lost many ages ago, but the form we have now is still a vast power to be reckoned. Creatures caught within the cloud were entitled a saving throw vs. fortitude at a penalty of -4 or be killed by the spell. Those who remain within the cloud will need to make another save each successive round until they exit the cloud. The casting of this spell automatically temporarily drains the caster of two levels (bestowing negative levels upon him), and two constitution points until the spell evaporates. Epic Spell: Transcendent Vitality Researched Epic Spell: Transcendent Vitality School: Transmutation @@ -46868,8 +46356,7 @@ Level: 0 1 2 3 4 5 6 7 8 9 17: 6 7 7 7 7 7 7 7 5 - 18: 6 7 7 7 7 7 7 7 6 4 19: 6 7 7 7 7 7 7 7 7 5 -20: 6 7 7 7 7 7 7 7 7 6 - +20: 6 7 7 7 7 7 7 7 7 6 Epic Templar Growing under the shadow of their sorcerer-king, those who develop such amount of power are executed without second thought. Nonetheless, there are a few who manage to hide its powers and postpone the unavoidable fate. @@ -46954,8 +46441,7 @@ Special: A templar automatically gains Secular Authority as a bonus feat. He nee Secular Aptitude (Ex) At 1st level, you gain Secular Authority as a bonus feat. In addition, you receive a competence bonus to Secular Authority checks equal to half your class level. -Note: Secular Authority is mostly RP feat. In order to make it also usable in SP mode, we've changed it a bit - we're adding 1/2 Templar level to bluff, persuade and intimidate skills for 1 turn. - +Note: Secular Authority is mostly RP feat. In order to make it also usable in SP mode, we've changed it a bit - we're adding 1/2 Templar level to bluff, persuade and intimidate skills for 1 turn. Turn Submission (Ex) The creature is turned or rebuked as if it were 4 HD lower. Immunity to Rebuking (Ex) @@ -47869,8 +47355,7 @@ Level: 6: Aberration and ooze. 7: Huge and dragon. 8: Undead and construct. -9: Elemental and outsider - +9: Elemental and outsider Can cast spells without Natural Spell Cannot cast spells without Natural Spell Learned "%(SHAPENAME)" @@ -48070,8 +47555,7 @@ Level Known Readied Known 7 1 0 0 8 0 0 0 9 1 1 0 -10 0 0 0 - +10 0 0 0 Blade Guide Type of Feat: Class Specific Prerequisites: Eternal Blade level 1. @@ -48169,8 +47653,7 @@ Level Known Readied Known 7 0 0 0 8 0 0 0 9 1 0 0 -10 0 1 0 - +10 0 1 0 Touch of the Shadow Sun Type of Feat: Class Specific Prerequisites: Shadow Sun Ninja level 1 @@ -48393,7 +47876,7 @@ Truly wise adventurers are always wary of unarmed opponents, for such adversarie - Hit Die: d10 - Proficiencies: A reaping mauler gains no additional proficiencies. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. REQUIREMENTS: @@ -48408,8 +47891,7 @@ Level Mobility (Ex): When wearing light armor or no armor, a reaping mauler gains the benefits of the Mobility feat, even if he does not meet the prerequisites. 2: Adept Wrestling (Ex): Beginning at 2nd level, a reaping mauler who is wearing light armor or no armor gains a +1 bonus on all grapple checks. This bonus increases to +2 at 4th level. 3: Sleeper Lock (Ex): At 3rd level, a reaping mauler learns how to render an opponent unconscious with pressure. If the character pins his opponent while grappling and maintains the pin for 1 full round, the opponent must make a Fortitude save (DC 10 + the reaping mauler's class level + the reaping mauler's Wis modifier) at the end of the round or fall unconscious for 1d3 rounds. A creature with no discernible anatomy has immunity to this effect. -5: Devastating Grapple (Ex): If a 5th-level reaping mauler pins his opponent while grappling and maintains the pin for 3 consecutive rounds, the opponent must make a Fortitude save (DC 10 + the reaping mauler's class level + the reaping mauler's Wis modifier) at the end of the third round or die. A creature with no discernible anatomy is immune to the effect of this ability - +5: Devastating Grapple (Ex): If a 5th-level reaping mauler pins his opponent while grappling and maintains the pin for 3 consecutive rounds, the opponent must make a Fortitude save (DC 10 + the reaping mauler's class level + the reaping mauler's Wis modifier) at the end of the third round or die. A creature with no discernible anatomy is immune to the effect of this ability Adept Wrestling Type of Feat: Class Specific Prerequisites: Reaping Mauler level 2 @@ -48973,8 +48455,7 @@ CLASS FEATURES: Level 1: Enhanced Capacity - Take one more character per class level when group teleporting 2: Teleport - Cast teleport once per day -3: Enhanced Accuracy - Roll twice and take the better result on teleport mishaps - +3: Enhanced Accuracy - Roll twice and take the better result on teleport mishaps Enhanced Capacity Type of Feat: Class Prerequisite: Wayfarer Guide 1 @@ -49019,8 +48500,7 @@ Level Sacred Stealth +8 8: Righteous Fervor - Gain Attack and Damage boost against smited creature 9: Burning Light - Do damage in area of Pierce Shadows -10: Smite 3/day, Sneak Attack +3d6 - +10: Smite 3/day, Sneak Attack +3d6 Shadowbane Stalker Shadowbane Stalkers shadowbane stalker @@ -49055,8 +48535,7 @@ Level BONUS SPELLS -Upon gaining a level in Shadowbane Stalker, the character gains new spells per day as if he had also gained a level in his highest divine caster class. He does not learn any new spells through his abilities. - +Upon gaining a level in Shadowbane Stalker, the character gains new spells per day as if he had also gained a level in his highest divine caster class. He does not learn any new spells through his abilities. Pierce Shadows Type of Feat: Class Prerequisite: Shadowbane Inquisitor 1 @@ -49404,8 +48883,7 @@ Use: Selected 18: Bonus feat 19: Mind blank 20: Pact Augmentation - 5 abilities - Soul Binding - 4 Vestiges - + Soul Binding - 4 Vestiges Amon, the Void Before the Altar Amon, the Void Before the Altar @@ -50028,8 +49506,7 @@ Effective Binder Level Warhammer Summoned 15th-18th +1 anarchic adamantine warhammer 19th or higher +3 anarchic adamantine warhammer -Poison Blood: While you are bound to Eurynome, your blood becomes poisonous. Any creature that makes a bite attack against you must immediately make a successful Fortitude save or take 1d6 points of damage. After 1 minute, the creature must make another Fortitude save at the same DC or take another 1d6 points of damage per three effective binder levels you possess (maximum 5d6). Each bite attack poisons the creature anew, forcing a new round of saving throws. - +Poison Blood: While you are bound to Eurynome, your blood becomes poisonous. Any creature that makes a bite attack against you must immediately make a successful Fortitude save or take 1d6 points of damage. After 1 minute, the creature must make another Fortitude save at the same DC or take another 1d6 points of damage per three effective binder levels you possess (maximum 5d6). Each bite attack poisons the creature anew, forcing a new round of saving throws. Anima Mage Anima Mages anima mage @@ -50097,8 +49574,7 @@ Touch of the Void: As a swift action, you can charge a melee attack with cold en Turn/Rebuke Undead: You can turn or rebuke undead as a cleric of your effective binder level. As with a cleric, you turn if you are good and rebuke if you are evil. Once you have used this ability, you cannot do so again for 5 rounds. -Vessel of Emptiness: You can use the flicker shadow magic mystery once per day. At 13th level, you can use this ability two times per day, and at 19th level, you can use it three times per day. - +Vessel of Emptiness: You can use the flicker shadow magic mystery once per day. At 13th level, you can use this ability two times per day, and at 19th level, you can use it three times per day. Tenebrous, the Shadow That Was Deeper Darkness Tenebrous, the Shadow That Was Touch of the Void Tenebrous, the Shadow That Was Turn Undead @@ -50264,8 +49740,7 @@ Lich's Energy Immunities: You gain immunity to cold and electricity damage. Paralyzing Touch: As a standard action, you can make a touch attack to paralyze a living foe. The touched creature must succeed on a Fortitude save or be paralyzed for a number of rounds equal to one-half your effective binder level. Each round on its turn, the paralyzed creature can attempt a new saving throw as a full-round action, with success ending the effect immediately. Once you have used this ability, you cannot do so again for 5 rounds. -Undead Healing: Negative energy (such as that of an inflict spell) heals you rather than damaging you. If you are a living creature, positive energy (such as a cure spell) still heals you as well. - +Undead Healing: Negative energy (such as that of an inflict spell) heals you rather than damaging you. If you are a living creature, positive energy (such as a cure spell) still heals you as well. Acererak, the Devourer Detect Undead Acererak, the Devourer Hide from Undead Acererak, the Devourer Paralyzing Touch @@ -50289,8 +49764,7 @@ Icy Glare: You gain a gaze attack that deals 2d6 points of cold damage to the ta Prescience: You get a glimpse of the future a moment before it happens. This knowledge manifests as an insight bonus equal to +1 per four effective binder levels on initiative checks, Reflex saves, and AC. -Weapon Finesse: You gain the benefit of the Weapon Finesse feat. - +Weapon Finesse: You gain the benefit of the Weapon Finesse feat. Balam, the Bitter Angel Balam's Cunning Balam, the Bitter Angel Icy Glare Dantalion, the Star Emperor @@ -50313,8 +49787,7 @@ Dantalion Knows: While bound to Dantalion, you have a +8 bonus on Lore checks. Read Thoughts: At will as a full-round action, you can attempt to read the surface thoughts of any creature you can see. If the target makes a successful Will save, you cannot read its thoughts for 1 minute. If you attempt to read the thoughts of a creature with an Intelligence score 10 points higher than your own, you automatically fail and are stunned for 1 round. -Thought Travel: As a standard action, you can instantly transport yourself to any location you can see that is within 5 feet per effective binder level you possess. Thought travel is a teleportation effect and is usable a number of times per day equal to your effective binder level. Once you have used this ability, you cannot do so again for 5 rounds. - +Thought Travel: As a standard action, you can instantly transport yourself to any location you can see that is within 5 feet per effective binder level you possess. Thought travel is a teleportation effect and is usable a number of times per day equal to your effective binder level. Once you have used this ability, you cannot do so again for 5 rounds. Dantalion, the Star Emperor Awe of Dantalion Dantalion, the Star Emperor Read Thoughts Dantalion, the Star Emperor Thought Travel @@ -50383,8 +49856,7 @@ All-Around Vision: Your extra eyes allow you to look in any direction, granting See in Darkness: You can see perfectly in darkness of any kind, even that created by a deeper darkness spell. -Swift Flight: You can fly for 1 round by using the Jump ability. Once you have used swift flight, you cannot do so again for 5 rounds. - +Swift Flight: You can fly for 1 round by using the Jump ability. Once you have used swift flight, you cannot do so again for 5 rounds. Geryon, the Deposed Lord Acidic Glare Geryon, the Deposed Lord Swift Flight Otiax, the Key to the Gate @@ -50407,8 +49879,7 @@ Concealing Mist: The mist that constantly surrounds you forms a screen that gran Open Portal: At will as a swift action, you can open (but not close) an unlocked door, chest, box, or other object. -Unlock: As a full-round action, you can unlock a single lock that you can touch, provided that its Open Lock DC is less than or equal to twice your effective binder level. Once you have used this ability, you cannot do so again for 5 rounds. - +Unlock: As a full-round action, you can unlock a single lock that you can touch, provided that its Open Lock DC is less than or equal to twice your effective binder level. Once you have used this ability, you cannot do so again for 5 rounds. Otiax, the Key to the Gate Air Blast Otiax, the Key to the Gate Open Portal Otiax, the Key to the Gate Unlock @@ -50432,8 +49903,7 @@ Resistance: Your gain a +4 bonus on a saving throw of your choice. You may chang Damage Reduction: Your body becomes unnaturally tough as you gain damage reduction 5/-. -Repletion: You gain access to the psionic powers body adjustment and body purification for the duration of the binding. You may manifest each power as a psion would and as if it is a power known by you. You may augment each power as a psion normally could, substituting your effective binder level in place of manifester level. - +Repletion: You gain access to the psionic powers body adjustment and body purification for the duration of the binding. You may manifest each power as a psion would and as if it is a power known by you. You may augment each power as a psion normally could, substituting your effective binder level in place of manifester level. Arete, the First Elan Resistance Astaroth, Unjustly Fallen Astaroth, Unjustly Fallen @@ -50457,8 +49927,7 @@ Honeyed Tongue: You gain a +4 competence bonus on Bluff, Persuade, and Intimidat Master Craftsman: While bound to Astaroth, you gain a +4 competence bonus on all Craft checks. In addition, each time you bind with Astaroth, you may select one item creation feat as a temporary bonus feat. So long as you continue to bind with Astaroth, you may use that feat as though you possessed it normally; you must still spend all standard gold and XP for any item you create, and you must still provide all necessary spells for a given item. If your effective binder level is not at least as high as the necessary caster level to take a specific item creation feat, you cannot choose that feat. For instance, a 4th-level binder could not choose any item creation feat with a prerequisite of caster level 5th or higher. -Word of Astaroth: You may charm a single creature with your glowing words. You must wait 5 rounds before making another attempt. - +Word of Astaroth: You may charm a single creature with your glowing words. You must wait 5 rounds before making another attempt. Astaroth, Unjustly Fallen Astaroth's Breath Astaroth, Unjustly Fallen Word of Astaroth Chupoclops, Harbinger of Forever @@ -50494,8 +49963,7 @@ You add your Strength modifier to your damage roll. Pounce: If you charge a foe, you can make a full attack at the end of the charge. -Soulsense: You notice and locate living creatures within 10 feet as if you possessed the blindsense ability. - +Soulsense: You notice and locate living creatures within 10 feet as if you possessed the blindsense ability. Chupoclops, Harbinger of Forever Aura of Despair Chupoclops, Harbinger of Forever Ethereal Watcher Haures, the Dreaming Duke @@ -50518,8 +49986,7 @@ Incorporeal Movement: When moving, you become nearly incorporeal and can ignore Major Image: You can create an illusion at will, as though you had cast mislead (caster level equals your effective binder level). Once you have used this ability, you cannot do so again for 5 rounds. -Phantasmal Killer: This ability functions like the phantasmal killer spell. Once you have used this ability, you cannot do so again for 5 rounds. - +Phantasmal Killer: This ability functions like the phantasmal killer spell. Once you have used this ability, you cannot do so again for 5 rounds. Haures, the Dreaming Duke Major Image Haures, the Dreaming Duke Phantasmal Killer Ipos, Prince of Fools @@ -50552,8 +50019,7 @@ Flash of Insight: As a swift action, you gain a true seeing effect (as the spell Ipos's Influence: Your affiliation with Ipos allows you to draw more power from the vestiges to which you are bound. The saving throw DC (if any) of each special ability granted by your vestiges increases by 1. Treat your effective binder level as one higher than normal for the purpose of determining the effects of vestige special abilities. -Rend: When you hit one foe with two or more claw attacks, you automatically deal double the damage of a normal claw attack (including your Strength modifier) in addition to your normal damage. - +Rend: When you hit one foe with two or more claw attacks, you automatically deal double the damage of a normal claw attack (including your Strength modifier) in addition to your normal damage. Ipos, Prince of Fools Flash of Insight Shax, Sea Sister Shax, Sea Sister @@ -50573,8 +50039,7 @@ Freedom of Movement: As a swift action, you can give yourself the ability to ign Immunity to Electricity: You gain immunity to electricity damage. -Storm Strike: As a swift action, you can charge a melee attack or melee touch attack with electricity and sonic power. Your next melee attack deals an extra 1d6 points of electricity damage and 1d6 points of sonic damage. - +Storm Strike: As a swift action, you can charge a melee attack or melee touch attack with electricity and sonic power. Your next melee attack deals an extra 1d6 points of electricity damage and 1d6 points of sonic damage. Shax, Sea Sister Freedom of Movement Shax, Sea Sister Storm Strike Zagan, Duke of Disappointment @@ -50599,8 +50064,7 @@ Scent: You gain the scent special quality. Constrict: You gain a giant constrictor's ability to crush the life from its prey. You deal damage equal to 1d8 + 1-1/2 * your Str modifier with a successful grapple check, in addition to your normal unarmed damage. -Reptile Bane: Zagan's grants you +2 melee attack and +2d6 damage on melee attacks against reptilian creatures. - +Reptile Bane: Zagan's grants you +2 melee attack and +2d6 damage on melee attacks against reptilian creatures. Zagan, Duke of Disappointment Aversion Vanus, the Reviled One Vanus, the Reviled One @@ -50622,8 +50086,7 @@ Free Ally: You may designate any ally to gain the benefits of the freedom of mov Noble Disdain: When attacking a foe of fewer Hit Dice than yourself with a ranged or melee weapon, you deal +1d6 points of damage. -Vanus's Ears: Being bound to Vanus grants you a +10 bonus on Listen checks. - +Vanus's Ears: Being bound to Vanus grants you a +10 bonus on Listen checks. Vanus, the Reviled One Free Ally The Triad The Triad @@ -50663,8 +50126,7 @@ Detect Hostile Intent: You gain access to the psionic power mental disruption fo Sense Motive Bonus: You gain a +5 bonus on Sense Motive checks. -Weapon Proficiency: You gain proficiency in all simple, martial, and exotic weapons. - +Weapon Proficiency: You gain proficiency in all simple, martial, and exotic weapons. The Triad Smite Evil Desharis, the Sprawling Soul Desharis, the Sprawling Soul @@ -50686,8 +50148,7 @@ Infinite Doors: Once per day, you may teleport, as per the spell, as a caster of Smite Natural Soul: You may attempt to smite an animal, elemental, fey, or plant with a single melee attack. You add your Charisma bonus (if any) to the attack roll and deal 1 extra point of damage per effective binder level. If you accidentally smite a creature that is not one of the above types, the attempt has no effect. Once you have used this ability, you cannot do so again for 5 rounds. -Spirits of the City: You can animate objects, as the spell, as a caster of your binder level. Once you have used this ability, you must wait 5 rounds after the effect has expired before you can do so again. - +Spirits of the City: You can animate objects, as the spell, as a caster of your binder level. Once you have used this ability, you must wait 5 rounds after the effect has expired before you can do so again. Desharis, the Sprawling Soul Infinite Doors Desharis, the Sprawling Soul Smite Natural Soul Desharis, the Sprawling Soul Spirits of the City @@ -50711,8 +50172,7 @@ Alien Mind: Your mind is alien and does not work like that of a normal mortal. Y Bolts of Madness: You can fire a ray that dazes an opponent for 1d3 rounds. You must succeed on a ranged touch attack with a range of 100 ft. + 10 ft./binder level. A successful Will save negates the effect. Once you have used this ability, you cannot do so again for 5 rounds. -Summon Alien: You can summon any creature from the summon monster list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon monster I-V list. When you reach 14th level, you can summon any creature from the summon monster I-VII list.Once you have used this ability, you cannot do so again for 5 rounds. - +Summon Alien: You can summon any creature from the summon monster list that a sorcerer of your level could summon. Any creature you summon with this ability gains the pseudonatural template. Thus, at 10th level you could summon any creature from the summon monster I-V list. When you reach 14th level, you can summon any creature from the summon monster I-VII list.Once you have used this ability, you cannot do so again for 5 rounds. Zceryll, the Star Spawn Bolts of Madness Zceryll, the Star Spawn Summon Alien Eligor, Dragon's Slayer @@ -50737,8 +50197,7 @@ Eligor's Strength: You gain a +4 bonus to Strength. Eligor's Resilience: You gain a +3 enhancement bonus to natural armor. This bonus improves to +4 at 16th level and to +5 at 20th level. -Heavy Armor Proficiency: You are proficient with heavy armor. - +Heavy Armor Proficiency: You are proficient with heavy armor. Eligor, Dragon's Slayer Chromatic Strike Marchosias, King of Killers Marchosias, King of Killers @@ -50760,8 +50219,7 @@ Fiery Retribution: You deal an extra 3d6 points of fire damage when you strike a Smoke Form: You can assume the form of a smoke cloud at will, like the gaseous form spell. You can suppress or activate this ability as a standard action. Once you have returned to your normal form from smoke form, you cannot do so again for 5 rounds. -Silent and Sure: You gain a +16 competence bonus on Hide and Move Silently checks. - +Silent and Sure: You gain a +16 competence bonus on Hide and Move Silently checks. Gaseous Form Level: Brd 3, Sor/Wiz 3 Components: S @@ -50794,8 +50252,7 @@ Ashardalon's Presence: You can strike fear into the hearts of your foes. This ac Ashardalon's Vigor: Ashardalon grants you some of the vast resilience he enjoyed in life. When you bind this vestige, you gain temporary hit points equal to twice your binder level. These temporary hit points last for up to 24 hours. -Fiend's Heart: You share some of the defensive benefits of the balor once bound to Ashardalon's body. This effect grants you damage reduction 10/+3 and resistance to fire 30. - +Fiend's Heart: You share some of the defensive benefits of the balor once bound to Ashardalon's body. This effect grants you damage reduction 10/+3 and resistance to fire 30. Ashardalon, Pyre of the Unborn Fear Ashardalon, Pyre of the Unborn Locate Halphax, the Angel in the Angle @@ -50820,8 +50277,7 @@ Imprison: As a standard action, you can make a melee touch attack to imprison yo Iron Defenses: As a standard action, you can cause a series of gnashing defenses to spring into place. This functions as a blade barrier spell. Once you have used this ability, you cannot do so again for 5 rounds. -Secure Shelter: At will as a standard action, you can cast Mordenkainen's Magnificient Mansion. - +Secure Shelter: At will as a standard action, you can cast Mordenkainen's Magnificient Mansion. Halphax, the Angel in the Angle Imprison Halphax, the Angel in the Angle Iron Defenses Halphax, the Angel in the Angle Secure Shelter @@ -50843,8 +50299,7 @@ Blindsight: You gain blindsight. Displacement: You surround yourself with a light-bending glamer that makes it difficult for others to surmise your true location. Any melee or ranged attack directed at you has a 50% miss chance. -Whirlwind Breath: As a standard action, you can exhale a scouring blast of wind in a 60-foot cone. Your whirlwind breath deals 1d6 points of damage per binder level you possess. Every creature in the area can attempt a Reflex save to halve the damage, and must also succeed on a Fortitude save or be knocked prone and moved 1d4×10 feet away from you. Once you have used this ability, you cannot do so again for 5 rounds. - +Whirlwind Breath: As a standard action, you can exhale a scouring blast of wind in a 60-foot cone. Your whirlwind breath deals 1d6 points of damage per binder level you possess. Every creature in the area can attempt a Reflex save to halve the damage, and must also succeed on a Fortitude save or be knocked prone and moved 1d4×10 feet away from you. Once you have used this ability, you cannot do so again for 5 rounds. Orthos, Sovereign of the Howling Dark Whirlwind Breath Abysm, the Schismed Abysm, the Schismed @@ -50862,8 +50317,7 @@ While bound to Abysm, you gain powers that various city inhabitants had at some Psionic Boon: You gain 21 power points when you bind to Abysm. These are added to your pool of power if you already possess psionic power, or they create a pool and you become a psionic creature for the duration of this binding. -Overpower: You gain access to the psionic powers animal affinity, energy missile, clairvoyant sense, and astral construct for the duration of the binding. You may manifest each power as a psion. - +Overpower: You gain access to the psionic powers animal affinity, energy missile, clairvoyant sense, and astral construct for the duration of the binding. You may manifest each power as a psion. Karsite karsite Karsites @@ -50879,8 +50333,7 @@ Spell Healing (Su): Whenever a karsite's spell resistance prevents a spell from Spellcasting Inability: Karsites cannot cast arcane or divine spells, even if they take levels in a class that grants spellcasting ability. They can use psionic powers and magic items normally. Proficiencies: Karsites are proficient with light and medium armor, and with martial weapons. Favored Class: Binder. -Level Adjustment: +2 - +Level Adjustment: +2 Ur-Priest Ur-Priests ur-priests @@ -50934,9 +50387,7 @@ Prerequisite: Shifter You can "shift" and assume aspects of your ancestral heritage. While shifting, a winterhide shifter gains a +2 bonus to Constitution, a +1 natural armor bonus to AC, and resistance to cold 5. In addition, a winterhide shifter has a +2 racial bonus on Fortitude saving throws to resist the environmental effects of extreme cold. Use: Automatic. - ##ACP Styles 4.0 Reserve## - - + ##ACP Styles 4.0 Reserve## Kensai Assassin Barbarian @@ -50948,12 +50399,10 @@ Use: Automatic. Tiger Fang Sun Fist Dragon Palm - Bear's Claw - + Bear's Claw Quick Combat Styles Heavy Combat Styles - Unarmed Combat Styles - + Unarmed Combat Styles Type of Feat: Special Prerequisite: Level 1. Specifics: You have learned to fight with your weapons in different ways. A character with this feat can, assuming he does not have an unusual phenotype, change his fighting style every so often (90 seconds). @@ -51183,8 +50632,7 @@ Racial Traits: Level Adjustment: +0 <CUSTOM0> spits mud. Squirt - Squirt (Ex): A muckdweller can squirt a jet of water into the eyes of a target up to 25 feet away. Anyone hit by this attack must make a Reflex save or be blinded for 1 round. The save DC is Dexterity-based. - + Squirt (Ex): A muckdweller can squirt a jet of water into the eyes of a target up to 25 feet away. Anyone hit by this attack must make a Reflex save or be blinded for 1 round. The save DC is Dexterity-based. Type of Feat: Race Prerequisite: Killoren Benefit: A killoren gains a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks, and a +2 racial bonus on initiative checks until next rest. You cannot have multiple aspects at one time. @@ -51248,8 +50696,7 @@ Duration: 1 round/level You send your vision through shadows and into planar reflections, altering your point of view. -You view the world as though you were standing in a different spot. You can move your alternate perspective, as in the spell arcane eye. Its speed is only 10 feet per round, however. - +You view the world as though you were standing in a different spot. You can move your alternate perspective, as in the spell arcane eye. Its speed is only 10 feet per round, however. Carpet of Shadow Apprentice, Dark Terrain Level/School: 1st/Conjuration (Creation) @@ -51261,8 +50708,7 @@ Spell Resistance: No The ground becomes rough and hazardous, the real floor superimposed with irregular terrain of the Plane of Shadow. -You cloak the ground with an uneven and hard to traverse surface. All movement speed is halved. - +You cloak the ground with an uneven and hard to traverse surface. All movement speed is halved. Dusk and Dawn Apprentice, Shutters and Clouds Level/School: 1st/Evocation @@ -51274,8 +50720,7 @@ Spell Resistance: No By drawing shade from the Plane of Shadow, or banishing the shadows back to it, you control the level of illumination in the area. -You make a dark area lighter or a light area darker, blanketing the affected area in shadowy illumination. Creatures with darkvision can see through this area normally. - +You make a dark area lighter or a light area darker, blanketing the affected area in shadowy illumination. Creatures with darkvision can see through this area normally. Dusk and Dawn - Dusk Dusk and Dawn - Dawn Life Fades @@ -52677,8 +52122,7 @@ LEGACY ITEM ABILITIES Enduring Vigor (Su): Beginning at 5th level, once per day on command, you can eliminate any penalties to one of your ability scores. Climber (Su): At 6th level, you gain a +5 competence bonus on Climb checks. Rooted (Su): Starting at 7th level, you gain a +4 bonus on ability checks to avoid being bull rushed or tripped. -Slow (Su): At 8th level and higher, once per day, you can subject a creature you successfully damage with Steadfast to a slow effect as the spell. The save DC is 14, or 13 + your Charisma modifier, whichever is higher. Caster level 7th. - +Slow (Su): At 8th level and higher, once per day, you can subject a creature you successfully damage with Steadfast to a slow effect as the spell. The save DC is 14, or 13 + your Charisma modifier, whichever is higher. Caster level 7th. Enduring Vigor Type of Feat: Legacy Prerequisite: Least Legacy Ritual @@ -52710,8 +52154,7 @@ LEGACY ITEM BONUSES LEGACY ITEM ABILITIES Snake Sting (Sp): Beginning at 5th level, three times per day, you can snap Flay to use magic missile as the spell. Caster level 5th. Whip Wrap (Su): At 8th level and higher, whenever you succeed on a trip attempt with Flay, you begin to constrict your opponent with the whip. Flay immediately makes a grapple check as a free action that does not provoke an attack of opportunity, using your grapple modifier + 4. If the check is successful, Flay establishes a hold and can make grapple checks on its own each round (you release the whip). On each subsequent successful grapple check, Flay constricts, dealing 1d3+5 points of damage. The grappled opponent can escape using the normal grapple rules. -Snake Sense (Su): Starting at 10th level, you gain darkvision. You are also granted a +5 bonus on Search checks. - +Snake Sense (Su): Starting at 10th level, you gain darkvision. You are also granted a +5 bonus on Search checks. Snake Sting Type of Feat: Legacy Prerequisite: Least Legacy Ritual @@ -52750,8 +52193,7 @@ Dragon Armor (Su): At 6th level, you gain a +1 deflection bonus to Armor Class. Endure Elements (Su): Beginning at 6th level, you act as if continually under the effects of an endure elements spell. Caster level 5th. - Changed for heat endurance Shield From Fire (Su): At 7th level, you gain resistance to fire 5. This resistance increases to 10 at 12th level and to 20 at 18th level. Evade Fiery Doom (Su): At 14th level and higher, you gain the benefit of evasion against any dragon's breath weapon. -Ray of the Frozen Fate (Sp): Starting at 19th level, two times per day on command, you can use polar ray as the spell. The ray erupts from the tip of Crimson Ruination's blade. Caster level 20th. - +Ray of the Frozen Fate (Sp): Starting at 19th level, two times per day on command, you can use polar ray as the spell. The ray erupts from the tip of Crimson Ruination's blade. Caster level 20th. Ray of the Frozen Fate Type of Feat: Legacy Prerequisite: Greater Legacy Ritual @@ -52789,8 +52231,7 @@ Completed Twin (Su): Once you reach 10th level, when Devious is within 30 feet o VICIOUS ITEM ABILITIES Vicious Synergy (Su): At 5th level, you gain a +5 competence bonus on Intimidate checks. When Vicious is within 30 feet of its twin, Devious, this bonus increases to +7. Vicious Intimidation (Sp): At 8th level and higher, the first time you successfully use Vicious to attack an opponent and deal damage, that opponent must save as if the target of a cause fear spell. The save DC is 11, or 11 + your Charisma modifier, whichever is higher. Caster level 5th. -Completed Twin (Su): Once you reach 10th level, when Vicious is within 30 feet of Devious, its effective enhancement bonus is +1 better than normal. - +Completed Twin (Su): Once you reach 10th level, when Vicious is within 30 feet of Devious, its effective enhancement bonus is +1 better than normal. Devious Eavesdropper Type of Feat: Legacy Prerequisite: Least Legacy Ritual @@ -53775,8 +53216,7 @@ Abilities: Change from the base creature as follows: Str +2, Int -4 (minimum 3), Advancement: By character class. -Level Adjustment: +3. - +Level Adjustment: +3. Mineral Warrior Mineral Warrior (also called "stony") is an acquired template that can be added to any corporeal creature that is not a construct, undead, or an elemental (referred to hereafter as the base creature). A mineral warrior uses all the base creature's statistics and special abilities except as noted here. @@ -53861,8 +53301,7 @@ Soulmelds Essentia Max Chakra Binds 9 24 5 9 26 5 -Meldshaping - The Incarnate uses Constitution to determine the maximum number of soulmelds you can shape at one time and Wisdom to determine soulmeld saving throws. To activate Meldshaping, rest. Melds last for an entire day, with rare exceptions. Any activated abilities will be on the class radial, and are mostly unlimited use (please be sure to read the description of each meld). - +Meldshaping - The Incarnate uses Constitution to determine the maximum number of soulmelds you can shape at one time and Wisdom to determine soulmeld saving throws. To activate Meldshaping, rest. Melds last for an entire day, with rare exceptions. Any activated abilities will be on the class radial, and are mostly unlimited use (please be sure to read the description of each meld). Acrobat Boots Acrobat Boots @@ -53985,8 +53424,7 @@ Soulmelds Essentia Max Chakra Binds 4 8 3 4 9 3 -Meldshaping - The Soulborn uses Constitution to determine the maximum number of soulmelds you can shape at one time and to determine soulmeld saving throws. To activate Meldshaping, rest. Melds last for an entire day, with rare exceptions. Any activated abilities will be on the class radial, and are mostly unlimited use (please be sure to read the description of each meld). - +Meldshaping - The Soulborn uses Constitution to determine the maximum number of soulmelds you can shape at one time and to determine soulmeld saving throws. To activate Meldshaping, rest. Melds last for an entire day, with rare exceptions. Any activated abilities will be on the class radial, and are mostly unlimited use (please be sure to read the description of each meld). Totemist Totemists totemist @@ -56058,8 +55496,7 @@ Soulmelds Essentia Max Chakra Binds 2 6 1 2 7 1 -Meldshaping - The Spinemeld Warrior uses Constitution to determine the maximum number of soulmelds you can shape at one time and to determine soulmeld saving throws. To activate Meldshaping, rest. Melds last for an entire day, with rare exceptions. Any activated abilities will be on the class radial, and are mostly unlimited use (please be sure to read the description of each meld). He selects melds from the Soulborn list. - +Meldshaping - The Spinemeld Warrior uses Constitution to determine the maximum number of soulmelds you can shape at one time and to determine soulmeld saving throws. To activate Meldshaping, rest. Melds last for an entire day, with rare exceptions. Any activated abilities will be on the class radial, and are mostly unlimited use (please be sure to read the description of each meld). He selects melds from the Soulborn list. Spine Enhancement Type of Feat: Class Prerequisite: Spinemeld Warrior 2 @@ -57586,8 +57023,7 @@ Level 10: Transcendence - Change race to outsider, become incorporeal 1/day Incarnum Overload 3/day -Essentia: The Incandescent Champion gains one extra point of essentia at 1st, 2nd, 3rd, 5th, 6th, 7th, 9th, and 10th levels, for a total of 8 points at level 10. It does not increase meldshaping level, melds known, meld binds, or any other aspect of meldshaping. - +Essentia: The Incandescent Champion gains one extra point of essentia at 1st, 2nd, 3rd, 5th, 6th, 7th, 9th, and 10th levels, for a total of 8 points at level 10. It does not increase meldshaping level, melds known, meld binds, or any other aspect of meldshaping. Incandescent Strike Invest Type of Feat: Class Prerequisite: Incandescent Champion 1 @@ -57758,8 +57194,7 @@ Prayer (Sp): Beginning at 10th level, you can use prayer once per day. Caster le Remove Fear (Sp): At 12th level, you gain the ability to use remove fear as an immediate action. This ability is usable three times per day. Caster level 10th. Cure Critical Wounds (Sp): At 16th level, you can use cure critical wounds on yourself once per day as a swift action. Caster level 11th. Blade Barrier (Sp): Beginning at 18th level, you can cast blade barrier three times per day. Caster level 15th. -Heal (Sp): At 20th level, you can use heal on yourself once per day as a swift action. Caster level 17th. - +Heal (Sp): At 20th level, you can use heal on yourself once per day as a swift action. Caster level 17th. Type of Feat: Legacy Prerequisite: Least Legacy Ritual Benefit: When you first unlock the legacy abilities of Blade of the Last Citadel at 5th level, you can use the leading the attack maneuver five times per day, as if you knew it. Initiator level 5th. @@ -57814,8 +57249,7 @@ Enlarge (Sp): When you attain 10th level, you can increase your size as if you h Etherealness (Sp): Beginning at 12th level, you can become ethereal temporarily. This ability is usable once per day. Caster level 10th. Fortification (Su): When you attain 16th level, any sneak attack scored on you is negated. Stoneskin (Sp): At 19th level, you gain the ability to use stoneskin on yourself once per day. Caster level 13th. -Mordenkainen's Sword (Sp): At 20th level, you can cast Mordenkainen's Sword once per day. Caster level 17th. - +Mordenkainen's Sword (Sp): At 20th level, you can cast Mordenkainen's Sword once per day. Caster level 17th. Type of Feat: Legacy Prerequisite: Least Legacy Ritual Benefit: When you first unlock the legacy abilities of Unfettered at 5th level, you can use the charging minotaur maneuver five times per day, as if you knew it. Initiator level 5th. @@ -57920,8 +57354,7 @@ Fiery Slash (Sp): At 6th level and higher, can cast the burning hands spell thre Dance of Flame and Wind (Su): At 7th level, Desert Wind grants you a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 14th level and to +6 at 17th level. Burning Blade (Su): At 12th level and higher, you can initiate the burning blade maneuver up to three times per day. Fan the Flames (Su): Beginning at 15th level, you can use the fan the flames maneuver at will. -Wyrm's Flame (Su): At 19th level and higher, you can use the wyrm's flame maneuver three times per day. - +Wyrm's Flame (Su): At 19th level and higher, you can use the wyrm's flame maneuver three times per day. Type of Feat: Legacy Prerequisite: Lesser Legacy Ritual Benefit: At 12th level and higher, you can initiate the burning blade maneuver up to three times per day. @@ -57964,8 +57397,7 @@ Lesser Restoration (Sp): At 11th level, you can use lesser restoration, as the s Boundless Determination (Ex): When you attain 16th level, you gain the ability to assume the immortal fortitude stance. If you already possess this class feature, your immortal fortitude stance grants you temporary hit points each round equal to your total crusader level. Restoration (Sp): At 17th level, you can use restoration on yourself once per day as a swift action (CL 15th). -Resiliency (Ex): At 20th level, you gain the ability to ignore damage for one round once per day. - +Resiliency (Ex): At 20th level, you gain the ability to ignore damage for one round once per day. Type of Feat: Legacy Prerequisite: Least Legacy Ritual Benefit: At 10th level and higher, you can use detect evil, as the spell, at will (CL 10th). @@ -58019,8 +57451,7 @@ Psychic Poise (Su): At 8th level, you add your Concentration modifier to Balance Haste (Su): Beginning at 11th level, you can tap into the inherent speed held within Supernal Clarity. You can use haste (self only) for 1 round as a swift action. This ability is usable up to five times per day. Caster level 10th. Uncanny Dodge (Ex): As a wielder of Supernal Clarity, you learn to be ready for battle at all times. Beginning at 13th level, you gain Uncanny Dodge. Freedom of Movement (Sp): Starting at 16th level, you can cast freedom of movement on yourself once per day as an immediate action. This ability functions as the spell, except that the duration is 1 minute. Caster level 10th. -Time Stop (Sp): When you unlock the final legacy power of Supernal Clarity at 20th level, you gain the ability to move so quickly that time seems to halt in place. Once per day on command, you can use time stop as the spell. Caster level 20th. - +Time Stop (Sp): When you unlock the final legacy power of Supernal Clarity at 20th level, you gain the ability to move so quickly that time seems to halt in place. Once per day on command, you can use time stop as the spell. Caster level 20th. Type of Feat: Legacy Prerequisite: Least Legacy Ritual Benefit: At 5th level, you can use the sapphire nightmare blade maneuver five times per day. @@ -58073,8 +57504,7 @@ Accurate Strike (Su): At 9th level, you gain Blind Fight. Stance Agility (Su): Beginning at 10th level, you gain a +2 insight bonus on Reflex saves as long as you are in an Iron Heart stance. When you attain 15th level, this bonus improves to +4. Lightning Bolt (Sp): At 13th level, you gain the ability to use lightning bolt as the spell three times per day, on command. The save DC is 14, or 13 + your Cha modifier, whichever is higher. Caster level 10th. Chain Lightning (Sp): Beginning at 17th level, you can cause Kamate to emit a blast of lightning that arcs to other targets, as if produced by the chain lightning spell. The save DC is 16, or 14 + your Cha modifier, whichever is higher. This ability is usable once per day. Caster level 15th. -Perfect Strike (Su): At 20th level, while you are holding Kamate, you can gain a +20 competence bonus on a single attack roll. You must choose to activate this ability (an immediate action) before you make the attack roll it is to modify. This ability is usable once per day. - +Perfect Strike (Su): At 20th level, while you are holding Kamate, you can gain a +20 competence bonus on a single attack roll. You must choose to activate this ability (an immediate action) before you make the attack roll it is to modify. This ability is usable once per day. Type of Feat: Legacy Prerequisite: Least Legacy Ritual Benefit: At 5th level, you can use the steel wind maneuver five times per day, as if you knew it. If you already know steel wind, you gain a +1 bonus on any attack roll you make when you initiate the maneuver. @@ -58125,8 +57555,7 @@ Sting Like a Bee (Ex): Beginning at 8th level, you deal an extra 1d6 points of d AC Bonus (Ex): Starting at 10th level, you add your Wisdom bonus (if any) to your AC when you are unarmored, unencumbered, and wielding Eventide's Edge. If you already add your Wisdom bonus to your AC (from the monk AC bonus class feature, for instance), you instead gain a +1 bonus to AC. Comet Throw (Ex): At 11th level, you can use the comet throw maneuver at will. If you already know comet throw, you gain a +2 bonus on melee touch attacks made while initiating the maneuver. Evasive Defense (Ex): At 14th level, you can automatically succeed on your Sense Motive check when using baffling defense against an opponent of a larger size category than yours. This ability is usable three times per day. -Dance into the Sun (Su): At 20th level, you can cast improved invisibility two times per day. Caster level 10th. - +Dance into the Sun (Su): At 20th level, you can cast improved invisibility two times per day. Caster level 10th. Type of Feat: Legacy Prerequisite: Lesser Legacy Ritual Benefit: At 11th level, you can use the comet throw maneuver at will. If you already know comet throw, you gain a +2 bonus on melee touch attacks made while initiating the maneuver. @@ -58166,8 +57595,7 @@ Shadowcloak (Ex): At 5th level, the weapon improves your stealth. In the first r Sneak Attack (Ex): At 8th level, you deal an extra 1d6 points of damage with Umbral Awn. The extra damage from this ability stacks with that of sneak attack from other sources. When you attain 12th level, the sneak attack damage granted by Umbral Awn increases to +2d6, and when you attain 17th level, it increases again to +3d6. Shadowstrike (Ex): When you attain 11th level, your connection to Umbral Awn and your mastery of the Shadow Hand discipline let you take greater advantage of flanking positions. When using a Shadow Hand maneuver, you gain an extra +2 bonus on attacks if flanking your foe. Invisibility (Sp): When you attain 16th level, Umbral Awn lets you meld into your own shadow. You can use invisibility at will, as the spell. Caster Level: 10th. -Shadowstep (Su): At 20th level, three times per day, as a swift action, you can become incorporeal until the beginning of your next turn. - +Shadowstep (Su): At 20th level, three times per day, as a swift action, you can become incorporeal until the beginning of your next turn. Type of Feat: Legacy Prerequisite: Lesser Legacy Ritual Benefit: When you attain 16th level, Umbral Awn lets you meld into your own shadow. You can use invisibility at will, as the spell. Caster Level: 10th. @@ -58205,8 +57633,7 @@ Battle Fever (Su): At 10th level, you are invigorated whenever you use Tiger Fan Sharp Claw (Ex): As long as you have a Tiger Claw stance active, you deal an extra 1 point of damage with all your melee attacks, including strikes, made with Tiger Fang. Haste (Sp): When you attain 12th level, you can use haste for 1 round as a swift action. This ability is usable five times per day. Vicious Attack (Ex): The kukri's keen edge finds the softest places to cut, and Tiger Fang can cut even deeper. When you attain 14th level, you gain Improved Critical (Kukri). -Devastating Attack (Ex): Tiger Fang ultimately becomes a devastating weapon, capable of dropping a foe with a single, well-placed slice. When you attain 20th level, you gain Overwhelming Critical (Kukri). - +Devastating Attack (Ex): Tiger Fang ultimately becomes a devastating weapon, capable of dropping a foe with a single, well-placed slice. When you attain 20th level, you gain Overwhelming Critical (Kukri). Type of Feat: Legacy Prerequisite: Least Legacy Ritual Benefit: The first legacy ability of Tiger Fang, which you gain at 5th level, grants you the power to take one additional attack with Tiger Fang at the end of a charge. Frenzied charge is usable once per day. @@ -58249,8 +57676,7 @@ LEGACY ITEM BONUSES LEGACY ITEM ABILITIES Master's Grace (Su): At 5th level, you acquire some of Li-Peng's legendary nimbleness, gaining a +2 enhancement bonus to Dexterity. At 18th level, this bonus rises to +6. Student of the Master (Su): Beginning at 13th level, you are treated as a monk five levels higher than your actual monk level for purposes of unarmed damage. You can make one additional stunning attack per day, if you have the Stunning Fist feat. If you have no monk levels, you gain the unarmed damage of a 5th-level monk. You will retain this bonus as long as you have the Bones of Li Peng in your inventory. -Oneness of Balance (Su): At 19th level, you gain a +10 competence bonus on Balance, Jump, and Tumble checks. - +Oneness of Balance (Su): At 19th level, you gain a +10 competence bonus on Balance, Jump, and Tumble checks. Bullybasher's Gauntlets Bullybasher's Gauntlets Wielder Requirements Base attack bonus +2 @@ -58284,8 +57710,7 @@ Giant Bearing (Su): Beginning at 13th level, you gain a +2 bonus to Strength, a Stone Gathering (Su): At 15th level and higher, you can hurl rocks. The rocks deal 2d6 (plus Strength modifier) points of bludgeoning damage. Frightful Presence (Su): Starting at 17th level, you unsettle surrounding foes when you are attacking or charging. Creatures within a radius of 30 feet are subject to the effect if they have fewer Hit Dice than you. A potentially affected creature that succeeds on a Will save (DC 10 + 1/2 your character level + your Charisma modifier) suffers no ill effect and is immune to your frightful presence for 24 hours. Those who fail the save become shaken for 4d6 rounds. No Wound Too Big (Su): At 18th level and higher, while wearing Bullybasher's Gauntlets, you heal 2 points of damage every hour. -Lightning Punch (Su): Beginning at 19th level, once per day on command, you can charge Bullybasher's Gauntlets with chain lightning. The next creature struck by the gauntlets is the target of the spell, and secondary bolts can strike other foes within 30 feet. A charge is maintained until the gauntlets strike a creature. The save DC is 19, or 16 + your Charisma modifier, whichever is higher. Caster level 15th. - +Lightning Punch (Su): Beginning at 19th level, once per day on command, you can charge Bullybasher's Gauntlets with chain lightning. The next creature struck by the gauntlets is the target of the spell, and secondary bolts can strike other foes within 30 feet. A charge is maintained until the gauntlets strike a creature. The save DC is 19, or 16 + your Charisma modifier, whichever is higher. Caster level 15th. Knock Silly Type of Feat: Legacy Prerequisite: Least Legacy Ritual @@ -58327,8 +57752,7 @@ LEGACY ITEM BONUSES LEGACY ITEM ABILITIES Dolphin's Ear (Su): Beginning at 6th level, you gain a +5 bonus to Listen. Coral Armor (Su): At 7th level, the coral from which Coral's Bite is formed grants a +1 natural armor bonus to Armor Class. The natural armor bonus increases to +2 at 9th level, to +3 at 14th level, to +4 at 18th level, and to +5 at 20th level. -Breathless (Su): At 12th level and higher, you no longer need to breath, and are immune to effects that require breathing to function, such as drown and certain cloud spells. - +Breathless (Su): At 12th level and higher, you no longer need to breath, and are immune to effects that require breathing to function, such as drown and certain cloud spells. Infiltrator Infiltrator Wielder Requirements Persuade 2 ranks @@ -58358,8 +57782,7 @@ Darkvision (Su): At 11th level, you gain darkvision with a range of 60 feet. Fly on the Wall (Sp): At 15th level and higher, at will on command, you can use invisibility as the spell. Caster level 10th. Incisive Mind (Sp): Beginning at 16th level, you gain a +2 bonus to Bluff, Persuade, and Intimidate. See Invisible (Su): At 17th level, you gain the ability to see invisible creatures. -Nondetection (Su): Starting at 20th level, you act as if constantly under the effects of a nondetection spell. Caster level 5th - +Nondetection (Su): Starting at 20th level, you act as if constantly under the effects of a nondetection spell. Caster level 5th Lorestealer Lorestealer Wielder Requirements No spellcasting @@ -58383,8 +57806,7 @@ LEGACY ITEM ABILITIES Decipher Scrolls (Su): At 5th level and higher, you can decipher any magic scroll as if you benefited from a read magic spell. Caster level 5th. Locate Scrolls (Su): Beginning at 5th level, you can detect magic at will. Caster level 5th. Scroll Use (Su): At 6th level, you gain a +5 competence bonus on Use Magic Device checks. -Axe Casting (Su): Starting at 7th level, once per day as an immediate action, you can drive the blade of Lorestealer into a single scroll containing a 3rd-level or lower spell. Once you have done this, you can then cast the scroll at any time. Scrolls still must be deciphered before this feature functions on them. At 13th level and higher, this ability works on scrolls containing spells of 6th level or lower. Starting at 16th level, you can use this ability two times per day. - +Axe Casting (Su): Starting at 7th level, once per day as an immediate action, you can drive the blade of Lorestealer into a single scroll containing a 3rd-level or lower spell. Once you have done this, you can then cast the scroll at any time. Scrolls still must be deciphered before this feature functions on them. At 13th level and higher, this ability works on scrolls containing spells of 6th level or lower. Starting at 16th level, you can use this ability two times per day. Type of Feat: Legacy Prerequisite: Least Legacy Ritual Benefit: At 5th level and higher, you can decipher any magic scroll as if you benefited from a read magic spell. Caster level 5th. @@ -58445,8 +57867,7 @@ Pelor's Gaze (Sp): At 7th level and higher, once per day on command, you can cau Pelor's Baleful Eye (Su): Starting at 13th level, as long as you carry Durindana before you, you turn undead as though you were four levels higher in the class that grants you the ability. Pelor's Protecting Grasp (Sp): At 14th level and higher, once per day on command, you can use death ward as the spell. Caster level 7th. Hallowed Ground (Su): Beginning at 18th level, once per day, you can drive Durindana's blade into the surface on which you stand, creating the effects of a hallow spell with a daylight spell tied to it. Caster level 9th. -Pelor's Dazzling Beneficence (Su): At 19th level and higher, as a swift action, you can call down Pelor's gaze on yourself, which manifests as a dazzling golden light. You then glow as brightly as a torch, but more importantly, your actual location is difficult to pin down through the radiance, granting you total concealment for 15 rounds. - +Pelor's Dazzling Beneficence (Su): At 19th level and higher, as a swift action, you can call down Pelor's gaze on yourself, which manifests as a dazzling golden light. You then glow as brightly as a torch, but more importantly, your actual location is difficult to pin down through the radiance, granting you total concealment for 15 rounds. Type of Feat: Legacy Prerequisite: Least Legacy Ritual Benefit: At 7th level and higher, once per day on command, you can cause Durindana to shed daylight as the spell. Caster level 5th. @@ -58513,8 +57934,7 @@ Sense Demons (Su): At 5th level, you can detect evil outsiders, as if using the Strength Adjusting (Su): At 8th level, Thaas accepts any strength as a composite longbow. Obstruct Summoning (Su): At 10th level, you can banish any summons created by evil outsiders of 10 hit dice or less as a swift action, no save, by targeting the summoner. At 17th level, this applies to any evil outsider. Banishment (Sp): At 18th level, you can cast banishment, once per day. Save DC is 20 or 17 + Charisma modifier, whichever is higher. Caster level 15th. -Teleport (Sp): Starting at 19th level, you can teleport once per day. Caster level 20th. - +Teleport (Sp): Starting at 19th level, you can teleport once per day. Caster level 20th. Sense Demons Type of Feat: Legacy Prerequisite: Least Legacy Ritual @@ -58657,8 +58077,7 @@ Level 10: Extra shaped soulmeld, Harvest Soul (full-round action) 11: Chakra bind (heart) 12: Extra chakra bind -13: Chakra bind (soul), extra shaped soulmeld, Necrocarnum zombie master - Create two necrocarnum zombies - +13: Chakra bind (soul), extra shaped soulmeld, Necrocarnum zombie master - Create two necrocarnum zombies Harvest Soul Type of Feat: Class specific Prerequisite: Necrocarnate 1 @@ -58810,8 +58229,7 @@ Level Blademeld (throat, waist) 4: Blademeld (heart) 5: Double Blademeld - Bind blademeld twice at the same time - Blademeld (soul) - + Blademeld (soul) Rebind Blademeld Type of Feat: Class Prerequisite: Incarnum Blade 3 @@ -58858,8 +58276,7 @@ Level BONUS MELDSHAPING: -At 1st, 3rd, 5th, 7th, 9th, and 10th witchborn binder levels, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the witchborn binder level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. - +At 1st, 3rd, 5th, 7th, 9th, and 10th witchborn binder levels, you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in a meldshaping class to which you belonged prior to gaining the witchborn binder level. You do not, however, gain any other abilities of that class, such as new tiers of chakra binds. Meldshield Invest Meldshield Type of Feat: Class @@ -59145,8 +58562,7 @@ Arrowblight (Sp): At 10th level and higher, once per day you can use entropic sh Resist Fire (Sp): Beginning at 11th level, once per day, you can use resist elements. Caster level 5th. Phantom Steed (Sp): Starting at 16th level, once per day, you can use phantom steed. Caster level 10th. Weaponbend (Sp): At 18th level and higher, three times per day, you can use blur. Caster level 15th. -Stoneguard (Sp): Beginning at 20th level, once per day, you can use stoneskin. Caster level 15th. - +Stoneguard (Sp): Beginning at 20th level, once per day, you can use stoneskin. Caster level 15th. Type of Feat: Legacy Prerequisite: Least Legacy Ritual Benefit: At 10th level and higher, once per day you can use entropic shield as the spell. Caster level 5th. @@ -59464,8 +58880,7 @@ Weapon and Armor Proficiency: A varag is automatically proficient with simple we +3 natural armor. Scent. Favored Class: Scout. -Level Adjustment: +2. - +Level Adjustment: +2. ###PRC PnP Animal Companions### Badger The common badger is a small but fierce mammal. Its strong forelimbs are armed with long claws, used for both digging and self-defense. @@ -59547,8 +58962,7 @@ Brass 60-foot line of fire Bronze 60-foot line of lightning Copper 60-foot line of acid Gold 30-foot cone of fire -Silver 30-foot cone of cold - +Silver 30-foot cone of cold Half-dragon creatures are always more formidable than others of their kind that do not have dragon blood, and their appearance betrays their nature - scales, elongated features, reptilian eyes, and exaggerated teeth and claws. Sometimes they have wings. Creating A Half-Dragon @@ -59869,8 +59283,7 @@ Temples to good deities sell holy water at cost (making no profit). Treat this attack as a ranged touch attack, with a maximum range of 8M. A direct hit by a flask of holy water deals 2d4 points of damage to a good outsider. Each such creature within 1.67M (5 feet) of the point where the flask hits takes 1 point of damage from the splash. -Temples to evil deities sell cursed water at cost (making no profit). - +Temples to evil deities sell cursed water at cost (making no profit). ####START_OF_INV_SPELLBOOK_RESERVE Warlock All Seeing Eyes Warlock Baleful Utterance @@ -60036,6 +59449,476 @@ Temples to evil deities sell cursed water at cost (making no profit). Dragonfire Adept Instill Vulnerability: Sonic ####END_OF_INV_SPELLBOOK_RESERVE ####START_OF_NEW_SPELLBOOK_RESERVE + Ocular Adept Remove Paralysis + Ocular Adept Silent Remove Paralysis + Ocular Adept Still Remove Paralysis + Ocular Adept Resist Elements + Ocular Adept Extended Resist Elements + Ocular Adept Silent Resist Elements + Ocular Adept Still Resist Elements + Ocular Adept Shield Other + Ocular Adept Extended Shield Other + Ocular Adept Silent Shield Other + Ocular Adept Still Shield Other + Ocular Adept Silence + Ocular Adept Extended Silence + Ocular Adept Silent Silence + Ocular Adept Still Silence + Ocular Adept Sound Burst + Ocular Adept Maximized Sound Burst + Ocular Adept Silent Sound Burst + Ocular Adept Still Sound Burst + Ocular Adept Spores of the Vrock + Ocular Adept Empowered Spores of the Vrock + Ocular Adept Maximized Spores of the Vrock + Ocular Adept Silent Spores of the Vrock + Ocular Adept Still Spores of the Vrock + Ocular Adept Stone Bones + Ocular Adept Extended Stone Bones + Ocular Adept Silent Stone Bones + Ocular Adept Still Stone Bones + Ocular Adept Summon Creature II + Ocular Adept Extended Summon Creature II + Ocular Adept Silent Summon Creature II + Ocular Adept Still Summon Creature II + Ocular Adept Summon Undead 2 + Ocular Adept Extended Summon Undead 2 + Ocular Adept Silent Summon Undead 2 + Ocular Adept Still Summon Undead 2 + Ocular Adept Ultravision + Ocular Adept Extended Ultravision + Ocular Adept Silent Ultravision + Ocular Adept Still Ultravision + Ocular Adept Undetectable Alignment + Ocular Adept Extended Undetectable Alignment + Ocular Adept Silent Undetectable Alignment + Ocular Adept Still Undetectable Alignment + Ocular Adept Wave of Grief + Ocular Adept Extended Wave of Grief + Ocular Adept Still Wave of Grief + Ocular Adept Animate Dead + Ocular Adept Extended Animate Dead + Ocular Adept Silent Animate Dead + Ocular Adept Still Animate Dead + Ocular Adept Bestow Curse + Ocular Adept Silent Bestow Curse + Ocular Adept Still Bestow Curse + Ocular Adept Blindness/Deafness + Ocular Adept Extended Blindness/Deafness + Ocular Adept Silent Blindness/Deafness + Ocular Adept Boneblade + Ocular Adept Boneblade: Greatsword + Ocular Adept Boneblade: Longsword + Ocular Adept Boneblade: Shortsword + Ocular Adept Extended Boneblade + Ocular Adept Extended Boneblade: Greatsword + Ocular Adept Extended Boneblade: Longsword + Ocular Adept Extended Boneblade: Shortsword + Ocular Adept Silent Boneblade + Ocular Adept Silent Boneblade: Greatsword + Ocular Adept Silent Boneblade: Longsword + Ocular Adept Silent Boneblade: Shortsword + Ocular Adept Still Boneblade + Ocular Adept Still Boneblade: Greatsword + Ocular Adept Still Boneblade: Longsword + Ocular Adept Still Boneblade: Shortsword + Ocular Adept Clarity + Ocular Adept Extended Clarity + Ocular Adept Still Clarity + Ocular Adept Close Wounds + Ocular Adept Empowered Close Wounds + Ocular Adept Silent Close Wounds + Ocular Adept Clutch of Orcus + Ocular Adept Silent Clutch of Orcus + Ocular Adept Still Clutch of Orcus + Ocular Adept Contagion + Ocular Adept Silent Contagion + Ocular Adept Still Contagion + Ocular Adept Continual Flame + Ocular Adept Silent Continual Flame + Ocular Adept Still Continual Flame + Ocular Adept Crown of Might + Ocular Adept Extended Crown of Might + Ocular Adept Silent Crown of Might + Ocular Adept Still Crown of Might + Ocular Adept Crown of Protection + Ocular Adept Extended Crown of Protection + Ocular Adept Silent Crown of Protection + Ocular Adept Still Crown of Protection + Ocular Adept Cure Serious Wounds + Ocular Adept Empowered Cure Serious Wounds + Ocular Adept Silent Cure Serious Wounds + Ocular Adept Still Cure Serious Wounds + Ocular Adept Curse of Petty Failing + Ocular Adept Extended Curse of Petty Failing + Ocular Adept Silent Curse of Petty Failing + Ocular Adept Still Curse of Petty Failing + Ocular Adept Darkfire + Ocular Adept Extended Darkfire + Ocular Adept Silent Darkfire + Ocular Adept Still Darkfire + Ocular Adept Daylight + Ocular Adept Extended Daylight + Ocular Adept Silent Daylight + Ocular Adept Still Daylight + Ocular Adept Deeper Darkness + Ocular Adept Extended Deeper Darkness + Ocular Adept Silent Deeper Darkness + Ocular Adept Devil's Eye + Ocular Adept Silent Devil's Eye + Ocular Adept Still Devil's Eye + Ocular Adept Dispel Magic + Ocular Adept Silent Dispel Magic + Ocular Adept Still Dispel Magic + Ocular Adept Energize Potion + Ocular Adept Energize Potion: Acid + Ocular Adept Energize Potion: Cold + Ocular Adept Energize Potion: Electricity + Ocular Adept Energize Potion: Fire + Ocular Adept Energize Potion: Sonic + Ocular Adept Silent Energize Potion + Ocular Adept Silent Energize Potion: Acid + Ocular Adept Silent Energize Potion: Cold + Ocular Adept Silent Energize Potion: Electricity + Ocular Adept Silent Energize Potion: Fire + Ocular Adept Silent Energize Potion: Sonic + Ocular Adept Still Energize Potion + Ocular Adept Still Energize Potion: Acid + Ocular Adept Still Energize Potion: Cold + Ocular Adept Still Energize Potion: Electricity + Ocular Adept Still Energize Potion: Fire + Ocular Adept Still Energize Potion: Sonic + Ocular Adept Energy Aegis + Ocular Adept Energy Aegis, Acid + Ocular Adept Energy Aegis, Cold + Ocular Adept Energy Aegis, Electricity + Ocular Adept Energy Aegis, Fire + Ocular Adept Energy Aegis, Sonic + Ocular Adept Extended Energy Aegis + Ocular Adept Extended Energy Aegis, Acid + Ocular Adept Extended Energy Aegis, Cold + Ocular Adept Extended Energy Aegis, Electricity + Ocular Adept Extended Energy Aegis, Fire + Ocular Adept Extended Energy Aegis, Sonic + Ocular Adept Silent Energy Aegis + Ocular Adept Silent Energy Aegis, Acid + Ocular Adept Silent Energy Aegis, Cold + Ocular Adept Silent Energy Aegis, Electricity + Ocular Adept Silent Energy Aegis, Fire + Ocular Adept Silent Energy Aegis, Sonic + Ocular Adept Still Energy Aegis + Ocular Adept Still Energy Aegis, Acid + Ocular Adept Still Energy Aegis, Cold + Ocular Adept Still Energy Aegis, Electricity + Ocular Adept Still Energy Aegis, Fire + Ocular Adept Still Energy Aegis, Sonic + Ocular Adept Flesh Ripper + Ocular Adept Empowered Flesh Ripper + Ocular Adept Silent Flesh Ripper + Ocular Adept Still Flesh Ripper + Ocular Adept Glyph of Warding + Ocular Adept Blast Glyph (Acid) + Ocular Adept Blast Glyph (Cold) + Ocular Adept Blast Glyph (Electricity) + Ocular Adept Blast Glyph (Fire) + Ocular Adept Blast Glyph (Sonic) + Ocular Adept Empowered Glyph of Warding + Ocular Adept Empowered Blast Glyph (Acid) + Ocular Adept Empowered Blast Glyph (Cold) + Ocular Adept Empowered Blast Glyph (Electricity) + Ocular Adept Empowered Blast Glyph (Fire) + Ocular Adept Empowered Blast Glyph (Sonic) + Ocular Adept Extended Glyph of Warding + Ocular Adept Extended Blast Glyph (Acid) + Ocular Adept Extended Blast Glyph (Cold) + Ocular Adept Extended Blast Glyph (Electricity) + Ocular Adept Extended Blast Glyph (Fire) + Ocular Adept Extended Blast Glyph (Sonic) + Ocular Adept Silent Glyph of Warding + Ocular Adept Silent Blast Glyph (Acid) + Ocular Adept Silent Blast Glyph (Cold) + Ocular Adept Silent Blast Glyph (Electricity) + Ocular Adept Silent Blast Glyph (Fire) + Ocular Adept Silent Blast Glyph (Sonic) + Ocular Adept Still Glyph of Warding + Ocular Adept Still Blast Glyph (Acid) + Ocular Adept Still Blast Glyph (Cold) + Ocular Adept Still Blast Glyph (Electricity) + Ocular Adept Still Blast Glyph (Fire) + Ocular Adept Still Blast Glyph (Sonic) + Ocular Adept Inflict Serious Wounds + Ocular Adept Empowered Inflict Serious Wounds + Ocular Adept Silent Inflict Serious Wounds + Ocular Adept Still Inflict Serious Wounds + Ocular Adept Invisibility Purge + Ocular Adept Extended Invisibility Purge + Ocular Adept Silent Invisibility Purge + Ocular Adept Still Invisibility Purge + Ocular Adept Legion's Conviction + Ocular Adept Extended Legion's Conviction + Ocular Adept Silent Legion's Conviction + Ocular Adept Still Legion's Conviction + Ocular Adept Locate Object + Ocular Adept Extended Locate Object + Ocular Adept Silent Locate Object + Ocular Adept Still Locate Object + Ocular Adept Magic Circle against Chaos + Ocular Adept Extended Magic Circle against Chaos + Ocular Adept Silent Magic Circle against Chaos + Ocular Adept Still Magic Circle against Chaos + Ocular Adept Magic Circle against Evil + Ocular Adept Extended Magic Circle against Evil + Ocular Adept Silent Magic Circle against Evil + Ocular Adept Still Magic Circle against Evil + Ocular Adept Magic Circle against Good + Ocular Adept Extended Magic Circle against Good + Ocular Adept Silent Magic Circle against Good + Ocular Adept Still Magic Circle against Good + Ocular Adept Magic Circle against Law + Ocular Adept Extended Magic Circle against Law + Ocular Adept Silent Magic Circle against Law + Ocular Adept Still Magic Circle against Law + Ocular Adept Magic Vestment + Ocular Adept Extended Magic Vestment + Ocular Adept Silent Magic Vestment + Ocular Adept Still Magic Vestment + Ocular Adept Masochism + Ocular Adept Extended Masochism + Ocular Adept Mass Aid + Ocular Adept Empowered Mass Aid + Ocular Adept Extended Mass Aid + Ocular Adept Silent Mass Aid + Ocular Adept Still Mass Aid + Ocular Adept Mass Lesser Vigor + Ocular Adept Extended Mass Lesser Vigor + Ocular Adept Silent Mass Lesser Vigor + Ocular Adept Still Mass Lesser Vigor + Ocular Adept Necrotic Bloat + Ocular Adept Empowered Necrotic Bloat + Ocular Adept Negative Energy Protection + Ocular Adept Extended Negative Energy Protection + Ocular Adept Silent Negative Energy Protection + Ocular Adept Still Negative Energy Protection + Ocular Adept Obscure Object + Ocular Adept Extended Obscure Object + Ocular Adept Silent Obscure Object + Ocular Adept Still Obscure Object + Ocular Adept Prayer + Ocular Adept Extended Prayer + Ocular Adept Silent Prayer + Ocular Adept Still Prayer + Ocular Adept Protection from Elements + Ocular Adept Extended Protection from Elements + Ocular Adept Silent Protection from Elements + Ocular Adept Still Protection from Elements + Ocular Adept Red Fester + Ocular Adept Silent Red Fester + Ocular Adept Still Red Fester + Ocular Adept Remove Blindness/Deafness + Ocular Adept Silent Remove Blindness/Deafness + Ocular Adept Still Remove Blindness/Deafness + Ocular Adept Remove Curse + Ocular Adept Silent Remove Curse + Ocular Adept Still Remove Curse + Ocular Adept Remove Disease + Ocular Adept Silent Remove Disease + Ocular Adept Still Remove Disease + Ocular Adept Ring of Blades + Ocular Adept Extended Ring of Blades + Ocular Adept Silent Ring of Blades + Ocular Adept Still Ring of Blades + Ocular Adept Rotting Curse of Urfestra + Ocular Adept Empowered Rotting Curse of Urfestra + Ocular Adept Silent Rotting Curse of Urfestra + Ocular Adept Still Rotting Curse of Urfestra + Ocular Adept Searing Light + Ocular Adept Empowered Searing Light + Ocular Adept Silent Searing Light + Ocular Adept Still Searing Light + Ocular Adept Shivering Touch + Ocular Adept Empowered Shivering Touch + Ocular Adept Extended Shivering Touch + Ocular Adept Silent Shivering Touch + Ocular Adept Still Shivering Touch + Ocular Adept Shriveling + Ocular Adept Empowered Shriveling + Ocular Adept Silent Shriveling + Ocular Adept Still Shriveling + Ocular Adept Slashing Darkness + Ocular Adept Empowered Slashing Darkness + Ocular Adept Silent Slashing Darkness + Ocular Adept Still Slashing Darkness + Ocular Adept Summon Creature III + Ocular Adept Extended Summon Creature III + Ocular Adept Silent Summon Creature III + Ocular Adept Still Summon Creature III + Ocular Adept Summon Undead 3 + Ocular Adept Extended Summon Undead 3 + Ocular Adept Silent Summon Undead 3 + Ocular Adept Still Summon Undead 3 + Ocular Adept Touch of Juiblex + Ocular Adept Silent Touch of Juiblex + Ocular Adept Still Touch of Juiblex + Ocular Adept Unliving Weapon + Ocular Adept Empowered Unliving Weapon + Ocular Adept Silent Unliving Weapon + Ocular Adept Still Unliving Weapon + Ocular Adept Vigor + Ocular Adept Extended Vigor + Ocular Adept Silent Vigor + Ocular Adept Still Vigor + Ocular Adept Water Breathing + Ocular Adept Extended Water Breathing + Ocular Adept Silent Water Breathing + Ocular Adept Still Water Breathing + Ocular Adept Wrack + Ocular Adept Extended Wrack + Ocular Adept Silent Wrack + Ocular Adept Still Wrack + Ocular Adept Absorb Strength + Ocular Adept Extended Absorb Strength + Ocular Adept Silent Absorb Strength + Ocular Adept Still Absorb Strength + Ocular Adept Abyssal Might + Ocular Adept Extended Abyssal Might + Ocular Adept Silent Abyssal Might + Ocular Adept Still Abyssal Might + Ocular Adept Blood of the Martyr + Ocular Adept Silent Blood of the Martyr + Ocular Adept Still Blood of the Martyr + Ocular Adept Claws of the Savage + Ocular Adept Extended Claws of the Savage + Ocular Adept Silent Claws of the Savage + Ocular Adept Still Claws of the Savage + Ocular Adept Cure Critical Wounds + Ocular Adept Silent Cure Critical Wounds + Ocular Adept Still Cure Critical Wounds + Ocular Adept Damning Darkness + Ocular Adept Extended Damning Darkness + Ocular Adept Silent Damning Darkness + Ocular Adept Death Ward + Ocular Adept Extended Death Ward + Ocular Adept Silent Death Ward + Ocular Adept Still Death Ward + Ocular Adept Dimensional Anchor + Ocular Adept Extended Dimensional Anchor + Ocular Adept Silent Dimensional Anchor + Ocular Adept Still Dimensional Anchor + Ocular Adept Dismissal + Ocular Adept Silent Dismissal + Ocular Adept Still Dismissal + Ocular Adept Divine Power + Ocular Adept Extended Divine Power + Ocular Adept Silent Divine Power + Ocular Adept Still Divine Power + Ocular Adept Freedom of Movement + Ocular Adept Extended Freedom of Movement + Ocular Adept Silent Freedom of Movement + Ocular Adept Still Freedom of Movement + Ocular Adept Greater Magic Weapon + Ocular Adept Extended Greater Magic Weapon + Ocular Adept Silent Greater Magic Weapon + Ocular Adept Still Greater Magic Weapon + Ocular Adept Greater Resistance + Ocular Adept Extended Greater Resistance + Ocular Adept Silent Greater Resistance + Ocular Adept Still Greater Resistance + Ocular Adept Hammer of the Gods + Ocular Adept Silent Hammer of the Gods + Ocular Adept Still Hammer of the Gods + Ocular Adept Inflict Critical Wounds + Ocular Adept Silent Inflict Critical Wounds + Ocular Adept Still Inflict Critical Wounds + Ocular Adept Legion's Shield of Faith + Ocular Adept Extended Legion's Shield of Faith + Ocular Adept Silent Legion's Shield of Faith + Ocular Adept Still Legion's Shield of Faith + Ocular Adept Lesser Planar Ally + Ocular Adept Extended Lesser Planar Ally + Ocular Adept Silent Lesser Planar Ally + Ocular Adept Still Lesser Planar Ally + Ocular Adept Lower Spell Resistance + Ocular Adept Extended Lower Spell Resistance + Ocular Adept Silent Lower Spell Resistance + Ocular Adept Still Lower Spell Resistance + Ocular Adept Mass Ultravision + Ocular Adept Extended Mass Ultravision + Ocular Adept Silent Mass Ultravision + Ocular Adept Still Mass Ultravision + Ocular Adept Necrotic Domination + Ocular Adept Extended Necrotic Domination + Ocular Adept Silent Necrotic Domination + Ocular Adept Still Necrotic Domination + Ocular Adept Neutralize Poison + Ocular Adept Silent Neutralize Poison + Ocular Adept Still Neutralize Poison + Ocular Adept Panacea + Ocular Adept Silent Panacea + Ocular Adept Still Panacea + Ocular Adept Poison + Ocular Adept Silent Poison + Ocular Adept Still Poison + Ocular Adept Recitation + Ocular Adept Extended Recitation + Ocular Adept Silent Recitation + Ocular Adept Still Recitation + Ocular Adept Repel Vermin + Ocular Adept Extended Repel Vermin + Ocular Adept Silent Repel Vermin + Ocular Adept Still Repel Vermin + Ocular Adept Restoration + Ocular Adept Silent Restoration + Ocular Adept Still Restoration + Ocular Adept Stop Heart + Ocular Adept Still Stop Heart + Ocular Adept Summon Creature IV + Ocular Adept Extended Summon Creature IV + Ocular Adept Silent Summon Creature IV + Ocular Adept Still Summon Creature IV + Ocular Adept Summon Undead 4 + Ocular Adept Extended Summon Undead 4 + Ocular Adept Silent Summon Undead 4 + Ocular Adept Still Summon Undead 4 + Ocular Adept Sword of Conscience + Ocular Adept Silent Sword of Conscience + Ocular Adept Battletide + Ocular Adept Break Enchantment + Ocular Adept Chaav's Laugh + Ocular Adept Circle of Doom + Ocular Adept Claws of the Bebilith + Ocular Adept Convert Wand + Ocular Adept Dancing Web + Ocular Adept Fire in the Blood + Ocular Adept Flame Strike + Ocular Adept Greater Vigor + Ocular Adept Greater Command + Ocular Adept Greater Command Approach + Ocular Adept Greater Command Drop + Ocular Adept Greater Command Fall + Ocular Adept Greater Command Flee + Ocular Adept Greater Command Halt + Ocular Adept Healing Circle + Ocular Adept Heartclutch + Ocular Adept Legion's Curse of Petty Failing + Ocular Adept Mass Contagion + Ocular Adept Mass Cure Light Wounds + Ocular Adept Mass Inflict Light Wounds + Ocular Adept Morality Undone + Ocular Adept Necrotic Burst + Ocular Adept Power Leech + Ocular Adept Raise Dead + Ocular Adept Resonating Resistance + Ocular Adept Revivify + Ocular Adept Righteous Might + Ocular Adept Scrying + Ocular Adept Slay Living + Ocular Adept Soul Scour + Ocular Adept Spell Resistance + Ocular Adept Summon Creature V + Ocular Adept Summon Undead 5 + Ocular Adept Symbol of Pain + Ocular Adept Symbol of Sleep + Ocular Adept True Seeing Hexblade Augment Familiar Hexblade Light Hexblade Cause Fear @@ -60199,6 +60082,277 @@ Temples to evil deities sell cursed water at cost (making no profit). Duskblade Bigby's Clenched Fist Duskblade Polar Ray Duskblade Waves of Fatigue + Healer Cure Minor Wounds + Healer Quickened Cure Minor Wounds + Healer Silent Cure Minor Wounds + Healer Still Cure Minor Wounds + Healer Light + Healer Extended Light + Healer Quickened Light + Healer Silent Light + Healer Read Magic + Healer Quickened Read Magic + Healer Silent Read Magic + Healer Still Read Magic + Healer Bless Water + Healer Quickened Bless Water + Healer Silent Bless Water + Healer Still Bless Water + Healer Cure Light Wounds + Healer Empowered Cure Light Wounds + Healer Maximized Cure Light Wounds + Healer Quickened Cure Light Wounds + Healer Silent Cure Light Wounds + Healer Still Cure Light Wounds + Healer Lesser Vigor + Healer Extended Lesser Vigor + Healer Quickened Lesser Vigor + Healer Silent Lesser Vigor + Healer Still Lesser Vigor + Healer Protection from Evil + Healer Extended Protection from Evil + Healer Quickened Protection from Evil + Healer Silent Protection from Evil + Healer Still Protection from Evil + Healer Remove Fear + Healer Extended Remove Fear + Healer Quickened Remove Fear + Healer Silent Remove Fear + Healer Still Remove Fear + Healer Remove Paralysis + Healer Quickened Remove Paralysis + Healer Silent Remove Paralysis + Healer Still Remove Paralysis + Healer Sanctuary + Healer Extended Sanctuary + Healer Quickened Sanctuary + Healer Silent Sanctuary + Healer Still Sanctuary + Healer Twilight Luck + Healer Extended Twilight Luck + Healer Silent Twilight Luck + Healer Divine Inspiration + Healer Extended Divine Inspiration + Healer Quickened Divine Inspiration + Healer Calm Emotions + Healer Extended Calm Emotions + Healer Quickened Calm Emotions + Healer Silent Calm Emotions + Healer Still Calm Emotions + Healer Cure Moderate Wounds + Healer Empowered Cure Moderate Wounds + Healer Maximized Cure Moderate Wounds + Healer Quickened Cure Moderate Wounds + Healer Silent Cure Moderate Wounds + Healer Still Cure Moderate Wounds + Healer Remove Blindness/Deafness + Healer Quickened Remove Blindness/Deafness + Healer Silent Remove Blindness/Deafness + Healer Still Remove Blindness/Deafness + Healer Remove Disease + Healer Quickened Remove Disease + Healer Silent Remove Disease + Healer Still Remove Disease + Healer Lesser Restoration + Healer Quickened Lesser Restoration + Healer Silent Lesser Restoration + Healer Still Lesser Restoration + Healer Luminous Armor + Healer Extended Luminous Armor + Healer Quickened Luminous Armor + Healer Ayailla's Radiant Burst + Healer Empowered Ayailla's Radiant Burst + Healer Maximized Ayailla's Radiant Burst + Healer Quickened Ayailla's Radiant Burst + Healer Silent Ayailla's Radiant Burst + Healer Still Ayailla's Radiant Burst + Healer Close Wounds + Healer Empowered Close Wounds + Healer Maximized Close Wounds + Healer Quickened Close Wounds + Healer Silent Close Wounds + Healer Cure Serious Wounds + Healer Empowered Cure Serious Wounds + Healer Maximized Cure Serious Wounds + Healer Quickened Cure Serious Wounds + Healer Silent Cure Serious Wounds + Healer Still Cure Serious Wounds + Healer Mass Lesser Vigor + Healer Extended Mass Lesser Vigor + Healer Quickened Mass Lesser Vigor + Healer Silent Mass Lesser Vigor + Healer Still Mass Lesser Vigor + Healer Neutralize Poison + Healer Quickened Neutralize Poison + Healer Silent Neutralize Poison + Healer Still Neutralize Poison + Healer Remove Curse + Healer Quickened Remove Curse + Healer Silent Remove Curse + Healer Still Remove Curse + Healer Restoration + Healer Quickened Restoration + Healer Silent Restoration + Healer Still Restoration + Healer Brilliant Emanation + Healer Extended Brilliant Emanation + Healer Quickened Brilliant Emanation + Healer Hammer of Righteousness + Healer Empowered Hammer of Righteousness + Healer Maximized Hammer of Righteousness + Healer Quickened Hammer of Righteousness + Healer Silent Hammer of Righteousness + Healer Still Hammer of Righteousness + Healer Vigor + Healer Extended Vigor + Healer Quickened Vigor + Healer Silent Vigor + Healer Still Vigor + Healer Cure Critical Wounds + Healer Empowered Cure Critical Wounds + Healer Maximized Cure Critical Wounds + Healer Quickened Cure Critical Wounds + Healer Silent Cure Critical Wounds + Healer Still Cure Critical Wounds + Healer Death Ward + Healer Extended Death Ward + Healer Quickened Death Ward + Healer Silent Death Ward + Healer Still Death Ward + Healer Freedom of Movement + Healer Extended Freedom of Movement + Healer Quickened Freedom of Movement + Healer Silent Freedom of Movement + Healer Still Freedom of Movement + Healer Mass Cure Light Wounds + Healer Empowered Mass Cure Light Wounds + Healer Maximized Mass Cure Light Wounds + Healer Quickened Mass Cure Light Wounds + Healer Silent Mass Cure Light Wounds + Healer Still Mass Cure Light Wounds + Healer Panacea + Healer Empowered Panacea + Healer Maximized Panacea + Healer Quickened Panacea + Healer Silent Panacea + Healer Still Panacea + Healer Greater Luminous Armor + Healer Extended Greater Luminous Armor + Healer Quickened Greater Luminous Armor + Healer Sunmantle + Healer Extended Sunmantle + Healer Quickened Sunmantle + Healer Still Sunmantle + Healer Diamond Spray + Healer Empowered Diamond Spray + Healer Extended Diamond Spray + Healer Maximized Diamond Spray + Healer Quickened Diamond Spray + Healer Silent Diamond Spray + Healer Still Diamond Spray + Healer Break Enchantment + Healer Quickened Break Enchantment + Healer Silent Break Enchantment + Healer Still Break Enchantment + Healer Greater Vigor + Healer Extended Greater Vigor + Healer Quickened Greater Vigor + Healer Silent Greater Vigor + Healer Still Greater Vigor + Healer Mass Cure Moderate Wounds + Healer Empowered Mass Cure Moderate Wounds + Healer Maximized Mass Cure Moderate Wounds + Healer Quickened Mass Cure Moderate Wounds + Healer Silent Mass Cure Moderate Wounds + Healer Still Mass Cure Moderate Wounds + Healer Raise Dead + Healer Quickened Raise Dead + Healer Silent Raise Dead + Healer Still Raise Dead + Healer Revivify + Healer Quickened Revivify + Healer Silent Revivify + Healer Still Revivify + Healer Stone to Flesh + Healer Extended Stone to Flesh + Healer Quickened Stone to Flesh + Healer Silent Stone to Flesh + Healer Still Stone to Flesh + Healer True Seeing + Healer Extended True Seeing + Healer Quickened True Seeing + Healer Silent True Seeing + Healer Still True Seeing + Healer Sicken Evil + Healer Extended Sicken Evil + Healer Quickened Sicken Evil + Healer Silent Sicken Evil + Healer Still Sicken Evil + Healer Greater Restoration + Healer Silent Greater Restoration + Healer Still Greater Restoration + Healer Heal + Healer Silent Heal + Healer Still Heal + Healer Mass Cure Serious Wounds + Healer Empowered Mass Cure Serious Wounds + Healer Maximized Mass Cure Serious Wounds + Healer Silent Mass Cure Serious Wounds + Healer Still Mass Cure Serious Wounds + Healer Regenerate + Healer Extended Regenerate + Healer Silent Regenerate + Healer Still Regenerate + Healer Exalted Raiment + Healer Extended Exalted Raiment + Healer Silent Exalted Raiment + Healer Storm of Shards + Healer Empowered Storm of Shards + Healer Maximized Storm of Shards + Healer Silent Storm of Shards + Healer Still Storm of Shards + Healer Vigorous Circle + Healer Extended Vigorous Circle + Healer Silent Vigorous Circle + Healer Still Vigorous Circle + Healer Mass Cure Critical Wounds + Healer Empowered Mass Cure Critical Wounds + Healer Silent Mass Cure Critical Wounds + Healer Still Mass Cure Critical Wounds + Healer Resurrection + Healer Silent Resurrection + Healer Still Resurrection + Healer Repulsion + Healer Extended Repulsion + Healer Silent Repulsion + Healer Still Repulsion + Healer Rain of Embers + Healer Empowered Rain of Embers + Healer Extended Rain of Embers + Healer Silent Rain of Embers + Healer Still Rain of Embers + Healer Phoenix Fire + Healer Empowered Phoenix Fire + Healer Silent Phoenix Fire + Healer Still Phoenix Fire + Healer Discern Location + Healer Extended Discern Location + Healer Silent Discern Location + Healer Still Discern Location + Healer Holy Aura + Healer Extended Holy Aura + Healer Silent Holy Aura + Healer Still Holy Aura + Healer Mass Heal + Healer Silent Mass Heal + Healer Still Mass Heal + Healer Dragon Cloud + Healer Silent Dragon Cloud + Healer Still Dragon Cloud + Healer Foresight + Healer Gate + Healer True Resurrection + Healer Exalted Fury Celebrant of Sharess Cause Fear Celebrant of Sharess Charm Person Celebrant of Sharess Daze @@ -60241,6 +60395,133 @@ Temples to evil deities sell cursed water at cost (making no profit). Celebrant of Sharess Dominate Person Celebrant of Sharess Hold Monster Celebrant of Sharess Rainbow Pattern + Cultist of the Shattered Peaks Endure Elements + Cultist of the Shattered Peaks Extended Endure Elements + Cultist of the Shattered Peaks Silent Endure Elements + Cultist of the Shattered Peaks Still Endure Elements + Cultist of the Shattered Peaks Protection from Chaos + Cultist of the Shattered Peaks Extended Protection from Chaos + Cultist of the Shattered Peaks Silent Protection from Chaos + Cultist of the Shattered Peaks Still Protection from Chaos + Cultist of the Shattered Peaks Protection from Evil + Cultist of the Shattered Peaks Extended Protection from Evil + Cultist of the Shattered Peaks Silent Protection from Evil + Cultist of the Shattered Peaks Still Protection from Evil + Cultist of the Shattered Peaks Protection from Good + Cultist of the Shattered Peaks Extended Protection from Good + Cultist of the Shattered Peaks Silent Protection from Good + Cultist of the Shattered Peaks Still Protection from Good + Cultist of the Shattered Peaks Protection from Law + Cultist of the Shattered Peaks Extended Protection from Law + Cultist of the Shattered Peaks Silent Protection from Law + Cultist of the Shattered Peaks Still Protection from Law + Cultist of the Shattered Peaks Shield + Cultist of the Shattered Peaks Extended Shield + Cultist of the Shattered Peaks Silent Shield + Cultist of the Shattered Peaks Still Shield + Cultist of the Shattered Peaks Ironguts + Cultist of the Shattered Peaks Extended Ironguts + Cultist of the Shattered Peaks Silent Ironguts + Cultist of the Shattered Peaks Still Ironguts + Cultist of the Shattered Peaks Lesser Deflect + Cultist of the Shattered Peaks Extended Lesser Deflect + Cultist of the Shattered Peaks Silent Lesser Deflect + Cultist of the Shattered Peaks Twilight Luck + Cultist of the Shattered Peaks Extended Twilight Luck + Cultist of the Shattered Peaks Silent Twilight Luck + Cultist of the Shattered Peaks Charm Person + Cultist of the Shattered Peaks Extended Charm Person + Cultist of the Shattered Peaks Silent Charm Person + Cultist of the Shattered Peaks Still Charm Person + Cultist of the Shattered Peaks Sleep + Cultist of the Shattered Peaks Empowered Sleep + Cultist of the Shattered Peaks Extended Sleep + Cultist of the Shattered Peaks Silent Sleep + Cultist of the Shattered Peaks Still Sleep + Cultist of the Shattered Peaks Rouse + Cultist of the Shattered Peaks Silent Rouse + Cultist of the Shattered Peaks Still Rouse + Cultist of the Shattered Peaks Drug Resistance + Cultist of the Shattered Peaks Silent Drug Resistance + Cultist of the Shattered Peaks Nybor's Gentle Reminder + Cultist of the Shattered Peaks Extended Nybor's Gentle Reminder + Cultist of the Shattered Peaks Silent Nybor's Gentle Reminder + Cultist of the Shattered Peaks Still Nybor's Gentle Reminder + Cultist of the Shattered Peaks Lesser Dispel + Cultist of the Shattered Peaks Silent Lesser Dispel + Cultist of the Shattered Peaks Still Lesser Dispel + Cultist of the Shattered Peaks Resist Elements + Cultist of the Shattered Peaks Extended Resist Elements + Cultist of the Shattered Peaks Silent Resist Elements + Cultist of the Shattered Peaks Still Resist Elements + Cultist of the Shattered Peaks Deflect + Cultist of the Shattered Peaks Extended Deflect + Cultist of the Shattered Peaks Silent Deflect + Cultist of the Shattered Peaks Protection from Arrows + Cultist of the Shattered Peaks Extended Protection from Arrows + Cultist of the Shattered Peaks Silent Protection from Arrows + Cultist of the Shattered Peaks Still Protection from Arrows + Cultist of the Shattered Peaks Dispelling Touch + Cultist of the Shattered Peaks Silent Dispelling Touch + Cultist of the Shattered Peaks Still Dispelling Touch + Cultist of the Shattered Peaks Unheavened + Cultist of the Shattered Peaks Silent Unheavened + Cultist of the Shattered Peaks Still Unheavened + Cultist of the Shattered Peaks Luminous Armor + Cultist of the Shattered Peaks Extended Luminous Armor + Cultist of the Shattered Peaks Obscure Object + Cultist of the Shattered Peaks Extended Obscure Object + Cultist of the Shattered Peaks Silent Obscure Object + Cultist of the Shattered Peaks Still Obscure Object + Cultist of the Shattered Peaks Tasha's Hideous Laughter + Cultist of the Shattered Peaks Extended Tasha's Hideous Laughter + Cultist of the Shattered Peaks Silent Tasha's Hideous Laughter + Cultist of the Shattered Peaks Still Tasha's Hideous Laughter + Cultist of the Shattered Peaks Daze Monster + Cultist of the Shattered Peaks Extended Daze Monster + Cultist of the Shattered Peaks Silent Daze Monster + Cultist of the Shattered Peaks Still Daze Monster + Cultist of the Shattered Peaks Touch of Idiocy + Cultist of the Shattered Peaks Extended Touch of Idiocy + Cultist of the Shattered Peaks Silent Touch of Idiocy + Cultist of the Shattered Peaks Still Touch of Idiocy + Cultist of the Shattered Peaks Masochism + Cultist of the Shattered Peaks Extended Masochism + Cultist of the Shattered Peaks Addiction + Cultist of the Shattered Peaks Addiction: Terran Brandy + Cultist of the Shattered Peaks Addiction: Mushroom Powder + Cultist of the Shattered Peaks Addiction: Vodare + Cultist of the Shattered Peaks Addiction: Agony + Cultist of the Shattered Peaks Silent Addiction + Cultist of the Shattered Peaks Silent Addiction: Terran Brandy + Cultist of the Shattered Peaks Silent Addiction: Mushroom Powder + Cultist of the Shattered Peaks Silent Addiction: Vodare + Cultist of the Shattered Peaks Silent Addiction: Agony + Cultist of the Shattered Peaks Still Addiction + Cultist of the Shattered Peaks Still Addiction: Terran Brandy + Cultist of the Shattered Peaks Still Addiction: Mushroom Powder + Cultist of the Shattered Peaks Still Addiction: Vodare + Cultist of the Shattered Peaks Still Addiction: Agony + Cultist of the Shattered Peaks Clarity + Cultist of the Shattered Peaks Dispel Magic + Cultist of the Shattered Peaks Magic Circle against Chaos + Cultist of the Shattered Peaks Magic Circle against Evil + Cultist of the Shattered Peaks Magic Circle against Good + Cultist of the Shattered Peaks Magic Circle against Law + Cultist of the Shattered Peaks Protection from Elements + Cultist of the Shattered Peaks Energy Aegis + Cultist of the Shattered Peaks Energy Aegis, Acid + Cultist of the Shattered Peaks Energy Aegis, Cold + Cultist of the Shattered Peaks Energy Aegis, Electricity + Cultist of the Shattered Peaks Energy Aegis, Fire + Cultist of the Shattered Peaks Energy Aegis, Sonic + Cultist of the Shattered Peaks Nondetection + Cultist of the Shattered Peaks Hold Person + Cultist of the Shattered Peaks Rage + Cultist of the Shattered Peaks Deep Slumber + Cultist of the Shattered Peaks Evil Eye + Cultist of the Shattered Peaks Elation + Cultist of the Shattered Peaks Heroism Beguiler Dancing Lights Beguiler Daze Beguiler Read Magic @@ -60360,6 +60641,322 @@ Temples to evil deities sell cursed water at cost (making no profit). Beguiler Power Word, Kill Beguiler Time Stop Beguiler Weird + Knight of the Chalice Bless Water + Knight of the Chalice Silent Bless Water + Knight of the Chalice Still Bless Water + Knight of the Chalice Bless Weapon + Knight of the Chalice Extended Bless Weapon + Knight of the Chalice Silent Bless Weapon + Knight of the Chalice Still Bless Weapon + Knight of the Chalice Divine Favor + Knight of the Chalice Extended Divine Favor + Knight of the Chalice Silent Divine Favor + Knight of the Chalice Still Divine Favor + Knight of the Chalice Detect Chaos + Knight of the Chalice Extended Detect Chaos + Knight of the Chalice Silent Detect Chaos + Knight of the Chalice Still Detect Chaos + Knight of the Chalice Detect Evil + Knight of the Chalice Extended Detect Evil + Knight of the Chalice Silent Detect Evil + Knight of the Chalice Still Detect Evil + Knight of the Chalice Doom + Knight of the Chalice Extended Doom + Knight of the Chalice Silent Doom + Knight of the Chalice Still Doom + Knight of the Chalice Endure Elements + Knight of the Chalice Extended Endure Elements + Knight of the Chalice Silent Endure Elements + Knight of the Chalice Still Endure Elements + Knight of the Chalice Magic Weapon + Knight of the Chalice Extended Magic Weapon + Knight of the Chalice Silent Magic Weapon + Knight of the Chalice Still Magic Weapon + Knight of the Chalice Protection from Evil + Knight of the Chalice Extended Protection from Evil + Knight of the Chalice Silent Protection from Evil + Knight of the Chalice Still Protection from Evil + Knight of the Chalice Remove Fear + Knight of the Chalice Extended Remove Fear + Knight of the Chalice Silent Remove Fear + Knight of the Chalice Still Remove Fear + Knight of the Chalice Summon Creature I + Knight of the Chalice Extended Summon Creature I + Knight of the Chalice Silent Summon Creature I + Knight of the Chalice Still Summon Creature I + Knight of the Chalice Divine Inspiration + Knight of the Chalice Extended Divine Inspiration + Knight of the Chalice Twilight Luck + Knight of the Chalice Extended Twilight Luck + Knight of the Chalice Silent Twilight Luck + Knight of the Chalice Lantern Light + Knight of the Chalice Empowered Lantern Light + Knight of the Chalice Maximized Lantern Light + Knight of the Chalice Still Lantern Light + Knight of the Chalice Aid + Knight of the Chalice Empowered Aid + Knight of the Chalice Extended Aid + Knight of the Chalice Silent Aid + Knight of the Chalice Still Aid + Knight of the Chalice Bull's Strength + Knight of the Chalice Empowered Bull's Strength + Knight of the Chalice Extended Bull's Strength + Knight of the Chalice Silent Bull's Strength + Knight of the Chalice Still Bull's Strength + Knight of the Chalice Consecrate + Knight of the Chalice Extended Consecrate + Knight of the Chalice Silent Consecrate + Knight of the Chalice Still Consecrate + Knight of the Chalice Endurance + Knight of the Chalice Empowered Endurance + Knight of the Chalice Extended Endurance + Knight of the Chalice Silent Endurance + Knight of the Chalice Still Endurance + Knight of the Chalice Resist Elements + Knight of the Chalice Extended Resist Elements + Knight of the Chalice Silent Resist Elements + Knight of the Chalice Still Resist Elements + Knight of the Chalice Sound Burst + Knight of the Chalice Silent Sound Burst + Knight of the Chalice Still Sound Burst + Knight of the Chalice Summon Creature II + Knight of the Chalice Extended Summon Creature II + Knight of the Chalice Silent Summon Creature II + Knight of the Chalice Still Summon Creature II + Knight of the Chalice Undetectable Alignment + Knight of the Chalice Extended Undetectable Alignment + Knight of the Chalice Silent Undetectable Alignment + Knight of the Chalice Still Undetectable Alignment + Knight of the Chalice Ayailla's Radiant Burst + Knight of the Chalice Empowered Ayailla's Radiant Burst + Knight of the Chalice Silent Ayailla's Radiant Burst + Knight of the Chalice Still Ayailla's Radiant Burst + Knight of the Chalice Luminous Armor + Knight of the Chalice Extended Luminous Armor + Knight of the Chalice Dispel Magic + Knight of the Chalice Silent Dispel Magic + Knight of the Chalice Still Dispel Magic + Knight of the Chalice Summon Creature III + Knight of the Chalice Extended Summon Creature III + Knight of the Chalice Silent Summon Creature III + Knight of the Chalice Still Summon Creature III + Knight of the Chalice Invisibility Purge + Knight of the Chalice Extended Invisibility Purge + Knight of the Chalice Silent Invisibility Purge + Knight of the Chalice Still Invisibility Purge + Knight of the Chalice Magic Circle against Evil + Knight of the Chalice Extended Magic Circle against Evil + Knight of the Chalice Silent Magic Circle against Evil + Knight of the Chalice Still Magic Circle against Evil + Knight of the Chalice Magic Vestment + Knight of the Chalice Extended Magic Vestment + Knight of the Chalice Silent Magic Vestment + Knight of the Chalice Still Magic Vestment + Knight of the Chalice Prayer + Knight of the Chalice Extended Prayer + Knight of the Chalice Silent Prayer + Knight of the Chalice Still Prayer + Knight of the Chalice Protection from Elements + Knight of the Chalice Extended Protection from Elements + Knight of the Chalice Silent Protection from Elements + Knight of the Chalice Still Protection from Elements + Knight of the Chalice Searing Light + Knight of the Chalice Silent Searing Light + Knight of the Chalice Still Searing Light + Knight of the Chalice Shout + Knight of the Chalice Silent Shout + Knight of the Chalice Brilliant Emanation + Knight of the Chalice Extended Brilliant Emanation + Knight of the Chalice Hammer of Righteousness + Knight of the Chalice Silent Hammer of Righteousness + Knight of the Chalice Still Hammer of Righteousness + Knight of the Chalice Dimensional Anchor + Knight of the Chalice Dismissal + Knight of the Chalice Hammer of the Gods + Knight of the Chalice Greater Magic Weapon + Knight of the Chalice Lesser Planar Ally + Knight of the Chalice Diamond Spray + Knight of the Chalice Sunmantle + Knight of the Chalice Greater Luminous Armor + Vigilant Blur + Vigilant Extended Blur + Vigilant Silent Blur + Vigilant Expeditious Retreat + Vigilant Extended Expeditious Retreat + Vigilant Silent Expeditious Retreat + Vigilant Still Expeditious Retreat + Vigilant Lantern Light + Vigilant Empowered Lantern Light + Vigilant Maximized Lantern Light + Vigilant Still Lantern Light + Vigilant Resist Elements + Vigilant Extended Resist Elements + Vigilant Silent Resist Elements + Vigilant Still Resist Elements + Vigilant Twilight Luck + Vigilant Extended Twilight Luck + Vigilant Silent Twilight Luck + Vigilant Ayailla's Radiant Burst + Vigilant Empowered Ayailla's Radiant Burst + Vigilant Silent Ayailla's Radiant Burst + Vigilant Still Ayailla's Radiant Burst + Vigilant Detect Chaos + Vigilant Extended Detect Chaos + Vigilant Silent Detect Chaos + Vigilant Still Detect Chaos + Vigilant Detect Evil + Vigilant Extended Detect Evil + Vigilant Silent Detect Evil + Vigilant Still Detect Evil + Vigilant Detect Good + Vigilant Extended Detect Good + Vigilant Silent Detect Good + Vigilant Still Detect Good + Vigilant Detect Law + Vigilant Extended Detect Law + Vigilant Silent Detect Law + Vigilant Still Detect Law + Vigilant Luminous Armor + Vigilant Extended Luminous Armor + Vigilant Protection from Elements + Vigilant Extended Protection from Elements + Vigilant Silent Protection from Elements + Vigilant Still Protection from Elements + Vigilant Snare + Vigilant Silent Snare + Vigilant Still Snare + Vigilant Silence + Vigilant Extended Silence + Vigilant Silent Silence + Vigilant Still Silence + Vigilant Brilliant Emanation + Vigilant Extended Brilliant Emanation + Vigilant Endurance + Vigilant Extended Endurance + Vigilant Silent Endurance + Vigilant Still Endurance + Vigilant Hammer of Righteousness + Vigilant Silent Hammer of Righteousness + Vigilant Still Hammer of Righteousness + Vigilant Neutralize Poison + Vigilant Silent Neutralize Poison + Vigilant Still Neutralize Poison + Vigilant Remove Disease + Vigilant Silent Remove Disease + Vigilant Still Remove Disease + Vigilant Spike Growth + Vigilant Extended Spike Growth + Vigilant Silent Spike Growth + Vigilant Still Spike Growth + Vigilant Diamond Spray + Vigilant Freedom of Movement + Vigilant Greater Luminous Armor + Vigilant Repel Vermin + Vigilant Sunmantle + Vassal of Bahamut Shield of Faith + Vassal of Bahamut Extended Shield of Faith + Vassal of Bahamut Silent Shield of Faith + Vassal of Bahamut Still Shield of Faith + Vassal of Bahamut Protection from Evil + Vassal of Bahamut Extended Protection from Evil + Vassal of Bahamut Silent Protection from Evil + Vassal of Bahamut Still Protection from Evil + Vassal of Bahamut Endure Elements + Vassal of Bahamut Extended Endure Elements + Vassal of Bahamut Silent Endure Elements + Vassal of Bahamut Still Endure Elements + Vassal of Bahamut Divine Favor + Vassal of Bahamut Extended Divine Favor + Vassal of Bahamut Silent Divine Favor + Vassal of Bahamut Still Divine Favor + Vassal of Bahamut Bless Weapon + Vassal of Bahamut Extended Bless Weapon + Vassal of Bahamut Silent Bless Weapon + Vassal of Bahamut Still Bless Weapon + Vassal of Bahamut Bless + Vassal of Bahamut Extended Bless + Vassal of Bahamut Silent Bless + Vassal of Bahamut Still Bless + Vassal of Bahamut Twilight Luck + Vassal of Bahamut Extended Twilight Luck + Vassal of Bahamut Silent Twilight Luck + Vassal of Bahamut Lantern Light + Vassal of Bahamut Empowered Lantern Light + Vassal of Bahamut Maximized Lantern Light + Vassal of Bahamut Still Lantern Light + Vassal of Bahamut Protection from Elements + Vassal of Bahamut Extended Protection from Elements + Vassal of Bahamut Silent Protection from Elements + Vassal of Bahamut Still Protection from Elements + Vassal of Bahamut Bull's Strength + Vassal of Bahamut Empowered Bull's Strength + Vassal of Bahamut Extended Bull's Strength + Vassal of Bahamut Silent Bull's Strength + Vassal of Bahamut Still Bull's Strength + Vassal of Bahamut Alter Self + Vassal of Bahamut Alter Self - Learn Shape + Vassal of Bahamut Alter Self - Options + Vassal of Bahamut Alter Self - Quickslot 1 + Vassal of Bahamut Alter Self - Quickslot 2 + Vassal of Bahamut Alter Self - Quickslot 3 + Vassal of Bahamut Extended Alter Self + Vassal of Bahamut Extended Alter Self - Learn Shape + Vassal of Bahamut Extended Alter Self - Options + Vassal of Bahamut Extended Alter Self - Quickslot 1 + Vassal of Bahamut Extended Alter Self - Quickslot 2 + Vassal of Bahamut Extended Alter Self - Quickslot 3 + Vassal of Bahamut Silent Alter Self + Vassal of Bahamut Silent Alter Self - Learn Shape + Vassal of Bahamut Silent Alter Self - Options + Vassal of Bahamut Silent Alter Self - Quickslot 1 + Vassal of Bahamut Silent Alter Self - Quickslot 2 + Vassal of Bahamut Silent Alter Self - Quickslot 3 + Vassal of Bahamut Still Alter Self + Vassal of Bahamut Still Alter Self - Learn Shape + Vassal of Bahamut Still Alter Self - Options + Vassal of Bahamut Still Alter Self - Quickslot 1 + Vassal of Bahamut Still Alter Self - Quickslot 2 + Vassal of Bahamut Still Alter Self - Quickslot 3 + Vassal of Bahamut Endurance + Vassal of Bahamut Empowered Endurance + Vassal of Bahamut Extended Endurance + Vassal of Bahamut Silent Endurance + Vassal of Bahamut Still Endurance + Vassal of Bahamut Shield Other + Vassal of Bahamut Extended Shield Other + Vassal of Bahamut Silent Shield Other + Vassal of Bahamut Still Shield Other + Vassal of Bahamut Undetectable Alignment + Vassal of Bahamut Extended Undetectable Alignment + Vassal of Bahamut Silent Undetectable Alignment + Vassal of Bahamut Still Undetectable Alignment + Vassal of Bahamut Ayailla's Radiant Burst + Vassal of Bahamut Empowered Ayailla's Radiant Burst + Vassal of Bahamut Silent Ayailla's Radiant Burst + Vassal of Bahamut Still Ayailla's Radiant Burst + Vassal of Bahamut Luminous Armor + Vassal of Bahamut Extended Luminous Armor + Vassal of Bahamut Searing Light + Vassal of Bahamut Silent Searing Light + Vassal of Bahamut Still Searing Light + Vassal of Bahamut Resist Elements + Vassal of Bahamut Extended Resist Elements + Vassal of Bahamut Silent Resist Elements + Vassal of Bahamut Still Resist Elements + Vassal of Bahamut Magic Circle against Evil + Vassal of Bahamut Extended Magic Circle against Evil + Vassal of Bahamut Silent Magic Circle against Evil + Vassal of Bahamut Still Magic Circle against Evil + Vassal of Bahamut Brilliant Emanation + Vassal of Bahamut Extended Brilliant Emanation + Vassal of Bahamut Hammer of Righteousness + Vassal of Bahamut Silent Hammer of Righteousness + Vassal of Bahamut Still Hammer of Righteousness + Vassal of Bahamut Holy Sword + Vassal of Bahamut Divine Power + Vassal of Bahamut Diamond Spray + Vassal of Bahamut Sunmantle + Vassal of Bahamut Greater Luminous Armor Sublime Chord Abyssal Might Sublime Chord Acid Orb Sublime Chord Arcane Eye @@ -60717,6 +61314,305 @@ Temples to evil deities sell cursed water at cost (making no profit). Knight of the Weave Teleport Knight of the Weave Teleport - Self only Knight of the Weave Teleport - Party within 10ft + Anti-Paladin Bane + Anti-Paladin Extended Bane + Anti-Paladin Silent Bane + Anti-Paladin Still Bane + Anti-Paladin Cause Fear + Anti-Paladin Extended Cause Fear + Anti-Paladin Still Cause Fear + Anti-Paladin Curse Water + Anti-Paladin Silent Curse Water + Anti-Paladin Still Curse Water + Anti-Paladin Doom + Anti-Paladin Extended Doom + Anti-Paladin Silent Doom + Anti-Paladin Still Doom + Anti-Paladin Inflict Light Wounds + Anti-Paladin Empowered Inflict Light Wounds + Anti-Paladin Maximized Inflict Light Wounds + Anti-Paladin Silent Inflict Light Wounds + Anti-Paladin Still Inflict Light Wounds + Anti-Paladin Magic Weapon + Anti-Paladin Extended Magic Weapon + Anti-Paladin Silent Magic Weapon + Anti-Paladin Still Magic Weapon + Anti-Paladin Protection from Good + Anti-Paladin Extended Protection from Good + Anti-Paladin Silent Protection from Good + Anti-Paladin Still Protection from Good + Anti-Paladin Protection from Law + Anti-Paladin Extended Protection from Law + Anti-Paladin Silent Protection from Law + Anti-Paladin Still Protection from Law + Anti-Paladin Ray of Enfeeblement + Anti-Paladin Empowered Ray of Enfeeblement + Anti-Paladin Extended Ray of Enfeeblement + Anti-Paladin Maximized Ray of Enfeeblement + Anti-Paladin Silent Ray of Enfeeblement + Anti-Paladin Still Ray of Enfeeblement + Anti-Paladin Read Magic + Anti-Paladin Silent Read Magic + Anti-Paladin Still Read Magic + Anti-Paladin Summon Creature I + Anti-Paladin Extended Summon Creature I + Anti-Paladin Silent Summon Creature I + Anti-Paladin Still Summon Creature I + Anti-Paladin Angry Ache + Anti-Paladin Extended Angry Ache + Anti-Paladin Silent Angry Ache + Anti-Paladin Still Angry Ache + Anti-Paladin Seething Eyebane + Anti-Paladin Silent Seething Eyebane + Anti-Paladin Still Seething Eyebane + Anti-Paladin Bull's Strength + Anti-Paladin Empowered Bull's Strength + Anti-Paladin Extended Bull's Strength + Anti-Paladin Silent Bull's Strength + Anti-Paladin Still Bull's Strength + Anti-Paladin Darkness + Anti-Paladin Extended Darkness + Anti-Paladin Silent Darkness + Anti-Paladin Summon Creature II + Anti-Paladin Extended Summon Creature II + Anti-Paladin Silent Summon Creature II + Anti-Paladin Still Summon Creature II + Anti-Paladin Undetectable Alignment + Anti-Paladin Extended Undetectable Alignment + Anti-Paladin Silent Undetectable Alignment + Anti-Paladin Still Undetectable Alignment + Anti-Paladin Lahm's Finger Darts + Anti-Paladin Silent Lahm's Finger Darts + Anti-Paladin Still Lahm's Finger Darts + Anti-Paladin Greater Magic Weapon + Anti-Paladin Extended Greater Magic Weapon + Anti-Paladin Silent Greater Magic Weapon + Anti-Paladin Still Greater Magic Weapon + Anti-Paladin Inflict Moderate Wounds + Anti-Paladin Silent Inflict Moderate Wounds + Anti-Paladin Still Inflict Moderate Wounds + Anti-Paladin Magic Circle against Good + Anti-Paladin Extended Magic Circle against Good + Anti-Paladin Silent Magic Circle against Good + Anti-Paladin Still Magic Circle against Good + Anti-Paladin Magic Circle against Law + Anti-Paladin Extended Magic Circle against Law + Anti-Paladin Silent Magic Circle against Law + Anti-Paladin Still Magic Circle against Law + Anti-Paladin Summon Creature III + Anti-Paladin Extended Summon Creature III + Anti-Paladin Silent Summon Creature III + Anti-Paladin Still Summon Creature III + Anti-Paladin Bestow Curse + Anti-Paladin Silent Bestow Curse + Anti-Paladin Still Bestow Curse + Anti-Paladin Blindness/Deafness + Anti-Paladin Extended Blindness/Deafness + Anti-Paladin Silent Blindness/Deafness + Anti-Paladin Deeper Darkness + Anti-Paladin Extended Deeper Darkness + Anti-Paladin Silent Deeper Darkness + Anti-Paladin Red Fester + Anti-Paladin Silent Red Fester + Anti-Paladin Still Red Fester + Anti-Paladin Rotting Curse of Urfestra + Anti-Paladin Silent Rotting Curse of Urfestra + Anti-Paladin Still Rotting Curse of Urfestra + Anti-Paladin Touch of Juiblex + Anti-Paladin Silent Touch of Juiblex + Anti-Paladin Still Touch of Juiblex + Anti-Paladin Masochism + Anti-Paladin Extended Masochism + Anti-Paladin Death Ward + Anti-Paladin Inflict Serious Wounds + Anti-Paladin Fear + Anti-Paladin Poison + Anti-Paladin Unholy Sword + Anti-Paladin Absorb Strength + Soldier of Light Cure Light Wounds + Soldier of Light Empowered Cure Light Wounds + Soldier of Light Maximized Cure Light Wounds + Soldier of Light Silent Cure Light Wounds + Soldier of Light Still Cure Light Wounds + Soldier of Light Bless Water + Soldier of Light Silent Bless Water + Soldier of Light Still Bless Water + Soldier of Light Bless Weapon + Soldier of Light Extended Bless Weapon + Soldier of Light Silent Bless Weapon + Soldier of Light Still Bless Weapon + Soldier of Light Bless + Soldier of Light Extended Bless + Soldier of Light Silent Bless + Soldier of Light Still Bless + Soldier of Light Detect Evil + Soldier of Light Extended Detect Evil + Soldier of Light Silent Detect Evil + Soldier of Light Still Detect Evil + Soldier of Light Hide From Undead + Soldier of Light Extended Hide From Undead + Soldier of Light Still Hide From Undead + Soldier of Light Magic Weapon + Soldier of Light Extended Magic Weapon + Soldier of Light Silent Magic Weapon + Soldier of Light Still Magic Weapon + Soldier of Light Shield of Faith + Soldier of Light Extended Shield of Faith + Soldier of Light Silent Shield of Faith + Soldier of Light Still Shield of Faith + Soldier of Light Protection from Evil + Soldier of Light Extended Protection from Evil + Soldier of Light Silent Protection from Evil + Soldier of Light Still Protection from Evil + Soldier of Light Light + Soldier of Light Extended Light + Soldier of Light Silent Light + Soldier of Light Twilight Luck + Soldier of Light Extended Twilight Luck + Soldier of Light Silent Twilight Luck + Soldier of Light Lantern Light + Soldier of Light Empowered Lantern Light + Soldier of Light Maximized Lantern Light + Soldier of Light Still Lantern Light + Soldier of Light Cure Moderate Wounds + Soldier of Light Empowered Cure Moderate Wounds + Soldier of Light Silent Cure Moderate Wounds + Soldier of Light Still Cure Moderate Wounds + Soldier of Light Aid + Soldier of Light Empowered Aid + Soldier of Light Extended Aid + Soldier of Light Silent Aid + Soldier of Light Still Aid + Soldier of Light Consecrate + Soldier of Light Extended Consecrate + Soldier of Light Silent Consecrate + Soldier of Light Still Consecrate + Soldier of Light Daylight + Soldier of Light Extended Daylight + Soldier of Light Silent Daylight + Soldier of Light Still Daylight + Soldier of Light Lesser Restoration + Soldier of Light Silent Lesser Restoration + Soldier of Light Still Lesser Restoration + Soldier of Light Shield Other + Soldier of Light Extended Shield Other + Soldier of Light Silent Shield Other + Soldier of Light Still Shield Other + Soldier of Light Ayailla's Radiant Burst + Soldier of Light Empowered Ayailla's Radiant Burst + Soldier of Light Silent Ayailla's Radiant Burst + Soldier of Light Still Ayailla's Radiant Burst + Soldier of Light Luminous Armor + Soldier of Light Extended Luminous Armor + Soldier of Light Cure Serious Wounds + Soldier of Light Silent Cure Serious Wounds + Soldier of Light Still Cure Serious Wounds + Soldier of Light Greater Magic Weapon + Soldier of Light Extended Greater Magic Weapon + Soldier of Light Silent Greater Magic Weapon + Soldier of Light Still Greater Magic Weapon + Soldier of Light Magic Circle against Evil + Soldier of Light Extended Magic Circle against Evil + Soldier of Light Silent Magic Circle against Evil + Soldier of Light Still Magic Circle against Evil + Soldier of Light Searing Light + Soldier of Light Silent Searing Light + Soldier of Light Still Searing Light + Soldier of Light Negative Energy Protection + Soldier of Light Extended Negative Energy Protection + Soldier of Light Silent Negative Energy Protection + Soldier of Light Still Negative Energy Protection + Soldier of Light Prayer + Soldier of Light Extended Prayer + Soldier of Light Silent Prayer + Soldier of Light Still Prayer + Soldier of Light Remove Disease + Soldier of Light Silent Remove Disease + Soldier of Light Still Remove Disease + Soldier of Light Brilliant Emanation + Soldier of Light Extended Brilliant Emanation + Soldier of Light Hammer of Righteousness + Soldier of Light Silent Hammer of Righteousness + Soldier of Light Still Hammer of Righteousness + Soldier of Light Cure Critical Wounds + Soldier of Light Death Ward + Soldier of Light Hammer of the Gods + Soldier of Light Holy Sword + Soldier of Light Lesser Planar Ally + Soldier of Light Restoration + Soldier of Light Diamond Spray + Soldier of Light Sunmantle + Soldier of Light Greater Luminous Armor + Telflammar Shadowlord Blindness/Deafness + Telflammar Shadowlord Extended Blindness/Deafness + Telflammar Shadowlord Silent Blindness/Deafness + Telflammar Shadowlord Ultravision + Telflammar Shadowlord Extended Ultravision + Telflammar Shadowlord Silent Ultravision + Telflammar Shadowlord Still Ultravision + Telflammar Shadowlord Chill Touch + Telflammar Shadowlord Empowered Chill Touch + Telflammar Shadowlord Extended Chill Touch + Telflammar Shadowlord Silent Chill Touch + Telflammar Shadowlord Still Chill Touch + Telflammar Shadowlord Darkness + Telflammar Shadowlord Extended Darkness + Telflammar Shadowlord Silent Darkness + Telflammar Shadowlord Shadow Spray + Telflammar Shadowlord Empowered Shadow Spray + Telflammar Shadowlord Extended Shadow Spray + Telflammar Shadowlord Silent Shadow Spray + Telflammar Shadowlord Still Shadow Spray + Telflammar Shadowlord Invisibility + Telflammar Shadowlord Extended Invisibility + Telflammar Shadowlord Silent Invisibility + Telflammar Shadowlord Still Invisibility + Telflammar Shadowlord Knock + Telflammar Shadowlord Still Knock + Telflammar Shadowlord Seething Eyebane + Telflammar Shadowlord Silent Seething Eyebane + Telflammar Shadowlord Still Seething Eyebane + Telflammar Shadowlord Blacklight + Telflammar Shadowlord Extended Blacklight + Telflammar Shadowlord Silent Blacklight + Telflammar Shadowlord Still Blacklight + Telflammar Shadowlord Displacement + Telflammar Shadowlord Extended Displacement + Telflammar Shadowlord Silent Displacement + Telflammar Shadowlord Haste + Telflammar Shadowlord Extended Haste + Telflammar Shadowlord Silent Haste + Telflammar Shadowlord Still Haste + Telflammar Shadowlord Improved Invisibility + Telflammar Shadowlord Extended Improved Invisibility + Telflammar Shadowlord Silent Improved Invisibility + Telflammar Shadowlord Still Improved Invisibility + Telflammar Shadowlord Vampiric Touch + Telflammar Shadowlord Silent Vampiric Touch + Telflammar Shadowlord Still Vampiric Touch + Telflammar Shadowlord Nondetection + Telflammar Shadowlord Extended Nondetection + Telflammar Shadowlord Silent Nondetection + Telflammar Shadowlord Still Nondetection + Telflammar Shadowlord Lahm's Finger Darts + Telflammar Shadowlord Silent Lahm's Finger Darts + Telflammar Shadowlord Still Lahm's Finger Darts + Telflammar Shadowlord Dimension Door + Telflammar Shadowlord Dimension Door - Self only + Telflammar Shadowlord Dimension Door - Party within 10ft + Telflammar Shadowlord Dimension Door - Direction and Distance - Self only + Telflammar Shadowlord Dimension Door - Direction and Distance - Party within 10ft + Telflammar Shadowlord Confusion + Telflammar Shadowlord Dark Bolt + Telflammar Shadowlord Dark Bolt (all Bolt) + Telflammar Shadowlord Dark Bolt (1 Bolt/rnd) + Telflammar Shadowlord Invisibility Sphere + Telflammar Shadowlord Mislead + Telflammar Shadowlord Detect Scrying + Telflammar Shadowlord Red Fester + Telflammar Shadowlord Rotting Curse of Urfestra + Telflammar Shadowlord Touch of Juiblex + Telflammar Shadowlord Masochism Justice of Weald and Woe Camouflage Justice of Weald and Woe Endure Elements Justice of Weald and Woe Faerie Fire @@ -60743,6 +61639,76 @@ Temples to evil deities sell cursed water at cost (making no profit). Justice of Weald and Woe Poison Justice of Weald and Woe Scrying Justice of Weald and Woe Shadow Arrow + Knight of the Middle Circle Bless + Knight of the Middle Circle Extended Bless + Knight of the Middle Circle Silent Bless + Knight of the Middle Circle Still Bless + Knight of the Middle Circle Bless Weapon + Knight of the Middle Circle Extended Bless Weapon + Knight of the Middle Circle Silent Bless Weapon + Knight of the Middle Circle Still Bless Weapon + Knight of the Middle Circle Cure Light Wounds + Knight of the Middle Circle Empowered Cure Light Wounds + Knight of the Middle Circle Silent Cure Light Wounds + Knight of the Middle Circle Still Cure Light Wounds + Knight of the Middle Circle Detect Undead + Knight of the Middle Circle Extended Detect Undead + Knight of the Middle Circle Silent Detect Undead + Knight of the Middle Circle Still Detect Undead + Knight of the Middle Circle Divine Favor + Knight of the Middle Circle Extended Divine Favor + Knight of the Middle Circle Silent Divine Favor + Knight of the Middle Circle Still Divine Favor + Knight of the Middle Circle Magic Weapon + Knight of the Middle Circle Extended Magic Weapon + Knight of the Middle Circle Silent Magic Weapon + Knight of the Middle Circle Still Magic Weapon + Knight of the Middle Circle Protection from Evil + Knight of the Middle Circle Extended Protection from Evil + Knight of the Middle Circle Silent Protection from Evil + Knight of the Middle Circle Still Protection from Evil + Knight of the Middle Circle Read Magic + Knight of the Middle Circle Silent Read Magic + Knight of the Middle Circle Still Read Magic + Knight of the Middle Circle Divine Inspiration + Knight of the Middle Circle Extended Divine Inspiration + Knight of the Middle Circle Twilight Luck + Knight of the Middle Circle Extended Twilight Luck + Knight of the Middle Circle Silent Twilight Luck + Knight of the Middle Circle Lantern Light + Knight of the Middle Circle Empowered Lantern Light + Knight of the Middle Circle Still Lantern Light + Knight of the Middle Circle Aid + Knight of the Middle Circle Extended Aid + Knight of the Middle Circle Silent Aid + Knight of the Middle Circle Still Aid + Knight of the Middle Circle Divine Protection + Knight of the Middle Circle Extended Divine Protection + Knight of the Middle Circle Silent Divine Protection + Knight of the Middle Circle Still Divine Protection + Knight of the Middle Circle Conviction + Knight of the Middle Circle Extended Conviction + Knight of the Middle Circle Silent Conviction + Knight of the Middle Circle Still Conviction + Knight of the Middle Circle Shield Other + Knight of the Middle Circle Extended Shield Other + Knight of the Middle Circle Silent Shield Other + Knight of the Middle Circle Still Shield Other + Knight of the Middle Circle Undetectable Alignment + Knight of the Middle Circle Extended Undetectable Alignment + Knight of the Middle Circle Silent Undetectable Alignment + Knight of the Middle Circle Still Undetectable Alignment + Knight of the Middle Circle Ayailla's Radiant Burst + Knight of the Middle Circle Silent Ayailla's Radiant Burst + Knight of the Middle Circle Still Ayailla's Radiant Burst + Knight of the Middle Circle Luminous Armor + Knight of the Middle Circle Extended Luminous Armor + Knight of the Middle Circle Cure Moderate Wounds + Knight of the Middle Circle Dispel Magic + Knight of the Middle Circle Greater Magic Weapon + Knight of the Middle Circle Prayer + Knight of the Middle Circle Brilliant Emanation + Knight of the Middle Circle Hammer of Righteousness Dread Necromancer Angry Ache Dread Necromancer Bane Dread Necromancer Bestow Wound @@ -60878,6 +61844,368 @@ Temples to evil deities sell cursed water at cost (making no profit). Dread Necromancer Plague of Undead Dread Necromancer Wail of the Banshee Dread Necromancer Spirit Worm + Mystic Inflict Minor Wounds + Mystic Light + Mystic Read Magic + Mystic Resistance + Mystic Virtue + Mystic Angry Ache + Mystic Bane + Mystic Blade of Blood + Mystic Blade of Blood 1d6 + Mystic Blade of Blood 3d6 + Mystic Bless + Mystic Bless Water + Mystic Cause Fear + Mystic Command + Mystic Command Approach + Mystic Command Drop + Mystic Command Fall + Mystic Command Flee + Mystic Command Halt + Mystic Conviction + Mystic Crafter's Blessing + Mystic Crafter's Curse + Mystic Cure Light Wounds + Mystic Curse Water + Mystic Detect Chaos + Mystic Detect Evil + Mystic Detect Good + Mystic Detect Law + Mystic Detect Undead + Mystic Divine Favor + Mystic Doom + Mystic Drug Resistance + Mystic Endure Elements + Mystic Entropic Shield + Mystic Extract Drug + Mystic Baccaran + Mystic Vodare + Mystic Sannish + Mystic Mushroom Powder + Mystic Eyes of the Avoral + Mystic Heartache + Mystic Hide From Undead + Mystic Inflict Light Wounds + Mystic Lantern Light + Mystic Lesser Shivering Touch + Mystic Lesser Vigor + Mystic Magic Stone + Mystic Magic Weapon + Mystic Necrotic Awareness + Mystic Obscuring Mist + Mystic Protection from Chaos + Mystic Protection from Evil + Mystic Protection from Good + Mystic Protection from Law + Mystic Ray of Hope + Mystic Remove Fear + Mystic Sanctuary + Mystic Shield of Faith + Mystic Sorrow + Mystic Summon Creature I + Mystic Summon Undead I + Mystic Tongue of Baalzebul + Mystic Vision of Heaven + Mystic Addiction + Mystic Addiction: Terran Brandy + Mystic Addiction: Mushroom Powder + Mystic Addiction: Vodare + Mystic Addiction: Agony + Mystic Aid + Mystic Animalistic Power + Mystic Boneblast + Mystic Bull's Strength + Mystic Calm Emotions + Mystic Consecrate + Mystic Cure Moderate Wounds + Mystic Darkness + Mystic Death Knell + Mystic Divine Protection + Mystic Eagle's Splendor + Mystic Elation + Mystic Endurance + Mystic Find Traps + Mystic Fox's Cunning + Mystic Hold Person + Mystic Inflict Moderate Wounds + Mystic Lesser Dispel + Mystic Lesser Restoration + Mystic Living Undeath + Mystic Necrotic Cyst + Mystic Negative Energy Ray + Mystic Owl's Wisdom + Mystic Remove Paralysis + Mystic Resist Elements + Mystic Shield Other + Mystic Silence + Mystic Sound Burst + Mystic Spores of the Vrock + Mystic Stone Bones + Mystic Summon Creature II + Mystic Summon Undead 2 + Mystic Ultravision + Mystic Undetectable Alignment + Mystic Wave of Grief + Mystic Animate Dead + Mystic Bestow Curse + Mystic Blindness/Deafness + Mystic Boneblade + Mystic Boneblade: Greatsword + Mystic Boneblade: Longsword + Mystic Boneblade: Shortsword + Mystic Clarity + Mystic Close Wounds + Mystic Clutch of Orcus + Mystic Contagion + Mystic Continual Flame + Mystic Crown of Might + Mystic Crown of Protection + Mystic Cure Serious Wounds + Mystic Curse of Petty Failing + Mystic Darkfire + Mystic Daylight + Mystic Deeper Darkness + Mystic Devil's Eye + Mystic Dispel Magic + Mystic Energize Potion + Mystic Energize Potion: Acid + Mystic Energize Potion: Cold + Mystic Energize Potion: Electricity + Mystic Energize Potion: Fire + Mystic Energize Potion: Sonic + Mystic Energy Aegis + Mystic Energy Aegis, Acid + Mystic Energy Aegis, Cold + Mystic Energy Aegis, Electricity + Mystic Energy Aegis, Fire + Mystic Energy Aegis, Sonic + Mystic Flesh Ripper + Mystic Glyph of Warding + Mystic Blast Glyph (Acid) + Mystic Blast Glyph (Cold) + Mystic Blast Glyph (Electricity) + Mystic Blast Glyph (Fire) + Mystic Blast Glyph (Sonic) + Mystic Inflict Serious Wounds + Mystic Invisibility Purge + Mystic Legion's Conviction + Mystic Locate Object + Mystic Magic Circle against Chaos + Mystic Magic Circle against Evil + Mystic Magic Circle against Good + Mystic Magic Circle against Law + Mystic Magic Vestment + Mystic Masochism + Mystic Mass Aid + Mystic Mass Lesser Vigor + Mystic Necrotic Bloat + Mystic Negative Energy Protection + Mystic Obscure Object + Mystic Prayer + Mystic Protection from Elements + Mystic Remove Blindness/Deafness + Mystic Remove Curse + Mystic Remove Disease + Mystic Ring of Blades + Mystic Searing Light + Mystic Shivering Touch + Mystic Shriveling + Mystic Slashing Darkness + Mystic Summon Creature III + Mystic Summon Undead 3 + Mystic Unliving Weapon + Mystic Vigor + Mystic Water Breathing + Mystic Wrack + Mystic Abyssal Might + Mystic Blood of the Martyr + Mystic Claws of the Savage + Mystic Cure Critical Wounds + Mystic Damning Darkness + Mystic Death Ward + Mystic Dimensional Anchor + Mystic Dismissal + Mystic Divine Power + Mystic Freedom of Movement + Mystic Greater Magic Weapon + Mystic Greater Resistance + Mystic Hammer of the Gods + Mystic Inflict Critical Wounds + Mystic Legion's Shield of Faith + Mystic Lesser Planar Ally + Mystic Lower Spell Resistance + Mystic Mass Ultravision + Mystic Necrotic Domination + Mystic Neutralize Poison + Mystic Panacea + Mystic Poison + Mystic Recitation + Mystic Repel Vermin + Mystic Restoration + Mystic Stop Heart + Mystic Summon Creature IV + Mystic Summon Undead 4 + Mystic Sword of Conscience + Mystic Battletide + Mystic Break Enchantment + Mystic Chaav's Laugh + Mystic Circle of Doom + Mystic Convert Wand + Mystic Dancing Web + Mystic Fire in the Blood + Mystic Flame Strike + Mystic Greater Vigor + Mystic Greater Command + Mystic Greater Command Approach + Mystic Greater Command Drop + Mystic Greater Command Fall + Mystic Greater Command Flee + Mystic Greater Command Halt + Mystic Healing Circle + Mystic Heartclutch + Mystic Legion's Curse of Petty Failing + Mystic Mass Contagion + Mystic Mass Cure Light Wounds + Mystic Mass Inflict Light Wounds + Mystic Morality Undone + Mystic Necrotic Burst + Mystic Raise Dead + Mystic Resonating Resistance + Mystic Revivify + Mystic Righteous Might + Mystic Scrying + Mystic Slay Living + Mystic Soul Scour + Mystic Spell Resistance + Mystic Summon Creature V + Mystic Summon Undead 5 + Mystic Symbol of Pain + Mystic Symbol of Sleep + Mystic True Seeing + Mystic Animate Objects + Mystic Banishment + Mystic Blade Barrier + Mystic Call Faithful Servants + Mystic Celestial Blood + Mystic Cloud of the Achaierai + Mystic Control Undead + Mystic Create Undead + Mystic Energy Immunity + Mystic Acid Energy Immunity + Mystic Cold Energy Immunity + Mystic Electricity Energy Immunity + Mystic Fire Energy Immunity + Mystic Sonic Energy Immunity + Mystic Greater Sanctuary + Mystic Greater Dispelling + Mystic Greater Glyph of Warding + Mystic Greater Blast Glyph (Acid) + Mystic Greater Blast Glyph (Cold) + Mystic Greater Blast Glyph (Electricity) + Mystic Greater Blast Glyph (Fire) + Mystic Greater Blast Glyph (Sonic) + Mystic Harm + Mystic Heal + Mystic Mass Bull's Strength + Mystic Mass Cure Moderate Wounds + Mystic Mass Eagle's Splendor + Mystic Mass Endurance + Mystic Mass Fox's Cunning + Mystic Mass Inflict Moderate Wounds + Mystic Mass Owl's Wisdom + Mystic Necrotic Eruption + Mystic Planar Ally + Mystic Sarcophagus of Stone + Mystic Summon Creature VI + Mystic Superior Resistance + Mystic Symbol of Fear + Mystic Symbol of Persuasion + Mystic Thousand Needles + Mystic Undeath to Death + Mystic Vigorous Circle + Mystic Word of Recall + Mystic Word of Recall - Self only + Mystic Word of Recall - Party within 10ft + Mystic Blasphemy + Mystic Control Weather + Mystic Control Weather: Rain + Mystic Control Weather: Snow + Mystic Control Weather: Clear + Mystic Destruction + Mystic Dictum + Mystic Energy Ebb + Mystic Fiendish Clarity + Mystic Greater Harm + Mystic Greater Restoration + Mystic Greater Scrying + Mystic Holy Word + Mystic Mass Cure Serious Wounds + Mystic Mass Inflict Serious Wounds + Mystic Mass Spell Resistance + Mystic Regenerate + Mystic Repulsion + Mystic Resurrection + Mystic Righteous Smite + Mystic Summon Creature VII + Mystic Summon Huge Air Elemental + Mystic Summon Huge Earth Elemental + Mystic Summon Huge Fire Elemental + Mystic Summon Huge Water Elemental + Mystic Symbol of Stunning + Mystic Symbol of Weakness + Mystic Tomb of Light + Mystic Word of Chaos + Mystic Wretched Blight + Mystic Antimagic Field + Mystic Aura versus Alignment + Mystic Unholy Aura + Mystic Holy Aura + Mystic Bodak Birth + Mystic Create Greater Undead + Mystic Dimensional Lock + Mystic Discern Location + Mystic Earthquake + Mystic Fire Storm + Mystic Greater Planar Ally + Mystic Wall of Greater Dispel Magic + Mystic Holy Aura + Mystic Last Judgement + Mystic Mass Cure Critical Wounds + Mystic Mass Heal + Mystic Mass Inflict Critical Wounds + Mystic Necrotic Empowerment + Mystic Pestilence + Mystic Summon Creature VIII + Mystic Summon Greater Air Elemental + Mystic Summon Greater Earth Elemental + Mystic Summon Greater Fire Elemental + Mystic Summon Greater Water Elemental + Mystic Sunbeam + Mystic Symbol of Death + Mystic Symbol of Insanity + Mystic Despoil + Mystic Elder Glyph of Warding + Mystic Elder Blast Glyph (Acid) + Mystic Elder Blast Glyph (Cold) + Mystic Elder Blast Glyph (Electricity) + Mystic Elder Blast Glyph (Fire) + Mystic Elder Blast Glyph (Sonic) + Mystic Energy Drain + Mystic Gate + Mystic Implosion + Mystic Mass Harm + Mystic Necrotic Termination + Mystic Plague of Undead + Mystic Storm of Vengeance + Mystic Summon Creature IX + Mystic Summon Elder Air Elemental + Mystic Summon Elder Earth Elemental + Mystic Summon Elder Fire Elemental + Mystic Summon Elder Water Elemental + Mystic True Resurrection + Mystic Undeath's Eternal Foe + Mystic Vile Death Archivist Cure Minor Wounds Archivist Quickened Cure Minor Wounds Archivist Silent Cure Minor Wounds @@ -63693,7 +65021,1019 @@ Temples to evil deities sell cursed water at cost (making no profit). Templar Symbol of Death Templar Energy Drain Templar Power Word Blind + **** Cure Minor Wounds + **** Dancing Lights + **** Daze + **** Flare + **** Light + **** Mage Hand + **** Read Magic + **** Resistance + **** Sobriety + **** Virtue + **** Cause Fear + **** Charm Person + **** Command + **** Command Approach + **** Command Drop + **** Command Fall + **** Command Flee + **** Command Halt + **** Crafter's Blessing + **** Crafter's Curse + **** Cure Light Wounds + **** Disguise Self + **** Disguise Self - Learn Shape + **** Disguise Self - Options + **** Disguise Self - Quickslot 1 ***END TEMPLAR RESERVE*** + Witch Disguise Self - Quickslot 3 + Witch Doom + Witch Endure Elements + Witch Grease + Witch Expeditious Retreat + Witch Faerie Fire + Witch Tasha's Hideous Laughter + Witch Identify + Witch Jump + Witch Obscure Object + Witch Obscuring Mist + Witch Protection from Chaos + Witch Protection from Evil + Witch Protection from Good + Witch Protection from Law + Witch Remove Fear + Witch Sleep + Witch Summon Creature I + Witch Undetectable Alignment + Witch Alter Self + Witch Alter Self - Learn Shape + Witch Alter Self - Options + Witch Alter Self - Quickslot 1 + Witch Alter Self - Quickslot 2 + Witch Alter Self - Quickslot 3 + Witch Endurance + Witch Bull's Strength + Witch Blindness/Deafness + Witch Blur + Witch Calm Emotions + Witch Cat's Grace + Witch Continual Flame + Witch Cure Moderate Wounds + Witch Darkness + Witch Daze Monster + Witch Eagle's Splendor + Witch Fog Cloud + Witch Fox's Cunning + Witch Heroism + Witch Hold Person + Witch Invisibility + Witch Lesser Dispel + Witch Locate Object + Witch Mirror Image + Witch Owl's Wisdom + Witch Protection from Arrows + Witch Pyrotechnics + Witch Pyrotechnics: Fireworks + Witch Pyrotechnics: Smoke + Witch Resist Elements + Witch Scare + Witch Silence + Witch Summon Creature II + Witch Touch of Idiocy + Witch Ultravision + Witch Bestow Curse + Witch Charm Monster + Witch Clairaudience/Clairvoyance + Witch Confusion + Witch Crushing Despair + Witch Cure Serious Wounds + Witch Daylight + Witch Deep Slumber + Witch Dispel Magic + Witch Displacement + Witch Fear + Witch Glibness + Witch Haste + Witch Invisibility Sphere + Witch Magic Circle against Chaos + Witch Magic Circle against Evil + Witch Magic Circle against Good + Witch Magic Circle against Law + Witch Protection from Elements + Witch Ray of Exhaustion + Witch Remove Blindness/Deafness + Witch Remove Curse + Witch Remove Disease + Witch Scrying + Witch See Invisibility + Witch Slow + Witch Spiderskin + Witch Summon Creature III + Witch Water Breathing + Witch Animate Dead + Witch Arcane Eye + Witch Break Enchantment + Witch Contagion + Witch Cure Critical Wounds + Witch Detect Scrying + Witch Dimension Door + Witch Dimension Door - Self only + Witch Dimension Door - Party within 10ft + Witch Dimension Door - Direction and Distance - Self only + Witch Dimension Door - Direction and Distance - Party within 10ft + Witch Dominate Person + Witch Freedom of Movement + Witch Hold Monster + Witch Improved Invisibility + Witch Greater Resistance + Witch Locate Creature + Witch Mass Ultravision + Witch Neutralize Poison + Witch Polymorph Self + Witch Polymorph, Giant Spider + Witch Polymorph, Troll + Witch Polymorph, Umber Hulk + Witch Polymorph, Fey + Witch Polymorph, Zombie + Witch Rainbow Pattern + Witch Repel Vermin + Witch Shadow Conjuration + Witch Shadow Conjuration, Summon Shadow + Witch Shadow Conjuration, Darkness + Witch Shadow Conjuration, Invisibility + Witch Shadow Conjuration, Mage Armor + Witch Shadow Conjuration, Magic Missile + Witch Stoneskin + Witch Summon Creature IV + Witch Baleful Polymorph + Witch Greater Command + Witch Greater Command Approach + Witch Greater Command Drop + Witch Greater Command Fall + Witch Greater Command Flee + Witch Greater Command Halt + Witch Mass Cure Light Wounds + Witch Greater Dispelling + Witch Energy Buffer + Witch Eternal Charm Person + Witch Feeblemind + Witch Greater Heroism + Witch Lesser Planar Binding + Witch Mind Fog + Witch Mislead + Witch Panacea + Witch Greater Scrying + Witch Summon Creature V + Witch Waves of Fatigue + Witch Animate Objects + Witch Mass Endurance + Witch Mass Bull's Strength + Witch Mass Cat's Grace + Witch Mass Charm + Witch Control Weather + Witch Control Weather: Rain + Witch Control Weather: Snow + Witch Control Weather: Clear + Witch Mass Cure Moderate Wounds + Witch Mass Contagion + Witch Mass Eagle's Splendor + Witch Energy Immunity + Witch Acid Energy Immunity + Witch Cold Energy Immunity + Witch Electricity Energy Immunity + Witch Fire Energy Immunity + Witch Sonic Energy Immunity + Witch Eyebite + Witch Flesh to Stone + Witch Mass Fox's Cunning + Witch Greater Stoneskin + Witch Legend Lore + Witch Mass Owl's Wisdom + Witch Planar Binding + Witch Summon Creature VI + Witch True Seeing + Witch Repulsion + Witch Superior Resistance + Witch Tenser's Transformation + Witch Creeping Doom + Witch Eternal Charm Monster + Witch Finger of Death + Witch Insanity + Witch Sequester + Witch Summon Creature VII + Witch Summon Huge Air Elemental + Witch Summon Huge Earth Elemental + Witch Summon Huge Fire Elemental + Witch Summon Huge Water Elemental + Witch Transport via Plants + Witch Transport via Plants - Self only + Witch Transport via Plants - Party within 10ft + Witch Discern Location + Witch Horrid Wilting + Witch Protection from Spells + Witch Greater Planar Binding + Witch Wall of Greater Dispel Magic + Witch Shadow Shield + Witch Summon Creature VIII + Witch Summon Greater Air Elemental + Witch Summon Greater Earth Elemental + Witch Summon Greater Fire Elemental + Witch Summon Greater Water Elemental + Witch Earthquake + Witch Foresight + Witch Gate + Witch Mystic Barrier + Witch Shapechange + Witch Shapechange, Red Dragon + Witch Shapechange, Fire Giant + Witch Shapechange, Balor + Witch Shapechange, Death Slaad + Witch Shapechange, Iron Golem + Witch Summon Creature IX + Witch Summon Elder Air Elemental + Witch Summon Elder Earth Elemental + Witch Summon Elder Fire Elemental + Witch Summon Elder Water Elemental + Witch Wail of the Banshee + Witch Weird + Shaman Cure Minor Wounds + Shaman Quickened Cure Minor Wounds + Shaman Silent Cure Minor Wounds + Shaman Still Cure Minor Wounds + Shaman Inflict Minor Wounds + Shaman Quickened Inflict Minor Wounds + Shaman Silent Inflict Minor Wounds + Shaman Still Inflict Minor Wounds + Shaman Light + Shaman Extended Light + Shaman Quickened Light + Shaman Silent Light + Shaman Read Magic + Shaman Quickened Read Magic + Shaman Silent Read Magic + Shaman Still Read Magic + Shaman Resistance + Shaman Extended Resistance + Shaman Quickened Resistance + Shaman Silent Resistance + Shaman Still Resistance + Shaman Virtue + Shaman Extended Virtue + Shaman Quickened Virtue + Shaman Silent Virtue + Shaman Still Virtue + Shaman Bane + Shaman Extended Bane + Shaman Quickened Bane + Shaman Silent Bane + Shaman Still Bane + Shaman Bless + Shaman Extended Bless + Shaman Quickened Bless + Shaman Silent Bless + Shaman Still Bless + Shaman Bless Water + Shaman Quickened Bless Water + Shaman Silent Bless Water + Shaman Still Bless Water + Shaman Cure Light Wounds + Shaman Empowered Cure Light Wounds + Shaman Maximized Cure Light Wounds + Shaman Quickened Cure Light Wounds + Shaman Silent Cure Light Wounds + Shaman Still Cure Light Wounds + Shaman Curse Water + Shaman Quickened Curse Water + Shaman Silent Curse Water + Shaman Still Curse Water + Shaman Detect Chaos + Shaman Extended Detect Chaos + Shaman Quickened Detect Chaos + Shaman Silent Detect Chaos + Shaman Still Detect Chaos + Shaman Detect Evil + Shaman Extended Detect Evil + Shaman Quickened Detect Evil + Shaman Silent Detect Evil + Shaman Still Detect Evil + Shaman Detect Good + Shaman Extended Detect Good + Shaman Quickened Detect Good + Shaman Silent Detect Good + Shaman Still Detect Good + Shaman Detect Law + Shaman Extended Detect Law + Shaman Quickened Detect Law + Shaman Silent Detect Law + Shaman Still Detect Law + Shaman Detect Undead + Shaman Extended Detect Undead + Shaman Quickened Detect Undead + Shaman Silent Detect Undead + Shaman Still Detect Undead + Shaman Divine Inspiration + Shaman Extended Divine Inspiration + Shaman Quickened Divine Inspiration + Shaman Doom + Shaman Extended Doom + Shaman Quickened Doom + Shaman Silent Doom + Shaman Still Doom + Shaman Endure Elements + Shaman Extended Endure Elements + Shaman Quickened Endure Elements + Shaman Silent Endure Elements + Shaman Still Endure Elements + Shaman Entropic Shield + Shaman Extended Entropic Shield + Shaman Quickened Entropic Shield + Shaman Silent Entropic Shield + Shaman Still Entropic Shield + Shaman Hide From Undead + Shaman Extended Hide From Undead + Shaman Quickened Hide From Undead + Shaman Still Hide From Undead + Shaman Inflict Light Wounds + Shaman Empowered Inflict Light Wounds + Shaman Maximized Inflict Light Wounds + Shaman Quickened Inflict Light Wounds + Shaman Silent Inflict Light Wounds + Shaman Still Inflict Light Wounds + Shaman Obscuring Mist + Shaman Extended Obscuring Mist + Shaman Quickened Obscuring Mist + Shaman Silent Obscuring Mist + Shaman Still Obscuring Mist + Shaman Protection from Chaos + Shaman Extended Protection from Chaos + Shaman Quickened Protection from Chaos + Shaman Silent Protection from Chaos + Shaman Still Protection from Chaos + Shaman Protection from Evil + Shaman Extended Protection from Evil + Shaman Quickened Protection from Evil + Shaman Silent Protection from Evil + Shaman Still Protection from Evil + Shaman Protection from Good + Shaman Extended Protection from Good + Shaman Quickened Protection from Good + Shaman Silent Protection from Good + Shaman Still Protection from Good + Shaman Protection from Law + Shaman Extended Protection from Law + Shaman Quickened Protection from Law + Shaman Silent Protection from Law + Shaman Still Protection from Law + Shaman Seething Eyebane + Shaman Quickened Seething Eyebane + Shaman Silent Seething Eyebane + Shaman Still Seething Eyebane + Shaman Shield of Faith + Shaman Extended Shield of Faith + Shaman Quickened Shield of Faith + Shaman Silent Shield of Faith + Shaman Still Shield of Faith + Shaman Summon Creature I + Shaman Extended Summon Creature I + Shaman Quickened Summon Creature I + Shaman Silent Summon Creature I + Shaman Still Summon Creature I + Shaman Twilight Luck + Shaman Extended Twilight Luck + Shaman Silent Twilight Luck + Shaman Aid + Shaman Empowered Aid + Shaman Extended Aid + Shaman Maximized Aid + Shaman Quickened Aid + Shaman Silent Aid + Shaman Still Aid + Shaman Ayailla's Radiant Burst + Shaman Empowered Ayailla's Radiant Burst + Shaman Maximized Ayailla's Radiant Burst + Shaman Quickened Ayailla's Radiant Burst + Shaman Silent Ayailla's Radiant Burst + Shaman Still Ayailla's Radiant Burst + Shaman Bull's Strength + Shaman Empowered Bull's Strength + Shaman Extended Bull's Strength + Shaman Maximized Bull's Strength + Shaman Quickened Bull's Strength + Shaman Silent Bull's Strength + Shaman Still Bull's Strength + Shaman Calm Emotions + Shaman Extended Calm Emotions + Shaman Quickened Calm Emotions + Shaman Silent Calm Emotions + Shaman Still Calm Emotions + Shaman Cure Moderate Wounds + Shaman Empowered Cure Moderate Wounds + Shaman Maximized Cure Moderate Wounds + Shaman Quickened Cure Moderate Wounds + Shaman Silent Cure Moderate Wounds + Shaman Still Cure Moderate Wounds + Shaman Ghoul Touch + Shaman Extended Ghoul Touch + Shaman Quickened Ghoul Touch + Shaman Silent Ghoul Touch + Shaman Still Ghoul Touch + Shaman Hold Person + Shaman Extended Hold Person + Shaman Quickened Hold Person + Shaman Silent Hold Person + Shaman Still Hold Person + Shaman Inflict Moderate Wounds + Shaman Empowered Inflict Moderate Wounds + Shaman Maximized Inflict Moderate Wounds + Shaman Quickened Inflict Moderate Wounds + Shaman Silent Inflict Moderate Wounds + Shaman Still Inflict Moderate Wounds + Shaman Lahm's Finger Darts + Shaman Quickened Lahm's Finger Darts + Shaman Silent Lahm's Finger Darts + Shaman Still Lahm's Finger Darts + Shaman Lesser Restoration + Shaman Quickened Lesser Restoration + Shaman Silent Lesser Restoration + Shaman Still Lesser Restoration + Shaman Luminous Armor + Shaman Extended Luminous Armor + Shaman Quickened Luminous Armor + Shaman Remove Paralysis + Shaman Quickened Remove Paralysis + Shaman Silent Remove Paralysis + Shaman Still Remove Paralysis + Shaman Summon Creature II + Shaman Extended Summon Creature II + Shaman Quickened Summon Creature II + Shaman Silent Summon Creature II + Shaman Still Summon Creature II + Shaman Bestow Curse + Shaman Quickened Bestow Curse + Shaman Silent Bestow Curse + Shaman Still Bestow Curse + Shaman Blindness/Deafness + Shaman Extended Blindness/Deafness + Shaman Quickened Blindness/Deafness + Shaman Silent Blindness/Deafness + Shaman Brilliant Emanation + Shaman Extended Brilliant Emanation + Shaman Quickened Brilliant Emanation + Shaman Contagion + Shaman Quickened Contagion + Shaman Silent Contagion + Shaman Still Contagion + Shaman Cure Serious Wounds + Shaman Empowered Cure Serious Wounds + Shaman Maximized Cure Serious Wounds + Shaman Quickened Cure Serious Wounds + Shaman Silent Cure Serious Wounds + Shaman Still Cure Serious Wounds + Shaman Dispel Magic + Shaman Quickened Dispel Magic + Shaman Silent Dispel Magic + Shaman Still Dispel Magic + Shaman Hammer of Righteousness + Shaman Empowered Hammer of Righteousness + Shaman Maximized Hammer of Righteousness + Shaman Quickened Hammer of Righteousness + Shaman Silent Hammer of Righteousness + Shaman Still Hammer of Righteousness + Shaman Inflict Serious Wounds + Shaman Empowered Inflict Serious Wounds + Shaman Maximized Inflict Serious Wounds + Shaman Quickened Inflict Serious Wounds + Shaman Silent Inflict Serious Wounds + Shaman Still Inflict Serious Wounds + Shaman Locate Object + Shaman Extended Locate Object + Shaman Quickened Locate Object + Shaman Silent Locate Object + Shaman Still Locate Object + Shaman Magic Circle against Chaos + Shaman Extended Magic Circle against Chaos + Shaman Quickened Magic Circle against Chaos + Shaman Silent Magic Circle against Chaos + Shaman Still Magic Circle against Chaos + Shaman Magic Circle against Evil + Shaman Extended Magic Circle against Evil + Shaman Quickened Magic Circle against Evil + Shaman Silent Magic Circle against Evil + Shaman Still Magic Circle against Evil + Shaman Magic Circle against Good + Shaman Extended Magic Circle against Good + Shaman Quickened Magic Circle against Good + Shaman Silent Magic Circle against Good + Shaman Still Magic Circle against Good + Shaman Magic Circle against Law + Shaman Extended Magic Circle against Law + Shaman Quickened Magic Circle against Law + Shaman Silent Magic Circle against Law + Shaman Still Magic Circle against Law + Shaman Magic Vestment + Shaman Extended Magic Vestment + Shaman Quickened Magic Vestment + Shaman Silent Magic Vestment + Shaman Still Magic Vestment + Shaman Prayer + Shaman Extended Prayer + Shaman Quickened Prayer + Shaman Silent Prayer + Shaman Still Prayer + Shaman Protection from Elements + Shaman Extended Protection from Elements + Shaman Quickened Protection from Elements + Shaman Silent Protection from Elements + Shaman Still Protection from Elements + Shaman Red Fester + Shaman Quickened Red Fester + Shaman Silent Red Fester + Shaman Still Red Fester + Shaman Remove Blindness/Deafness + Shaman Quickened Remove Blindness/Deafness + Shaman Silent Remove Blindness/Deafness + Shaman Still Remove Blindness/Deafness + Shaman Remove Curse + Shaman Quickened Remove Curse + Shaman Silent Remove Curse + Shaman Still Remove Curse + Shaman Remove Disease + Shaman Quickened Remove Disease + Shaman Silent Remove Disease + Shaman Still Remove Disease + Shaman Rotting Curse of Urfestra + Shaman Empowered Rotting Curse of Urfestra + Shaman Maximized Rotting Curse of Urfestra + Shaman Quickened Rotting Curse of Urfestra + Shaman Silent Rotting Curse of Urfestra + Shaman Still Rotting Curse of Urfestra + Shaman Summon Creature III + Shaman Extended Summon Creature III + Shaman Quickened Summon Creature III + Shaman Silent Summon Creature III + Shaman Still Summon Creature III + Shaman Touch of Juiblex + Shaman Quickened Touch of Juiblex + Shaman Silent Touch of Juiblex + Shaman Still Touch of Juiblex + Shaman Absorb Strength + Shaman Extended Absorb Strength + Shaman Quickened Absorb Strength + Shaman Silent Absorb Strength + Shaman Still Absorb Strength + Shaman Cure Critical Wounds + Shaman Empowered Cure Critical Wounds + Shaman Maximized Cure Critical Wounds + Shaman Quickened Cure Critical Wounds + Shaman Silent Cure Critical Wounds + Shaman Still Cure Critical Wounds + Shaman Hammer of the Gods + Shaman Empowered Hammer of the Gods + Shaman Maximized Hammer of the Gods + Shaman Quickened Hammer of the Gods + Shaman Silent Hammer of the Gods + Shaman Still Hammer of the Gods + Shaman Diamond Spray + Shaman Empowered Diamond Spray + Shaman Extended Diamond Spray + Shaman Maximized Diamond Spray + Shaman Quickened Diamond Spray + Shaman Silent Diamond Spray + Shaman Still Diamond Spray + Shaman Dismissal + Shaman Quickened Dismissal + Shaman Silent Dismissal + Shaman Still Dismissal + Shaman Greater Luminous Armor + Shaman Extended Greater Luminous Armor + Shaman Quickened Greater Luminous Armor + Shaman Inflict Critical Wounds + Shaman Empowered Inflict Critical Wounds + Shaman Maximized Inflict Critical Wounds + Shaman Quickened Inflict Critical Wounds + Shaman Silent Inflict Critical Wounds + Shaman Still Inflict Critical Wounds + Shaman Lesser Planar Ally + Shaman Extended Lesser Planar Ally + Shaman Quickened Lesser Planar Ally + Shaman Silent Lesser Planar Ally + Shaman Still Lesser Planar Ally + Shaman Neutralize Poison + Shaman Quickened Neutralize Poison + Shaman Silent Neutralize Poison + Shaman Still Neutralize Poison + Shaman Polymorph Self + Shaman Polymorph, Giant Spider + Shaman Polymorph, Troll + Shaman Polymorph, Umber Hulk + Shaman Polymorph, Fey + Shaman Polymorph, Zombie + Shaman Extended Polymorph Self + Shaman Extended Polymorph, Giant Spider + Shaman Extended Polymorph, Troll + Shaman Extended Polymorph, Umber Hulk + Shaman Extended Polymorph, Fey + Shaman Extended Polymorph, Zombie + Shaman Quickened Polymorph Self + Shaman Quickened Polymorph, Giant Spider + Shaman Quickened Polymorph, Troll + Shaman Quickened Polymorph, Umber Hulk + Shaman Quickened Polymorph, Fey + Shaman Quickened Polymorph, Zombie + Shaman Silent Polymorph Self + Shaman Silent Polymorph, Giant Spider + Shaman Silent Polymorph, Troll + Shaman Silent Polymorph, Umber Hulk + Shaman Silent Polymorph, Fey + Shaman Silent Polymorph, Zombie + Shaman Restoration + Shaman Quickened Restoration + Shaman Silent Restoration + Shaman Still Restoration + Shaman Summon Creature IV + Shaman Extended Summon Creature IV + Shaman Quickened Summon Creature IV + Shaman Silent Summon Creature IV + Shaman Still Summon Creature IV + Shaman Sunmantle + Shaman Extended Sunmantle + Shaman Quickened Sunmantle + Shaman Still Sunmantle + Shaman Break Enchantment + Shaman Quickened Break Enchantment + Shaman Silent Break Enchantment + Shaman Still Break Enchantment + Shaman Circle of Doom + Shaman Empowered Circle of Doom + Shaman Maximized Circle of Doom + Shaman Quickened Circle of Doom + Shaman Silent Circle of Doom + Shaman Still Circle of Doom + Shaman Claws of the Bebilith + Shaman Extended Claws of the Bebilith + Shaman Quickened Claws of the Bebilith + Shaman Silent Claws of the Bebilith + Shaman Still Claws of the Bebilith + Shaman Greater Sanctuary + Shaman Extended Greater Sanctuary + Shaman Quickened Greater Sanctuary + Shaman Silent Greater Sanctuary + Shaman Still Greater Sanctuary + Shaman Healing Circle + Shaman Empowered Healing Circle + Shaman Maximized Healing Circle + Shaman Quickened Healing Circle + Shaman Silent Healing Circle + Shaman Still Healing Circle + Shaman Power Leech + Shaman Extended Power Leech + Shaman Quickened Power Leech + Shaman Silent Power Leech + Shaman Still Power Leech + Shaman Raise Dead + Shaman Quickened Raise Dead + Shaman Silent Raise Dead + Shaman Still Raise Dead + Shaman Scrying + Shaman Extended Scrying + Shaman Quickened Scrying + Shaman Silent Scrying + Shaman Still Scrying + Shaman Sicken Evil + Shaman Extended Sicken Evil + Shaman Quickened Sicken Evil + Shaman Silent Sicken Evil + Shaman Still Sicken Evil + Shaman Slay Living + Shaman Empowered Slay Living + Shaman Maximized Slay Living + Shaman Quickened Slay Living + Shaman Silent Slay Living + Shaman Still Slay Living + Shaman Summon Creature V + Shaman Extended Summon Creature V + Shaman Quickened Summon Creature V + Shaman Silent Summon Creature V + Shaman Still Summon Creature V + Shaman True Seeing + Shaman Extended True Seeing + Shaman Quickened True Seeing + Shaman Silent True Seeing + Shaman Still True Seeing + Shaman Animate Objects + Shaman Extended Animate Objects + Shaman Planar Ally + Shaman Extended Planar Ally + Shaman Silent Planar Ally + Shaman Still Planar Ally + Shaman Exalted Raiment + Shaman Extended Exalted Raiment + Shaman Silent Exalted Raiment + Shaman Greater Dispelling + Shaman Silent Greater Dispelling + Shaman Still Greater Dispelling + Shaman Harm + Shaman Silent Harm + Shaman Still Harm + Shaman Heal + Shaman Silent Heal + Shaman Still Heal + Shaman Planar Ally + Shaman Extended Planar Ally + Shaman Silent Planar Ally + Shaman Still Planar Ally + Shaman Stoneskin + Shaman Extended Stoneskin + Shaman Silent Stoneskin + Shaman Still Stoneskin + Shaman Storm of Shards + Shaman Empowered Storm of Shards + Shaman Maximized Storm of Shards + Shaman Silent Storm of Shards + Shaman Still Storm of Shards + Shaman Summon Creature VI + Shaman Extended Summon Creature VI + Shaman Silent Summon Creature VI + Shaman Still Summon Creature VI + Shaman Blasphemy + Shaman Silent Blasphemy + Shaman Still Blasphemy + Shaman Control Weather + Shaman Control Weather: Rain + Shaman Control Weather: Snow + Shaman Control Weather: Clear + Shaman Extended Control Weather + Shaman Extended Control Weather: Rain + Shaman Extended Control Weather: Snow + Shaman Extended Control Weather: Clear + Shaman Silent Control Weather + Shaman Silent Control Weather: Rain + Shaman Silent Control Weather: Snow + Shaman Silent Control Weather: Clear + Shaman Still Control Weather + Shaman Still Control Weather: Rain + Shaman Still Control Weather: Snow + Shaman Still Control Weather: Clear + Shaman Death by Thorns + Shaman Silent Death by Thorns + Shaman Still Death by Thorns + Shaman Dictum + Shaman Silent Dictum + Shaman Still Dictum + Shaman Greater Restoration + Shaman Silent Greater Restoration + Shaman Still Greater Restoration + Shaman Greater Scrying + Shaman Extended Greater Scrying + Shaman Silent Greater Scrying + Shaman Still Greater Scrying + Shaman Holy Word + Shaman Silent Holy Word + Shaman Still Holy Word + Shaman Phoenix Fire + Shaman Empowered Phoenix Fire + Shaman Silent Phoenix Fire + Shaman Still Phoenix Fire + Shaman Rain of Embers + Shaman Empowered Rain of Embers + Shaman Extended Rain of Embers + Shaman Silent Rain of Embers + Shaman Still Rain of Embers + Shaman Rapture of Rupture + Shaman Empowered Rapture of Rupture + Shaman Regenerate + Shaman Extended Regenerate + Shaman Silent Regenerate + Shaman Still Regenerate + Shaman Repulsion + Shaman Extended Repulsion + Shaman Silent Repulsion + Shaman Still Repulsion + Shaman Resurrection + Shaman Silent Resurrection + Shaman Still Resurrection + Shaman Summon Creature VII + Shaman Summon Huge Air Elemental + Shaman Summon Huge Earth Elemental + Shaman Summon Huge Fire Elemental + Shaman Summon Huge Water Elemental + Shaman Extended Summon Creature VII + Shaman Extended Summon Huge Air Elemental + Shaman Extended Summon Huge Earth Elemental + Shaman Extended Summon Huge Fire Elemental + Shaman Extended Summon Huge Water Elemental + Shaman Silent Summon Creature VII + Shaman Silent Summon Huge Air Elemental + Shaman Silent Summon Huge Earth Elemental + Shaman Silent Summon Huge Fire Elemental + Shaman Silent Summon Huge Water Elemental + Shaman Still Summon Creature VII + Shaman Still Summon Huge Air Elemental + Shaman Still Summon Huge Earth Elemental + Shaman Still Summon Huge Fire Elemental + Shaman Still Summon Huge Water Elemental + Shaman Sunbeam + Shaman Silent Sunbeam + Shaman Still Sunbeam + Shaman Word of Chaos + Shaman Silent Word of Chaos + Shaman Still Word of Chaos + Shaman Antimagic Field + Shaman Extended Antimagic Field + Shaman Silent Antimagic Field + Shaman Still Antimagic Field + Shaman Aura versus Alignment + Shaman Unholy Aura + Shaman Holy Aura + Shaman Extended Aura versus Alignment + Shaman Extended Unholy Aura + Shaman Extended Holy Aura + Shaman Silent Aura versus Alignment + Shaman Silent Unholy Aura + Shaman Silent Holy Aura + Shaman Still Aura versus Alignment + Shaman Still Unholy Aura + Shaman Still Holy Aura + Shaman Discern Location + Shaman Extended Discern Location + Shaman Silent Discern Location + Shaman Still Discern Location + Shaman Dragon Cloud + Shaman Silent Dragon Cloud + Shaman Still Dragon Cloud + Shaman Earthquake + Shaman Extended Earthquake + Shaman Silent Earthquake + Shaman Still Earthquake + Shaman Evil Weather + Shaman Rain of Blood + Shaman Violet Rain + Shaman Green Fog + Shaman Rain of Frogs or Fish + Shaman Silent Evil Weather + Shaman Silent Rain of Blood + Shaman Silent Violet Rain + Shaman Silent Green Fog + Shaman Silent Rain of Frogs or Fish + Shaman Still Evil Weather + Shaman Still Rain of Blood + Shaman Still Violet Rain + Shaman Still Green Fog + Shaman Still Rain of Frogs or Fish + Shaman Greater Planar Ally + Shaman Extended Greater Planar Ally + Shaman Silent Greater Planar Ally + Shaman Still Greater Planar Ally + Shaman Holy Aura + Shaman Extended Holy Aura + Shaman Silent Holy Aura + Shaman Still Holy Aura + Shaman Mass Heal + Shaman Silent Mass Heal + Shaman Still Mass Heal + Shaman Summon Creature VIII + Shaman Summon Greater Air Elemental + Shaman Summon Greater Earth Elemental + Shaman Summon Greater Fire Elemental + Shaman Summon Greater Water Elemental + Shaman Extended Summon Creature VIII + Shaman Extended Summon Greater Air Elemental + Shaman Extended Summon Greater Earth Elemental + Shaman Extended Summon Greater Fire Elemental + Shaman Extended Summon Greater Water Elemental + Shaman Silent Summon Creature VIII + Shaman Silent Summon Greater Air Elemental + Shaman Silent Summon Greater Earth Elemental + Shaman Silent Summon Greater Fire Elemental + Shaman Silent Summon Greater Water Elemental + Shaman Still Summon Creature VIII + Shaman Still Summon Greater Air Elemental + Shaman Still Summon Greater Earth Elemental + Shaman Still Summon Greater Fire Elemental + Shaman Still Summon Greater Water Elemental + Shaman Apocalypse from the Sky + Shaman Apocalypse from the Sky: Fire + Shaman Apocalypse from the Sky: Acid + Shaman Apocalypse from the Sky: Sonic + Shaman Exalted Fury + Shaman Gate + Shaman Summon Creature IX + Shaman Summon Elder Air Elemental + Shaman Summon Elder Earth Elemental + Shaman Summon Elder Fire Elemental + Shaman Summon Elder Water Elemental + Shaman True Resurrection + Slayer of Domiel Bless Weapon + Slayer of Domiel Extended Bless Weapon + Slayer of Domiel Silent Bless Weapon + Slayer of Domiel Still Bless Weapon + Slayer of Domiel Alter Self + Slayer of Domiel Alter Self - Learn Shape + Slayer of Domiel Alter Self - Options + Slayer of Domiel Alter Self - Quickslot 1 + Slayer of Domiel Alter Self - Quickslot 2 + Slayer of Domiel Alter Self - Quickslot 3 + Slayer of Domiel Extended Alter Self + Slayer of Domiel Extended Alter Self - Learn Shape + Slayer of Domiel Extended Alter Self - Options + Slayer of Domiel Extended Alter Self - Quickslot 1 + Slayer of Domiel Extended Alter Self - Quickslot 2 + Slayer of Domiel Extended Alter Self - Quickslot 3 + Slayer of Domiel Silent Alter Self + Slayer of Domiel Silent Alter Self - Learn Shape + Slayer of Domiel Silent Alter Self - Options + Slayer of Domiel Silent Alter Self - Quickslot 1 + Slayer of Domiel Silent Alter Self - Quickslot 2 + Slayer of Domiel Silent Alter Self - Quickslot 3 + Slayer of Domiel Still Alter Self + Slayer of Domiel Still Alter Self - Learn Shape + Slayer of Domiel Still Alter Self - Options + Slayer of Domiel Still Alter Self - Quickslot 1 + Slayer of Domiel Still Alter Self - Quickslot 2 + Slayer of Domiel Still Alter Self - Quickslot 3 + Slayer of Domiel Divine Favor + Slayer of Domiel Extended Divine Favor + Slayer of Domiel Silent Divine Favor + Slayer of Domiel Still Divine Favor + Slayer of Domiel Obscuring Mist + Slayer of Domiel Extended Obscuring Mist + Slayer of Domiel Silent Obscuring Mist + Slayer of Domiel Still Obscuring Mist + Slayer of Domiel Vision of Heaven + Slayer of Domiel Extended Vision of Heaven + Slayer of Domiel Silent Vision of Heaven + Slayer of Domiel Divine Inspiration + Slayer of Domiel Extended Divine Inspiration + Slayer of Domiel Twilight Luck + Slayer of Domiel Extended Twilight Luck + Slayer of Domiel Silent Twilight Luck + Slayer of Domiel Lantern Light + Slayer of Domiel Empowered Lantern Light + Slayer of Domiel Maximized Lantern Light + Slayer of Domiel Still Lantern Light + Slayer of Domiel Alter Self + Slayer of Domiel Alter Self - Learn Shape + Slayer of Domiel Alter Self - Options + Slayer of Domiel Alter Self - Quickslot 1 + Slayer of Domiel Alter Self - Quickslot 2 + Slayer of Domiel Alter Self - Quickslot 3 + Slayer of Domiel Extended Alter Self + Slayer of Domiel Extended Alter Self - Learn Shape + Slayer of Domiel Extended Alter Self - Options + Slayer of Domiel Extended Alter Self - Quickslot 1 + Slayer of Domiel Extended Alter Self - Quickslot 2 + Slayer of Domiel Extended Alter Self - Quickslot 3 + Slayer of Domiel Silent Alter Self + Slayer of Domiel Silent Alter Self - Learn Shape + Slayer of Domiel Silent Alter Self - Options + Slayer of Domiel Silent Alter Self - Quickslot 1 + Slayer of Domiel Silent Alter Self - Quickslot 2 + Slayer of Domiel Silent Alter Self - Quickslot 3 + Slayer of Domiel Still Alter Self + Slayer of Domiel Still Alter Self - Learn Shape + Slayer of Domiel Still Alter Self - Options + Slayer of Domiel Still Alter Self - Quickslot 1 + Slayer of Domiel Still Alter Self - Quickslot 2 + Slayer of Domiel Still Alter Self - Quickslot 3 + Slayer of Domiel Darkness + Slayer of Domiel Extended Darkness + Slayer of Domiel Silent Darkness + Slayer of Domiel Ayailla's Radiant Burst + Slayer of Domiel Empowered Ayailla's Radiant Burst + Slayer of Domiel Silent Ayailla's Radiant Burst + Slayer of Domiel Still Ayailla's Radiant Burst + Slayer of Domiel Luminous Armor + Slayer of Domiel Extended Luminous Armor + Slayer of Domiel Deeper Darkness + Slayer of Domiel Extended Deeper Darkness + Slayer of Domiel Silent Deeper Darkness + Slayer of Domiel Invisibility + Slayer of Domiel Extended Invisibility + Slayer of Domiel Silent Invisibility + Slayer of Domiel Still Invisibility + Slayer of Domiel Nondetection + Slayer of Domiel Extended Nondetection + Slayer of Domiel Silent Nondetection + Slayer of Domiel Still Nondetection + Slayer of Domiel Brilliant Emanation + Slayer of Domiel Extended Brilliant Emanation + Slayer of Domiel Hammer of Righteousness + Slayer of Domiel Silent Hammer of Righteousness + Slayer of Domiel Still Hammer of Righteousness + Slayer of Domiel Death Ward + Slayer of Domiel Dimension Door + Slayer of Domiel Dimension Door - Self only + Slayer of Domiel Dimension Door - Party within 10ft + Slayer of Domiel Dimension Door - Direction and Distance - Self only + Slayer of Domiel Dimension Door - Direction and Distance - Party within 10ft + Slayer of Domiel Freedom of Movement + Slayer of Domiel Holy Sword + Slayer of Domiel Improved Invisibility + Slayer of Domiel Sword of Conscience + Slayer of Domiel Diamond Spray + Slayer of Domiel Sunmantle + Slayer of Domiel Greater Luminous Armor Suel Archanamach Aberrate Suel Archanamach Bestow Wound Suel Archanamach Burning Hands @@ -64227,6 +66567,127 @@ Temples to evil deities sell cursed water at cost (making no profit). Favoured Soul Regenerate Critical Wounds Favoured Soul Hallow Favoured Soul Chasing Perfection + Sohei Silent Bless Weapon + Sohei Still Bless Weapon + Sohei Detect Chaos + Sohei Extended Detect Chaos + Sohei Silent Detect Chaos + Sohei Still Detect Chaos + Sohei Detect Law + Sohei Extended Detect Law + Sohei Silent Detect Law + Sohei Still Detect Law + Sohei Divine Favor + Sohei Extended Divine Favor + Sohei Silent Divine Favor + Sohei Still Divine Favor + Sohei Divine Inspiration + Sohei Extended Divine Inspiration + Sohei Doom + Sohei Extended Doom + Sohei Silent Doom + Sohei Still Doom + Sohei Endure Elements + Sohei Extended Endure Elements + Sohei Silent Endure Elements + Sohei Still Endure Elements + Sohei Magic Weapon + Sohei Extended Magic Weapon + Sohei Silent Magic Weapon + Sohei Still Magic Weapon + Sohei Protection from Chaos + Sohei Extended Protection from Chaos + Sohei Silent Protection from Chaos + Sohei Still Protection from Chaos + Sohei Resistance + Sohei Extended Resistance + Sohei Silent Resistance + Sohei Still Resistance + Sohei Seething Eyebane + Sohei Silent Seething Eyebane + Sohei Still Seething Eyebane + Sohei Shield of Faith + Sohei Extended Shield of Faith + Sohei Silent Shield of Faith + Sohei Still Shield of Faith + Sohei Twilight Luck + Sohei Extended Twilight Luck + Sohei Silent Twilight Luck + Sohei Virtue + Sohei Extended Virtue + Sohei Silent Virtue + Sohei Still Virtue + Sohei Ayailla's Radiant Burst + Sohei Empowered Ayailla's Radiant Burst + Sohei Silent Ayailla's Radiant Burst + Sohei Still Ayailla's Radiant Burst + Sohei Bull's Strength + Sohei Empowered Bull's Strength + Sohei Extended Bull's Strength + Sohei Silent Bull's Strength + Sohei Still Bull's Strength + Sohei Lahm's Finger Darts + Sohei Silent Lahm's Finger Darts + Sohei Still Lahm's Finger Darts + Sohei Lesser Restoration + Sohei Silent Lesser Restoration + Sohei Still Lesser Restoration + Sohei Luminous Armor + Sohei Extended Luminous Armor + Sohei Remove Paralysis + Sohei Silent Remove Paralysis + Sohei Still Remove Paralysis + Sohei Resist Elements + Sohei Extended Resist Elements + Sohei Silent Resist Elements + Sohei Still Resist Elements + Sohei Shield Other + Sohei Extended Shield Other + Sohei Silent Shield Other + Sohei Still Shield Other + Sohei Brilliant Emanation + Sohei Extended Brilliant Emanation + Sohei Dispel Magic + Sohei Silent Dispel Magic + Sohei Still Dispel Magic + Sohei Greater Magic Weapon + Sohei Extended Greater Magic Weapon + Sohei Silent Greater Magic Weapon + Sohei Still Greater Magic Weapon + Sohei Hammer of Righteousness + Sohei Silent Hammer of Righteousness + Sohei Still Hammer of Righteousness + Sohei Magic Circle against Chaos + Sohei Extended Magic Circle against Chaos + Sohei Silent Magic Circle against Chaos + Sohei Still Magic Circle against Chaos + Sohei Prayer + Sohei Extended Prayer + Sohei Silent Prayer + Sohei Still Prayer + Sohei Protection from Elements + Sohei Extended Protection from Elements + Sohei Silent Protection from Elements + Sohei Still Protection from Elements + Sohei Red Fester + Sohei Silent Red Fester + Sohei Still Red Fester + Sohei Rotting Curse of Urfestra + Sohei Silent Rotting Curse of Urfestra + Sohei Still Rotting Curse of Urfestra + Sohei Touch of Juiblex + Sohei Silent Touch of Juiblex + Sohei Still Touch of Juiblex + Sohei Absorb Strength + Sohei Death Ward + Sohei Diamond Spray + Sohei Divine Power + Sohei Freedom of Movement + Sohei Greater Luminous Armor + Sohei Hammer of the Gods + Sohei Neutralize Poison + Sohei Restoration + Sohei Sunmantle Warmage Acid Splash Warmage Dancing Lights Warmage Disrupt Undead @@ -64374,6 +66835,353 @@ Temples to evil deities sell cursed water at cost (making no profit). Warmage Prismatic Sphere Warmage Wail of the Banshee Warmage Weird + Nentyar Hunter Barkskin + Nentyar Hunter Extended Barkskin + Nentyar Hunter Quickened Barkskin + Nentyar Hunter Silent Barkskin + Nentyar Hunter Still Barkskin + Nentyar Hunter Cure Light Wounds + Nentyar Hunter Empowered Cure Light Wounds + Nentyar Hunter Maximized Cure Light Wounds + Nentyar Hunter Quickened Cure Light Wounds + Nentyar Hunter Silent Cure Light Wounds + Nentyar Hunter Still Cure Light Wounds + Nentyar Hunter Entangle + Nentyar Hunter Extended Entangle + Nentyar Hunter Quickened Entangle + Nentyar Hunter Silent Entangle + Nentyar Hunter Still Entangle + Nentyar Hunter Jump + Nentyar Hunter Extended Jump + Nentyar Hunter Quickened Jump + Nentyar Hunter Silent Jump + Nentyar Hunter Still Jump + Nentyar Hunter Light + Nentyar Hunter Extended Light + Nentyar Hunter Quickened Light + Nentyar Hunter Silent Light + Nentyar Hunter Magic Missile + Nentyar Hunter Empowered Magic Missile + Nentyar Hunter Maximized Magic Missile + Nentyar Hunter Quickened Magic Missile + Nentyar Hunter Silent Magic Missile + Nentyar Hunter Still Magic Missile + Nentyar Hunter Snare + Nentyar Hunter Quickened Snare + Nentyar Hunter Silent Snare + Nentyar Hunter Still Snare + Nentyar Hunter True Strike + Nentyar Hunter Quickened True Strike + Nentyar Hunter Silent True Strike + Nentyar Hunter Agannazzar's Scorcher + Nentyar Hunter Empowered Agannazzar's Scorcher + Nentyar Hunter Maximized Agannazzar's Scorcher + Nentyar Hunter Silent Agannazzar's Scorcher + Nentyar Hunter Still Agannazzar's Scorcher + Nentyar Hunter Blur + Nentyar Hunter Extended Blur + Nentyar Hunter Silent Blur + Nentyar Hunter Cure Moderate Wounds + Nentyar Hunter Empowered Cure Moderate Wounds + Nentyar Hunter Maximized Cure Moderate Wounds + Nentyar Hunter Silent Cure Moderate Wounds + Nentyar Hunter Still Cure Moderate Wounds + Nentyar Hunter Gust of Wind + Nentyar Hunter Silent Gust of Wind + Nentyar Hunter Still Gust of Wind + Nentyar Hunter Neutralize Poison + Nentyar Hunter Silent Neutralize Poison + Nentyar Hunter Still Neutralize Poison + Nentyar Hunter Remove Disease + Nentyar Hunter Silent Remove Disease + Nentyar Hunter Still Remove Disease + Nentyar Hunter Resist Elements + Nentyar Hunter Extended Resist Elements + Nentyar Hunter Silent Resist Elements + Nentyar Hunter Still Resist Elements + Nentyar Hunter Treeshape + Nentyar Hunter Extended Treeshape + Nentyar Hunter Silent Treeshape + Nentyar Hunter Still Treeshape + Nentyar Hunter Cure Serious Wounds + Nentyar Hunter Empowered Cure Serious Wounds + Nentyar Hunter Silent Cure Serious Wounds + Nentyar Hunter Still Cure Serious Wounds + Nentyar Hunter Freedom of Movement + Nentyar Hunter Extended Freedom of Movement + Nentyar Hunter Silent Freedom of Movement + Nentyar Hunter Still Freedom of Movement + Nentyar Hunter Greenfire + Nentyar Hunter Empowered Greenfire + Nentyar Hunter Extended Greenfire + Nentyar Hunter Silent Greenfire + Nentyar Hunter Still Greenfire + Nentyar Hunter Invisibility + Nentyar Hunter Extended Invisibility + Nentyar Hunter Silent Invisibility + Nentyar Hunter Still Invisibility + Nentyar Hunter Keen Edge + Nentyar Hunter Extended Keen Edge + Nentyar Hunter Silent Keen Edge + Nentyar Hunter Still Keen Edge + Nentyar Hunter See Invisibility + Nentyar Hunter Extended See Invisibility + Nentyar Hunter Silent See Invisibility + Nentyar Hunter Still See Invisibility + Nentyar Hunter Break Enchantment + Nentyar Hunter Silent Break Enchantment + Nentyar Hunter Still Break Enchantment + Nentyar Hunter Orb of Force + Nentyar Hunter Silent Orb of Force + Nentyar Hunter Still Orb of Force + Nentyar Hunter Greater Magic Weapon + Nentyar Hunter Extended Greater Magic Weapon + Nentyar Hunter Silent Greater Magic Weapon + Nentyar Hunter Still Greater Magic Weapon + Nentyar Hunter Flame Strike + Nentyar Hunter Healing Circle + Nentyar Hunter Righteous Might + Blighter Flare + Blighter Extended Flare + Blighter Quickened Flare + Blighter Silent Flare + Blighter Inflict Minor Wounds + Blighter Quickened Inflict Minor Wounds + Blighter Silent Inflict Minor Wounds + Blighter Still Inflict Minor Wounds + Blighter Read Magic + Blighter Quickened Read Magic + Blighter Silent Read Magic + Blighter Still Read Magic + Blighter Bane + Blighter Extended Bane + Blighter Quickened Bane + Blighter Silent Bane + Blighter Still Bane + Blighter Burning Hands + Blighter Empowered Burning Hands + Blighter Maximized Burning Hands + Blighter Quickened Burning Hands + Blighter Silent Burning Hands + Blighter Still Burning Hands + Blighter Detect Undead + Blighter Extended Detect Undead + Blighter Quickened Detect Undead + Blighter Silent Detect Undead + Blighter Still Detect Undead + Blighter Doom + Blighter Extended Doom + Blighter Quickened Doom + Blighter Silent Doom + Blighter Still Doom + Blighter Endure Elements + Blighter Extended Endure Elements + Blighter Quickened Endure Elements + Blighter Silent Endure Elements + Blighter Still Endure Elements + Blighter Ray of Enfeeblement + Blighter Empowered Ray of Enfeeblement + Blighter Extended Ray of Enfeeblement + Blighter Maximized Ray of Enfeeblement + Blighter Quickened Ray of Enfeeblement + Blighter Silent Ray of Enfeeblement + Blighter Still Ray of Enfeeblement + Blighter Inflict Light Wounds + Blighter Empowered Inflict Light Wounds + Blighter Maximized Inflict Light Wounds + Blighter Quickened Inflict Light Wounds + Blighter Silent Inflict Light Wounds + Blighter Still Inflict Light Wounds + Blighter Chill Touch + Blighter Empowered Chill Touch + Blighter Extended Chill Touch + Blighter Maximized Chill Touch + Blighter Quickened Chill Touch + Blighter Silent Chill Touch + Blighter Still Chill Touch + Blighter Darkness + Blighter Extended Darkness + Blighter Quickened Darkness + Blighter Silent Darkness + Blighter Death Knell + Blighter Empowered Death Knell + Blighter Extended Death Knell + Blighter Maximized Death Knell + Blighter Quickened Death Knell + Blighter Silent Death Knell + Blighter Still Death Knell + Blighter Fire Trap + Blighter Empowered Fire Trap + Blighter Maximized Fire Trap + Blighter Quickened Fire Trap + Blighter Silent Fire Trap + Blighter Still Fire Trap + Blighter Inflict Moderate Wounds + Blighter Empowered Inflict Moderate Wounds + Blighter Maximized Inflict Moderate Wounds + Blighter Quickened Inflict Moderate Wounds + Blighter Silent Inflict Moderate Wounds + Blighter Still Inflict Moderate Wounds + Blighter Resist Elements + Blighter Extended Resist Elements + Blighter Quickened Resist Elements + Blighter Silent Resist Elements + Blighter Still Resist Elements + Blighter Contagion + Blighter Quickened Contagion + Blighter Silent Contagion + Blighter Still Contagion + Blighter Deeper Darkness + Blighter Extended Deeper Darkness + Blighter Quickened Deeper Darkness + Blighter Silent Deeper Darkness + Blighter Dispel Magic + Blighter Quickened Dispel Magic + Blighter Silent Dispel Magic + Blighter Still Dispel Magic + Blighter Inflict Serious Wounds + Blighter Empowered Inflict Serious Wounds + Blighter Maximized Inflict Serious Wounds + Blighter Quickened Inflict Serious Wounds + Blighter Silent Inflict Serious Wounds + Blighter Still Inflict Serious Wounds + Blighter Poison + Blighter Empowered Poison + Blighter Maximized Poison + Blighter Quickened Poison + Blighter Silent Poison + Blighter Still Poison + Blighter Protection from Elements + Blighter Extended Protection from Elements + Blighter Quickened Protection from Elements + Blighter Silent Protection from Elements + Blighter Still Protection from Elements + Blighter Stinking Cloud + Blighter Extended Stinking Cloud + Blighter Quickened Stinking Cloud + Blighter Silent Stinking Cloud + Blighter Still Stinking Cloud + Blighter Vampiric Touch + Blighter Empowered Vampiric Touch + Blighter Maximized Vampiric Touch + Blighter Quickened Vampiric Touch + Blighter Silent Vampiric Touch + Blighter Still Vampiric Touch + Blighter Animate Dead + Blighter Extended Animate Dead + Blighter Quickened Animate Dead + Blighter Silent Animate Dead + Blighter Still Animate Dead + Blighter Contagious Touch + Blighter Quickened Contagious Touch + Blighter Silent Contagious Touch + Blighter Still Contagious Touch + Blighter Death Ward + Blighter Extended Death Ward + Blighter Quickened Death Ward + Blighter Silent Death Ward + Blighter Still Death Ward + Blighter Flame Strike + Blighter Empowered Flame Strike + Blighter Maximized Flame Strike + Blighter Quickened Flame Strike + Blighter Silent Flame Strike + Blighter Still Flame Strike + Blighter Inflict Critical Wounds + Blighter Empowered Inflict Critical Wounds + Blighter Maximized Inflict Critical Wounds + Blighter Quickened Inflict Critical Wounds + Blighter Silent Inflict Critical Wounds + Blighter Still Inflict Critical Wounds + Blighter Repel Vermin + Blighter Extended Repel Vermin + Blighter Quickened Repel Vermin + Blighter Silent Repel Vermin + Blighter Still Repel Vermin + Blighter Wall of Fire + Blighter Empowered Wall of Fire + Blighter Extended Wall of Fire + Blighter Maximized Wall of Fire + Blighter Quickened Wall of Fire + Blighter Silent Wall of Fire + Blighter Still Wall of Fire + Blighter Create Undead + Blighter Extended Create Undead + Blighter Quickened Create Undead + Blighter Silent Create Undead + Blighter Still Create Undead + Blighter Waves of Fatigue + Blighter Quickened Waves of Fatigue + Blighter Silent Waves of Fatigue + Blighter Still Waves of Fatigue + Blighter Acid Fog + Blighter Empowered Acid Fog + Blighter Extended Acid Fog + Blighter Maximized Acid Fog + Blighter Silent Acid Fog + Blighter Still Acid Fog + Blighter Circle of Death + Blighter Empowered Circle of Death + Blighter Maximized Circle of Death + Blighter Silent Circle of Death + Blighter Still Circle of Death + Blighter Finger of Death + Blighter Empowered Finger of Death + Blighter Maximized Finger of Death + Blighter Silent Finger of Death + Blighter Still Finger of Death + Blighter Greater Dispelling + Blighter Silent Greater Dispelling + Blighter Still Greater Dispelling + Blighter Harm + Blighter Silent Harm + Blighter Still Harm + Blighter Control Undead + Blighter Extended Control Undead + Blighter Silent Control Undead + Blighter Still Control Undead + Blighter Control Weather + Blighter Control Weather: Rain + Blighter Control Weather: Snow + Blighter Control Weather: Clear + Blighter Extended Control Weather + Blighter Extended Control Weather: Rain + Blighter Extended Control Weather: Snow + Blighter Extended Control Weather: Clear + Blighter Silent Control Weather + Blighter Silent Control Weather: Rain + Blighter Silent Control Weather: Snow + Blighter Silent Control Weather: Clear + Blighter Still Control Weather + Blighter Still Control Weather: Rain + Blighter Still Control Weather: Snow + Blighter Still Control Weather: Clear + Blighter Earthquake + Blighter Extended Earthquake + Blighter Silent Earthquake + Blighter Still Earthquake + Blighter Fire Storm + Blighter Empowered Fire Storm + Blighter Silent Fire Storm + Blighter Still Fire Storm + Blighter Repulsion + Blighter Extended Repulsion + Blighter Silent Repulsion + Blighter Still Repulsion + Blighter Horrid Wilting + Blighter Silent Horrid Wilting + Blighter Still Horrid Wilting + Blighter Mind Blank + Blighter Extended Mind Blank + Blighter Silent Mind Blank + Blighter Still Mind Blank + Blighter Waves of Exhaustion + Blighter Silent Waves of Exhaustion + Blighter Still Waves of Exhaustion + Blighter Foresight + Blighter Implosion + Blighter Incendiary Cloud + Blighter Storm of Vengeance ####END_OF_NEW_SPELLBOOK_RESERVE START OF TEMPLATE SYSTEM RESERVE Type of Feat: Template @@ -65041,8 +67849,7 @@ When you are capable of casting only apprentice mysteries, you cast them as thou You can use each mystery you know a certain number of times per day depending on whether it is cast as a spell (once), a spell-like ability (two times), or a supernatural ability (three times). In order to cast a mystery, you must have an Intelligence score of at least 10 + the mystery's level. The save DC for your mysteries equals 10 + mystery level + your Cha modifier. Finally, you gain bonus mysteries per day if you have a high enough Charisma. This follows the same formula as sorcerer or wizard. -Bonus Feats - You gain a bonus feat equal to the total number of Paths you complete (Paths are collections of 3 mysteries, all within the same category). You must meet the prerequisites in order to select a feat as a bonus feat. The list of feats you can select is Favored Mystery, Greater Path Focus, Nocturnal Caster, Path Focus, Shadow Cast, and any metashadow feat. - +Bonus Feats - You gain a bonus feat equal to the total number of Paths you complete (Paths are collections of 3 mysteries, all within the same category). You must meet the prerequisites in order to select a feat as a bonus feat. The list of feats you can select is Favored Mystery, Greater Path Focus, Nocturnal Caster, Path Focus, Shadow Cast, and any metashadow feat. Child of Night Children of Night Children of Night @@ -65181,8 +67988,7 @@ Level 9: 10: Armor of Shadow (quickened) - Armor of Shadow is now a swift action -Mysteries: You get the ability to cast a few mysteries, learning one at 1st, 5th, and 9th levels. You use Intelligence for all casting purposes. - +Mysteries: You get the ability to cast a few mysteries, learning one at 1st, 5th, and 9th levels. You use Intelligence for all casting purposes. Climb Ability: Strength. Requires Training: No. @@ -65274,8 +68080,7 @@ Initial Effect: 1d4 points of Strength damage. Secondary Effect: 1d4+1 enhancement bonus to Wisdom for 1d10+15 minutes. Side Effects: Those under the effect of baccaran take a -4 circumstance penalty on saving throws involving illusions for 2d4 hours after using this mild hallucinogen. Overdose: If more than one dose is taken in a 24-hour period, the user immediately takes 2d6 points of damage and the side effect is doubled. -Addiction: Baccaran has an addiction rating of Low (DC 6). Failing to take a drug you are addicted to once per 24 hours and failing the resulting Fort save results in ability damage. - +Addiction: Baccaran has an addiction rating of Low (DC 6). Failing to take a drug you are addicted to once per 24 hours and failing the resulting Fort save results in ability damage. Bile Droppings: Distilled from the venomous excreta of certain breeds of monstrous spiders, this substance is a thick, viscous fluid. You can throw a flask of bile droppings as a ranged touch attack with a range increment of 10 feet. Upon hitting a target, this sticky fluid deals 1d6 points of acid damage in the first round and 1d6 points of acid damage in the second round. If the target takes a full-round action to scrape it off, he takes no damage in the second round. In addition to causing acid damage, a flask of bile droppings releases a powerful stench when broken open, forcing anyone within 5 feet to make a successful DC 13 Fortitude save or be sickened for 1 round. Anyone actually struck by the vile stuff takes a -4 penalty on the save. Blend Cream: This pale gray cream dulls the color of flesh, fur, scales, and hair. It allows those affected to better blend with background and shadow, making it easier to hide. Applying blend cream is a standard action that provokes attacks of opportunity. Blend cream provides a +1 alchemical bonus on Hide checks. The effects of blend cream last for 1 hour. Blend cream gives no ability to hide in plain sight or without sufficient cover. @@ -65784,7 +68589,7 @@ A specialist wizard who calls himself a necromancer or a cleric with the Death d - Hit Die: d6 - Alignment: any non-good - Proficiencies: A Dread Necromancer gains proficiencies with Simple Weapons, and Light Armour. -- Skill Points: 2+ Int Modifier +- Skill Points: 2+ Int Modifier. CLASS FEATURES: @@ -66016,8 +68821,7 @@ Turn or Rebuke Undead: Use the shaman's class level minus 2 to determine the mos Bonus Feats: The epic shaman gains a bonus feat (selected from the list of epic shaman feats) every 4 levels after 20th. -Epic Shaman Bonus Feat List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Ignore Material Components, Improved Combat Casting, Perfect Health, Planar Turning, Tenacious Magic, Undead Mastery, Zone of Animation. - +Epic Shaman Bonus Feat List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Bonus Domain, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Ignore Material Components, Improved Combat Casting, Perfect Health, Planar Turning, Tenacious Magic, Undead Mastery, Zone of Animation. Epic Favored Soul An epic favored soul continues to grow closer to her deity, gaining more and more divine characteristics and resistances. A truly high level epic favored soul is easily mistaken for an angel, devil, demon, or similar outsider. @@ -66090,8 +68894,7 @@ Advancement By character class. Level Adjustment -Same as the base creature. (Becoming a necropolitan involves losing a level so the advantages of the undead type cancel out what would other wise be a larger adjustment.) - +Same as the base creature. (Becoming a necropolitan involves losing a level so the advantages of the undead type cancel out what would other wise be a larger adjustment.) Extend Spell Ability Silent Spell Ability Still Spell Ability @@ -66288,8 +69091,7 @@ Each lich must make its own phylactery, which requires the Craft Wondrous Item f The most common form of phylactery is a sealed metal box containing strips of parchment on which magicalphrases have been transcribed. The box is Tiny and has 40 hit points, hardness 20, and a break DC of 40. -Other forms of phylacteries can exist, such as rings, amulets, or similar items. - +Other forms of phylacteries can exist, such as rings, amulets, or similar items. Template: Demi-Lich "Demilich" is a template that can be added to any lich. It uses all the lich's statistics and special abilities except as noted here. A demilich's form is concentrated into a single portion of its original body, usually its skull. Part of the process of becoming a demilich includes the incorporation of costly gems into the retained body part; see Creating Soul Gems, below. @@ -66427,8 +69229,7 @@ The process of becoming a demilich can be undertaken only by a lich acting of it Creating Soul Gems -Liches have phylacteries that allow them to reappear 1d10 days after their apparent death, as do demiliches. Demiliches also have eight soul gems, each of which acts like a phylactery in its own right. If all the soul gems, as well as the demilich's phylactery, are not destroyed after a demilich is downed, the demilich reappears 1d10 days after its apparent death. The soul gems also allow the demilich to use its most devastating ability, trap the soul (see above). Each demilich must make its own soul gems, which requires the Craft Wondrous Item feat. The lich must be a sorcerer, wizard, or cleric of at least 21st level. Each soul gem costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation. Soul gems appear as egg-shaped gems of wondrous quality. They are always incorporated directly into the concentrated form of the demilich. - +Liches have phylacteries that allow them to reappear 1d10 days after their apparent death, as do demiliches. Demiliches also have eight soul gems, each of which acts like a phylactery in its own right. If all the soul gems, as well as the demilich's phylactery, are not destroyed after a demilich is downed, the demilich reappears 1d10 days after its apparent death. The soul gems also allow the demilich to use its most devastating ability, trap the soul (see above). Each demilich must make its own soul gems, which requires the Craft Wondrous Item feat. The lich must be a sorcerer, wizard, or cleric of at least 21st level. Each soul gem costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation. Soul gems appear as egg-shaped gems of wondrous quality. They are always incorporated directly into the concentrated form of the demilich. Abjurant Champion Abjurant Champions abjurant champion @@ -66486,8 +69287,7 @@ Arcane Boost (Su): Beginning at 4th level, you gain the ability to burn arcane e Bonus on weapon damage rolls equal to twice the spell's level. Bonus to AC equal to the spell's level. Bonus on saving throws equal to the spell's level. - Resistance to acid, cold, electricity, fire, and sonic equal to 5 × the spell's level. - + Resistance to acid, cold, electricity, fire, and sonic equal to 5 × the spell's level. Martial Arcanist Type of Feat: Class Prerequisite: Abjurant Champion 5 @@ -66497,14 +69297,12 @@ At 5th level, you master the art of combining your militant and mystical trainin Type of Feat: Class Prerequisites: Soulknife, Mindblade class feature, Psychic Strike class feature -If you deal enough damage to a creature to make it fall (typically by dropping it below 0 hps or killing it), with your mindblade, you drain off a portion of the creature's liberated energy of consciousness. The liberated energy automatically charges the blade used to fell the foe as if you had imbued it with your psychic strike class feature. - +If you deal enough damage to a creature to make it fall (typically by dropping it below 0 hps or killing it), with your mindblade, you drain off a portion of the creature's liberated energy of consciousness. The liberated energy automatically charges the blade used to fell the foe as if you had imbued it with your psychic strike class feature. Practiced Mind Blade Type of Feat: Class Prerequisites: Soulknife, Mindblade class feature, Concentration 4+ ranks -You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade. This benefit cannot grant you an effective soulknife level greater than your hit dice. However, even if you cannot benefit from the full bonus immediately, if you later gain levels that do not increase your mind blade, you can apply the full bonus. This feat affects only the mind blades enhancement bonus and special abilities. - +You are treated as having 4 more levels of soulknife for the purpose of manifesting your mind blade. This benefit cannot grant you an effective soulknife level greater than your hit dice. However, even if you cannot benefit from the full bonus immediately, if you later gain levels that do not increase your mind blade, you can apply the full bonus. This feat affects only the mind blades enhancement bonus and special abilities. Quicker than the Eye Apprentice, Night's Long Fingers Level/School: 1st/Transmutation @@ -69906,8 +72704,7 @@ Level 10: Leonal’s Roar (Su): Three times a day, a 10th-level lion of Talisid can issue a roar that duplicates the effects of the leonal’s roar spell. The saving throw DC is 20 + the lion of Talisid’s Charisma modifier. * Not implemented - Epic Lion of Talisid - + Epic Lion of Talisid Chosen by the celestial lion himself, these guardians of nature blend divine power with the ferocity of great cats. Noble and wild-hearted, they fight evil wherever it taints the natural world—roaming protectors guided by instinct, courage, and compassion. With animal companions at their side and the strength of a leonal in their soul, they embody both the serenity and savagery of the wild in service of pure good. Hit Die: d8. @@ -69918,8 +72715,7 @@ Special: Spellcasting: At each class level the epic Lion of Talisid continues to increase in divine caster level (and spells known, if applicable). Epic Lion of Talisid Bonus Feat List: -Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Focused Spell Penetration, Epic Spellcasting, Fast Healing, Great Charisma, Great Wisdom, Ignore Material Components, Improved Combat Casting, Overwhelming Critical, Perfect Health, Tenacious Magic. - +Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Blinding Speed, Devastating Critical, Energy Resistance, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Focused Spell Penetration, Epic Spellcasting, Fast Healing, Great Charisma, Great Wisdom, Ignore Material Components, Improved Combat Casting, Overwhelming Critical, Perfect Health, Tenacious Magic. Lion of Talisid Spellcasting (Archivist) Lion of Talisid Spellcasting (Cleric) Lion of Talisid Spellcasting (Druid) @@ -69934,8 +72730,7 @@ Armor Skin, Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spe Lion of Talisid Spellcasting (Justice of Weald and Woe) Lion of Talisid Spellcasting (Spirit Shaman) Spells per Day: At each lion of Talisid level the character gains new spells per day as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (such as an improved chance of turning or rebuking undead). - Lion's Courage (Ex) - + Lion's Courage (Ex) Type of Feat: Class-Specific Prerequisite: Lion of Talisid 1 Specifics: A lion of Talisid is immune to fear (magical or otherwise) and gains a +4 sacred bonus on Will saves against other mind-affecting spells and effects. @@ -69949,15 +72744,12 @@ Use: Automatic. Type of Feat: Class-Specific Prerequisite: Lion of Talisid 7 Specifics: When he reaches 7th level, a lion of Talisid can act as if under the effects of a haste spell for a total of 1 round per class level per day. These rounds need not be consecutive. -Use: Selected. - - Leonal’s Roar (Su) - +Use: Selected. + Leonal’s Roar (Su) Type of Feat: Class-Specific Prerequisite: Lion of Talisid 10 Specifics: : Three times a day, a 10th-level lion of Talisid can issue a roar that duplicates the effects of the leonal’s roar spell. The saving throw DC is 20 + the lion of Talisid’s Charisma modifier. -Use: Selected. - +Use: Selected. **** VrL Verdant Lord @@ -71256,8 +74048,7 @@ Caster Level: Increases as if gaining a level in your arcane spellcasting class. Epic Wild Mage Bonus Feat List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft Epic Staff, Craft Epic Wondrous Item, Epic Spell Focus, Epic Spell Penetration, Epic Spellcasting, Forge Epic Ring, Great Charisma, Great Intelligence, Ignore Material Components, Improved Combat Casting, Tenacious Magic. In addition to the feats on this list, the wild mage may select any item creation feat or metamagic feat not listed here. - Epic Shadowsmith - + Epic Shadowsmith A master of shaping darkness, the epic shadowsmith refines their control over shadowstuff to near-divine levels. Their creations become nearly indestructible, their armor of shadow rivals the strongest magical defenses, and their presence warps the battlefield with darkness itself. Hit Die: d8 diff --git a/nwn/nwnprc/trunk/tlk/prc_consortium.tlk b/nwn/nwnprc/trunk/tlk/prc_consortium.tlk index a3362a21..d239c6bb 100644 Binary files a/nwn/nwnprc/trunk/tlk/prc_consortium.tlk and b/nwn/nwnprc/trunk/tlk/prc_consortium.tlk differ