2025/12/28 Early update

Wemics have 5 RHD.
Fixed Whirling Blade.
Factotum now regenerates Inspiration after logging off and back on in he same server session.
Spellfire Wielder can't get extra spell levels from overcharging items.
Only one Chilling Fog at a time, casting a new one destroys the old one.
Heart of Fire now has a Chakra totem.
Pearl of Black doubt should be a bit more accurate.
Tweaked and tested psionic Keen Edge.
Fixed reversed sign for Echoblade validity in prc_equip.
Havoc Mage's Battlecast should clean up properly.
Updated readme.
This commit is contained in:
Jaysyn904
2025-12-28 00:28:56 -05:00
parent 376ced5b4c
commit 7f519ca3c4
18 changed files with 480 additions and 292 deletions

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@@ -18,4 +18,4 @@ Extract archive contents to your NWN directory according to file type:
| erf | erf | | erf | erf |
| tlk | tlk | | tlk | tlk |
| 2da | override | | 2da | override |
| mod | module | | mod | modules |

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@@ -1,258 +1,258 @@
2DA V2.0 2DA V2.0
Name LA RaceClassName RaceClass RaceHD Name LA RaceClassName RaceClass RaceHD
0 Dwarf 0 **** **** **** 0 Dwarf 0 **** **** ****
1 Elf 0 **** **** **** 1 Elf 0 **** **** ****
2 Gnome 0 **** **** **** 2 Gnome 0 **** **** ****
3 Halfling 0 **** **** **** 3 Halfling 0 **** **** ****
4 HalfElf 0 **** **** **** 4 HalfElf 0 **** **** ****
5 HalfOrc 0 **** **** **** 5 HalfOrc 0 **** **** ****
6 Human 0 **** **** **** 6 Human 0 **** **** ****
7 Aberration **** **** **** **** 7 Aberration **** **** **** ****
8 Animal **** **** **** **** 8 Animal **** **** **** ****
9 Beast **** **** **** **** 9 Beast **** **** **** ****
10 Construct **** **** **** **** 10 Construct **** **** **** ****
11 Dragon **** **** **** **** 11 Dragon **** **** **** ****
12 Humanoid_Goblinoid **** **** **** **** 12 Humanoid_Goblinoid **** **** **** ****
13 Humanoid_Monstrous **** **** **** **** 13 Humanoid_Monstrous **** **** **** ****
14 Humanoid_Orc **** **** **** **** 14 Humanoid_Orc **** **** **** ****
15 Humanoid_Reptilian **** **** **** **** 15 Humanoid_Reptilian **** **** **** ****
16 Elemental **** **** **** **** 16 Elemental **** **** **** ****
17 Fey **** **** **** **** 17 Fey **** **** **** ****
18 Giant **** **** **** **** 18 Giant **** **** **** ****
19 Magical_Beast **** **** **** **** 19 Magical_Beast **** **** **** ****
20 Outsider **** **** **** **** 20 Outsider **** **** **** ****
21 DELETED **** **** **** **** 21 DELETED **** **** **** ****
22 DELETED **** **** **** **** 22 DELETED **** **** **** ****
23 Shapechanger **** **** **** **** 23 Shapechanger **** **** **** ****
24 Undead **** **** **** **** 24 Undead **** **** **** ****
25 Vermin **** **** **** **** 25 Vermin **** **** **** ****
26 DELETED **** **** **** **** 26 DELETED **** **** **** ****
27 DELETED **** **** **** **** 27 DELETED **** **** **** ****
28 INVALID_RACE **** **** **** **** 28 INVALID_RACE **** **** **** ****
29 Ooze **** **** **** **** 29 Ooze **** **** **** ****
30 **** **** **** **** **** 30 **** **** **** **** ****
31 **** **** **** **** **** 31 **** **** **** **** ****
32 **** **** **** **** **** 32 **** **** **** **** ****
33 **** 0 **** **** **** 33 **** 0 **** **** ****
34 **** 0 **** **** **** 34 **** 0 **** **** ****
35 **** 0 **** **** **** 35 **** 0 **** **** ****
36 **** **** **** **** **** 36 **** **** **** **** ****
37 **** 0 **** **** **** 37 **** 0 **** **** ****
38 **** 1 **** **** **** 38 **** 1 **** **** ****
39 **** 0 **** **** **** 39 **** 0 **** **** ****
40 **** **** **** **** **** 40 **** **** **** **** ****
41 **** **** **** **** **** 41 **** **** **** **** ****
42 **** **** **** **** **** 42 **** **** **** **** ****
43 **** **** **** **** **** 43 **** **** **** **** ****
44 **** 0 **** **** **** 44 **** 0 **** **** ****
45 **** 0 **** **** **** 45 **** 0 **** **** ****
46 **** 0 **** **** **** 46 **** 0 **** **** ****
47 **** 0 **** **** **** 47 **** 0 **** **** ****
48 **** 0 **** **** **** 48 **** 0 **** **** ****
49 **** 0 **** **** **** 49 **** 0 **** **** ****
50 Drider 4 Aberration 11 6 50 Drider 4 Aberration 11 6
51 Wemic 3 MonsterousHumanoid 15 4 51 Wemic 3 MonsterousHumanoid 15 5
52 Plant **** **** **** **** 52 Plant **** **** **** ****
53 Brownie 4 **** **** **** 53 Brownie 4 **** **** ****
54 Krinth 0 **** **** **** 54 Krinth 0 **** **** ****
55 Goliath 1 **** **** **** 55 Goliath 1 **** **** ****
56 FeralGargun 2 MonsterousHumanoid 15 2 56 FeralGargun 2 MonsterousHumanoid 15 2
57 StoneChild 4 Outsider 24 2 57 StoneChild 4 Outsider 24 2
58 Hagspawn 2 **** **** **** 58 Hagspawn 2 **** **** ****
59 Taer 1 Giant 22 2 59 Taer 1 Giant 22 2
60 **** **** **** **** **** 60 **** **** **** **** ****
61 Neanderthal **** **** **** **** 61 Neanderthal **** **** **** ****
62 FrostFolk 1 MonsterousHumanoid 15 4 62 FrostFolk 1 MonsterousHumanoid 15 4
63 Uldra 1 **** **** **** 63 Uldra 1 **** **** ****
64 Extaminaar **** **** **** **** 64 Extaminaar **** **** **** ****
65 Karsite 2 **** **** **** 65 Karsite 2 **** **** ****
66 Hybsil 2 **** **** **** 66 Hybsil 2 **** **** ****
67 RethDekala 5 Outsider 24 5 67 RethDekala 5 Outsider 24 5
68 Arkamoi 4 MonsterousHumanoid 15 4 68 Arkamoi 4 MonsterousHumanoid 15 4
69 Lashemoi 2 MonsterousHumanoid 15 2 69 Lashemoi 2 MonsterousHumanoid 15 2
70 Turlemoi 4 MonsterousHumanoid 15 12 70 Turlemoi 4 MonsterousHumanoid 15 12
71 Hadrimoi 4 MonsterousHumanoid 15 9 71 Hadrimoi 4 MonsterousHumanoid 15 9
72 RedspawnArcaniss 4 MonsterousHumanoid 15 8 72 RedspawnArcaniss 4 MonsterousHumanoid 15 8
73 Gloura 2 Fey 17 7 73 Gloura 2 Fey 17 7
74 Muckdweller 0 Humanoid 14 **** 74 Muckdweller 0 Humanoid 14 ****
75 Aranea 4 Shapechanger 25 3 75 Aranea 4 Shapechanger 25 3
76 Chitine 2 MonsterousHumanoid 15 2 76 Chitine 2 MonsterousHumanoid 15 2
77 SpiretopDragon 2 Dragon 18 2 77 SpiretopDragon 2 Dragon 18 2
78 **** **** **** **** **** 78 **** **** **** **** ****
79 **** **** **** **** **** 79 **** **** **** **** ****
80 **** **** **** **** **** 80 **** **** **** **** ****
81 **** **** **** **** **** 81 **** **** **** **** ****
82 **** **** **** **** **** 82 **** **** **** **** ****
83 **** **** **** **** **** 83 **** **** **** **** ****
84 Hound_Archon 5 Outsider 24 6 84 Hound_Archon 5 Outsider 24 6
85 **** **** **** **** **** 85 **** **** **** **** ****
86 **** **** **** **** **** 86 **** **** **** **** ****
87 **** **** **** **** **** 87 **** **** **** **** ****
88 **** **** **** **** **** 88 **** **** **** **** ****
89 **** **** **** **** **** 89 **** **** **** **** ****
90 Mephling_Air 1 **** **** **** 90 Mephling_Air 1 **** **** ****
91 Mephling_Earth 1 **** **** **** 91 Mephling_Earth 1 **** **** ****
92 Mephling_Fire 1 **** **** **** 92 Mephling_Fire 1 **** **** ****
93 Mephling_Water 1 **** **** **** 93 Mephling_Water 1 **** **** ****
94 Khaasta 3 Outsider 24 3 94 Khaasta 3 Outsider 24 3
95 **** **** **** **** **** 95 **** **** **** **** ****
96 Rakshasa_Naztharune 5 Outsider 24 11 96 Rakshasa_Naztharune 5 Outsider 24 11
97 **** **** **** **** **** 97 **** **** **** **** ****
98 **** **** **** **** **** 98 **** **** **** **** ****
99 **** **** **** **** **** 99 **** **** **** **** ****
100 **** **** **** **** **** 100 **** **** **** **** ****
101 **** **** **** **** **** 101 **** **** **** **** ****
102 **** **** **** **** **** 102 **** **** **** **** ****
103 **** **** **** **** **** 103 **** **** **** **** ****
104 **** **** **** **** **** 104 **** **** **** **** ****
105 Stonehunter_Gnomes 0 **** **** **** 105 Stonehunter_Gnomes 0 **** **** ****
106 Fireblood_Dwarves 0 **** **** **** 106 Fireblood_Dwarves 0 **** **** ****
107 Forestlord_Elf 0 **** **** **** 107 Forestlord_Elf 0 **** **** ****
108 Frostblood_Orc 0 **** **** **** 108 Frostblood_Orc 0 **** **** ****
109 Glimmerskin_Halfling 0 **** **** **** 109 Glimmerskin_Halfling 0 **** **** ****
110 Silverbrow_Human 0 **** **** **** 110 Silverbrow_Human 0 **** **** ****
111 Sunscorch_Hobgoblin 1 **** **** **** 111 Sunscorch_Hobgoblin 1 **** **** ****
112 Viletooth_Lizardfolk 1 Humanoid 14 2 112 Viletooth_Lizardfolk 1 Humanoid 14 2
113 **** **** **** **** **** 113 **** **** **** **** ****
114 **** **** **** **** **** 114 **** **** **** **** ****
115 Asherati 0 **** **** **** 115 Asherati 0 **** **** ****
116 Bhuka 0 **** **** **** 116 Bhuka 0 **** **** ****
117 Marrulurk 1 MonsterousHumanoid 15 3 117 Marrulurk 1 MonsterousHumanoid 15 3
118 Crucian 2 **** **** **** 118 Crucian 2 **** **** ****
119 Marrusault 2 MonsterousHumanoid 15 6 119 Marrusault 2 MonsterousHumanoid 15 6
120 Marrutact 3 MonsterousHumanoid 15 7 120 Marrutact 3 MonsterousHumanoid 15 7
121 Mongrelfolk 0 **** **** **** 121 Mongrelfolk 0 **** **** ****
122 Sharakim 1 **** **** **** 122 Sharakim 1 **** **** ****
123 Underfolk 0 **** **** **** 123 Underfolk 0 **** **** ****
124 Skulk 1 Humanoid 14 2 124 Skulk 1 Humanoid 14 2
125 Doppelganger 4 MonsterousHumanoid 15 4 125 Doppelganger 4 MonsterousHumanoid 15 4
126 **** 0 **** **** **** 126 **** 0 **** **** ****
127 Skarn 0 **** **** **** 127 Skarn 0 **** **** ****
128 Rilkan 0 **** **** **** 128 Rilkan 0 **** **** ****
129 Duskling 0 **** **** **** 129 Duskling 0 **** **** ****
130 Azurin 0 **** **** **** 130 Azurin 0 **** **** ****
131 Volodni 2 **** **** **** 131 Volodni 2 **** **** ****
132 **** **** **** **** **** 132 **** **** **** **** ****
133 **** **** **** **** **** 133 **** **** **** **** ****
134 **** **** **** **** **** 134 **** **** **** **** ****
135 **** **** **** **** **** 135 **** **** **** **** ****
136 **** **** **** **** **** 136 **** **** **** **** ****
137 **** **** **** **** **** 137 **** **** **** **** ****
138 **** 0 **** **** **** 138 **** 0 **** **** ****
139 **** **** **** **** **** 139 **** **** **** **** ****
140 Tasloi 0 **** **** **** 140 Tasloi 0 **** **** ****
141 **** **** **** **** **** 141 **** **** **** **** ****
142 **** **** **** **** **** 142 **** **** **** **** ****
143 Blue_Goblin 0 **** **** **** 143 Blue_Goblin 0 **** **** ****
144 **** **** **** **** **** 144 **** **** **** **** ****
145 WarforgedCharger 4 Construct 13 4 145 WarforgedCharger 4 Construct 13 4
146 Shifter 0 **** **** **** 146 Shifter 0 **** **** ****
147 Changeling 0 **** **** **** 147 Changeling 0 **** **** ****
148 Kalashtar 0 **** **** **** 148 Kalashtar 0 **** **** ****
149 Warforged 0 **** **** **** 149 Warforged 0 **** **** ****
150 Rakshasa_Zakya 7 Outsider 24 7 150 Rakshasa_Zakya 7 Outsider 24 7
151 Arctic_Dwarf 2 **** **** **** 151 Arctic_Dwarf 2 **** **** ****
152 Gold_Dwarf 0 **** **** **** 152 Gold_Dwarf 0 **** **** ****
153 Gray_Dwarf 1 **** **** **** 153 Gray_Dwarf 1 **** **** ****
154 EmptyVessel 1 **** **** **** 154 EmptyVessel 1 **** **** ****
155 Urdunnir 4 **** **** **** 155 Urdunnir 4 **** **** ****
156 Wild_Dwarf 0 **** **** **** 156 Wild_Dwarf 0 **** **** ****
157 **** 0 **** **** **** 157 **** 0 **** **** ****
158 **** **** **** **** **** 158 **** **** **** **** ****
159 Bralani 5 Outsider 24 6 159 Bralani 5 Outsider 24 6
160 **** 0 **** **** **** 160 **** 0 **** **** ****
161 **** **** **** **** **** 161 **** **** **** **** ****
162 Avariel 3 **** **** **** 162 Avariel 3 **** **** ****
163 Drow_Female 2 **** **** **** 163 Drow_Female 2 **** **** ****
164 Drow_Male 2 **** **** **** 164 Drow_Male 2 **** **** ****
165 Snow_Elf 0 **** **** **** 165 Snow_Elf 0 **** **** ****
166 Sun_Elf 0 **** **** **** 166 Sun_Elf 0 **** **** ****
167 Wild_Elf 0 **** **** **** 167 Wild_Elf 0 **** **** ****
168 Wood_Elf 0 **** **** **** 168 Wood_Elf 0 **** **** ****
169 **** **** **** **** **** 169 **** **** **** **** ****
170 **** **** **** **** **** 170 **** **** **** **** ****
171 **** **** **** **** **** 171 **** **** **** **** ****
172 **** **** **** **** **** 172 **** **** **** **** ****
173 **** 0 **** **** **** 173 **** 0 **** **** ****
174 Deep_Gnome_Svirfneblin 3 **** **** **** 174 Deep_Gnome_Svirfneblin 3 **** **** ****
175 Forest_Gnome 0 **** **** **** 175 Forest_Gnome 0 **** **** ****
176 Rock_Gnome 0 **** **** **** 176 Rock_Gnome 0 **** **** ****
177 **** **** **** **** **** 177 **** **** **** **** ****
178 **** 0 **** **** **** 178 **** 0 **** **** ****
179 Whisper_Gnome 0 **** **** **** 179 Whisper_Gnome 0 **** **** ****
180 Hadozee 0 **** **** **** 180 Hadozee 0 **** **** ****
181 **** 2 **** **** **** 181 **** 2 **** **** ****
182 **** 1 **** **** **** 182 **** 1 **** **** ****
183 Half_Drow 0 **** **** **** 183 Half_Drow 0 **** **** ****
184 Gray_Orc 1 **** **** **** 184 Gray_Orc 1 **** **** ****
185 **** **** **** **** **** 185 **** **** **** **** ****
186 **** 0 **** **** **** 186 **** 0 **** **** ****
187 Orog 2 **** **** **** 187 Orog 2 **** **** ****
188 **** 0 **** **** **** 188 **** 0 **** **** ****
189 **** 0 **** **** **** 189 **** 0 **** **** ****
190 Ghostwise_Halfling 1 **** **** **** 190 Ghostwise_Halfling 1 **** **** ****
191 Tundra_Halfling 0 **** **** **** 191 Tundra_Halfling 0 **** **** ****
192 Strongheart_Halfling 0 **** **** **** 192 Strongheart_Halfling 0 **** **** ****
193 Tallfellow_Halfling 0 **** **** **** 193 Tallfellow_Halfling 0 **** **** ****
194 Deep_Halfling 0 **** **** **** 194 Deep_Halfling 0 **** **** ****
195 **** **** **** **** **** 195 **** **** **** **** ****
196 **** **** **** **** **** 196 **** **** **** **** ****
197 **** **** **** **** **** 197 **** **** **** **** ****
198 Aasimar 1 **** **** **** 198 Aasimar 1 **** **** ****
199 Air_Genasi 1 **** **** **** 199 Air_Genasi 1 **** **** ****
200 Earth_Genasi 1 **** **** **** 200 Earth_Genasi 1 **** **** ****
201 Feyri 3 **** **** **** 201 Feyri 3 **** **** ****
202 Fire_Genasi 1 **** **** **** 202 Fire_Genasi 1 **** **** ****
203 Tanarukk 3 Outsider 24 5 203 Tanarukk 3 Outsider 24 5
204 Tiefling 1 **** **** **** 204 Tiefling 1 **** **** ****
205 Water_Genasi 1 **** **** **** 205 Water_Genasi 1 **** **** ****
206 **** **** **** **** **** 206 **** **** **** **** ****
207 Bariaur 1 **** **** **** 207 Bariaur 1 **** **** ****
208 Centaur 2 MonsterousHumanoid 15 4 208 Centaur 2 MonsterousHumanoid 15 4
209 Catfolk 1 **** **** **** 209 Catfolk 1 **** **** ****
210 **** **** **** **** **** 210 **** **** **** **** ****
211 FlindGnoll 2 Humanoid 14 2 211 FlindGnoll 2 Humanoid 14 2
212 Ogre 2 Giant 22 4 212 Ogre 2 Giant 22 4
213 Goblin 0 **** **** **** 213 Goblin 0 **** **** ****
214 Orc 0 **** **** **** 214 Orc 0 **** **** ****
215 Kobold 0 **** **** **** 215 Kobold 0 **** **** ****
216 Gnoll 1 Humanoid 14 2 216 Gnoll 1 Humanoid 14 2
217 Bugbear 1 Humanoid 14 3 217 Bugbear 1 Humanoid 14 3
218 Minotaur 2 MonsterousHumanoid 15 6 218 Minotaur 2 MonsterousHumanoid 15 6
219 Lizardfolk 1 Humanoid 14 2 219 Lizardfolk 1 Humanoid 14 2
220 YuanTi_Pure 2 MonsterousHumanoid 15 4 220 YuanTi_Pure 2 MonsterousHumanoid 15 4
221 Hobgoblin 1 **** **** **** 221 Hobgoblin 1 **** **** ****
222 Githyanki 2 **** **** **** 222 Githyanki 2 **** **** ****
223 Githzerai 2 **** **** **** 223 Githzerai 2 **** **** ****
224 Rakshasa 7 Outsider 24 7 224 Rakshasa 7 Outsider 24 7
225 Illithid 7 Aberration 11 8 225 Illithid 7 Aberration 11 8
226 Pixie 4 **** **** **** 226 Pixie 4 **** **** ****
227 Azer 4 Outsider 24 2 227 Azer 4 Outsider 24 2
228 **** **** **** **** **** 228 **** **** **** **** ****
229 Half_Ogre 2 **** **** **** 229 Half_Ogre 2 **** **** ****
230 Deep_Imaskari 0 **** **** **** 230 Deep_Imaskari 0 **** **** ****
231 Troll 5 Giant 22 6 231 Troll 5 Giant 22 6
232 Varag 2 Humanoid 14 3 232 Varag 2 Humanoid 14 3
233 Hobgoblin_Warsoul 4 MonsterousHumanoid 15 10 233 Hobgoblin_Warsoul 4 MonsterousHumanoid 15 10
234 Troglodyte 2 Humanoid 14 2 234 Troglodyte 2 Humanoid 14 2
235 Neraphim 0 **** **** **** 235 Neraphim 0 **** **** ****
236 Shadowswyft 1 **** **** **** 236 Shadowswyft 1 **** **** ****
237 Nathri 1 **** **** **** 237 Nathri 1 **** **** ****
238 Buommans 0 **** **** **** 238 Buommans 0 **** **** ****
239 Spiker 0 **** **** **** 239 Spiker 0 **** **** ****
240 Wildren 1 **** **** **** 240 Wildren 1 **** **** ****
241 **** **** **** **** **** 241 **** **** **** **** ****
242 **** **** **** **** **** 242 **** **** **** **** ****
243 Spirit_Folk **** **** **** **** 243 Spirit_Folk **** **** **** ****
244 Killoren 0 **** **** **** 244 Killoren 0 **** **** ****
245 **** 0 **** **** **** 245 **** 0 **** **** ****
246 Nezumi 0 Humanoid **** **** 246 Nezumi 0 Humanoid **** ****
247 **** **** **** **** **** 247 **** **** **** **** ****
248 Poison_Dusk 1 **** **** **** 248 Poison_Dusk 1 **** **** ****
249 Dromite 1 **** **** **** 249 Dromite 1 **** **** ****
250 Elans 0 **** **** **** 250 Elans 0 **** **** ****
251 Half_Giant 1 **** **** **** 251 Half_Giant 1 **** **** ****
252 Maenad 0 **** **** **** 252 Maenad 0 **** **** ****
253 Xeph 0 **** **** **** 253 Xeph 0 **** **** ****
254 254_LAST_LINE **** **** **** **** 254 254_LAST_LINE **** **** **** ****

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@@ -8103,7 +8103,12 @@ void AttackLoopLogic(object oDefender, object oAttacker,
if (DEBUG) DoDebug("entered AttackLoopLogic: bFirstAttack = " + IntToString(bFirstAttack) + ", cleave = " + IntToString(bIsCleaveAttack) + ", current action = " + GetActionName(iAction)); if (DEBUG) DoDebug("entered AttackLoopLogic: bFirstAttack = " + IntToString(bFirstAttack) + ", cleave = " + IntToString(bIsCleaveAttack) + ", current action = " + GetActionName(iAction));
if (DEBUG) DoDebug("AttackLoopLogic: iMainAttacks = " + IntToString(iMainAttacks) + ", iOffHandAttacks = " + IntToString(iOffHandAttacks) + ", iBonusAttacks = " + IntToString(iBonusAttacks)); if (DEBUG) DoDebug("AttackLoopLogic: iMainAttacks = " + IntToString(iMainAttacks) + ", iOffHandAttacks = " + IntToString(iOffHandAttacks) + ", iBonusAttacks = " + IntToString(iBonusAttacks));
int bIsRangedAttack = sAttackVars.bIsRangedWeapon || sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL || sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED; //int bIsRangedAttack = sAttackVars.bIsRangedWeapon || sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL || sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED;
int bIsRangedAttack = sAttackVars.bIsRangedWeapon ||
sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL ||
sAttackVars.iTouchAttackType == TOUCH_ATTACK_RANGED ||
GetLocalInt(oAttacker, "WhirlingBlade");
// check for valid target etc., but only if it is not a cleave or circle kick (in this case we checked all of this before) // check for valid target etc., but only if it is not a cleave or circle kick (in this case we checked all of this before)
if (!bIsCleaveAttack) if (!bIsCleaveAttack)

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@@ -49,6 +49,8 @@ const int BRILLIANCE_SLOT_3 = 3919;
////////////////////////////////////////////////// //////////////////////////////////////////////////
/* Function definitions */ /* Function definitions */
////////////////////////////////////////////////// //////////////////////////////////////////////////
void TriggerInspiration(object oPC, int nCombat);
void PrepareArcDilSpell(object oPC, int nSpell) void PrepareArcDilSpell(object oPC, int nSpell)
{ {
@@ -264,6 +266,21 @@ void FactotumTriggerAbil(object oPC, int nAbil)
IPSafeAddItemProperty(oSkin, ipIP, 60.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); IPSafeAddItemProperty(oSkin, ipIP, 60.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
} }
void TriggerInspiration(object oPC, int nCombat)
{
SetLocalInt(oPC, "InspirationHBRunning", TRUE);
DelayCommand(0.249, DeleteLocalInt(oPC, "InspirationHBRunning"));
int nCurrent = GetIsInCombat(oPC);
// We just entered combat
if (nCurrent == TRUE && nCombat == FALSE)
SetInspiration(oPC);
else if (nCurrent == FALSE && nCombat == TRUE) // Just left combat
ClearInspiration(oPC);
DelayCommand(0.25, TriggerInspiration(oPC, nCurrent));
}
/*void AddCunningBrillianceAbility(object oPC, int nAbil) /*void AddCunningBrillianceAbility(object oPC, int nAbil)
{ {
if (DEBUG) DoDebug("AddCunningBrillianceAbility "+IntToString(nAbil)); if (DEBUG) DoDebug("AddCunningBrillianceAbility "+IntToString(nAbil));

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@@ -487,7 +487,8 @@ void SpellfireChargeItem(object oPC, object oItem)
AddSpellfireLevels(oPC, nNewCharges - 50); AddSpellfireLevels(oPC, nNewCharges - 50);
nNewCharges = 50; nNewCharges = 50;
} }
SetItemCharges(oItem, nCharges + nExpend); //SetItemCharges(oItem, nCharges + nExpend);
SetItemCharges(oItem, nNewCharges);
//Assuming 50 is the maximum //Assuming 50 is the maximum
//refunding excess charges //refunding excess charges
} }

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@@ -21,7 +21,37 @@ level before dispersing.
#include "inv_inc_invfunc" #include "inv_inc_invfunc"
#include "inv_invokehook" #include "inv_invokehook"
void main() void main()
{
if(!PreInvocationCastCode()) return;
object oCaster = OBJECT_SELF;
object oExistingFog = GetLocalObject(oCaster, "ChillingFog");
// Check if there's an existing fog and destroy it
if(GetIsObjectValid(oExistingFog))
{
DestroyObject(oExistingFog);
DeleteLocalObject(oCaster, "ChillingFog");
}
//Declare major variables including Area of Effect Object
location lTarget = PRCGetSpellTargetLocation();
int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
float fDuration = TurnsToSeconds(CasterLvl);
effect eAOE = EffectAreaOfEffect(INVOKE_AOE_CHILLFOG);
effect eImpact = EffectVisualEffect(257);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, fDuration);
object oAoE = GetAreaOfEffectObject(lTarget, "INVOKE_AOE_CHILLFOG");
SetAllAoEInts(INVOKE_CHILLING_FOG, oAoE, GetInvocationSaveDC(OBJECT_INVALID, OBJECT_SELF, INVOKE_CHILLING_FOG), 0, CasterLvl);
SetLocalObject(oCaster, "ChillingFog", oAoE);
}
/* void main()
{ {
if(!PreInvocationCastCode()) return; if(!PreInvocationCastCode()) return;
@@ -46,4 +76,4 @@ void main()
object oAoE = GetAreaOfEffectObject(lTarget, "INVOKE_AOE_CHILLFOG"); object oAoE = GetAreaOfEffectObject(lTarget, "INVOKE_AOE_CHILLFOG");
SetAllAoEInts(INVOKE_CHILLING_FOG, oAoE, GetInvocationSaveDC(OBJECT_INVALID, OBJECT_SELF, INVOKE_CHILLING_FOG), 0, CasterLvl); SetAllAoEInts(INVOKE_CHILLING_FOG, oAoE, GetInvocationSaveDC(OBJECT_INVALID, OBJECT_SELF, INVOKE_CHILLING_FOG), 0, CasterLvl);
SetLocalObject(oCaster, "ChillingFog", oAoE); SetLocalObject(oCaster, "ChillingFog", oAoE);
} } */

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@@ -43,5 +43,42 @@ void main()
// Add eventhook to the armor // Add eventhook to the armor
IPSafeAddItemProperty(GetItemInSlot(INVENTORY_SLOT_CHEST, oMeldshaper), ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); IPSafeAddItemProperty(GetItemInSlot(INVENTORY_SLOT_CHEST, oMeldshaper), ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
AddEventScript(GetItemInSlot(INVENTORY_SLOT_CHEST, oMeldshaper), EVENT_ITEM_ONHIT, "moi_events", TRUE, FALSE); AddEventScript(GetItemInSlot(INVENTORY_SLOT_CHEST, oMeldshaper), EVENT_ITEM_ONHIT, "moi_events", TRUE, FALSE);
} }
else if (GetIsMeldBound(oMeldshaper, MELD_HEART_OF_FIRE) == CHAKRA_TOTEM)
{
// Add fire damage to natural weapons/unarmed strikes
object oTarget = GetItemInSlot(INVENTORY_SLOT_ARMS, oMeldshaper);
// If no gloves, apply to PC skin as fallback
if (!GetIsObjectValid(oTarget))
{
oTarget = GetPCSkin(oMeldshaper);
}
// Apply fire damage based on essentia invested
int nDamageBonus = EssentiaToD4(nEssentia);
if (nDamageBonus != -1)
{
IPSafeAddItemProperty(oTarget,
ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_FIRE, nDamageBonus),
9999.0,
X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
}
}
/* else if (GetIsMeldBound(oMeldshaper, MELD_HEART_OF_FIRE) == CHAKRA_TOTEM)
{
// Add fire damage to natural weapons based on essentia invested
int nDamageDice = nEssentia;
if (nDamageDice > 0)
{
effect eDamage = EffectDamageIncrease(DAMAGE_BONUS_1d4, DAMAGE_TYPE_FIRE);
// Stack the effect for each point of essentia
int i;
for (i = 1; i < nDamageDice; i++)
{
eDamage = EffectLinkEffects(eDamage, EffectDamageIncrease(DAMAGE_BONUS_1d4, DAMAGE_TYPE_FIRE));
}
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eDamage), oMeldshaper, 9999.0);
}
} */
} }

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@@ -121,6 +121,13 @@ void main()
if (nBonus > 0) if (nBonus > 0)
{ {
if(GetLocalInt(oTarget, "PearlOfBlackDoubt_JustHit"))
{
DeleteLocalInt(oTarget, "PearlOfBlackDoubt_JustHit");
// Skip this heartbeat's bonus calculation
return;
}
if(DEBUG) DoDebug("Applying AC Bonus: " + IntToString(nBonus)); if(DEBUG) DoDebug("Applying AC Bonus: " + IntToString(nBonus));
effect eAC = EffectACIncrease(nBonus); effect eAC = EffectACIncrease(nBonus);

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@@ -39,7 +39,6 @@ void main()
check psi_spellhook to find out more check psi_spellhook to find out more
*/ */
if (!PsiPrePowerCastCode()) if (!PsiPrePowerCastCode())
{ {
// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
@@ -49,24 +48,24 @@ void main()
// End of Spell Cast Hook // End of Spell Cast Hook
object oManifester = OBJECT_SELF; object oManifester = OBJECT_SELF;
object oTarget = IPGetTargetedOrEquippedMeleeWeapon(); object oItem = IPGetTargetedOrEquippedMeleeWeapon();
// Validity check // Validity check
if(!GetIsObjectValid(oTarget)) if(!GetIsObjectValid(oItem))
{ {
FloatingTextStrRefOnCreature(83615, oManifester); // Item must be weapon or creature holding a weapon FloatingTextStrRefOnCreature(83615, oManifester); // Item must be weapon or creature holding a weapon
return; return;
} }
struct manifestation manif = struct manifestation manif =
EvaluateManifestation(oManifester, oTarget, EvaluateManifestation(oManifester, oItem,
PowerAugmentationProfile(), PowerAugmentationProfile(),
METAPSIONIC_EXTEND METAPSIONIC_EXTEND
); );
if(manif.bCanManifest) if(manif.bCanManifest)
{ {
int nDamageType = GetWeaponDamageType(oTarget); int nDamageType = GetWeaponDamageType(oItem);
effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM); effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM);
float fDuration = 600.0f * manif.nManifesterLevel; float fDuration = 600.0f * manif.nManifesterLevel;
if(manif.bExtend) fDuration *= 2; if(manif.bExtend) fDuration *= 2;
@@ -74,9 +73,10 @@ void main()
if(nDamageType == DAMAGE_TYPE_PIERCING || if(nDamageType == DAMAGE_TYPE_PIERCING ||
nDamageType == DAMAGE_TYPE_SLASHING nDamageType == DAMAGE_TYPE_SLASHING
) )
{ {
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget)); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oItem));
IPSafeAddItemProperty(oTarget, ItemPropertyKeen(), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, TRUE, TRUE); IPSafeAddItemProperty(oItem, ItemPropertyKeen(), fDuration, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
} }
} }
} }

View File

@@ -177,7 +177,7 @@ void main()
// Only remove echoblade for weapon types // Only remove echoblade for weapon types
while(GetIsEffectValid(eEffect)) while(GetIsEffectValid(eEffect))
{ {
if(GetEffectTag(eEffect) != "Echoblade") if(GetEffectTag(eEffect) == "Echoblade")
RemoveEffect(oPC, eEffect); RemoveEffect(oPC, eEffect);
eEffect = GetNextEffect(oPC); eEffect = GetNextEffect(oPC);
} }

View File

@@ -1,7 +1,8 @@
#include "prc_inc_factotum" #include "prc_inc_factotum"
#include "inc_dynconv" #include "inc_dynconv"
void TriggerInspiration(object oPC, int nCombat); //:: Moved to prc_inc_factotum --Jaysyn
/* void TriggerInspiration(object oPC, int nCombat);
void TriggerInspiration(object oPC, int nCombat) void TriggerInspiration(object oPC, int nCombat)
{ {
@@ -16,7 +17,7 @@ void TriggerInspiration(object oPC, int nCombat)
DelayCommand(0.25, TriggerInspiration(oPC, nCurrent)); DelayCommand(0.25, TriggerInspiration(oPC, nCurrent));
} }
*/
void main() void main()
{ {
int nEvent = GetRunningEvent(); int nEvent = GetRunningEvent();
@@ -68,6 +69,16 @@ void main()
SetLocalInt(oPC, "InspirationHB", TRUE); SetLocalInt(oPC, "InspirationHB", TRUE);
} }
} }
else if(EVENT_ONCLIENTENTER)
{
if(GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC) > 0)
{
DeleteLocalInt(oPC, "InspirationHB");
DeleteLocalInt(oPC, "InspirationHBRunning");
TriggerInspiration(oPC, FALSE);
SetLocalInt(oPC, "InspirationHB", TRUE);
}
}
else if(nEvent == EVENT_ONPLAYERREST_FINISHED && nClass >= 2) else if(nEvent == EVENT_ONPLAYERREST_FINISHED && nClass >= 2)
{ {
AssignCommand(oPC, ClearAllActions(TRUE)); AssignCommand(oPC, ClearAllActions(TRUE));

View File

@@ -6,6 +6,46 @@
#include "prc_alterations" #include "prc_alterations"
void main() void main()
{
object oPC = OBJECT_SELF;
string sMsg;
if (!GetLocalInt(oPC, "HavocMageBattlecast"))
{
// Activate
effect eFeat = EffectBonusFeat(FEAT_EPIC_IMPROVED_COMBAT_CASTING);
eFeat = UnyieldingEffect(eFeat);
TagEffect(eFeat, "BATTLECAST_FEAT");
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eFeat, oPC);
SetLocalInt(oPC, "HavocMageBattlecast", TRUE);
sMsg = "*Battlecast Activated*";
}
else
{
// Deactivate: remove the tagged unyielding effect
effect e = GetFirstEffect(oPC);
while (GetIsEffectValid(e))
{
if (GetEffectTag(e) == "BATTLECAST_FEAT")
{
RemoveEffect(oPC, e);
break;
}
e = GetNextEffect(oPC);
}
DeleteLocalInt(oPC, "HavocMageBattlecast");
sMsg = "*Battlecast Deactivated*";
}
FloatingTextStringOnCreature(sMsg, oPC, FALSE);
}
/* void main()
{ {
object oPC = OBJECT_SELF; object oPC = OBJECT_SELF;
@@ -29,4 +69,4 @@ void main()
} }
FloatingTextStringOnCreature(nMes, oPC, FALSE); FloatingTextStringOnCreature(nMes, oPC, FALSE);
} } */

View File

@@ -8,6 +8,7 @@
#include "prc_inc_dragsham" #include "prc_inc_dragsham"
#include "shd_inc_myst" #include "shd_inc_myst"
#include "prc_inc_template" #include "prc_inc_template"
#include "prc_inc_factotum"
void RestoreForsakerAbilities(object oPC) void RestoreForsakerAbilities(object oPC)
{ {
@@ -244,6 +245,17 @@ void main()
{ {
RestoreForsakerAbilities(oPC); RestoreForsakerAbilities(oPC);
} }
if(GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC) > 0)
{
// Re-add all event hooks that were lost during disconnect
AddEventScript(oPC, EVENT_ONPLAYERREST_FINISHED, "prc_factotum", FALSE, FALSE);
// Reinitialize the Inspiration system
DeleteLocalInt(oPC, "InspirationHB");
DeleteLocalInt(oPC, "InspirationHBRunning");
TriggerInspiration(oPC, FALSE);
SetLocalInt(oPC, "InspirationHB", TRUE);
}
ResetTouchOfVitality(oPC); ResetTouchOfVitality(oPC);
DelayCommand(0.15, DeleteLocalInt(oPC,"ONENTER")); DelayCommand(0.15, DeleteLocalInt(oPC,"ONENTER"));

View File

@@ -620,10 +620,11 @@ void main()
if(DEBUG) DoDebug("prc_onhit: PoBD onHit >> restting AC."); if(DEBUG) DoDebug("prc_onhit: PoBD onHit >> restting AC.");
DeleteLocalInt(oSpellOrigin, "PearlOfBlackDoubtBonus"); DeleteLocalInt(oSpellOrigin, "PearlOfBlackDoubtBonus");
RemoveEffect(oSpellOrigin, eEffect); RemoveEffect(oSpellOrigin, eEffect);
SetLocalInt(oSpellOrigin, "PearlOfBlackDoubt_JustHit", TRUE);
} }
eEffect = GetNextEffect(oSpellOrigin); eEffect = GetNextEffect(oSpellOrigin);
} }
} }
// Tactics of the Wolf // Tactics of the Wolf
if(GetHasSpellEffect(MOVE_WR_TACTICS_WOLF, oSpellOrigin) && GetBaseItemType(oItem) != BASE_ITEM_ARMOR) if(GetHasSpellEffect(MOVE_WR_TACTICS_WOLF, oSpellOrigin) && GetBaseItemType(oItem) != BASE_ITEM_ARMOR)

View File

@@ -94,8 +94,36 @@ void main()
float fLength = FeetToMeters(60.0); float fLength = FeetToMeters(60.0);
effect eNone; effect eNone;
SetLocalInt(oPC, "WhirlingBlade", TRUE); SetLocalInt(oPC, "WhirlingBlade", TRUE);
// Store original location to prevent movement
location lOrigin = GetLocation(oPC);
object oTarget = MyFirstObjectInShape(SHAPE_SPELLCYLINDER, fLength, lTarget, TRUE,
OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, vOrigin);
while(GetIsObjectValid(oTarget))
{
if (oTarget != oPC && GetIsReactionTypeHostile(oTarget, oPC))
{
// Clear actions to prevent automatic movement
AssignCommand(oPC, ClearAllActions(TRUE));
// Perform the attack with stat bonus to BOTH attack and damage
DelayCommand(0.0, PerformAttack(oTarget, oPC, eNone, 0.0,
nStatBonus, nStatBonus, 0, // ? Fixed: was (nStatBonus, 0, 0)
"Whirling Blade: Hit!", "Whirling Blade: Miss!"));
// Force caster back to original position if they moved
DelayCommand(0.1, AssignCommand(oPC, ActionJumpToLocation(lOrigin)));
}
oTarget = MyNextObjectInShape(SHAPE_SPELLCYLINDER, fLength, lTarget, TRUE,
OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, vOrigin);
}
DelayCommand(1.0f, DeleteLocalInt(oPC, "WhirlingBlade"));
/* SetLocalInt(oPC, "WhirlingBlade", TRUE);
object oTarget = MyFirstObjectInShape(SHAPE_SPELLCYLINDER, fLength, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, vOrigin); object oTarget = MyFirstObjectInShape(SHAPE_SPELLCYLINDER, fLength, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, vOrigin);
@@ -103,10 +131,11 @@ void main()
{ {
if (oTarget != oPC && GetIsReactionTypeHostile(oTarget, oPC)) if (oTarget != oPC && GetIsReactionTypeHostile(oTarget, oPC))
{ {
DelayCommand(0.0, PerformAttack(oTarget, oPC, eNone, 0.0, nStatBonus, 0, 0, "Whirling Blade: Hit!", "Whirling Blade: Miss!")); DelayCommand(0.0, PerformAttack(oTarget, oPC, eNone, 0.0, nStatBonus, nStatBonus, 0,
"Whirling Blade: Hit!", "Whirling Blade: Miss!", TOUCH_ATTACK_RANGED_SPELL));
} }
oTarget = MyNextObjectInShape(SHAPE_SPELLCYLINDER, fLength, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, vOrigin); oTarget = MyNextObjectInShape(SHAPE_SPELLCYLINDER, fLength, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE, vOrigin);
} } */
DelayCommand(1.0f, DeleteLocalInt(oPC, "WhirlingBlade")); DelayCommand(1.0f, DeleteLocalInt(oPC, "WhirlingBlade"));
PRCSetSchool(); PRCSetSchool();
} }

View File

@@ -248,7 +248,7 @@ Every 2 levels the character gains new spells per day as if they had also gained
<entry id="12330" lang="en" sex="m">Having become a paragon of the way of Bushido and achieved enlightenment, tales of your bravery and honour have spread far and wide. None dare oppose you or question your will. <entry id="12330" lang="en" sex="m">Having become a paragon of the way of Bushido and achieved enlightenment, tales of your bravery and honour have spread far and wide. None dare oppose you or question your will.
Hit Die: d10. Hit Die: d10.
Skill Points at Each Additional Level: 4 + Int Modifier. Skill Points at Each Additional Level: 4+ Int Modifier.
Bonus Feats: The epic samurai gains a bonus feat every two levels after 20th. Bonus Feats: The epic samurai gains a bonus feat every two levels after 20th.
To further improve your Ancestral Daisho ability, you must take the Epic Ancestral Daisho feats. To further improve your Ancestral Daisho ability, you must take the Epic Ancestral Daisho feats.
@@ -1988,7 +1988,7 @@ An unwilling creature can't be teleported by word of recall. Likewise, a creatur
<entry id="12765" lang="en" sex="m">Knowledge is power and the quest for knowledge never ends. There is an ever lasting supply of divine lore for you, the epic archivist, to discover. <entry id="12765" lang="en" sex="m">Knowledge is power and the quest for knowledge never ends. There is an ever lasting supply of divine lore for you, the epic archivist, to discover.
Hit Die: d6 Hit Die: d6
- Skill Points: 4+ Int Modifier. Skill Points: 4+ Int Modifier.
Dark Knowledge (Ex): At 21st level and every 3 levels thereafter, the epic archivist gains an additional use of Dark Knowledge. Dark Knowledge (Ex): At 21st level and every 3 levels thereafter, the epic archivist gains an additional use of Dark Knowledge.
Lore Mastery (Ex): The archivist adds an additional +1 bonus on all Lore skill checks at level 23 and every 5 levels thereafter. Lore Mastery (Ex): The archivist adds an additional +1 bonus on all Lore skill checks at level 23 and every 5 levels thereafter.
Bonus Feats: The epic archivist gains a bonus feat (selected from the list of epic class bonus feats) every three levels higher than 20th. Bonus Feats: The epic archivist gains a bonus feat (selected from the list of epic class bonus feats) every three levels higher than 20th.
@@ -5286,8 +5286,7 @@ Baelnorn Properties: +8 bonus to Hide, Listen, Move Silently, Search, Persuade,
<entry id="16565" lang="en" sex="m">Myconid</entry> <entry id="16565" lang="en" sex="m">Myconid</entry>
<entry id="16566" lang="en" sex="m">Algoid</entry> <entry id="16566" lang="en" sex="m">Algoid</entry>
<entry id="16567" lang="en" sex="m">****</entry> <entry id="16567" lang="en" sex="m">****</entry>
<entry id="16568" lang="en" sex="m">**** <entry id="16568" lang="en" sex="m">****</entry>
</entry>
<entry id="16569" lang="en" sex="m">****</entry> <entry id="16569" lang="en" sex="m">****</entry>
<entry id="16570" lang="en" sex="m">****</entry> <entry id="16570" lang="en" sex="m">****</entry>
<entry id="16571" lang="en" sex="m">Abundant Step (Su)</entry> <entry id="16571" lang="en" sex="m">Abundant Step (Su)</entry>
@@ -5777,7 +5776,7 @@ Level
<entry id="45091" lang="en" sex="m">With Bane guiding your every step, you have ascended through the ranks of Bane's faithful to become a symbol of his domination and power. <entry id="45091" lang="en" sex="m">With Bane guiding your every step, you have ascended through the ranks of Bane's faithful to become a symbol of his domination and power.
Hit Die: d10. Hit Die: d10.
Skill Points: 2 + Int Modifier. Skill Points: 2+ Int Modifier.
Bonus Feats: The Epic Champion of Bane gains a bonus feat every four levels. Bonus Feats: The Epic Champion of Bane gains a bonus feat every four levels.
Special: Special:
Sacred Defense: Saving throws continue to improve by +1 every 2 levels. Sacred Defense: Saving throws continue to improve by +1 every 2 levels.
@@ -8044,7 +8043,7 @@ A mortal imbued with fiendish cruelty, the drow judicator is a knight most foul.
-Hit Die: d8. -Hit Die: d8.
-Proficiencies: All simple and martial weapons, light, medium and heavy armor, small and large shields -Proficiencies: All simple and martial weapons, light, medium and heavy armor, small and large shields
-Skill Points: 2 + Int Modifier. -Skill Points: 2+ Int Modifier.
REQUIREMENTS REQUIREMENTS
Alignment: Any evil Alignment: Any evil
@@ -10516,7 +10515,7 @@ Epic Soulknife:
The epic soulknife is adept at channeling the entirety of his psychic might into the creation of an increasingly potent blade of mental energy. The epic soulknife is adept at channeling the entirety of his psychic might into the creation of an increasingly potent blade of mental energy.
Hit Die: d10 Hit Die: d10
Skill Points at Each Additional Level: 4 + Int modifier. Skill Points at Each Additional Level: 4+ Int Modifier.
Mind Blade: At 25th level and every five levels thereafter, the soulknife gains an additional +1 enhancement bonus on attack rolls and damage rolls (+6 at 25th, +7 at 30th, and so on). Mind Blade: At 25th level and every five levels thereafter, the soulknife gains an additional +1 enhancement bonus on attack rolls and damage rolls (+6 at 25th, +7 at 30th, and so on).
Mind Blade Enhancement: The epic soulknife's mind blade gains additional powers as the soulknife gains epic levels. At 22nd level and every four levels thereafter, the soulknife can improve the value of the weapon special abilities on his mind blade by 1 (+5 equivalent bonus at 22nd, +6 at 26th, and so on). As noted in the soulknife class description, reassigning qualities still takes 8 hours of concentration. Mind Blade Enhancement: The epic soulknife's mind blade gains additional powers as the soulknife gains epic levels. At 22nd level and every four levels thereafter, the soulknife can improve the value of the weapon special abilities on his mind blade by 1 (+5 equivalent bonus at 22nd, +6 at 26th, and so on). As noted in the soulknife class description, reassigning qualities still takes 8 hours of concentration.
Psychic strike: The epic soulknife's psychic strike progression continues past 20th level, continuing to grant an additional die (d8) of damage every four levels higher than 19th (+6d8 at 23rd, +7d8 at 27th, and so on). Psychic strike: The epic soulknife's psychic strike progression continues past 20th level, continuing to grant an additional die (d8) of damage every four levels higher than 19th (+6d8 at 23rd, +7d8 at 27th, and so on).
@@ -14756,8 +14755,7 @@ Level:
<entry id="47155" lang="en" sex="m">Archetypal Form</entry> <entry id="47155" lang="en" sex="m">Archetypal Form</entry>
<entry id="47156" lang="en" sex="m">Type of Feat: Builder's Tool <entry id="47156" lang="en" sex="m">Type of Feat: Builder's Tool
Prerequisite: A creature you don't want people to polymorph into Prerequisite: A creature you don't want people to polymorph into
Specifics: The presence of this feat on a creature, as tested for using GetHasFeat(), prevents the use of it as a template Specifics: The presence of this feat on a creature, as tested for using GetHasFeat(), prevents the use of it as a template by users of PRC polymorphing mechanics (PnP Shifter, Soul Eater, etc.)
by users of PRC polymorphing mechanics (PnP Shifter, Soul Eater, etc.)
Use: Automatic, used in the function GetCanShiftIntoCreature() in prc_inc_shifting</entry> Use: Automatic, used in the function GetCanShiftIntoCreature() in prc_inc_shifting</entry>
<entry id="47157" lang="en" sex="m">Soak 4 Damage</entry> <entry id="47157" lang="en" sex="m">Soak 4 Damage</entry>
<entry id="47158" lang="en" sex="m">Soak 6 Damage</entry> <entry id="47158" lang="en" sex="m">Soak 6 Damage</entry>
@@ -23076,7 +23074,7 @@ Special Abilities:
(The following may or may not be in use, depending on the module switch settings) (The following may or may not be in use, depending on the module switch settings)
Level Adjustment: +3 Level Adjustment: +3
Racial Hit Dice/Class: 4 of Monstrous Humanoid</entry> Racial Hit Dice/Class: 5 of Monstrous Humanoid</entry>
<entry id="49745" lang="en" sex="m">The wild, empty savannah is not enough to satisfy your natural curiosity about the world for any length of time. Forsaking your own pride, at least for the time being, your wanderings have brought you in contact with the puny Two-Legs who leap so boldly into the face of adventure.</entry> <entry id="49745" lang="en" sex="m">The wild, empty savannah is not enough to satisfy your natural curiosity about the world for any length of time. Forsaking your own pride, at least for the time being, your wanderings have brought you in contact with the puny Two-Legs who leap so boldly into the face of adventure.</entry>
<entry id="49746" lang="en" sex="m">Brownie</entry> <entry id="49746" lang="en" sex="m">Brownie</entry>
<entry id="49747" lang="en" sex="m">brownie</entry> <entry id="49747" lang="en" sex="m">brownie</entry>
@@ -46384,7 +46382,7 @@ Level: 0 1 2 3 4 5 6 7 8 9
Hit Die: d8 Hit Die: d8
Skill Points at Each Additional Level: 4 + Int modifier. Skill Points at Each Additional Level: 4+ Int Modifier.
Spells: Your caster level is equal to your class level. Your number of spells per day does not increase after 20th level. Spells: Your caster level is equal to your class level. Your number of spells per day does not increase after 20th level.
@@ -68835,7 +68833,7 @@ Epic Warlock Bonus Feats: Craft Epic Magic Arms and Armor, Craft Epic Rod, Craft
Hit Die: d6. Hit Die: d6.
Skill Points at Each Additional Level: 4 + Int modifier. Skill Points at Each Additional Level: 4+ Int Modifier.
Spells: The epic shaman's caster level is equal to his class level. The shaman's number of spells per day does not increase after 20th level. Spells: The epic shaman's caster level is equal to his class level. The shaman's number of spells per day does not increase after 20th level.
@@ -75516,7 +75514,7 @@ Light Crossbow
<entry id="211493" lang="en" sex="m">Healer (Default)</entry> <entry id="211493" lang="en" sex="m">Healer (Default)</entry>
<entry id="211494" lang="en" sex="m">(STARTING PACKAGE) <entry id="211494" lang="en" sex="m">(STARTING PACKAGE)
The default healer package is focused on survivability &amp; increasing the amount of healing the Healer can perform per spell or skill check. The default healer package is focused on survivability and increasing the amount of healing the Healer can perform per spell or skill check.
Equipment: Equipment:
Torch Torch
@@ -76170,4 +76168,4 @@ Specifics: You gain a +4 perfection bonus on Will saving throws against charm an
<entry id="213330" lang="en" sex="m">Type of Feat: Exalted <entry id="213330" lang="en" sex="m">Type of Feat: Exalted
Prerequisite: Wis 13+ Prerequisite: Wis 13+
Specifics: You gain a +2 bonus on saving throws to resist any fear effect, despair effect (such as the crushing despair spell), or similar mind-affecting condition, but not charms or compulsions (such as the charm person and dominate person spells)</entry> Specifics: You gain a +2 bonus on saving throws to resist any fear effect, despair effect (such as the crushing despair spell), or similar mind-affecting condition, but not charms or compulsions (such as the charm person and dominate person spells)</entry>
</tlk> </tlk>