2025/11/27 Update
Werewolf merges monk gloves if equipped. Added more switches to the Switch conversation. Increased summoned Huge Beholder eye ray uses to 99.
This commit is contained in:
@@ -11,8 +11,123 @@ void ShifterCheck(object oPC);
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#include "prc_inc_shifting"
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const string PRC_PNP_SHIFTING = "PRC_Shift";
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void LycanthropePoly(object oPC, int nPoly)
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{
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effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
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effect ePoly = SupernaturalEffect(EffectPolymorph(nPoly));
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////////////////Begin Werewolf//////////////////
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int bMonkGloves = GetLocalInt(oPC, "WEARING_MONK_GLOVES");
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int bArmsSlotAllowed = GetPRCSwitch(PRC_WILDSHAPE_ALLOWS_ARMS_SLOT); // <--- new
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int bWeapon = StringToInt(Get2DACache("polymorph","MergeW",nPoly)) == 1;
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int bArmor = StringToInt(Get2DACache("polymorph","MergeA",nPoly)) == 1;
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int bItems = StringToInt(Get2DACache("polymorph","MergeI",nPoly)) == 1;
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object oWeaponOld = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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object oArmorOld = GetItemInSlot(INVENTORY_SLOT_CHEST,oPC);
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object oRing1Old = GetItemInSlot(INVENTORY_SLOT_LEFTRING,oPC);
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object oRing2Old = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,oPC);
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object oAmuletOld = GetItemInSlot(INVENTORY_SLOT_NECK,oPC);
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object oCloakOld = GetItemInSlot(INVENTORY_SLOT_CLOAK,oPC);
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object oBootsOld = GetItemInSlot(INVENTORY_SLOT_BOOTS,oPC);
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object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,oPC);
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object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,oPC);
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object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
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object oGlovesOld = GetItemInSlot(INVENTORY_SLOT_ARMS,oPC);
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if (GetIsObjectValid(oShield))
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{
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int nShieldType = GetBaseItemType(oShield);
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if (nShieldType != BASE_ITEM_LARGESHIELD &&
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nShieldType != BASE_ITEM_SMALLSHIELD &&
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nShieldType != BASE_ITEM_TOWERSHIELD)
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{
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oShield = OBJECT_INVALID;
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}
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}
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ShifterCheck(oPC);
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ClearAllActions();
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoly, oPC);
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object oWeaponNewRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oPC);
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object oWeaponNewLeft = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oPC);
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object oWeaponNewBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oPC);
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object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
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/* ----------------
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Weapon merge block
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If arms-slot-merge is enabled we DO NOT apply gloves here.
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---------------- */
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if (bWeapon)
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{
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if (!bMonkGloves)
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{
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if (GetIsObjectValid(oWeaponOld))
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{
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if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oWeaponOld, oWeaponNewLeft, TRUE);
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if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oWeaponOld, oWeaponNewRight, TRUE);
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if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oWeaponOld, oWeaponNewBite, TRUE);
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}
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}
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else if (!bArmsSlotAllowed) // only apply gloves-to-weapons here if arms-slot is NOT allowed
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{
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if (DEBUG) DoDebug("LycanthropePoly: Monk gloves overriding weapon merge (arms slot NOT allowed).");
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if (GetIsObjectValid(oGlovesOld))
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{
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if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewLeft, TRUE);
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if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewRight, TRUE);
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if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewBite, TRUE);
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}
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}
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}
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/* ----------------
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Armor merge block
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When arms-slot-allowed is TRUE, merge gloves here into the creature's weapons
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(so forms that don't normally merge weapons/items still get glove damage).
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---------------- */
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if (bArmor)
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{
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if (GetIsObjectValid(oArmorNew))
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{
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if (GetIsObjectValid(oShield)) IPWildShapeCopyItemProperties(oShield, oArmorNew);
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if (GetIsObjectValid(oHelmetOld)) IPWildShapeCopyItemProperties(oHelmetOld, oArmorNew);
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if (GetIsObjectValid(oArmorOld)) IPWildShapeCopyItemProperties(oArmorOld, oArmorNew);
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/* If module allows arms-slot merging, and player is wearing monk gloves,
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copy the gloves' IPs to any creature weapon slot from the armor branch.
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This runs regardless of bWeapon (i.e. even if MergeW == 0). */
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if (bArmsSlotAllowed && bMonkGloves && GetIsObjectValid(oGlovesOld))
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{
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if (DEBUG) DoDebug("LycanthropePoly: Arms-slot allowed -> applying gloves to creature weapons from armor branch.");
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if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewLeft, TRUE);
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if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewRight, TRUE);
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if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewBite, TRUE);
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}
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}
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else
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{
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if (DEBUG) DoDebug("LycanthropePoly: MergeA set, but oArmorNew invalid.");
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}
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}
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if (bItems && GetIsObjectValid(oArmorNew))
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{
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if (GetIsObjectValid(oRing1Old)) IPWildShapeCopyItemProperties(oRing1Old, oArmorNew);
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if (GetIsObjectValid(oRing2Old)) IPWildShapeCopyItemProperties(oRing2Old, oArmorNew);
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if (GetIsObjectValid(oAmuletOld)) IPWildShapeCopyItemProperties(oAmuletOld, oArmorNew);
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if (GetIsObjectValid(oCloakOld)) IPWildShapeCopyItemProperties(oCloakOld, oArmorNew);
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if (GetIsObjectValid(oBootsOld)) IPWildShapeCopyItemProperties(oBootsOld, oArmorNew);
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if (GetIsObjectValid(oBeltOld)) IPWildShapeCopyItemProperties(oBeltOld, oArmorNew);
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}
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}
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/* ////////////////Begin Werewolf//////////////////
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void LycanthropePoly(object oPC, int nPoly)
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{
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@@ -21,6 +136,9 @@ void LycanthropePoly(object oPC, int nPoly)
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ePoly = EffectPolymorph(nPoly);
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ePoly = SupernaturalEffect(ePoly);
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int bMonkGloves = GetLocalInt(oPC, "WEARING_MONK_GLOVES");
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//int bMonkSwitch = GetPRCSwitch(PRC_WILDSHAPE_USES_ARM_SLOTS);
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int bWeapon = StringToInt(Get2DACache("polymorph","MergeW",nPoly)) == 1;
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int bArmor = StringToInt(Get2DACache("polymorph","MergeA",nPoly)) == 1;
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@@ -36,6 +154,7 @@ void LycanthropePoly(object oPC, int nPoly)
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object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,oPC);
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object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,oPC);
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object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
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object oGlovesOld = GetItemInSlot(INVENTORY_SLOT_ARMS,oPC);
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if (GetIsObjectValid(oShield))
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{
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if (GetBaseItemType(oShield) !=BASE_ITEM_LARGESHIELD &&
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@@ -55,16 +174,26 @@ void LycanthropePoly(object oPC, int nPoly)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoly, oPC);
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object oWeaponNewRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oPC);
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object oWeaponNewLeft = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oPC);
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object oWeaponNewBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oPC);
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object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
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object oWeaponNewRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oPC);
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object oWeaponNewLeft = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oPC);
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object oWeaponNewBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oPC);
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object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
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if (bWeapon)
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{
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewLeft, TRUE);
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewRight, TRUE);
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewBite, TRUE);
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if(!bMonkGloves)
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{
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewLeft, TRUE);
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewRight, TRUE);
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewBite, TRUE);
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}
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else
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{
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if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Found monk gloves in bWeapon branch.");
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IPWildShapeCopyItemProperties(oGlovesOld,oWeaponNewLeft, TRUE);
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IPWildShapeCopyItemProperties(oGlovesOld,oWeaponNewRight, TRUE);
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IPWildShapeCopyItemProperties(oGlovesOld,oWeaponNewBite, TRUE);
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}
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}
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if (bArmor)
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{
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@@ -84,7 +213,119 @@ void LycanthropePoly(object oPC, int nPoly)
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}
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////////////////End Werewolf//////////////////
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////////////////End Werewolf////////////////// */
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/* ////////////////Begin Werewolf//////////////////
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void LycanthropePoly(object oPC, int nPoly)
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{
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if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Entering fucntion.");
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effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
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effect ePoly;
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ePoly = EffectPolymorph(nPoly);
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ePoly = SupernaturalEffect(ePoly);
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int bMonkGloves = GetLocalInt(oPC, "WEARING_MONK_GLOVES");
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int bMonkSwitch = GetPRCSwitch(PRC_WILDSHAPE_USES_ARM_SLOTS);
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int bWeapon = StringToInt(Get2DACache("polymorph","MergeW",nPoly)) == 1;
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int bArmor = StringToInt(Get2DACache("polymorph","MergeA",nPoly)) == 1;
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int bItems = StringToInt(Get2DACache("polymorph","MergeI",nPoly)) == 1;
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object oWeaponOld = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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object oArmorOld = GetItemInSlot(INVENTORY_SLOT_CHEST,oPC);
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object oRing1Old = GetItemInSlot(INVENTORY_SLOT_LEFTRING,oPC);
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object oRing2Old = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,oPC);
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object oAmuletOld = GetItemInSlot(INVENTORY_SLOT_NECK,oPC);
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object oCloakOld = GetItemInSlot(INVENTORY_SLOT_CLOAK,oPC);
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object oBootsOld = GetItemInSlot(INVENTORY_SLOT_BOOTS,oPC);
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object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,oPC);
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object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,oPC);
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object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
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object oGlovesOld = GetItemInSlot(INVENTORY_SLOT_ARMS,oPC);
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if (GetIsObjectValid(oShield))
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{
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if (GetBaseItemType(oShield) !=BASE_ITEM_LARGESHIELD &&
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GetBaseItemType(oShield) !=BASE_ITEM_SMALLSHIELD &&
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GetBaseItemType(oShield) !=BASE_ITEM_TOWERSHIELD)
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{
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oShield = OBJECT_INVALID;
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}
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}
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//check if a shifter and if shifted then unshift
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ShifterCheck(oPC);
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ClearAllActions(); // prevents an exploit
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//Apply the VFX impact and effects
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoly, oPC);
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object oWeaponNewRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oPC);
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object oWeaponNewLeft = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oPC);
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object oWeaponNewBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oPC);
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object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
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if (bWeapon)
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{
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if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Entering bWeapon branch.");
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewLeft, TRUE);
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewRight, TRUE);
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewBite, TRUE);
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}
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if (bArmor)
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{
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if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Entering bArmor branch.");
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IPWildShapeCopyItemProperties(oShield,oArmorNew);
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IPWildShapeCopyItemProperties(oHelmetOld,oArmorNew);
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IPWildShapeCopyItemProperties(oArmorOld,oArmorNew);
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if(bMonkGloves)
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{
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if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Entering bMonkSwitch -> bMonkGloves branch.");
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IPWildShapeCopyItemProperties(oGlovesOld,oWeaponNewLeft, TRUE);
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IPWildShapeCopyItemProperties(oGlovesOld,oWeaponNewRight, TRUE);
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IPWildShapeCopyItemProperties(oGlovesOld,oWeaponNewBite, TRUE);
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}
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else
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{
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if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Entering bMonkSwitch -> !bMonkGloves branch.");
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IPWildShapeCopyItemProperties(oGlovesOld,oArmorNew);
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}
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}
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if (bItems)
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{
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IPWildShapeCopyItemProperties(oRing1Old,oArmorNew);
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IPWildShapeCopyItemProperties(oRing2Old,oArmorNew);
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IPWildShapeCopyItemProperties(oAmuletOld,oArmorNew);
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IPWildShapeCopyItemProperties(oCloakOld,oArmorNew);
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IPWildShapeCopyItemProperties(oBootsOld,oArmorNew);
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IPWildShapeCopyItemProperties(oBeltOld,oArmorNew);
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if(!bMonkGloves)
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{
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if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Entering !bMonkSwitch -> !bMonkGloves branch.");
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IPWildShapeCopyItemProperties(oGlovesOld, oArmorNew);
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}
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else
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{
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if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Entering !bMonkSwitch -> bMonkGloves branch.");
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IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewLeft, TRUE);
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IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewRight, TRUE);
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IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewBite, TRUE);
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}
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}
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}
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////////////////End Werewolf////////////////// */
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void ShifterCheck(object oPC)
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{
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@@ -246,4 +487,6 @@ void DoTail(object oPC, int nTailType)
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SetCreatureTailType(nTailType, oPC);
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//override any stored default appearance
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SetPersistantLocalInt(oPC, "AppearanceStoredTail", nTailType);
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}
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}
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//::void main (){}
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