2025/11/27 Update
Werewolf merges monk gloves if equipped. Added more switches to the Switch conversation. Increased summoned Huge Beholder eye ray uses to 99.
This commit is contained in:
@@ -999,26 +999,6 @@ void CreateSwitchNameArray()
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_PSI_ASTRAL_CONSTRUCT_DUR_MOD);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_PSI_ASTRAL_CONSTRUCT_DUR_MOD);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_PNP_RAPID_METABOLISM);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_PNP_RAPID_METABOLISM);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_PSI_IMP_METAPSIONICS_USE_SUM);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_PSI_IMP_METAPSIONICS_USE_SUM);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_USECR);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_S_HUGE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_S_LARGE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_S_MEDIUM);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_S_SMALL);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_S_TINY);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_OUTSIDER);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_ELEMENTAL);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_CONSTRUCT);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_UNDEAD);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_DRAGON);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_ABERRATION);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_OOZE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_MAGICALBEAST);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_GIANT);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_VERMIN);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_BEAST);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_ANIMAL);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_MONSTROUSHUMANOID);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_HUMANOID);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_PNP_ELEMENTAL_DAMAGE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_PNP_ELEMENTAL_DAMAGE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_SPELL_SNEAK_DISABLE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_SPELL_SNEAK_DISABLE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_3_5e_FIST_DAMAGE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_3_5e_FIST_DAMAGE);
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@@ -1079,10 +1059,33 @@ void CreateSwitchNameArray()
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_COST_SCALE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_COST_SCALE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_TIME_SCALE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CRAFTING_TIME_SCALE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CREATE_INFUSION_CASTER_LEVEL);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CREATE_INFUSION_CASTER_LEVEL);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_CREATE_INFUSION_OPTIONAL_HERBS);
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//spells
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//spells
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//shifter
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//shifter
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_WEREWOLF_HYBRID_USE_SHIFTER_SHAPECHANGE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PRC_WILDSHAPE_ALLOWS_ARMS_SLOT);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_USECR);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_S_HUGE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_S_LARGE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_S_MEDIUM);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_S_SMALL);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_S_TINY);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_OUTSIDER);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_ELEMENTAL);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_CONSTRUCT);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_UNDEAD);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_DRAGON);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_ABERRATION);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_OOZE);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_MAGICALBEAST);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_GIANT);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_VERMIN);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_BEAST);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_ANIMAL);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_MONSTROUSHUMANOID);
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array_set_string(oWP, "Switch_Name", array_get_size(oWP, "Switch_Name"), PNP_SHFT_F_HUMANOID);
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//general
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//general
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@@ -11,8 +11,123 @@ void ShifterCheck(object oPC);
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#include "prc_inc_shifting"
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#include "prc_inc_shifting"
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const string PRC_PNP_SHIFTING = "PRC_Shift";
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const string PRC_PNP_SHIFTING = "PRC_Shift";
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void LycanthropePoly(object oPC, int nPoly)
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{
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effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
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effect ePoly = SupernaturalEffect(EffectPolymorph(nPoly));
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////////////////Begin Werewolf//////////////////
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int bMonkGloves = GetLocalInt(oPC, "WEARING_MONK_GLOVES");
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int bArmsSlotAllowed = GetPRCSwitch(PRC_WILDSHAPE_ALLOWS_ARMS_SLOT); // <--- new
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int bWeapon = StringToInt(Get2DACache("polymorph","MergeW",nPoly)) == 1;
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int bArmor = StringToInt(Get2DACache("polymorph","MergeA",nPoly)) == 1;
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int bItems = StringToInt(Get2DACache("polymorph","MergeI",nPoly)) == 1;
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object oWeaponOld = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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object oArmorOld = GetItemInSlot(INVENTORY_SLOT_CHEST,oPC);
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object oRing1Old = GetItemInSlot(INVENTORY_SLOT_LEFTRING,oPC);
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object oRing2Old = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,oPC);
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object oAmuletOld = GetItemInSlot(INVENTORY_SLOT_NECK,oPC);
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object oCloakOld = GetItemInSlot(INVENTORY_SLOT_CLOAK,oPC);
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object oBootsOld = GetItemInSlot(INVENTORY_SLOT_BOOTS,oPC);
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object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,oPC);
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object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,oPC);
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object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
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object oGlovesOld = GetItemInSlot(INVENTORY_SLOT_ARMS,oPC);
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if (GetIsObjectValid(oShield))
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{
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int nShieldType = GetBaseItemType(oShield);
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if (nShieldType != BASE_ITEM_LARGESHIELD &&
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nShieldType != BASE_ITEM_SMALLSHIELD &&
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nShieldType != BASE_ITEM_TOWERSHIELD)
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{
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oShield = OBJECT_INVALID;
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}
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}
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ShifterCheck(oPC);
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ClearAllActions();
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoly, oPC);
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object oWeaponNewRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oPC);
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object oWeaponNewLeft = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oPC);
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object oWeaponNewBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oPC);
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object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
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/* ----------------
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Weapon merge block
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If arms-slot-merge is enabled we DO NOT apply gloves here.
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---------------- */
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if (bWeapon)
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{
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if (!bMonkGloves)
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{
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if (GetIsObjectValid(oWeaponOld))
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{
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if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oWeaponOld, oWeaponNewLeft, TRUE);
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if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oWeaponOld, oWeaponNewRight, TRUE);
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if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oWeaponOld, oWeaponNewBite, TRUE);
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}
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}
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else if (!bArmsSlotAllowed) // only apply gloves-to-weapons here if arms-slot is NOT allowed
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{
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if (DEBUG) DoDebug("LycanthropePoly: Monk gloves overriding weapon merge (arms slot NOT allowed).");
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if (GetIsObjectValid(oGlovesOld))
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{
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if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewLeft, TRUE);
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if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewRight, TRUE);
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if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewBite, TRUE);
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}
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}
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}
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/* ----------------
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Armor merge block
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When arms-slot-allowed is TRUE, merge gloves here into the creature's weapons
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(so forms that don't normally merge weapons/items still get glove damage).
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---------------- */
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if (bArmor)
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{
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if (GetIsObjectValid(oArmorNew))
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{
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if (GetIsObjectValid(oShield)) IPWildShapeCopyItemProperties(oShield, oArmorNew);
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if (GetIsObjectValid(oHelmetOld)) IPWildShapeCopyItemProperties(oHelmetOld, oArmorNew);
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if (GetIsObjectValid(oArmorOld)) IPWildShapeCopyItemProperties(oArmorOld, oArmorNew);
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/* If module allows arms-slot merging, and player is wearing monk gloves,
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copy the gloves' IPs to any creature weapon slot from the armor branch.
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This runs regardless of bWeapon (i.e. even if MergeW == 0). */
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if (bArmsSlotAllowed && bMonkGloves && GetIsObjectValid(oGlovesOld))
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{
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if (DEBUG) DoDebug("LycanthropePoly: Arms-slot allowed -> applying gloves to creature weapons from armor branch.");
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if (GetIsObjectValid(oWeaponNewLeft)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewLeft, TRUE);
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if (GetIsObjectValid(oWeaponNewRight)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewRight, TRUE);
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if (GetIsObjectValid(oWeaponNewBite)) IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewBite, TRUE);
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}
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}
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else
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{
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if (DEBUG) DoDebug("LycanthropePoly: MergeA set, but oArmorNew invalid.");
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}
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}
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if (bItems && GetIsObjectValid(oArmorNew))
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{
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if (GetIsObjectValid(oRing1Old)) IPWildShapeCopyItemProperties(oRing1Old, oArmorNew);
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if (GetIsObjectValid(oRing2Old)) IPWildShapeCopyItemProperties(oRing2Old, oArmorNew);
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if (GetIsObjectValid(oAmuletOld)) IPWildShapeCopyItemProperties(oAmuletOld, oArmorNew);
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if (GetIsObjectValid(oCloakOld)) IPWildShapeCopyItemProperties(oCloakOld, oArmorNew);
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if (GetIsObjectValid(oBootsOld)) IPWildShapeCopyItemProperties(oBootsOld, oArmorNew);
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if (GetIsObjectValid(oBeltOld)) IPWildShapeCopyItemProperties(oBeltOld, oArmorNew);
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}
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}
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/* ////////////////Begin Werewolf//////////////////
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void LycanthropePoly(object oPC, int nPoly)
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void LycanthropePoly(object oPC, int nPoly)
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{
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{
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@@ -21,6 +136,9 @@ void LycanthropePoly(object oPC, int nPoly)
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ePoly = EffectPolymorph(nPoly);
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ePoly = EffectPolymorph(nPoly);
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ePoly = SupernaturalEffect(ePoly);
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ePoly = SupernaturalEffect(ePoly);
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int bMonkGloves = GetLocalInt(oPC, "WEARING_MONK_GLOVES");
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//int bMonkSwitch = GetPRCSwitch(PRC_WILDSHAPE_USES_ARM_SLOTS);
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int bWeapon = StringToInt(Get2DACache("polymorph","MergeW",nPoly)) == 1;
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int bWeapon = StringToInt(Get2DACache("polymorph","MergeW",nPoly)) == 1;
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int bArmor = StringToInt(Get2DACache("polymorph","MergeA",nPoly)) == 1;
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int bArmor = StringToInt(Get2DACache("polymorph","MergeA",nPoly)) == 1;
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@@ -36,6 +154,7 @@ void LycanthropePoly(object oPC, int nPoly)
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object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,oPC);
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object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,oPC);
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object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,oPC);
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object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,oPC);
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object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
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object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
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object oGlovesOld = GetItemInSlot(INVENTORY_SLOT_ARMS,oPC);
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if (GetIsObjectValid(oShield))
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if (GetIsObjectValid(oShield))
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{
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{
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if (GetBaseItemType(oShield) !=BASE_ITEM_LARGESHIELD &&
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if (GetBaseItemType(oShield) !=BASE_ITEM_LARGESHIELD &&
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@@ -55,16 +174,26 @@ void LycanthropePoly(object oPC, int nPoly)
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoly, oPC);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoly, oPC);
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object oWeaponNewRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oPC);
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object oWeaponNewRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oPC);
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object oWeaponNewLeft = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oPC);
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object oWeaponNewLeft = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oPC);
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object oWeaponNewBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oPC);
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object oWeaponNewBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oPC);
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object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
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object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
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if (bWeapon)
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if (bWeapon)
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{
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{
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewLeft, TRUE);
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if(!bMonkGloves)
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewRight, TRUE);
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{
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewBite, TRUE);
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewLeft, TRUE);
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IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewRight, TRUE);
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||||||
|
IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewBite, TRUE);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Found monk gloves in bWeapon branch.");
|
||||||
|
IPWildShapeCopyItemProperties(oGlovesOld,oWeaponNewLeft, TRUE);
|
||||||
|
IPWildShapeCopyItemProperties(oGlovesOld,oWeaponNewRight, TRUE);
|
||||||
|
IPWildShapeCopyItemProperties(oGlovesOld,oWeaponNewBite, TRUE);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (bArmor)
|
if (bArmor)
|
||||||
{
|
{
|
||||||
@@ -84,7 +213,119 @@ void LycanthropePoly(object oPC, int nPoly)
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
////////////////End Werewolf//////////////////
|
////////////////End Werewolf////////////////// */
|
||||||
|
|
||||||
|
|
||||||
|
/* ////////////////Begin Werewolf//////////////////
|
||||||
|
|
||||||
|
void LycanthropePoly(object oPC, int nPoly)
|
||||||
|
{
|
||||||
|
|
||||||
|
if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Entering fucntion.");
|
||||||
|
effect eVis = EffectVisualEffect(VFX_IMP_POLYMORPH);
|
||||||
|
effect ePoly;
|
||||||
|
|
||||||
|
ePoly = EffectPolymorph(nPoly);
|
||||||
|
ePoly = SupernaturalEffect(ePoly);
|
||||||
|
|
||||||
|
int bMonkGloves = GetLocalInt(oPC, "WEARING_MONK_GLOVES");
|
||||||
|
int bMonkSwitch = GetPRCSwitch(PRC_WILDSHAPE_USES_ARM_SLOTS);
|
||||||
|
|
||||||
|
int bWeapon = StringToInt(Get2DACache("polymorph","MergeW",nPoly)) == 1;
|
||||||
|
int bArmor = StringToInt(Get2DACache("polymorph","MergeA",nPoly)) == 1;
|
||||||
|
int bItems = StringToInt(Get2DACache("polymorph","MergeI",nPoly)) == 1;
|
||||||
|
|
||||||
|
|
||||||
|
object oWeaponOld = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
|
||||||
|
object oArmorOld = GetItemInSlot(INVENTORY_SLOT_CHEST,oPC);
|
||||||
|
object oRing1Old = GetItemInSlot(INVENTORY_SLOT_LEFTRING,oPC);
|
||||||
|
object oRing2Old = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,oPC);
|
||||||
|
object oAmuletOld = GetItemInSlot(INVENTORY_SLOT_NECK,oPC);
|
||||||
|
object oCloakOld = GetItemInSlot(INVENTORY_SLOT_CLOAK,oPC);
|
||||||
|
object oBootsOld = GetItemInSlot(INVENTORY_SLOT_BOOTS,oPC);
|
||||||
|
object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,oPC);
|
||||||
|
object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,oPC);
|
||||||
|
object oShield = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
|
||||||
|
object oGlovesOld = GetItemInSlot(INVENTORY_SLOT_ARMS,oPC);
|
||||||
|
if (GetIsObjectValid(oShield))
|
||||||
|
{
|
||||||
|
if (GetBaseItemType(oShield) !=BASE_ITEM_LARGESHIELD &&
|
||||||
|
GetBaseItemType(oShield) !=BASE_ITEM_SMALLSHIELD &&
|
||||||
|
GetBaseItemType(oShield) !=BASE_ITEM_TOWERSHIELD)
|
||||||
|
{
|
||||||
|
oShield = OBJECT_INVALID;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//check if a shifter and if shifted then unshift
|
||||||
|
ShifterCheck(oPC);
|
||||||
|
|
||||||
|
ClearAllActions(); // prevents an exploit
|
||||||
|
|
||||||
|
//Apply the VFX impact and effects
|
||||||
|
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
|
||||||
|
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoly, oPC);
|
||||||
|
|
||||||
|
object oWeaponNewRight = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oPC);
|
||||||
|
object oWeaponNewLeft = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oPC);
|
||||||
|
object oWeaponNewBite = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oPC);
|
||||||
|
object oArmorNew = GetItemInSlot(INVENTORY_SLOT_CARMOUR,oPC);
|
||||||
|
|
||||||
|
if (bWeapon)
|
||||||
|
{
|
||||||
|
if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Entering bWeapon branch.");
|
||||||
|
IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewLeft, TRUE);
|
||||||
|
IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewRight, TRUE);
|
||||||
|
IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNewBite, TRUE);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bArmor)
|
||||||
|
{
|
||||||
|
if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Entering bArmor branch.");
|
||||||
|
IPWildShapeCopyItemProperties(oShield,oArmorNew);
|
||||||
|
IPWildShapeCopyItemProperties(oHelmetOld,oArmorNew);
|
||||||
|
IPWildShapeCopyItemProperties(oArmorOld,oArmorNew);
|
||||||
|
|
||||||
|
if(bMonkGloves)
|
||||||
|
{
|
||||||
|
if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Entering bMonkSwitch -> bMonkGloves branch.");
|
||||||
|
IPWildShapeCopyItemProperties(oGlovesOld,oWeaponNewLeft, TRUE);
|
||||||
|
IPWildShapeCopyItemProperties(oGlovesOld,oWeaponNewRight, TRUE);
|
||||||
|
IPWildShapeCopyItemProperties(oGlovesOld,oWeaponNewBite, TRUE);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Entering bMonkSwitch -> !bMonkGloves branch.");
|
||||||
|
IPWildShapeCopyItemProperties(oGlovesOld,oArmorNew);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
if (bItems)
|
||||||
|
{
|
||||||
|
IPWildShapeCopyItemProperties(oRing1Old,oArmorNew);
|
||||||
|
IPWildShapeCopyItemProperties(oRing2Old,oArmorNew);
|
||||||
|
IPWildShapeCopyItemProperties(oAmuletOld,oArmorNew);
|
||||||
|
IPWildShapeCopyItemProperties(oCloakOld,oArmorNew);
|
||||||
|
IPWildShapeCopyItemProperties(oBootsOld,oArmorNew);
|
||||||
|
IPWildShapeCopyItemProperties(oBeltOld,oArmorNew);
|
||||||
|
|
||||||
|
if(!bMonkGloves)
|
||||||
|
{
|
||||||
|
if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Entering !bMonkSwitch -> !bMonkGloves branch.");
|
||||||
|
IPWildShapeCopyItemProperties(oGlovesOld, oArmorNew);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(DEBUG) DoDebug("pnp_shift_poly >> LycanthropePoly(): Entering !bMonkSwitch -> bMonkGloves branch.");
|
||||||
|
IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewLeft, TRUE);
|
||||||
|
IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewRight, TRUE);
|
||||||
|
IPWildShapeCopyItemProperties(oGlovesOld, oWeaponNewBite, TRUE);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////End Werewolf////////////////// */
|
||||||
|
|
||||||
void ShifterCheck(object oPC)
|
void ShifterCheck(object oPC)
|
||||||
{
|
{
|
||||||
@@ -246,4 +487,6 @@ void DoTail(object oPC, int nTailType)
|
|||||||
SetCreatureTailType(nTailType, oPC);
|
SetCreatureTailType(nTailType, oPC);
|
||||||
//override any stored default appearance
|
//override any stored default appearance
|
||||||
SetPersistantLocalInt(oPC, "AppearanceStoredTail", nTailType);
|
SetPersistantLocalInt(oPC, "AppearanceStoredTail", nTailType);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//::void main (){}
|
||||||
@@ -552,13 +552,13 @@ const string PRC_BARD_DISALLOW_NEWSPELLBOOK = "PRC_BARD_DISALLOW_NEWSPELLBOO
|
|||||||
*/
|
*/
|
||||||
const string PRC_BARD_LIGHT_ARMOR_SPELLCASTING = "PRC_BARD_LIGHT_ARMOR_SPELLCASTING";
|
const string PRC_BARD_LIGHT_ARMOR_SPELLCASTING = "PRC_BARD_LIGHT_ARMOR_SPELLCASTING";
|
||||||
|
|
||||||
/**
|
/*
|
||||||
* By default, CW Samurai get a plain katana and a plain wakizashi (shortsword) at 1st level.
|
* By default, CW Samurai get a plain katana and a plain wakizashi (shortsword) at 1st level.
|
||||||
* Setting this to non-zero value prevents that.
|
* Setting this to non-zero value prevents that.
|
||||||
*/
|
*/
|
||||||
const string PRC_CWSAMURAI_NO_HEIRLOOM_DAISHO = "PRC_CWSAMURAI_NO_HEIRLOOM_DAISHO";
|
const string PRC_CWSAMURAI_NO_HEIRLOOM_DAISHO = "PRC_CWSAMURAI_NO_HEIRLOOM_DAISHO";
|
||||||
|
|
||||||
/**
|
/*
|
||||||
* Determines the number of wight henchmen a Soul Eater can have via their Soul Slave
|
* Determines the number of wight henchmen a Soul Eater can have via their Soul Slave
|
||||||
* class ability.
|
* class ability.
|
||||||
* Default: 4
|
* Default: 4
|
||||||
@@ -568,7 +568,7 @@ const string PRC_CWSAMURAI_NO_HEIRLOOM_DAISHO = "PRC_CWSAMURAI_NO_HEIRLOOM_DAISH
|
|||||||
const string PRC_SOUL_EATER_MAX_SLAVES = "PRC_SOUL_EATER_MAX_SLAVES";
|
const string PRC_SOUL_EATER_MAX_SLAVES = "PRC_SOUL_EATER_MAX_SLAVES";
|
||||||
|
|
||||||
|
|
||||||
/**
|
/*
|
||||||
* For the Psionic Slayer prestige class, this switch limits the Favored Enemy selection
|
* For the Psionic Slayer prestige class, this switch limits the Favored Enemy selection
|
||||||
* to the Aberration racial type.
|
* to the Aberration racial type.
|
||||||
*
|
*
|
||||||
@@ -581,7 +581,7 @@ const string PRC_SOUL_EATER_MAX_SLAVES = "PRC_SOUL_EATER_MAX_SLAVES";
|
|||||||
*/
|
*/
|
||||||
const string PRC_PSIONIC_SLAYER_FAV_ENEMY_ABERRATION_ONLY = "PRC_PSIONIC_SLAYER_FAV_ENEMY_ABERRATION_ONLY";
|
const string PRC_PSIONIC_SLAYER_FAV_ENEMY_ABERRATION_ONLY = "PRC_PSIONIC_SLAYER_FAV_ENEMY_ABERRATION_ONLY";
|
||||||
|
|
||||||
/**
|
/*
|
||||||
* For the Psionic Slayer prestige class, this switch requires a character to make a "kill"
|
* For the Psionic Slayer prestige class, this switch requires a character to make a "kill"
|
||||||
* of a specific type of creature before the class becomes available.
|
* of a specific type of creature before the class becomes available.
|
||||||
*
|
*
|
||||||
@@ -603,9 +603,9 @@ const string PRC_PSIONIC_SLAYER_FAV_ENEMY_ABERRATION_ONLY = "PRC_PSIONIC_S
|
|||||||
const string PRC_PSIONIC_SLAYER_REQUIRE_KILL_TOKEN = "PRC_PSIONIC_SLAYER_REQUIRE_KILL_TOKEN";
|
const string PRC_PSIONIC_SLAYER_REQUIRE_KILL_TOKEN = "PRC_PSIONIC_SLAYER_REQUIRE_KILL_TOKEN";
|
||||||
|
|
||||||
|
|
||||||
/**
|
/*
|
||||||
* By default the Werewolf class uses the Bioware Polymorph effect to perfrom its
|
* By default the Werewolf class uses the Bioware Polymorph effect to perfrom its
|
||||||
* Hybrid Form Shapchange.
|
* Hybrid Form Shapechange.
|
||||||
*
|
*
|
||||||
* This switch allows the Werewolf class to be toggled to use the PRC Shifter
|
* This switch allows the Werewolf class to be toggled to use the PRC Shifter
|
||||||
* Shapchange code instead.
|
* Shapchange code instead.
|
||||||
@@ -614,9 +614,9 @@ const string PRC_PSIONIC_SLAYER_REQUIRE_KILL_TOKEN = "PRC_PSIONIC_SLAYER_R
|
|||||||
* Values: 0 [Default] (Werewolf Hybrid Shapchange uses Bioware Polymorph)
|
* Values: 0 [Default] (Werewolf Hybrid Shapchange uses Bioware Polymorph)
|
||||||
* 1 (Werewolf Hybrid Shapchange uses PRC Shifter shape change code)
|
* 1 (Werewolf Hybrid Shapchange uses PRC Shifter shape change code)
|
||||||
*/
|
*/
|
||||||
const string PRC_WEREWOLF_HYBRID_USE_SHIFTER_SHAPCHANGE = "PRC_WEREWOLF_HYBRID_USE_SHIFTER_SHAPCHANGE";
|
const string PRC_WEREWOLF_HYBRID_USE_SHIFTER_SHAPECHANGE = "PRC_WEREWOLF_HYBRID_USE_SHIFTER_SHAPECHANGE";
|
||||||
|
|
||||||
/**
|
/*
|
||||||
* Sets the max bonus for the PnP Shifter shifting systems
|
* Sets the max bonus for the PnP Shifter shifting systems
|
||||||
*
|
*
|
||||||
* Type: Int
|
* Type: Int
|
||||||
@@ -1204,8 +1204,11 @@ const string PRC_SPELL_ALIGNMENT_RESTRICT = "PRC_SPELL_ALIGNMENT_REST
|
|||||||
*/
|
*/
|
||||||
const string PRC_APPEARNCE_CHANGE_DISABLE = "PRC_APPEARNCE_CHANGE_DISABLE";
|
const string PRC_APPEARNCE_CHANGE_DISABLE = "PRC_APPEARNCE_CHANGE_DISABLE";
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Allow "Monk" gloves to merge with a creature weapons when Wildshaped.
|
||||||
|
* Will also merge bracers with creature hides when Wildshaped.
|
||||||
|
*/
|
||||||
|
const string PRC_WILDSHAPE_ALLOWS_ARMS_SLOT = "PRC_WILDSHAPE_ALLOWS_ARMS_SLOT";
|
||||||
|
|
||||||
/******************************************************************************\
|
/******************************************************************************\
|
||||||
* Death/Bleeding system *
|
* Death/Bleeding system *
|
||||||
|
|||||||
@@ -15,6 +15,56 @@
|
|||||||
#include "inc_item_props"
|
#include "inc_item_props"
|
||||||
#include "prc_x2_itemprop"
|
#include "prc_x2_itemprop"
|
||||||
|
|
||||||
|
//:: Detects if "monk" gloves are being equipped & set a
|
||||||
|
//:: variable if TRUE for use with other functions
|
||||||
|
void DetectMonkGloveEquip(object oItem)
|
||||||
|
{
|
||||||
|
int nItemType = GetBaseItemType(oItem);
|
||||||
|
|
||||||
|
object oPC = GetItemPossessor(oItem);
|
||||||
|
if (!GetIsObjectValid(oItem))
|
||||||
|
{
|
||||||
|
if (DEBUG) DoDebug("prc_inc_wpnrest >> DetectMonkGloveEquip(): Unable to determine item possessor");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(nItemType != BASE_ITEM_GLOVES && nItemType != BASE_ITEM_BRACER) {return;}
|
||||||
|
|
||||||
|
else if (nItemType == BASE_ITEM_BRACER)
|
||||||
|
{
|
||||||
|
if(DEBUG) DoDebug("prc_inc_wpnrest >> DetectMonkGloveEquip(): Bracer found!");
|
||||||
|
DeleteLocalInt(oPC, "WEARING_MONK_GLOVES");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
itemproperty ipG = GetFirstItemProperty(oItem);
|
||||||
|
|
||||||
|
while(GetIsItemPropertyValid(ipG))
|
||||||
|
{
|
||||||
|
int nTypeG = GetItemPropertyType(ipG);
|
||||||
|
|
||||||
|
// Damage related properties we care about
|
||||||
|
if(nTypeG == ITEM_PROPERTY_DAMAGE_BONUS
|
||||||
|
|| nTypeG == ITEM_PROPERTY_ATTACK_BONUS
|
||||||
|
|| nTypeG == ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP
|
||||||
|
|| nTypeG == ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP
|
||||||
|
|| nTypeG == ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT)
|
||||||
|
{
|
||||||
|
if(DEBUG) DoDebug("prc_inc_wpnrest >> DetectMonkGloves(): Monk gloves found!");
|
||||||
|
SetLocalInt(oPC, "WEARING_MONK_GLOVES", 1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(DEBUG) DoDebug("prc_inc_wpnrest >> DetectMonkGloves(): Monk gloves not found! You should never see this.");
|
||||||
|
DeleteLocalInt(oPC, "WEARING_MONK_GLOVES");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* All of the following functions use the following parameters:
|
* All of the following functions use the following parameters:
|
||||||
*
|
*
|
||||||
@@ -23,7 +73,6 @@
|
|||||||
* @param nHand The hand the weapon is wielded in. In the form of
|
* @param nHand The hand the weapon is wielded in. In the form of
|
||||||
* ATTACK_BONUS_ONHAND or ATTACK_BONUS_OFFHAND.
|
* ATTACK_BONUS_ONHAND or ATTACK_BONUS_OFFHAND.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//:: returns TRUE if the wielded weapon works with the Swashbuckler's class abilities.
|
//:: returns TRUE if the wielded weapon works with the Swashbuckler's class abilities.
|
||||||
int GetHasSwashbucklerWeapon(object oPC)
|
int GetHasSwashbucklerWeapon(object oPC)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1612,31 +1612,140 @@ int IPGetDamageBonusConstantFromNumber(int nNumber)
|
|||||||
// oOld - Item equipped before polymorphing (source for item props)
|
// oOld - Item equipped before polymorphing (source for item props)
|
||||||
// oNew - Item equipped after polymorphing (target for item props)
|
// oNew - Item equipped after polymorphing (target for item props)
|
||||||
// bWeapon - Must be set TRUE when oOld is a weapon.
|
// bWeapon - Must be set TRUE when oOld is a weapon.
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
void IPWildShapeCopyItemProperties(object oOld, object oNew, int bWeapon = FALSE)
|
void IPWildShapeCopyItemProperties(object oOld, object oNew, int bWeapon = FALSE)
|
||||||
{
|
{
|
||||||
if (GetIsObjectValid(oOld) && GetIsObjectValid(oNew))
|
// Invalid source/target
|
||||||
{
|
if (!GetIsObjectValid(oOld) || !GetIsObjectValid(oNew))
|
||||||
itemproperty ip = GetFirstItemProperty(oOld);
|
return;
|
||||||
while (GetIsItemPropertyValid(ip))
|
|
||||||
{
|
// Determine possessor
|
||||||
if (bWeapon)
|
object oPC = GetItemPossessor(oOld);
|
||||||
{
|
if (!GetIsObjectValid(oPC))
|
||||||
if (GetWeaponRanged(oOld) == GetWeaponRanged(oNew) )
|
oPC = GetItemPossessor(oNew);
|
||||||
{
|
|
||||||
AddItemProperty(DURATION_TYPE_PERMANENT,ip,oNew);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
AddItemProperty(DURATION_TYPE_PERMANENT,ip,oNew);
|
|
||||||
}
|
|
||||||
ip = GetNextItemProperty(oOld);
|
|
||||||
|
|
||||||
}
|
if (!GetIsObjectValid(oPC))
|
||||||
}
|
{
|
||||||
|
if (DEBUG) DoDebug("IPWS: Unable to determine item possessor");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Determine glove state once
|
||||||
|
int bMonkGloves = GetLocalInt(oPC, "WEARING_MONK_GLOVES");
|
||||||
|
|
||||||
|
// Weapon ranged mismatch = do nothing (intent is no partial copy)
|
||||||
|
if (bWeapon && GetWeaponRanged(oOld) != GetWeaponRanged(oNew))
|
||||||
|
{
|
||||||
|
if (DEBUG) DoDebug("IPWS: Weapon ranged mismatch <20> skipping all IP copy");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Begin property copy
|
||||||
|
itemproperty ip = GetFirstItemProperty(oOld);
|
||||||
|
while (GetIsItemPropertyValid(ip))
|
||||||
|
{
|
||||||
|
int nType = GetItemPropertyType(ip);
|
||||||
|
|
||||||
|
// If copying from gloves and monk gloves are active
|
||||||
|
if (bMonkGloves
|
||||||
|
&& (nType == ITEM_PROPERTY_DAMAGE_BONUS
|
||||||
|
|| nType == ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP
|
||||||
|
|| nType == ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP))
|
||||||
|
{
|
||||||
|
// Always apply glove damage IPs
|
||||||
|
AddItemProperty(DURATION_TYPE_PERMANENT, ip, oNew);
|
||||||
|
ip = GetNextItemProperty(oOld);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Normal weapon pass
|
||||||
|
if (bWeapon)
|
||||||
|
{
|
||||||
|
// If monk gloves active ? skip ALL weapon damage IPs
|
||||||
|
if (bMonkGloves
|
||||||
|
&& (nType == ITEM_PROPERTY_DAMAGE_BONUS
|
||||||
|
|| nType == ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP
|
||||||
|
|| nType == ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP))
|
||||||
|
{
|
||||||
|
ip = GetNextItemProperty(oOld);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
AddItemProperty(DURATION_TYPE_PERMANENT, ip, oNew);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AddItemProperty(DURATION_TYPE_PERMANENT, ip, oNew);
|
||||||
|
}
|
||||||
|
|
||||||
|
ip = GetNextItemProperty(oOld);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/* // ----------------------------------------------------------------------------
|
||||||
|
// GZ, Sept. 30 2003
|
||||||
|
// Special Version of Copy Item Properties for use with greater wild shape
|
||||||
|
// oOld - Item equipped before polymorphing (source for item props)
|
||||||
|
// oNew - Item equipped after polymorphing (target for item props)
|
||||||
|
// bWeapon - Must be set TRUE when oOld is a weapon.
|
||||||
|
// ----------------------------------------------------------------------------
|
||||||
|
void IPWildShapeCopyItemProperties(object oOld, object oNew, int bWeapon = FALSE)
|
||||||
|
{
|
||||||
|
if (!GetIsObjectValid(oOld) || !GetIsObjectValid(oNew))
|
||||||
|
return;
|
||||||
|
|
||||||
|
object oPC = GetItemPossessor(oOld);
|
||||||
|
if (!GetIsObjectValid(oPC))
|
||||||
|
{
|
||||||
|
oPC = GetItemPossessor(oNew);
|
||||||
|
}
|
||||||
|
if (!GetIsObjectValid(oPC))
|
||||||
|
{
|
||||||
|
if (DEBUG) DoDebug("IPWS: Unable to determine item possessor");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int bMonkGloves = GetLocalInt(oPC, "WEARING_MONK_GLOVES");
|
||||||
|
|
||||||
|
itemproperty ip = GetFirstItemProperty(oOld);
|
||||||
|
while (GetIsItemPropertyValid(ip))
|
||||||
|
{
|
||||||
|
if (bWeapon)
|
||||||
|
{
|
||||||
|
// Gloves override weapon damage <20> skip weapon damage properties
|
||||||
|
if (bMonkGloves)
|
||||||
|
{
|
||||||
|
int nType = GetItemPropertyType(ip);
|
||||||
|
|
||||||
|
// skip damage props
|
||||||
|
if (nType == ITEM_PROPERTY_DAMAGE_BONUS
|
||||||
|
|| nType == ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP
|
||||||
|
|| nType == ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP)
|
||||||
|
{
|
||||||
|
if (DEBUG) DoDebug("IPWS: SKIPPED weapon damage IP");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (DEBUG) DoDebug("IPWS: Applied non-damage weapon IP");
|
||||||
|
AddItemProperty(DURATION_TYPE_PERMANENT, ip, oNew);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (GetWeaponRanged(oOld) == GetWeaponRanged(oNew) )
|
||||||
|
{
|
||||||
|
AddItemProperty(DURATION_TYPE_PERMANENT,ip,oNew);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AddItemProperty(DURATION_TYPE_PERMANENT,ip,oNew);
|
||||||
|
}
|
||||||
|
|
||||||
|
ip = GetNextItemProperty(oOld);
|
||||||
|
}
|
||||||
|
} */
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
// Returns the current enhancement bonus of a weapon (+1 to +20), 0 if there is
|
// Returns the current enhancement bonus of a weapon (+1 to +20), 0 if there is
|
||||||
// no enhancement bonus. You can test for a specific type of enhancement bonus
|
// no enhancement bonus. You can test for a specific type of enhancement bonus
|
||||||
@@ -2018,4 +2127,6 @@ int IPOnHitSaveDC(int nSaveDC)
|
|||||||
if (nSaveDC > 26) nIPBonus = IP_CONST_ONHIT_SAVEDC_26;
|
if (nSaveDC > 26) nIPBonus = IP_CONST_ONHIT_SAVEDC_26;
|
||||||
|
|
||||||
return nIPBonus;
|
return nIPBonus;
|
||||||
} */
|
} */
|
||||||
|
|
||||||
|
//:: void main(){}
|
||||||
Binary file not shown.
@@ -8,8 +8,9 @@
|
|||||||
//:://////////////////////////////////////////////
|
//:://////////////////////////////////////////////
|
||||||
//:: Created By: Fox
|
//:: Created By: Fox
|
||||||
//:: Created On: Feb 12, 2008
|
//:: Created On: Feb 12, 2008
|
||||||
|
//:: Updated by: Jaysyn
|
||||||
|
//:: Updated on: 2025-11-25 10:48:32
|
||||||
//:://////////////////////////////////////////////
|
//:://////////////////////////////////////////////
|
||||||
|
|
||||||
#include "prc_alterations"
|
#include "prc_alterations"
|
||||||
|
|
||||||
void CreateWarforgedArmor(object oPC)
|
void CreateWarforgedArmor(object oPC)
|
||||||
@@ -49,7 +50,7 @@ void CreateWarforgedArmor(object oPC)
|
|||||||
SetDroppableFlag(oHelm, FALSE);
|
SetDroppableFlag(oHelm, FALSE);
|
||||||
SetItemCursedFlag(oHelm, TRUE);
|
SetItemCursedFlag(oHelm, TRUE);
|
||||||
|
|
||||||
// Force equip
|
//:: Force equip
|
||||||
DelayCommand(1.0, AssignCommand(oPC, ActionEquipItem(oArmor, INVENTORY_SLOT_CHEST)));
|
DelayCommand(1.0, AssignCommand(oPC, ActionEquipItem(oArmor, INVENTORY_SLOT_CHEST)));
|
||||||
DelayCommand(1.0, AssignCommand(oPC, ActionEquipItem(oHelm, INVENTORY_SLOT_HEAD)));
|
DelayCommand(1.0, AssignCommand(oPC, ActionEquipItem(oHelm, INVENTORY_SLOT_HEAD)));
|
||||||
}
|
}
|
||||||
@@ -68,13 +69,13 @@ void main()
|
|||||||
int nEvent = GetRunningEvent();
|
int nEvent = GetRunningEvent();
|
||||||
if(DEBUG) DoDebug("race_warforged running, event: " + IntToString(nEvent));
|
if(DEBUG) DoDebug("race_warforged running, event: " + IntToString(nEvent));
|
||||||
|
|
||||||
// Init the PC.
|
//:: Init the PC.
|
||||||
object oPC = OBJECT_SELF;
|
object oPC = OBJECT_SELF;
|
||||||
object oItem;
|
object oItem;
|
||||||
object oArmor;
|
object oArmor;
|
||||||
object oSkin;
|
object oSkin;
|
||||||
|
|
||||||
// We aren't being called from any event, instead from EvalPRCFeats
|
//:: We aren't being called from any event, instead from EvalPRCFeats
|
||||||
if(nEvent == FALSE)
|
if(nEvent == FALSE)
|
||||||
{
|
{
|
||||||
oPC = OBJECT_SELF;
|
oPC = OBJECT_SELF;
|
||||||
@@ -83,7 +84,7 @@ void main()
|
|||||||
|| GetIsObjectValid(GetItemPossessedBy(oPC, "prc_wf_mithbody"))
|
|| GetIsObjectValid(GetItemPossessedBy(oPC, "prc_wf_mithbody"))
|
||||||
|| GetIsObjectValid(GetItemPossessedBy(oPC, "prc_wf_admtbody"))
|
|| GetIsObjectValid(GetItemPossessedBy(oPC, "prc_wf_admtbody"))
|
||||||
|| GetIsObjectValid(GetItemPossessedBy(oPC, "prc_wf_compbody"));
|
|| GetIsObjectValid(GetItemPossessedBy(oPC, "prc_wf_compbody"));
|
||||||
// Hook in the events
|
//:: Hook in the events
|
||||||
if(DEBUG) DoDebug("race_warforged: Adding eventhooks");
|
if(DEBUG) DoDebug("race_warforged: Adding eventhooks");
|
||||||
AddEventScript(oPC, EVENT_ONHEARTBEAT, "race_warforged", TRUE, FALSE);
|
AddEventScript(oPC, EVENT_ONHEARTBEAT, "race_warforged", TRUE, FALSE);
|
||||||
//may not be needed, put in just in case(ala HotU start)
|
//may not be needed, put in just in case(ala HotU start)
|
||||||
@@ -109,7 +110,7 @@ void main()
|
|||||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
||||||
if(DEBUG) DoDebug("race_warforged - ironwood - adding item property "+ItemPropertyToString(ipIP));
|
if(DEBUG) DoDebug("race_warforged - ironwood - adding item property "+ItemPropertyToString(ipIP));
|
||||||
}
|
}
|
||||||
// Force equip
|
//:: Force equip
|
||||||
oItem = GetItemPossessedBy(oPC, "prc_wf_woodbody");
|
oItem = GetItemPossessedBy(oPC, "prc_wf_woodbody");
|
||||||
if (oItem != GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))
|
if (oItem != GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))
|
||||||
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
|
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
|
||||||
@@ -123,7 +124,7 @@ void main()
|
|||||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
||||||
if(DEBUG) DoDebug("race_warforged - mithril - adding item property "+ItemPropertyToString(ipIP));
|
if(DEBUG) DoDebug("race_warforged - mithril - adding item property "+ItemPropertyToString(ipIP));
|
||||||
}
|
}
|
||||||
// Force equip
|
//:: Force equip
|
||||||
oItem = GetItemPossessedBy(oPC, "prc_wf_mithbody");
|
oItem = GetItemPossessedBy(oPC, "prc_wf_mithbody");
|
||||||
if (oItem != GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))
|
if (oItem != GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))
|
||||||
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
|
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
|
||||||
@@ -137,20 +138,20 @@ void main()
|
|||||||
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
|
||||||
if(DEBUG) DoDebug("race_warforged - adamantine - adding item property "+ItemPropertyToString(ipIP));
|
if(DEBUG) DoDebug("race_warforged - adamantine - adding item property "+ItemPropertyToString(ipIP));
|
||||||
}
|
}
|
||||||
// Force equip
|
//:: Force equip
|
||||||
oItem = GetItemPossessedBy(oPC, "prc_wf_admtbody");
|
oItem = GetItemPossessedBy(oPC, "prc_wf_admtbody");
|
||||||
if (oItem != GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))
|
if (oItem != GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))
|
||||||
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
|
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
|
||||||
}
|
}
|
||||||
else if(GetHasFeat(FEAT_COMPOSITE_PLATING, oPC))
|
else if(GetHasFeat(FEAT_COMPOSITE_PLATING, oPC))
|
||||||
{
|
{
|
||||||
// Force equip
|
//:: Force equip
|
||||||
oItem = GetItemPossessedBy(oPC, "prc_wf_compbody");
|
oItem = GetItemPossessedBy(oPC, "prc_wf_compbody");
|
||||||
if (oItem != GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))
|
if (oItem != GetItemInSlot(INVENTORY_SLOT_CHEST, oPC))
|
||||||
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
|
AssignCommand(oPC, ActionEquipItem(oItem, INVENTORY_SLOT_CHEST));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Delay a bit to make sure they are appropriately dressed
|
//:: Delay a bit to make sure they are appropriately dressed
|
||||||
DelayCommand(0.5f, DoWarforgedCheck(oPC));
|
DelayCommand(0.5f, DoWarforgedCheck(oPC));
|
||||||
}
|
}
|
||||||
else if(nEvent == EVENT_ONUNAQUIREITEM)
|
else if(nEvent == EVENT_ONUNAQUIREITEM)
|
||||||
|
|||||||
@@ -10,7 +10,6 @@
|
|||||||
//:: Created By: Georg Zoeller
|
//:: Created By: Georg Zoeller
|
||||||
//:: Created On: 2003-07-16
|
//:: Created On: 2003-07-16
|
||||||
//:://////////////////////////////////////////////
|
//:://////////////////////////////////////////////
|
||||||
|
|
||||||
#include "prc_inc_function"
|
#include "prc_inc_function"
|
||||||
#include "prc_inc_wpnrest"
|
#include "prc_inc_wpnrest"
|
||||||
#include "inc_timestop"
|
#include "inc_timestop"
|
||||||
@@ -31,6 +30,9 @@ void main()
|
|||||||
|
|
||||||
if(!GetIsObjectValid(oPC))
|
if(!GetIsObjectValid(oPC))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
//:: Use with bioware polymorphs
|
||||||
|
DetectMonkGloveEquip(oItem);
|
||||||
|
|
||||||
//if(DEBUG) DoDebug("Running OnEquip, creature = '" + GetName(oPC) + "' is PC: " + DebugBool2String(GetIsPC(oPC)) + "; Item = '" + GetName(oItem) + "' - '" + GetTag(oItem) + "'");
|
//if(DEBUG) DoDebug("Running OnEquip, creature = '" + GetName(oPC) + "' is PC: " + DebugBool2String(GetIsPC(oPC)) + "; Item = '" + GetName(oItem) + "' - '" + GetTag(oItem) + "'");
|
||||||
|
|
||||||
|
|||||||
@@ -31,6 +31,27 @@ void PrcFeats(object oPC, object oItem)
|
|||||||
DeleteLocalInt(oPC,"ONEQUIP");
|
DeleteLocalInt(oPC,"ONEQUIP");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//:: Unsets a variable used for Bioware polymorphs
|
||||||
|
void DoGloveUnequip(object oItem)
|
||||||
|
{
|
||||||
|
object oPC = OBJECT_SELF;
|
||||||
|
|
||||||
|
int nItemType = GetBaseItemType(oItem);
|
||||||
|
|
||||||
|
if(nItemType != BASE_ITEM_GLOVES)
|
||||||
|
{
|
||||||
|
if (DEBUG) DoDebug("prc_unequip >> DoGloveUnequip(): Not gloves.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (DEBUG) DoDebug("prc_unequip >> DoGloveUnequip(): Removing WEARING_MONK_GLOVES token.");
|
||||||
|
DeleteLocalInt(oPC, "WEARING_MONK_GLOVES");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void DoNaturalWeaponEffect(object oPC)
|
void DoNaturalWeaponEffect(object oPC)
|
||||||
{
|
{
|
||||||
if (DEBUG) DoDebug("GetIsUsingPrimaryNaturalWeapons "+IntToString(GetIsUsingPrimaryNaturalWeapons(oPC))+" PrimaryNaturalWeapEffect "+IntToString(GetLocalInt(oPC, "PrimaryNaturalWeapEffect")));
|
if (DEBUG) DoDebug("GetIsUsingPrimaryNaturalWeapons "+IntToString(GetIsUsingPrimaryNaturalWeapons(oPC))+" PrimaryNaturalWeapEffect "+IntToString(GetLocalInt(oPC, "PrimaryNaturalWeapEffect")));
|
||||||
@@ -55,6 +76,8 @@ void main()
|
|||||||
//if(DEBUG) DoDebug("Running OnUnEquip, creature = '" + GetName(oPC) + "' is PC: " + DebugBool2String(GetIsPC(oPC)) + "; Item = '" + GetName(oItem) + "' - '" + GetTag(oItem) + "'");
|
//if(DEBUG) DoDebug("Running OnUnEquip, creature = '" + GetName(oPC) + "' is PC: " + DebugBool2String(GetIsPC(oPC)) + "; Item = '" + GetName(oItem) + "' - '" + GetTag(oItem) + "'");
|
||||||
|
|
||||||
DoTimestopUnEquip(oPC, oItem);
|
DoTimestopUnEquip(oPC, oItem);
|
||||||
|
|
||||||
|
DoGloveUnequip(oItem);
|
||||||
|
|
||||||
if (GetResRef(oItem) == "prc_crown_might") DestroyObject(oItem);
|
if (GetResRef(oItem) == "prc_crown_might") DestroyObject(oItem);
|
||||||
if (GetResRef(oItem) == "prc_crown_prot") DestroyObject(oItem);
|
if (GetResRef(oItem) == "prc_crown_prot") DestroyObject(oItem);
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ void main()
|
|||||||
int nPoly;
|
int nPoly;
|
||||||
|
|
||||||
// Retrieve Module flag
|
// Retrieve Module flag
|
||||||
int iPnPShifterShapchange = GetPRCSwitch(PRC_WEREWOLF_HYBRID_USE_SHIFTER_SHAPCHANGE);
|
int iPnPShifterShapchange = GetPRCSwitch(PRC_WEREWOLF_HYBRID_USE_SHIFTER_SHAPECHANGE);
|
||||||
|
|
||||||
|
|
||||||
if (GetLocalInt(oPC, "WWHybrid") != TRUE)
|
if (GetLocalInt(oPC, "WWHybrid") != TRUE)
|
||||||
|
|||||||
Reference in New Issue
Block a user