2026/01/26 Update
Added Improved Critical (touch attack). Added Improved Critical (ray). Added Weapon Focus (touch attack). Added Epic Weapon Focus (touch attack). Fell Shot was resolving as a melee touch attack instead of a ranged weapon touch attack. Cleaned up ungated debug in prc_inc_nat_hb.
This commit is contained in:
@@ -26010,10 +26010,10 @@
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26006 FEAT_VOWABSTINENCE 16990541 16990542 ife_sacredvow **** **** **** **** **** **** **** **** 3388 **** 0 0 1 **** **** **** **** 0.5 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_VOWABSTINENCE 6 **** **** **** **** **** 0 0
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26007 FEAT_VOWCHASTITY 16990543 16990544 ife_sacredvow **** **** **** **** **** **** **** **** 3388 **** 0 0 1 **** **** **** **** 0.5 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_VOWCHASTITY 6 **** **** **** **** **** 0 0
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26008 FEAT_GIFTOFFAITH 16990545 16990546 ife_sacredvow **** **** **** **** 13 **** **** **** **** **** 0 0 1 **** **** **** **** 0.5 **** 97 **** **** **** **** **** **** **** **** **** **** FEAT_GIFTOFFAITH 6 **** **** **** **** **** 0 0
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26009 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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26010 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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26011 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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26012 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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26009 FEAT_IMPROVED_CRITICAL_TOUCH 16990322 228 ife_kistrike 8 **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 0 **** **** **** **** **** **** **** **** **** **** FEAT_IMPROVED_CRITICAL_TOUCH 1 **** **** **** **** **** 0 1
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26010 FEAT_IMPROVED_CRITICAL_RAY 16990324 228 ife_X1SilPal 8 **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 0 **** **** **** **** **** **** **** **** **** **** FEAT_IMPROVED_CRITICAL_RAY 1 **** **** **** **** **** 0 1
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26011 FEAT_WEAPON_FOCUS_TOUCH 16990326 16990327 ife_X1SilPal 1 **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 0.5 **** 1 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_FOCUS_TOUCH 2 **** **** **** **** **** 0 1
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26012 FEAT_EPIC_WEAPON_FOCUS_TOUCH 16990328 16990329 ife_X1SilPal **** **** **** **** **** **** **** **** 26011 **** 0 0 1 **** **** **** **** 0.5 **** 10 **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_WEAPON_FOCUS_TOUCH 2 **** **** **** **** **** 1 1
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26013 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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26014 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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26015 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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@@ -2480,7 +2480,7 @@
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2476 ForestMaster_DeepRoots 16793751 is_x2vinemine T P 0 0x00 0x01 prc_fm_deeproots **** **** **** **** **** **** 4 500 head **** **** **** **** **** **** self 500 **** **** vca_uphexnatr01 sca_outnatr01 0 **** **** **** **** **** **** 1 **** **** **** **** **** 10 **** 3 16793759 0 0 16778866 0 5446 **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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2477 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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2478 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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2479 SPELL_CHASING_PERFECTION 16990493 fot_strengthone T T vs 0x02 0x0b sp_chasperfect **** 6 6 **** **** 6 6 1500 hand **** vco_mehannatr03 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16990494 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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2479 SPELL_CHASING_PERFECTION 16990493 fot_strengthone T T vs 0x3a 0x0b sp_chasperfect **** 6 6 **** **** 6 6 1500 hand **** vco_mehannatr03 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_hf out 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 7 **** 1 16990494 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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2480 SPELL_FORCE_MISSILES 16990488 is_X1LesMis V L vs 0x3d 0x1E sp_forcemissiles **** **** **** **** **** 4 4 1500 hand **** vco_mehancold03 **** sco_mehancold03 vs_chant_evoc_lm vs_chant_evoc_lf out 1900 **** vca_outsonic **** sca_outsonic 0 **** **** **** **** path **** 1 **** **** **** **** **** 2 **** 1 16990489 1 0 **** 1 **** **** **** 1 sphere 8.33 **** 2 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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2481 SYMBOL_OF_DEATH 16790080 is_symb_death N S vs 0x3f 0x3E sp_symbol **** 8 **** **** **** 8 8 1500 head **** **** vco_megrdevil01 sco_megrdevil01 vs_chant_necr_hm vs_chant_necr_hf area 1000 **** **** **** **** 1 vpr_ectoevil01 homing hand spr_ectoevil01 path Death 1 **** **** **** **** **** 11 **** 1 16790082 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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2482 SYMBOL_OF_FEAR 16790083 is_symb_fear N S vs 0x3f 0x3E sp_symbol **** 6 **** **** **** 6 6 1500 head **** **** vco_lgsprevil01 sco_lgsprevil01 vs_chant_necr_hm vs_chant_necr_hf area 1000 **** **** **** **** 1 vpr_ectoevil01 homing hand spr_ectoevil01 path Fear 1 **** **** **** **** **** 11 **** 1 16790085 1 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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@@ -1494,9 +1494,13 @@ const int FEAT_VILE_MARTIAL_MINDBLADE = 3624;
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const int FEAT_VILE_MARTIAL_WHIP = 3598;
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const int FEAT_VILE_MARTIAL_TRIDENT = 3599;
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// Weapon Focus (Ray)
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const int FEAT_WEAPON_FOCUS_RAY = 4819;
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const int FEAT_EPIC_WEAPON_FOCUS_RAY = 4820;
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//:: Spell-like Weapons
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const int FEAT_WEAPON_FOCUS_RAY = 4819;
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const int FEAT_EPIC_WEAPON_FOCUS_RAY = 4820;
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const int FEAT_IMPROVED_CRITICAL_TOUCH = 26009;
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const int FEAT_IMPROVED_CRITICAL_RAY = 26010;
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const int FEAT_WEAPON_FOCUS_TOUCH = 26011;
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const int FEAT_EPIC_WEAPON_FOCUS_TOUCH = 26012;
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// Battleguard Tempus
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const int TEMPUS_ABILITY_ENHANC1 = 1;
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@@ -265,7 +265,8 @@ struct WeaponFeat GetAllFeatsOfWeaponType(int iWeaponType);
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// Returns the low end of oWeap's critical threat range
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// Accounts for Keen and Improved Critical bonuses
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int GetWeaponCriticalRange(object oPC, object oWeap);
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//int GetWeaponCriticalRange(object oPC, object oWeap);
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int GetWeaponCriticalRange(object oPC, object oWeap, int iTouchAttackType = FALSE);
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// returns the critical multiplier of the weapons base type
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int GetCriticalMultiplierOfWeaponType(int iWeaponType);
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@@ -1999,11 +2000,37 @@ object GetAmmunitionFromWeapon(object oWeapon, object oAttacker)
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return GetAmmunitionFromWeaponType(GetBaseItemType(oWeapon), oAttacker);
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}
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int GetWeaponCriticalRange(object oPC, object oWeap)
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//int GetWeaponCriticalRange(object oPC, object oWeap)
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// for a ranged weapon we should call this *after* we have ammo equipped, because it checks the ammo for keen
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// if we (re)equip the ammo later, we don't get the right keen property
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int GetWeaponCriticalRange(object oPC, object oWeap, int iTouchAttackType = FALSE)
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{
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//no weapon, touch attacks mainly
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// Check for spell-based touch attacks
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if(iTouchAttackType == TOUCH_ATTACK_MELEE_SPELL)
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{
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if (DEBUG) DoDebug("prc_inc_combat >> GetWeaponCriticalRange() | TOUCH_ATTACK_MELEE_SPELL detected.");
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// Spell-based melee touch attacks
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if(GetHasFeat(FEAT_IMPROVED_CRITICAL_TOUCH, oPC))
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{
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if (DEBUG) DoDebug("prc_inc_combat >> GetWeaponCriticalRange() | Improved Critical: Touch detected.");
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return 19; // Doubles threat range from 20 to 19-20
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}
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else
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return 20;
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}
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else if(iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL)
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{
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if (DEBUG) DoDebug("prc_inc_combat >> GetWeaponCriticalRange() | TOUCH_ATTACK_RANGED_SPELL detected.");
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// Ray attacks
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if(GetHasFeat(FEAT_IMPROVED_CRITICAL_RAY, oPC))
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{
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if (DEBUG) DoDebug("prc_inc_combat >> GetWeaponCriticalRange() | Improved Critical: Ray detected.");
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return 19; // Doubles threat range from 20 to 19-20
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}
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else
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return 20;
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}
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//no weapon, touch attacks mainly
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if(!GetIsObjectValid(oWeap))
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return 20;
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@@ -3306,7 +3333,33 @@ int GetAttackBonus(object oDefender, object oAttacker, object oWeap, int iOffhan
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// weapon specific feats
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sWeaponFeat = GetAllFeatsOfWeaponType(iWeaponType);
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int bFocus = 0;
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int bFocus = 0;
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int bEpicFocus = 0;
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int bIsRangedTouchAttack = iTouchAttackType == TOUCH_ATTACK_RANGED || iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL;
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int bIsMeleeTouchAttack = iTouchAttackType == TOUCH_ATTACK_MELEE_SPELL;
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if(bIsRangedTouchAttack)
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{
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// Weapon Focus(Ray) applies to ranged touch attacks
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bFocus = GetHasFeat(FEAT_WEAPON_FOCUS_RAY, oAttacker);
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if (bFocus) // no need to look for epic focus, if we don't have focus
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bEpicFocus = GetHasFeat(FEAT_EPIC_WEAPON_FOCUS_RAY, oAttacker);
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}
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else if(bIsMeleeTouchAttack)
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{
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// Weapon Focus(Touch Attack) applies to melee touch attacks
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bFocus = GetHasFeat(FEAT_WEAPON_FOCUS_TOUCH, oAttacker);
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if (bFocus) // no need to look for epic focus, if we don't have focus
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bEpicFocus = GetHasFeat(FEAT_EPIC_WEAPON_FOCUS_TOUCH, oAttacker);
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}
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else
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{ // no touch attack, normal weapon focus feats
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bFocus = GetHasFeat(sWeaponFeat.Focus, oAttacker);
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if (bFocus) // no need to look for epic focus, if we don't have focus
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bEpicFocus = GetHasFeat(sWeaponFeat.EpicFocus, oAttacker);
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}
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/* int bFocus = 0;
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int bEpicFocus = 0;
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int bIsRangedTouchAttack = iTouchAttackType == TOUCH_ATTACK_RANGED || iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL;
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@@ -3322,7 +3375,7 @@ int GetAttackBonus(object oDefender, object oAttacker, object oWeap, int iOffhan
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bFocus = GetHasFeat(sWeaponFeat.Focus, oAttacker);
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if (bFocus) // no need to look for epic focus, if we don't have focus
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bEpicFocus = GetHasFeat(sWeaponFeat.EpicFocus, oAttacker);
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}
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} */
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int bEpicProwess = GetHasFeat(FEAT_EPIC_PROWESS, oAttacker);
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@@ -3937,7 +3990,7 @@ int GetAttackRoll(object oDefender, object oAttacker, object oWeapon, int iOffha
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//if (bDebug) sDebugFeedback = COLOR_WHITE + "Attack Roll = " + IntToString(iAttackBonus + iDiceRoll) + ": " + sDebugFeedback;
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//if (DEBUG) DoDebug("GetAttackRoll: End Section #1");
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int iWeaponType = GetBaseItemType(oWeapon);
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int iCritThreat = GetWeaponCriticalRange(oAttacker, oWeapon);
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int iCritThreat = GetWeaponCriticalRange(oAttacker, oWeapon, iTouchAttackType);
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//If using Killing Shot, ciritical range improves by 2;
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if(GetLocalInt(oAttacker, "KillingShotCritical") )
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@@ -507,7 +507,7 @@ void DoNaturalWeaponHB(object oPC = OBJECT_SELF)
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if(!GetIsObjectValid(oLimbo))
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lLimbo = GetStartingLocation();
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oWeapon = CreateObject(OBJECT_TYPE_ITEM, sResRef, lLimbo);
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DoDebug(PRC_TEXT_WHITE + "prc_inc_nat_hb >> DoNaturalWeaponHB: creature weapon object found!!!");
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if(DEBUG) DoDebug(PRC_TEXT_WHITE + "prc_inc_nat_hb >> DoNaturalWeaponHB: creature weapon object found!!!");
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}
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// Check for enhancements after creating the weapon object
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@@ -47,7 +47,7 @@ int PRCDoRangedTouchAttack(object oTarget, int nDisplayFeedback = TRUE, object o
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{
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SetLocalInt(oCaster, "RangedRecall", nRecall+1);
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// Reroll with a -5 penalty
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nResult = GetAttackRoll(oTarget,oCaster,OBJECT_INVALID,0,nAttackBonus-5,0,nDisplayFeedback,0.0,TOUCH_ATTACK_MELEE_SPELL);
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nResult = GetAttackRoll(oTarget,oCaster,OBJECT_INVALID,0,nAttackBonus-5,0,nDisplayFeedback,0.0,TOUCH_ATTACK_RANGED_SPELL);
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}
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}
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}
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@@ -34,5 +34,6 @@ void main()
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return;
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}
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PerformAttackRound(oTarget, oPC, eDummy, 0.0, 0, 0, 0, FALSE, "Fell Shot Hit", "Fell Shot Miss", FALSE, TRUE);
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//PerformAttackRound(oTarget, oPC, eDummy, 0.0, 0, 0, 0, FALSE, "Fell Shot Hit", "Fell Shot Miss", FALSE, TRUE);
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PerformAttackRound(oTarget, oPC, eDummy, 0.0, 0, 0, 0, FALSE, "Fell Shot Hit", "Fell Shot Miss", FALSE, TOUCH_ATTACK_RANGED);
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}
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Binary file not shown.
@@ -10022,7 +10022,8 @@ Combining the dynamic powers of martial prowess and arcane might, the Hexblade p
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- Alignment Restrictions: non-good only
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- Hit Die: d10
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- Proficiencies: Hexblades are proficient with all simple and martial weapons, and with light armor but not with shields.
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- Proficiencies: Hexblades are proficient with all simple and martial weapons, and with light armor but not with shields.
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- Skill Points: 2+ Int Modifier.
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CLASS FEATURES:
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@@ -47004,7 +47005,7 @@ All frostragers are barbarians to some degree, although many are multiclass barb
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- Hit Die: d12
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- Proficiencies: A frostrager does not gain any additional weapon or armor proficiencies.
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -47062,7 +47063,7 @@ Most sacred purifiers are clerics (often of Pelor), but paladins have also been
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- Hit Die: d8
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- Proficiencies: A sacred purifier does not gain any additional weapon or armor proficiencies.
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -47108,7 +47109,7 @@ If you have a disciplined worldview and a certain level of combat prowess, and y
|
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|
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- Hit Die: d8
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- Proficiencies: A serene guardian does not gain any additional weapon or armor proficiencies.
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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@@ -48297,7 +48298,7 @@ Fighters and paladins are well served by becoming battlesmiths. Spellcasters are
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- Hit Die: d10
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- Proficiencies: A battlesmith gains no additional proficiencies
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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REQUIREMENTS:
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||||
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@@ -48348,7 +48349,7 @@ Some believe that the ultimate expression of the warforged experiment is the jug
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- Hit Die: d12
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- Proficiencies: A Warforged Juggernaut gains no additional proficiencies
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- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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||||
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REQUIREMENTS:
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@@ -48414,7 +48415,7 @@ As members of this prestige class must have the ability to cast arcane spells, f
|
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- Hit Die: d4
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- Proficiencies: A Frost Mage gains no additional proficiencies
|
||||
- Skill Points: 2+ Int Modifier.
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- Skill Points: 2+ Int Modifier.
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||||
REQUIREMENTS:
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||||
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@@ -48462,7 +48463,7 @@ Most wayfarer guides are wizards or sorcerers, though a few clerics with access
|
||||
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- Hit Die: d6
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- Proficiencies: A Wayfarer Guide gains no additional proficiencies
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||||
- Skill Points: 2+ Int Modifier.
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||||
- Skill Points: 2+ Int Modifier.
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||||
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||||
REQUIREMENTS:
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@@ -48613,7 +48614,7 @@ Over a dozen deities have worshipers who are paladins, promoting law and good ac
|
||||
|
||||
- Hit Die: d8
|
||||
- Proficiencies: Knights of the Weave gain no proficiencies
|
||||
- Skill Points: 2+ Int Modifier.
|
||||
- Skill Points: 2+ Int Modifier.
|
||||
|
||||
REQUIREMENTS:
|
||||
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||||
@@ -48653,7 +48654,7 @@ Spelldancers are an energetic sort of spellcaster who draw on the quasi-primal e
|
||||
|
||||
- Hit Die: d6
|
||||
- Proficiencies: Spelldancers gain no proficiencies
|
||||
- Skill Points: 2+ Int Modifier.
|
||||
- Skill Points: 2+ Int Modifier.
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||||
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||||
REQUIREMENTS:
|
||||
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||||
@@ -50361,7 +50362,7 @@ Ur-priests despise gods. However, a small number of them have learned to tap int
|
||||
|
||||
- Hit Die: d8
|
||||
- Proficiencies: An ur-priest does not gain any additional weapon or armor proficiencies.
|
||||
- Skill Points: 2+ Int Modifier.
|
||||
- Skill Points: 2+ Int Modifier.
|
||||
|
||||
REQUIREMENTS:
|
||||
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||||
@@ -51816,7 +51817,7 @@ and her companions. The wild mage accepts this as the price of her convictions.
|
||||
|
||||
- Hit Die: d4
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- Proficiencies: A Wild Mage gains no additional proficiencies
|
||||
- Skill Points: 2+ Int Modifier.
|
||||
- Skill Points: 2+ Int Modifier.
|
||||
|
||||
REQUIREMENTS:
|
||||
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||||
@@ -51862,7 +51863,7 @@ Other spellcasters don't understand the force missile mages' dedication to only
|
||||
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||||
- Hit Die: d4
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||||
- Proficiencies: A Force Missile gains no additional proficiencies
|
||||
- Skill Points: 2+ Int Modifier.
|
||||
- Skill Points: 2+ Int Modifier.
|
||||
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||||
REQUIREMENTS:
|
||||
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||||
@@ -51957,7 +51958,7 @@ Benefit: When using the Rapid Shot feat, you may ignore the -2 penalty on all yo
|
||||
Use: Automatic</entry>
|
||||
<entry id="59236" lang="en" sex="m">Ranged Recall</entry>
|
||||
<entry id="59237" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Point Blank Shot, Weapon Focus (Ray), Spellcraft 4
|
||||
Prerequisite: Point Blank Shot, Weapon Focus (ray), Spellcraft 4
|
||||
Benefit: When you miss with a spell or spell-like ability ranged attack against a target within 30 feet, you can spend a swift action to reroll the attack with a -5 penalty. You can use this ability three times per day.
|
||||
Use: Automatic</entry>
|
||||
<entry id="59238" lang="en" sex="m">Somatic Weaponry</entry>
|
||||
@@ -68726,7 +68727,7 @@ Magic is evil. Magic tempts. Magic perverts. Magic corrupts. Anyone who cannot e
|
||||
|
||||
- Hit Die: d12
|
||||
- Proficiencies: Forsakers gain no proficiencies
|
||||
- Skill Points: 2+ Int Modifier.
|
||||
- Skill Points: 2+ Int Modifier.
|
||||
|
||||
REQUIREMENTS:
|
||||
|
||||
@@ -76492,6 +76493,21 @@ Benefit: You turn (but not destroy) plants as a good cleric turns undead. Treat
|
||||
Prerequisites: Plant Defiance, ability to cast speak with plants.
|
||||
|
||||
Benefit: You rebuke or command plants as an evil cleric rebukes undead. To command a plant, you must be able to speak with it via a speak with plants effect, though you may issue your commands mentally if desired. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you rebuke plants.</entry>
|
||||
<entry id="213106" lang="en" sex="m">Improved Critical (touch attack)</entry>
|
||||
<entry id="213107" lang="en" sex="m">****</entry>
|
||||
<entry id="213108" lang="en" sex="m">Improved Critical (ray)</entry>
|
||||
<entry id="213109" lang="en" sex="m">****</entry>
|
||||
<entry id="213110" lang="en" sex="m">Weapon Focus (touch attack)</entry>
|
||||
<entry id="213111" lang="en" sex="m">Type of Feat: General
|
||||
Prerequisite: Base attack bonus +1 or higher
|
||||
Specifics: The character gains a +1 bonus to all attack rolls with touch attack spells.
|
||||
Use: Automatic</entry>
|
||||
<entry id="213112" lang="en" sex="m">Epic Weapon Focus (touch attack)</entry>
|
||||
<entry id="213113" lang="en" sex="m">Type of Feat: Epic, Combat
|
||||
Prerequisite: 21st level, Weapon Focus: Touch Attack.
|
||||
Specifics: The character gains a +2 bonus to all attack rolls with touch attack spells.
|
||||
Use: Automatic
|
||||
</entry>
|
||||
<entry id="213198" lang="en" sex="m">Investigator</entry>
|
||||
<entry id="213199" lang="en" sex="m">Type of Feat: General
|
||||
Benefit: You get a +2 bonus on all Sense Motive and Search checks.
|
||||
@@ -76814,4 +76830,4 @@ Specifics: You gain a +4 perfection bonus on Will saving throws against charm an
|
||||
<entry id="213330" lang="en" sex="m">Type of Feat: Exalted
|
||||
Prerequisite: Wis 13+
|
||||
Specifics: You gain a +2 bonus on saving throws to resist any fear effect, despair effect (such as the crushing despair spell), or similar mind-affecting condition, but not charms or compulsions (such as the charm person and dominate person spells)</entry>
|
||||
</tlk>
|
||||
</tlk>
|
||||
|
||||
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Reference in New Issue
Block a user