2026/01/26 Update
Added Improved Critical (touch attack). Added Improved Critical (ray). Added Weapon Focus (touch attack). Added Epic Weapon Focus (touch attack). Fell Shot was resolving as a melee touch attack instead of a ranged weapon touch attack. Cleaned up ungated debug in prc_inc_nat_hb.
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@@ -1494,9 +1494,13 @@ const int FEAT_VILE_MARTIAL_MINDBLADE = 3624;
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const int FEAT_VILE_MARTIAL_WHIP = 3598;
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const int FEAT_VILE_MARTIAL_TRIDENT = 3599;
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// Weapon Focus (Ray)
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const int FEAT_WEAPON_FOCUS_RAY = 4819;
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const int FEAT_EPIC_WEAPON_FOCUS_RAY = 4820;
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//:: Spell-like Weapons
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const int FEAT_WEAPON_FOCUS_RAY = 4819;
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const int FEAT_EPIC_WEAPON_FOCUS_RAY = 4820;
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const int FEAT_IMPROVED_CRITICAL_TOUCH = 26009;
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const int FEAT_IMPROVED_CRITICAL_RAY = 26010;
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const int FEAT_WEAPON_FOCUS_TOUCH = 26011;
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const int FEAT_EPIC_WEAPON_FOCUS_TOUCH = 26012;
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// Battleguard Tempus
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const int TEMPUS_ABILITY_ENHANC1 = 1;
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