2026/01/26 Update

Added Improved Critical (touch attack).
Added Improved Critical (ray).
Added Weapon Focus (touch attack).
Added Epic Weapon Focus (touch attack).
Fell Shot was resolving as a melee touch attack instead of a ranged weapon touch attack.
Cleaned up ungated debug in prc_inc_nat_hb.
This commit is contained in:
Jaysyn904
2026-01-26 12:36:54 -05:00
parent 43cf043470
commit 8772b32d43
10 changed files with 107 additions and 33 deletions

View File

@@ -1494,9 +1494,13 @@ const int FEAT_VILE_MARTIAL_MINDBLADE = 3624;
const int FEAT_VILE_MARTIAL_WHIP = 3598;
const int FEAT_VILE_MARTIAL_TRIDENT = 3599;
// Weapon Focus (Ray)
const int FEAT_WEAPON_FOCUS_RAY = 4819;
const int FEAT_EPIC_WEAPON_FOCUS_RAY = 4820;
//:: Spell-like Weapons
const int FEAT_WEAPON_FOCUS_RAY = 4819;
const int FEAT_EPIC_WEAPON_FOCUS_RAY = 4820;
const int FEAT_IMPROVED_CRITICAL_TOUCH = 26009;
const int FEAT_IMPROVED_CRITICAL_RAY = 26010;
const int FEAT_WEAPON_FOCUS_TOUCH = 26011;
const int FEAT_EPIC_WEAPON_FOCUS_TOUCH = 26012;
// Battleguard Tempus
const int TEMPUS_ABILITY_ENHANC1 = 1;