2026/01/26 Update

Added Improved Critical (touch attack).
Added Improved Critical (ray).
Added Weapon Focus (touch attack).
Added Epic Weapon Focus (touch attack).
Fell Shot was resolving as a melee touch attack instead of a ranged weapon touch attack.
Cleaned up ungated debug in prc_inc_nat_hb.
This commit is contained in:
Jaysyn904
2026-01-26 12:36:54 -05:00
parent 43cf043470
commit 8772b32d43
10 changed files with 107 additions and 33 deletions

View File

@@ -507,7 +507,7 @@ void DoNaturalWeaponHB(object oPC = OBJECT_SELF)
if(!GetIsObjectValid(oLimbo))
lLimbo = GetStartingLocation();
oWeapon = CreateObject(OBJECT_TYPE_ITEM, sResRef, lLimbo);
DoDebug(PRC_TEXT_WHITE + "prc_inc_nat_hb >> DoNaturalWeaponHB: creature weapon object found!!!");
if(DEBUG) DoDebug(PRC_TEXT_WHITE + "prc_inc_nat_hb >> DoNaturalWeaponHB: creature weapon object found!!!");
}
// Check for enhancements after creating the weapon object