2026/01/26 Update
Added Improved Critical (touch attack). Added Improved Critical (ray). Added Weapon Focus (touch attack). Added Epic Weapon Focus (touch attack). Fell Shot was resolving as a melee touch attack instead of a ranged weapon touch attack. Cleaned up ungated debug in prc_inc_nat_hb.
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@@ -507,7 +507,7 @@ void DoNaturalWeaponHB(object oPC = OBJECT_SELF)
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if(!GetIsObjectValid(oLimbo))
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lLimbo = GetStartingLocation();
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oWeapon = CreateObject(OBJECT_TYPE_ITEM, sResRef, lLimbo);
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DoDebug(PRC_TEXT_WHITE + "prc_inc_nat_hb >> DoNaturalWeaponHB: creature weapon object found!!!");
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if(DEBUG) DoDebug(PRC_TEXT_WHITE + "prc_inc_nat_hb >> DoNaturalWeaponHB: creature weapon object found!!!");
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}
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// Check for enhancements after creating the weapon object
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