2026/01/26 Update
Added Improved Critical (touch attack). Added Improved Critical (ray). Added Weapon Focus (touch attack). Added Epic Weapon Focus (touch attack). Fell Shot was resolving as a melee touch attack instead of a ranged weapon touch attack. Cleaned up ungated debug in prc_inc_nat_hb.
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@@ -47,7 +47,7 @@ int PRCDoRangedTouchAttack(object oTarget, int nDisplayFeedback = TRUE, object o
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{
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SetLocalInt(oCaster, "RangedRecall", nRecall+1);
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// Reroll with a -5 penalty
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nResult = GetAttackRoll(oTarget,oCaster,OBJECT_INVALID,0,nAttackBonus-5,0,nDisplayFeedback,0.0,TOUCH_ATTACK_MELEE_SPELL);
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nResult = GetAttackRoll(oTarget,oCaster,OBJECT_INVALID,0,nAttackBonus-5,0,nDisplayFeedback,0.0,TOUCH_ATTACK_RANGED_SPELL);
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}
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}
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}
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