2026/01/26 Update
Added Improved Critical (touch attack). Added Improved Critical (ray). Added Weapon Focus (touch attack). Added Epic Weapon Focus (touch attack). Fell Shot was resolving as a melee touch attack instead of a ranged weapon touch attack. Cleaned up ungated debug in prc_inc_nat_hb.
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@@ -34,5 +34,6 @@ void main()
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return;
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}
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PerformAttackRound(oTarget, oPC, eDummy, 0.0, 0, 0, 0, FALSE, "Fell Shot Hit", "Fell Shot Miss", FALSE, TRUE);
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//PerformAttackRound(oTarget, oPC, eDummy, 0.0, 0, 0, 0, FALSE, "Fell Shot Hit", "Fell Shot Miss", FALSE, TRUE);
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PerformAttackRound(oTarget, oPC, eDummy, 0.0, 0, 0, 0, FALSE, "Fell Shot Hit", "Fell Shot Miss", FALSE, TOUCH_ATTACK_RANGED);
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}
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