2026/01/26 Update

Added Improved Critical (touch attack).
Added Improved Critical (ray).
Added Weapon Focus (touch attack).
Added Epic Weapon Focus (touch attack).
Fell Shot was resolving as a melee touch attack instead of a ranged weapon touch attack.
Cleaned up ungated debug in prc_inc_nat_hb.
This commit is contained in:
Jaysyn904
2026-01-26 12:36:54 -05:00
parent 43cf043470
commit 8772b32d43
10 changed files with 107 additions and 33 deletions

View File

@@ -34,5 +34,6 @@ void main()
return;
}
PerformAttackRound(oTarget, oPC, eDummy, 0.0, 0, 0, 0, FALSE, "Fell Shot Hit", "Fell Shot Miss", FALSE, TRUE);
//PerformAttackRound(oTarget, oPC, eDummy, 0.0, 0, 0, 0, FALSE, "Fell Shot Hit", "Fell Shot Miss", FALSE, TRUE);
PerformAttackRound(oTarget, oPC, eDummy, 0.0, 0, 0, 0, FALSE, "Fell Shot Hit", "Fell Shot Miss", FALSE, TOUCH_ATTACK_RANGED);
}