Add Shadow Servant and unarmed system updates

Fixed a bunch of TLK typos.
Updated Master of Shadow's Shadow Servant.
Added Maul to the Metal Domain feat choice.
Drider is a large creature.
Added missing Eagle Claw base weapon.
Tentatively fixed NUI spell selector hang issue.
Fixed Monk / Shou / IoDM die increasing bug.
Added StepDie() function to progressively increase Monster damage constants.
Clamped Skill increases to 128 in json_AdjustCreatureSkillByID
Updated PRC8 Tester module to have new weapon types.
Added all spell focus feats to Wizard's bonus feat list.
Updated PRC8 manual.
Added notes.
This commit is contained in:
Jaysyn904
2025-11-12 19:16:17 -05:00
parent a36c854fc0
commit 8e82907d07
26 changed files with 2585 additions and 1268 deletions

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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<head>
<title>Player Resource Consortium :: Manual :: PrC Making :: Basics</title>
<title>Player Resource Consortium 8:: Manual :: PrC Making :: Basics</title>
<link type="text/css" href="../../../styles/manual_common.css" rel="stylesheet">
<link type="text/css" href="../../../styles/manual_content_common.css" rel="stylesheet">
</head>
@@ -10,7 +10,7 @@
<div><h1>:: PrC Making :: Basics ::</h1></div>
<br>
<div class="div_paddedcontent">
We have recived several questions on the forums about the 2da's and basic scripting.
We have received several questions on the forums about the 2DAs and basic scripting.
I felt I would try and help those new to custom content by providing links to the information.
<br><br>
For questions concerning scripting check out the

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<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
<head>
<title>Player Resource Consortium :: Manual :: PrC Making :: Guide</title>
<title>Player Resource Consortium 8:: Manual :: PrC Making :: Guide</title>
<link type="text/css" href="../../../styles/manual_common.css" rel="stylesheet">
<link type="text/css" href="../../../styles/manual_content_common.css" rel="stylesheet">
</head>
@@ -42,8 +42,8 @@
</a>
<br>
I have decicided to create a tutorial on how to make a
Prestige Class and how to make it compatible with the Player Resource Consortium.
I hope this allows new custom content builders to help make their content compatible with the PRC.
Prestige Class and how to make it compatible with the Player Resource Consortium 8.
I hope this allows new custom content builders to help make their content compatible with the PRC8.
This will make it easier for them to use both their content and ours, and also make it easier on us
if they would allow us to add their content to our pack.
<br><br>
@@ -61,8 +61,8 @@ This is very useful if you script outside of the toolset as many of us in the PR
<br><br>
For information on 2da's, harcoded limitations, etc. Check the
<a href="http://ccg.dladventures.com/index.php/Main_Page" target="_blank"> Neverwinter Nights Custom Content Guide</a>.
For information on 2DAs, harcoded limitations, etc. Check the
<a href="https://nwn.wiki/display/NWN1/" target="_blank"> NWN:EE Developer Wiki</a>.
<br>
For questions concerning scripting check out the
<a href="http://www.nwnlexicon.com/" target="_blank"> NWN Lexicon</a>.
@@ -83,25 +83,36 @@ The following is a list of utility programs that are quite handy for making PrC'
<td valign="top">Another text editor. Can be found <a href="http://www.textpad.com/" target="_new"> here</a>.
This text editor can mass replace text in many files rather quickly. Excellent when making mass replaces. Syntax highlighting for NWN can be found on the internet.</td></tr>
<tr><td valign="top" align="center"> NwN Toolset </td>
<tr><td valign="top" align="center"> NotePad++ </td>
<td valign="top">Another text editor. Can be found <a href="https://notepad-plus-plus.org" target="_new"> here</a>.
This does everything Notepad & TextPad do, but more & better. Has a configurable NWN:EE IDE plug-in you can find <a href="https://neverwintervault.org/project/nwnee/other/tool/nwscript-tools-notepad"> here</a>
</td></tr>
<tr><td valign="top" align="center"> Aurora Toolset </td>
<td valign="top">Occasionally the toolset is useful. Especially, if you are making summonable critters or dialogues.</td></tr>
<tr><td valign="top" align="center">CCCH</td>
<td valign="top"> The CODI Custom Content Helper. Has a .tlk editor as well as some pretty decent 2da editing capabilities. Some use it, some do not. Definitely worth mentioning though. It can be found <a href="http://nwvault.ign.com/Files/other/data/1067993746453.shtml" target="_new"> here</a>. </td></tr>
<td valign="top"> The CODI Custom Content Helper. Has a .tlk editor as well as some pretty decent 2da editing capabilities. Some use it, some do not. Definitely worth mentioning though. It can be found <a href="https://neverwintervault.org/project/nwn1/other/tool/codi-custom-content-helper" target="_new"> here</a>. </td></tr>
<tr><td valign="top" align="center">NWN TLK Editor 1.1</td>
<td valign="top"> My preferred method of modifying the .tlk file. It can be found <a href="http://nwvault.ign.com/Files/other/data/1026158289672.shtml" target="_new"> here</a>.</td></tr>
<tr><td valign="top" align="center">Axe Murderer's Killer TLK </td>
<td valign="top"> My preferred TLK editor that isn't NotePad++. Good for merging. It can be found<a href="https://neverwintervault.org/project/nwn1/other/tool/nwn-tlk-editor-10" target="_new"> here</a>.</td></tr>
<tr><td valign="top" align="center">NwN Explorer</td>
<tr><td valign="top" align="center">NWN TLK Editor 1.0</td>
<td valign="top"> A very old TLK editor. It can be found <a href="https://neverwintervault.org/project/nwn1/other/tool/nwn-tlk-editor-10" target="_new"> here</a>.</td></tr>
<tr><td valign="top" align="center">TlkEditEE</td>
<td valign="top"> My prefered 2DA editor that isn't Excel. <a href="https://github.com/calgacus/TlkEdit-EE" target="_new"> It's on Github</a>.</td></tr>
<tr><td valign="top" align="center">NWN Explorer</td>
<td valign="top"> A good tool to look through all the standard files of the game. Great for checking out the games icon when you want to modify them to create new ones. It can be found <a href="http://nwvault.ign.com/Files/other/data/1055545441750.shtml" target="_new"> here</a>. </td></tr>
<tr><td valign="top" align="center">mIRC</td>
<td valign="top"> We use this to communicate, for more information see section below. </td></tr>
<tr><td valign="top" align="center">Discord</td>
<td valign="top"> We use this to communicate, grab it <a href="https://discord.com/" target="_new"> here</a> </td></tr>
<!--<tr><td valign="top" align="center">Tortoise CVS</td>
<td valign="top"> We use this to store and share all our scripts and data. For more information, see section below. </td></tr>
-->
https://neverwintervault.org/project/nwn1/other/tool/axe-murderers-killer-tlk-editor
</table>
<br><a href="#top">Back to Top</a>
<br><br>
@@ -109,7 +120,12 @@ This text editor can mass replace text in many files rather quickly. Excellent
<div><h2>IRC Information</h2></div>
</a>
<br>
The PrC members often use IRC (Internet Relay Chat) to communicate with eachother.
<center>
[This has been left in place for historical purposes. Use <a href="https://discord.com/" target="_new"> Discord</a> instead.]
</center>
The PrC members often use IRC (Internet Relay Chat) to communicate with each other.
For those new to IRC you need to download a program called mIRC.
(There are likely others, though I do not know them.)

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<html>
<head>
<title>Player Resource Consortium :: Manual :: PrC Making :: Reserve 2da/tlk Slots </title>
<title>Player Resource Consortium 8:: Manual :: PrC Making :: Reserve 2da/tlk Slots </title>
<link type="text/css" href="../../../styles/manual_common.css" rel="stylesheet">
<link type="text/css" href="../../../styles/manual_content_common.css" rel="stylesheet">