Add Shadow Servant and unarmed system updates
Fixed a bunch of TLK typos. Updated Master of Shadow's Shadow Servant. Added Maul to the Metal Domain feat choice. Drider is a large creature. Added missing Eagle Claw base weapon. Tentatively fixed NUI spell selector hang issue. Fixed Monk / Shou / IoDM die increasing bug. Added StepDie() function to progressively increase Monster damage constants. Clamped Skill increases to 128 in json_AdjustCreatureSkillByID Updated PRC8 Tester module to have new weapon types. Added all spell focus feats to Wizard's bonus feat list. Updated PRC8 manual. Added notes.
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@@ -47,12 +47,10 @@ int GetWeaponFocusFeatItemProperty(int nFeatNumber)
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if(nItemProperty != -1) return nItemProperty;
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nItemProperty = GetFeatItemProperty(nFeatNumber, IP_CONST_FEAT_WEAPON_FOCUS_TRIDENT, IP_CONST_FEAT_WEAPON_FOCUS_TRIDENT);
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if(nItemProperty != -1) return nItemProperty;
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nItemProperty = GetFeatItemProperty(nFeatNumber, IP_CONST_FEAT_WEAPON_FOCUS_LIGHT_LANCE, IP_CONST_FEAT_WEAPON_FOCUS_GOAD);
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nItemProperty = GetFeatItemProperty(nFeatNumber, IP_CONST_FEAT_WEAPON_FOCUS_EAGLE_CLAW, IP_CONST_FEAT_WEAPON_FOCUS_GOAD);
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if(nItemProperty != -1) return nItemProperty;
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nItemProperty = GetFeatItemProperty(nFeatNumber, IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_LIGHTBLADE, IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_LIGHTBLADE);
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if(nItemProperty != -1) return nItemProperty;
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nItemProperty = GetFeatItemProperty(nFeatNumber, IP_CONST_FEAT_WEAPON_FOCUS_EAGLE_CLAW, IP_CONST_FEAT_WEAPON_FOCUS_EAGLE_CLAW);
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if(nItemProperty != -1) return nItemProperty;
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nItemProperty = GetFeatItemProperty(nFeatNumber, IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_THINBLADE, IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_THINBLADE);
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if(nItemProperty != -1) return nItemProperty;
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nItemProperty = GetFeatItemProperty(nFeatNumber, IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_COURTBLADE, IP_CONST_FEAT_WEAPON_FOCUS_ELVEN_COURTBLADE);
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