2026/03/11 Update

Fixed Expeditious Retreat's duration.
Fixed Avariel's dive with weapons that have multiple damage types.
Hybsil's description now points to the right TLK entry.
Fixed Dragon Cloud's creature weapons & stats.
Stone Power shouldn't delete all of you spell effects.
Stone Power should be a prereq for Deepstone Sentinel.
GetMaxSpellLevelForCasterLevel() should work with newspellbook spells.
Barbarian Rage should be an instant feat.
Added BAB 2 req to several PrCs to prevent a Bioware bug where they are available in chargen.
This commit is contained in:
Jaysyn904
2026-03-11 11:23:55 -04:00
parent 86666c51e8
commit 90c7bd3557
19 changed files with 131 additions and 52 deletions

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@@ -5187,7 +5187,7 @@ Feats Required: Exotic</entry>
<entry id="16521" lang="en" sex="m">Forest Masters</entry>
<entry id="16522" lang="en" sex="m">forest master</entry>
<entry id="16523" lang="en" sex="m">(PRESTIGE CLASS)
Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature; wind and weather, animal and plant, meadows and mountains- the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature; wind and weather, animal and plant, meadows and mountains, the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
A few multiclassed barbarians become forest masters, although they rarely have the dedication to the plant aspect of nature to embrace this worldview. Forest masters often work alone, but are more than capable of working as part of a group. Many times adventurers have spoken with what they thought was a young, small treant, when they were actually speaking with a very powerful forest master. There are no rivalries between groups of forest masters, although individuals may disagree on methods of enacting the will of the Treefather.
@@ -72665,7 +72665,7 @@ Use: Automatic, checked for in DoDisarm()</entry>
<entry id="78002" lang="en" sex="m">Lions of Talisid</entry>
<entry id="78003" lang="en" sex="m">lion of Talisid</entry>
<entry id="78004" lang="en" sex="m">(PRESTIGE CLASS)
The undisputed ruler of the guardinals, Talisid the Celestial Lion is an enormously powerful force for good- and good alone, undiluted by concerns of law or chaos. He is also a mighty druid, and his mortal and guardinal champions are druids and rangers who share both his fierce hatred of evil and his passionate love of the natural world and its creatures. Called the lions of Talisid, these protectors of nature and champions of good emulate their celestial patron in more concrete ways: adopting feline animal companions, assuming great cat forms with their wild shape ability, and eventually roaring like a leonal. Druids and rangers most commonly become lions of Talisid, and only a character with an animal companion can enter the class. Multiclass druid/rangers also commonly adopt the class, and less commonly, fighter/druids or cleric/rangers.
The undisputed ruler of the guardinals, Talisid the Celestial Lion is an enormously powerful force for good, and good alone, undiluted by concerns of law or chaos. He is also a mighty druid, and his mortal and guardinal champions are druids and rangers who share both his fierce hatred of evil and his passionate love of the natural world and its creatures. Called the lions of Talisid, these protectors of nature and champions of good emulate their celestial patron in more concrete ways: adopting feline animal companions, assuming great cat forms with their wild shape ability, and eventually roaring like a leonal. Druids and rangers most commonly become lions of Talisid, and only a character with an animal companion can enter the class. Multiclass druid/rangers also commonly adopt the class, and less commonly, fighter/druids or cleric/rangers.
Like their guardinal patron, lions of Talisid usually work alone or in small groups of close companions, rarely with other lions. NPC lions of Talisid can be found wandering the wilderness, fighting any who would defile the natural world with evil. They are particularly concerned with areas where some evil presence corrupts nature itself, manifesting evil weather and vile corrupted creatures.
@@ -76525,7 +76525,7 @@ Feats Required: Simple, Druid, or Wizard</entry>
<entry id="212201" lang="en" sex="m">This brooch surrounds the wearer with a protective magical barrier, increasing shield AC and immunity to magic missiles while it is worn.</entry>
<entry id="212202" lang="en" sex="m">This circlet is enchanted to unleash powerful energy blasts with a thought, allowing them to project a magical ray of fire when activated.</entry>
<entry id="212203" lang="en" sex="m">This circlet subtly enhances the wearer's charisma, granting a continuous magical bonus to Charisma-based checks, making them more charming and persuasive in social interactions.</entry>
<entry id="212204" lang="en" sex="m">This black garment, embroidered with a weblike pattern in silk, gives the wearer the ability to climb as if a spider climb spell had been placed upon her. In addition, the cloak grants her immunity to entrapment by web spells or webs of any sort-she can actually move in webs at half her normal speed. Once per day, the wearer of this cloak can cast web. She also gains a +2 luck bonus on all Fortitude saves against poison from spiders.</entry>
<entry id="212204" lang="en" sex="m">This black garment, embroidered with a weblike pattern in silk, gives the wearer the ability to climb as if a spider climb spell had been placed upon her. In addition, the cloak grants her immunity to entrapment by web spells or webs of any sort, she can actually move in webs at half her normal speed. Once per day, the wearer of this cloak can cast web. She also gains a +2 luck bonus on all Fortitude saves against poison from spiders.</entry>
<entry id="212205" lang="en" sex="m">This cloak magically enhances the wearer's personal presence, granting a continuous bonus to Charisma as long as it is worn, making them more compelling and influential.</entry>
<entry id="212206" lang="en" sex="m">This cloak creates a magical illusion that makes the wearer appear slightly out of position, making them harder to strike and granting a constant bonus to avoid attacks while it is worn.</entry>
<entry id="212207" lang="en" sex="m">This cloak subtly blends the wearer with their surroundings, providing a constant magical bonus to Hide checks and making them more difficult to detect while it is worn.</entry>