2025/06/05 Afternoon Update
Expanded Brimstone Speaker for epic progression. Expanded Master Alchemist for epic progression. Fixed Stone Vise's TLK entry. Fixed Stone Vise's saving throw. Added PC creature weapon check to prc_unequip. Bugfixing Midnight Augmentation (WIP)
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@@ -57,7 +57,17 @@ void main()
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DoTimestopUnEquip(oPC, oItem);
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if (GetResRef(oItem) == "prc_crown_might") DestroyObject(oItem);
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if (GetResRef(oItem) == "prc_crown_prot") DestroyObject(oItem);
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if (GetResRef(oItem) == "prc_crown_prot") DestroyObject(oItem);
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int nItemType = GetBaseItemType(oItem);
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if(nItemType == BASE_ITEM_CBLUDGWEAPON
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|| BASE_ITEM_CPIERCWEAPON
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|| BASE_ITEM_CSLASHWEAPON
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|| BASE_ITEM_CSLSHPRCWEAP)
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{
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DestroyObject(oItem);
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}
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int nClaw = GetStringLeft(GetResRef(oItem), 12) == "prc_diaclaw_" ? TRUE : FALSE;
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if(nClaw)DestroyObject(oItem);
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@@ -68,7 +78,6 @@ void main()
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int nUnarmed = GetStringLeft(GetResRef(oItem), 12) == "prc_unarmed_" ? TRUE : FALSE;
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if(nUnarmed)DestroyObject(oItem);
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// Delay a bit to prevent TMI due to polymorph effect being braindead and running the unequip script for each and
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// bloody every item the character has equipped at the moment of effect application. Without detaching the script
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// executions from the script that does the effect application. So no instruction counter resets.
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