2025/07/31 Update
Reverted Luminous Armor. Updated NUI spellcast menu (@Alhooness). Fixed Inlindl School. Tweaked prc_2da_cache creature. Fixed Celebrant of Sharess spellcasting. Found a few more functions to remove Assassin from. Added GetTotalShieldACBonus(). Made magic staves medium weapons again, so that small creatures can use them. Added feat constants for Charge & Grapple. Devil's Eye should be Extendable. Setup talents for Combat maneuvers. Updated PRC8 manual.
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@@ -2,20 +2,72 @@
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//:: Name Inlindl School
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//:: FileName prc_ft_inlindl.nss
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//:://////////////////////////////////////////////
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/** You can choose to sacrifice your shield bonus
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to AC in exchange for a bonus on melee attack rolls
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equal to one-half that bonus. This bonus applies
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only on attacks made with light weapons.
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/**
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You can choose to sacrifice your shield bonus
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to AC in exchange for a bonus on melee attack rolls
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equal to one-half that bonus. This bonus applies
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only on attacks made with light weapons.
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Author: Stratovarius
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Created: 12.11.2018
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Author: Stratovarius
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Created: 12.11.2018
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Fixed by: Jaysyn
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Fixed on: 2025-07-24 16:18:03
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_inc_combat"
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#include "prc_inc_combmove"
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void main()
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{
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
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int nWeaponType = GetBaseItemType(oWeapon);
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int nWeaponSize = GetWeaponSize(oWeapon);
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int nCreatureSize = GetCreatureSize(oInitiator);
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if(DEBUG) DoDebug("prc_ft_inlindl >> Base item type: " + IntToString(nWeaponType));
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if(DEBUG) DoDebug("prc_ft_inlindl >> Base item size: " + IntToString(nWeaponSize));
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if(DEBUG) DoDebug("prc_ft_inlindl >> Creature size: " + IntToString(nCreatureSize));
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effect eBlank;
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if (nWeaponType != BASE_ITEM_RAPIER && nWeaponType != BASE_ITEM_ELVEN_THINBLADE && nWeaponType != BASE_ITEM_ELVEN_COURTBLADE &&
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(nWeaponSize > 3 || nWeaponSize >= nCreatureSize))
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{
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SendMessageToPC(oInitiator, "Inlindl School strike requires a light weapon.");
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PerformAttack(oTarget, oInitiator, eBlank);
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return;
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}
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PRCRemoveEffectsFromSpell(oInitiator, GetSpellId());
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int nShieldAC = GetTotalShieldACBonus(oInitiator);
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effect eShieldMalus = EffectACDecrease(nShieldAC, AC_SHIELD_ENCHANTMENT_BONUS);
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effect eVis = EffectVisualEffect(VFX_DUR_ARMOR_OF_DARKNESS);
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effect eLink = EffectLinkEffects(eShieldMalus, eVis);
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//DelayCommand(0.0f, ClearAllActions());
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//DelayCommand(0.1f, AssignCommand(oInitiator,
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PerformAttackRound(oTarget, oInitiator, eBlank, 0.0, nShieldAC/2, 0, 0, TRUE, "Inlindl School Strike (+"+IntToString(nShieldAC/2)+") : Hit!", "Inlindl School Strike (+"+IntToString(nShieldAC/2)+") : Miss!");
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oInitiator, 5.9);
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ActionAttack(oTarget);
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}
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// Almost every part of this is wrong. - Jaysyn
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/* void main()
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{
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object oInitiator = OBJECT_SELF;
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int nSwitch = GetLocalInt(oInitiator, "InlindlSchool");
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@@ -35,5 +87,5 @@ void main()
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ARMOR_OF_DARKNESS));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oInitiator, 6.0);
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}
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}
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} */
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@@ -3,9 +3,13 @@
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//:: prc_ft_spnhlbrd.nss
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//::///////////////////////////////////////////////
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/*
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If you hit the same creature with both your
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sword and your axe in the same round, you may
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make a free trip attempt against that foe.
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Type of Feat: General
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Prerequisite: Two-Weapon Fighting, Weapon Focus (halberd)
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Benefit: When you make a full attack with your halberd, you gain
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a +1 dodge bonus to your Armor Class as well as an additional
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attack with the weapon at a -5 penalty. This attack deals points
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of bludgeoning damage equal to 1d6 + 1/2 your Strength modifier.
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Use: Selected
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*/
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//:://////////////////////////////////////////////
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//:: Modified By: Stratovarius
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@@ -133,7 +133,7 @@ void main()
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title = title + ": " + GetStringByStrRef(StringToInt(Get2DACache("classes", "Name", selectedClassId)));
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// This is the main window with jRoot as the main pane. It includes titles and parameters (more on those later)
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json nui = NuiWindow(jRoot, JsonString(title), NuiBind("geometry"), NuiBind("resizable"), NuiBind("collapsed"), NuiBind("closable"), NuiBind("transparent"), NuiBind("border"));
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json nui = NuiWindow(jRoot, JsonString(title), NuiBind("geometry"), NuiBind("resizable"), NuiBind("collapsed"), NuiBind("closable"), NuiBind("transparent"), NuiBind("border"),JSON_NULL,JSON_NULL, NuiBind("edgeConstraint"));
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// finally create it and it'll return us a non-zero token.
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int nToken = NuiCreate(OBJECT_SELF, nui, PRC_SPELLBOOK_NUI_WINDOW_ID);
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@@ -141,7 +141,7 @@ void main()
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// get the geometry of the window in case we opened this before and have a
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// preference for location
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json geometry = GetLocalJson(OBJECT_SELF, PRC_SPELLBOOK_NUI_GEOMETRY_VAR);
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// Default to put this near the middle and let the person adjust its location
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if (geometry == JsonNull())
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{
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@@ -150,18 +150,37 @@ void main()
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else
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{
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float x = JsonGetFloat(JsonObjectGet(geometry, "x"));
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float y = JsonGetFloat(JsonObjectGet(geometry, "y"));
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geometry = NuiRect(x, y, 489.0f, 351.0f);
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float y = JsonGetFloat(JsonObjectGet(geometry, "y"));
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float WINDOW_WIDTH = 489.0f;
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float WINDOW_HEIGHT = 351.0f;
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geometry = NuiRect(x, y, WINDOW_WIDTH, WINDOW_HEIGHT);
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}
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float QUICKBAR_HEIGHT_ESTIMATE = 40.0f;
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float CHAT_BAR_ESTIMATE = 20.0f;
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float MIN_BOTTOM_PADDING = 10.0f;
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int uiScale = GetPlayerDeviceProperty(OBJECT_SELF, PLAYER_DEVICE_PROPERTY_GUI_SCALE);
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float scale = IntToFloat(uiScale) / 100.0f;
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float bottomSize = QUICKBAR_HEIGHT_ESTIMATE * scale + CHAT_BAR_ESTIMATE * scale + MIN_BOTTOM_PADDING;
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float screenW = IntToFloat(GetPlayerDeviceProperty(OBJECT_SELF, PLAYER_DEVICE_PROPERTY_GUI_WIDTH));
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float screenH = IntToFloat(GetPlayerDeviceProperty(OBJECT_SELF, PLAYER_DEVICE_PROPERTY_GUI_HEIGHT));
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json edgeConstraint = NuiRect(0.0f,0.0f, 0.0f, bottomSize);
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//json edgeConstraint = NuiRect(0.0f, 0.0f, 0.0f, 0.0f);
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// Set the binds to their default values
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NuiSetBind(OBJECT_SELF, nToken, "geometry", geometry);
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NuiSetBind(OBJECT_SELF, nToken, "collapsed", JsonBool(FALSE));
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NuiSetBind(OBJECT_SELF, nToken, "resizable", JsonBool(FALSE));
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NuiSetBind(OBJECT_SELF, nToken, "closable", JsonBool(TRUE));
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NuiSetBind(OBJECT_SELF, nToken, "transparent", JsonBool(TRUE));
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NuiSetBind(OBJECT_SELF, nToken, "border", JsonBool(FALSE));
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NuiSetBind(OBJECT_SELF, nToken, "border", JsonBool(FALSE));
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NuiSetBind(OBJECT_SELF, nToken, "edgeConstraint", edgeConstraint);
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NuiSetBindWatch(OBJECT_SELF, nToken, "geometry", TRUE);
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}
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