2025/08/15 Update
Added Verdant Lord PrC. Added Create Infusion feat & crafting system. Added Magical Artisan: Create Infusion feat. Added Plant Defiance feat. Added Plant Control feat. Added Control Plants spell. Added Forestfold spell. Added Immunity from Elements spell. Added Creeping Cold & Greater Creeping Cold spells. Added Adrenaline Surge spell. Added Mundane & Infused Herb baseitem types. Added Mundane & Enchanted Scepter baseitem types. Added EffectGazeImmunity() effect. Added Botanical material type. Created json library for summoning support. Updated Plant Domain spells. Fixed bug w/ Regen Circle. Fixed weapon size bug with Enlarge & Reduce Person. Fixed TMI bug in Swarm of Arrows (hopefully) Fixed Blood in the Water. Fixed Iron Soul / Master of Nine prereq bug. Fixed Happo Zanshin to work more like PnP. Fixed targeting bug w/ Ultrablast. Fixed Ubiquitous Vision. Fixed Magic Staves for small creatures. Gave the summoned "treant" from Treebrother a Barkskin vfx. Radial spells can now be scribed w/ Scribe Scroll. Fixed Martial Stances not counting bug w/ levelup NUI (@Rakiov)
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@@ -109,7 +109,7 @@ void SetupCharacterData(object oPC)
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case CLASS_TYPE_ARCANE_DUELIST: sScript = "prc_arcduel"; break;
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case CLASS_TYPE_ARCHIVIST: sScript = "prc_archivist"; iData |= 0x01; break;
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case CLASS_TYPE_ASSASSIN: break;
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case CLASS_TYPE_BAELNORN: sScript = "prc_baelnorn"; break;
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//case CLASS_TYPE_BAELNORN: sScript = "prc_baelnorn"; break;
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case CLASS_TYPE_BARD: iData |= 0x07; break;
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case CLASS_TYPE_BATTLESMITH: sScript = "prc_battlesmith"; break;
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case CLASS_TYPE_BEGUILER: iData |= 0x03; break;
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@@ -246,6 +246,7 @@ void SetupCharacterData(object oPC)
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case CLASS_TYPE_TOTEM_RAGER: sScript = "moi_totemrager"; break;
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case CLASS_TYPE_TRUENAMER: sScript = "true_truenamer"; iData |= 0x01; break;
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case CLASS_TYPE_VASSAL: sScript = "prc_vassal"; break;
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case CLASS_TYPE_VERDANT_LORD: sScript = "prc_verdantlord"; break;
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case CLASS_TYPE_VIGILANT: sScript = "prc_vigilant"; break;
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case CLASS_TYPE_WARBLADE: sScript = "tob_warblade"; iData |= 0x01; break;
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case CLASS_TYPE_WARCHIEF: sScript = "prc_warchief"; break;
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@@ -2265,6 +2266,8 @@ void FeatSpecialUsePerDay(object oPC)
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FeatUsePerDay(oPC, FEAT_FM_FOREST_DOMINION, ABILITY_CHARISMA, 3);
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FeatUsePerDay(oPC, FEAT_SOD_DEATH_TOUCH, -1, (GetLevelByClass(CLASS_TYPE_SLAYER_OF_DOMIEL, oPC)+4)/4);
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FeatUsePerDay(oPC, FEAT_SUEL_DISPELLING_STRIKE, -1, (GetLevelByClass(CLASS_TYPE_SUEL_ARCHANAMACH, oPC) + 2) / 4);
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FeatUsePerDay(oPC, FEAT_PLANT_CONTROL, ABILITY_CHARISMA, 3);
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FeatUsePerDay(oPC, FEAT_PLANT_DEFIANCE, ABILITY_CHARISMA, 3);
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FeatDiabolist(oPC);
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FeatAlaghar(oPC);
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ShadowShieldUses(oPC);
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