2025/08/15 Update
Added Verdant Lord PrC. Added Create Infusion feat & crafting system. Added Magical Artisan: Create Infusion feat. Added Plant Defiance feat. Added Plant Control feat. Added Control Plants spell. Added Forestfold spell. Added Immunity from Elements spell. Added Creeping Cold & Greater Creeping Cold spells. Added Adrenaline Surge spell. Added Mundane & Infused Herb baseitem types. Added Mundane & Enchanted Scepter baseitem types. Added EffectGazeImmunity() effect. Added Botanical material type. Created json library for summoning support. Updated Plant Domain spells. Fixed bug w/ Regen Circle. Fixed weapon size bug with Enlarge & Reduce Person. Fixed TMI bug in Swarm of Arrows (hopefully) Fixed Blood in the Water. Fixed Iron Soul / Master of Nine prereq bug. Fixed Happo Zanshin to work more like PnP. Fixed targeting bug w/ Ultrablast. Fixed Ubiquitous Vision. Fixed Magic Staves for small creatures. Gave the summoned "treant" from Treebrother a Barkskin vfx. Radial spells can now be scribed w/ Scribe Scroll. Fixed Martial Stances not counting bug w/ levelup NUI (@Rakiov)
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@@ -31,6 +31,25 @@ void ResetLionSwiftness(object oPC)
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}
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}
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void ClearBloodintheWater(object oPC = OBJECT_SELF)
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{
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// Remove all BITW effects
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effect eOld = GetFirstEffect(oPC);
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while (GetIsEffectValid(eOld))
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{
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if (GetEffectTag(eOld) == "BITW_BUFF")
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{
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RemoveEffect(oPC, eOld);
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if(DEBUG) DoDebug("prc_rest >> ClearBloodintheWater: Clearing BitW EffectTag");
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}
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eOld = GetNextEffect(oPC);
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}
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// Reset stack counter
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DeleteLocalInt(oPC, "BITW_STACKS");
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if(DEBUG) DoDebug("prc_rest >> ClearBloodintheWater: Clearing BitW Variables");
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}
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void RemoveExtraImages(object oPC)
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{
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string sImage1 = "PC_IMAGE"+ObjectToString(oPC)+"mirror";
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@@ -99,6 +118,7 @@ void RestFinished(object oPC)
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DelayCommand(0.0, ClearMystLocalVars(oPC));
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DelayCommand(0.0, ClearLegacyUses(oPC));
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DelayCommand(0.1, ClearInvocationLocalVars(oPC));
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DelayCommand(0.1, ClearBloodintheWater(oPC));
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// To heal up enslaved creatures...
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object oSlave = GetLocalObject(oPC, "EnslavedCreature");
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