2025/08/15 Update

Added Verdant Lord PrC.
Added Create Infusion feat & crafting system.
Added Magical Artisan: Create Infusion feat.
Added Plant Defiance feat.
Added Plant Control feat.
Added Control Plants spell.
Added Forestfold spell.
Added Immunity from Elements spell.
Added Creeping Cold & Greater Creeping Cold spells.
Added Adrenaline Surge spell.
Added Mundane & Infused Herb baseitem types.
Added Mundane & Enchanted Scepter baseitem types.
Added EffectGazeImmunity() effect.
Added Botanical material type.
Created json library for summoning support.
Updated Plant Domain spells.
Fixed bug w/ Regen Circle.
Fixed weapon size bug with Enlarge & Reduce Person.
Fixed TMI bug in Swarm of Arrows (hopefully)
Fixed Blood in the Water.
Fixed Iron Soul / Master of Nine prereq bug.
Fixed Happo Zanshin to work more like PnP.
Fixed targeting bug w/ Ultrablast.
Fixed Ubiquitous Vision.
Fixed Magic Staves for small creatures.
Gave the summoned "treant" from Treebrother a Barkskin vfx.
Radial spells can now be scribed w/ Scribe Scroll.
Fixed Martial Stances not counting bug w/ levelup NUI (@Rakiov)
This commit is contained in:
Jaysyn904
2025-08-15 13:42:37 -04:00
parent dd67019103
commit 9c7b452b9a
3518 changed files with 50047 additions and 45886 deletions

View File

@@ -31,6 +31,25 @@ void ResetLionSwiftness(object oPC)
}
}
void ClearBloodintheWater(object oPC = OBJECT_SELF)
{
// Remove all BITW effects
effect eOld = GetFirstEffect(oPC);
while (GetIsEffectValid(eOld))
{
if (GetEffectTag(eOld) == "BITW_BUFF")
{
RemoveEffect(oPC, eOld);
if(DEBUG) DoDebug("prc_rest >> ClearBloodintheWater: Clearing BitW EffectTag");
}
eOld = GetNextEffect(oPC);
}
// Reset stack counter
DeleteLocalInt(oPC, "BITW_STACKS");
if(DEBUG) DoDebug("prc_rest >> ClearBloodintheWater: Clearing BitW Variables");
}
void RemoveExtraImages(object oPC)
{
string sImage1 = "PC_IMAGE"+ObjectToString(oPC)+"mirror";
@@ -99,6 +118,7 @@ void RestFinished(object oPC)
DelayCommand(0.0, ClearMystLocalVars(oPC));
DelayCommand(0.0, ClearLegacyUses(oPC));
DelayCommand(0.1, ClearInvocationLocalVars(oPC));
DelayCommand(0.1, ClearBloodintheWater(oPC));
// To heal up enslaved creatures...
object oSlave = GetLocalObject(oPC, "EnslavedCreature");