2025/08/15 Update

Added Verdant Lord PrC.
Added Create Infusion feat & crafting system.
Added Magical Artisan: Create Infusion feat.
Added Plant Defiance feat.
Added Plant Control feat.
Added Control Plants spell.
Added Forestfold spell.
Added Immunity from Elements spell.
Added Creeping Cold & Greater Creeping Cold spells.
Added Adrenaline Surge spell.
Added Mundane & Infused Herb baseitem types.
Added Mundane & Enchanted Scepter baseitem types.
Added EffectGazeImmunity() effect.
Added Botanical material type.
Created json library for summoning support.
Updated Plant Domain spells.
Fixed bug w/ Regen Circle.
Fixed weapon size bug with Enlarge & Reduce Person.
Fixed TMI bug in Swarm of Arrows (hopefully)
Fixed Blood in the Water.
Fixed Iron Soul / Master of Nine prereq bug.
Fixed Happo Zanshin to work more like PnP.
Fixed targeting bug w/ Ultrablast.
Fixed Ubiquitous Vision.
Fixed Magic Staves for small creatures.
Gave the summoned "treant" from Treebrother a Barkskin vfx.
Radial spells can now be scribed w/ Scribe Scroll.
Fixed Martial Stances not counting bug w/ levelup NUI (@Rakiov)
This commit is contained in:
Jaysyn904
2025-08-15 13:42:37 -04:00
parent dd67019103
commit 9c7b452b9a
3518 changed files with 50047 additions and 45886 deletions

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@@ -73712,8 +73712,101 @@ Aranea Sorcerer</entry>
<entry id="199122" lang="en" sex="m">Summon Nature's Ally IX (10)</entry>
<entry id="199123" lang="en" sex="m">Summon Nature's Ally IX (15)</entry>
<entry id="199124" lang="en" sex="m">Summon Nature's Ally IX (20)</entry>
<entry id="200000" lang="en" sex="m">#PRC8 RESERVED#</entry>
<entry id="200001" lang="en" sex="m">#START PRC8 MATERIAL RESERVE#</entry>
<entry id="199125" lang="en" sex="m">****</entry>
<entry id="199126" lang="en" sex="m">Forestfold</entry>
<entry id="199127" lang="en" sex="m">Caster Level(s): Druid 4, Ranger 3
School: Transmutation
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 10 turns / level
Additional Counter Spells:
Save: None
Spell Resistance: No
The caster's movement is muffled &amp; their coloring changes to match their surroundings, gaining a +20 competence bonus to any Hide and Move Silently checks.</entry>
<entry id="199128" lang="en" sex="m">Forestfold (6)</entry>
<entry id="199129" lang="en" sex="m">Forestfold (9)</entry>
<entry id="199130" lang="en" sex="m">Forestfold (12)</entry>
<entry id="199131" lang="en" sex="m">****</entry>
<entry id="199132" lang="en" sex="m">Creeping Cold</entry>
<entry id="199133" lang="en" sex="m">Transmutation [Cold]
Level: Druid 2
Components: V, S, F
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 3 rounds
Saving Throw: Fortitude half
Spell Resistance: Yes
You turn the subjects sweat to ice, creating blisters as ice forms on and inside the skin. The spell deals 1d6 cumulative points of cold damage per round it is in effect (that is, 1d6 on the 1st round, 2d6 on the second, and 3d6 on the third).
Only one save is allowed against the spell; if successful, it halves the damage each round.
Focus: A small glass or pottery vessel worth at least 25 gp filled with ice, snow, or water.</entry>
<entry id="199134" lang="en" sex="m">Creeping Cold (3)</entry>
<entry id="199135" lang="en" sex="m">Creeping Cold (6)</entry>
<entry id="199136" lang="en" sex="m">Creeping Cold (9)</entry>
<entry id="199137" lang="en" sex="m">****</entry>
<entry id="199138" lang="en" sex="m">Greater Creeping Cold</entry>
<entry id="199139" lang="en" sex="m">Transmutation [Cold]
Level: Drd 7
Components: V, S, F
Casting Time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: Up to 6 rounds (see text)
Saving Throw: Fortitude half
Spell Resistance: Yes
This spell functions like creeping cold, causing intense cold to accumulate inside the targets body, but with extended duration and increased damage.
You turn the subjects sweat and moisture to ice, creating blisters and sharp crystals beneath the skin. The spell deals cumulative cold damage each round: 1d6 points on the first round, 2d6 on the second, and so on—dealing 3d6 on the third round and 4d6 on the fourth.
If the caster is at least 15th level, the spell continues for a fifth round, dealing 5d6 cold damage. At 20th level or higher, a sixth round is added, dealing 6d6 cold damage. The spell never deals more than 6d6 damage in any round, and it ends early if the target dies.
The target makes a single Fortitude saving throw when the spell is cast. A successful save halves the damage each round.
Focus: A small glass or pottery vessel worth at least 25 gp, filled with ice, snow, or water.</entry>
<entry id="199140" lang="en" sex="m">Greater Creeping Cold (13)</entry>
<entry id="199141" lang="en" sex="m">Greater Creeping Cold (17)</entry>
<entry id="199142" lang="en" sex="m">Greater Creeping Cold (20)</entry>
<entry id="199143" lang="en" sex="m">****</entry>
<entry id="199144" lang="en" sex="m">Adrenaline Surge</entry>
<entry id="199145" lang="en" sex="m">Transmutation
Level: Druid 2, Sor/Wiz 2
Components: V, S, DF
Casting Time: 1 action
Range: Close (25 ft. + 5 fr./2 levels)
Area: Your summoned creatures within a spherical
emanation with a radius equal to the range, centered on you
Duration: 1 round/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
Each of your summoned creatures within the area receives a +4 enhancement bonus to Strength. This effect lasts until the spell ends or the creature leaves the area.</entry>
<entry id="199146" lang="en" sex="m">Adrenaline Surge (4)</entry>
<entry id="199147" lang="en" sex="m">Adrenaline Surge (8)</entry>
<entry id="199148" lang="en" sex="m">Adrenaline Surge (16)</entry>
<entry id="199149" lang="en" sex="m">****</entry>
<entry id="199150" lang="en" sex="m">Invulnerability to Elements</entry>
<entry id="199151" lang="en" sex="m">Abjuration
Level: Druid 9
Components: V, S, DF
Casting Time: 1 action
Range: Touch
Target: Creature touched
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: Yes
As protection from all elements, but the target creature becomes immune to damage from acid, cold, electricity, fire, and sonic damage while the spell is in effect.</entry>
<entry id="199152" lang="en" sex="m">Invulnerability to Elements (17)</entry>
<entry id="199153" lang="en" sex="m">Invulnerability to Elements (20)</entry>
<entry id="199154" lang="en" sex="m">****</entry>
<entry id="199155" lang="en" sex="m">****</entry>
<entry id="199999" lang="en" sex="m">#PRC8 RESERVED#</entry>
<entry id="200000" lang="en" sex="m">#START PRC8 MATERIAL RESERVE#</entry>
<entry id="200001" lang="en" sex="m">Botanical</entry>
<entry id="200002" lang="en" sex="m">Paper</entry>
<entry id="200003" lang="en" sex="m">Glass</entry>
<entry id="200004" lang="en" sex="m">Ice</entry>
@@ -73758,6 +73851,19 @@ Aranea Sorcerer</entry>
<entry id="200043" lang="en" sex="m">Bamboo</entry>
<entry id="200044" lang="en" sex="m">Pottery</entry>
<entry id="200045" lang="en" sex="m">Glassteel</entry>
<entry id="200046" lang="en" sex="m">Herbs</entry>
<entry id="200070" lang="en" sex="m">Unknown</entry>
<entry id="200071" lang="en" sex="m">Bone</entry>
<entry id="200072" lang="en" sex="m">Ceramic</entry>
<entry id="200073" lang="en" sex="m">Crystal</entry>
<entry id="200074" lang="en" sex="m">Fiber</entry>
<entry id="200075" lang="en" sex="m">Leather</entry>
<entry id="200076" lang="en" sex="m">Metal</entry>
<entry id="200077" lang="en" sex="m">Paper</entry>
<entry id="200078" lang="en" sex="m">Rope</entry>
<entry id="200079" lang="en" sex="m">Stone</entry>
<entry id="200080" lang="en" sex="m">Wood</entry>
<entry id="200081" lang="en" sex="m">Botanical</entry>
<entry id="200098" lang="en" sex="m">#END PRC8 MATERIAL RESERVE#</entry>
<entry id="200099" lang="en" sex="m">#START PRC8 WOL RESERVE#</entry>
<entry id="200100" lang="en" sex="m">Giant Bearing</entry>
@@ -75461,6 +75567,184 @@ Use: Automatic</entry>
<entry id="211217" lang="en" sex="m">78</entry>
<entry id="211218" lang="en" sex="m">79</entry>
<entry id="211219" lang="en" sex="m">80</entry>
<entry id="211999" lang="en" sex="m">### CRAFT INFUSION RESERVE###</entry>
<entry id="212000" lang="en" sex="m">Create Infusion</entry>
<entry id="212001" lang="en" sex="m">Type of Feat: Item Creation
You store a divine spell within a specially prepared herb
Prerequisites: Lore 4 ranks, divine spellcaster level 3rd.
Benefit: You create an infusion of any divine spell available to you. Infusing an herb with a spell takes one day. When you create an infusion, you set the caster level,
which must be sufficient to cast the spell in question but not higher than your own level. The base price of an infusion is its spell level times its caster level times 50 gp. To create an infusion, you must spend 1/25 of this base price in XP and use up raw materials costing one-half this base price. Any infusion that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must also expend the material component or pay the XP when creating the infusion</entry>
<entry id="212002" lang="en" sex="m">Magical Artisian: Create Infusion
</entry>
<entry id="212003" lang="en" sex="m">****</entry>
<entry id="212004" lang="en" sex="m">Mundane Herb</entry>
<entry id="212005" lang="en" sex="m">Herbs can be used by characters with the create infusion feat to create herbal infusions of divine spells they know. In order to infuse an herb, the character needs to target the mundane herb with the spell they want to store in the herb.</entry>
<entry id="212006" lang="en" sex="m">Infused Herb</entry>
<entry id="212007" lang="en" sex="m">Herbal infusions contain a single stored magical spell. A divine spellcaster who is capible of casting the infused spell can eat the infusion to cast the spell within, even when wild-shaped.</entry>
<entry id="212008" lang="en" sex="m">****</entry>
<entry id="212009" lang="en" sex="m">Adrue</entry>
<entry id="212010" lang="en" sex="m">Adrue is a wiry, blue-green plant with fibrous leaves and a faint metallic scent. It is considered uncommon, found mostly in rocky uplands where magical energy tends to pool. This herb can be used in infusions aligned with the evocation school, up to 2nd level.</entry>
<entry id="212011" lang="en" sex="m">Agaric</entry>
<entry id="212012" lang="en" sex="m">Agaric refers to a family of pale, spotted mushrooms with domed caps and a strong, earthy aroma. These fungi are relatively rare and often found growing in clusters near decaying trees. This herb can be used in infusions aligned with the necromancy school, up to 4th level.</entry>
<entry id="212013" lang="en" sex="m">Angelica</entry>
<entry id="212014" lang="en" sex="m">Angelica is a tall, hollow-stemmed plant with large umbels of pale green flowers and a strong, sweet aroma. It grows readily in temperate regions and is fairly common. This herb can be used in infusions aligned with the divination school, up to 5th level.</entry>
<entry id="212015" lang="en" sex="m">Asafetida</entry>
<entry id="212016" lang="en" sex="m">Asafetida is a resinous substance obtained from the root of a hardy, fennel-like plant. It has a notoriously sharp, sulfuric smell and is somewhat uncommon, typically imported from dry southern regions. This herb can be used in infusions aligned with the evocation school, up to 4th level.</entry>
<entry id="212017" lang="en" sex="m">Ash Bark</entry>
<entry id="212018" lang="en" sex="m">Ash bark is smooth and pale gray, harvested from the ash tree. It is widely available and valued for its subtle aromatic quality when dried and ground. This herb can be used in infusions aligned with the illusion school, up to 1st level.</entry>
<entry id="212019" lang="en" sex="m">Asparagus Root</entry>
<entry id="212020" lang="en" sex="m">This root is long, knotted, and pale, with a bitter taste and faintly earthy scent. It is easy to cultivate and commonly used in many basic concoctions. This herb can be used in infusions aligned with the evocation school, but can only be used with cantrips.</entry>
<entry id="212021" lang="en" sex="m">Assassin Seed</entry>
<entry id="212022" lang="en" sex="m">Assassin seed is a glossy, jet-black seed that grows in harsh, shaded environments. It is extremely rare and often found only in remote or dangerous places. This herb can be used in infusions aligned with the necromancy school, up to 9th level.</entry>
<entry id="212023" lang="en" sex="m">Belladonna</entry>
<entry id="212024" lang="en" sex="m">Belladonna is a dark green, bushy plant with small, purple bell-shaped flowers and shiny black berries. It is uncommon and often avoided due to its poisonous nature. This herb can be used in infusions aligned with the evocation school, up to 8th level.</entry>
<entry id="212025" lang="en" sex="m">Benne</entry>
<entry id="212026" lang="en" sex="m">Benne, also known as sesame, is a tall, leafy plant that produces small, flat seeds with a nutty scent. It is easy to cultivate and widely available. This herb can be used in infusions aligned with the divination school, up to 2nd level.</entry>
<entry id="212027" lang="en" sex="m">Benzoin</entry>
<entry id="212028" lang="en" sex="m">Benzoin is a resin collected from the bark of a small tree, appearing as amber-colored crystals with a warm, sweet fragrance. It is moderately rare and often traded from coastal regions. This herb can be used in infusions aligned with the enchantment school, up to 2nd level.</entry>
<entry id="212029" lang="en" sex="m">Berberis</entry>
<entry id="212030" lang="en" sex="m">Berberis is a thorny shrub with small, oval leaves and clusters of bright red berries. The bark and roots contain a distinctive yellow pigment. It is somewhat uncommon and typically found in hilly or forested regions. This herb can be used in infusions aligned with the illusion school, up to 6th level.</entry>
<entry id="212031" lang="en" sex="m">Bethroot</entry>
<entry id="212032" lang="en" sex="m">Bethroot is a woodland plant with broad green leaves and a single central flower that ranges from dark red to purple. Its knobby root is thick and astringent. It is moderately common in shaded, moist environments. This herb can be used in infusions aligned with the transmutation school, up to 4th level.</entry>
<entry id="212033" lang="en" sex="m">Black Horehound</entry>
<entry id="212034" lang="en" sex="m">Black horehound is a hairy, gray-green plant with a bitter scent and small purple flowers. It tends to grow wild along roadsides and abandoned fields, and is fairly common. This herb can be used in infusions aligned with the enchantment school, up to 7th level.</entry>
<entry id="212035" lang="en" sex="m">Blackbane</entry>
<entry id="212036" lang="en" sex="m">Blackbane is a twisted, dark-leaved herb with a bluish hue and sharp-smelling sap. It is very rare and often avoided due to its associations with cursed ground and toxic properties. This herb can be used in infusions aligned with the conjuration school, up to 8th level.</entry>
<entry id="212037" lang="en" sex="m">Bloodroot</entry>
<entry id="212038" lang="en" sex="m">Bloodroot is a low-growing plant with heart-shaped leaves and white flowers. Its roots ooze a deep red sap when cut. It grows sparsely in temperate forests and is considered rare. This herb can be used in infusions aligned with the necromancy school, up to 7th level.</entry>
<entry id="212039" lang="en" sex="m">Butterbur</entry>
<entry id="212040" lang="en" sex="m">Butterbur has large, broad leaves and produces pinkish-purple flowers on short stalks. It is found near rivers and damp woodlands, and is moderately common. This herb can be used in infusions aligned with the illusion school, up to 7th level.</entry>
<entry id="212041" lang="en" sex="m">Cardamom</entry>
<entry id="212042" lang="en" sex="m">Cardamom is a tall, reed-like plant that produces small, fragrant seed pods with a warm, spicy aroma. It is cultivated in warmer regions and considered moderately rare due to its growing conditions. This herb can be used in infusions aligned with the divination school, up to 7th level.</entry>
<entry id="212043" lang="en" sex="m">Castor</entry>
<entry id="212044" lang="en" sex="m">Castor is a bushy plant with large, lobed leaves and prickly seed pods that contain oily seeds. It grows quickly in warm climates and is fairly common, though handling it requires care. This herb can be used in infusions aligned with the necromancy school, up to 0th level.</entry>
<entry id="212045" lang="en" sex="m">Chamomile</entry>
<entry id="212046" lang="en" sex="m">Chamomile is a low-growing plant with daisy-like white flowers and a gentle, apple-like fragrance. It is widely cultivated and easy to find. This herb can be used in infusions aligned with the divination school, up to 3rd level.</entry>
<entry id="212047" lang="en" sex="m">Chaulmoogra Oil</entry>
<entry id="212048" lang="en" sex="m">Chaulmoogra oil is pressed from the seeds of a large, tropical tree. The oil is thick and has a strong, nutty scent. It is rare and typically imported from distant southern lands. This herb can be used in infusions aligned with the illusion school, up to 3rd level.</entry>
<entry id="212049" lang="en" sex="m">Chives</entry>
<entry id="212050" lang="en" sex="m">Chives are slender, hollow green stalks that grow in tight clumps. They have a mild onion scent and are commonly found in gardens and wild meadows. This herb can be used in infusions aligned with cantrips from the transmutation school.</entry>
<entry id="212051" lang="en" sex="m">Colewort</entry>
<entry id="212052" lang="en" sex="m">Colewort is a leafy green herb with broad, wrinkled leaves and a faintly bitter taste. It grows in cool, shaded soil and is quite common in temperate regions. This herb can be used in infusions aligned with the conjuration school, up to 1st level.</entry>
<entry id="212053" lang="en" sex="m">Comfrey Root</entry>
<entry id="212054" lang="en" sex="m">Comfrey has large, fuzzy leaves and bell-shaped purple flowers. Its root is thick and black-skinned with a pale interior. It grows near streams and moist ground and is moderately common. This herb can be used in infusions aligned with the transmutation school, up to 3rd level.</entry>
<entry id="212055" lang="en" sex="m">Corpsetoe</entry>
<entry id="212056" lang="en" sex="m">Corpsetoe is a sickly, pale root with knotted offshoots resembling curled toes. It gives off a faint, rotting smell and is extremely rare, said to grow only near ancient battlefields or cursed earth. This herb can be used in infusions aligned with the necromancy school, up to 8th level.</entry>
<entry id="212057" lang="en" sex="m">Cyclopstongue</entry>
<entry id="212058" lang="en" sex="m">Cyclopstongue is a thick-stemmed plant with wide, fleshy leaves and a single bulbous flower that droops like a lolling tongue. It's rarely found, usually growing in secluded valleys with heavy magical residue. This herb can be used in infusions aligned with the divination school, up to 8th level.</entry>
<entry id="212059" lang="en" sex="m">Dandelion</entry>
<entry id="212060" lang="en" sex="m">Dandelions are hardy plants with jagged leaves and bright yellow flowers that turn into puffballs of seeds. They grow just about anywhere, making them very common. This herb can be used in infusions aligned with the necromancy school, up to 2nd level.</entry>
<entry id="212061" lang="en" sex="m">Dragonhart</entry>
<entry id="212062" lang="en" sex="m">Dragonhart is a rare and dramatic-looking herb with long, crimson-veined leaves and a spicy, resinous core. It is found in high mountain ranges or deep magical forests. This herb can be used in infusions aligned with the enchantment school, up to 8th level.</entry>
<entry id="212063" lang="en" sex="m">Felwort</entry>
<entry id="212064" lang="en" sex="m">Felwort is a low-growing herb with dark green leaves and star-shaped flowers that emit a faint blue glow at night. It is uncommon and typically found in glades with lingering arcane energy. This herb can be used in infusions aligned with the conjuration school, up to 7th level.</entry>
<entry id="212065" lang="en" sex="m">Fennel</entry>
<entry id="212066" lang="en" sex="m">Fennel has feathery leaves and yellow flower clusters, with a strong anise-like aroma. It is widely cultivated and easy to find in warmer climates. This herb can be used in infusions aligned with the divination school, up to 6th level.</entry>
<entry id="212067" lang="en" sex="m">Fenugreek</entry>
<entry id="212068" lang="en" sex="m">Fenugreek is a leafy herb with small, pale flowers and bitter, aromatic seeds. It's commonly used in food and medicinal brews, and moderately available through trade. This herb can be used in infusions aligned with the enchantment school, up to 5th level.</entry>
<entry id="212069" lang="en" sex="m">Feonwort</entry>
<entry id="212070" lang="en" sex="m">Feonwort is a pale green vine with soft, velvety leaves and clusters of small, fragrant white flowers. It is uncommon and often found climbing over crumbling ruins or in quiet glades. This herb can be used in infusions aligned with the abjuration school, up to 3rd level.</entry>
<entry id="212071" lang="en" sex="m">Feybread</entry>
<entry id="212072" lang="en" sex="m">Feybread is a rare, silvery fungus with a smooth, layered texture and a faint, sweet scent. Said to grow only where fey creatures tread, it is prized for its unusual softness and shimmer. This herb can be used in infusions aligned with the enchantment school, up to 9th level.</entry>
<entry id="212073" lang="en" sex="m">Firecomb</entry>
<entry id="212074" lang="en" sex="m">Firecomb is a striking herb with waxy, flame-colored petals and a dry, crackling texture. It grows in volcanic soils or areas touched by elemental fire and is extremely rare. This herb can be used in infusions aligned with the enchantment school, up to 9th level.</entry>
<entry id="212075" lang="en" sex="m">Foxglove</entry>
<entry id="212076" lang="en" sex="m">Foxglove has tall spires of tubular purple flowers and thick green leaves. It is found in forest clearings and known for its potency and danger if mishandled. This herb can be used in infusions aligned with the enchantment school, up to 6th level.</entry>
<entry id="212077" lang="en" sex="m">Garlic</entry>
<entry id="212078" lang="en" sex="m">Garlic grows in clusters of white, papery bulbs with a strong, pungent aroma. It is cultivated widely and considered one of the most common herbs. This herb can be used in infusions aligned with the transmutation school, up to 1st level.</entry>
<entry id="212079" lang="en" sex="m">Ginseng</entry>
<entry id="212080" lang="en" sex="m">Ginseng is a forked root with a knotted, humanoid shape and earthy, bittersweet taste. It is cultivated in shaded groves and moderately available. This herb can be used in infusions aligned with the divination school, up to 1st level.</entry>
<entry id="212081" lang="en" sex="m">Hartstongue</entry>
<entry id="212082" lang="en" sex="m">Hartstongue is a slender, tongue-shaped fern with glossy, dark green fronds. It thrives in damp, shaded glens and is considered moderately rare. This herb can be used in infusions aligned with the transmutation school, up to 6th level.</entry>
<entry id="212083" lang="en" sex="m">Hazelwort</entry>
<entry id="212084" lang="en" sex="m">Hazelwort is a short, shrubby herb with round, soft leaves and tiny, golden-yellow flowers. It grows easily in forest edges and meadows, making it fairly common. This herb can be used in infusions aligned with the necromancy school, up to 1st level.</entry>
<entry id="212085" lang="en" sex="m">Hellebore</entry>
<entry id="212086" lang="en" sex="m">Hellebore has thick, leathery leaves and clusters of dark, purplish flowers. It grows in cool climates and is known for its bitterness and toxic nature. This herb can be used in infusions aligned with the necromancy school, up to 6th level.</entry>
<entry id="212087" lang="en" sex="m">Hyssop</entry>
<entry id="212088" lang="en" sex="m">Hyssop is a small, woody herb with narrow leaves and spiky, violet flowers. It has a clean, camphor-like scent and is moderately available in hilly terrain. This herb can be used in infusions aligned with the conjuration school, up to 5th level.</entry>
<entry id="212089" lang="en" sex="m">Ironmoss</entry>
<entry id="212090" lang="en" sex="m">Ironmoss is a thick, metallic-green moss with a coarse texture and a slight shimmer in sunlight. It grows on old stones and cliffs touched by lingering transmutation magic, and is very rare. This herb can be used in infusions aligned with the transmutation school, up to 9th level.</entry>
<entry id="212091" lang="en" sex="m">Jewel Weed</entry>
<entry id="212092" lang="en" sex="m">Jewel weed has succulent, translucent stems and bright orange flowers with red spots. It thrives in damp areas and is moderately common. Its surface often glistens as though covered in dew. This herb can be used in infusions aligned with the abjuration school, up to 5th level.</entry>
<entry id="212093" lang="en" sex="m">Juniper Berry</entry>
<entry id="212094" lang="en" sex="m">Juniper berries grow on small, prickly evergreen shrubs and have a sharp, piney aroma. They are commonly found in dry, rocky areas and are easy to gather. This herb can be used in infusions aligned with the evocation school, up to 1st level.</entry>
<entry id="212095" lang="en" sex="m">Knight's Spur</entry>
<entry id="212096" lang="en" sex="m">Knight's spur is a tall, striking plant with deeply cut leaves and vivid blue or purple spurred flowers. It's moderately rare and often cultivated for ornamental and arcane purposes. This herb can be used in infusions aligned with the abjuration school, up to 6th level.</entry>
<entry id="212097" lang="en" sex="m">Leapleaf</entry>
<entry id="212098" lang="en" sex="m">Leapleaf is a large, elastic plant whose leaves snap closed when disturbed. It grows in wild, magical forests and is considered very rare. This herb can be used in infusions aligned with the transmutation school, up to 8th level.</entry>
<entry id="212099" lang="en" sex="m">Lily of the Valley</entry>
<entry id="212100" lang="en" sex="m">This delicate plant bears nodding, bell-shaped white flowers and grows in shaded woodlands. Despite its beauty, it is mildly toxic. It is relatively common in temperate regions. This herb can be used in infusions aligned with the conjuration school, up to 4th level.</entry>
<entry id="212101" lang="en" sex="m">Lucerne</entry>
<entry id="212102" lang="en" sex="m">Lucerne is a leafy, green-stemmed plant with small, coiled purple flowers. It is cultivated in temperate farmlands and known for its adaptability. This herb can be used in infusions aligned with the evocation school, up to 3rd level.</entry>
<entry id="212103" lang="en" sex="m">Mace</entry>
<entry id="212104" lang="en" sex="m">Mace is derived from the dried lacy covering of nutmeg seeds and has a warm, spiced scent. It is commonly traded and moderately available in urban markets. This herb can be used in infusions aligned with the evocation school, up to 1st level.</entry>
<entry id="212105" lang="en" sex="m">Madweed</entry>
<entry id="212106" lang="en" sex="m">Madweed is a wild, spiny herb with twisting stems and erratic growth patterns. It is rarely found and often avoided due to its unpredictable effects. This herb can be used in infusions aligned with the illusion school, up to 9th level.</entry>
<entry id="212107" lang="en" sex="m">Madwort</entry>
<entry id="212108" lang="en" sex="m">Madwort is a creeping groundcover with tiny white flowers and a musky odor. It grows in rocky soil and is moderately rare, often associated with chaotic magic. This herb can be used in infusions aligned with the illusion school, up to 8th level.</entry>
<entry id="212109" lang="en" sex="m">Mandragora</entry>
<entry id="212110" lang="en" sex="m">Mandragora is a thick-rooted herb with pale leaves and an earthy, human-shaped root. It is rare and typically found in shadowy groves. This herb can be used in infusions aligned with the transmutation school, up to 5th level.</entry>
<entry id="212111" lang="en" sex="m">Marigold</entry>
<entry id="212112" lang="en" sex="m">Marigold has vibrant orange and yellow blossoms with a distinct herbal scent. It grows easily in full sun and is very common in gardens and wild fields. This herb can be used in infusions aligned with the divination school, up to 0th level.</entry>
<entry id="212113" lang="en" sex="m">Marjoram</entry>
<entry id="212114" lang="en" sex="m">Marjoram is a small, shrubby herb with soft, green leaves and clusters of tiny lavender flowers. It is widely cultivated and known for its pleasant scent. This herb can be used in infusions aligned with the abjuration school, up to 2nd level.</entry>
<entry id="212115" lang="en" sex="m">Mayflower</entry>
<entry id="212116" lang="en" sex="m">Mayflower is a creeping woodland plant with glossy leaves and delicate, star-shaped white flowers. It blooms early in spring and is relatively common. This herb can be used in cantrip infusions aligned with the abjuration school.</entry>
<entry id="212117" lang="en" sex="m">Mistletoe</entry>
<entry id="212118" lang="en" sex="m">Mistletoe grows in clusters on the branches of trees, with thick green leaves and white berries. It is considered sacred by some and grows in temperate forests. This herb is unique in that it can be used with any infusions aligned with the universal school.</entry>
<entry id="212119" lang="en" sex="m">Mudar Bark</entry>
<entry id="212120" lang="en" sex="m">Mudar bark comes from a pale, flowering tree and has a chalky, rough texture. It is bitter and grows in warm, dry regions, making it moderately rare. This herb can be used in infusions aligned with the abjuration school, up to 7th level.</entry>
<entry id="212121" lang="en" sex="m">Muira-Puama</entry>
<entry id="212122" lang="en" sex="m">Muira-puama is a woody plant with dark leaves and small white flowers, found deep in tropical forests. It is rare and valued in many cultures. This herb can be used in infusions aligned with the evocation school, up to 3rd level.</entry>
<entry id="212123" lang="en" sex="m">Nuxvomica</entry>
<entry id="212124" lang="en" sex="m">Nuxvomica is a tree that produces bitter orange fruits, each containing hard seeds. It is native to warm regions and is rare due to its toxicity. This herb can be used in infusions aligned with the evocation school, up to 4th level.</entry>
<entry id="212125" lang="en" sex="m">Oregano</entry>
<entry id="212126" lang="en" sex="m">Oregano is a fragrant herb with small, oval leaves and purplish flowers. It thrives in sunny fields and is widely cultivated and used. This herb can be used in infusions aligned with the conjuration school, up to 0th level.</entry>
<entry id="212127" lang="en" sex="m">Parsnip</entry>
<entry id="212128" lang="en" sex="m">Parsnip is a root vegetable with white flesh and leafy green tops. It is commonly grown in rural fields and is very accessible. This herb can be used in infusions aligned with the illusion school, up to 2nd level.</entry>
<entry id="212129" lang="en" sex="m">Plantain</entry>
<entry id="212130" lang="en" sex="m">Plantain is a low-growing herb with broad, ribbed leaves and small green flower spikes. It grows in meadows and along paths and is commonly found across most regions. This herb can be used in infusions aligned with the conjuration school, up to 3rd level.</entry>
<entry id="212131" lang="en" sex="m">Pomegranate</entry>
<entry id="212132" lang="en" sex="m">Pomegranate is a fruit-bearing shrub or small tree with glossy leaves and vivid red flowers. Its round fruits are filled with jewel-like seeds and grow in warm, arid regions. This herb can be used in infusions aligned with the evocation school, up to 5th level.</entry>
<entry id="212133" lang="en" sex="m">Quince</entry>
<entry id="212134" lang="en" sex="m">Quince is a small tree that bears hard, yellow fruits and has pale pink blossoms in spring. It grows in cultivated orchards and is moderately available. This herb can be used in infusions aligned with the divination school, up to 4th level.</entry>
<entry id="212135" lang="en" sex="m">Red Cockscomb</entry>
<entry id="212136" lang="en" sex="m">Red cockscomb is a vivid flowering plant with a striking, crest-like bloom that resembles a rooster's comb. It thrives in warm climates and is often grown ornamentally. This herb can be used in infusions aligned with the conjuration school, up to 2nd level.</entry>
<entry id="212137" lang="en" sex="m">Rose</entry>
<entry id="212138" lang="en" sex="m">Rose bushes are thorny shrubs with fragrant, layered blossoms in many colors. They are widely cultivated and symbolically significant across many lands. This herb can be used in infusions aligned with the illusion school, up to 0th level.</entry>
<entry id="212139" lang="en" sex="m">Rosemary</entry>
<entry id="212140" lang="en" sex="m">Rosemary is a hardy evergreen herb with needle-like leaves and pale blue flowers. It is fragrant, drought-tolerant, and commonly grown in gardens. This herb can be used in infusions aligned with the abjuration school, up to 1st level.</entry>
<entry id="212141" lang="en" sex="m">Scopolia</entry>
<entry id="212142" lang="en" sex="m">Scopolia is a dark-leaved plant with bell-shaped purple flowers and a narcotic scent. As rare as it is potent, scopolis is only found in the deepest parts old growth forests. This herb can be used in infusions aligned with the evocation school, up to 6th level.</entry>
<entry id="212143" lang="en" sex="m">Seerglove</entry>
<entry id="212144" lang="en" sex="m">Seerglove is a delicate, translucent herb with curling leaves that seem to shimmer in moonlight. It grows in high-altitude groves and is extremely rare. This herb can be used in infusions aligned with the divination school, up to 9th level.</entry>
<entry id="212145" lang="en" sex="m">Senna</entry>
<entry id="212146" lang="en" sex="m">Senna is a tall, slender plant with pairs of bright yellow flowers and soft, feathery leaves. It grows in dry grasslands and is fairly common. This herb can be used in infusions aligned with the necromancy school, up to 3rd level.</entry>
<entry id="212147" lang="en" sex="m">Shamblerstalk</entry>
<entry id="212148" lang="en" sex="m">Shamblerstalk is a thick, sinewy vine that twitches when touched. It grows in dark, humid forests and is known to root itself into anything that stands still. This herb can be used in infusions aligned with the conjuration school, up to 9th level.</entry>
<entry id="212149" lang="en" sex="m">Spikenard</entry>
<entry id="212150" lang="en" sex="m">Spikenard is a flowering plant with hairy stems, broad leaves, and clusters of pinkish bell-shaped blossoms. It grows on misty mountainsides and is moderately rare. This herb can be used in infusions aligned with the conjuration school, up to 6th level.</entry>
<entry id="212151" lang="en" sex="m">Stickwort</entry>
<entry id="212152" lang="en" sex="m">Stickwort is a spindly herb with sticky stems and small, pale blossoms that cling to clothing and fur. It grows in tangled thickets and is relatively uncommon. This herb can be used in infusions aligned with the necromancy school, up to 5th level.</entry>
<entry id="212153" lang="en" sex="m">Sweet Balm</entry>
<entry id="212154" lang="en" sex="m">Sweet balm is a leafy herb with a citrusy fragrance and tiny white flowers. It grows in sunny meadows and is commonly cultivated for its soothing properties. This herb can be used in infusions aligned with the illusion school, up to 4th level.</entry>
<entry id="212155" lang="en" sex="m">Thoughtwort</entry>
<entry id="212156" lang="en" sex="m">Thoughtwort has slender, silver-veined leaves and blooms only at night, releasing a faint humming sound. It is rare and often sought by mages. This herb can be used in infusions aligned with the transmutation school, up to 7th level.</entry>
<entry id="212157" lang="en" sex="m">Thyme</entry>
<entry id="212158" lang="en" sex="m">Thyme is a low, woody herb with small, aromatic leaves and purple flowers. It grows easily in rocky soil and is widely cultivated and traded. This herb can be used in infusions aligned with the evocation school, up to 0th level.</entry>
<entry id="212159" lang="en" sex="m">Turtlewort</entry>
<entry id="212160" lang="en" sex="m">Turtlewort is a sturdy plant with broad, thick leaves and dark purple flowers. It grows near swampy waters and is considered rare due to its slow growth. This herb can be used in infusions aligned with the abjuration school, up to 9th level.</entry>
<entry id="212161" lang="en" sex="m">Unicorn Root</entry>
<entry id="212162" lang="en" sex="m">Unicorn root is a tall, leafy herb with a single flowering stalk resembling a twisted horn. It grows in undisturbed glades and is extremely rare. This herb can be used in infusions aligned with the abjuration school, up to 8th level.</entry>
<entry id="212163" lang="en" sex="m">Waybread</entry>
<entry id="212164" lang="en" sex="m">Waybread is a common, hardy plant with wide, oval leaves and upright flower spikes. It grows along roadsides and paths, easily found by travelers. This herb can be used in infusions aligned with the transmutation school, up to 2nd level.</entry>
<entry id="212165" lang="en" sex="m">White Horehound</entry>
<entry id="212166" lang="en" sex="m">White horehound is a woolly-stemmed herb with small white blossoms and a bitter scent. It grows in dry, rocky areas and is moderately available. This herb can be used in infusions aligned with the abjuration school, up to 4th level.</entry>
<entry id="212167" lang="en" sex="m">Wolfsbane</entry>
<entry id="212168" lang="en" sex="m">Wolfsbane is a tall, striking plant with hooded purple flowers. It is found in cold mountainous areas and is both toxic and highly sought after. This herb can be used in infusions aligned with the evocation school, up to 7th level.</entry>
<entry id="212169" lang="en" sex="m">****</entry>
<entry id="212170" lang="en" sex="m">Mundane Herbs</entry>
<entry id="212171" lang="en" sex="m">These herbs can be used with the create infusion feat. Target them with the spell you want to store for later use.</entry>
<entry id="213092" lang="en" sex="m">Swarm of Arrows</entry>
<entry id="213093" lang="en" sex="m"> Prerequisites
Dex 23, Point Blank Shot, Rapid Shot, Weapon Focus (type of bow used).
@@ -75493,6 +75777,15 @@ Use: Selected.
Special: Once you take this feat, you may not take it again, nor can you take either the Servant of the Heavens feat or the Knight of Stars feat. Your allegiance is only yours to give once
(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</entry>
<entry id="213102" lang="en" sex="m">Plant Defiance</entry>
<entry id="213103" lang="en" sex="m">Type of Feat: General
Prerequisite: Ability to cast detect animals or plants. (Archivist, Druid or Ranger)
Benefit: You turn (but not destroy) plants as a good cleric turns undead. Treat immobile plant creatures as creatures unable to flee. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you turn plants.</entry>
<entry id="213104" lang="en" sex="m">Plant Control</entry>
<entry id="213105" lang="en" sex="m">Type of Feat: General
Prerequisites: Plant Defiance, ability to cast speak with plants.
Benefit: You rebuke or command plants as an evil cleric rebukes undead. To command a plant, you must be able to speak with it via a speak with plants effect, though you may issue your commands mentally if desired. The number of times per day that you can use this ability is equal to 3 + your Charisma modifier. Your highest divine caster level is the level at which you rebuke plants.</entry>
<entry id="213198" lang="en" sex="m">Investigator</entry>
<entry id="213199" lang="en" sex="m">Type of Feat: General
Benefit: You get a +2 bonus on all Sense Motive and Search checks.