Updated PRC8 Manual

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<title>Player Resource Consortium :: Manual :: Content :: Weapon of Choice (whip)</title>
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<div><h1> :: Weapon of Choice (whip) :: </h1></div>
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<div>Type of Feat: Class.
<br />Prerequisite: Weapon Focus (with weapon to be chosen).
<br />Specifics: The weapon chosen to be a weapon of choice by a Weapon Master becomes the focus for all of their special abilities.
<br />Use: Automatic.</div>
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/993.html" target="content">Weapon Focus (whip)</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Cure Minor Wounds</title>
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<div><h1> :: Bard Cure Minor Wounds :: </h1></div>
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<div>Caster Level(s): Bard 0, Cleric 0, Druid 0
<br />Innate Level: 0
<br />School: Conjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: Instant
<br />Additional Counter Spells: Ghoul Touch
<br />Save: None
<br />Spell Resistance: Yes
<br />
<br />The target creature is healed for 1 point of damage. Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Dancing Lights</title>
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<div><h1> :: Bard Dancing Lights :: </h1></div>
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<div>Evocation [Light]
<br />Level: Brd 0, Sor/Wiz 0
<br />Components: V, S
<br />Casting Time: 1 standard action
<br />Range: Medium (100 ft. + 10 ft./level)
<br />Effect: Up to four lights, all within a 10-ft.-radius area
<br />Duration: 1 minute (D)
<br />Saving Throw: None
<br />Spell Resistance: No
<br />
<br />You create up to four glowing spheres of light (which look like will-o'-wisps). The dancing lights must stay within a 10-foot-radius area in relation to each other. A light winks out if the distance between you and it exceeds the spell's range.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Daze</title>
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<div><h1> :: Bard Daze :: </h1></div>
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<div>Caster Level(s): Bard 0, Wizard / Sorcerer 0
<br />Innate Level: 0
<br />School: Enchantment
<br />Descriptor(s): Mind-Affecting
<br />Component(s): Verbal, Somatic
<br />Range: Long
<br />Area of Effect / Target: Single
<br />Duration: 2 Rounds
<br />Additional Counter Spells: Clarity
<br />Save: Will Negates
<br />Spell Resistance: Yes
<br />
<br />If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Flare</title>
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<div><h1> :: Bard Flare :: </h1></div>
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<div>Caster Level(s): Bard 0, Druid 0, Wizard / Sorcerer 0
<br />Innate Level: 0
<br />School: Evocation
<br />Descriptor(s):
<br />Component(s): Verbal
<br />Range: Medium
<br />Area of Effect / Target: Single
<br />Duration: 10 rounds
<br />Additional Counter Spells:
<br />Save: Fort negates
<br />Spell Resistance: Yes
<br />
<br />A burst of hot light is fired from the caster to one target, making it suffer a -1 penalty to attack rolls.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Light</title>
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<div><h1> :: Bard Light :: </h1></div>
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<div>Caster Level(s): Bard 0, Cleric 0, Druid 0, Wizard / Sorcerer 0
<br />Innate Level: 0
<br />School: Evocation
<br />Descriptor(s):
<br />Component(s): Verbal
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells: Darkness
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />Creates a small light source above the target creature's head. The light travels with the target and is capable of illuminating a small area. It can be cast on any item the character can equip to make it glow for the spells duration like a natural source of light.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Mage Hand</title>
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<div><h1> :: Bard Mage Hand :: </h1></div>
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<div>School: Transmutation
<br />Level: Brd 0, Sor/Wiz 0
<br />Components: V, S
<br />Casting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One nonmagical, unattended object weighing up to 5 lb.
<br />Duration: Concentration
<br />Saving Throw: None
<br />Spell Resistance: No
<br />
<br />You point your finger at an object and can lift it and move it at will from a distance. As a move action, you can propel the object as far as 15 feet in any direction, though the spell ends if the distance between you and the object ever exceeds the spell's range.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Read Magic</title>
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<div><h1> :: Bard Read Magic :: </h1></div>
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<div>Divination
<br />Level: Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0
<br />Components: V, S, F
<br />Casting Time: 1 standard action
<br />Range: Touch
<br />Target: Scroll or book touched
<br />Duration: Instantaneous
<br />
<br />By means of read magic, you can decipher magical inscriptions on objects-books, scrolls, and the like-that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic, thusly, it makes the item identified.
<br />
<br />Focus: A clear crystal or mineral prism.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Resistance</title>
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<div><h1> :: Bard Resistance :: </h1></div>
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<div>Caster Level(s): Bard 0, Cleric 0, Druid 0, Paladin 1, Wizard / Sorcerer 0
<br />Innate Level: 0
<br />School: Abjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 2 Turns
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />Grants the target creature a +1 bonus to all saving throws.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Amplify</title>
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<div><h1> :: Bard Amplify :: </h1></div>
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<div>Caster Level(s): Bard 1
<br />Innate Level: 1
<br />School: Transmutation
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 round / level
<br />Additional Counter Spells:
<br />Save: None
<br />Spell Resistance: No
<br />
<br />The caster or a target gains a +20 bonus to Listen checks.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Epic Character</title>
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<div><h1> :: Epic Character :: </h1></div>
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<div>Your training and arduous ordeals have finally brought you to the threshold that divides the realms of mortal from those of the divine. You are an epic character, capable of choosing legendary feats and raising your skills to god-like levels. Please refer to your epic class feat(s) for specific information on class benefits derived from becoming an epic character.
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<title>Player Resource Consortium :: Manual :: Content :: Bard Balagarn's Iron Horn</title>
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<div><h1> :: Bard Balagarn's Iron Horn :: </h1></div>
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<div>Caster Level(s): Bard 1, Wizard / Sorcerer 2
<br />Innate Level: 2
<br />School: Transmutation
<br />Descriptor(s): Sonic
<br />Component(s): Verbal, Somatic
<br />Range: Personal
<br />Area of Effect / Target: Colossal
<br />Duration: Instant
<br />Additional Counter Spells:
<br />Save: None
<br />Spell Resistance: Yes
<br />
<br />The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a Strength check (as if the caster had a Strength of 20). Every creature that falls will be knocked down for one round.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Cause Fear</title>
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<div><h1> :: Bard Cause Fear :: </h1></div>
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<div>Caster Level(s): Bard 1, Cleric 1, Wizard / Sorcerer 1
<br />Innate Level: 1
<br />School: Necromancy
<br />Descriptor(s): Fear, Mind-Affecting
<br />Component(s): Verbal, Somatic
<br />Range: Short
<br />Area of Effect / Target: Single
<br />Duration: 1d4 Rounds
<br />Additional Counter Spells: Remove Fear
<br />Save: Will Negates
<br />Spell Resistance: Yes
<br />
<br />A target creature with 5 Hit Dice or less is afflicted with fear and suffers a -2 morale check to attack, damage and saving rolls.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Charm Person</title>
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<div><h1> :: Bard Charm Person :: </h1></div>
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<div>Caster Level(s): Bard 1, Wizard / Sorcerer 1
<br />Innate Level: 1
<br />School: Enchantment
<br />Descriptor(s): Mind-Affecting
<br />Component(s): Verbal, Somatic
<br />Range: Short
<br />Area of Effect / Target: Single
<br />Duration: 2 Rounds + 1 / 3 Levels
<br />Additional Counter Spells: Clarity
<br />Save: Will Negates
<br />Spell Resistance: Yes
<br />
<br />In the eyes of the target humanoid, the personal reputation of the caster is improved by 50%.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Cure Light Wounds</title>
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<div><h1> :: Bard Cure Light Wounds :: </h1></div>
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<div>Caster Level(s): Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1
<br />Innate Level: 1
<br />School: Conjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: Instant
<br />Additional Counter Spells: Ghoul Touch
<br />Save: Will 1/2
<br />Spell Resistance: Yes
<br />
<br />The target creature is healed for 1d8 points of damage, +1 point per caster level (to a maximum of +5). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Disguise Self</title>
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<div><h1> :: Bard Disguise Self :: </h1></div>
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<div>School: Illusion (Glamer)
<br />Level: Bard/Sorcerer/Wizard/Hexblade 1
<br />Components: V, S
<br />Range: Personal
<br />Target: Self
<br />Duration: 10 min/level
<br />Save: Will
<br />Spell Resistance: No
<br />
<br />You make yourself - including clothing, armor, weapons and equipment - look different. There is no actual change to your abilities or equipment. A creature that interacts with the glamer gets a will save (DC 10 + your CHA mod) to recognize the illusion.</div>
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<div><div class="div_spellsubradiallist"><h2>Subradial entries:</h2>
<div class="div_spellsubradiallistentry"> Bard Disguise Self - Learn Shape</div>
<div class="div_spellsubradiallistentry"> Bard Disguise Self - Options</div>
<div class="div_spellsubradiallistentry"> Bard Disguise Self - Quickslot 1</div>
<div class="div_spellsubradiallistentry"> Bard Disguise Self - Quickslot 2</div>
<div class="div_spellsubradiallistentry"> Bard Disguise Self - Quickslot 3</div>
</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Expeditious Retreat</title>
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<div><h1> :: Bard Expeditious Retreat :: </h1></div>
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<div>Caster Level(s): Bard 1, Wizard / Sorcerer 1
<br />Innate Level: 1
<br />School: Transmutation
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Personal
<br />Area of Effect / Target: Caster
<br />Duration: 1 round / level
<br />Additional Counter Spells:
<br />Save: None
<br />Spell Resistance: No
<br />
<br />The caster becomes 150% faster than their normal movement rate, allowing them to flee from dangerous encounters. This spell has no effect if the caster is already hasted.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Extract Drug</title>
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<div><h1> :: Bard Extract Drug :: </h1></div>
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<div>Extract Drug
<br />Conjuration (Creation)
<br />Level: Brd 1, Clr 1, Drd 1, Sor/Wiz 1
<br />Components: V S, F
<br />Casting Time: 1 minute
<br />Range: Touch
<br />Effect: One dose of a drug
<br />Duration: Permanent
<br />
<br />The caster infuses a substance with energy and creates a magical version of a drug. The magical version manifests as greenish fumes that rise from the chosen focus. The fumes must then be inhaled as a standard action within 1 round to get the
<br />drug's effects.
<br />
<br />The type of drug extracted depends on the substance used.
<br /> Drug Extracted Effect on Focus
<br />Material
<br />
<br /> Metal Baccaran Metal's hardness drops by l.
<br /> Stone Vodare Stone's hardness drops by 1.
<br /> Water Sannish Water becomes brackish and foul.
<br /> Wood Mushroom powder Wood takes on a permanent foul odor</div>
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<div><div class="div_spellsubradiallist"><h2>Subradial entries:</h2>
<div class="div_spellsubradiallistentry"> Bard Baccaran</div>
<div class="div_spellsubradiallistentry"> Bard Vodare</div>
<div class="div_spellsubradiallistentry"> Bard Sannish</div>
<div class="div_spellsubradiallistentry"> Bard Mushroom Powder</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Grease</title>
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<div><h1> :: Bard Grease :: </h1></div>
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<div>Caster Level(s): Bard 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
<br />Innate Level: 1
<br />School: Conjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Short
<br />Area of Effect / Target: Medium
<br />Duration: 2 Rounds + 1 / 3 Levels
<br />Additional Counter Spells: Freedom of Movement
<br />Save: Reflex
<br />Spell Resistance: Yes
<br />
<br />A churning field of oil and grease fills the target area, causing all within to either fall down or move at a reduced speed.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Identify</title>
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<div><h1> :: Bard Identify :: </h1></div>
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<div>Caster Level(s): Bard 1, Wizard / Sorcerer 1
<br />Innate Level: 1
<br />School: Divination
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Personal
<br />Area of Effect / Target: Caster
<br />Duration: 2 Rounds
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance:
<br />
<br />Over the next two rounds, the caster gains a bonus of 10 +1 per caster level to their Lore skill.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Lesser Dispel</title>
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<div><h1> :: Bard Lesser Dispel :: </h1></div>
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<div>Caster Level(s): Bard 1, Cleric 2, Druid 2, Wizard / Sorcerer 2
<br />Innate Level: 1
<br />School: Abjuration
<br />Descriptor(s):
<br />Component(s): Somatic
<br />Range: Medium
<br />Area of Effect / Target: Single or Colossal
<br />Duration: Instant
<br />Additional Counter Spells:
<br />Save: No
<br />Spell Resistance: Yes
<br />
<br />This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect from a creature the caster makes a dispel check of 1d20, +1 per caster level (to a maximum of +5) against a DC of 11 + the spell effect's caster level.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Mage Armor</title>
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<div><h1> :: Bard Mage Armor :: </h1></div>
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<div>Caster Level(s): Bard 1, Wizard / Sorcerer 1
<br />Innate Level: 1
<br />School: Conjuration
<br />Descriptor(s): Force
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />The selected target gains +4 armor bonus to AC.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Magic Weapon</title>
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<div><h1> :: Bard Magic Weapon :: </h1></div>
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<div>Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1
<br />Innate Level: 1
<br />School: Transmutation
<br />Descriptor(s): Weapon Enchantment
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Melee Weapon or Creature
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: None
<br />Spell Resistance: No
<br />
<br />You empower the touched weapon with a +1 enhancement bonus. </div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Obscure Object</title>
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<div><h1> :: Bard Obscure Object :: </h1></div>
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<div>Abjuration
<br />Level: Brd 1, Clr 3, Sor/Wiz 2
<br />Components: V, S, M/DF
<br />Casting Time: 1 standard action
<br />Range: Touch
<br />Target: One object touched
<br />Duration: 8 hours (D)
<br />Saving Throw: None
<br />Spell Resistance: No
<br />
<br />This spell hides an object from location by divination (scrying) effects, such as the
<br />scrying spell or a crystal ball. Such an attempt automatically fails (if the divination
<br />is targeted on the object) or fails to perceive the object (if the divination is targeted
<br />on a nearby location, object, or person).
<br />
<br />Arcane Material Component: A piece of chameleon skin.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Protection from Chaos</title>
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<div><h1> :: Bard Protection from Chaos :: </h1></div>
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<div>Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1
<br />Innate Level: 1
<br />School: Abjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Protection from Evil</title>
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<div><h1> :: Bard Protection from Evil :: </h1></div>
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<div>Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1
<br />Innate Level: 1
<br />School: Abjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Protection from Good</title>
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<div><h1> :: Bard Protection from Good :: </h1></div>
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<div>Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1
<br />Innate Level: 1
<br />School: Abjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Protection from Law</title>
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<div><h1> :: Bard Protection from Law :: </h1></div>
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<div>Caster Level(s): Bard 1, Cleric 1, Paladin 1, Wizard / Sorcerer 1
<br />Innate Level: 1
<br />School: Abjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />When this spell is cast, the caster chooses a target to be protected from either good or evil. The target receives a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Ray of Hope</title>
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<div><h1> :: Bard Ray of Hope :: </h1></div>
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<div>Ray of Hope
<br />Enchantment (Compulsion) [Good, Mind-Affecting]
<br />Level: Brd 1, Clr 1
<br />Components: V, S
<br />Casting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One living creature
<br />Duration: 1 round/level
<br />Saving Throw: Will negates (harmless)
<br />Spell Resistance: Yes (harmless)
<br />
<br />Powerful hope wells up in the subject, who gains a +2 morale bonus on saving throws, attack rolls, ability checks, and skill checks.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Sleep</title>
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<div><h1> :: Bard Sleep :: </h1></div>
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<div>Caster Level(s): Bard 1, Druid 1, Ranger 2, Wizard / Sorcerer 1
<br />Innate Level: 1
<br />School: Enchantment
<br />Descriptor(s): Mind-Affecting
<br />Component(s): Verbal, Somatic
<br />Range: Medium
<br />Area of Effect / Target: Huge
<br />Duration: 3 Rounds + 1 / Caster Level
<br />Additional Counter Spells: Clarity
<br />Save: Will Negates
<br />Spell Resistance: Yes
<br />
<br />Causes 4 + 1d4 HD of creatures to fall into a comatose slumber, beginning with those with the fewest HD. Creatures with 5 or more HD are unaffected.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Sorrow</title>
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<div><h1> :: Bard Sorrow :: </h1></div>
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<div>Sorrow
<br />Enchantment [Evil, Mind-Affecting]
<br />Level: Brd 1, Clr 1
<br />Components: V, S, M
<br />Casting Time: 1 action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One living creature
<br />Duration: 1 round/level
<br />Saving Throw: Will negates
<br />Spell Resistance: Yes
<br />
<br />Grief and sadness overcome the subject. She takes a -3 morale penalty on all attack rolls, saving throws, ability checks, and skill checks.
<br />
<br />Material Component: A tear.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Summon Creature I</title>
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<div><h1> :: Bard Summon Creature I :: </h1></div>
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<div>Caster Level(s): Bard 1, Cleric 1, Druid 1, Ranger 1, Wizard / Sorcerer 1
<br />Innate Level: 1
<br />School: Conjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Short
<br />Area of Effect / Target: Point
<br />Duration: 24 Hours
<br />Additional Counter Spells:
<br />Save: None
<br />Spell Resistance: No
<br />
<br />The caster summons a dire badger to be a faithful and loyal servant.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Addiction</title>
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<div><h1> :: Bard Addiction :: </h1></div>
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<div>Addiction
<br />Enchantment
<br />Level: Asn 1, Brd 2, Clr 2, Sor/Wiz 2
<br />Components: V, S, Drug
<br />Casting Time: 1 action
<br />Range: Touch
<br />Area: One living creature
<br />Duration: Instantaneous
<br />Saving Throw: Fortitude negates
<br />Spell Resistance: Yes
<br />
<br />The caster gives the target an addiction to a drug. A caster of level 5 or less can force the subject to become addicted to any drug with a low addiction rating. A 6th to 10th level caster can force an addiction to any drug with a medium addiction
<br />rating, and 11th to 15th level caster can force addiction to a drug with a high addiction rating. Casters of 16th level or higher can give the subject an addiction to a drug with an extreme addiction rating.</div>
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<div><div class="div_spellsubradiallist"><h2>Subradial entries:</h2>
<div class="div_spellsubradiallistentry"> Bard Addiction: Terran Brandy</div>
<div class="div_spellsubradiallistentry"> Bard Addiction: Mushroom Powder</div>
<div class="div_spellsubradiallistentry"> Bard Addiction: Vodare</div>
<div class="div_spellsubradiallistentry"> Bard Addiction: Agony</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Alter Self</title>
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<div><h1> :: Bard Alter Self :: </h1></div>
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<div>Transmutation
<br />Level: Brd 2, Sor/Wiz 2
<br />Components: V, S
<br />Casting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 10 min./level (D)
<br />
<br />You assume the form of a creature of the same type as your normal form. The new form must be within one size category of your normal size. The maximum HD of an assumed form is equal to your caster level, to a maximum of 5 HD at 5th level. You can change into a member of your own kind or even into yourself.
<br />
<br />You retain your own ability scores. Your class and level, hit points, alignment, base attack bonus, and base save bonuses all remain the same. You retain all supernatural and spell-like special attacks and qualities of your normal form, except for those requiring a body part that the new form does not have (such as a mouth for a breath weapon or eyes for a gaze attack).
<br />
<br />You keep all extraordinary special attacks and qualities derived from class levels, but you lose any from your normal form that are not derived from class levels.
<br />
<br />If the new form is capable of speech, you can communicate normally. You retain any spellcasting ability you had in your original form, but the new form must be able to speak intelligibly (that is, speak a language) to use verbal components and must have limbs capable of fine manipulation to use somatic or material components.
<br />
<br />You acquire the physical qualities of the new form while retaining your own mind. Physical qualities include natural size, natural armor bonus, natural weapons (such as claws, bite, and so on), and any gross physical qualities (presence or absence of wings, number of extremities, and so forth). A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal.
<br />
<br />You do not gain any extraordinary special attacks or special qualities not noted above under physical qualities, such as darkvision, low-light vision, blindsense, blindsight, fast healing, regeneration, scent, and so forth.
<br />
<br />You do not gain any supernatural special attacks, special qualities, or spell-like abilities of the new form. Your creature type and subtype (if any) remain the same regardless of your new form. You cannot take the form of any creature with a template, even if that template doesn't change the creature type or subtype.
<br />
<br />When the change occurs, your equipment, if any, either remains worn or held by the new form (if it is capable of wearing or holding the item), or melds into the new form and becomes nonfunctional. When you revert to your true form, any objects previously melded into the new form reappear in the same location on your body they previously occupied and are once again functional. Any new items you wore in the assumed form and can't wear in your normal form fall off and land at your feet; any that you could wear in either form or carry in a body part common to both forms at the time of reversion are still held in the same way. Any part of the body or piece of equipment that is separated from the whole reverts to its true form. </div>
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<div><div class="div_spellsubradiallist"><h2>Subradial entries:</h2>
<div class="div_spellsubradiallistentry"> Bard Alter Self - Learn Shape</div>
<div class="div_spellsubradiallistentry"> Bard Alter Self - Options</div>
<div class="div_spellsubradiallistentry"> Bard Alter Self - Quickslot 1</div>
<div class="div_spellsubradiallistentry"> Bard Alter Self - Quickslot 2</div>
<div class="div_spellsubradiallistentry"> Bard Alter Self - Quickslot 3</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Blindness/Deafness</title>
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<div><h1> :: Bard Blindness/Deafness :: </h1></div>
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<div>Spell Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 2
<br />Innate Level: 2
<br />School: Necromancy
<br />Descriptor(s):
<br />Component(s): Verbal
<br />Range: Medium
<br />Area of Effect / Target: Single
<br />Duration: 1 Round / Level
<br />Additional Counter Spells: Remove Blindness/Deafness
<br />Save: Fortitude Negates
<br />Spell Resistance: Yes
<br />
<br />The target creature is struck blind and deaf.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Blur</title>
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<div><h1> :: Bard Blur :: </h1></div>
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<div>Caster Level(s): Bard 2, Wizard 2, Sorcerer 2
<br />Innate Level: 2
<br />School: Illusion
<br />Component(s): Verbal
<br />Range: Touch
<br />Area of Effect / Target: Creature touched
<br />Duration: 1 min/level
<br />Save: harmless
<br />Spell Resistance: harmless
<br />
<br />The subjects outline appears blurred, shifting and wavering. This distortion grants the subject concealment (20% miss chance).</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Bull's Strength</title>
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<div><h1> :: Bard Bull's Strength :: </h1></div>
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<div>Caster Level(s): Bard 2, Cleric 2, Druid 2, Paladin 2, Wizard / Sorcerer 2
<br />Innate Level: 2
<br />School: Transmutation
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells: Ray of Enfeeblement
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />The target creature's Strength is increased by 1d4+1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Calm Emotions</title>
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<div><h1> :: Bard Calm Emotions :: </h1></div>
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<div>School: Enchantment (Compulsion) [Mind-Affecting]
<br />Level: Bard/Cleric/Healer 2, Law Domain 2
<br />Components: V, S
<br />Range: Medium
<br />Target: Creatures in a 20ft.-radius spread
<br />Duration: Concentration, up to 1 round/level
<br />Save: Will negates
<br />Spell Resistance: Yes
<br />
<br />This spell calms agitated creatures. You have no control over the affected creatures, but Calm Emotions can stop raging creatures from fighting or joyous ones from reveling. Creatures so affected cannot take violent actions (although they can defend themselves) or do anything destructive. Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures.
<br />This spell automatically suppresses any morale bonuses granted by spells such as Bless, Good Hope and Rage, as well as negating a Bard's ability to inspire courage or a Barbarian's rage ability. It also suppresses any feat effects and removes the Confused condition from all targets.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Cat's Grace</title>
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<div><h1> :: Bard Cat's Grace :: </h1></div>
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<div>Caster Level(s): Bard 2, Ranger 2, Wizard / Sorcerer 2
<br />Innate Level: 2
<br />School: Transmutation
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />The target creature's Dexterity is increased by 1d4+1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Clarity</title>
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<div><h1> :: Bard Clarity :: </h1></div>
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<div>Caster Level(s): Bard 2, Cleric 3, Wizard / Sorcerer 3
<br />Innate Level: 2
<br />School: Abjuration
<br />Descriptor(s): Mind-Affecting
<br />Component(s): Somatic
<br />Range: Medium
<br />Area of Effect / Target: Single
<br />Duration: 5 Rounds + 1 Round / Level
<br />Additional Counter Spells: Charm Person
<br />Save: No
<br />Spell Resistance: No
<br />
<br />This spell removes the effects of Daze, Sleep, Confusion, Stun, and Charm, and protects against all mind-affecting effects until it expires. For every effect removed by the spell, the target creature sustains 1 point of damage.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Cloud of Bewilderment</title>
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<div><h1> :: Bard Cloud of Bewilderment :: </h1></div>
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<div>Caster Level(s): Wizard / Sorcerer 2, Bard 2
<br />Innate Level: 2
<br />School: Evocation
<br />Descriptor(s): Gas
<br />Component(s): Verbal, Somatic
<br />Range: Short
<br />Area of Effect / Target: Huge
<br />Duration: 1 Round / Level
<br />Additional Counter Spells:
<br />Save: Fortitude
<br />Spell Resistance: Yes
<br />
<br />The caster blows forth a cloud of noxious air. Enemies in the area of effect are stunned and blinded for 1d6 rounds.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Cure Moderate Wounds</title>
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<div><h1> :: Bard Cure Moderate Wounds :: </h1></div>
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<div>Caster Level(s): Bard 2, Cleric 2, Druid 3, Paladin 3, Ranger 3
<br />Innate Level: 2
<br />School: Conjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: Instant
<br />Additional Counter Spells: Ghoul Touch
<br />Save: Will 1/2
<br />Spell Resistance:
<br />
<br />The target creature is healed for 2d8 points of damage, +1 point per caster level (to a maximum of +10). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Curse of Impending Blades</title>
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<div><h1> :: Bard Curse of Impending Blades :: </h1></div>
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<div>Caster Level(s): Bard 2, Ranger 2, Sorc / Wiz 2
<br />Innate Level: 2
<br />School: Necromancy
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Medium
<br />Area of Effect / Target: Single.
<br />Duration: 1 Minute / Level
<br />Additional Counter Spells:
<br />Save: None
<br />Spell Resistance: Yes
<br />The subject of the spell has a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subject takes a -2 penalty to AC.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Darkness</title>
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<div><h1> :: Bard Darkness :: </h1></div>
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<div>Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
<br />Innate Level: 2
<br />School: Evocation
<br />Descriptor(s): Darkness
<br />Component(s): Verbal
<br />Range: Long
<br />Area of Effect / Target: Huge
<br />Duration: 1 Round / Level
<br />Additional Counter Spells: Light
<br />Save: None
<br />Spell Resistance: Yes
<br />
<br />All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using Ultravision.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Daze Monster</title>
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<div><h1> :: Bard Daze Monster :: </h1></div>
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<div>Enchantment (Compulsion) [Mind-Affecting]
<br />Level: Brd 2, Sor/Wiz 2
<br />Components: V, S, M
<br />Casting Time: 1 standard action
<br />Range: Medium (100 ft. + 10 ft./level)
<br />Target: One living creature of 6 HD or less
<br />Duration: 1 round
<br />Saving Throw: Will negates
<br />Spell Resistance: Yes
<br />
<br />This enchantment clouds the mind of a living creature with 6 or fewer Hit Dice so that it takes no actions. Creatures of 7 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it.
<br />
<br />Material Component
<br />A pinch of wool or similar substance.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Eagle's Splendor</title>
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<div><h1> :: Bard Eagle's Splendor :: </h1></div>
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<div>Caster Level(s): Bard 2, Cleric 2, Paladin 2, Wizard / Sorcerer 2
<br />Innate Level: 2
<br />School: Transmutation
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />The target creature's Charisma is increased by 1d4+1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Elation</title>
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<div><h1> :: Bard Elation :: </h1></div>
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<div>Elation
<br />Enchantment [Mind-Affecting]
<br />Level: Brd 2, Clr 2, Sor/Wiz 3
<br />Components: V, S
<br />Casting Time: 1 standard action
<br />Range: 80 ft.
<br />Targets: Allies in an 80-ft.radius spread of you
<br />Duration: 1 round/level
<br />Saving Throw: Will negates (harmless)
<br />Spell Resistance: Yes (harmless)
<br />
<br />Your allies become elated, full of energy and joy. Affected creatures gain a +2 morale bonus to effective Strength and Dexterity, and their speed increases by +5 feet.
<br />
<br />Elation does not remove the condition of fatigue, but it does offset most of the penalties for being fatigued.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Fox's Cunning</title>
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<div><h1> :: Bard Fox's Cunning :: </h1></div>
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<div>Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
<br />Innate Level: 2
<br />School: Transmutation
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />The target creature's Intelligence is increased by 1d4+1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Ghostly Visage</title>
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<div><h1> :: Bard Ghostly Visage :: </h1></div>
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<div>Caster Level(s): Bard 2, Wizard / Sorcerer 2
<br />Innate Level: 2
<br />School: Illusion
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Personal
<br />Area of Effect / Target: Caster
<br />Duration: 1 Turn / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />The caster is surrounded by a ghostly nimbus of light that grants damage reduction 5/+1, prevents all spells of level 1 or lower from affecting the caster, and grants 10% concealment.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Glitterdust</title>
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<div><h1> :: Bard Glitterdust :: </h1></div>
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<div>Caster Level(s): Bard 2, Wizard / Sorcerer 2
<br />Innate Level: 2
<br />School: Conjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Medium
<br />Area of Effect / Target: Large
<br />Duration: 1 Round / Level
<br />Additional Counter Spells:
<br />Save: Will negates blindness
<br />Spell Resistance: No
<br />
<br />A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. Any creature covered by the dust suffers a -40 penalty to hide checks.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Heroism</title>
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<div><h1> :: Bard Heroism :: </h1></div>
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<div>Caster Level(s): Bard 2, Wizard / Sorcerer 3
<br />Innate Level: 2
<br />School: Enchantment
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Touch
<br />Duration: 10 min / Level
<br />Additional Counter Spells:
<br />
<br />This spell imbues a single target with great bravery. The target gains a +2 bonus on attack rolls, saves, and skill checks.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Hold Person</title>
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<div><h1> :: Bard Hold Person :: </h1></div>
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<div>Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 3
<br />Innate Level: 2
<br />School: Enchantment
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Medium
<br />Area of Effect / Target: Single
<br />Duration: 1 Round / Level
<br />Additional Counter Spells: Freedom of Movement
<br />Save: Will Negates
<br />Spell Resistance: Yes
<br />
<br />The target humanoid is paralyzed for the duration of the spell.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Invisibility</title>
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<div><h1> :: Bard Invisibility :: </h1></div>
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<div>Caster Level(s): Bard 2, Wizard / Sorcerer 2
<br />Innate Level: 2
<br />School: Illusion
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 Turn / Level
<br />Additional Counter Spells: See Invisibility
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />The target creature becomes invisible and impossible to detect using normal vision. Any attack or spellcasting action taken by the invisible creature will immediately cancel the invisibility.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Locate Object</title>
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<div><h1> :: Bard Locate Object :: </h1></div>
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<div>Divination
<br />Level: Bard 2, Cleric 3, Sorc/Wiz 2
<br />Components: V, S
<br />Casting Time: 1 standard action
<br />Range: Area
<br />Effect: See text
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Spell Resistance: No
<br />
<br />You learn the distance and facing to a single object within the area you are in.
<br />
<br />Valid targets are any items or placeables within the same area as the caster.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Mirror Image</title>
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<div><h1> :: Bard Mirror Image :: </h1></div>
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<div>Caster Level(s): Bard 2, Wizard 2, Sorcerer 2
<br />Innate Level: 2
<br />School: Illusion
<br />Component(s): Verbal, Somatic
<br />Range: Personal
<br />Area of Effect / Target: Self
<br />Duration: 1 min/level
<br />Save: harmless
<br />Spell Resistance: harmless
<br />
<br /> Several illusory duplicates of you pop into being, making it difficult for enemies to know which target to attack. The figments stay near you and disappear when struck.
<br />
<br />Mirror image creates 1d4 images plus one image per three caster levels (maximum eight images total). These figments separate from you and remain in a cluster, each within 5 feet of at least one other figment or you. You can move into and through a mirror image. When you and the mirror image separate, observers cant use vision or hearing to tell which one is you and which the image. The figments may also move through each other. The figments mimic your actions, pretending to cast spells when you cast a spell, drink potions when you drink a potion, levitate when you levitate, and so on.
<br />
<br />Enemies attempting to attack you or cast spells at you must select from among indistinguishable targets. Any successful attack against an image destroys it. An images AC is 10 + your size modifier + your Dex modifier. Figments seem to react normally to area spells (such as looking like they're burned or dead after being hit by a fireball).</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Owl's Wisdom</title>
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<div><h1> :: Bard Owl's Wisdom :: </h1></div>
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<div>Caster Level(s): Bard 2, Cleric 2, Wizard / Sorcerer 2
<br />Innate Level: 2
<br />School: Transmutation
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />The target creature's Wisdom is increased by 1d4+1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Pyrotechnics</title>
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<div><h1> :: Bard Pyrotechnics :: </h1></div>
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<div>Pyrotechnics
<br />Transmutation
<br />Level: Brd 2, Sor/Wiz 2
<br />Components: V, S, M
<br />Casting Time: 1 standard action
<br />Range: Long (400 ft. + 40 ft./level)
<br />Target: Area
<br />Duration: 1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text
<br />Saving Throw: Will negates or Fortitude negates; see text
<br />Spell Resistance: Yes or No; see text
<br />
<br />Pyrotechnics turns a fire into either a burst of blinding fireworks or a thick cloud of choking smoke, depending on the version you choose.
<br />
<br />Fireworks: The fireworks are a flashing, fiery, momentary burst of glowing, colored aerial lights. This effect causes creatures within 120 feet of the fire source to become blinded for 1d4+1 rounds (Will negates). These creatures must have line of sight to the fire to be affected. Spell resistance can prevent blindness.
<br />
<br />Smoke Cloud: A writhing stream of smoke billows out from the source, forming a choking cloud. The cloud spreads 20 feet in all directions and lasts for 1 round per caster level. All sight, even darkvision, is ineffective in or through the cloud. All within the cloud take -4 penalties to Strength and Dexterity (Fortitude negates). These effects last for 1d4+1 rounds after the cloud dissipates or after the creature leaves the area of the cloud. Spell resistance does not apply.</div>
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<div><div class="div_spellsubradiallist"><h2>Subradial entries:</h2>
<div class="div_spellsubradiallistentry"> Bard Pyrotechnics: Fireworks</div>
<div class="div_spellsubradiallistentry"> Bard Pyrotechnics: Smoke</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Scare</title>
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<div><h1> :: Bard Scare :: </h1></div>
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<div>Necromancy [Fear, Mind-Affecting]
<br />Level: Brd 2, Sor/Wiz 2
<br />Components: V, S, M
<br />Casting Time: 1 standard action
<br />Range: Medium (100 ft. + 10 ft./level)
<br />Targets: One living creature per three levels, no two of which can be more than 30 ft. apart
<br />Duration: 1 round/level or 1 round
<br />Saving Throw: Will partial
<br />Spell Resistance: Yes
<br />
<br />This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened. Creatures that make their saving throw are shaken.
<br />
<br />Material Component: A bit of bone from an undead skeleton, zombie, ghoul, ghast, or mummy.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard See Invisibility</title>
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<div><h1> :: Bard See Invisibility :: </h1></div>
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<div>Caster Level(s): Bard 2, Wizard / Sorcerer 2
<br />Innate Level: 2
<br />School: Divination
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 Turn / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />The target creature is able to see all invisible creatures within his line of sight.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Silence</title>
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<div><h1> :: Bard Silence :: </h1></div>
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<div>Caster Level(s): Bard 2, Cleric 2
<br />Innate Level: 2
<br />School: Illusion
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Long
<br />Area of Effect / Target: Large, Single
<br />Duration: 1 Round / Level
<br />Additional Counter Spells:
<br />Save: Will Negates
<br />Spell Resistance: Yes
<br />
<br />Creates a zone of silence around the target creature, preventing all within the area of effect from casting spells with verbal components. If cast on an ally, no saving throws or spell resistance checks are necessary.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Song of Festering Death</title>
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<div><h1> :: Bard Song of Festering Death :: </h1></div>
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<div>Song of Festering Death
<br />Evocation [Evil]
<br />Level: Brd 2
<br />Components: V
<br />Casting Time: 1 action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One living creature
<br />Duration: Concentration
<br />Saving Throw: Fortitude negates
<br />Spell Resistance: Yes
<br />
<br />The caster sings a wailing ululation, requiring a successful Perform (singing) check (DC 20). If the Perform check succeeds and the target fails a Fortitude saving throw, the subject's flesh bubbles and festers into pestilent blobs, dealing
<br />the subject 2d6 points of damage each round. If the subject dies, she bursts with a sickening pop as steamy gore spills onto the ground.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Sound Burst</title>
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<div><h1> :: Bard Sound Burst :: </h1></div>
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<div>Evocation [Sonic]
<br />Level: Brd 2, Clr 2
<br />Components: V, S, F/DF
<br />Casting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Area: 10-ft.-radius spread
<br />Duration: Instantaneous
<br />Saving Throw: Fortitude partial
<br />Spell Resistance: Yes
<br />
<br />You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round.
<br />
<br />Creatures that cannot hear are not stunned but are still damaged.
<br />
<br />Arcane Focus
<br />A musical instrument.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Summon Creature II</title>
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<div><h1> :: Bard Summon Creature II :: </h1></div>
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<div>Caster Level(s): Bard 2, Cleric 2, Druid 2, Ranger 2, Wizard / Sorcerer 2
<br />Innate Level: 2
<br />School: Conjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Short
<br />Area of Effect / Target: Point
<br />Duration: 24 Hours
<br />Additional Counter Spells:
<br />Save: None
<br />Spell Resistance: No
<br />
<br />The caster summons a dire boar to be a faithful and loyal servant.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Tasha's Hideous Laughter</title>
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<div><h1> :: Bard Tasha's Hideous Laughter :: </h1></div>
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<div>Caster Level(s): Bard 2, Wizard / Sorcerer 2
<br />Innate Level: 2
<br />School: Enchantment
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Short
<br />Area of Effect / Target: Single
<br />Duration: 1d3 rounds
<br />Additional Counter Spells:
<br />Save: Will negates
<br />Spell Resistance: Yes
<br />
<br />If the target fails their saving throw they will begin laughing hysterically. They will be unable to defend themselves until the spell wears off. A creature whose racial type is different from the caster's gains a +4 bonus on its saving throw because humor doesn't 'translate' well.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Ultravision</title>
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<div><h1> :: Bard Ultravision :: </h1></div>
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<div>Caster Level(s): Bard 2, Cleric 2, Druid 1, Ranger 1, Wizard 2
<br />Innate Level: 2
<br />School: Transmutation
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />The target creature's ability to see in complete darkness is improved beyond that of Darkvision. When this spell is applied even the effects of magical darkness are pierced.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Undetectable Alignment</title>
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<div><h1> :: Bard Undetectable Alignment :: </h1></div>
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<div>School: Abjuration
<br />Level: Brd 2, Clr 2, Pal 2
<br />Components: V, S
<br />Casting Time: 1 action
<br />Range: Short
<br />Target: One creature or object
<br />Duration: 24 hours
<br />Saving Throw: Will negates (object)
<br />Spell Resistance: Yes (object)
<br />Conceals the alignment of an object or a creature from the Detect Alignment series of spells</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Wave of Grief</title>
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<div><h1> :: Bard Wave of Grief :: </h1></div>
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<div>Wave of Grief
<br />Enchantment [Evil, Mind-Affecting]
<br />Level: Brd 2, Clr 2
<br />Components: S, M
<br />Casting Time: 1 action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Area: Cone
<br />Duration: 1 round/level
<br />Saving Throw: Will negates
<br />Spell Resistance: Yes
<br />
<br />All within the cone when the spell is cast are overcome with sorrow and grief. They take a -3 morale penalty on all attack rolls, saving throws, ability checks, and skill checks.
<br />
<br />Material Component: Three tears. </div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Whirling Blade</title>
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<div><h1> :: Bard Whirling Blade :: </h1></div>
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<div>Whirling Blade
<br />Transmutation
<br />Level: Bard 2, sorcerer/wizard 2,warmage 2
<br />Components: V, S, F
<br />Casting Time: 1 standard action
<br />Range: 60 ft.
<br />Effect: 60-ft. line
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Spell Resistance: No
<br />
<br />As you cast this spell, you hurl a single weapon at your foes, magically striking at all enemies along a line to the extent of the spell's range. You make a normal melee attack, just as if you attacked with the weapon in
<br />melee, against each foe in the weapon's path, but you can choose to substitute your Intelligence or Charisma
<br />modifier (as appropriate for your spellcasting class) for your Strength modifier on the weapon's attack rolls
<br />and damage rolls. Even if your base attack bonus would normally give you multiple attack rolls, a whirling
<br />blade gets only one attack (at your best attack bonus) against each target. The weapon deals damage just as if you had swung it in melee, including any bonuses you might have from ability scores or feats.
<br />
<br />No matter how many targets your weapon hits or misses, it instantly and unerringly returns to your hand after attempting the last of its attacks.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Bestow Curse</title>
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<div><h1> :: Bard Bestow Curse :: </h1></div>
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<div>Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4
<br />Innate Level: 3
<br />School: Transmutation
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: Permanent
<br />Additional Counter Spells: Remove Curse
<br />Save: Will Negates
<br />Spell Resistance: Yes
<br />
<br />Bestow Curse lowers all of the target creature's ability scores by 2.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Charm Monster</title>
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<div><h1> :: Bard Charm Monster :: </h1></div>
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<div>Caster Level(s): Bard 3, Wizard / Sorcerer 4
<br />Innate Level: 3
<br />School: Enchantment
<br />Descriptor(s): Mind-Affecting
<br />Component(s): Verbal, Somatic
<br />Range: Short
<br />Area of Effect / Target: Single
<br />Duration: 3 Rounds + 1 / 2 Levels
<br />Additional Counter Spells: Clarity
<br />Save: Will Negates
<br />Spell Resistance: Yes
<br />
<br />In the eyes of the target creature, the personal reputation of the caster is improved by 50%.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Clairaudience/Clairvoyance</title>
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<div><h1> :: Bard Clairaudience/Clairvoyance :: </h1></div>
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<div>Divination (Scrying)
<br />Level: Bard 3, Sorc/Wiz 3
<br />Components: V, S
<br />Casting Time: 1 standard action
<br />Range: Special
<br />Effect: See text
<br />Duration: 1 Min/level
<br />Saving Throw: None.
<br />Spell Resistance: No.
<br />
<br />You create a magical sensor that allows you to spy on creatures that are within the area with you.
<br />
<br />Valid targets are any creatures within the same area as the caster.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Confusion</title>
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<div><h1> :: Bard Confusion :: </h1></div>
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<div>Caster Level(s): Bard 3, Wizard / Sorcerer 4
<br />Innate Level: 3
<br />School: Enchantment
<br />Descriptor(s): Mind-Affecting
<br />Component(s): Verbal, Somatic
<br />Range: Medium
<br />Area of Effect / Target: Large
<br />Duration: 1 Round / Level
<br />Additional Counter Spells: Clarity
<br />Save: Will Negates
<br />Spell Resistance: Yes
<br />
<br />Affected creatures either wander randomly, attack a random target, or simply stand still.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Crushing Despair</title>
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<div><h1> :: Bard Crushing Despair :: </h1></div>
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<div>Crushing Despair
<br />Enchantment (Compulsion) [Mind-Affecting]
<br />Level: Brd 3, Wiz 4
<br />Components: V, S, M
<br />Casting Time: 1 standard action
<br />Range: 30 ft.
<br />Area: Cone
<br />Duration: 1 min./level
<br />Saving Throw: Will negates
<br />Spell Resistance: Yes
<br />
<br />A cone of despair causes great sadness in the subjects. Each affected creature takes a -2 penalty on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Cure Serious Wounds</title>
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<div><h1> :: Bard Cure Serious Wounds :: </h1></div>
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<div>Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 4, Ranger 4
<br />Innate Level: 4
<br />School: Conjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: Instant
<br />Additional Counter Spells: Ghoul Touch
<br />Save: Will 1/2
<br />Spell Resistance: Yes
<br />
<br />The target creature is healed for 3d8 points of damage, +1 point per caster level (to a maximum of +15). Healing spells have a reverse effect on undead, harming instead of healing them. A successful touch attack must first be made when this spell is used against undead.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Curse of the Putrid Husk</title>
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<div><h1> :: Bard Curse of the Putrid Husk :: </h1></div>
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<div>Curse of the Putrid Husk
<br />Illusion (Phantasm) [Fear, Mind Affecting, Evil]
<br />Level: Brd 3, Sor/Wiz 3
<br />Components: V, S, M
<br />Casting Time: 1 action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One creature
<br />Duration: 1 round + 1d10 minutes
<br />Saving Throw: Will negates
<br />Spell Resistance: Yes
<br />
<br />This illusion forces the subject to believe his flesh is rotting and falling off his body, and that his internal organs are spilling out. If the target fails
<br />his saving throw, he is dazed (and horrified) for 1 round. On the following round, he falls unconscious for 1d10 minutes, during which time he cannot be roused
<br />normally. </div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Daylight</title>
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<div><h1> :: Bard Daylight :: </h1></div>
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<div>Daylight
<br />Evocation [Light]
<br />Level: Brd 3, Clr 3, Drd 3, Pal 3, Sor/Wiz 3
<br />Components: V, S
<br />Casting Time: 1 standard action
<br />Range: Touch
<br />Target: Object touched
<br />Duration: 10 min./level
<br />Saving Throw: None
<br />Spell Resistance: No
<br />
<br />The object touched sheds light as bright as full daylight in a 60-foot radius, and dim light for an additional 60 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of this magical light. Despite its name, this spell is not the equivalent of daylight for the purposes of creatures that are damaged or destroyed by bright light.
<br />
<br />Daylight brought into an area of magical darkness (or vice versa) is temporarily
<br />negated, so that the otherwise prevailing light conditions exist in the overlapping
<br />areas of effect.
<br />
<br />Daylight counters or dispels any darkness spell of equal or lower level, such as darkness.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Dispel Magic</title>
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<div><h1> :: Bard Dispel Magic :: </h1></div>
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<div>Caster Level(s): Bard 3, Cleric 3, Druid 4, Paladin 3, Wizard / Sorcerer 3
<br />Innate Level: 3
<br />School: Abjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Medium
<br />Area of Effect / Target: Single or Colossal
<br />Duration: Instant
<br />Additional Counter Spells:
<br />Save: None
<br />Spell Resistance: Yes
<br />
<br />This spell attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, the caster makes a dispel check of 1d20 +1 per caster level (to a maximum of +10) against a DC of 11 + the spell effect's caster level.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Displacement</title>
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<div><h1> :: Bard Displacement :: </h1></div>
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<div>Caster Level(s): Bard 3, Wizard / Sorcerer 3
<br />Innate Level: 3
<br />School: Illusion
<br />Descriptor(s):
<br />Component(s): Verbal
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: 1 round / level
<br />Additional Counter Spells:
<br />Save: None
<br />Spell Resistance: No
<br />
<br />The target gains 50% concealment, displacing the caster's image several feet to the side, similar to the abilities of a displacer beast.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Fear</title>
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<div><h1> :: Bard Fear :: </h1></div>
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<div>Caster Level(s): Bard 3, Wizard / Sorcerer 4
<br />Innate Level: 3
<br />School: Necromancy
<br />Descriptor(s): Fear, Mind-Affecting
<br />Component(s): Verbal, Somatic
<br />Range: Medium
<br />Area of Effect/ Target: Large
<br />Duration: 1 Round / Level
<br />Additional Counter Spells: Remove Fear
<br />Save: Will Negates
<br />Spell Resistance: Yes
<br />
<br />Affected creatures are consumed with mind-numbing fear that overrides all other actions. The affected creatures run away from all those they do not consider allies.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Find Traps</title>
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<div><h1> :: Bard Find Traps :: </h1></div>
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<div>Caster Level(s): Bard 3, Cleric 2, Wizard / Sorcerer 3
<br />Innate Level: 2
<br />School: Divination
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Personal
<br />Area of Effect / Target: Colossal
<br />Duration: Instant
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />All traps within the area of effect become known to the caster of this spell and are disarmed.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Glibness</title>
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<div><h1> :: Bard Glibness :: </h1></div>
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<div>School: Transmutation
<br />Level: Brd 3
<br />Components: S
<br />Casting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 10 min./level (D)
<br />Your speech becomes fluent and more believable. You gain a +30 bonus on Bluff checks made to convince another of the truth of your words. (This bonus doesn't apply to other uses of the Bluff skill, such as feinting in combat, creating a diversion to hide, or communicating a hidden message via innuendo.)
<br />If a magical effect is used against you that would detect your lies or force you to speak the truth the user of the effect must succeed on a caster level check (1d20 + caster level) against a DC of 15 + your caster level to succeed. Failure means the effect does not detect your lies or force you to speak only the truth.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Greater Magic Weapon</title>
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<div><h1> :: Bard Greater Magic Weapon :: </h1></div>
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<div>Caster Level(s): Bard 3, Cleric 4, Paladin 3, Wizard / Sorcerer 3
<br />Innate Level: 3
<br />School: Transmutation
<br />Descriptor(s): Weapon Enchantment
<br />Component(s): Verbal, Somatic
<br />Range: Short
<br />Area of Effect / Target: Creature or Melee Weapon
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: None
<br />Spell Resistance: No
<br />
<br />You empower the touched weapon with a +1 enhancement bonus per 3 caster levels (maximum of +5). You can either directly target the weapon you want to cast this spell on, or you can target a creature, affecting the creature's main hand weapon.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Gust of Wind</title>
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<div><h1> :: Bard Gust of Wind :: </h1></div>
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<div>Caster Level(s): Bard 3, Wizard / Sorcerer 3
<br />Innate Level: 3
<br />School: Evocation
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Medium
<br />Area of Effect / Target: Huge
<br />Duration: Instant
<br />Additional Counter Spells:
<br />Save: Fortitude negates
<br />Spell Resistance: Yes
<br />
<br />This spell creates a blast of air that knocks down any creatures failing their saving throws. It is also powerful enough to disperse any cloudlike area of effect spells (such as cloudkill) that are in the path of the wind gust.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Halt</title>
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<div><h1> :: Bard Halt :: </h1></div>
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<div>Caster Level(s): Bard/Duskblade/Sorcerer/Wizard 3
<br />Innate Level: 3
<br />School: Transmutation
<br />Component(s): Verbal
<br />Range: Close
<br />Area of Effect / Target: One creature
<br />Duration: 1 round
<br />Saving Throw: Will negates
<br />Spell Resistance: Yes
<br />
<br />The subject creature's feet (or whatever pass for it's feet) become momentarily stuck to the floor. The creature must stop moving, and cannot move farther in it's current turn. This spell has no effect on creatures that are not touching the ground (such as flying creatures), and the subject can still use a standard action (if it has one available in this round) to move by means of teleportation magic.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Haste</title>
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<div><h1> :: Bard Haste :: </h1></div>
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<div>Caster Level(s): Bard 3, Wizard / Sorcerer 3
<br />Innate Level: 3
<br />School: Transmutation
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Short
<br />Area of Effect / Target: Single
<br />Duration: 1 Round / Level
<br />Additional Counter Spells: Slow
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />The target of this spell gains, +4 bonus to dodge AC, 1 extra action per round (allowing an additional attack or spell to be cast) and has their movement increased by 50%.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Invisibility Sphere</title>
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<div><h1> :: Bard Invisibility Sphere :: </h1></div>
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<div>Caster Level(s): Bard 3, Wizard / Sorcerer 3
<br />Innate Level: 3
<br />School: Illusion
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Personal
<br />Area of Effect / Target: Caster, 15ft Radius
<br />Duration: 1 Turn / Level
<br />Additional Counter Spells: Invisibility Purge
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />The caster brings into being a zone of invisibility that travels with him for the duration of the spell. All allies within the spell's area of effect are rendered invisible, but not to each other. Those that leave the sphere are visible once more.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Keen Edge</title>
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<div><h1> :: Bard Keen Edge :: </h1></div>
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<div>Caster Level(s): Wizard / Sorcerer 3, Bard 3
<br />Innate Level: 3
<br />School: Transmutation
<br />Descriptor(s): Weapon Enchantment
<br />Component(s): Verbal, Somatic
<br />Range: Short
<br />Area of Effect / Target: Creature or Slashing Weapon
<br />Duration: 10 Minutes / Level
<br />Additional Counter Spells:
<br />Save: None
<br />Spell Resistance: No
<br />
<br />Adds the Keen property to the targeted slashing melee weapon, increasing its critical threat range.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Legion's Curse of Impending Blades</title>
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<div><h1> :: Bard Legion's Curse of Impending Blades :: </h1></div>
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<div>Caster Level(s): Bard 3, Ranger 3, Sorc / Wiz 3
<br />Innate Level: 3
<br />School: Necromancy
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Medium
<br />Area of Effect / Target: Huge
<br />Duration: 1 Minute / Level
<br />Additional Counter Spells:
<br />Save: None
<br />Spell Resistance: Yes
<br />The subjects of the spell have a hard time avoiding attacks, sometimes even seeming to stumble into harm's way. The subjects take a -2 penalty to AC.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Magic Circle against Chaos</title>
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<div><h1> :: Bard Magic Circle against Chaos :: </h1></div>
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<div>Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3
<br />Innate Level: 3
<br />School: Abjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single, Medium
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />When this spell is cast, the caster chooses to be protected from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Magic Circle against Evil</title>
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<div><h1> :: Bard Magic Circle against Evil :: </h1></div>
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<div>Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3
<br />Innate Level: 3
<br />School: Abjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single, Medium
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />When this spell is cast, the caster chooses to be protected from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Magic Circle against Good</title>
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<div><h1> :: Bard Magic Circle against Good :: </h1></div>
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<div>Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3
<br />Innate Level: 3
<br />School: Abjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single, Medium
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />When this spell is cast, the caster chooses to be protected from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Magic Circle against Law</title>
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<div><h1> :: Bard Magic Circle against Law :: </h1></div>
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<div>Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3
<br />Innate Level: 3
<br />School: Abjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single, Medium
<br />Duration: 1 Hour / Level
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />When this spell is cast, the caster chooses to be protected from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Remove Curse</title>
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<div><h1> :: Bard Remove Curse :: </h1></div>
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<div>Caster Level(s): Bard 3, Cleric 3, Wizard / Sorcerer 4
<br />Innate Level: 3
<br />School: Abjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: Instant
<br />Additional Counter Spells:
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />All curses and curse effects are removed from the target creature.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Remove Disease</title>
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<div><h1> :: Bard Remove Disease :: </h1></div>
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<div>Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3
<br />Innate Level: 3
<br />School: Conjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Touch
<br />Area of Effect / Target: Single
<br />Duration: Instant
<br />Additional Counter Spells: Contagion
<br />Save: Harmless
<br />Spell Resistance: No
<br />
<br />All diseases and disease effects are removed from the target creature.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Scrying</title>
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<div><h1> :: Bard Scrying :: </h1></div>
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<div>Divination (Scrying)
<br />Level: Bard 3, Cleric 5, Druid 4, Sorc/Wiz 4
<br />Components: V, S
<br />Casting Time: 1 standard action
<br />Range: Special
<br />Effect: See text
<br />Duration: 1 minute/level
<br />Saving Throw: Will negates
<br />Spell Resistance: Yes
<br />
<br />You can see and hear some creature, which may be at any distance. If the subject succeeds on a Will save, the scrying attempt simply fails. If the save fails, you can see and hear the subject and the subject's immediate surroundings. No spells may be cast while scrying.
<br />
<br />Valid targets are any monster within the same area as the caster, or any PC.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Slow</title>
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<div><h1> :: Bard Slow :: </h1></div>
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<div>Caster Level(s): Bard 3, Wizard / Sorcerer 3
<br />Innate Level: 3
<br />School: Transmutation
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Short
<br />Area of Effect / Target: Colossal, 1 Creature / Level
<br />Duration: 1 Round / Level
<br />Additional Counter Spells: Haste
<br />Save: Will Negates
<br />Spell Resistance: Yes
<br />
<br />All enemy creatures within the area of effect have their movement lowered by 50% and lose a single attack per round.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Sonic Shield</title>
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<div><h1> :: Bard Sonic Shield :: </h1></div>
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<div>Caster Level(s): Bard 3, Duskblade/Sorcerer/Wizard 5
<br />Innate Level: 5
<br />School: Evocation
<br />Component(s): Verbal, Somatic
<br />Range: Personal
<br />Area of Effect / Target: Self
<br />Duration: 1 round/level
<br />
<br />This spell grants you a +4 deflection bonus to AC. In addition, anyone who successfully hits you with a melee attack takes 1d8 points of sonic damage and must make a Fortitude saving throw or be knocked 5 feet away from you into an unoccupied space. If no space of sufficient size is available for it to enter, it instead takes an extra 1d8 points of damage.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Stunning Screech</title>
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<div><h1> :: Bard Stunning Screech :: </h1></div>
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<div>Stunning Screech
<br />Evocation [Evil, Sonic]
<br />Level: Brd 3, Demonologist 2
<br />Components: V, S, M, Drug
<br />Casting Time: 1 action
<br />Range: 30 ft.
<br />Targets: All creatures within range
<br />Duration: 1 round
<br />Saving Throw: Fortitude negates
<br />Spell Resistance: Yes
<br />
<br />The caster emits a piercing screech like that of a vrock demon. Every creature within the area is stunned for 1 round.
<br />
<br />Material Component: Feather of a large bird or
<br />a vrock.
<br />
<br />Drug Component: Mushroom powder.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Summon Creature III</title>
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<div><h1> :: Bard Summon Creature III :: </h1></div>
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<div>Caster Level(s): Bard 3, Cleric 3, Druid 3, Ranger 3, Wizard / Sorcerer 3
<br />Innate Level: 3
<br />School: Conjuration
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Short
<br />Area of Effect / Target: Point
<br />Duration: 24 Hours
<br />Additional Counter Spells:
<br />Save: None
<br />Spell Resistance: No
<br />
<br />The caster summons a dire wolf to be a faithful and loyal servant.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bard Weapon of Impact</title>
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<div><h1> :: Bard Weapon of Impact :: </h1></div>
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<div>Caster Level(s): Wizard / Sorcerer 3, Bard 3
<br />Innate Level: 3
<br />School: Transmutation
<br />Descriptor(s): Weapon Enchantment
<br />Component(s): Verbal, Somatic
<br />Range: Short
<br />Area of Effect / Target: Creature or Bludgeoning Weapon
<br />Duration: 10 Minutes / Level
<br />Additional Counter Spells:
<br />Save: None
<br />Spell Resistance: No
<br />
<br />Adds the Keen property to the targeted bludgeoning melee weapon, increasing its critical threat range.</div>
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