Updated PRC8 Manual

Removed much outdated material.
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Jaysyn904
2025-11-07 12:27:33 -05:00
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Alertness</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Alertness :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: General
<br />Prerequisite: None.
<br />Specifics: +2 bonus to Spot and Listen checks due to finely tuned senses.
<br />Use: Automatic.
<br /></div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Ambidexterity</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
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<div class="div_paddedcontent">
<div><h1> :: Ambidexterity :: </h1></div>
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<div>Type of Feat: General
<br />Prerequisite: Dex 15+.
<br />Required for: Improved Two-Weapon Fighting.
<br />Specifics: When fighting with two weapons, this feat reduces the penalty of the off-hand weapon by 4.
<br />Use: Used automatically when fighting with two weapons. Rangers receive this feat for free at level 1.
<br /></div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Dodge</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Dodge :: </h1></div>
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<div>Type of Feat: General
<br />Prerequisite: Dex 13+.
<br />Required for: Mobility and Spring Attack.
<br />Specifics: The character gains a +1 dodge bonus to AC against attacks from his current target or last attacker.
<br />Use: Automatic, though a condition that negates a Dexterity bonus to AC also negates any dodge bonuses. Multiple dodge bonuses (different feats, racial bonuses) are cumulative.
<br /></div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/26.html" target="content">Mobility</a></div>
<div class="div_pagelink"><a href="../feats/4803.html" target="content">Psionic Dodge</a></div>
<div class="div_pagelink"><a href="../feats/5190.html" target="content">Quick Staff</a></div>
<div class="div_pagelink"><a href="../feats/3505.html" target="content">Sidestep Charge</a></div>
<div class="div_pagelink"><a href="../feats/392.html" target="content">Spring Attack</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (unarmed strike)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (unarmed strike) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/630.html" target="content">Epic Weapon Focus (unarmed strike)</a></div>
<div class="div_pagelink"><a href="../class_feats/138.html" target="content">Weapon Specialization (unarmed strike)</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (longbow)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (longbow) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/256.html" target="content">Weapon Proficiency (Elf)</a></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../feats/7907.html" target="content">Weapon Proficiency: Longbow</a></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/631.html" target="content">Epic Weapon Focus (longbow)</a></div>
<div class="div_pagelink"><a href="../feats/3353.html" target="content">Perfect Shot</a></div>
<div class="div_pagelink"><a href="../feats/3354.html" target="content">Perfect Shot 2</a></div>
<div class="div_pagelink"><a href="../feats/3224.html" target="content">Sanctify Martial Strike (Longbow)</a></div>
<div class="div_pagelink"><a href="../epic_feats/25995.html" target="content">Swarm of Arrows</a></div>
<div class="div_pagelink"><a href="../feats/3387.html" target="content">Vile Martial Strike (Longbow)</a></div>
<div class="div_pagelink"><a href="../class_feats/139.html" target="content">Weapon Specialization (longbow)</a></div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (shortbow)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (shortbow) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/256.html" target="content">Weapon Proficiency (Elf)</a></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../class_feats/50.html" target="content">Weapon Proficiency (rogue)</a></div>
<div class="div_pagelink"><a href="../feats/7910.html" target="content">Weapon Proficiency: Short Bow</a></div>
</div>
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<div></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/632.html" target="content">Epic Weapon Focus (shortbow)</a></div>
<div class="div_pagelink"><a href="../feats/3353.html" target="content">Perfect Shot</a></div>
<div class="div_pagelink"><a href="../feats/3354.html" target="content">Perfect Shot 2</a></div>
<div class="div_pagelink"><a href="../feats/3225.html" target="content">Sanctify Martial Strike (Shortbow)</a></div>
<div class="div_pagelink"><a href="../epic_feats/25995.html" target="content">Swarm of Arrows</a></div>
<div class="div_pagelink"><a href="../feats/3396.html" target="content">Vile Martial Strike (Shortbow)</a></div>
<div class="div_pagelink"><a href="../class_feats/140.html" target="content">Weapon Specialization (shortbow)</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (short sword)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (short sword) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../class_feats/50.html" target="content">Weapon Proficiency (rogue)</a></div>
<div class="div_pagelink"><a href="../feats/7901.html" target="content">Weapon Proficiency: Shortsword</a></div>
</div>
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<div></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/633.html" target="content">Epic Weapon Focus (shortsword)</a></div>
<div class="div_pagelink"><a href="../feats/3200.html" target="content">Sanctify Martial Strike (Short Sword)</a></div>
<div class="div_pagelink"><a href="../feats/3363.html" target="content">Vile Martial Strike (Short Sword)</a></div>
<div class="div_pagelink"><a href="../class_feats/141.html" target="content">Weapon Specialization (short sword)</a></div>
<div class="div_pagelink"><a href="../class_feats/925.html" target="content">Weapon of Choice (short sword)</a></div>
<div class="div_pagelink"><a href="../class_feats/3274.html" target="content">Weapon of Tempus (short sword)</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (rapier)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (rapier) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/256.html" target="content">Weapon Proficiency (Elf)</a></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../class_feats/50.html" target="content">Weapon Proficiency (rogue)</a></div>
<div class="div_pagelink"><a href="../feats/7924.html" target="content">Weapon Proficiency: Rapier</a></div>
</div>
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<div></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/634.html" target="content">Epic Weapon Focus (rapier)</a></div>
<div class="div_pagelink"><a href="../feats/3201.html" target="content">Sanctify Martial Strike (Rapier)</a></div>
<div class="div_pagelink"><a href="../feats/3364.html" target="content">Vile Martial Strike (Rapier)</a></div>
<div class="div_pagelink"><a href="../class_feats/142.html" target="content">Weapon Specialization (rapier)</a></div>
<div class="div_pagelink"><a href="../class_feats/926.html" target="content">Weapon of Choice (rapier)</a></div>
<div class="div_pagelink"><a href="../class_feats/3275.html" target="content">Weapon of Tempus (rapier)</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (scimitar)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (scimitar) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/48.html" target="content">Weapon Proficiency (druid)</a></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../feats/7925.html" target="content">Weapon Proficiency: Scimitar</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/635.html" target="content">Epic Weapon Focus (scimitar)</a></div>
<div class="div_pagelink"><a href="../feats/3202.html" target="content">Sanctify Martial Strike (Scimitar)</a></div>
<div class="div_pagelink"><a href="../feats/3365.html" target="content">Vile Martial Strike (Scimitar)</a></div>
<div class="div_pagelink"><a href="../class_feats/143.html" target="content">Weapon Specialization (scimitar)</a></div>
<div class="div_pagelink"><a href="../class_feats/927.html" target="content">Weapon of Choice (scimitar)</a></div>
<div class="div_pagelink"><a href="../class_feats/3276.html" target="content">Weapon of Tempus (scimitar)</a></div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (longsword)</title>
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<div><h1> :: Weapon Focus (longsword) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/256.html" target="content">Weapon Proficiency (Elf)</a></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../feats/7902.html" target="content">Weapon Proficiency: Longsword</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/636.html" target="content">Epic Weapon Focus (longsword)</a></div>
<div class="div_pagelink"><a href="../feats/3203.html" target="content">Sanctify Martial Strike (Longsword)</a></div>
<div class="div_pagelink"><a href="../feats/3366.html" target="content">Vile Martial Strike (Longsword)</a></div>
<div class="div_pagelink"><a href="../class_feats/144.html" target="content">Weapon Specialization (longsword)</a></div>
<div class="div_pagelink"><a href="../class_feats/928.html" target="content">Weapon of Choice (longsword)</a></div>
<div class="div_pagelink"><a href="../class_feats/3277.html" target="content">Weapon of Tempus (longsword)</a></div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (greatsword)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<div><h1> :: Weapon Focus (greatsword) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../feats/7912.html" target="content">Weapon Proficiency: Greatsword</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/637.html" target="content">Epic Weapon Focus (greatsword)</a></div>
<div class="div_pagelink"><a href="../feats/3204.html" target="content">Sanctify Martial Strike (Greatsword)</a></div>
<div class="div_pagelink"><a href="../feats/3367.html" target="content">Vile Martial Strike (Greatsword)</a></div>
<div class="div_pagelink"><a href="../class_feats/145.html" target="content">Weapon Specialization (greatsword)</a></div>
<div class="div_pagelink"><a href="../class_feats/929.html" target="content">Weapon of Choice (greatsword)</a></div>
<div class="div_pagelink"><a href="../class_feats/3278.html" target="content">Weapon of Tempus (greatsword)</a></div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (trident)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Weapon Focus (trident) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/1076.html" target="content">Epic Weapon Focus (trident)</a></div>
<div class="div_pagelink"><a href="../feats/3597.html" target="content">Sanctify Martial Strike (Trident)</a></div>
<div class="div_pagelink"><a href="../feats/3599.html" target="content">Vile Martial Strike (Trident)</a></div>
<div class="div_pagelink"><a href="../class_feats/1073.html" target="content">Weapon Specialization (trident)</a></div>
<div class="div_pagelink"><a href="../class_feats/1079.html" target="content">Weapon of Choice (trident)</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Improved Critical (trident)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Improved Critical (trident) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon, base attack bonus +8 or higher.
<br />Specifics: Combat ability doubles the critical threat range with a given weapon. A longsword that normally threatens a critical on a roll of 19-20 would now threaten a critical on a roll of 17-20.
<br />Use: Automatic. The threat range of a Keen weapon is already doubled, increasing to triple with this feat. This feat can be selected multiple times, applying to a new weapon category each time.
<br />Special: Halflings and Gnomes are small creatures and as such they can never use the following large weapons - dire mace, double bladed sword, doubleaxe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/1078.html" target="content">Overwhelming Critical (trident)</a></div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (handaxe)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Weapon Focus (handaxe) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../class_feats/49.html" target="content">Weapon Proficiency (monk)</a></div>
<div class="div_pagelink"><a href="../class_feats/50.html" target="content">Weapon Proficiency (rogue)</a></div>
<div class="div_pagelink"><a href="../feats/7919.html" target="content">Weapon Proficiency: Handaxe</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/638.html" target="content">Epic Weapon Focus (handaxe)</a></div>
<div class="div_pagelink"><a href="../feats/3205.html" target="content">Sanctify Martial Strike (Handaxe)</a></div>
<div class="div_pagelink"><a href="../feats/3368.html" target="content">Vile Martial Strike (Handaxe)</a></div>
<div class="div_pagelink"><a href="../class_feats/146.html" target="content">Weapon Specialization (handaxe)</a></div>
<div class="div_pagelink"><a href="../class_feats/930.html" target="content">Weapon of Choice (handaxe)</a></div>
<div class="div_pagelink"><a href="../class_feats/3279.html" target="content">Weapon of Tempus (handaxe)</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Mounted Combat</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Mounted Combat :: </h1></div>
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<div>Type of Feat: General.
<br />Prerequisite: Ride 1 rank.
<br />Required for: Mounted Archery
<br />Specifics: While mounted, once per round you will attempt a Ride check to increase your Armour Class by 1 point for every 5 of the check result.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
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<div></div>
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<div></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/1088.html" target="content">Mounted Archery</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Mounted Archery</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<body>
<div class="div_paddedcontent">
<div><h1> :: Mounted Archery :: </h1></div>
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<div>Type of Feat: General.
<br />Prerequisite: Ride 1 rank, Mounted Combat.
<br />Specifics: The attack penalty for using a bow while mounted is reduced from -4 to -2.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/1087.html" target="content">Mounted Combat</a></div>
</div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (throwing axe)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
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<div><h1> :: Weapon Focus (throwing axe) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../feats/7931.html" target="content">Weapon Proficiency: Throwing Axe</a></div>
</div>
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<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/639.html" target="content">Epic Weapon Focus (throwing axe)</a></div>
<div class="div_pagelink"><a href="../class_feats/147.html" target="content">Weapon Specialization (throwing axe)</a></div>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: DM Tool 1</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
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<div><h1> :: DM Tool 1 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool01 script in the toolset.
<br />Use: Selected.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: DM Tool 2</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<body>
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<div><h1> :: DM Tool 2 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool02 script in the toolset.
<br />Use: Selected.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<div></div>
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<div></div>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: DM Tool 3</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
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<div><h1> :: DM Tool 3 :: </h1></div>
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<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool03 script in the toolset.
<br />Use: Selected.</div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: DM Tool 4</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<div><h1> :: DM Tool 4 :: </h1></div>
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<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool04 script in the toolset.
<br />Use: Selected.</div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Empower Spell</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Empower Spell :: </h1></div>
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<div>Type of Feat: Metamagic
<br />Prerequisite: Ability to cast 2nd-level spells.
<br />Specifics: All variable, numeric effects of an empowered spell are increased by 50%. For example, an empowered magic missile deals one and one-half times normal damage (1d4 + 1 multiplied by 1.5). Empowerment does not increase spell duration.
<br />Use: An empowered spell occupies a spell slot two levels higher than normal. Saving throws and opposed rolls, such as those made when Dispel Magic is cast, are not affected.
<br /></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/23530.html" target="content">Divine Metamagic: Empower</a></div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (battleaxe)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Weapon Focus (battleaxe) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
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<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../feats/7903.html" target="content">Weapon Proficiency: Battleaxe</a></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/640.html" target="content">Epic Weapon Focus (battleaxe)</a></div>
<div class="div_pagelink"><a href="../feats/3206.html" target="content">Sanctify Martial Strike (Battleaxe)</a></div>
<div class="div_pagelink"><a href="../feats/3369.html" target="content">Vile Martial Strike (Battleaxe)</a></div>
<div class="div_pagelink"><a href="../class_feats/148.html" target="content">Weapon Specialization (battleaxe)</a></div>
<div class="div_pagelink"><a href="../class_feats/931.html" target="content">Weapon of Choice (battleaxe)</a></div>
<div class="div_pagelink"><a href="../class_feats/3280.html" target="content">Weapon of Tempus (battleaxe)</a></div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: DM Tool 5</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: DM Tool 5 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool05 script in the toolset.
<br />Use: Selected.</div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: DM Tool 6</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: DM Tool 6 :: </h1></div>
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<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool06 script in the toolset.
<br />Use: Selected.</div>
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<title>Player Resource Consortium :: Manual :: Content :: DM Tool 7</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: DM Tool 7 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool07 script in the toolset.
<br />Use: Selected.</div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: DM Tool 8</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: DM Tool 8 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool08 script in the toolset.
<br />Use: Selected.</div>
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<title>Player Resource Consortium :: Manual :: Content :: DM Tool 9</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: DM Tool 9 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool09 script in the toolset.
<br />Use: Selected.</div>
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<title>Player Resource Consortium :: Manual :: Content :: DM Tool 10</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: DM Tool 10 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: All DM characters start with this Instant feat. This feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_dm_tool10 script in the toolset.
<br />Use: Selected.</div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Player Tool 1</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Player Tool 1 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool01 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting.
<br />Use: Selected.</div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Player Tool 2</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Player Tool 2 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool02 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting.
<br />Use: Selected.</div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Player Tool 3</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Player Tool 3 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool03 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting.
<br />Use: Selected.</div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Player Tool 4</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Player Tool 4 :: </h1></div>
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<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool04 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting.
<br />Use: Selected.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (greataxe)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (greataxe) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../feats/7913.html" target="content">Weapon Proficiency: Greataxe</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/641.html" target="content">Epic Weapon Focus (greataxe)</a></div>
<div class="div_pagelink"><a href="../feats/3207.html" target="content">Sanctify Martial Strike (Greataxe)</a></div>
<div class="div_pagelink"><a href="../feats/3370.html" target="content">Vile Martial Strike (Greataxe)</a></div>
<div class="div_pagelink"><a href="../class_feats/149.html" target="content">Weapon Specialization (greataxe)</a></div>
<div class="div_pagelink"><a href="../class_feats/932.html" target="content">Weapon of Choice (greataxe)</a></div>
<div class="div_pagelink"><a href="../class_feats/3281.html" target="content">Weapon of Tempus (greataxe)</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Player Tool 5</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Player Tool 5 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool05 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting.
<br />Use: Selected.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
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<div></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Player Tool 6</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Player Tool 6 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool06 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting.
<br />Use: Selected.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Player Tool 7</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Player Tool 7 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool07 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting.
<br />Use: Selected.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<div></div>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Player Tool 8</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Player Tool 8 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool08 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting.
<br />Use: Selected.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Player Tool 9</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Player Tool 9 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool09 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting.
<br />Use: Selected.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Player Tool 10</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Player Tool 10 :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Instant Custom
<br />Prerequisite: None
<br />Specifics: This instant feat can be given to players to enable a behavior you desire. The feat does nothing unless implemented in a community made module. The feat is implemented by editing the x3_pl_tool10 script in the toolset and then giving the feat to a player. This can be done by adding a item property bonus feat to a creature skin that has been previously equipped by the player through scripting.
<br />Use: Selected.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (halberd)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (halberd) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../feats/7909.html" target="content">Weapon Proficiency: Halberd</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/642.html" target="content">Epic Weapon Focus (halberd)</a></div>
<div class="div_pagelink"><a href="../feats/3208.html" target="content">Sanctify Martial Strike (Halberd)</a></div>
<div class="div_pagelink"><a href="../feats/5287.html" target="content">Spinning Halberd</a></div>
<div class="div_pagelink"><a href="../feats/3371.html" target="content">Vile Martial Strike (Halberd)</a></div>
<div class="div_pagelink"><a href="../class_feats/150.html" target="content">Weapon Specialization (halberd)</a></div>
<div class="div_pagelink"><a href="../class_feats/933.html" target="content">Weapon of Choice (halberd)</a></div>
<div class="div_pagelink"><a href="../class_feats/3282.html" target="content">Weapon of Tempus (halberd)</a></div>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (light hammer)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (light hammer) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../feats/7918.html" target="content">Weapon Proficiency: Light Hammer</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/643.html" target="content">Epic Weapon Focus (light hammer)</a></div>
<div class="div_pagelink"><a href="../feats/3209.html" target="content">Sanctify Martial Strike (Light Hammer)</a></div>
<div class="div_pagelink"><a href="../feats/3372.html" target="content">Vile Martial Strike (Light Hammer)</a></div>
<div class="div_pagelink"><a href="../class_feats/151.html" target="content">Weapon Specialization (light hammer)</a></div>
<div class="div_pagelink"><a href="../class_feats/934.html" target="content">Weapon of Choice (light hammer)</a></div>
<div class="div_pagelink"><a href="../class_feats/3283.html" target="content">Weapon of Tempus (light hammer)</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (light flail)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (light flail) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../feats/7905.html" target="content">Weapon Proficiency: Light Flail</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/644.html" target="content">Epic Weapon Focus (light flail)</a></div>
<div class="div_pagelink"><a href="../feats/3210.html" target="content">Sanctify Martial Strike (Light Flail)</a></div>
<div class="div_pagelink"><a href="../feats/3373.html" target="content">Vile Martial Strike (Light Flail)</a></div>
<div class="div_pagelink"><a href="../class_feats/152.html" target="content">Weapon Specialization (light flail)</a></div>
<div class="div_pagelink"><a href="../class_feats/935.html" target="content">Weapon of Choice (light flail)</a></div>
<div class="div_pagelink"><a href="../class_feats/3284.html" target="content">Weapon of Tempus (light flail)</a></div>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (warhammer)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (warhammer) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../feats/7906.html" target="content">Weapon Proficiency: Warhammer</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/645.html" target="content">Epic Weapon Focus (warhammer)</a></div>
<div class="div_pagelink"><a href="../feats/3211.html" target="content">Sanctify Martial Strike (Warhammer)</a></div>
<div class="div_pagelink"><a href="../feats/3374.html" target="content">Vile Martial Strike (Warhammer)</a></div>
<div class="div_pagelink"><a href="../class_feats/153.html" target="content">Weapon Specialization (warhammer)</a></div>
<div class="div_pagelink"><a href="../class_feats/936.html" target="content">Weapon of Choice (warhammer)</a></div>
<div class="div_pagelink"><a href="../class_feats/3285.html" target="content">Weapon of Tempus (warhammer)</a></div>
</div>
</div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (heavy flail)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (heavy flail) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../feats/7917.html" target="content">Weapon Proficiency: Heavy Flail</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/646.html" target="content">Epic Weapon Focus (heavy flail)</a></div>
<div class="div_pagelink"><a href="../feats/3212.html" target="content">Sanctify Martial Strike (Heavy Flail)</a></div>
<div class="div_pagelink"><a href="../feats/3375.html" target="content">Vile Martial Strike (Heavy Flail)</a></div>
<div class="div_pagelink"><a href="../class_feats/154.html" target="content">Weapon Specialization (heavy flail)</a></div>
<div class="div_pagelink"><a href="../class_feats/937.html" target="content">Weapon of Choice (heavy flail)</a></div>
<div class="div_pagelink"><a href="../class_feats/3286.html" target="content">Weapon of Tempus (heavy flail)</a></div>
</div>
</div>
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (kama)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (kama) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/44.html" target="content">Weapon Proficiency (exotic)</a></div>
<div class="div_pagelink"><a href="../class_feats/49.html" target="content">Weapon Proficiency (monk)</a></div>
<div class="div_pagelink"><a href="../feats/7920.html" target="content">Weapon Proficiency: Kama</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/647.html" target="content">Epic Weapon Focus (kama)</a></div>
<div class="div_pagelink"><a href="../feats/3219.html" target="content">Sanctify Martial Strike (Kama)</a></div>
<div class="div_pagelink"><a href="../feats/3382.html" target="content">Vile Martial Strike (Kama)</a></div>
<div class="div_pagelink"><a href="../class_feats/155.html" target="content">Weapon Specialization (kama)</a></div>
<div class="div_pagelink"><a href="../class_feats/880.html" target="content">Weapon of Choice (kama)</a></div>
<div class="div_pagelink"><a href="../class_feats/3293.html" target="content">Weapon of Tempus (kama)</a></div>
</div>
</div>
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (kukri)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (kukri) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/44.html" target="content">Weapon Proficiency (exotic)</a></div>
<div class="div_pagelink"><a href="../feats/7922.html" target="content">Weapon Proficiency: Kukri</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/648.html" target="content">Epic Weapon Focus (kukri)</a></div>
<div class="div_pagelink"><a href="../feats/3220.html" target="content">Sanctify Martial Strike (Kukri)</a></div>
<div class="div_pagelink"><a href="../feats/3383.html" target="content">Vile Martial Strike (Kukri)</a></div>
<div class="div_pagelink"><a href="../class_feats/156.html" target="content">Weapon Specialization (kukri)</a></div>
<div class="div_pagelink"><a href="../class_feats/881.html" target="content">Weapon of Choice (kukri)</a></div>
<div class="div_pagelink"><a href="../class_feats/3294.html" target="content">Weapon of Tempus (kukri)</a></div>
</div>
</div>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Extend Spell</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Extend Spell :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Metamagic
<br />Prerequisite: Ability to cast 1st-level spells.
<br />Specifics: Extended spells have their duration doubled, lasting twice as long as normal.
<br />Use: An extended spell occupies a spell slot one level higher than normal.
<br />Note: Spells with a duration of instantaneous or permanent are not affected.
<br /></div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/23531.html" target="content">Divine Metamagic: Extend</a></div>
</div>
</div>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (shuriken)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (shuriken) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/44.html" target="content">Weapon Proficiency (exotic)</a></div>
<div class="div_pagelink"><a href="../class_feats/49.html" target="content">Weapon Proficiency (monk)</a></div>
<div class="div_pagelink"><a href="../feats/7928.html" target="content">Weapon Proficiency: Shuriken</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/649.html" target="content">Epic Weapon Focus (shuriken)</a></div>
<div class="div_pagelink"><a href="../feats/3226.html" target="content">Sanctify Martial Strike (Shuriken)</a></div>
<div class="div_pagelink"><a href="../feats/3397.html" target="content">Vile Martial Strike (Shuriken)</a></div>
<div class="div_pagelink"><a href="../class_feats/158.html" target="content">Weapon Specialization (shuriken)</a></div>
</div>
</div>
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (scythe)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (scythe) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
<div class="div_pagelink"><a href="../feats/7926.html" target="content">Weapon Proficiency: Scythe</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/650.html" target="content">Epic Weapon Focus (scythe)</a></div>
<div class="div_pagelink"><a href="../feats/3213.html" target="content">Sanctify Martial Strike (Scythe)</a></div>
<div class="div_pagelink"><a href="../feats/3376.html" target="content">Vile Martial Strike (Scythe)</a></div>
<div class="div_pagelink"><a href="../class_feats/159.html" target="content">Weapon Specialization (scythe)</a></div>
<div class="div_pagelink"><a href="../class_feats/938.html" target="content">Weapon of Choice (scythe)</a></div>
<div class="div_pagelink"><a href="../class_feats/3287.html" target="content">Weapon of Tempus (scythe)</a></div>
</div>
</div>
</body>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (katana)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (katana) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/44.html" target="content">Weapon Proficiency (exotic)</a></div>
<div class="div_pagelink"><a href="../feats/7921.html" target="content">Weapon Proficiency: Katana</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/651.html" target="content">Epic Weapon Focus (katana)</a></div>
<div class="div_pagelink"><a href="../feats/3214.html" target="content">Sanctify Martial Strike (Katana)</a></div>
<div class="div_pagelink"><a href="../feats/3377.html" target="content">Vile Martial Strike (Katana)</a></div>
<div class="div_pagelink"><a href="../class_feats/160.html" target="content">Weapon Specialization (katana)</a></div>
<div class="div_pagelink"><a href="../class_feats/939.html" target="content">Weapon of Choice (katana)</a></div>
<div class="div_pagelink"><a href="../class_feats/3288.html" target="content">Weapon of Tempus (katana)</a></div>
</div>
</div>
</body>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (bastard sword)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Weapon Focus (bastard sword) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/44.html" target="content">Weapon Proficiency (exotic)</a></div>
<div class="div_pagelink"><a href="../feats/7904.html" target="content">Weapon Proficiency: Bastard Sword</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/652.html" target="content">Epic Weapon Focus (bastard sword)</a></div>
<div class="div_pagelink"><a href="../feats/3215.html" target="content">Sanctify Martial Strike (Bastard Sword)</a></div>
<div class="div_pagelink"><a href="../feats/3378.html" target="content">Vile Martial Strike (Bastard Sword)</a></div>
<div class="div_pagelink"><a href="../class_feats/161.html" target="content">Weapon Specialization (bastard sword)</a></div>
<div class="div_pagelink"><a href="../class_feats/940.html" target="content">Weapon of Choice (bastard sword)</a></div>
<div class="div_pagelink"><a href="../class_feats/3289.html" target="content">Weapon of Tempus (bastard sword)</a></div>
</div>
</div>
</body>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (dire mace)</title>
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<div><h1> :: Weapon Focus (dire mace) :: </h1></div>
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<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/44.html" target="content">Weapon Proficiency (exotic)</a></div>
<div class="div_pagelink"><a href="../feats/7915.html" target="content">Weapon Proficiency: Dire Mace</a></div>
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<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/5184.html" target="content">Dire Flail Smash</a></div>
<div class="div_pagelink"><a href="../epic_feats/653.html" target="content">Epic Weapon Focus (dire mace)</a></div>
<div class="div_pagelink"><a href="../feats/3216.html" target="content">Sanctify Martial Strike (Dire Mace)</a></div>
<div class="div_pagelink"><a href="../feats/3379.html" target="content">Vile Martial Strike (Dire Mace)</a></div>
<div class="div_pagelink"><a href="../class_feats/163.html" target="content">Weapon Specialization (dire mace)</a></div>
<div class="div_pagelink"><a href="../class_feats/941.html" target="content">Weapon of Choice (dire mace)</a></div>
<div class="div_pagelink"><a href="../class_feats/3290.html" target="content">Weapon of Tempus (dire mace)</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (double axe)</title>
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<div><h1> :: Weapon Focus (double axe) :: </h1></div>
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<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/44.html" target="content">Weapon Proficiency (exotic)</a></div>
<div class="div_pagelink"><a href="../feats/7916.html" target="content">Weapon Proficiency: Double Axe</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/654.html" target="content">Epic Weapon Focus (double axe)</a></div>
<div class="div_pagelink"><a href="../feats/3217.html" target="content">Sanctify Martial Strike (Double Axe)</a></div>
<div class="div_pagelink"><a href="../feats/3380.html" target="content">Vile Martial Strike (Double Axe)</a></div>
<div class="div_pagelink"><a href="../class_feats/164.html" target="content">Weapon Specialization (double axe)</a></div>
<div class="div_pagelink"><a href="../class_feats/942.html" target="content">Weapon of Choice (double axe)</a></div>
<div class="div_pagelink"><a href="../class_feats/3291.html" target="content">Weapon of Tempus (double axe)</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Weapon Focus (two-bladed sword)</title>
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<div><h1> :: Weapon Focus (two-bladed sword) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon type, base attack bonus +1 or higher.
<br />Required for: Weapon Specialization (fighter only).
<br />Specifics: A character with this feat is particularly skilled with a specific weapon, gaining a +1 attack bonus with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
<br />Special: Halflings and gnomes are Small creatures and as such they can never use the following large weapons: dire mace, double-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/44.html" target="content">Weapon Proficiency (exotic)</a></div>
<div class="div_pagelink"><a href="../feats/7911.html" target="content">Weapon Proficiency: Two-Bladed Sword</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/655.html" target="content">Epic Weapon Focus (two-bladed sword)</a></div>
<div class="div_pagelink"><a href="../feats/3218.html" target="content">Sanctify Martial Strike (Two-Bladed Sword)</a></div>
<div class="div_pagelink"><a href="../feats/3381.html" target="content">Vile Martial Strike (Two-Bladed Sword)</a></div>
<div class="div_pagelink"><a href="../class_feats/165.html" target="content">Weapon Specialization (two-bladed sword)</a></div>
<div class="div_pagelink"><a href="../class_feats/943.html" target="content">Weapon of Choice (two-bladed sword)</a></div>
<div class="div_pagelink"><a href="../class_feats/3292.html" target="content">Weapon of Tempus (two-bladed sword)</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Great Fortitude</title>
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<div><h1> :: Great Fortitude :: </h1></div>
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<div>Type of Feat: General
<br />Prerequisite: None.
<br />Specifics: A character with this feat is tougher than normal, gaining a +2 bonus to all Fortitude saving throws.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<div></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/24043.html" target="content">Jergal's Pact</a></div>
<div class="div_pagelink"><a href="../epic_feats/747.html" target="content">Perfect Health</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Improved Critical (club)</title>
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<div><h1> :: Improved Critical (club) :: </h1></div>
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<div>Type of Feat: General
<br />Prerequisite: Proficiency with the chosen weapon, base attack bonus +8 or higher.
<br />Specifics: Combat ability doubles the critical threat range with a given weapon. A longsword that normally threatens a critical on a roll of 19-20 would now threaten a critical on a roll of 17-20.
<br />Use: Automatic. The threat range of a Keen weapon is already doubled, increasing to triple with this feat. This feat can be selected multiple times, applying to a new weapon category each time.
<br />Special: Halflings and Gnomes are small creatures and as such they can never use the following large weapons - dire mace, double bladed sword, doubleaxe, greataxe, greatsword, halberd, heavy flail, and scythe.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
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<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../epic_feats/709.html" target="content">Overwhelming Critical (club)</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Improved Disarm</title>
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<div><h1> :: Improved Disarm :: </h1></div>
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<div>Type of Feat: General
<br />Prerequisite: Int 13+, Disarm.
<br />Specifics: A character with this feat has learned not to provoke an attack of opportunity when attempting a disarm. Success knocks the opponent's weapon from his hands. The penalty to make a disarm attempt is reduced to -4.
<br />Use: Selected.
<br /></div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/9.html" target="content">Disarm</a></div>
</div>
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<title>Player Resource Consortium :: Manual :: Content :: Spell Focus (Conjuration)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<div><h1> :: Spell Focus (Conjuration) :: </h1></div>
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<div>Type of Feat: General
<br />Prerequisite: Ability to cast 1st-level spells.
<br />Required for: Greater Spell Focus and Arcane Defense.
<br />Specifics: A character with this feat is adept in a certain school of magic, gaining a +2 bonus to spell save DC for all spells that they cast from that school.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different school of magic in each case. Gnomes receive Spell Focus (illusion) for free at level 1.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/394.html" target="content">Greater Spell Focus (Conjuration)</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/416.html" target="content">Arcane Defense (Conjuration)</a></div>
<div class="div_pagelink"><a href="../feats/2510.html" target="content">Augment Summoning</a></div>
<div class="div_pagelink"><a href="../feats/4247.html" target="content">Beckon the Frozen</a></div>
<div class="div_pagelink"><a href="../feats/3001.html" target="content">Cloudy Conjuration</a></div>
<div class="div_pagelink"><a href="../feats/394.html" target="content">Greater Spell Focus (Conjuration)</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Spell Focus (Divination)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Spell Focus (Divination) :: </h1></div>
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<div>Type of Feat: General
<br />Prerequisite: Ability to cast 1st-level spells.
<br />Required for: Greater Spell Focus and Arcane Defense.
<br />Specifics: A character with this feat is adept in a certain school of magic, gaining a +2 bonus to spell save DC for all spells that they cast from that school.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different school of magic in each case. Gnomes receive Spell Focus (illusion) for free at level 1.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/395.html" target="content">Greater Spell Focus (Divination)</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/417.html" target="content">Arcane Defense (Divination)</a></div>
<div class="div_pagelink"><a href="../feats/395.html" target="content">Greater Spell Focus (Divination)</a></div>
<div class="div_pagelink"><a href="../feats/2668.html" target="content">Insightful Divination</a></div>
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Spell Focus (Enchantment)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
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<div><h1> :: Spell Focus (Enchantment) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: General
<br />Prerequisite: Ability to cast 1st-level spells.
<br />Required for: Greater Spell Focus and Arcane Defense.
<br />Specifics: A character with this feat is adept in a certain school of magic, gaining a +2 bonus to spell save DC for all spells that they cast from that school.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different school of magic in each case. Gnomes receive Spell Focus (illusion) for free at level 1.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/396.html" target="content">Greater Spell Focus (Enchantment)</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/418.html" target="content">Arcane Defense (Enchantment)</a></div>
<div class="div_pagelink"><a href="../feats/396.html" target="content">Greater Spell Focus (Enchantment)</a></div>
<div class="div_pagelink"><a href="../feats/2824.html" target="content">Unsettling Enchantment</a></div>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Spell Focus (Evocation)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Spell Focus (Evocation) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
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<div>Type of Feat: General
<br />Prerequisite: Ability to cast 1st-level spells.
<br />Required for: Greater Spell Focus and Arcane Defense.
<br />Specifics: A character with this feat is adept in a certain school of magic, gaining a +2 bonus to spell save DC for all spells that they cast from that school.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different school of magic in each case. Gnomes receive Spell Focus (illusion) for free at level 1.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/397.html" target="content">Greater Spell Focus (Evocation)</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/419.html" target="content">Arcane Defense (Evocation)</a></div>
<div class="div_pagelink"><a href="../feats/397.html" target="content">Greater Spell Focus (Evocation)</a></div>
<div class="div_pagelink"><a href="../feats/2698.html" target="content">Piercing Evocation</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Improved Knockdown</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Improved Knockdown :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Int 13+, Knockdown, base attack bonus +7.
<br />Specifics: A character with this feat counts as one size category larger when he makes a knockdown attack. All other knockdown conditions still apply.
<br />Use: Selected. Monks receive this feat for free at level 6.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/23.html" target="content">Knockdown</a></div>
</div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Spell Focus (Illusion)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Spell Focus (Illusion) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Ability to cast 1st-level spells.
<br />Required for: Greater Spell Focus and Arcane Defense.
<br />Specifics: A character with this feat is adept in a certain school of magic, gaining a +2 bonus to spell save DC for all spells that they cast from that school.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different school of magic in each case. Gnomes receive Spell Focus (illusion) for free at level 1.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/398.html" target="content">Greater Spell Focus (Illusion)</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/420.html" target="content">Arcane Defense (Illusion)</a></div>
<div class="div_pagelink"><a href="../feats/2617.html" target="content">Dazzling Illusion</a></div>
<div class="div_pagelink"><a href="../feats/398.html" target="content">Greater Spell Focus (Illusion)</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Spell Focus (Necromancy)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Spell Focus (Necromancy) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Ability to cast 1st-level spells.
<br />Required for: Greater Spell Focus and Arcane Defense.
<br />Specifics: A character with this feat is adept in a certain school of magic, gaining a +2 bonus to spell save DC for all spells that they cast from that school.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different school of magic in each case. Gnomes receive Spell Focus (illusion) for free at level 1.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/399.html" target="content">Greater Spell Focus (Necromancy)</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/421.html" target="content">Arcane Defense (Necromancy)</a></div>
<div class="div_pagelink"><a href="../feats/2646.html" target="content">Fearsome Necromancy</a></div>
<div class="div_pagelink"><a href="../feats/399.html" target="content">Greater Spell Focus (Necromancy)</a></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Spell Focus (Transmutation)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Spell Focus (Transmutation) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Ability to cast 1st-level spells.
<br />Required for: Greater Spell Focus and Arcane Defense.
<br />Specifics: A character with this feat is adept in a certain school of magic, gaining a +2 bonus to spell save DC for all spells that they cast from that school.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different school of magic in each case. Gnomes receive Spell Focus (illusion) for free at level 1.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
<div class="div_pagelink"><a href="../feats/400.html" target="content">Greater Spell Focus (Transmutation)</a></div>
</div>
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/422.html" target="content">Arcane Defense (Transmutation)</a></div>
<div class="div_pagelink"><a href="../feats/400.html" target="content">Greater Spell Focus (Transmutation)</a></div>
<div class="div_pagelink"><a href="../feats/2897.html" target="content">Toughening Transmutation</a></div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Skill Focus (Concentration)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<body>
<div class="div_paddedcontent">
<div><h1> :: Skill Focus (Concentration) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Able to use the skill.
<br />Specifics: A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<div></div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Skill Focus (Disable Trap)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Skill Focus (Disable Trap) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Able to use the skill.
<br />Specifics: A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<div></div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Skill Focus (Discipline)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
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<div class="div_paddedcontent">
<div><h1> :: Skill Focus (Discipline) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Able to use the skill.
<br />Specifics: A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Skill Focus (Heal)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div><h1> :: Skill Focus (Heal) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Able to use the skill.
<br />Specifics: A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Skill Focus (Hide)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<body>
<div class="div_paddedcontent">
<div><h1> :: Skill Focus (Hide) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Able to use the skill.
<br />Specifics: A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Skill Focus (Listen)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
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<div><h1> :: Skill Focus (Listen) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Able to use the skill.
<br />Specifics: A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Improved Parry</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
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<div><h1> :: Improved Parry :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Intelligence 13+.
<br />Specifics: The character gains a +4 competence bonus to his opposed attack roll when using the Parry skill.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
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<div></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Skill Focus (Lore)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Skill Focus (Lore) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Able to use the skill.
<br />Specifics: A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Beasthide Elite</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Beasthide Elite :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Shifter
<br />Prerequisite: Shifter, Beasthide trait
<br />You gain +4 AC instead of +2 when shifting.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/4571.html" target="content">Beasthide</a></div>
</div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Dreamsight Elite</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Dreamsight Elite :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Shifter
<br />Prerequisite: Shifter, Dreamsight trait
<br />You gain +5 to Spot and can see through invisibility when shifting.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/4572.html" target="content">Dreamsight</a></div>
</div>
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<div></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Skill Focus (Move Silently)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
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<div class="div_paddedcontent">
<div><h1> :: Skill Focus (Move Silently) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Able to use the skill.
<br />Specifics: A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
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<div></div>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Gorebrute Elite</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Gorebrute Elite :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Shifter
<br />Prerequisite: Shifter, Gorebrute trait
<br />You can roll an opposed strength check to knock down your opponent on a charge when shifting.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/4573.html" target="content">Gorebrute</a></div>
</div>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Longstride Elite</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Longstride Elite :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Shifter
<br />Prerequisite: Shifter, Longstride trait
<br />You gain 20' bonus movement instead of 10' when shifting.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/4569.html" target="content">Longstride</a></div>
</div>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Longtooth Elite</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Longtooth Elite :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Shifter
<br />Prerequisite: Shifter, Longtooth trait
<br />Your bite when shifting deals 1 Con damage.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/4568.html" target="content">Longtooth</a></div>
</div>
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<div></div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Razorclaw Elite</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<body>
<div class="div_paddedcontent">
<div><h1> :: Razorclaw Elite :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Shifter
<br />Prerequisite: Shifter, Razorclaw trait
<br />You can make an attack with both claws at your highest bonus on a charge when shifting.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/4567.html" target="content">Razorclaw</a></div>
</div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Wildhunt Elite</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Wildhunt Elite :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Shifter
<br />Prerequisite: Shifter, Wildhunt trait
<br />You gain blindsense out to 30' when shifting.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/4575.html" target="content">Wildhunt</a></div>
</div>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Extra Shifter Trait</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div class="div_paddedcontent">
<div><h1> :: Extra Shifter Trait :: </h1></div>
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<div>Type of Feat: Shifter
<br />Prerequisite: Shifter
<br />You can choose one additional shifter trait to manifest when you shift. You do not get the ability bonus from the second trait.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/4566.html" target="content">Shifting</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Healing Factor</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Healing Factor :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Shifter
<br />Prerequisite: Shifter, Con 13
<br />When your shifting duration ends, you heal damage equal to your total character level.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/4566.html" target="content">Shifting</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Shifter Agility</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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<div class="div_paddedcontent">
<div><h1> :: Shifter Agility :: </h1></div>
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<div>Type of Feat: Shifter
<br />Prerequisite: Shifter, Longstride trait
<br />You gain +1 AC and +1 to Reflex saves when shifting.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/4569.html" target="content">Longstride</a></div>
</div>
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Shifter Defense</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Shifter Defense :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Shifter
<br />Prerequisite: Shifter, 2 other shifter feats
<br />You gain DR 2/silver when shifting.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/4566.html" target="content">Shifting</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/1819.html" target="content">Greater Shifter Defense</a></div>
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Greater Shifter Defense</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Greater Shifter Defense :: </h1></div>
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<div class="div_paddedicon"></div>
<div>Type of Feat: Shifter
<br />Prerequisite: Shifter, Shifter Defense, 3 other shifter feats
<br />You gain DR 4/silver when shifting.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../feats/1818.html" target="content">Shifter Defense</a></div>
</div>
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<div></div>
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<head>
<title>Player Resource Consortium :: Manual :: Content :: Skill Focus (Open Lock)</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Skill Focus (Open Lock) :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: General
<br />Prerequisite: Able to use the skill.
<br />Specifics: A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div></div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Shifter Ferocity</title>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
</head>
<body>
<div class="div_paddedcontent">
<div><h1> :: Shifter Ferocity :: </h1></div>
<!-- The icon, if building with icons. icon.html -->
<div class="div_paddedicon"></div>
<div>Type of Feat: Shifter
<br />Prerequisite: Shifter, Wis 13
<br />You remain conscious when you go below 0 HP while shifting. You still die at -10 HP as normal.
<br />Use: Automatic.</div>
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div></div>
<br />
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
<div class="div_pagelink"><a href="../class_feats/4566.html" target="content">Shifting</a></div>
</div>
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
<div></div>
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<title>Player Resource Consortium :: Manual :: Content :: Shifter Instincts</title>
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<div><h1> :: Shifter Instincts :: </h1></div>
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<div>Type of Feat: Shifter
<br />Prerequisite: Shifter
<br />You gain +1 to Spot, Listen, and Sense Motive, whether shifting or not.
<br />Use: Automatic.</div>
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<div class="div_pagelink"><a href="../class_feats/4566.html" target="content">Shifting</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Shifter Savagery</title>
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<div><h1> :: Shifter Savagery :: </h1></div>
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<div>Type of Feat: Shifter
<br />Prerequisite: Shifter, Gorebrute, Longtooth, or Razorclaw trait, +6 BAB, ability to rage/frenzy
<br />Your natural weapon increases 2 sizes and your critical range with your natural weapon doubles while shifting and raging.
<br />Use: Automatic.</div>
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<div class="div_pagelink"><a href="../class_feats/293.html" target="content">Barbarian Rage</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Bonus Draconic Aura: Acid Energy</title>
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<div><h1> :: Bonus Draconic Aura: Acid Energy :: </h1></div>
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<div>Type of Feat: Draconic Aura
<br />
<br />This aura grants you and your allies a DC bonus on any abilities relating to this element, equal to your aura level.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bonus Draconic Aura: Cold Energy</title>
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<div><h1> :: Bonus Draconic Aura: Cold Energy :: </h1></div>
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<div>Type of Feat: Draconic Aura
<br />
<br />This aura grants you and your allies a DC bonus on any abilities relating to this element, equal to your aura level.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Skill Focus (Parry)</title>
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<div><h1> :: Skill Focus (Parry) :: </h1></div>
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<div>Type of Feat: General
<br />Prerequisite: Able to use the skill.
<br />Specifics: A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bonus Draconic Aura: Electric Energy</title>
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<div><h1> :: Bonus Draconic Aura: Electric Energy :: </h1></div>
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<div>Type of Feat: Draconic Aura
<br />
<br />This aura grants you and your allies a DC bonus on any abilities relating to this element, equal to your aura level.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bonus Draconic Aura: Fire Energy</title>
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<div><h1> :: Bonus Draconic Aura: Fire Energy :: </h1></div>
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<div>Type of Feat: Draconic Aura
<br />
<br />This aura grants you and your allies a DC bonus on any abilities relating to this element, equal to your aura level.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Skill Focus (Perform)</title>
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<div><h1> :: Skill Focus (Perform) :: </h1></div>
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<div>Type of Feat: General
<br />Prerequisite: Able to use the skill.
<br />Specifics: A character with this feat is adept at a certain skill, gaining a +3 bonus on all checks with it.
<br />Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different skill in each case.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bonus Draconic Aura: Magic Power</title>
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<div><h1> :: Bonus Draconic Aura: Magic Power :: </h1></div>
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<div>Type of Feat: Draconic Aura
<br />
<br />This aura grants you and your allies a bonus to overcoming spell resistance equal to your aura level.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Dragonfire Assault</title>
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<div><h1> :: Dragonfire Assault :: </h1></div>
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<div>Type of Feat: Draconic
<br />Prerequisite: Str 13, Cha 11, Dragonblood subtype*, Power Attack
<br />
<br />When you use your Power Attack ability, if this feat is activated, your extra damage from Power Attack is the element related to your draconic ancestry. If that dragon type is not associated with one of the 5 main elements, the damage type is fire.
<br />Use: Selected.
<br />
<br />*Note: In addition to race, you can gain the dragonblood subtype through the Dragon Devotee or Dragon Disciple classes, or through the Dragontouched or Dragon Heritage feats. If you take this feat and are not dragonblooded, you will be deleveled or unable to level.</div>
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<div class="div_pagelink"><a href="../feats/28.html" target="content">Power Attack</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Dragonfire Channeling</title>
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<div><h1> :: Dragonfire Channeling :: </h1></div>
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<div>Type of Feat: Draconic
<br />Prerequisite: Cha 11, Dragonblood subtype*, Turn Undead
<br />
<br />When you activate this feat, you use up a Turn Undead use for the day and breathe a 15' cone of an element related your draconic ancestry. If your dragon type is not related to one of the 5 main elements, or you are not related to a specific dragon, the damage defaults to fire. The damage is a number of d6 equal to your turning level divided by 2, and the save is a Reflex save vs 10 + your Charisma modifier + your turning level divided by 2.
<br />Use: Selected.
<br />
<br />*Note: In addition to race, you can gain the dragonblood subtype through the Dragon Devotee or Dragon Disciple classes, or through the Dragontouched or Dragon Heritage feats. If you take this feat and are not dragonblooded, you will be deleveled or unable to level.</div>
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<div class="div_pagelink"><a href="../class_feats/294.html" target="content">Turn Undead</a></div>
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