Updated PRC8 Manual

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<title>Player Resource Consortium :: Manual :: Content :: Bolt</title>
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<div><h1> :: Bolt :: </h1></div><br />
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<div>Metacreativity (Creation)
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: 0 ft.
<br />Effect: A stack of 99 normal bolts, arrows, or sling bullets
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 1
<br />Metapsionics: Twin
<br />
<br />You create a stack of arrows, bolts, or sling bullets. Ammunition has a +1 enhancement bonus. The type of ammunition created depends on what weapon is equipped. Bows produce arrows, slings bullets, and all others create bolts.
<br />
<br />Augment: For every 3 additional power points spent, the enhancement increases by +1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Call to Mind</title>
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<div><h1> :: Call to Mind :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 2 rounds
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />When you manifest this power, you gain +5 bonus to the Lore skill.
<br />
<br />Augment: For every additional power point you spend, the skill bonus gained increases by +1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Charm, Psionic</title>
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<div><h1> :: Charm, Psionic :: </h1></div><br />
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<div>Telepathy (Charm) [Mind-Affecting]
<br />Level: Telepath 1
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One humanoid
<br />Duration: 1 hour/level
<br />Saving Throw: Will negates
<br />Power Resistance: Yes
<br />Power Points: 1
<br />Metapsionics: Extend, Twin
<br />
<br />In the eyes of the target humanoid, the personal reputation of the manifester is improved by 50%.
<br />
<br />Augment: You can augment this power in one or more of the following ways.
<br />1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid.
<br />2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.
<br />3. If you spend 4 additional power points, this power's duration increases to one day per level.
<br />In addition, for every 2 additional power points you spend to achieve any of these effects, this power's save DC increases by 1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Crystal Shard</title>
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<div><h1> :: Crystal Shard :: </h1></div><br />
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<div>Metacreativity (Creation)
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Effect: Ray
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 1
<br />Metapsionics: Empower, Maximize, Split Psionic Ray, Twin
<br />
<br />Upon manifesting this power, you propel a razor-sharp crystal shard at your target. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of piercing damage.
<br />
<br />Augment: For every additional power point you spend, this power's damage increases by 1d6 points.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Daze, Psionic</title>
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<div><h1> :: Daze, Psionic :: </h1></div><br />
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<div>Telepathy (Compulsion) [Mind-Affecting]
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One humanoid creature that has 4 HD or less
<br />Duration: 1 round
<br />Saving Throw: Will negates
<br />Power Resistance: Yes
<br />Power Points: 1
<br />Metapsionics: Extend, Twin
<br />
<br />You daze a single creature with 4 HD or less.
<br />
<br />Augment: For every additional power point you spend, this power can affect a target that has Hit Dice equal to 4 + the additional points.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Deceleration</title>
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<div><h1> :: Deceleration :: </h1></div><br />
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<div>Psychoportation
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./level)
<br />Target: One Medium or smaller creature
<br />Duration: 1 min./level
<br />Saving Throw: Reflex negates
<br />Power Resistance: Yes
<br />Power Points: 1
<br />Metapsionics: Extend, Twin
<br />
<br />You warp space around an individual, hindering the subject's ability to move. The subject's speed (in any movement mode it possesses) is halved. A subsequent manifestation of deceleration on the subject does not further decrease its speed.
<br />
<br />Augment: For every 2 additional power points you spend, this power can affect a target one size category larger.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Precognition, Defensive</title>
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<div><h1> :: Precognition, Defensive :: </h1></div><br />
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<div>Clairsentience
<br />Level: Psion/wilder 1, psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 min./level
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />Your awareness extends a fraction of a second into the future, allowing you to better evade an opponent's blows.
<br />You gain a +1 insight bonus to AC and on all saving throws.
<br />
<br />Augment: For every 3 additional power points you spend, the insight bonus gained increases by 1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Demoralize</title>
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<div><h1> :: Demoralize :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: 30 ft.
<br />Area: 30-ft.-radius spread centered on you
<br />Duration: 1 min./level
<br />Saving Throw: Will negates
<br />Power Resistance: Yes
<br />Power Points: 1
<br />Metapsionics: Extend, Twin, Widen
<br />
<br />You fill your enemies with self-doubt. Any enemy in the area that fails its save becomes shaken for the duration of the power. Allies are unaffected.
<br />
<br />Augment: For every 2 additional power points you spend, this power's range and the radius of its area both increase by 5 feet, and the power's save DC increases by 1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Disable</title>
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<div><h1> :: Disable :: </h1></div><br />
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<div>Telepathy (Compulsion) [Mind-Affecting]
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: 20 ft.
<br />Area: Cone-shaped emanation centered on you
<br />Duration: 1 min./level
<br />Saving Throw: Will negates
<br />Power Resistance: Yes
<br />Power Points: 1
<br />Metapsionics: Extend, Twin, Widen
<br />
<br />You broadcast a mental compulsion that convinces one or more creatures of 4 Hit Dice or less that they are disabled. Creatures with the fewest HD are affected first. Among creatures with equal Hit Dice, those who are closest to the power's point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.
<br />Creatures affected by this power believe that they have somehow been brought to the brink of unconsciousness and must act accordingly.
<br />
<br />Augment: For every 2 additional power points you spend, this power's range increases by 5 feet and its save DC increases by 1.
<br />In addition, for every additional power point you spend to increase the range and the save DC, this power can affect targets that have Hit Dice equal to 4 + the number of additional points.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Dissipating Touch</title>
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<div><h1> :: Dissipating Touch :: </h1></div><br />
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<div>Psychoportation (Teleportation)
<br />Level: Psion/wilder 1, psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Touch
<br />Target: Creature touched
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: Yes
<br />Power Points: 1
<br />Metapsionics: Empower, Maximize, Twin
<br />
<br />Your mere touch can disperse the surface material of a foe, sending a tiny portion of it far away. This effect is disruptive; thus, your successful melee touch attack deals 1d6 points of damage.
<br />
<br />Augment: For every additional power point you spend, this power's damage increases by 1d6 points.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Distract</title>
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<div><h1> :: Distract :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 1, psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One creature
<br />Duration: 1 min./level
<br />Saving Throw: Will negates
<br />Power Resistance: Yes
<br />Power Points: 1
<br />Metapsionics: Extend, Twin
<br />
<br />You cause your subject's mind to wander, distracting her. Subjects under the effect of distract make all Listen, Spot and Search checks at a -4 penalty.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Empty Mind</title>
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<div><h1> :: Empty Mind :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 1, psychic warrior 1
<br />Manifesting Time: 1 swift action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 round/level
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />You empty your mind of all transitory and distracting thoughts, improving your self-control. You gain a +2 bonus on all Will saves for the duration of the power.
<br />
<br />Manifesting this power is a swift action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round. You cannot manifest this power when it isn't your turn.
<br />
<br />Augment: For every 2 additional power points you spend, the bonus on your Will saves increases by 1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Conceal Thoughts</title>
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<div><h1> :: Conceal Thoughts :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 1, psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One willing creature
<br />Duration: 1 hour/level
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />You protect the subject's thoughts from analysis. While the duration lasts, the subject gains a +10 circumstance bonus on Bluff checks.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Entangling Ectoplasm</title>
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<div><h1> :: Entangling Ectoplasm :: </h1></div><br />
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<div>Metacreativity (Creation)
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One Medium or smaller creature
<br />Duration: 5 rounds
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 1
<br />Metapsionics: Extend, Twin
<br />
<br />You draw forth a glob of ectoplasmic goo from the Astral Plane and immediately throw it as a ranged touch attack at any creature in range. On a successful hit, the subject is covered in goo and becomes entangled. The goo evaporates at the end of the power's duration.
<br />
<br />Augment: For every 2 additional power points you spend, this power can affect a target one size category larger.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Force Screen</title>
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<div><h1> :: Force Screen :: </h1></div><br />
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<div>Psychokinesis [Force]
<br />Level: Psion/wilder 1, psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 min./level
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />You create an invisible mobile disk of force that hovers in front of you. The force screen provides a +4 shield bonus to Armor Class. Since it hovers in front of you, the effect has no armor check penalty associated with it.
<br />
<br />Augment: For every 4 additional power points you spend, the shield bonus to Armor Class improves by 1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Ectoplasmic Sheen</title>
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<div><h1> :: Ectoplasmic Sheen :: </h1></div><br />
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<div>Metacreativity (Creation)
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target or Area: 10-ft. square
<br />Duration: 1 round/level
<br />Saving Throw: See text
<br />Power Resistance: No
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />You create a pool of ectoplasm across the floor that inhibits motion and can cause people to slow down. This functions as the spell grease.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Hammer</title>
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<div><h1> :: Hammer :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psion/wilder 1, psychic warrior 1
<br />Manifesting Time: 1 swift action
<br />Range: Touch
<br />Target: One creature or object
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: Yes
<br />Power Points: 1
<br />Metapsionics: Empower, Maximize, Twin
<br />
<br />This power charges your touch with the force of a sledgehammer. A successful melee touch attack deals 1d8 points of bludgeoning damage. This damage is not increased or decreased by your Strength modifier.
<br />
<br />Manifesting this power is a swift action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round.
<br />
<br />Augment: For every additional power point spent, this power's damage increases by 1d8.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Inertial Armour</title>
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<div><h1> :: Inertial Armour :: </h1></div><br />
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<div>Psychokinesis
<br />Level: Psion/wilder 1, psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 hour/level
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />Your mind generates a tangible field of force that provides a +4 armor bonus to Armor Class. Unlike mundane armor, inertial armor entails no armor check penalty or speed reduction.
<br />
<br />The armor bonus provided by inertial armor does not stack with bonuses provided by armor enhancements.
<br />
<br />Augment: For every 2 additional power points you spend, the armor bonus to Armor Class increases by 1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Mind Thrust</title>
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<div><h1> :: Mind Thrust :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One creature
<br />Duration: Instantaneous
<br />Saving Throw: Will negates
<br />Power Resistance: Yes
<br />Power Points: 1
<br />Metapsionics: Empower, Maximize, Twin
<br />
<br />You instantly deliver a massive assault on the thought pathways of any one creature, dealing 1d10 points of damage to it.
<br />
<br />Augment: For every additional power point you spend, this power's damage increases by 1d10 points. For each extra 2d10 points of damage, this power's save DC increases by 1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: My Light</title>
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<div><h1> :: My Light :: </h1></div><br />
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<div>Psychokinesis [Light]
<br />Level: Psion/wilder 1, psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Effect: 20 m spread of light emanating from you
<br />Duration: 10 min./level
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />When you manifest this power, your body begins to glow with bright white light, allowing you and others to see clearly even in the night.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Precognition, Offensive</title>
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<div><h1> :: Precognition, Offensive :: </h1></div><br />
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<div>Clairsentience
<br />Level: Psion/wilder 1, psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 min./level
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />Your awareness extends a fraction of a second into the future, allowing you to better land blows against your opponent. You gain a +1 insight bonus on your attack rolls.
<br />
<br />Augment: For every 3 additional power points you spend, the insight bonus gained on your attack rolls increases by 1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Prescience, Offensive</title>
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<div><h1> :: Prescience, Offensive :: </h1></div><br />
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<div>Clairsentience
<br />Level: Psion/wilder 1, psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 min./level
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />Your awareness extends a fraction of a second into the future, allowing you to better aim blows against your opponent. You gain a +2 insight bonus on your damage rolls.
<br />
<br />Augment: For every 3 additional power points you spend, the insight bonus gained on your damage rolls increases by 1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Stomp</title>
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<div><h1> :: Stomp :: </h1></div><br />
<!-- The icon, if building with icons. icon.html -->
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<div>Psychokinesis
<br />Level: Psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: 20 ft.
<br />Area: Cone-shaped spread
<br />Duration: Instantaneous
<br />Saving Throw: Reflex negates
<br />Power Resistance: No
<br />Power Points: 1
<br />Metapsionics: Empower, Maximize, Twin, Widen
<br />
<br />Your foot stomp precipitates a psychokinetic shock wave that travels along the ground, toppling creatures and loose objects. The shock wave affects only creatures standing on the ground within the power's area. Creatures that fail their saves are thrown to the ground, become prone, and take 1d2 points of bludgeoning damage.
<br />
<br />Augment: For every additional power point you spend, this power's bludgeoning damage increases by 1d2 points.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Synesthete</title>
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<div><h1> :: Synesthete :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psion/wilder 1, psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 10 min./level
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />You receive one kind of sensory input when a different sense is stimulated. In particular, you can feel light and sound on the skin of your face. Your senses continue to work normally as well, unless they are impaired for some reason.
<br />
<br />By feeling light by absorbing ambient light onto your skin, you have your normal visual abilities, even if your eyes are closed or you are blinded. You gain a +4 circumstance bonus on all Spot and Search checks.
<br />
<br />By feeling sound by absorbing sound onto your skin, the expanded audio input provides you with a +4 circumstance bonus on Listen checks.
<br />
<br />Psionic or magical displacement effects, invisibility effects, illusions, and other similar effects confuse your synesthete senses just as they would your normal senses.
<br />
<br />You can also use this power to see sound if you are deafened, or hear light if you are blinded, thus removing all penalties associated with either condition.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Thicken Skin</title>
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<div><h1> :: Thicken Skin :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Egoist 1, psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 10 min./level
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />Your skin or natural armor thickens and spreads across your body, providing a +1 natural enhancement bonus to your Armor Class.
<br />
<br />Augment: For every 3 additional power points you spend, the natural enhancement bonus increases by 1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Vigor</title>
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<div><h1> :: Vigor :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psion/wilder 1, psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 min./level
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />You suffuse yourself with power, gaining 5 temporary hit points. Using this power again when an earlier manifestation has not expired merely replaces the older temporary hit points (if any remain) with the newer ones.
<br />
<br />Augment: For every additional power point you spend, the number of temporary hit points you gain increases by 5.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Empathy</title>
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<div><h1> :: Empathy :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 round/level
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />You detect the surface emotions of creatures around you, giving you a +2 bonus to Bluff, Intimidate, and Persuade when interacting with them.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Far Hand</title>
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<div><h1> :: Far Hand :: </h1></div><br />
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<div>Psychokinesis
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: Medium (100 ft. + 10 ft./ level)
<br />Target: An unattended object weighing up to 5 pounds
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 1
<br />Metapsionics: None
<br />
<br />You can mentally lift and move an object from a distance to yourself.
<br />
<br />Augment: For every additional power point you spend, the weight limit of the target increases by 2 pounds.
<br />
<br />
<br />Implementation note - WARNING: The method used for moving the object involves creating a copy and destroying the original. This may break some modules.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Matter Agitation</title>
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<div><h1> :: Matter Agitation :: </h1></div><br />
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<div>Psychokinesis
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One object or creature
<br />Duration: 1 round/level
<br />Saving Throw: None
<br />Power Resistance: Yes
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />You can excite the structure of an object, heating it to the point of combustion over time. The agitation grows more intense in the second and third rounds after you manifest the power, as described below.
<br />
<br />1st Round: Readily flammable material (paper, dry grass, tinder, torches) ignites. Skin reddens. (1 point of fire damage)
<br />2nd Round: Wood smolders and smokes, metal becomes hot to the touch, skin blisters, hair smolders, paint shrivels, water boils. (1d4 points of fire damage)
<br />3rd and Subsequent Rounds: Wood ignites, metal scorches. Skin burns and hair ignites, lead melts. (1d6 points of fire damage)</div>
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<title>Player Resource Consortium :: Manual :: Content :: Skate</title>
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<div><h1> :: Skate :: </h1></div><br />
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<div>Psychoportation
<br />Level: Psion/wilder 1, psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal or touch; see text
<br />Target: You or one willing creature
<br />Duration: 1 min./level
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />You or another willing creature can slide along solid ground as if on smooth ice. If you manifest skate on yourself or another creature, the subject of the power retains equilibrium by mental desire alone, allowing her to gracefully skate along the ground, turn, or stop suddenly as desired. The skater's speed increases by 50%.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Telepathic Projection</title>
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<div><h1> :: Telepathic Projection :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: Medium (100 ft. + 10 ft./ level)
<br />Target: One creature
<br />Duration: 1 min./level
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />Using this power, you can grant a +4 bonus on your own (or others') Bluff, Intimidate, Perform, and Persuade checks.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Burst</title>
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<div><h1> :: Burst :: </h1></div><br />
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<div>Psychoportation
<br />Level: Nomad 1, psychic warrior 1
<br />Manifesting Time: 1 swift action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 round
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />This power increases your speed by 50%.
<br />
<br />Manifesting this power is a swift action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Destiny Dissonance</title>
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<div><h1> :: Destiny Dissonance :: </h1></div><br />
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<div>Clairsentience
<br />Level: Seer 1
<br />Manifesting Time: 1 standard action
<br />Range: Touch
<br />Target: Creature touched
<br />Duration: 1 round/level
<br />Saving Throw: None
<br />Power Resistance: Yes
<br />Power Points: 1
<br />Metapsionics: Extend, Twin
<br />
<br />Your mere touch grants your foe an imperfect, unfocused glimpse of the many possible futures in store. Unaccustomed to and unable to process the information, the subject becomes sickened for 1 round per level of the manifester.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bite of the Wolf</title>
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<div><h1> :: Bite of the Wolf :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 min./level
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />Your posture becomes stooped forward, and you grow a muzzle complete with fangs. You gain a bite attack, that deals 1d8 points of damage (assuming you are a Medium creature) when it hits.
<br />
<br />Your bite attack is a natural weapon, so you are considered armed when attacking with it, and it can be affected by powers, spells, and effects that enhance or improve natural weapons.
<br />
<br />If you are not a Medium creature, your bite attack's base damage varies as follows: Fine 1d2, Diminutive 1d3, Tiny 1d4, Small 1d6, Large 2d6, Huge 2d8, Gargantuan 4d6, Colossal 6d6.
<br />
<br />Based on your psychic warrior level, your bite increases in ferocity as noted here: at 5th level your bite deals an extra 1d8 points of damage, at 10th level an extra 2d8, at 15th level an extra 3d8, and at 20th level an extra 4d8 points.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Claws of the Beast</title>
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<div><h1> :: Claws of the Beast :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psychic warrior 1
<br />Manifesting Time: 1 swift action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 hour/level
<br />Power Points: see text
<br />Metapsionics: Extend
<br />
<br />You call forth the aggressive nature of the beast inherent in yourself, psionically transforming your hands into deadly claws. You gain two natural attacks with your claws, each dealing 1d4 points of damage (1d6 if you are Large or larger, or 1d3 if you are Small or smaller) plus your Strength bonus.
<br />
<br />Your claws are natural weapons, so you are considered armed when attacking with them, and they can be affected by powers, spells, and effects that enhance or improve natural.
<br />
<br />Your claws work just like the natural weapons of many monsters. You can make an attack with one claw or a full attack with two claws at your normal attack bonus, replacing your normal attack routine. You take no penalties for two-weapon fighting, and neither attack is a secondary attack. If your base attack bonus is +6 or higher, you do not gain any additional attacks-you simply have two claw attacks at your normal attack bonus.
<br />
<br />You can manifest this power with an instant thought, quickly enough to gain the benefit of the power on your turn before you attack. Manifesting this power is a swift action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round.
<br />
<br />You can still hold and manipulate items with your claws or cast spells just as well as you could with your hands.
<br />
<br />Augment: If you spend additional power points, you can create larger, sharper, and more deadly claws, as shown on the table below.
<br />
<br />Power Points Claw Damage
<br /> Small Medium Large
<br />1 1d3 1d4 1d6
<br />3 1d4 1d6 1d8
<br />5 1d6 1d8 2d6
<br />7 1d8 2d6 3d6
<br />11 2d6 3d6 4d6
<br />15 3d6 4d6 5d6
<br />19 4d6 5d6 6d6
<br />
<br />This augmentation is implemented as the following two augmentation options:
<br />1. For every 2 power points spent, the size of the claws increases by one step on the table above. This increase may be used up to 3 times.
<br />2. For every 4 power points spent, the size of the claws increases by one step on the table above. This increase may be used up to 3 times.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Create Sound</title>
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<div><h1> :: Create Sound :: </h1></div><br />
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<div>Metacreativity (Creation) [Sonic]
<br />Level: Psion/wilder 1
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Effect: Sounds; see text
<br />Duration: 1 round/level
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />You create a volume of changing sounds that disguises the target's movements, granting the target a bonus of +4 to your move silently checks.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Bestow Power</title>
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<div><h1> :: Bestow Power :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 2
<br />Manifesting Time: 1 standard action
<br />Range: 20 ft.
<br />Target: One psionic creature
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 3
<br />Metapsionics: Twin
<br />
<br />You link your mind with another psionic creature's mind, creating a brief conduit through which mental energy can be shared. When you manifest this power, the subject gains up to 2 power points. You can transfer only as many power points to a subject as it has manifester levels.
<br />
<br />Because of the intimate nature of this power, it cannot be fabricated into a psionic item - only power points generated by a psionic creature in the moment can be shared using bestow power.
<br />
<br />Augment: For every 3 additional power points you spend, the subject gains 2 additional power points.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Biofeedback</title>
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<div><h1> :: Biofeedback :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psion/wilder 2, psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 min./level
<br />Power Points: Psion/wilder 3, psychic warrior 1
<br />Metapsionics: Extend
<br />
<br />You can toughen your body against wounds, lessening their impact. During the duration of this power, you gain damage reduction 2/-.
<br />
<br />Augment: For every 3 additional power points you spend, your damage reduction increases by 1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Brain Lock</title>
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<div><h1> :: Brain Lock :: </h1></div><br />
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<div>Telepathy (Compulsion) [Mind-Affecting]
<br />Level: Telepath 2
<br />Manifesting Time: 1 standard action
<br />Range: Medium (100 ft. + 10 ft./ level)
<br />Target: One humanoid
<br />Duration: 1 round/level
<br />Saving Throw: Will negates
<br />Power Resistance: Yes
<br />Power Points: 3
<br />Metapsionics: Extend, Twin
<br />
<br />The subject's higher mind is locked away. He stands dazed, unable to take any mental decisions at all.
<br />
<br />Augment: You can augment this power in one or both of the following ways.
<br />1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid.
<br />2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Concussion Blast</title>
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<div><h1> :: Concussion Blast :: </h1></div><br />
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<div>Psychokinesis [Force]
<br />Level: Psion/wilder 2
<br />Manifesting Time: 1 standard action
<br />Range: Medium (100 ft. + 10 ft./ level)
<br />Target: One creature
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: Yes
<br />Power Points: 3
<br />Metapsionics: Empower, Maximize, Twin
<br />
<br />A subject you select is pummeled with telekinetic force for 1d6 points of force damage. Concussion blast always affects a subject within range that you can see, even if the subject is in melee or has cover or concealment (you cannot use this power against creatures with total cover or total concealment).
<br />
<br />Augment: You can augment this power in one or both of the following ways.
<br />1. For every 2 additional power points you spend, this power's damage increases by 1d6 points.
<br />2. For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Concealing Amorpha</title>
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<div><h1> :: Concealing Amorpha :: </h1></div><br />
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<div>Metacreativity (Creation)
<br />Level: Psion/wilder 2, psychic warrior 2
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 min./level
<br />Power Points: 3
<br />Metapsionics: Extend
<br />
<br />Using concealing amorpha, you weave a quasi-real membrane around yourself. You remain visible within the translucent, amorphous enclosure. This distortion grants you concealment (opponents have a 20% miss chance), thanks to the rippling membrane encasing your form. You can pick up or drop objects, easily reaching through the film. Anything you hold is enveloped by the amorpha. Likewise, you can engage in melee, make ranged attacks, and manifest powers without hindrance.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Swarm of Crystals</title>
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<div><h1> :: Swarm of Crystals :: </h1></div><br />
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<div>Metacreativity (Creation)
<br />Level: Psion/wilder 2
<br />Manifesting Time: 1 standard action
<br />Range: 30 ft.
<br />Area: Cone-shaped spread
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 3
<br />Metapsionics: Empower, Maximize, Twin, Widen
<br />
<br />Thousands of tiny crystal shards spray forth in an arc from your hand. These razorlike crystals slice everything in their path. Anyone caught in the cone takes 3d4 points of slashing damage.
<br />
<br />Augment: For every additional power point you spend, this power's damage increases by 1d4 points.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Dissolving Touch</title>
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<div><h1> :: Dissolving Touch :: </h1></div><br />
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<div>Psychometabolism [Acid]
<br />Level: Psychic warrior 2
<br />Manifesting Time: 1 standard action
<br />Range: Touch
<br />Target: Creature or object touched
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 3
<br />Metapsionics: Chain, Empower, Maximize, Twin
<br />
<br />Your touch, claw, or bite is corrosive, and sizzling moisture visibly oozes from your natural weapon or hand. You deal 4d6 points of acid damage to any creature or object you touch with your successful melee touch attack.
<br />
<br />Augment: For every 2 additional power points you spend, this power's damage increases by 1d6 points.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Ego Whip</title>
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<div><h1> :: Ego Whip :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 2
<br />Manifesting Time: 1 standard action
<br />Range: Medium (100 ft. +10 ft./level)
<br />Target: One creature
<br />Duration: Instantaneous
<br />Saving Throw: Will half; see text
<br />Power Resistance: Yes
<br />Power Points: 3
<br />Metapsionics: Empower, Maximize, Twin
<br />
<br />Your rapid mental lashings assault the ego of your enemy, debilitating its confidence. The target takes 1d4 points of Charisma damage, or half that amount (minimum 1 point) on a successful save. A target that fails its save is also dazed for 1 round.
<br />
<br />Augment: For every 4 additional power points you spend, this power's Charisma damage increases by 1d4 points and its save DC increases by 2.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Elf Sight</title>
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<div><h1> :: Elf Sight :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psion/wilder 2, psychic warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 hour/level
<br />Power Points: Psion/wilder 3, psychic warrior 1
<br />Metapsionics: Extend
<br />
<br /> You gain low-light vision (as an elf) for the duration of the power, as well as a +2 bonus on Search and Spot checks.
<br />
<br />In addition, you gain the ability to notice secret or concealed doors by merely passing within 5 feet of one, getting to make a Search check as if you were actively looking for it.
<br />
<br />If elfsight is used in conjunction with my light, the cone of light extends out to 40 feet instead of 20 feet. </div>
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<title>Player Resource Consortium :: Manual :: Content :: Body Equilibrium</title>
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<div><h1> :: Body Equilibrium :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psion/wilder 2, psychic warrior 2
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 10 min./level
<br />Power Points: 3
<br />Metapsionics: Extend
<br />
<br />You adjust your bodies equilibrium to correspond with the surface you are walking on, making you able to move easily across unusual and unstable surfaces. This makes you immune to entangle.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Painful Strike</title>
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<div><h1> :: Painful Strike :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psychic warrior 2
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 round/level
<br />Power Points: 3
<br />Metapsionics: Extend
<br />
<br />Your natural weapons cause additional pain. Each successful attack you make with a natural weapon deals an extra 1d4 points of bludgeoning damage to the target.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Psionic Lock</title>
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<div><h1> :: Psionic Lock :: </h1></div><br />
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<div>Psychoportation
<br />Level: Psion/wilder 2
<br />Manifesting Time: 1 standard action
<br />Range: Touch
<br />Target: Door or chest touched
<br />Duration: Permanent
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 3
<br />
<br />A psionic lock manifested upon a door, chest, or portal psionically locks it.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Identify, Psionic</title>
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<div><h1> :: Identify, Psionic :: </h1></div><br />
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<div>Clairsentience
<br />Level: Psion/wilder 2
<br />Manifesting Time: 1 standard action
<br />Range: Touch
<br />Target: One touched object
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 3
<br />Metapsionics: None
<br />
<br />The power determines all magic properties of a single magic item.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Id Insinuation</title>
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<div><h1> :: Id Insinuation :: </h1></div><br />
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<div>Telepathy (Compulsion) [Mind-Affecting]
<br />Level: Psion/wilder 2
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. +5 ft./2 levels)
<br />Target: One creature
<br />Duration: 1 round/level
<br />Saving Throw: Will negates
<br />Power Resistance: Yes
<br />Power Points: 3
<br />Metapsionics: Extend, Twin, Widen
<br />
<br />As the confusion spell, except as noted here.
<br />
<br />Swift tendrils of thought disrupt the unconscious mind of any one creature, sapping its might. For the duration of this power, the subject is confused, making it unable to independently determine it will do.
<br />
<br />Augment: For every 2 additional power points you spend, this power's save DC increases by 1, and the power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Inflict Pain</title>
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<div><h1> :: Inflict Pain :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 2
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One creature
<br />Duration: 1 round/level
<br />Saving Throw: Will partial; see text
<br />Power Resistance: Yes
<br />Power Points: 3
<br />Metapsionics: Extend, Twin, Widen
<br />
<br />You telepathically stab the mind of your foe, causing horrible agony. The subject suffers wracking pain that imposes a -4 penalty on attack rolls, skill checks, and ability checks. If the target makes its save, it takes only a -2 penalty.
<br />
<br />Augment: For every 2 additional power points you spend, this power's save DC increases by 1, and the power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Knock, Psionic</title>
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<div><h1> :: Knock, Psionic :: </h1></div><br />
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<div>Psychoportation
<br />Level: Psion/wilder 2
<br />Manifesting Time: 1 standard action
<br />Area: 50m -radius burst centered on you
<br />Duration: Instantaneous; see text
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 3
<br />Metapsionics: Widen
<br />
<br />When you manifest this power, you unlock all objects in a large radius. </div>
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<title>Player Resource Consortium :: Manual :: Content :: Mental Disruption</title>
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<div><h1> :: Mental Disruption :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 2
<br />Manifesting Time: 1 standard action
<br />Range: 10 ft.
<br />Area: 10-ft.-radius spread centered on you
<br />Duration: Instantaneous
<br />Saving Throw: Will negates
<br />Power Resistance: Yes
<br />Power Points: 3
<br />Metapsionics: Twin, Widen
<br />
<br />You generate a mental wave of confusion that instantly sweeps out from your location. All creatures you designate in the affected area (you can choose certain creatures to be unaffected) must make a Will save or become dazed for 1 round.
<br />
<br />Augment: You can augment this power in one or both of the following ways.
<br />1. For every 2 additional power points you spend, this power's save DC increases by 1.
<br />2. For every 2 additional power points you spend, this power's range and the radius of its area both increase by 5 feet.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Recall Agony</title>
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<div><h1> :: Recall Agony :: </h1></div><br />
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<div>Clairsentience [Mind-Affecting]
<br />Level: Psion/wilder 2
<br />Manifesting Time: 1 standard action
<br />Range: Medium (100 ft. + 10 ft./ level)
<br />Target: One creature
<br />Duration: Instantaneous
<br />Saving Throw: Will half
<br />Power Resistance: Yes
<br />Power Points: 3
<br />Metapsionics: Empower, Maximize, Twin
<br />
<br />The fabric of time parts to your will, revealing wounds your foe has received in the past (or has yet to receive). That foe takes 2d6 points of damage as the past (or future) impinges briefly on the present.
<br />
<br />Augment: For every additional power point you spend, this power's damage increases by 1d6 points. For each extra 2d6 points of damage, this power's save DC increases by 1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Thought Shield</title>
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<div><h1> :: Thought Shield :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 2, psychic warrior 2
<br />Manifesting Time: 1 swift action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 round
<br />Power Points: 3
<br />Metapsionics: Extend
<br />
<br />You fortify your mind against intrusions, gaining power resistance 13 against all mind-affecting powers.
<br />
<br />Manifesting this power is a swift action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round.
<br />
<br />Augment: For every additional power point you spend, this power's duration increases by 1 round, and the power resistance it provides increases by 1 point.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Dissolving Weapon</title>
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<div><h1> :: Dissolving Weapon :: </h1></div><br />
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<div>Psychometabolism [Acid]
<br />Level: Psychic warrior 2
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: One held weapon; see text
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 3
<br />Metapsionics: Empower, Maximize, Twin
<br />
<br />Your weapon is corrosive, and sizzling moisture visibly oozes from it. You deal 4d6 points of acid damage to any creature or object you touch with your successful melee attack. Your weapon is charged with acid until you make a successful attack.
<br />
<br />Augment: For every 2 additional power points you spend, this power's damage increases by 1d6 points.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Share Pain</title>
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<div><h1> :: Share Pain :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psion/wilder 2
<br />Manifesting Time: 1 standard action
<br />Range: Touch
<br />Targets: You and one willing creature
<br />Duration: 1 hour/level
<br />Power Points: 3
<br />Metapsionics: Extend
<br />
<br />This power creates a psychometabolic connection between you and a willing subject so that some of your wounds are transferred to the subject. You take half damage from all attacks that deal hit point damage to you, and the subject takes the remainder. The amount of damage not taken by you is taken by the subject. If your hit points are reduced by a lowered Constitution score, that reduction is not shared with the subject because it is not a form of hit point damage. When this power ends, subsequent damage is no longer divided between the subject and you, but damage already shared is not reassigned.
<br />
<br />If you and the subject move farther away from each other than close range, the power ends.
<br />
<br />
<br />Implementation notes:
<br />You may not have more than one Share Pain or Share Pain, Forced active at any one time. Any subsequent uses override the previous.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Control Air</title>
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<div><h1> :: Control Air :: </h1></div><br />
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<div>Psychokinesis
<br />Level: Kineticist 2
<br />Manifesting Time: 1 standard action
<br />Range: Long (400 ft. + 40 ft./level)
<br />Area: 50-ft.-radius spread
<br />Duration: Instantaneous
<br />Saving Throw: Fortitude negates
<br />Power Resistance: Yes
<br />Power Points: 3
<br />Metapsionics: Twin, Widen
<br />
<br />You summon a gust of wind, knocking down everyone in the area unless they succeed at their save.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Control Sound</title>
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<div><h1> :: Control Sound :: </h1></div><br />
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<div>Psychokinesis [Sonic]
<br />Level: Psion/wilder 2
<br />Manifesting Time: 1 standard action
<br />Range: Medium (100 ft. + 10 ft./ level)
<br />Target: One creature or object
<br />Duration: 1 round/level
<br />Saving Throw: Will negates
<br />Power Resistance: Yes
<br />Power Points: 3
<br />Metapsionics: Extend, Twin
<br />
<br />You shape and alter existing sounds, creating a zone of silence around the target. If the target is hostile, it receives a will save and power resistance, otherwise the effect automatically takes place.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Psionic Repair Damage</title>
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<div><h1> :: Psionic Repair Damage :: </h1></div><br />
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<div>Metacreativity
<br />Level: Shaper 2
<br />Manifesting Time: 1 standard action
<br />Range: Touch
<br />Target: Construct touched
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 3
<br />Metapsionics: Empower, Maximize, Twin
<br />
<br />When laying your hands upon a construct that has at least 1 hit point remaining, you reknit its structure to repair damage it has taken. The power repairs 3d8 points of damage +1 point per manifester level. Constructs that are immune to psionics or magic cannot be repaired in this fashion.
<br />
<br />Augment: For every 2 additional power points you spend, this power repairs an additional 1d8 points of damage.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Aversion</title>
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<div><h1> :: Aversion :: </h1></div><br />
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<div>Telepathy (Compulsion) [Mind-Affecting]
<br />Level: Telepath 2
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One creature
<br />Duration: 1 hour/level
<br />Saving Throw: Will negates
<br />Power Resistance: Yes
<br />Power Points: 3
<br />Metapsionics: Extend, Twin
<br />
<br />You plant a powerful aversion in the mind of the subject. The target flees from you at every opportunity.
<br />
<br />Augment: For every 2 additional power points you spend, this power's save DC increases by 1 and the duration increases by 1 hour.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Dimensional Swap</title>
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<div><h1> :: Dimensional Swap :: </h1></div><br />
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<div>Psychoportation (Teleportation)
<br />Level: Nomad 2, psychic warrior 2
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Targets: You and one ally in range
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 3
<br />Metapsionics: None
<br />
<br />You instantly swap positions between your current position and that of a designated ally in range. This power affects creatures of Large or smaller size. You can bring along objects, but not other creatures.
<br />
<br />Augment: For every 2 additional power points you spend, this power can affect a target one size category larger.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Empathic Transfer</title>
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<div><h1> :: Empathic Transfer :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Egoist 2, psychic warrior 2
<br />Manifesting Time: 1 standard action
<br />Range: Touch
<br />Target: Willing creature touched
<br />Duration: Instantaneous
<br />Power Points: 3
<br />Metapsionics: Empower, Maximize, Twin
<br />
<br />You heal another creature's wounds, transferring some of its damage to yourself. When you manifest this power, you can heal as much as 2d10 points of damage. The target regains a number of hit points equal to the dice result, and you lose hit points equal to half of that amount. (This loss can bring you to 0 or fewer hit points.) Powers and abilities you may have such as damage reduction and regeneration do not lessen or change this damage, since you are taking the target's pain into yourself in an empathic manner. The damage transferred by this power has no type, so even if you have immunity to the type of damage the target originally took, the transfer occurs normally and deals hit point damage to you.
<br />
<br />Augment: For every additional power point you spend, you can heal an additional 2d10 points of damage (to a maximum of 10d10 points per manifestation).</div>
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<title>Player Resource Consortium :: Manual :: Content :: Animal Affinity</title>
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<div><h1> :: Animal Affinity :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Egoist 2, psychic warrior 2
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 min./level
<br />Power Points: 3
<br />Metapsionics: Extend
<br />
<br />You forge a psychometabolic affinity with an idealized animal form, thereby boosting one of your ability scores (choose either Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma). The power grants a +4 enhancement bonus to the ability score you choose, adding the usual benefits provided by a high ability bonus. Because you are emulating the idealized form of an animal, you also take on minor aspects of the animal you choose. If you choose to increase the ability you use to manifest powers, you do not gain the benefit of an increased ability score long enough to gain any bonus power points for a high ability score, but the save DCs of your powers increase for the duration of this power.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Strength of my Enemy</title>
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<div><h1> :: Strength of my Enemy :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psychic warrior 2
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 round/level
<br />Power Points: 3
<br />Metapsionics: Extend
<br />
<br />You gain the ability to siphon away your enemy's strength for your own use. One of your natural or manufactured weapons becomes the instrument of your desire, and deals 1 point of Strength damage on each successful hit. You gain that point of Strength as an enhancement bonus to your Strength score. Strength you siphon from different foes is tracked separately - the total siphoned from each individual foe is considered a separate enhancement bonus to your Strength (maximum +8), and you gain only the highest total.
<br />
<br />Augment: For every 3 additional power points you spend, the maximum enhancement bonus you can add to your Strength increases by 2.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Chameleon</title>
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<div><h1> :: Chameleon :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Egoist 2, Psychic Warrior 1
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 10 min./level
<br />Power Points: 1
<br />Metapsionics: Extend
<br />
<br />Your skin and equipment take on the color and texture of nearby objects, including floors and walls. You receive a +10 enhancement bonus on Hide checks.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Clairvoyant Sense</title>
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<div><h1> :: Clairvoyant Sense :: </h1></div><br />
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<div>Clairsentience (Scrying)
<br />Level: Seer 2
<br />Display: Auditory and visual
<br />Manifesting Time: 1 standard action
<br />Range: See text
<br />Effect: Psionic sensor
<br />Duration: 1 min./level (D)
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 3
<br />Metapsionics: Extend
<br />
<br />You can see and hear a distant location almost as if you were there. Once you have selected the locale, the focus of your clairvoyant sense doesn't move, but you can rotate it in all directions to view the area as desired. No spells or powers may be manifest while using this power.
<br />
<br />Valid targets are any monster within the same area as the caster.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Cloud Mind</title>
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<div><h1> :: Cloud Mind :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 2
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One creature
<br />Duration: 1 min./level
<br />Saving Throw: Will negates
<br />Power Resistance: Yes
<br />Power Points: 3
<br />Metapsionics: Extend, Twin
<br />
<br />You make yourself completely undetectable to the subject by erasing all awareness of your presence from its mind. However, if you attack the creature it becomes fully aware of your presence.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Body Adjustment</title>
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<div><h1> :: Body Adjustment :: </h1></div><br />
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<div>Psychometabolism (Healing)
<br />Level: Psion/wilder 3, psychic warrior 2
<br />Manifesting Time: 1 round
<br />Range: Personal
<br />Target: You
<br />Duration: Instantaneous
<br />Power Points: Psion/wilder 5, psychic warrior 3
<br />Metapsionics: Empower, Maximize, Twin
<br />
<br />You take control of your body's healing process, curing yourself of 1d12 points of damage.
<br />
<br />Augment: For every 2 additional power points you spend, this power heals an additional 1d12 points of damage.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Concealing Amorpha, Greater</title>
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<div><h1> :: Concealing Amorpha, Greater :: </h1></div><br />
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<div>Metacreativity (Creation)
<br />Level: Shaper 3, psychic warrior 3
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 round/level
<br />Power Points: 5
<br />Metapsionics: Extend
<br />
<br />Using concealing amorpha, you weave a quasi-real membrane around yourself. You remain visible within the translucent, amorphous enclosure. This distortion grants you total concealment (opponents have a 50% miss chance), thanks to the rippling membrane encasing your form. You can pick up or drop objects, easily reaching through the film. Anything you hold is enveloped by the amorpha. Likewise, you can engage in melee, make ranged attacks, and manifest powers without hindrance.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Darkvision, Psionic</title>
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<div><h1> :: Darkvision, Psionic :: </h1></div><br />
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<div>Clairsentience
<br />Level: Psion/wilder 3, psychic warrior 2
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 hour/level
<br />Power Points: Psion/wilder 5, psychic warrior 3
<br />Metapsionics: Extend
<br />
<br />You psionically enhance your eyes to gain the effects of darkvision.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Psionic Blast</title>
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<div><h1> :: Psionic Blast :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 3
<br />Manifesting Time: 1 standard action
<br />Range: 30 ft.
<br />Area: 30-ft. cone-shaped burst
<br />Duration: Instantaneous
<br />Saving Throw: Will negates
<br />Power Resistance: Yes
<br />Power Points: 5
<br />Metapsionics: Twin, Widen
<br />
<br />The air ripples with the force of your mental attack, which blasts the minds of all creatures in range. Psionic blast stuns all affected creatures for 1 round.
<br />
<br />Augment: For every 2 additional power points you spend, the duration of the stun effect increases by 1 round.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Danger Sense</title>
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<div><h1> :: Danger Sense :: </h1></div><br />
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<div>Clairsentience
<br />Level: Psion/wilder 3, psychic warrior 3
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 hour/level
<br />Power Points: 5
<br />Metapsionics: Extend
<br />
<br />You can sense the presence of danger before your senses would normally allow it. Your intuitive sense alerts you to danger from traps, giving you a +4 insight bonus on Reflex saves to avoid traps and a +4 insight bonus to Armor Class against attacks by traps.
<br />
<br />Augment: If you spend 3 additional power points, this power also gives you the uncanny dodge ability</div>
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<title>Player Resource Consortium :: Manual :: Content :: Exhalation of the Black Dragon</title>
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<div><h1> :: Exhalation of the Black Dragon :: </h1></div><br />
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<div>Psychometabolism [Acid]
<br />Level: Psychic warrior 3
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Effect: Ray
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: Yes
<br />Power Points: 5
<br />Metapsionics: Chain, Empower, Maximize, Split Psionic Ray, Twin
<br />
<br />You spit forth vitriolic acid, originating from your mouth, at your target. If you succeed on a ranged touch attack, the target takes 3d6 points of acid damage.
<br />
<br />Augment: For every 2 additional power points you spend, this power's damage increases by 1d6 points.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Eradicate Invisibility</title>
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<div><h1> :: Eradicate Invisibility :: </h1></div><br />
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<div>Psychokinesis
<br />Level: Psion/wilder 3
<br />Manifesting Time: 1 standard action
<br />Range: 50 ft.
<br />Targets: You and all invisible creatures and objects in a 50-ft.-radius burst centered on you
<br />Duration: Instantaneous
<br />Saving Throw: Reflex negates
<br />Power Resistance: No
<br />Power Points: 5
<br />Metapsionics: Twin, Widen
<br />
<br />You radiate a psychokinetic burst that disrupts and negates all types of invisibility. Any creature that fails its save to avoid the effect loses its invisibility.
<br />
<br />Augment: For every additional power point you spend, this power's range and the radius of the burst in which it functions both increase by 5 feet.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Share Pain, Forced</title>
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<div><h1> :: Share Pain, Forced :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psion/wilder 3
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One creature
<br />Duration: 1 round/level
<br />Saving Throw: Fortitude negates
<br />Power Resistance: Yes
<br />Power Points: 5
<br />Metapsionics: Extend, Twin
<br />
<br />As share pain, except as noted here.
<br />
<br />You attempt to force the sharing of your wounds with an unwilling creature, and for less time. If you are immune to the type of damage dealt, the target takes no damage.
<br />
<br />Augment: For every 2 additional power points you spend, this power's save DC increases by 1.
<br />
<br />
<br />Implementation notes:
<br />You may not have more than one Share Pain or Share Pain, Forced active at any one time. Any subsequent uses override the previous.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Keen Edge, Psionic</title>
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<div><h1> :: Keen Edge, Psionic :: </h1></div><br />
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<div>Metacreativity
<br />Level: Psion/wilder 3, psychic warrior 3
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Targets: One weapon
<br />Duration: 10 min./level
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 5
<br />Metapsionics: Extend
<br />
<br />You mentally sharpen the edge of your weapon, granting it the keen property. This only works on piercing or slashing weapons.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Mental Barrier</title>
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<div><h1> :: Mental Barrier :: </h1></div><br />
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<div>Clairsentience
<br />Level: Psion/wilder 3, psychic warrior 3
<br />Manifesting Time: 1 swift action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 round
<br />Power Points: 5
<br />Metapsionics: Extend
<br />
<br />You project a field of improbability around yourself, creating a fleeting protective shell. You gain a +4 deflection bonus to Armor Class.
<br />
<br />Manifesting the power is a swift action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round.
<br />
<br />Augment: You can augment this power in one or both of the following ways.
<br />1. If you spend 4 additional power points, the deflection bonus to Armor Class increases by 1.
<br />2. For every additional power point you spend, this power's duration increases by 1 round.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Mind Trap</title>
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<div><h1> :: Mind Trap :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 3
<br />Manifesting Time: 1 swift action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 round
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 5
<br />Metapsionics: Extend
<br />
<br />You set up a trap in your mind against psionic intruders. Anyone who attacks you with a telepathy power immediately loses 1d6 power points. This power's effect does not negate a power being used against you.
<br />
<br />Manifesting the power is a swift action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round.
<br />
<br />Augment: For every additional power point you spend, this power's duration increases by 1 round.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Touchsight</title>
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<div><h1> :: Touchsight :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psion/wilder 3
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 min./level
<br />Power Points: 5
<br />Metapsionics: Extend
<br />
<br />You generate a subtle telekinetic field of mental contact, allowing you to 'feel' your surroundings even in total darkness or when your sight would otherwise be obscured by your physical environment. You ignore invisibility, darkness, and concealment. You do not need to make Spot or Listen checks to notice creatures; you can detect and pinpoint all creatures within 60 feet. In many circumstances, comparing your regular senses to what you learn with touchsight is enough to tell you the difference between visible, invisible, hiding, and concealed creatures.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Body Purification</title>
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<div><h1> :: Body Purification :: </h1></div><br />
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<div>Psychometabolism (Healing)
<br />Level: Psion/wilder 3, psychic warrior 2
<br />Manifesting Time: 1 round
<br />Range: Personal
<br />Target: You
<br />Duration: Instantaneous
<br />Power Points: Psion/wilder 5, psychic warrior 3
<br />Metapsionics: None
<br />
<br />When you manifest this power, you cleanse your body of all ability damage.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Dispel Psionics</title>
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<div><h1> :: Dispel Psionics :: </h1></div><br />
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<div>Psychokinesis
<br />Level: Psion/wilder 3
<br />Manifesting Time: 1 standard action
<br />Range: Medium (100 ft. + 10 ft./level)
<br />Target or Area: One creature; or 20-ft.-radius burst
<br />Duration: Instantaneous
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 5
<br />Metapsionics: Twin, Widen
<br />
<br />This power attempts to strip all magical effects from a single target. It can also target a group of creatures, attempting to remove the most powerful spell effect from each creature. To remove an effect, the manifester makes a dispel check of 1d20 +1 per manifester level (to a maximum of +10) against a DC of 11 + the power effect's manifester level.
<br />
<br />Augment: For every additional power point spent, the manifester level limit on your dispel check increases by 2 (to a maximum bonus of +20 for a 5-point expenditure).</div>
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<title>Player Resource Consortium :: Manual :: Content :: Hustle</title>
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<div><h1> :: Hustle :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Egoist 3, psychic warrior 2
<br />Manifesting Time: 1 swift action
<br />Range: Personal
<br />Target: You
<br />Power Points: Egoist 5, psychic warrior 3
<br />Metapsionics: Extend
<br />
<br />You gain the effect of Haste for one round.
<br />
<br />You can manifest this power with an instant thought. Manifesting the power is a swift action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Time Hop</title>
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<div><h1> :: Time Hop :: </h1></div><br />
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<div>Psychoportation
<br />Level: Psion/wilder 3
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Targets: One Medium or smaller creature
<br />Duration: 1 round/level; see text
<br />Saving Throw: Will negates
<br />Power Resistance: Yes
<br />Power Points: 5
<br />Metapsionics: Extend, Twin, Widen
<br />
<br />The subject of the power hops forward in time 1 round for every manifester level you have. In effect, the subject seems to disappear in a shimmer of silver energy, then reappear after the duration of this power expires. The subject reappears in exactly the same orientation and condition as before. From the subject's point of view, no time has passed at all.
<br />
<br />In each round of the power's duration, it can attempt a DC 15 Wisdom check. Success allows the subject to return. The subject can act normally on its next turn after this power ends.
<br />
<br />Augment: You can augment this power in one or both of the following ways.
<br />1. For every 2 additional power points you spend, you can affect a creature of one size category larger.
<br />2. For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Ubiquitous Vision</title>
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<div><h1> :: Ubiquitous Vision :: </h1></div><br />
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<div>Clairsentience
<br />Level: Psion/wilder 3, psychic warrior 3
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 10 min./level
<br />Power Points: 5
<br />Metapsionics: Extend
<br />
<br />You have metaphoric 'eyes in the back of your head,' and on the sides and top as well, granting you benefits in specific situations. In effect, you have a 360-degree sphere of sight, allowing you a perfect view of creatures that might otherwise flank you. Thus, flanking opponents gain no bonus on their attack rolls, and rogues are denied their sneak attack ability because you do not lose your Dexterity bonus (but they may still sneak attack you if you are caught flat-footed). Your Spot and Search checks gain a +4 enhancement bonus.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Ectoplasmic Cocoon</title>
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<div><h1> :: Ectoplasmic Cocoon :: </h1></div><br />
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<div>Metacreativity
<br />Level: Shaper 3
<br />Manifesting Time: 1 standard action
<br />Range: Medium (100 ft. + 10 ft./ level)
<br />Target: One Medium or smaller creature
<br />Duration: 1 round/level
<br />Saving Throw: Reflex negates
<br />Power Resistance: No
<br />Power Points: 5
<br />Metapsionics: Extend, Twin
<br />
<br />You draw writhing strands of ectoplasm from the Astral Plane that wrap up the subject like a mummy. The subject can still breathe but is otherwise helpless, unable to see outside the cocoon, speak, or take any physical actions. The subject's nostrils are clear (air passes through the cocoon normally).
<br />
<br />Augment: You can augment this power in one or both of the following ways.
<br />1. For every 2 additional power points you spend, this power's save DC increases by 1.
<br />2. For every 2 additional power points you spend, this power can affect a target one size category larger.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Crisis of Breath</title>
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<div><h1> :: Crisis of Breath :: </h1></div><br />
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<div>Telepathy (Compulsion) [Mind-Affecting]
<br />Level: Telepath 3
<br />Manifesting Time: 1 standard action
<br />Range: Medium (100 ft. + 10 ft./ level)
<br />Target: One breathing humanoid
<br />Duration: 1 round/level
<br />Saving Throw: Will negates, Fortitude partial; see text
<br />Power Resistance: Yes
<br />Power Points: 5
<br />Metapsionics: Extend, Twin, Widen
<br />
<br />You compel the subject to purge its entire store of air in one explosive exhalation, and thereby disrupt the subject's autonomic breathing cycle. The subject's lungs do not automatically function again while the power's duration lasts.
<br />
<br />If the target succeeds on a Will save when crisis of breath is manifested, it is unaffected by this power. If it fails its Will save, it can still continue to breathe by remaining in place and gasping for breath.
<br />
<br />An affected creature can attempt to take actions normally (instead of consciously controlling its breathing), but each round it does so, beginning in the round when it failed its Will save, the subject risks blacking out from lack of oxygen. It must succeed on a Fortitude save at the end of any of its turns in which it did not consciously take a breath. The DC of this save increases by 1 in every consecutive round after the first one that goes by without a breath; the DC drops back to its original value if the subject spends an action to take a breath.
<br />
<br />If a subject fails a Fortitude save, it falls to 1 HP. In the following round, it drops to -1 hit points and is dying.
<br />
<br />Augment: You can augment this power in one or more of the following ways.
<br />1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid.
<br />2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.
<br />3. If you spend 6 additional power points, this power can affect up to four creatures all within a 20-ft.-radius burst.
<br />In addition, for every 2 additional power points you spend to achieve any of these effects, this power's save DC increases by 1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Empathic Transfer, Hostile</title>
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<div><h1> :: Empathic Transfer, Hostile :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Telepath 3, psychic warrior 3
<br />Manifesting Time: 1 standard action
<br />Range: Touch
<br />Target: Creature touched
<br />Duration: Instantaneous
<br />Saving Throw: Will half
<br />Power Resistance: Yes
<br />Power Points: 5
<br />Metapsionics: Twin, Widen
<br />
<br />You transfer your hurt to another. When you manifest this power and then make a successful touch attack, you can transfer 50 points of damage (or less, if you choose) from yourself to the touched creature. You immediately regain hit points equal to the amount of damage you transfer.
<br />
<br />You cannot use this power to gain hit points in excess of your full normal total. The transferred damage is empathic in nature, so powers and abilities the subject may have such as damage reduction and regeneration do not lessen or change this damage.
<br />
<br />The damage transferred by this power has no type, so even if the subject has immunity to the type of damage you originally took, the transfer occurs normally and deals hit point damage to the subject.
<br />
<br />Augment: You can augment this power in one or both of the following ways.
<br />1. For every additional power point you spend, you can transfer an additional 10 points of damage (maximum 90 points per manifestation).
<br />2. If you spend 6 additional power points, this power affects all creatures in a 20-foot-radius spread centered on you. The amount of damage transferred is divided evenly among all hostile creatures in the area.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Fate Link</title>
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<div><h1> :: Fate Link :: </h1></div><br />
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<div>Clairsentience
<br />Level: Seer 3
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: Any two living creatures that are initially no more than 30 ft. apart.
<br />Duration: 10 min./level
<br />Saving Throw: Will negates
<br />Power Resistance: Yes
<br />Power Points: 5
<br />Metapsionics: Extend
<br />
<br />You temporarily link the fates of any two creatures, if both fail their saving throws. If either linked creature experiences pain, both feel it. When one loses hit points, the other loses the same amount. If one takes nonlethal damage, so does the other. If one creature is subjected to an effect to which it is immune (such as a type of energy damage), the linked creature is not subjected to it either. If one dies, the other must immediately succeed on a Fortitude save against this power's save DC or gain two negative levels.
<br />
<br />No other effects are transferred by the fate link.
<br />
<br />Augment: For every 2 additional power points you spend, this power's save DC increases by 1.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Dimension Slide</title>
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<div><h1> :: Dimension Slide :: </h1></div><br />
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<div>Psychoportation (Teleportation)
<br />Level: Psychic warrior 3
<br />Manifesting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: You; see text
<br />Duration: Instantaneous
<br />Power Points: 5
<br />Metapsionics: None
<br />
<br />You instantly transfer yourself from your current location to any other spot within range to which you have line of sight. Movement caused by the use of dimension slide does not provoke attacks of opportunity.
<br />
<br />If you somehow attempt to transfer yourself to a location occupied by a solid body or a location you cant see the power simply fails to function.Q</div>
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<title>Player Resource Consortium :: Manual :: Content :: Ectoplasmic Form</title>
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<div><h1> :: Ectoplasmic Form :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Egoist 3, psychic warrior 3
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 min./level
<br />Power Points: 5
<br />Metapsionics: Extend
<br />
<br />You and all your gear become a partially translucent mass of rippling ectoplasm that generally conforms to your normal shape. You gain damage reduction 10/+2, and you gain immunity to poison and critical hits. Your material armor becomes meaningless, although your size, Dexterity, deflection bonuses, and armor bonuses from force effects (such as those gained by inertial armor) still apply to your Armor Class.
<br />
<br />You can manifest powers while in ectoplasmic form, but you must make a Concentration check (DC 20 + power level) for each power you attempt to manifest.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Claws of the Vampire</title>
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<div><h1> :: Claws of the Vampire :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psychic warrior 3
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 round/level
<br />Power Points: 5
<br />Metapsionics: Extend
<br />
<br />If you have a claw attack (either from an actual natural weapon or from an effect such as claws of the beast), you can use this power to change the nature of that weapon. When this power is manifested, your claws take on an ominous glimmer. Each time you make a successful claw attack against a living creature, you are healed of some amount of damage.
<br />
<br />Your claw attack gains the vampiric regeneration quality, with power equal to half your manifester level for the duration of the power.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Duodimensional Claw</title>
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<div><h1> :: Duodimensional Claw :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psychic warrior 3
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 10 min./level
<br />Power Points: 5
<br />Metapsionics: Extend
<br />
<br />If you have a claw attack (either from an actual natural weapon or from an effect such as claws of the beast), you can use this power to improve that weapon. Your claws become two-dimensional, making them razorsharp. The weapon is now psionically keen, doubling it's threat range.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Vampiric Weapon</title>
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<div><h1> :: Vampiric Weapon :: </h1></div><br />
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<div>Psychometabolism
<br />Level: Psychic warrior 3
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 round/level
<br />Power Points: 5
<br />Metapsionics: Extend
<br />
<br />When this power is manifested, your weapon takes on an ominous glimmer. Each time you make a successful attack against a living creature, you are healed of some amount of damage.
<br />
<br />Your weapon attack gains the vampiric regeneration quality, with power equal to half your manifester level for the duration of the power.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Escape Detection</title>
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<div><h1> :: Escape Detection :: </h1></div><br />
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<div>Clairsentience
<br />Level: Psychic warrior 3, seer 3
<br />Display: None
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 1 hour/level
<br />Power Points: 5
<br />Metapsionics: Extend
<br />
<br />You (plus all your gear and any objects you carry) become difficult to detect by clairsentience powers such as clairvoyant sense, remote viewing, and others. If a clairsentience power or similar effect is attempted against you, the manifester of the power must succeed on a manifester level check (1d20 + manifester level, or caster level if the opponent is not a manifester) against a DC of 13 + your manifester level (maximum +10).</div>
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<title>Player Resource Consortium :: Manual :: Content :: Inertial Barrier</title>
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<div><h1> :: Inertial Barrier :: </h1></div><br />
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<div>Psychokinesis
<br />Level: Kineticist 4, psychic warrior 4
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 10 min./level
<br />Power Points: 7
<br />Metapsionics: Extend
<br />
<br />You create a skin-tight psychokinetic barrier around yourself that resists blows, cuts, stabs, and slashes. You gain damage reduction 5/-.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Steadfast Perception</title>
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<div><h1> :: Steadfast Perception :: </h1></div><br />
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<div>Clairsentience
<br />Level: Psychic warrior 4
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 10 min./level
<br />Power Points: 7
<br />Metapsionics: Extend
<br />
<br />Your vision cannot be distracted or misled, granting you immunity to all figments and glamers (such as invisibility). Moreover, your Spot and Search checks receive a +6 enhancement bonus for the duration of this power.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Detect Remote Viewing</title>
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<div><h1> :: Detect Remote Viewing :: </h1></div><br />
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<div>Clairsentience
<br />Level: Psion/wilder 4
<br />Display: Mental and visual
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 24 hours
<br />Saving Throw: None
<br />Power Resistance: No
<br />Power Points: 7
<br />Metapsionics: Extend.
<br />
<br />You immediately become aware of any attempt to observe you by means of a clairsentience (scrying) power or divination (scrying) spell. You and the remote viewer immediately make opposed manifester level checks. If you succeed you learn the manifester's name and location.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Empathic Feedback</title>
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<div><h1> :: Empathic Feedback :: </h1></div><br />
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<div>Telepathy [Mind-Affecting]
<br />Level: Psion/wilder 4, psychic warrior 3
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 10 min./level
<br />Power Points: Psion/wilder 7, psychic warrior 5
<br />Metapsionics: Extend
<br />
<br />You empathically share your pain and suffering with your attacker. Each time a creature strikes you in melee, it takes damage equal to the amount it dealt to you or 5 points, whichever is less. This damage is empathic in nature, so powers and abilities the attacker may have such as damage reduction and regeneration do not lessen or change this damage. The damage from empathic feedback has no type, so even if you took fire damage from a creature that has immunity to fire, empathic feedback will damage your attacker.
<br />
<br />Augment: For every additional power point you spend, this power's damage potential increases by 1 point.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Energy Adaptation</title>
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<div><h1> :: Energy Adaptation :: </h1></div><br />
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<div>Psychometabolism [Acid, Cold, Electricity, Fire, Sonic]
<br />Level: Psion/wilder 4, psychic warrior 4
<br />Manifesting Time: 1 standard action
<br />Range: Personal
<br />Target: You
<br />Duration: 10 min./level
<br />Power Points: 7
<br />Metapsionics: Extend
<br />
<br />Your body assimilates some of the effect of an energy attack and converts it to harmless light. You gain resistance 10 against any attack that deals acid, cold, electricity, fire, or sonic damage.
<br />
<br />When you absorb damage, you radiate visible light that illuminates a 60-foot radius for a number of rounds equal to the points of damage you successfully resisted.
<br />
<br />The energy resistance provided by this power increases to 20 points at 9th manifester level and to a maximum of 30 points at 13th level.</div>
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