Updated PRC8 Manual
Removed much outdated material.
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<title>Player Resource Consortium :: Manual :: Content :: Hobgoblin</title>
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<div><h1> :: Hobgoblin :: </h1></div><br />
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<div>Hobgoblins are the larger cousins of goblins, and far more aggressive. They are at constant war with elves and harbor a deep hatred of them. Hobgoblins stand over 6 feet tall, with reddish-brown hair and fur-covered hide. These creatures have a strong grasp of strategy and tactics, and are capable of developing sophisticated battle plans. Their society is geared toward military activities, with young being raised for battle. Under the leadership of a skilled warrior, hobgoblin bands can be formidable opponents.
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<br />
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<br />Hobgoblin Ability Adjustments: +2 Dex, +2 Con
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<br />Favored Class (Fighter): A multiclass hobgoblins fighter class does not count when determining whether he suffers an XP penalty for multiclassing.
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<br />Special Abilities:
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<br />- Darkvision: Hobgoblins are able to see in the dark.
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<br />- Skill Affinity (Move Silently): +4 racial bonus to Move Silently checks.
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<br />- Goblinoid: Hobgoblins count as Goblinoids for the purpose of spells.
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<br />
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<br />(The following may or may not be in use, depending on the module switch settings)
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<br />Level Adjustment: +1
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<br />Racial Hit Dice/Class: NA</div>
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<h2>Racial feats:</h2>
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<div><div class="div_pagelink"><a href="../class_feats/228.html" target="content">Darkvision</a></div>
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<div class="div_pagelink"><a href="../class_feats/4719.html" target="content">Goblinoid</a></div>
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<div class="div_pagelink"><a href="../class_feats/4751.html" target="content">Skill Affinity (Move Silently)</a></div>
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