Updated PRC8 Manual
Removed much outdated material.
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Turlemoi</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Turlemoi :: </h1></div><br />
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<div>Turlemoi are the largest of the ushemoi. Solitary creatures, they wander the wilderness and the back roads in search of food or easy prey. As a turlemoi takes damage, its tendrils of flesh fuse into a crimson shell that covers its body. A turlemoi that has sustained several injuries looks like a giant with a smooth, blood-red hide.
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<br />
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<br />A turlemoi's personality also changes as its body transforms. Though it starts out meek and fearful, it becomes more confident and wrathful the more damage it takes. Though other creatures might start a fight with confidence and flee when they are injured, turlemoi do the opposite. Once committed to combat, a turlemoi fights to the death.
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<br />
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<br />Turlemoi Ability Adjustments: +6 Str, +4 Dex, +8 Con, -4 Int, +4 Wis, -4 Cha
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<br />Favored Class (Barbarian): A multiclass Turlemoi's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing.
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<br />
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<br />Special Abilities:
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<br />
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<br />- Large Creature
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<br />- Low Light Vision
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<br />- Base movement of 40
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<br />- Natural Armor Bonus: Racial natural armor bonus of 3
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<br />- Damage Reduction: Innate damage reduction of 10/- to bludgeoning damage
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<br />- Two Slam Attacks (2d6)
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<br />- -4 penalty on saves against Fear
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<br />- Strength from Pain (Ex): Whenever a Turlemoi takes damage from any source, it gains a +1 bonus on attack rolls, a +2 bonus on damage rolls, and its natural armor bonus to AC increases by 2. These benefits last for 1 minute. Bonuses stack each time a Turlemoi takes damage, to a maximum of a +5 bonus on attack rolls, a +10 bonus on damage rolls, and a +10 natural armor bonus to AC. All bonuses reset after one minute from when they were first gained.
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<br />- Rising Courage (Ex): When a turlemoi's bonus on attack rolls from its strength from pain ability is +3 or higher, it becomes immune to all mind-affecting spells and abilities.
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<br />- Rock Throwing (Ex): Turlemoi can throw rocks as a ranged weapon, as do giants
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<br />- Monstrous Humanoid: Turlemoi are considered Monstrous Humanoid for the purpose of spells
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<br />
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<br />(The following may or may not be in use, depending on the module switch settings)
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<br />Level Adjustment: +4
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<br />Racial Hit Dice/Class: 12 of Monstrous Humanoid</div>
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<div class="div_paddedtop">
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<h2>Racial feats:</h2>
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<!-- List of featpagelink.html -->
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<div><div class="div_pagelink"><a href="../class_feats/354.html" target="content">Low-light Vision</a></div>
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<div class="div_pagelink"><a href="../class_feats/4720.html" target="content">Monstrous Humanoid</a></div>
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<div class="div_pagelink"><a href="../class_feats/4734.html" target="content">Natural Armor 3</a></div>
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<div class="div_pagelink"><a href="../class_feats/5419.html" target="content">Rock Throwing</a></div>
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<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
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<div class="div_pagelink"><a href="../feats/7955.html" target="content">Weapon Proficiency: Club</a></div>
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<div class="div_pagelink"><a href="../feats/7954.html" target="content">Weapon Proficiency: Dagger</a></div>
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<div class="div_pagelink"><a href="../feats/7914.html" target="content">Weapon Proficiency: Dart</a></div>
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<div class="div_pagelink"><a href="../feats/7949.html" target="content">Weapon Proficiency: Goad</a></div>
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<div class="div_pagelink"><a href="../feats/7952.html" target="content">Weapon Proficiency: Heavy Crossbow</a></div>
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<div class="div_pagelink"><a href="../feats/7946.html" target="content">Weapon Proficiency: Heavy Mace</a></div>
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<div class="div_pagelink"><a href="../feats/7945.html" target="content">Weapon Proficiency: Katar</a></div>
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<div class="div_pagelink"><a href="../feats/7951.html" target="content">Weapon Proficiency: Light Crossbow</a></div>
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<div class="div_pagelink"><a href="../feats/7908.html" target="content">Weapon Proficiency: Light Mace</a></div>
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<div class="div_pagelink"><a href="../feats/7923.html" target="content">Weapon Proficiency: Morningstar</a></div>
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<div class="div_pagelink"><a href="../feats/7953.html" target="content">Weapon Proficiency: Quarterstaff</a></div>
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<div class="div_pagelink"><a href="../feats/7929.html" target="content">Weapon Proficiency: Sickle</a></div>
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<div class="div_pagelink"><a href="../feats/7930.html" target="content">Weapon Proficiency: Sling</a></div>
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<div class="div_pagelink"><a href="../feats/7927.html" target="content">Weapon Proficiency: Spear</a></div>
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</div>
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</div>
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</div>
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</body>
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</html>
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