Updated PRC8 Manual
Removed much outdated material.
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nwn/nwnprc/DocGen/trunk/manual/english/content/skills/2.html
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Disable Trap</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Disable Trap :: </h1></div><br />
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<!-- The icon, if building with icons. icon.html -->
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<div class="div_paddedicon"></div>
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<div>Ability: Intelligence.
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<br />Requires Training: Yes.
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<br />Classes: All.
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<br />
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<br />This skill allows the character to perform a variety of actions on a trap.
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<br />
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<br />Check: There are four progressively difficult actions that a character may perform on a trap; base DC is determined by the difficulty rating of the trap, modified by the action being performed.
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<br />- Assessing a trap to determine its difficulty modifies the DC by -7.
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<br />- Flagging a trap to make it visible to the rest of the party modifies the DC by -5.
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<br />- Recovering a trap raises the trap DC by +10.
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<br />- Disarming a trap has no effect on the trap DC.
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<br />
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<br />Special: A rogue is the only class capable of disarming traps with a DC of 35 or greater. With 5 or more ranks in the Set Trap skill a character gets a +2 synergy bonus on Disable Trap checks.
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<br />Spectacular Failure: When disarming or recovering a trap, a spectacular failure results in the trap immediately going off.
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<br />Use: Assess, Flag, Recover, and Disarm are radial menu options off of a detected trap.</div>
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</div>
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</body>
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</html>
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