Updated PRC8 Manual

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<title>Player Resource Consortium :: Manual :: Content :: Greater Creeping Cold</title>
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<div><h1> :: Greater Creeping Cold :: </h1></div><br />
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<div>Transmutation [Cold]
<br />Level: Drd 7
<br />Components: V, S, F
<br />Casting Time: 1 action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Target: One creature
<br />Duration: Up to 6 rounds (see text)
<br />Saving Throw: Fortitude half
<br />Spell Resistance: Yes
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<br />This spell functions like creeping cold, causing intense cold to accumulate inside the target's body, but with extended duration and increased damage.
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<br />You turn the subject's sweat and moisture to ice, creating blisters and sharp crystals beneath the skin. The spell deals cumulative cold damage each round: 1d6 points on the first round, 2d6 on the second, and so on?dealing 3d6 on the third round and 4d6 on the fourth.
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<br />If the caster is at least 15th level, the spell continues for a fifth round, dealing 5d6 cold damage. At 20th level or higher, a sixth round is added, dealing 6d6 cold damage. The spell never deals more than 6d6 damage in any round, and it ends early if the target dies.
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<br />The target makes a single Fortitude saving throw when the spell is cast. A successful save halves the damage each round.
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<br />Focus: A small glass or pottery vessel worth at least 25 gp, filled with ice, snow, or water.</div>
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