Updated PRC8 Manual

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<title>Player Resource Consortium :: Manual :: Content :: Shades</title>
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<div><h1> :: Shades :: </h1></div><br />
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<div>Caster Level(s): Wizard / Sorcerer 6
<br />Innate Level: 6
<br />School: Illusion
<br />Descriptor(s):
<br />Component(s): Verbal, Somatic
<br />Range: Special
<br />Area of Effect / Target: Special
<br />Duration: Special
<br />Additional Counter Spells:
<br />Save: Special
<br />Spell Resistance: Yes
<br />
<br />The caster conjures a shadow variant of one of the following spells: Cone of Cold, Fireball, Stoneskin, Wall of Fire, or Summon Shadow.</div>
<!-- A list of the names of this spell's subradials. Or nothing if there aren't any. spellsubradials.html -->
<div><div class="div_spellsubradiallist"><h2>Subradial entries:</h2>
<div class="div_spellsubradiallistentry"> Resist 6 / -</div>
<div class="div_spellsubradiallistentry"> Resist 7 / -</div>
<div class="div_spellsubradiallistentry"> Resist 8 / -</div>
<div class="div_spellsubradiallistentry"> Resist 9 / -</div>
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(PRESTIGE CLASS)
The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.
- Hit Die: d6.
- Proficiencies: Simple Weapons, Light Armor Proficiency.
- Skill Points: 4+ Int Modifier.
REQUIREMENTS:
Alignment: Any evil.
Skills: Hide 8 ranks, Move Silently 8 ranks.
CLASS FEATURES:
Level
1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.
Use Poison - Automatic success when coating a weapon with poison.
2: Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.
+1 Fortitude save vs. poison.
3: Death Attack +2d6 - Death attack improves.
4: +2 Fortitude save vs. poison.
5: Death Attack +3d6 - Death attack improves.
Uncanny Dodge 2 - +1 reflex saving throws.
6: +3 Fortitude save vs. poison.
7: Death Attack +4d6 - Death attack improves.
8: +4 Fortitude save vs. poison.
Hide in Plain Sight
9: Death Attack +5d6 - Death attack improves.
10: Uncanny Dodge 3 - +2 reflex saving throws.
+5 Fortitude save vs. poison.
SPELLCASTING
To cast a spell, the an assassin must have an Intelligence score of at least 10 + the spell's level. The DC of an Assassin's spell is 10 + Spell Level + Intelligence Modifier. An Assassin's caster level is equal to his class level. An assassin casts spells just as a bard does.
Spells per day:
1: 0 - - -
2: 1 - - -
3: 2 0 - -
4: 3 1 - -
5: 3 2 0 -
6: 3 3 1 -
7: 3 3 2 0
8: 3 3 3 1
9: 3 3 2 2
10: 3 3 3 3
Spells Known:
1: 2 - - -
2: 3 - - -
3: 3 2 - -
4: 4 3 - -
5: 4 3 2 -
6: 4 4 3 -
7: 4 4 3 2
8: 4 4 4 3
9: 4 4 4 3
10: 4 4 4 4</div>
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