Updated PRC8 Manual
Removed much outdated material.
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nwn/nwnprc/DocGen/trunk/manual/english/content/spells/19341.html
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<?xml version="1.0" encoding="ISO-8859-1" ?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
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"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Shades</title>
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<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
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<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
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</head>
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<body>
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<div class="div_paddedcontent">
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<div><h1> :: Shades :: </h1></div><br />
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<!-- The icon, if building with icons. icon.html -->
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<div class="div_paddedicon"></div>
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<div>Caster Level(s): Wizard / Sorcerer 6
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<br />Innate Level: 6
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<br />School: Illusion
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<br />Descriptor(s):
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<br />Component(s): Verbal, Somatic
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<br />Range: Special
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<br />Area of Effect / Target: Special
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<br />Duration: Special
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<br />Additional Counter Spells:
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<br />Save: Special
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<br />Spell Resistance: Yes
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<br />
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<br />The caster conjures a shadow variant of one of the following spells: Cone of Cold, Fireball, Stoneskin, Wall of Fire, or Summon Shadow.</div>
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<!-- A list of the names of this spell's subradials. Or nothing if there aren't any. spellsubradials.html -->
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<div><div class="div_spellsubradiallist"><h2>Subradial entries:</h2>
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<div class="div_spellsubradiallistentry"> Resist 6 / -</div>
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<div class="div_spellsubradiallistentry"> Resist 7 / -</div>
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<div class="div_spellsubradiallistentry"> Resist 8 / -</div>
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<div class="div_spellsubradiallistentry"> Resist 9 / -</div>
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<div class="div_spellsubradiallistentry">
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(PRESTIGE CLASS)
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The assassin is a master of dealing quick, lethal blows. Assassins often function as spies, informants, killers for hire, or agents of vengeance. Their skill in a variety of dark arts allows them to carry out missions of death with shocking, terrifying precision. Rogues, monks and bards are ideal candidates to become assassins.
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- Hit Die: d6.
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- Proficiencies: Simple Weapons, Light Armor Proficiency.
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- Skill Points: 4+ Int Modifier.
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REQUIREMENTS:
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Alignment: Any evil.
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Skills: Hide 8 ranks, Move Silently 8 ranks.
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CLASS FEATURES:
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Level
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1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent.
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Use Poison - Automatic success when coating a weapon with poison.
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2: Uncanny Dodge 1 - Retain dexterity bonus to armor class, even if flat-footed.
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+1 Fortitude save vs. poison.
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3: Death Attack +2d6 - Death attack improves.
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4: +2 Fortitude save vs. poison.
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5: Death Attack +3d6 - Death attack improves.
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Uncanny Dodge 2 - +1 reflex saving throws.
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6: +3 Fortitude save vs. poison.
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7: Death Attack +4d6 - Death attack improves.
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8: +4 Fortitude save vs. poison.
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Hide in Plain Sight
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9: Death Attack +5d6 - Death attack improves.
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10: Uncanny Dodge 3 - +2 reflex saving throws.
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+5 Fortitude save vs. poison.
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SPELLCASTING
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To cast a spell, the an assassin must have an Intelligence score of at least 10 + the spell's level. The DC of an Assassin's spell is 10 + Spell Level + Intelligence Modifier. An Assassin's caster level is equal to his class level. An assassin casts spells just as a bard does.
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Spells per day:
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1: 0 - - -
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2: 1 - - -
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3: 2 0 - -
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4: 3 1 - -
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5: 3 2 0 -
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6: 3 3 1 -
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7: 3 3 2 0
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8: 3 3 3 1
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9: 3 3 2 2
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10: 3 3 3 3
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Spells Known:
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1: 2 - - -
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2: 3 - - -
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3: 3 2 - -
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4: 4 3 - -
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5: 4 3 2 -
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6: 4 4 3 -
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7: 4 4 3 2
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8: 4 4 4 3
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9: 4 4 4 3
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10: 4 4 4 4</div>
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</div>
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</div>
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</div>
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</body>
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</html>
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