Updated PRC8 Manual

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<title>Player Resource Consortium :: Manual :: Content :: Prismatic Wall</title>
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<div><h1> :: Prismatic Wall :: </h1></div><br />
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<div>Prismatic Wall
<br />Abjuration
<br />Level: Sor/Wiz 8
<br />Components: V, S
<br />Casting Time: 1 standard action
<br />Range: Close (25 ft. + 5 ft./2 levels)
<br />Effect: Wall 4 ft./level wide, 2 ft./level high
<br />Duration: 10 min./level (D)
<br />Saving Throw: See text
<br />Spell Resistance: See text
<br />
<br />Prismatic wall creates a vertical, opaque wall; a shimmering, multicolored plane of light that protects you from all forms of attack. The wall flashes with seven colors, each of which has a distinct power and purpose. The wall is immobile, and you can pass through and remain near the wall without harm. However, any other creature with less than 8 HD that is within 20 feet of the wall is blinded for 2d4 rounds by the colors if it
<br />looks at the wall.
<br />
<br />Each color in the wall has a special effect. The accompanying table shows the seven colors of the
<br />wall, the order in which they appear, their effects on creatures trying to attack you or pass
<br />through the wall, and the magic needed to negate each color.
<br />
<br />Spell resistance is effective against a prismatic wall, but the caster level check must be repeated for each
<br />color present.
<br />
<br />Color Order Effect of Color
<br />
<br />Red 1st Deals 20 points of fire damage (Reflex half).
<br />Orange 2nd Deals 40 points of acid damage (Reflex half).
<br />Yellow 3rd Deals 80 points of electricity damage (Reflex half).
<br />Green 4th Poison (Kills; Fortitude partial for 1d6 points of Con damage instead).
<br />Blue 5th Turned to stone (Fortitude negates).
<br />Indigo 6th Will save or become insane (as insanity spell).
<br />Violet 7th Creatures sent to another plane (Will negates). </div>
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