Updated PRC8 Manual
Removed much outdated material.
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<title>Player Resource Consortium :: Manual :: Content :: Prismatic Wall</title>
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<div><h1> :: Prismatic Wall :: </h1></div><br />
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<!-- The icon, if building with icons. icon.html -->
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<div class="div_paddedicon"></div>
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<div>Prismatic Wall
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<br />Abjuration
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<br />Level: Sor/Wiz 8
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<br />Components: V, S
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<br />Casting Time: 1 standard action
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<br />Range: Close (25 ft. + 5 ft./2 levels)
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<br />Effect: Wall 4 ft./level wide, 2 ft./level high
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<br />Duration: 10 min./level (D)
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<br />Saving Throw: See text
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<br />Spell Resistance: See text
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<br />
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<br />Prismatic wall creates a vertical, opaque wall; a shimmering, multicolored plane of light that protects you from all forms of attack. The wall flashes with seven colors, each of which has a distinct power and purpose. The wall is immobile, and you can pass through and remain near the wall without harm. However, any other creature with less than 8 HD that is within 20 feet of the wall is blinded for 2d4 rounds by the colors if it
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<br />looks at the wall.
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<br />
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<br />Each color in the wall has a special effect. The accompanying table shows the seven colors of the
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<br />wall, the order in which they appear, their effects on creatures trying to attack you or pass
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<br />through the wall, and the magic needed to negate each color.
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<br />
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<br />Spell resistance is effective against a prismatic wall, but the caster level check must be repeated for each
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<br />color present.
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<br />
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<br />Color Order Effect of Color
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<br />
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<br />Red 1st Deals 20 points of fire damage (Reflex half).
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<br />Orange 2nd Deals 40 points of acid damage (Reflex half).
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<br />Yellow 3rd Deals 80 points of electricity damage (Reflex half).
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<br />Green 4th Poison (Kills; Fortitude partial for 1d6 points of Con damage instead).
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<br />Blue 5th Turned to stone (Fortitude negates).
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<br />Indigo 6th Will save or become insane (as insanity spell).
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<br />Violet 7th Creatures sent to another plane (Will negates). </div>
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