Fixed Storm Bolt's targeting silhouette (again)
Fixed Storm Bolt's targeting silhouette (again). Fixed ranges on Fiery Blast, Storm Bolt & Winter's Breath. Fixed Asherati's Body Lamp & Dazzle.
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@@ -81,7 +81,7 @@ void main()
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nDamageType = DAMAGE_TYPE_FIRE;
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nBonus = GetLocalInt(oPC, "FieryBurstBonus");
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fSize = 5.0;
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fSize = FeetToMeters(5.0);
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eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
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@@ -104,7 +104,7 @@ void main()
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nDamageType = DAMAGE_TYPE_ELECTRICAL;
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nBonus = GetLocalInt(oPC, "StormBoltBonus");
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fSize = 20.0;
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fSize = FeetToMeters(20.0);
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eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
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eExplode = EffectBeam(VFX_BEAM_LIGHTNING, oPC, BODY_NODE_HAND);
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@@ -127,7 +127,7 @@ void main()
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nDamageType = DAMAGE_TYPE_COLD;
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nBonus = GetLocalInt(oPC, "WintersBlastBonus");
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fSize = 15.0;
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fSize = FeetToMeters(15.0);
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eVis = EffectVisualEffect(VFX_IMP_FROST_S);
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eExplode = EffectBeam(VFX_BEAM_LIGHTNING, oPC, BODY_NODE_HAND); //Not used for this one, vfx set in 2da
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