2026/05/27 Update
Verminlord requires Eldritch Blast as a prereq. Mettle branch in ApplyBreath() is fixed. Zen Archery now applies to Rays / Eldritch Blast. Runes will only support divine spells. School Specialization shouldn't block multiclass Red Wizards of Thay from divine spells in their opposition schools. Scepters, Runes, Skull Talismans & Attuned Gems are considered spell-completion items for RWoT School Specialization. Fixed Acolyte of the Skin's Damage Reduction. For real this time. Sneak Attack now takes Daring Outlaw / Swashbuckler into consideration. Updated Changelog.
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@@ -1726,6 +1726,24 @@ int InscribeRune(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALI
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if(!GetIsObjectValid(oTarget)) oTarget = PRCGetSpellTargetObject();
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int nCaster = GetAlternativeCasterLevel(oCaster, PRCGetCasterLevel(oCaster));
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// Get the spell and class
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if(!nSpell) nSpell = PRCGetSpellId();
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int nLastClass = PRCGetLastSpellCastClass();
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// Check if the casting class is divine
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if (!GetIsDivineClass(nLastClass))
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{
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FloatingTextStringOnCreature("Inscribe Rune can only be used with divine spells.", oCaster, FALSE);
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return TRUE;
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}
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// Check if the spell is on the caster's divine spell list
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if (!GetHasSpellOnClassList(oCaster, nSpell))
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{
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FloatingTextStringOnCreature("You must have this spell on your divine spell list to inscribe it.", oCaster, FALSE);
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return TRUE;
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}
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//:: Check for Inscribe Epic Runes and cap CL at 20 if it doesn't exist.
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int bEpicRunes = GetHasFeat(EPIC_FEAT_INSCRIBE_EPIC_RUNES, oCaster);
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@@ -1744,7 +1762,6 @@ int InscribeRune(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALI
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// Runecraft local int that counts uses/charges
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int nCount = GetLocalInt(oCaster, "RuneCounter");
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int nLastClass = PRCGetLastSpellCastClass();
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if (nLastClass == CLASS_TYPE_CLERIC || nLastClass == CLASS_TYPE_UR_PRIEST) nSpellLevel = StringToInt(lookup_spell_cleric_level(nSpell));
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else if (nLastClass == CLASS_TYPE_DRUID) nSpellLevel = StringToInt(lookup_spell_druid_level(nSpell));
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else if (nLastClass == CLASS_TYPE_WIZARD || nLastClass == CLASS_TYPE_SORCERER) nSpellLevel = StringToInt(lookup_spell_level(nSpell));
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@@ -3624,31 +3641,6 @@ int CICraftCheckCreateInfusion(object oSpellTarget, object oCaster, int nID = 0)
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return TRUE;
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}
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/* // -------------------------------------------------------------------------
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// Create the infused herb item
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// -------------------------------------------------------------------------
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object oInfusion = CICreateInfusion(oCaster, nID);
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if (GetIsObjectValid(oInfusion))
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{
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SetIdentified(oInfusion, TRUE);
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ActionPlayAnimation(ANIMATION_FIREFORGET_READ, 1.0);
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SpendXP(oCaster, costs.nXPCost);
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SpendGP(oCaster, costs.nGoldCost);
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DestroyObject(oSpellTarget);
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FloatingTextStrRefOnCreature(8502, oCaster); // Item creation successful
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if (!costs.nTimeCost) costs.nTimeCost = 1;
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AdvanceTimeForPlayer(oCaster, RoundsToSeconds(costs.nTimeCost));
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return TRUE;
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}
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else
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{
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FloatingTextStringOnCreature("Infusion creation failed", oCaster); // Item creation failed
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FloatingTextStrRefOnCreature(76417, oCaster); // Item creation failed
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return TRUE;
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} */
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return FALSE;
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}
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