2026/05/27 Update
Verminlord requires Eldritch Blast as a prereq. Mettle branch in ApplyBreath() is fixed. Zen Archery now applies to Rays / Eldritch Blast. Runes will only support divine spells. School Specialization shouldn't block multiclass Red Wizards of Thay from divine spells in their opposition schools. Scepters, Runes, Skull Talismans & Attuned Gems are considered spell-completion items for RWoT School Specialization. Fixed Acolyte of the Skin's Damage Reduction. For real this time. Sneak Attack now takes Daring Outlaw / Swashbuckler into consideration. Updated Changelog.
This commit is contained in:
@@ -1,5 +1,15 @@
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Commit: Jaysyn904
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Date: Sun May 25
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Date: Tues May 26
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Added SoundImpact to Damning Darkness in vfx_persistent.2da.
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Updated CheckPRCLimitations() to make Darkness, Deeper Darkness & Damning Darkness work better.
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Fixed PnP Darkness & PnP Damning Darkness.
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Fixed Oversized Two-Weapon Fighting.
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Updated TLK for Attune Gem.
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Fixed typo in Calm Emotions description.
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Commit: Jaysyn904
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Date: Mon May 25
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Attune Gem was using the wrong prereqs.
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Attune Gem didn't handle radial spells properly.
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@@ -5324,7 +5324,7 @@
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5320 EttercapBerserker 16826796 16826797 ife_wildshape **** **** **** **** **** **** **** **** 293 **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ALERTNESS 5 **** **** **** **** **** 0 1
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5321 IceTrollBerserker 16826798 16826799 ife_X2ArSkin **** **** **** **** **** 13 **** **** 293 **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ALERTNESS 5 **** **** **** **** **** 0 1
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5322 WolfBerserker 16826800 16826801 ife_animal **** **** **** **** **** **** **** **** 293 **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ALERTNESS 5 **** **** **** **** **** 0 1
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5323 Verminlord 16836682 16836683 ife_X1PoisSav **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** 3795 **** 1 -1 **** **** **** **** **** **** **** 16 24 **** **** FEAT_MASTER_OF_THE_ELEMENTS 5 **** **** **** **** **** 1 0
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5323 Verminlord 16836682 16836683 ife_X1PoisSav **** **** **** **** **** **** **** **** 4460 **** 0 0 0 **** **** 3795 **** 1 -1 **** **** **** **** **** **** **** 16 24 **** **** FEAT_VERMINLORD 5 **** **** **** **** **** 1 0
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5324 DespanaSchool 16836696 16836697 ife_X2CritDHalb 5 **** **** **** **** **** **** **** 28 94 0 0 1 22 **** 3798 **** 0.5 -1 **** **** **** **** **** **** **** **** **** **** **** FEAT_DESPANA_SCHOOL 6 1 **** **** **** **** 0 1
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5325 Crinti_ShadowRide 16823084 16823085 spi_dimdoor **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3799 **** **** 5 **** **** **** **** **** **** **** **** **** **** **** FEAT_BLADE_MEDITATION **** **** **** **** **** **** **** 1
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5326 Crinti_ShadowWalk 16823086 16823087 is_teleport **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 3800 **** **** 1 **** 1 **** **** **** **** **** **** **** **** **** FEAT_BLADE_MEDITATION **** **** **** **** **** **** **** 1
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@@ -795,9 +795,13 @@ void ApplyBreath(struct breath BreathUsed, location lTargetArea, int bLinger = F
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{
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//Mettle is Evasion for Fort saves
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if (GetHasMettle(oTarget, SAVING_THROW_FORT))
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{
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nAdjustedDamage = 0;
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nAdjustedDamage /= 2;
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}
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else
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{
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nAdjustedDamage /= 2;
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}
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}
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}
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else
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@@ -3759,9 +3759,20 @@ int GetAttackBonus(object oDefender, object oAttacker, object oWeap, int iOffhan
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&& GetHasFeat(FEAT_INTUITIVE_ATTACK, oAttacker) )
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iAbilityBonus = iWis;
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//touch attacks always use dex, no matter what. Therefore override any calculations we have done so far
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//touch attacks always use dex, no matter what. Therefore override any calculations we have done so far
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//unless it's a ranged touch attack and the attacker has Zen Archery with higher WIS
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if(iTouchAttackType)
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{
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if((iTouchAttackType == TOUCH_ATTACK_RANGED || iTouchAttackType == TOUCH_ATTACK_RANGED_SPELL)
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&& iWis > iDex && GetHasFeat(FEAT_ZEN_ARCHERY, oAttacker))
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iAbilityBonus = iWis;
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else
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iAbilityBonus = iDex;
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}
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/* //touch attacks always use dex, no matter what. Therefore override any calculations we have done so far
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if(iTouchAttackType)
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iAbilityBonus = iDex;
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iAbilityBonus = iDex; */
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// Expertise penalties apply to all attack rolls
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if (iCombatMode == COMBAT_MODE_EXPERTISE) iCombatModeBonus -= 5;
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@@ -1727,6 +1727,24 @@ int InscribeRune(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALI
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if(!GetIsObjectValid(oTarget)) oTarget = PRCGetSpellTargetObject();
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int nCaster = GetAlternativeCasterLevel(oCaster, PRCGetCasterLevel(oCaster));
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// Get the spell and class
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if(!nSpell) nSpell = PRCGetSpellId();
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int nLastClass = PRCGetLastSpellCastClass();
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// Check if the casting class is divine
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if (!GetIsDivineClass(nLastClass))
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{
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FloatingTextStringOnCreature("Inscribe Rune can only be used with divine spells.", oCaster, FALSE);
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return TRUE;
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}
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// Check if the spell is on the caster's divine spell list
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if (!GetHasSpellOnClassList(oCaster, nSpell))
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{
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FloatingTextStringOnCreature("You must have this spell on your divine spell list to inscribe it.", oCaster, FALSE);
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return TRUE;
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}
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//:: Check for Inscribe Epic Runes and cap CL at 20 if it doesn't exist.
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int bEpicRunes = GetHasFeat(EPIC_FEAT_INSCRIBE_EPIC_RUNES, oCaster);
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if (!bEpicRunes) { if(nCaster > 20) nCaster = 20; }
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@@ -1744,7 +1762,6 @@ int InscribeRune(object oTarget = OBJECT_INVALID, object oCaster = OBJECT_INVALI
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// Runecraft local int that counts uses/charges
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int nCount = GetLocalInt(oCaster, "RuneCounter");
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int nLastClass = PRCGetLastSpellCastClass();
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if (nLastClass == CLASS_TYPE_CLERIC || nLastClass == CLASS_TYPE_UR_PRIEST) nSpellLevel = StringToInt(lookup_spell_cleric_level(nSpell));
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else if (nLastClass == CLASS_TYPE_DRUID) nSpellLevel = StringToInt(lookup_spell_druid_level(nSpell));
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else if (nLastClass == CLASS_TYPE_WIZARD || nLastClass == CLASS_TYPE_SORCERER) nSpellLevel = StringToInt(lookup_spell_level(nSpell));
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@@ -3624,31 +3641,6 @@ int CICraftCheckCreateInfusion(object oSpellTarget, object oCaster, int nID = 0)
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return TRUE;
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}
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/* // -------------------------------------------------------------------------
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// Create the infused herb item
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// -------------------------------------------------------------------------
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object oInfusion = CICreateInfusion(oCaster, nID);
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if (GetIsObjectValid(oInfusion))
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{
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SetIdentified(oInfusion, TRUE);
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ActionPlayAnimation(ANIMATION_FIREFORGET_READ, 1.0);
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SpendXP(oCaster, costs.nXPCost);
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SpendGP(oCaster, costs.nGoldCost);
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DestroyObject(oSpellTarget);
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FloatingTextStrRefOnCreature(8502, oCaster); // Item creation successful
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if (!costs.nTimeCost) costs.nTimeCost = 1;
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AdvanceTimeForPlayer(oCaster, RoundsToSeconds(costs.nTimeCost));
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return TRUE;
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}
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else
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{
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FloatingTextStringOnCreature("Infusion creation failed", oCaster); // Item creation failed
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FloatingTextStrRefOnCreature(76417, oCaster); // Item creation failed
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return TRUE;
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} */
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return FALSE;
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}
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@@ -948,6 +948,71 @@ int SpellAlignmentRestrictions(object oCaster, int nSpellID, int nCastingClass)
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}
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int RedWizRestrictedSchool(object oCaster, int nSchool, int nCastingClass, object oSpellCastItem)
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{
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// No need for wasting CPU on non-Red Wizards
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if(GetLevelByClass(CLASS_TYPE_RED_WIZARD, oCaster))
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{
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//can't cast prohibited spells from scrolls, wands, infused herbs, scepters, runes, gems, or skull talismans
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if(GetIsObjectValid(oSpellCastItem))
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{
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int nType = GetBaseItemType(oSpellCastItem);
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string sTag = GetTag(oSpellCastItem);
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// Check base item types for standard items
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if(nType != BASE_ITEM_MAGICWAND
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&& nType != BASE_ITEM_ENCHANTED_WAND
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&& nType != BASE_ITEM_SCROLL
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&& nType != BASE_ITEM_SPELLSCROLL
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&& nType != BASE_ITEM_ENCHANTED_SCROLL
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&& nType != BASE_ITEM_INFUSED_HERB
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&& nType != BASE_ITEM_CRAFTED_SCEPTER) // ADD THIS LINE
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{
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// Check tags for custom crafted items
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if(sTag != "prc_rune_1"
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&& sTag != "prc_attunegem"
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&& sTag != "prc_skulltalis")
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return TRUE;
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}
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}
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else
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{
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// Direct casting: skip restriction for divine classes
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if(GetIsDivineClass(nCastingClass))
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return TRUE;
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}
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// Determine forbidden schools
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int iRWRes;
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switch(nSchool)
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{
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case SPELL_SCHOOL_ABJURATION: iRWRes = FEAT_RW_RES_ABJ; break;
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case SPELL_SCHOOL_CONJURATION: iRWRes = FEAT_RW_RES_CON; break;
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case SPELL_SCHOOL_DIVINATION: iRWRes = FEAT_RW_RES_DIV; break;
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case SPELL_SCHOOL_ENCHANTMENT: iRWRes = FEAT_RW_RES_ENC; break;
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case SPELL_SCHOOL_EVOCATION: iRWRes = FEAT_RW_RES_EVO; break;
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case SPELL_SCHOOL_ILLUSION: iRWRes = FEAT_RW_RES_ILL; break;
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case SPELL_SCHOOL_NECROMANCY: iRWRes = FEAT_RW_RES_NEC; break;
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case SPELL_SCHOOL_TRANSMUTATION: iRWRes = FEAT_RW_RES_TRS; break;
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}
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// Compare the spell's school versus the restricted schools
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if(iRWRes && GetHasFeat(iRWRes, oCaster))
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{
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FloatingTextStrRefOnCreature(16822359, oCaster, FALSE); // "You cannot cast spells of your prohibited schools. Spell terminated."
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return FALSE;
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}
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// Other arcane casters cannot benefit from red wizard bonuses
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if(GetIsArcaneClass(nCastingClass) && nCastingClass != CLASS_TYPE_WIZARD)
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{
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FloatingTextStringOnCreature("You have attempted to illegaly merge another arcane caster with a Red Wizard. All spellcasting will now fail.", oCaster, FALSE);
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return FALSE;
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}
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}
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return TRUE;
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}
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/* int RedWizRestrictedSchool(object oCaster, int nSchool, int nCastingClass, object oSpellCastItem)
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{
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// No need for wasting CPU on non-Red Wizards
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if(GetLevelByClass(CLASS_TYPE_RED_WIZARD, oCaster))
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@@ -994,7 +1059,7 @@ int RedWizRestrictedSchool(object oCaster, int nSchool, int nCastingClass, objec
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return TRUE;
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}
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*/
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int PnPSpellSchools(object oCaster, int nCastingClass, int nSchool, object oSpellCastItem)
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{
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if(GetPRCSwitch(PRC_PNP_SPELL_SCHOOLS)
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@@ -10,6 +10,7 @@
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//:://////////////////////////////////////////////
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#include "prc_feat_const"
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#include "inc_item_props"
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#include "prc_x2_itemprop"
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// * Applies the Acolyte's AC bonuses as CompositeBonuses on object's skin.
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// * iLevel = integer AC Bonus
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@@ -24,12 +25,9 @@ void AcolyteFiendSkin(object oPC, object oSkin, int iLevel)
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// * iLevel = IP_CONST_DAMAGEREDUCTION_*
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void AcolyteSymbiosis(object oPC, object oSkin, int iLevel)
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{
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if(GetLocalInt(oSkin, "AcolyteSymbBonus") == iLevel) return;
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itemproperty ipIP = ItemPropertyDamageReduction(iLevel, IP_CONST_DAMAGESOAK_20_HP);
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IPSafeAddItemProperty(oSkin, ipIP, 0.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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//RemoveSpecificProperty(oSkin, ITEM_PROPERTY_DAMAGE_REDUCTION, GetLocalInt(oSkin, "AcolyteSymbBonus"), IP_CONST_DAMAGESOAK_20_HP, 1, "AcolyteSymbBonus");
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RemoveSpecificProperty(oSkin, ITEM_PROPERTY_DAMAGE_REDUCTION, IP_CONST_DAMAGESOAK_20_HP, GetLocalInt(oSkin, "AcolyteSymbBonus"), 1, "AcolyteSymbBonus");
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//AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageReduction(iLevel, IP_CONST_DAMAGESOAK_20_HP), oSkin);
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AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageReduction(IP_CONST_DAMAGESOAK_20_HP, iLevel), oSkin);
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SetLocalInt(oSkin, "AcolyteSymbBonus", iLevel);
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}
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@@ -1,3 +1,6 @@
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//
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// prc_sneak_att.nss
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//
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// Written by WodahsEht.
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// Calculates the total sneak attack damage die given by all classes,
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// and applies the resulting bonuses to the skin. KNOWN ISSUE:
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@@ -114,6 +117,13 @@ void main()
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int iRogueSneakDice = GetRogueSneak(oPC);
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int iBlackguardSneakDice = GetBlackguardSneak(oPC);
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// Daring Outlaw: Add half of Swashbuckler levels to Rogue sneak attack
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if (GetHasFeat(FEAT_DARING_OUTLAW, oPC))
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{
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int nSwashbucklerLevel = GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC);
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iRogueSneakDice += (nSwashbucklerLevel / 2);
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}
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// Special case in case someone multiclasses Telflammar Shadowlord and Assassin -- These are the only
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// two classes that use Assassin Death Attack, and normally they would not stack.
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if((GetLevelByClass(CLASS_TYPE_SHADOWLORD) >= 6) && (GetLevelByClass(CLASS_TYPE_ASSASSIN)))
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