Updated PRC8 to support ACP 4.1

Updated PRC8 to support ACP 4.1.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-09-04 11:07:41 -04:00
parent 2a2a67a25a
commit b2df39905b
76 changed files with 89638 additions and 89340 deletions

View File

@@ -5,12 +5,24 @@
void main()
{
object oPC = OBJECT_SELF;
if(!GetHasFeat(FEAT_ACP_FEAT)
if(!GetHasFeat(FEAT_ACP_QUICK_FEAT)
&& GetPRCSwitch(PRC_ACP_MANUAL))
{
IPSafeAddItemProperty(GetPCSkin(OBJECT_SELF), PRCItemPropertyBonusFeat(IP_CONST_ACP_FEAT), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
IPSafeAddItemProperty(GetPCSkin(OBJECT_SELF), PRCItemPropertyBonusFeat(IP_CONST_ACP_QUICK_FEAT), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
return;
}
if(!GetHasFeat(FEAT_ACP_HEAVY_FEAT)
&& GetPRCSwitch(PRC_ACP_MANUAL))
{
IPSafeAddItemProperty(GetPCSkin(OBJECT_SELF), PRCItemPropertyBonusFeat(IP_CONST_ACP_HEAVY_FEAT), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
return;
}
if(!GetHasFeat(FEAT_ACP_UNARMED_FEAT)
&& GetPRCSwitch(PRC_ACP_MANUAL))
{
IPSafeAddItemProperty(GetPCSkin(OBJECT_SELF), PRCItemPropertyBonusFeat(IP_CONST_ACP_UNARMED_FEAT), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
return;
}
else if(((GetPRCSwitch(PRC_ACP_AUTOMATIC) && GetIsPC(OBJECT_SELF))
||(GetPRCSwitch(PRC_ACP_NPC_AUTOMATIC) && !GetIsPC(OBJECT_SELF))
||(GetLocalInt(OBJECT_SELF, PRC_ACP_NPC_AUTOMATIC) && !GetIsPC(OBJECT_SELF)))
@@ -42,6 +54,7 @@ void main()
nFencingScore += GetLevelByClass(CLASS_TYPE_BARD);
nFencingScore += GetLevelByClass(CLASS_TYPE_ARCANE_DUELIST);
nFencingScore += GetLevelByClass(CLASS_TYPE_SWASHBUCKLER);
nFencingScore += GetLevelByClass(CLASS_TYPE_BLADESINGER);
nFencingScore += GetLevelByClass(CLASS_TYPE_TEMPEST);
if(GetAbilityScore(OBJECT_SELF, ABILITY_DEXTERITY)>20)

View File

@@ -2,15 +2,18 @@
// ACP_S3_diffstyle
// Author: Ariel Kaiser
// Creation Date: 13 May 2005
// Updated by: Jason
// Updated on: 2024-09-03 20:16:26
////////////////////////////////////////////////
/*
In combination with the right feat.2da and spells.2da entries, this script
allows a player (or possessed NPC with the right feat, I guess) to change
their fighting style and trade it for different animations. Part of the ACP pack.
*/
#include "prc_inc_spells"
#include "inc_acp"
void main()
{
if (GetLocalInt(OBJECT_SELF, sLock)) //Feat is still locked? Bad user!
@@ -19,15 +22,65 @@ void main()
return;
}
int nSpellID = GetSpellId();
if(nSpellID == 2282) // Normal/Reset
ResetFightingStyle();
else if(nSpellID == 2278) // Kensai
int nSpellID = PRCGetSpellId();
if(nSpellID == 13507 || nSpellID == 13512 || nSpellID == 13518) // Normal/Reset
{
ResetFightingStyle();
SendMessageToPC(OBJECT_SELF, "Resetting to Default NWN Combat Style");
}
else if(nSpellID == 13503) // Kensai
{
SetCustomFightingStyle(PHENOTYPE_KENSAI);
else if(nSpellID == 2279) // Assassin
SetCustomFightingStyle(PHENOTYPE_ASSASSIN);
else if(nSpellID == 2280) // Heavy
SetCustomFightingStyle(PHENOTYPE_BARBARIAN);
else if(nSpellID == 2281) // Fencing
SetCustomFightingStyle(PHENOTYPE_FENCING);
SendMessageToPC(OBJECT_SELF, "Switching to Kensai Combat Style");
}
else if(nSpellID == 13504) // Assassin
{
SetCustomFightingStyle(PHENOTYPE_ASSASSIN);
SendMessageToPC(OBJECT_SELF, "Switching to Assassin Combat Style");
}
else if(nSpellID == 13505) // Arcane
{
SetCustomFightingStyle(PHENOTYPE_ARCANE);
SendMessageToPC(OBJECT_SELF, "Switching to Arcane Combat Style");
}
else if(nSpellID == 13506) // Fencing
{
SetCustomFightingStyle(PHENOTYPE_FENCING);
SendMessageToPC(OBJECT_SELF, "Switching to Fencing Combat Style");
}
else if(nSpellID == 13509) // Barbarian
{
SetCustomFightingStyle(PHENOTYPE_BARBARIAN);
SendMessageToPC(OBJECT_SELF, "Switching to Barbarian Combat Style");
}
else if(nSpellID == 13510) // Demon Blade
{
SetCustomFightingStyle(PHENOTYPE_DEMONBLADE);
SendMessageToPC(OBJECT_SELF, "Switching to Demon Blade Combat Style");
}
else if(nSpellID == 13511) // Warrior
{
SetCustomFightingStyle(PHENOTYPE_WARRIOR);
SendMessageToPC(OBJECT_SELF, "Switching to Warrior Combat Style");
}
else if(nSpellID == 13514) // Tiger Fang Style
{
SetCustomFightingStyle(PHENOTYPE_TIGERFANG);
SendMessageToPC(OBJECT_SELF, "Switching to Tiger Fang Combat Style");
}
else if(nSpellID == 13515) // Sun Fist Style
{
SetCustomFightingStyle(PHENOTYPE_SUNFIST);
SendMessageToPC(OBJECT_SELF, "Switching to Sun Fist Combat Style");
}
else if(nSpellID == 13516) // Dragon Palm Style
{
SetCustomFightingStyle(PHENOTYPE_DRAGONPALM);
SendMessageToPC(OBJECT_SELF, "Switching to Dragon Palm Combat Style");
}
else if(nSpellID == 13517) // Bear's Claw Style
{
SetCustomFightingStyle(PHENOTYPE_BEARSCLAW);
SendMessageToPC(OBJECT_SELF, "Switching to Bear's Claw Combat Style");
}
}