2026/04/26 PRC8 Manual Update
Updated PRC8 manual.
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<div>(PRESTIGE CLASS)
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<br />Saying the verdant lord has a green thumb is like calling a red dragon a creature with a slight affinity for fire. The verdant lord is the final defender of the Forest. He has left behind the druid's search for global understanding of nature's secrets to focus all his energies on the world's plant life. Elven and half-elven druids are the most likely characters to embrace the role of the verdant lord. Druids of other races, rangers, and the occasional priest of Obad Hai or Ehlonna have also been known to adopt this prestige class. It's almost impossible for characters without such ties to become verdant lords because they have neither the interest in nor the required understanding of seeds, saplings, and trees. Since most verdant lords have little use for civilization, they tend to be loners, watching the years pass by from their groves.
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<br />
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<br />Adventuring verdant lords are rare, but those who do exist are marvelous to behold. They tend to take their gardens with them, often bringing several plant creatures, such as animated trees and treants, along on adventures. Verdant lords tend to be soft-spoken, easygoing individuals, ?right up until someone lights a torch and threatens living plants.
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<br />Adventuring verdant lords are rare, but those who do exist are marvelous to behold. They tend to take their gardens with them, often bringing several plant creatures, such as animated trees and treants, along on adventures. Verdant lords tend to be soft-spoken, easygoing individuals, -right up until someone lights a torch and threatens living plants.
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<br />
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<br /> - Hit Die: d8
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<br /> - Proficiencies: A verdant lord does not gain any additional weapon or armor proficiencies.
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<div class="div_paddedicon"></div>
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<div>(PRESTIGE CLASS)
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<br />Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature; wind and weather, animal and plant, meadows and mountains? the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
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<br />Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature; wind and weather, animal and plant, meadows and mountains, the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
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<br />
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<br />A few multiclassed barbarians become forest masters, although they rarely have the dedication to the plant aspect of nature to embrace this worldview. Forest masters often work alone, but are more than capable of working as part of a group. Many times adventurers have spoken with what they thought was a young, small treant, when they were actually speaking with a very powerful forest master. There are no rivalries between groups of forest masters, although individuals may disagree on methods of enacting the will of the Treefather.
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<br />
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<div class="div_paddedicon"></div>
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<div>(PRESTIGE CLASS)
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<br />The undisputed ruler of the guardinals, Talisid the Celestial Lion is an enormously powerful force for good? and good alone, undiluted by concerns of law or chaos. He is also a mighty druid, and his mortal and guardinal champions are druids and rangers who share both his fierce hatred of evil and his passionate love of the natural world and its creatures. Called the lions of Talisid, these protectors of nature and champions of good emulate their celestial patron in more concrete ways: adopting feline animal companions, assuming great cat forms with their wild shape ability, and eventually roaring like a leonal. Druids and rangers most commonly become lions of Talisid, and only a character with an animal companion can enter the class. Multiclass druid/rangers also commonly adopt the class, and less commonly, fighter/druids or cleric/rangers.
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<br />The undisputed ruler of the guardinals, Talisid the Celestial Lion is an enormously powerful force for good, and good alone, undiluted by concerns of law or chaos. He is also a mighty druid, and his mortal and guardinal champions are druids and rangers who share both his fierce hatred of evil and his passionate love of the natural world and its creatures. Called the lions of Talisid, these protectors of nature and champions of good emulate their celestial patron in more concrete ways: adopting feline animal companions, assuming great cat forms with their wild shape ability, and eventually roaring like a leonal. Druids and rangers most commonly become lions of Talisid, and only a character with an animal companion can enter the class. Multiclass druid/rangers also commonly adopt the class, and less commonly, fighter/druids or cleric/rangers.
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<br />
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<br />Like their guardinal patron, lions of Talisid usually work alone or in small groups of close companions, rarely with other lions. NPC lions of Talisid can be found wandering the wilderness, fighting any who would defile the natural world with evil. They are particularly concerned with areas where some evil presence corrupts nature itself, manifesting evil weather and vile corrupted creatures.
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<br />
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<td class="td_bordered"><div> </div></td>
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<td class="td_bordered"><div><div class="div_pagelink"><a href="../master_feats/125.html" target="content"><c<EFBFBD><EFBFBD><EFBFBD>>Pick a spellcasting feat (1st lvl)</c></a></div>
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<div class="div_pagelink"><a href="../master_feats/104.html" target="content">Bane Magic</a></div>
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<div class="div_pagelink"><a href="../class_feats/18130.html" target="content">Cerebremancer Manifesting (Fist of Zouken)</a></div>
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<div class="div_pagelink"><a href="../class_feats/18137.html" target="content">Cerebremancer Manifesting (Psion)</a></div>
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<div class="div_pagelink"><a href="../class_feats/18145.html" target="content">Cerebremancer Manifesting (Psychic Rogue)</a></div>
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<br />
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<br />- Hit Die: d6.
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<br />- Proficiencies: A pale master does not gain any additional weapon or armor proficiencies.
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<br />- Skill Points: 2 + Int Modifier.
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<br />- Skill Points: 2+ Int Modifier.
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<br />
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<br />REQUIREMENTS:
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<br />
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<br />Feat: Skill Focus: Lore
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<br />Spells: Ability to cast arcane spells of 3rd level or higher.
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<br />
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<br />ABILITIES:
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<br />CLASS FEATURES:
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<br />
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<br />Level
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<br />1: Bone Skin I - Add +2 to AC. This increases by another +2 for every four levels of Pale Master.
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<td class="td_bordered"><div> </div></td>
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<td class="td_bordered"><div><div class="div_pagelink"><a href="../epic_feats/490.html" target="content">Armor Skin</a></div>
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<div class="div_pagelink"><a href="../class_epic_feats/857.html" target="content">Automatic Quicken Spell I</a></div>
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<div class="div_pagelink"><a href="../class_epic_feats/858.html" target="content">Automatic Quicken Spell II</a></div>
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<div class="div_pagelink"><a href="../class_epic_feats/859.html" target="content">Automatic Quicken Spell III</a></div>
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<div class="div_pagelink"><a href="../class_epic_feats/860.html" target="content">Automatic Silent Spell I</a></div>
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<div class="div_pagelink"><a href="../class_epic_feats/861.html" target="content">Automatic Silent Spell II</a></div>
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<div class="div_pagelink"><a href="../class_epic_feats/862.html" target="content">Automatic Silent Spell III</a></div>
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<div class="div_pagelink"><a href="../class_epic_feats/863.html" target="content">Automatic Still Spell I</a></div>
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<div class="div_pagelink"><a href="../class_epic_feats/864.html" target="content">Automatic Still Spell II</a></div>
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<div class="div_pagelink"><a href="../class_epic_feats/865.html" target="content">Automatic Still Spell III</a></div>
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<div class="div_pagelink"><a href="../class_epic_feats/491.html" target="content">Blinding Speed</a></div>
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<div class="div_pagelink"><a href="../epic_feats/4366.html" target="content">Epic Leadership</a></div>
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<div class="div_pagelink"><a href="../epic_feats/586.html" target="content">Epic Reputation</a></div>
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<div class="div_pagelink"><a href="../master_feats/16.html" target="content">Epic Spell Focus</a></div>
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<div class="div_pagelink"><a href="../class_epic_feats/618.html" target="content">Epic Spell Penetration</a></div>
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<div class="div_pagelink"><a href="../epic_feats/804.html" target="content">Great Wisdom I</a></div>
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<div class="div_pagelink"><a href="../epic_feats/805.html" target="content">Great Wisdom II</a></div>
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<div class="div_pagelink"><a href="../epic_feats/806.html" target="content">Great Wisdom III</a></div>
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<div class="div_pagelink"><a href="../epic_feats/807.html" target="content">Great Wisdom IV</a></div>
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<div class="div_pagelink"><a href="../epic_feats/812.html" target="content">Great Wisdom IX</a></div>
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<div class="div_pagelink"><a href="../epic_feats/808.html" target="content">Great Wisdom V</a></div>
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<div class="div_pagelink"><a href="../epic_feats/809.html" target="content">Great Wisdom VI</a></div>
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<div class="div_pagelink"><a href="../epic_feats/810.html" target="content">Great Wisdom VII</a></div>
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<div class="div_pagelink"><a href="../epic_feats/811.html" target="content">Great Wisdom VIII</a></div>
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<div class="div_pagelink"><a href="../epic_feats/813.html" target="content">Great Wisdom X</a></div>
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<div class="div_pagelink"><a href="../epic_feats/754.html" target="content">Epic Toughness I</a></div>
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<div class="div_pagelink"><a href="../epic_feats/755.html" target="content">Epic Toughness II</a></div>
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<div class="div_pagelink"><a href="../epic_feats/756.html" target="content">Epic Toughness III</a></div>
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<div class="div_pagelink"><a href="../epic_feats/757.html" target="content">Epic Toughness IV</a></div>
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<div class="div_pagelink"><a href="../epic_feats/762.html" target="content">Epic Toughness IX</a></div>
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<div class="div_pagelink"><a href="../epic_feats/758.html" target="content">Epic Toughness V</a></div>
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<div class="div_pagelink"><a href="../epic_feats/759.html" target="content">Epic Toughness VI</a></div>
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<div class="div_pagelink"><a href="../epic_feats/760.html" target="content">Epic Toughness VII</a></div>
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<div class="div_pagelink"><a href="../epic_feats/761.html" target="content">Epic Toughness VIII</a></div>
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<div class="div_pagelink"><a href="../epic_feats/763.html" target="content">Epic Toughness X</a></div>
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<div class="div_pagelink"><a href="../epic_feats/696.html" target="content">Improved Combat Casting</a></div>
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<div class="div_pagelink"><a href="../class_epic_feats/854.html" target="content">Planar Turning</a></div>
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<div class="div_pagelink"><a href="../epic_feats/3446.html" target="content">Undead Mastery</a></div>
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<div class="div_pagelink"><a href="../epic_feats/2891.html" target="content">Zone Of Animation</a></div>
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</div></td>
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</tr>
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</tr>
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<td class="td_bordered"><div>14</div></td>
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<td class="td_bordered"><div>0</div></td>
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<td class="td_bordered"><div>1</div></td>
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<td class="td_bordered"><div> </div></td>
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<td class="td_bordered"><div>18</div></td>
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<td class="td_bordered"><div>0</div></td>
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<td class="td_bordered"><div>1</div></td>
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</tr>
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<td class="td_bordered"><div>22</div></td>
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<td class="td_bordered"><div>0</div></td>
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<td class="td_bordered"><div>1</div></td>
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</tr>
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<td class="td_bordered"><div>23</div></td>
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<td class="td_bordered"><div>1</div></td>
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<td class="td_bordered"><div>0</div></td>
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<td class="td_bordered"><div> </div></td>
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<td class="td_bordered"><div>29</div></td>
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<td class="td_bordered"><div>1</div></td>
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<td class="td_bordered"><div>0</div></td>
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<td class="td_bordered"><div> </div></td>
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<td class="td_bordered"><div>30</div></td>
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<td class="td_bordered"><div>0</div></td>
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<td class="td_bordered"><div>1</div></td>
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<td class="td_bordered"><div> </div></td>
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<td class="td_bordered"><div>32</div></td>
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<td class="td_bordered"><div>1</div></td>
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<td class="td_bordered"><div>0</div></td>
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<td class="td_bordered"><div> </div></td>
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</tr>
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<td class="td_bordered"><div>34</div></td>
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<td class="td_bordered"><div>0</div></td>
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<td class="td_bordered"><div>1</div></td>
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<td class="td_bordered"><div> </div></td>
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<td class="td_bordered"><div>35</div></td>
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<td class="td_bordered"><div>1</div></td>
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<td class="td_bordered"><div>0</div></td>
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<td class="td_bordered"><div> </div></td>
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