2026/04/26 PRC8 Manual Update
Updated PRC8 manual.
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<div><h1> :: Epic Spellsword :: </h1></div>
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<div><h1> :: Epic Spellsword :: </h1></div>
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<div>At epic levels, you have perfected the art of melding martial might with potent arcane force. No longer hampered by the clashing demands of armor and magic, your mastery of arcane combat has reached new heights. Your weapon becomes a flawless conduit for your spells?each strike unleashing stored arcane power with lethal precision, and your "Channel Spell" ability continues to deliver devastating magical strikes in the thick of battle.
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<div>At epic levels, you have perfected the art of melding martial might with potent arcane force. No longer hampered by the clashing demands of armor and magic, your mastery of arcane combat has reached new heights. Your weapon becomes a flawless conduit for your spells-each strike unleashing stored arcane power with lethal precision, and your "Channel Spell" ability continues to deliver devastating magical strikes in the thick of battle.
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<br />Hit Die: d8
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<br />Hit Die: d8
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<br />Skill Points at Each Additional Level: 2 + Intelligence modifier
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<br />Skill Points at Each Additional Level: 2 + Intelligence modifier
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<div><h1> :: Epic Celebrant Sharess :: </h1></div>
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<div><h1> :: Epic Celebrant Sharess :: </h1></div>
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<div>At epic levels, you transcend the ordinary revelry to become a living embodiment of Sharess's dual nature?a mesmerizing blend of irresistible charm and fierce martial prowess.
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<div>At epic levels, you transcend the ordinary revelry to become a living embodiment of Sharess's dual nature-a mesmerizing blend of irresistible charm and fierce martial prowess.
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<br />Hit Die: d6
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<br />Hit Die: d6
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<br />Skill Points at Each Additional Level: 6 + Int Modifier
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<br />Skill Points at Each Additional Level: 6 + Int Modifier
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<div><h1> :: Epic Hathran :: </h1></div>
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<div><h1> :: Epic Hathran :: </h1></div>
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<div>At epic levels, your mastery of both arcane and divine magic crowns you as an exalted Hathran ?a beacon of healing and leadership in Rashemen. You embody the sacred legacy of the learned sisters, extending your nurturing miracles and commanding spells that both protect your people and instill awe in your foes.
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<div>At epic levels, your mastery of both arcane and divine magic crowns you as an exalted Hathran -a beacon of healing and leadership in Rashemen. You embody the sacred legacy of the learned sisters, extending your nurturing miracles and commanding spells that both protect your people and instill awe in your foes.
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<br />Hit Die: d4
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<br />Hit Die: d4
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<br />Skill Points at Each Additional Level: 2 + Int Modifier
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<br />Skill Points at Each Additional Level: 2 + Int Modifier
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<div><h1> :: Epic Runescarred Berserker :: </h1></div>
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<div><h1> :: Epic Runescarred Berserker :: </h1></div>
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<div>Epic Runescarred Berserkers are living weapons of wrath and arcane resilience. Their rune-covered flesh blazes with potent magic, their fury eclipsing mortal limits. As chosen champions of Rashemen, they channel raw pain into devastating power?each scar a rune, each scream a spell, each rage an unstoppable storm.
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<div>Epic Runescarred Berserkers are living weapons of wrath and arcane resilience. Their rune-covered flesh blazes with potent magic, their fury eclipsing mortal limits. As chosen champions of Rashemen, they channel raw pain into devastating power-each scar a rune, each scream a spell, each rage an unstoppable storm.
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<br />Hit Die: d10.
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<br />Hit Die: d10.
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<br />Skill Points at Each Additional Level: 4 + Intelligence modifier.
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<br />Skill Points at Each Additional Level: 4 + Intelligence modifier.
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<div><h1> :: Epic Talontar Blightlord :: </h1></div>
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<div><h1> :: Epic Talontar Blightlord :: </h1></div>
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<div>Epic Talontar Blightlords are avatars of pestilence and decay, their very presence a walking plague. With blighted blood and cursed glaives, they corrupt nature itself, spreading Talona's rot across forests and flesh alike. No longer truly mortal, these twisted priests become vessels of contagion?, unfeeling, unyielding, and unstoppable harbingers of a diseased apocalypse.
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<div>Epic Talontar Blightlords are avatars of pestilence and decay, their very presence a walking plague. With blighted blood and cursed glaives, they corrupt nature itself, spreading Talona's rot across forests and flesh alike. No longer truly mortal, these twisted priests become vessels of contagion-, unfeeling, unyielding, and unstoppable harbingers of a diseased apocalypse.
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<br />Hit Die: d8
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<br />Hit Die: d8
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<br />Skill Points at Each Additional Level: 2 + Int Modifier
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<br />Skill Points at Each Additional Level: 2 + Int Modifier
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<div><h1> :: Epic Child of Night :: </h1></div>
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<div><h1> :: Epic Child of Night :: </h1></div>
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<div>Epic Children of Night transcend mortal shadow and step fully into the realm of darkness. With bodies cloaked in ever-shifting umbra and minds untethered from the concerns of the flesh, they weave mysteries that distort perception and unravel reality. No longer bound by day or death, they are whispers given form?walking veils between this world and the shadow that lies beyond.
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<div>Epic Children of Night transcend mortal shadow and step fully into the realm of darkness. With bodies cloaked in ever-shifting umbra and minds untethered from the concerns of the flesh, they weave mysteries that distort perception and unravel reality. No longer bound by day or death, they are whispers given form-walking veils between this world and the shadow that lies beyond.
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<br />Hit Die: d6
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<br />Hit Die: d6
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<br />Skill Points at Each Additional Level: 2 + Int Modifier
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<br />Skill Points at Each Additional Level: 2 + Int Modifier
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<div><h1> :: Epic Master of Shadow :: </h1></div>
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<div><h1> :: Epic Master of Shadow :: </h1></div>
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<div>Epic Masters of Shadow are no longer mere commanders of darkness?they are its avatars. Their shadow servants swell into entities of primordial gloom, answering unspoken commands with lethal grace. Cloaked in absolute cold and bolstered by unfathomable shadow-magic, these lords of twilight weave darkness into weapons, armor, and essence. In the deep, where no light dares tread, they reign supreme.
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<div>Epic Masters of Shadow are no longer mere commanders of darkness-they are its avatars. Their shadow servants swell into entities of primordial gloom, answering unspoken commands with lethal grace. Cloaked in absolute cold and bolstered by unfathomable shadow-magic, these lords of twilight weave darkness into weapons, armor, and essence. In the deep, where no light dares tread, they reign supreme.
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<br />Hit Die: d8
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<br />Hit Die: d8
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<br />Skill Points at Each Additional Level: 2 + Int Modifier
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<br />Skill Points at Each Additional Level: 2 + Int Modifier
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<div><h1> :: Epic Totem Rager :: </h1></div>
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<div><h1> :: Epic Totem Rager :: </h1></div>
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<div>An epic totem rager is the living embodiment of primal fury and spiritual instinct. At this level, rage and soulmeld are no longer separate forces?they are one. Her body channels the raw power of magical beasts, while her spirit roars with ancestral might. As she charges into battle, the ground trembles and the air thickens with incarnum, a visible aura of bestial power surrounding her.
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<div>An epic totem rager is the living embodiment of primal fury and spiritual instinct. At this level, rage and soulmeld are no longer separate forces-they are one. Her body channels the raw power of magical beasts, while her spirit roars with ancestral might. As she charges into battle, the ground trembles and the air thickens with incarnum, a visible aura of bestial power surrounding her.
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<br />Hit Die: d10.
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<br />Hit Die: d10.
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<br />Skill Points at Each Additional Level: 4 + Intelligence modifier.
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<br />Skill Points at Each Additional Level: 4 + Intelligence modifier.
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<div><h1> :: Epic Shadowblade :: </h1></div>
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<div><h1> :: Epic Shadowblade :: </h1></div>
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<div>At epic levels, the shadowblade becomes a phantom of war?an untouchable presence whose strikes come from impossible angles and vanish without trace. Their unseen weapon evolves beyond mortal reach, letting them slip through defenses, extend their reach through shadow, and pierce even the strongest wards. As their bond with darkness deepens, so too does their lethality?each step silent, each blow fatal.
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<div>At epic levels, the shadowblade becomes a phantom of war-an untouchable presence whose strikes come from impossible angles and vanish without trace. Their unseen weapon evolves beyond mortal reach, letting them slip through defenses, extend their reach through shadow, and pierce even the strongest wards. As their bond with darkness deepens, so too does their lethality-each step silent, each blow fatal.
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<br />Hit Die: d8.
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<br />Hit Die: d8.
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<br />Skill Points at Each Additional Level: 2 + Intelligence modifier.
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<br />Skill Points at Each Additional Level: 2 + Intelligence modifier.
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<div><h1> :: Epic True Necromancer :: </h1></div>
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<div><h1> :: Epic True Necromancer :: </h1></div>
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<div>At epic levels, the True Necromancer transcends the boundaries between life and death, becoming a living conduit of necrotic power. No longer merely a manipulator of the dead, they embody death itself?an enduring presence whose will animates entire graveyards. Feared by the living and revered by the dead, their passage darkens the land, and even other necromancers whisper their name with dread.
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<div>At epic levels, the True Necromancer transcends the boundaries between life and death, becoming a living conduit of necrotic power. No longer merely a manipulator of the dead, they embody death itself-an enduring presence whose will animates entire graveyards. Feared by the living and revered by the dead, their passage darkens the land, and even other necromancers whisper their name with dread.
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<br />Hit Die: d4
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<br />Hit Die: d4
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<br />Skill Points at Each Additional Level: 2 + Int Modifier
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<br />Skill Points at Each Additional Level: 2 + Int Modifier
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<div><h1> :: Epic Knight of Middle Circle :: </h1></div>
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<div><h1> :: Epic Knight of Middle Circle :: </h1></div>
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<div>You are a sworn protector of celestial wisdom and earthly honor. As a Knight of the Middle Circle, your blade defends the Stargazers' sacred charge while your presence extends their reach. You are both herald and guardian?trusted with secrets, tasked with missions few can know, and bound by duty to serve the light of knowledge and the cause of good.
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<div>You are a sworn protector of celestial wisdom and earthly honor. As a Knight of the Middle Circle, your blade defends the Stargazers' sacred charge while your presence extends their reach. You are both herald and guardian-trusted with secrets, tasked with missions few can know, and bound by duty to serve the light of knowledge and the cause of good.
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<br />Hit Die: d10.
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<br />Hit Die: d10.
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<br />Skill Points at Each Additional Level: 4 + Intelligence modifier.
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<br />Skill Points at Each Additional Level: 4 + Intelligence modifier.
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<div><h1> :: Epic Lion of Talisid :: </h1></div>
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<div><h1> :: Epic Lion of Talisid :: </h1></div>
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<div>Chosen by the celestial lion himself, these guardians of nature blend divine power with the ferocity of great cats. Noble and wild-hearted, they fight evil wherever it taints the natural world?roaming protectors guided by instinct, courage, and compassion. With animal companions at their side and the strength of a leonal in their soul, they embody both the serenity and savagery of the wild in service of pure good.
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<div>Chosen by the celestial lion himself, these guardians of nature blend divine power with the ferocity of great cats. Noble and wild-hearted, they fight evil wherever it taints the natural world-roaming protectors guided by instinct, courage, and compassion. With animal companions at their side and the strength of a leonal in their soul, they embody both the serenity and savagery of the wild in service of pure good.
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<br />Hit Die: d8.
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<br />Skill Points at Each Additional Level: 4 + Intelligence modifier.
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<br />Skill Points at Each Additional Level: 4 + Intelligence modifier.
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
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<div><div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
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<div class="div_pagelink"><a href="../class_feats/215.html" target="content">Diamond Soul</a></div>
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<div class="div_pagelink"><a href="../class_feats/4393.html" target="content">Diamond Soul</a></div>
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<div class="div_pagelink"><a href="../class_feats/4149.html" target="content">Draconic Spell Resistance</a></div>
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<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
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<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
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<div>Caster Level(s): Cleric 4
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<div>Caster Level(s): Cleric 4
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<br />Innate Level: 4
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<br />Innate Level: 4
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<br />School: Conjuration
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<br />School: Conjuration (Creation)
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<br />Descriptor(s):
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<br />Component(s): Verbal, Somatic
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<br />Component(s): Verbal, Somatic
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<br />Range: Personal
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<br />Range: Personal
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<br />Area of Effect / Target: Colossal, centered on you
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<br />Area of Effect / Target: 60 ft., centered on you
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<br />Duration: 1 Round / Level
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<br />Duration: 1 Round / Level
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<br />Additional Counter Spells:
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<br />Additional Counter Spells:
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<br />Save: None
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<br />Save: None
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<br />Spell Resistance: Yes (for detrimental effects)
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<br />Spell Resistance: Yes
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<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div>
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<br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
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<div>Caster Level(s): Cleric 4
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<div>Caster Level(s): Cleric 4
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<br />Innate Level: 4
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<br />Innate Level: 4
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<br />School: Conjuration
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<br />School: Conjuration (Creation)
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<br />Descriptor(s):
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<br />Component(s): Verbal, Somatic
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<br />Component(s): Verbal, Somatic
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<br />Range: Personal
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<br />Range: Personal
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<br />Area of Effect / Target: Colossal, centered on you
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<br />Area of Effect / Target: 60 ft., centered on you
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<br />Duration: 1 Round / Level
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<br />Duration: 1 Round / Level
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<br />Additional Counter Spells:
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<br />Additional Counter Spells:
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<br />Save: None
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<br />Save: None
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<br />Spell Resistance: Yes (for detrimental effects)
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<br />Spell Resistance: Yes
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<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div>
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<br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
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<div>Caster Level(s): Cleric 4
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<br />Innate Level: 4
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<br />School: Conjuration
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<br />School: Conjuration (Creation)
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<br />Component(s): Verbal, Somatic
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<br />Range: Personal
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<br />Range: Personal
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<br />Area of Effect / Target: Colossal, centered on you
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<br />Area of Effect / Target: 60 ft., centered on you
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<br />Duration: 1 Round / Level
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<br />Duration: 1 Round / Level
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<br />Additional Counter Spells:
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<br />Additional Counter Spells:
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<br />Save: None
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<br />Save: None
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<br />Spell Resistance: Yes (for detrimental effects)
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<br />Spell Resistance: Yes
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<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div>
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<br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
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<div>Caster Level(s): Cleric 4
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<div>Caster Level(s): Cleric 4
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<br />Innate Level: 4
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<br />Innate Level: 4
|
||||||
<br />School: Conjuration
|
<br />School: Conjuration (Creation)
|
||||||
<br />Descriptor(s):
|
<br />Descriptor(s):
|
||||||
<br />Component(s): Verbal, Somatic
|
<br />Component(s): Verbal, Somatic
|
||||||
<br />Range: Personal
|
<br />Range: Personal
|
||||||
<br />Area of Effect / Target: Colossal, centered on you
|
<br />Area of Effect / Target: 60 ft., centered on you
|
||||||
<br />Duration: 1 Round / Level
|
<br />Duration: 1 Round / Level
|
||||||
<br />Additional Counter Spells:
|
<br />Additional Counter Spells:
|
||||||
<br />Save: None
|
<br />Save: None
|
||||||
<br />Spell Resistance: Yes (for detrimental effects)
|
<br />Spell Resistance: Yes
|
||||||
<br />
|
<br />
|
||||||
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div>
|
<br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
<br />
|
<br />
|
||||||
|
|||||||
@@ -16,17 +16,17 @@
|
|||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>Caster Level(s): Cleric 4
|
<div>Caster Level(s): Cleric 4
|
||||||
<br />Innate Level: 4
|
<br />Innate Level: 4
|
||||||
<br />School: Conjuration
|
<br />School: Conjuration (Creation)
|
||||||
<br />Descriptor(s):
|
<br />Descriptor(s):
|
||||||
<br />Component(s): Verbal, Somatic
|
<br />Component(s): Verbal, Somatic
|
||||||
<br />Range: Personal
|
<br />Range: Personal
|
||||||
<br />Area of Effect / Target: Colossal, centered on you
|
<br />Area of Effect / Target: 60 ft., centered on you
|
||||||
<br />Duration: 1 Round / Level
|
<br />Duration: 1 Round / Level
|
||||||
<br />Additional Counter Spells:
|
<br />Additional Counter Spells:
|
||||||
<br />Save: None
|
<br />Save: None
|
||||||
<br />Spell Resistance: Yes (for detrimental effects)
|
<br />Spell Resistance: Yes
|
||||||
<br />
|
<br />
|
||||||
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div>
|
<br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
<br />
|
<br />
|
||||||
|
|||||||
@@ -16,17 +16,17 @@
|
|||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>Caster Level(s): Cleric 4
|
<div>Caster Level(s): Cleric 4
|
||||||
<br />Innate Level: 4
|
<br />Innate Level: 4
|
||||||
<br />School: Conjuration
|
<br />School: Conjuration (Creation)
|
||||||
<br />Descriptor(s):
|
<br />Descriptor(s):
|
||||||
<br />Component(s): Verbal, Somatic
|
<br />Component(s): Verbal, Somatic
|
||||||
<br />Range: Personal
|
<br />Range: Personal
|
||||||
<br />Area of Effect / Target: Colossal, centered on you
|
<br />Area of Effect / Target: 60 ft., centered on you
|
||||||
<br />Duration: 1 Round / Level
|
<br />Duration: 1 Round / Level
|
||||||
<br />Additional Counter Spells:
|
<br />Additional Counter Spells:
|
||||||
<br />Save: None
|
<br />Save: None
|
||||||
<br />Spell Resistance: Yes (for detrimental effects)
|
<br />Spell Resistance: Yes
|
||||||
<br />
|
<br />
|
||||||
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div>
|
<br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
<br />
|
<br />
|
||||||
|
|||||||
@@ -16,17 +16,17 @@
|
|||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>Caster Level(s): Cleric 4
|
<div>Caster Level(s): Cleric 4
|
||||||
<br />Innate Level: 4
|
<br />Innate Level: 4
|
||||||
<br />School: Conjuration
|
<br />School: Conjuration (Creation)
|
||||||
<br />Descriptor(s):
|
<br />Descriptor(s):
|
||||||
<br />Component(s): Verbal, Somatic
|
<br />Component(s): Verbal, Somatic
|
||||||
<br />Range: Personal
|
<br />Range: Personal
|
||||||
<br />Area of Effect / Target: Colossal, centered on you
|
<br />Area of Effect / Target: 60 ft., centered on you
|
||||||
<br />Duration: 1 Round / Level
|
<br />Duration: 1 Round / Level
|
||||||
<br />Additional Counter Spells:
|
<br />Additional Counter Spells:
|
||||||
<br />Save: None
|
<br />Save: None
|
||||||
<br />Spell Resistance: Yes (for detrimental effects)
|
<br />Spell Resistance: Yes
|
||||||
<br />
|
<br />
|
||||||
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div>
|
<br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
<br />
|
<br />
|
||||||
|
|||||||
@@ -16,17 +16,17 @@
|
|||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>Caster Level(s): Cleric 4
|
<div>Caster Level(s): Cleric 4
|
||||||
<br />Innate Level: 4
|
<br />Innate Level: 4
|
||||||
<br />School: Conjuration
|
<br />School: Conjuration (Creation)
|
||||||
<br />Descriptor(s):
|
<br />Descriptor(s):
|
||||||
<br />Component(s): Verbal, Somatic
|
<br />Component(s): Verbal, Somatic
|
||||||
<br />Range: Personal
|
<br />Range: Personal
|
||||||
<br />Area of Effect / Target: Colossal, centered on you
|
<br />Area of Effect / Target: 60 ft., centered on you
|
||||||
<br />Duration: 1 Round / Level
|
<br />Duration: 1 Round / Level
|
||||||
<br />Additional Counter Spells:
|
<br />Additional Counter Spells:
|
||||||
<br />Save: None
|
<br />Save: None
|
||||||
<br />Spell Resistance: Yes (for detrimental effects)
|
<br />Spell Resistance: Yes
|
||||||
<br />
|
<br />
|
||||||
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div>
|
<br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
<br />
|
<br />
|
||||||
|
|||||||
@@ -16,17 +16,17 @@
|
|||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>Caster Level(s): Cleric 4
|
<div>Caster Level(s): Cleric 4
|
||||||
<br />Innate Level: 4
|
<br />Innate Level: 4
|
||||||
<br />School: Conjuration
|
<br />School: Conjuration (Creation)
|
||||||
<br />Descriptor(s):
|
<br />Descriptor(s):
|
||||||
<br />Component(s): Verbal, Somatic
|
<br />Component(s): Verbal, Somatic
|
||||||
<br />Range: Personal
|
<br />Range: Personal
|
||||||
<br />Area of Effect / Target: Colossal, centered on you
|
<br />Area of Effect / Target: 60 ft., centered on you
|
||||||
<br />Duration: 1 Round / Level
|
<br />Duration: 1 Round / Level
|
||||||
<br />Additional Counter Spells:
|
<br />Additional Counter Spells:
|
||||||
<br />Save: None
|
<br />Save: None
|
||||||
<br />Spell Resistance: Yes (for detrimental effects)
|
<br />Spell Resistance: Yes
|
||||||
<br />
|
<br />
|
||||||
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div>
|
<br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
<br />
|
<br />
|
||||||
|
|||||||
@@ -16,17 +16,17 @@
|
|||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>Caster Level(s): Cleric 4
|
<div>Caster Level(s): Cleric 4
|
||||||
<br />Innate Level: 4
|
<br />Innate Level: 4
|
||||||
<br />School: Conjuration
|
<br />School: Conjuration (Creation)
|
||||||
<br />Descriptor(s):
|
<br />Descriptor(s):
|
||||||
<br />Component(s): Verbal, Somatic
|
<br />Component(s): Verbal, Somatic
|
||||||
<br />Range: Personal
|
<br />Range: Personal
|
||||||
<br />Area of Effect / Target: Colossal, centered on you
|
<br />Area of Effect / Target: 60 ft., centered on you
|
||||||
<br />Duration: 1 Round / Level
|
<br />Duration: 1 Round / Level
|
||||||
<br />Additional Counter Spells:
|
<br />Additional Counter Spells:
|
||||||
<br />Save: None
|
<br />Save: None
|
||||||
<br />Spell Resistance: Yes (for detrimental effects)
|
<br />Spell Resistance: Yes
|
||||||
<br />
|
<br />
|
||||||
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div>
|
<br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
<br />
|
<br />
|
||||||
|
|||||||
@@ -16,17 +16,17 @@
|
|||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>Caster Level(s): Cleric 4
|
<div>Caster Level(s): Cleric 4
|
||||||
<br />Innate Level: 4
|
<br />Innate Level: 4
|
||||||
<br />School: Conjuration
|
<br />School: Conjuration (Creation)
|
||||||
<br />Descriptor(s):
|
<br />Descriptor(s):
|
||||||
<br />Component(s): Verbal, Somatic
|
<br />Component(s): Verbal, Somatic
|
||||||
<br />Range: Personal
|
<br />Range: Personal
|
||||||
<br />Area of Effect / Target: Colossal, centered on you
|
<br />Area of Effect / Target: 60 ft., centered on you
|
||||||
<br />Duration: 1 Round / Level
|
<br />Duration: 1 Round / Level
|
||||||
<br />Additional Counter Spells:
|
<br />Additional Counter Spells:
|
||||||
<br />Save: None
|
<br />Save: None
|
||||||
<br />Spell Resistance: Yes (for detrimental effects)
|
<br />Spell Resistance: Yes
|
||||||
<br />
|
<br />
|
||||||
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div>
|
<br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
<br />
|
<br />
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Defensive Manifestation :: </h1></div>
|
<div><h1> :: Defensive Manifestation :: </h1></div>
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>If you want to manifest a power without provoking attacks of opportunity, you need to dodge and weave. You must make a Concentration check (DC 15 + the level of the power you?re manifesting) to succeed. You lose the power points without successful manifestation if you fail. </div>
|
<div>If you want to manifest a power without provoking attacks of opportunity, you need to dodge and weave. You must make a Concentration check (DC 15 + the level of the power you're manifesting) to succeed. You lose the power points without successful manifestation if you fail. </div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
<br />
|
<br />
|
||||||
|
|||||||
@@ -16,7 +16,7 @@
|
|||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>Type of Feat: Class Specific
|
<div>Type of Feat: Class Specific
|
||||||
<br />Prerequisite: Vassal of Bahamut Level 1.
|
<br />Prerequisite: Vassal of Bahamut Level 1.
|
||||||
<br />Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, ?2 armor check penalty, 20% arcane spell failure chance)
|
<br />Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, -2 armor check penalty, 20% arcane spell failure chance)
|
||||||
<br />Use: Automatic.</div>
|
<br />Use: Automatic.</div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
|
|||||||
@@ -16,7 +16,7 @@
|
|||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>Type of Feat: Class Specific
|
<div>Type of Feat: Class Specific
|
||||||
<br />Prerequisite: Vassal of Bahamut Level 1.
|
<br />Prerequisite: Vassal of Bahamut Level 1.
|
||||||
<br />Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, ?2 armor check penalty, 20% arcane spell failure chance)
|
<br />Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, -2 armor check penalty, 20% arcane spell failure chance)
|
||||||
<br />Use: Automatic.</div>
|
<br />Use: Automatic.</div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
|
|||||||
@@ -16,7 +16,7 @@
|
|||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>Type of Feat: Class Specific
|
<div>Type of Feat: Class Specific
|
||||||
<br />Prerequisite: Vassal of Bahamut Level 1.
|
<br />Prerequisite: Vassal of Bahamut Level 1.
|
||||||
<br />Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, ?2 armor check penalty, 20% arcane spell failure chance)
|
<br />Specifics: The Vassal is granted a platinum armor made from transmuted scales of a red dragon. The masterwork suit of armor weighs 25 pounds and confers a +8 armor bonus. Its other properties are as a masterwork chain shirt (+4 max Dex bonus, -2 armor check penalty, 20% arcane spell failure chance)
|
||||||
<br />Use: Automatic.</div>
|
<br />Use: Automatic.</div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
|
|||||||
@@ -16,7 +16,7 @@
|
|||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>Type of Feat: Legacy
|
<div>Type of Feat: Legacy
|
||||||
<br />Prerequisite: Lesser Legacy Ritual
|
<br />Prerequisite: Lesser Legacy Ritual
|
||||||
<br />Benefit: Beginning at 13th level, you can multiply your weight by 8, gaining a +2 size bonus to Strength, a ?2 size penalty to Dexterity (to a minimum of 1), a ?1 penalty on attack rolls, and a +4 bonus on grapple checks. You can grapple Huge creatures. You do not physically become larger and do not gain a longer reach, nor do you take size penalties on attacks, AC, and Hide checks. This ability can be used at will and lasts 10 minutes each time it is activated.
|
<br />Benefit: Beginning at 13th level, you can multiply your weight by 8, gaining a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), a -1 penalty on attack rolls, and a +4 bonus on grapple checks. You can grapple Huge creatures. You do not physically become larger and do not gain a longer reach, nor do you take size penalties on attacks, AC, and Hide checks. This ability can be used at will and lasts 10 minutes each time it is activated.
|
||||||
<br />
|
<br />
|
||||||
<br />Use: Selected</div>
|
<br />Use: Selected</div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
|
|||||||
@@ -30,7 +30,6 @@
|
|||||||
<div class="div_pagelink"><a href="../feats/910.html" target="content">Extra Smiting</a></div>
|
<div class="div_pagelink"><a href="../feats/910.html" target="content">Extra Smiting</a></div>
|
||||||
<div class="div_pagelink"><a href="../class_epic_feats/824.html" target="content">Great Smiting I</a></div>
|
<div class="div_pagelink"><a href="../class_epic_feats/824.html" target="content">Great Smiting I</a></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/3228.html" target="content">Holy Martial Strike</a></div>
|
<div class="div_pagelink"><a href="../epic_feats/3228.html" target="content">Holy Martial Strike</a></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/3114.html" target="content">Invoke Divine Wrath</a></div>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</body>
|
</body>
|
||||||
|
|||||||
@@ -26,9 +26,7 @@
|
|||||||
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|
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|
||||||
<div></div>
|
<div></div>
|
||||||
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|
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
|
||||||
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
|
<div></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/3114.html" target="content">Invoke Divine Wrath</a></div>
|
|
||||||
</div>
|
|
||||||
</div>
|
</div>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|||||||
@@ -29,7 +29,6 @@
|
|||||||
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
|
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
|
||||||
<div class="div_pagelink"><a href="../feats/910.html" target="content">Extra Smiting</a></div>
|
<div class="div_pagelink"><a href="../feats/910.html" target="content">Extra Smiting</a></div>
|
||||||
<div class="div_pagelink"><a href="../class_epic_feats/824.html" target="content">Great Smiting I</a></div>
|
<div class="div_pagelink"><a href="../class_epic_feats/824.html" target="content">Great Smiting I</a></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/3114.html" target="content">Invoke Divine Wrath</a></div>
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</body>
|
</body>
|
||||||
|
|||||||
@@ -24,9 +24,7 @@
|
|||||||
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|
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
|
||||||
<div></div>
|
<div></div>
|
||||||
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|
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
|
||||||
<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
|
<div></div>
|
||||||
<div class="div_pagelink"><a href="../class_feats/3645.html" target="content">Mind Over Body</a></div>
|
|
||||||
</div>
|
|
||||||
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|
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|
||||||
<div></div>
|
<div></div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -24,9 +24,7 @@
|
|||||||
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
|
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|
||||||
<div></div>
|
<div></div>
|
||||||
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|
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
|
||||||
<div><div class="div_paddedtop"><h2>Feat Replaced By:</h2></div>
|
<div></div>
|
||||||
<div class="div_pagelink"><a href="../class_feats/3645.html" target="content">Mind Over Body</a></div>
|
|
||||||
</div>
|
|
||||||
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
|
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
|
||||||
<div></div>
|
<div></div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -23,7 +23,9 @@
|
|||||||
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
|
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
|
||||||
<div></div>
|
<div></div>
|
||||||
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
|
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
|
||||||
<div></div>
|
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
|
||||||
|
<div class="div_pagelink"><a href="../class_epic_feats/699.html" target="content">Improved Spell Resistance I</a></div>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|||||||
@@ -26,7 +26,9 @@
|
|||||||
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
|
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
|
||||||
<div></div>
|
<div></div>
|
||||||
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
|
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
|
||||||
<div></div>
|
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
|
||||||
|
<div class="div_pagelink"><a href="../class_epic_feats/699.html" target="content">Improved Spell Resistance I</a></div>
|
||||||
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</body>
|
</body>
|
||||||
</html>
|
</html>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Electricity Healing (Ex) :: </h1></div>
|
<div><h1> :: Electricity Healing (Ex) :: </h1></div>
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>Because of a mechanatrix?s electricity affinity, any electricity attack directed at it cures 1 point of damage for each 3 points of damage it would otherwise deal. The mechanatrix gets no saving throw against electricity effects.</div>
|
<div>Because of a mechanatrix's electricity affinity, any electricity attack directed at it cures 1 point of damage for each 3 points of damage it would otherwise deal. The mechanatrix gets no saving throw against electricity effects.</div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
<br />
|
<br />
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Shocking Grasp :: </h1></div>
|
<div><h1> :: Shocking Grasp :: </h1></div>
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>A mechanatrix can use shocking grasp once per day as cast by a sorcerer of 1st level or the mechanatrix?s character level, whichever is higher.</div>
|
<div>A mechanatrix can use shocking grasp once per day as cast by a sorcerer of 1st level or the mechanatrix's character level, whichever is higher.</div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
<br />
|
<br />
|
||||||
|
|||||||
@@ -4,16 +4,14 @@
|
|||||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||||
<head>
|
<head>
|
||||||
<title>Player Resource Consortium :: Manual :: Content :: Wispling Change Shape
|
<title>Player Resource Consortium :: Manual :: Content :: Wispling Change Shape</title>
|
||||||
</title>
|
|
||||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<div class="div_paddedcontent">
|
<div class="div_paddedcontent">
|
||||||
<div><h1> :: Wispling Change Shape
|
<div><h1> :: Wispling Change Shape :: </h1></div>
|
||||||
:: </h1></div>
|
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>Wisplings can use alter form once per day, as per the spell cast by a 2nd-level sorcerer. A wispling is not limited to outsider forms and can take the form of any humaniod within one size category.</div>
|
<div>Wisplings can use alter form once per day, as per the spell cast by a 2nd-level sorcerer. A wispling is not limited to outsider forms and can take the form of any humaniod within one size category.</div>
|
||||||
|
|||||||
@@ -29,7 +29,6 @@
|
|||||||
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
|
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
|
||||||
<div class="div_pagelink"><a href="../feats/910.html" target="content">Extra Smiting</a></div>
|
<div class="div_pagelink"><a href="../feats/910.html" target="content">Extra Smiting</a></div>
|
||||||
<div class="div_pagelink"><a href="../class_epic_feats/824.html" target="content">Great Smiting I</a></div>
|
<div class="div_pagelink"><a href="../class_epic_feats/824.html" target="content">Great Smiting I</a></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/3114.html" target="content">Invoke Divine Wrath</a></div>
|
|
||||||
<div class="div_pagelink"><a href="../epic_feats/3451.html" target="content">Unholy Strike</a></div>
|
<div class="div_pagelink"><a href="../epic_feats/3451.html" target="content">Unholy Strike</a></div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -24,10 +24,6 @@
|
|||||||
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
|
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
|
||||||
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
|
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
|
||||||
<div class="div_pagelink"><a href="../class_feats/13.html" target="content">Extra Turning</a></div>
|
<div class="div_pagelink"><a href="../class_feats/13.html" target="content">Extra Turning</a></div>
|
||||||
<div class="div_paddedtop"><h2>Requires One of These Feats:</h2></div>
|
|
||||||
<div class="div_pagelink"><a href="../class_feats/3248.html" target="content">Smite Evil</a></div>
|
|
||||||
<div class="div_pagelink"><a href="../class_feats/472.html" target="content">Smite Good</a></div>
|
|
||||||
<div class="div_pagelink"><a href="../class_feats/3139.html" target="content">Smite Undead</a></div>
|
|
||||||
</div>
|
</div>
|
||||||
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
|
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
|
||||||
<div></div>
|
<div></div>
|
||||||
|
|||||||
@@ -19,7 +19,7 @@
|
|||||||
<br />Your ki shout can panic your opponents.
|
<br />Your ki shout can panic your opponents.
|
||||||
<br />
|
<br />
|
||||||
<br />Prerequisite: Ki Shout, CHA 13, Base attack bonus +9
|
<br />Prerequisite: Ki Shout, CHA 13, Base attack bonus +9
|
||||||
<br />Specifics:When you make a ki shout, your opponents are panicked for 2d6 rounds unless they succeed at their Will saves (DC 10 + 1/2 your character level + your Charisma modifier). Panicked characters suffer a ?2 morale penalty on attack rolls, saves, and checks, they have a 50% chance to drop what they are holding, and they run away from you as quickly as they can. The effects of being panicked supersede the effects of being shaken.
|
<br />Specifics:When you make a ki shout, your opponents are panicked for 2d6 rounds unless they succeed at their Will saves (DC 10 + 1/2 your character level + your Charisma modifier). Panicked characters suffer a -2 morale penalty on attack rolls, saves, and checks, they have a 50% chance to drop what they are holding, and they run away from you as quickly as they can. The effects of being panicked supersede the effects of being shaken.
|
||||||
<br />Use: Automatic.</div>
|
<br />Use: Automatic.</div>
|
||||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
|
|||||||
@@ -16876,8 +16876,7 @@ Use: Automatic</a><br /></div>
|
|||||||
<div class ="div_listpage_odd"><a href="../feats/24741.html" target="content">Winter's Blast</a><br /></div>
|
<div class ="div_listpage_odd"><a href="../feats/24741.html" target="content">Winter's Blast</a><br /></div>
|
||||||
<div class ="div_listpage_even"><a href="../class_feats/2259.html" target="content">Winterheart</a><br /></div>
|
<div class ="div_listpage_even"><a href="../class_feats/2259.html" target="content">Winterheart</a><br /></div>
|
||||||
<div class ="div_listpage_odd"><a href="../class_feats/1807.html" target="content">Winterhide</a><br /></div>
|
<div class ="div_listpage_odd"><a href="../class_feats/1807.html" target="content">Winterhide</a><br /></div>
|
||||||
<div class ="div_listpage_even"><a href="../class_feats/4433.html" target="content">Wispling Change Shape
|
<div class ="div_listpage_even"><a href="../class_feats/4433.html" target="content">Wispling Change Shape</a><br /></div>
|
||||||
</a><br /></div>
|
|
||||||
<div class ="div_listpage_odd"><a href="../feats/5322.html" target="content">Wolf Berserker</a><br /></div>
|
<div class ="div_listpage_odd"><a href="../feats/5322.html" target="content">Wolf Berserker</a><br /></div>
|
||||||
<div class ="div_listpage_even"><a href="../class_feats/3522.html" target="content">Wolf Class (Level 1)</a><br /></div>
|
<div class ="div_listpage_even"><a href="../class_feats/3522.html" target="content">Wolf Class (Level 1)</a><br /></div>
|
||||||
<div class ="div_listpage_odd"><a href="../class_feats/3523.html" target="content">Wolf Class (Level 2)</a><br /></div>
|
<div class ="div_listpage_odd"><a href="../class_feats/3523.html" target="content">Wolf Class (Level 2)</a><br /></div>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Harness of Armor +1 :: </h1></div><br />
|
<div><h1> :: Harness of Armor +1 :: </h1></div><br />
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
||||||
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness;
|
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
|
||||||
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
||||||
<br />Weight 1 lb.</div>
|
<br />Weight 1 lb.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Harness of Armor +2 :: </h1></div><br />
|
<div><h1> :: Harness of Armor +2 :: </h1></div><br />
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
||||||
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness;
|
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
|
||||||
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
||||||
<br />Weight 1 lb.</div>
|
<br />Weight 1 lb.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Harness of Armor +3 :: </h1></div><br />
|
<div><h1> :: Harness of Armor +3 :: </h1></div><br />
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
||||||
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness;
|
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
|
||||||
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
||||||
<br />Weight 1 lb.</div>
|
<br />Weight 1 lb.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Harness of Armor +4 :: </h1></div><br />
|
<div><h1> :: Harness of Armor +4 :: </h1></div><br />
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
||||||
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness;
|
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
|
||||||
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
||||||
<br />Weight 1 lb.</div>
|
<br />Weight 1 lb.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Harness of Armor +5 :: </h1></div><br />
|
<div><h1> :: Harness of Armor +5 :: </h1></div><br />
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
||||||
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness;
|
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
|
||||||
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
||||||
<br />Weight 1 lb.</div>
|
<br />Weight 1 lb.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Harness of Armor +6 :: </h1></div><br />
|
<div><h1> :: Harness of Armor +6 :: </h1></div><br />
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
||||||
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness;
|
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
|
||||||
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
||||||
<br />Weight 1 lb.</div>
|
<br />Weight 1 lb.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Harness of Armor +7 :: </h1></div><br />
|
<div><h1> :: Harness of Armor +7 :: </h1></div><br />
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
||||||
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness;
|
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
|
||||||
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
||||||
<br />Weight 1 lb.</div>
|
<br />Weight 1 lb.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Harness of Armor +8 :: </h1></div><br />
|
<div><h1> :: Harness of Armor +8 :: </h1></div><br />
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
||||||
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness;
|
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
|
||||||
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
||||||
<br />Weight 1 lb.</div>
|
<br />Weight 1 lb.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Epic Harness of Armor +11 :: </h1></div><br />
|
<div><h1> :: Epic Harness of Armor +11 :: </h1></div><br />
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
||||||
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness;
|
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
|
||||||
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
||||||
<br />Weight 1 lb.</div>
|
<br />Weight 1 lb.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Epic Harness of Armor +12 :: </h1></div><br />
|
<div><h1> :: Epic Harness of Armor +12 :: </h1></div><br />
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
||||||
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness;
|
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
|
||||||
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
||||||
<br />Weight 1 lb.</div>
|
<br />Weight 1 lb.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Epic Harness of Armor +13 :: </h1></div><br />
|
<div><h1> :: Epic Harness of Armor +13 :: </h1></div><br />
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
||||||
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness;
|
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
|
||||||
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
||||||
<br />Weight 1 lb.</div>
|
<br />Weight 1 lb.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Epic Harness of Armor +14 :: </h1></div><br />
|
<div><h1> :: Epic Harness of Armor +14 :: </h1></div><br />
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
||||||
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness;
|
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
|
||||||
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
||||||
<br />Weight 1 lb.</div>
|
<br />Weight 1 lb.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Epic Harness of Armor +15 :: </h1></div><br />
|
<div><h1> :: Epic Harness of Armor +15 :: </h1></div><br />
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
<div>Created by wizards from the sweltering desert land of Calimshan, these simple crossed baldrics of leather provide all the benefits of wearing armor with none of the problems that a metal shell can cause in the scorching sun. A harness of armor functions like bracers of armor but occupies the same space on the body as a vest, thus freeing the wearer to use other types of magic bracers.
|
||||||
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator?s caster level must be at least two times the bonus placed in the harness;
|
<br />Moderate conjuration; CL 7th; Craft Wondrous Item, mage armor, creator's caster level must be at least two times the bonus placed in the harness;
|
||||||
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
<br />Price 1,500 gp (+1), 6,000 gp (+2), 12,500 gp (+3), 24,000 gp (+4), 37,500 gp (+5), 54,000(+6), 73,500 gp (+7), 96,000 gp (+8);
|
||||||
<br />Weight 1 lb.</div>
|
<br />Weight 1 lb.</div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -15,7 +15,7 @@
|
|||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div>This elegant, stoppered glass bottle holds a dark, viscous fluid.
|
<div>This elegant, stoppered glass bottle holds a dark, viscous fluid.
|
||||||
<br />
|
<br />
|
||||||
<br />One round after you apply this elixir to your skin, it creates an invisible cloud of gas in a 10-foot radius that moves with you and persists for 1 minute. You are immune to the cloud?s effects, but every other creature in the area that has 3 Hit Dice or fewer immediately dies (no save). A creature that has 4?6 Hit Dice must succeed on a DC 17 Fortitude save each round it remains in the area or die. A creature that has 7 Hit Dice or more takes 1d4 points of
|
<br />One round after you apply this elixir to your skin, it creates an invisible cloud of gas in a 10-foot radius that moves with you and persists for 1 minute. You are immune to the cloud's effects, but every other creature in the area that has 3 Hit Dice or fewer immediately dies (no save). A creature that has 4-6 Hit Dice must succeed on a DC 17 Fortitude save each round it remains in the area or die. A creature that has 7 Hit Dice or more takes 1d4 points of
|
||||||
<br />Constitution damage (Fort DC 17 half) per round of exposure.
|
<br />Constitution damage (Fort DC 17 half) per round of exposure.
|
||||||
<br />
|
<br />
|
||||||
<br />Prerequisites: Craft Wondrous Item, cloudkill, Craft (alchemy) 4 ranks.
|
<br />Prerequisites: Craft Wondrous Item, cloudkill, Craft (alchemy) 4 ranks.
|
||||||
|
|||||||
@@ -14,16 +14,17 @@
|
|||||||
<div><h1> :: White Raven Hammer :: </h1></div><br />
|
<div><h1> :: White Raven Hammer :: </h1></div><br />
|
||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>White Raven (Stance)
|
<div>White Raven (Strike)
|
||||||
<br />Level: Crusader 1, Warblade 1
|
<br />Level: Crusader 8, Warblade 8
|
||||||
<br />Initiation Action: 1 Swift Action
|
<br />Prerequisite: Three White Raven maneuvers
|
||||||
<br />Range: 60ft.
|
<br />Initiation Action: 1 Standard Action
|
||||||
<br />Area: 60 ft radius centred on you.
|
<br />Range: Melee Attack
|
||||||
<br />Duration: Stance.
|
<br />Target: One Creature
|
||||||
|
<br />Duration: 1 round.
|
||||||
<br />
|
<br />
|
||||||
<br />You fire the confidence and martial spirit of your allies, giving them the energy and bravery needed to make a devastating charge against your enemies.
|
<br />You slam your opponent with a mighty attack to disrupt his senses and leave him unable to defend himself while your allies close to finish him off.
|
||||||
<br />
|
<br />
|
||||||
<br />All allies gain a +1 damage bonus on charge attacks per initiator level.</div>
|
<br />If your strike hits, you deal an extra 6d6 damage and your opponent is stunned.</div>
|
||||||
<!-- A list of the names of this spell's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this spell's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||||
<div></div>
|
<div></div>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -17,7 +17,7 @@
|
|||||||
<div>(PRESTIGE CLASS)
|
<div>(PRESTIGE CLASS)
|
||||||
<br />Saying the verdant lord has a green thumb is like calling a red dragon a creature with a slight affinity for fire. The verdant lord is the final defender of the Forest. He has left behind the druid's search for global understanding of nature's secrets to focus all his energies on the world's plant life. Elven and half-elven druids are the most likely characters to embrace the role of the verdant lord. Druids of other races, rangers, and the occasional priest of Obad Hai or Ehlonna have also been known to adopt this prestige class. It's almost impossible for characters without such ties to become verdant lords because they have neither the interest in nor the required understanding of seeds, saplings, and trees. Since most verdant lords have little use for civilization, they tend to be loners, watching the years pass by from their groves.
|
<br />Saying the verdant lord has a green thumb is like calling a red dragon a creature with a slight affinity for fire. The verdant lord is the final defender of the Forest. He has left behind the druid's search for global understanding of nature's secrets to focus all his energies on the world's plant life. Elven and half-elven druids are the most likely characters to embrace the role of the verdant lord. Druids of other races, rangers, and the occasional priest of Obad Hai or Ehlonna have also been known to adopt this prestige class. It's almost impossible for characters without such ties to become verdant lords because they have neither the interest in nor the required understanding of seeds, saplings, and trees. Since most verdant lords have little use for civilization, they tend to be loners, watching the years pass by from their groves.
|
||||||
<br />
|
<br />
|
||||||
<br />Adventuring verdant lords are rare, but those who do exist are marvelous to behold. They tend to take their gardens with them, often bringing several plant creatures, such as animated trees and treants, along on adventures. Verdant lords tend to be soft-spoken, easygoing individuals, ?right up until someone lights a torch and threatens living plants.
|
<br />Adventuring verdant lords are rare, but those who do exist are marvelous to behold. They tend to take their gardens with them, often bringing several plant creatures, such as animated trees and treants, along on adventures. Verdant lords tend to be soft-spoken, easygoing individuals, -right up until someone lights a torch and threatens living plants.
|
||||||
<br />
|
<br />
|
||||||
<br /> - Hit Die: d8
|
<br /> - Hit Die: d8
|
||||||
<br /> - Proficiencies: A verdant lord does not gain any additional weapon or armor proficiencies.
|
<br /> - Proficiencies: A verdant lord does not gain any additional weapon or armor proficiencies.
|
||||||
|
|||||||
@@ -15,7 +15,7 @@
|
|||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>(PRESTIGE CLASS)
|
<div>(PRESTIGE CLASS)
|
||||||
<br />Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature; wind and weather, animal and plant, meadows and mountains? the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
|
<br />Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature; wind and weather, animal and plant, meadows and mountains, the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path.
|
||||||
<br />
|
<br />
|
||||||
<br />A few multiclassed barbarians become forest masters, although they rarely have the dedication to the plant aspect of nature to embrace this worldview. Forest masters often work alone, but are more than capable of working as part of a group. Many times adventurers have spoken with what they thought was a young, small treant, when they were actually speaking with a very powerful forest master. There are no rivalries between groups of forest masters, although individuals may disagree on methods of enacting the will of the Treefather.
|
<br />A few multiclassed barbarians become forest masters, although they rarely have the dedication to the plant aspect of nature to embrace this worldview. Forest masters often work alone, but are more than capable of working as part of a group. Many times adventurers have spoken with what they thought was a young, small treant, when they were actually speaking with a very powerful forest master. There are no rivalries between groups of forest masters, although individuals may disagree on methods of enacting the will of the Treefather.
|
||||||
<br />
|
<br />
|
||||||
|
|||||||
@@ -15,7 +15,7 @@
|
|||||||
<!-- The icon, if building with icons. icon.html -->
|
<!-- The icon, if building with icons. icon.html -->
|
||||||
<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
||||||
<div>(PRESTIGE CLASS)
|
<div>(PRESTIGE CLASS)
|
||||||
<br />The undisputed ruler of the guardinals, Talisid the Celestial Lion is an enormously powerful force for good? and good alone, undiluted by concerns of law or chaos. He is also a mighty druid, and his mortal and guardinal champions are druids and rangers who share both his fierce hatred of evil and his passionate love of the natural world and its creatures. Called the lions of Talisid, these protectors of nature and champions of good emulate their celestial patron in more concrete ways: adopting feline animal companions, assuming great cat forms with their wild shape ability, and eventually roaring like a leonal. Druids and rangers most commonly become lions of Talisid, and only a character with an animal companion can enter the class. Multiclass druid/rangers also commonly adopt the class, and less commonly, fighter/druids or cleric/rangers.
|
<br />The undisputed ruler of the guardinals, Talisid the Celestial Lion is an enormously powerful force for good, and good alone, undiluted by concerns of law or chaos. He is also a mighty druid, and his mortal and guardinal champions are druids and rangers who share both his fierce hatred of evil and his passionate love of the natural world and its creatures. Called the lions of Talisid, these protectors of nature and champions of good emulate their celestial patron in more concrete ways: adopting feline animal companions, assuming great cat forms with their wild shape ability, and eventually roaring like a leonal. Druids and rangers most commonly become lions of Talisid, and only a character with an animal companion can enter the class. Multiclass druid/rangers also commonly adopt the class, and less commonly, fighter/druids or cleric/rangers.
|
||||||
<br />
|
<br />
|
||||||
<br />Like their guardinal patron, lions of Talisid usually work alone or in small groups of close companions, rarely with other lions. NPC lions of Talisid can be found wandering the wilderness, fighting any who would defile the natural world with evil. They are particularly concerned with areas where some evil presence corrupts nature itself, manifesting evil weather and vile corrupted creatures.
|
<br />Like their guardinal patron, lions of Talisid usually work alone or in small groups of close companions, rarely with other lions. NPC lions of Talisid can be found wandering the wilderness, fighting any who would defile the natural world with evil. They are particularly concerned with areas where some evil presence corrupts nature itself, manifesting evil weather and vile corrupted creatures.
|
||||||
<br />
|
<br />
|
||||||
|
|||||||
@@ -230,6 +230,7 @@
|
|||||||
<td class="td_bordered"><div> </div></td>
|
<td class="td_bordered"><div> </div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
<td class="td_bordered"><div><div class="div_pagelink"><a href="../master_feats/125.html" target="content"><c<EFBFBD><EFBFBD><EFBFBD>>Pick a spellcasting feat (1st lvl)</c></a></div>
|
<td class="td_bordered"><div><div class="div_pagelink"><a href="../master_feats/125.html" target="content"><c<EFBFBD><EFBFBD><EFBFBD>>Pick a spellcasting feat (1st lvl)</c></a></div>
|
||||||
|
<div class="div_pagelink"><a href="../master_feats/104.html" target="content">Bane Magic</a></div>
|
||||||
<div class="div_pagelink"><a href="../class_feats/18130.html" target="content">Cerebremancer Manifesting (Fist of Zouken)</a></div>
|
<div class="div_pagelink"><a href="../class_feats/18130.html" target="content">Cerebremancer Manifesting (Fist of Zouken)</a></div>
|
||||||
<div class="div_pagelink"><a href="../class_feats/18137.html" target="content">Cerebremancer Manifesting (Psion)</a></div>
|
<div class="div_pagelink"><a href="../class_feats/18137.html" target="content">Cerebremancer Manifesting (Psion)</a></div>
|
||||||
<div class="div_pagelink"><a href="../class_feats/18145.html" target="content">Cerebremancer Manifesting (Psychic Rogue)</a></div>
|
<div class="div_pagelink"><a href="../class_feats/18145.html" target="content">Cerebremancer Manifesting (Psychic Rogue)</a></div>
|
||||||
|
|||||||
@@ -19,7 +19,7 @@
|
|||||||
<br />
|
<br />
|
||||||
<br />- Hit Die: d6.
|
<br />- Hit Die: d6.
|
||||||
<br />- Proficiencies: A pale master does not gain any additional weapon or armor proficiencies.
|
<br />- Proficiencies: A pale master does not gain any additional weapon or armor proficiencies.
|
||||||
<br />- Skill Points: 2 + Int Modifier.
|
<br />- Skill Points: 2+ Int Modifier.
|
||||||
<br />
|
<br />
|
||||||
<br />REQUIREMENTS:
|
<br />REQUIREMENTS:
|
||||||
<br />
|
<br />
|
||||||
@@ -28,7 +28,7 @@
|
|||||||
<br />Feat: Skill Focus: Lore
|
<br />Feat: Skill Focus: Lore
|
||||||
<br />Spells: Ability to cast arcane spells of 3rd level or higher.
|
<br />Spells: Ability to cast arcane spells of 3rd level or higher.
|
||||||
<br />
|
<br />
|
||||||
<br />ABILITIES:
|
<br />CLASS FEATURES:
|
||||||
<br />
|
<br />
|
||||||
<br />Level
|
<br />Level
|
||||||
<br />1: Bone Skin I - Add +2 to AC. This increases by another +2 for every four levels of Pale Master.
|
<br />1: Bone Skin I - Add +2 to AC. This increases by another +2 for every four levels of Pale Master.
|
||||||
|
|||||||
@@ -339,30 +339,24 @@
|
|||||||
<td class="td_bordered"><div> </div></td>
|
<td class="td_bordered"><div> </div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
<td class="td_bordered"><div><div class="div_pagelink"><a href="../epic_feats/490.html" target="content">Armor Skin</a></div>
|
<td class="td_bordered"><div><div class="div_pagelink"><a href="../epic_feats/490.html" target="content">Armor Skin</a></div>
|
||||||
<div class="div_pagelink"><a href="../class_epic_feats/857.html" target="content">Automatic Quicken Spell I</a></div>
|
<div class="div_pagelink"><a href="../epic_feats/4366.html" target="content">Epic Leadership</a></div>
|
||||||
<div class="div_pagelink"><a href="../class_epic_feats/858.html" target="content">Automatic Quicken Spell II</a></div>
|
<div class="div_pagelink"><a href="../epic_feats/586.html" target="content">Epic Reputation</a></div>
|
||||||
<div class="div_pagelink"><a href="../class_epic_feats/859.html" target="content">Automatic Quicken Spell III</a></div>
|
|
||||||
<div class="div_pagelink"><a href="../class_epic_feats/860.html" target="content">Automatic Silent Spell I</a></div>
|
|
||||||
<div class="div_pagelink"><a href="../class_epic_feats/861.html" target="content">Automatic Silent Spell II</a></div>
|
|
||||||
<div class="div_pagelink"><a href="../class_epic_feats/862.html" target="content">Automatic Silent Spell III</a></div>
|
|
||||||
<div class="div_pagelink"><a href="../class_epic_feats/863.html" target="content">Automatic Still Spell I</a></div>
|
|
||||||
<div class="div_pagelink"><a href="../class_epic_feats/864.html" target="content">Automatic Still Spell II</a></div>
|
|
||||||
<div class="div_pagelink"><a href="../class_epic_feats/865.html" target="content">Automatic Still Spell III</a></div>
|
|
||||||
<div class="div_pagelink"><a href="../class_epic_feats/491.html" target="content">Blinding Speed</a></div>
|
|
||||||
<div class="div_pagelink"><a href="../master_feats/16.html" target="content">Epic Spell Focus</a></div>
|
<div class="div_pagelink"><a href="../master_feats/16.html" target="content">Epic Spell Focus</a></div>
|
||||||
<div class="div_pagelink"><a href="../class_epic_feats/618.html" target="content">Epic Spell Penetration</a></div>
|
<div class="div_pagelink"><a href="../class_epic_feats/618.html" target="content">Epic Spell Penetration</a></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/804.html" target="content">Great Wisdom I</a></div>
|
<div class="div_pagelink"><a href="../epic_feats/754.html" target="content">Epic Toughness I</a></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/805.html" target="content">Great Wisdom II</a></div>
|
<div class="div_pagelink"><a href="../epic_feats/755.html" target="content">Epic Toughness II</a></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/806.html" target="content">Great Wisdom III</a></div>
|
<div class="div_pagelink"><a href="../epic_feats/756.html" target="content">Epic Toughness III</a></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/807.html" target="content">Great Wisdom IV</a></div>
|
<div class="div_pagelink"><a href="../epic_feats/757.html" target="content">Epic Toughness IV</a></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/812.html" target="content">Great Wisdom IX</a></div>
|
<div class="div_pagelink"><a href="../epic_feats/762.html" target="content">Epic Toughness IX</a></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/808.html" target="content">Great Wisdom V</a></div>
|
<div class="div_pagelink"><a href="../epic_feats/758.html" target="content">Epic Toughness V</a></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/809.html" target="content">Great Wisdom VI</a></div>
|
<div class="div_pagelink"><a href="../epic_feats/759.html" target="content">Epic Toughness VI</a></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/810.html" target="content">Great Wisdom VII</a></div>
|
<div class="div_pagelink"><a href="../epic_feats/760.html" target="content">Epic Toughness VII</a></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/811.html" target="content">Great Wisdom VIII</a></div>
|
<div class="div_pagelink"><a href="../epic_feats/761.html" target="content">Epic Toughness VIII</a></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/813.html" target="content">Great Wisdom X</a></div>
|
<div class="div_pagelink"><a href="../epic_feats/763.html" target="content">Epic Toughness X</a></div>
|
||||||
<div class="div_pagelink"><a href="../epic_feats/696.html" target="content">Improved Combat Casting</a></div>
|
<div class="div_pagelink"><a href="../epic_feats/696.html" target="content">Improved Combat Casting</a></div>
|
||||||
<div class="div_pagelink"><a href="../class_epic_feats/854.html" target="content">Planar Turning</a></div>
|
<div class="div_pagelink"><a href="../class_epic_feats/854.html" target="content">Planar Turning</a></div>
|
||||||
|
<div class="div_pagelink"><a href="../epic_feats/3446.html" target="content">Undead Mastery</a></div>
|
||||||
|
<div class="div_pagelink"><a href="../epic_feats/2891.html" target="content">Zone Of Animation</a></div>
|
||||||
</div></td>
|
</div></td>
|
||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
@@ -383,7 +377,7 @@
|
|||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="td_bordered"><div>14</div></td>
|
<td class="td_bordered"><div>14</div></td>
|
||||||
<td class="td_bordered"><div>0</div></td>
|
<td class="td_bordered"><div>1</div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
<td class="td_bordered"><div> </div></td>
|
<td class="td_bordered"><div> </div></td>
|
||||||
<!-- List of pagelink.html -->
|
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|
||||||
@@ -415,7 +409,7 @@
|
|||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="td_bordered"><div>18</div></td>
|
<td class="td_bordered"><div>18</div></td>
|
||||||
<td class="td_bordered"><div>0</div></td>
|
<td class="td_bordered"><div>1</div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
<td class="td_bordered"><div> </div></td>
|
<td class="td_bordered"><div> </div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
@@ -447,7 +441,7 @@
|
|||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="td_bordered"><div>22</div></td>
|
<td class="td_bordered"><div>22</div></td>
|
||||||
<td class="td_bordered"><div>0</div></td>
|
<td class="td_bordered"><div>1</div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
<td class="td_bordered"><div> </div></td>
|
<td class="td_bordered"><div> </div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
@@ -455,7 +449,7 @@
|
|||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="td_bordered"><div>23</div></td>
|
<td class="td_bordered"><div>23</div></td>
|
||||||
<td class="td_bordered"><div>1</div></td>
|
<td class="td_bordered"><div>0</div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
<td class="td_bordered"><div> </div></td>
|
<td class="td_bordered"><div> </div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
@@ -503,7 +497,7 @@
|
|||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="td_bordered"><div>29</div></td>
|
<td class="td_bordered"><div>29</div></td>
|
||||||
<td class="td_bordered"><div>1</div></td>
|
<td class="td_bordered"><div>0</div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
<td class="td_bordered"><div> </div></td>
|
<td class="td_bordered"><div> </div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
@@ -511,7 +505,7 @@
|
|||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="td_bordered"><div>30</div></td>
|
<td class="td_bordered"><div>30</div></td>
|
||||||
<td class="td_bordered"><div>0</div></td>
|
<td class="td_bordered"><div>1</div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
<td class="td_bordered"><div> </div></td>
|
<td class="td_bordered"><div> </div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
@@ -527,7 +521,7 @@
|
|||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="td_bordered"><div>32</div></td>
|
<td class="td_bordered"><div>32</div></td>
|
||||||
<td class="td_bordered"><div>1</div></td>
|
<td class="td_bordered"><div>0</div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
<td class="td_bordered"><div> </div></td>
|
<td class="td_bordered"><div> </div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
@@ -543,7 +537,7 @@
|
|||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="td_bordered"><div>34</div></td>
|
<td class="td_bordered"><div>34</div></td>
|
||||||
<td class="td_bordered"><div>0</div></td>
|
<td class="td_bordered"><div>1</div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
<td class="td_bordered"><div> </div></td>
|
<td class="td_bordered"><div> </div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
@@ -551,7 +545,7 @@
|
|||||||
</tr>
|
</tr>
|
||||||
<tr>
|
<tr>
|
||||||
<td class="td_bordered"><div>35</div></td>
|
<td class="td_bordered"><div>35</div></td>
|
||||||
<td class="td_bordered"><div>1</div></td>
|
<td class="td_bordered"><div>0</div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
<td class="td_bordered"><div> </div></td>
|
<td class="td_bordered"><div> </div></td>
|
||||||
<!-- List of pagelink.html -->
|
<!-- List of pagelink.html -->
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Grey Elf :: </h1></div><br />
|
<div><h1> :: Grey Elf :: </h1></div><br />
|
||||||
<div>Gray elves are the most noble and regal of all elves. Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They certainly are more reclusive than high elves, living in isolated mountain citadels and allowing entry only to a select few outsiders. They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple.
|
<div>Gray elves are the most noble and regal of all elves. Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They certainly are more reclusive than high elves, living in isolated mountain citadels and allowing entry only to a select few outsiders. They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple.
|
||||||
<br />
|
<br />
|
||||||
<br /> +2 Dexterity, +2 Intelligence, -?2 Strength, -?2 Constitution.
|
<br /> +2 Dexterity, +2 Intelligence, -2 Strength, -2 Constitution.
|
||||||
<br />
|
<br />
|
||||||
<br /> Medium: As Medium creatures, gray elves have no special bonuses or penalties due to their size.
|
<br /> Medium: As Medium creatures, gray elves have no special bonuses or penalties due to their size.
|
||||||
<br />
|
<br />
|
||||||
|
|||||||
@@ -14,7 +14,7 @@
|
|||||||
<div><h1> :: Wispling :: </h1></div><br />
|
<div><h1> :: Wispling :: </h1></div><br />
|
||||||
<div>Wisplings are planetouched descended from halflings and demons.
|
<div>Wisplings are planetouched descended from halflings and demons.
|
||||||
<br />
|
<br />
|
||||||
<br />With a heritage touched by demonic fire and chaos, this offshoot of the halfling race embodies everything that is small, quick, and deceptive. Wisplings rarely sit still, and their pranks and jokes range from cruel to murderous. A wispling?s light brown skin, bright red hair, and angular features set it apart from other Small humanoids. Although their demonic heritage grants them abilities of stealth beyond those of many other races, wisplings have a taste for bright clothing that marks them in any crowd.
|
<br />With a heritage touched by demonic fire and chaos, this offshoot of the halfling race embodies everything that is small, quick, and deceptive. Wisplings rarely sit still, and their pranks and jokes range from cruel to murderous. A wispling's light brown skin, bright red hair, and angular features set it apart from other Small humanoids. Although their demonic heritage grants them abilities of stealth beyond those of many other races, wisplings have a taste for bright clothing that marks them in any crowd.
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<br />Wispling Ability Adjustments: -2 Str, +4 Dex, +2 Int
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<br />Wispling Ability Adjustments: -2 Str, +4 Dex, +2 Int
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<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
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<div class="div_pagelink"><a href="../class_feats/375.html" target="content">Small Stature</a></div>
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<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
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<div class="div_pagelink"><a href="../class_feats/45.html" target="content">Weapon Proficiency (martial)</a></div>
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<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
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<div class="div_pagelink"><a href="../class_feats/46.html" target="content">Weapon Proficiency (simple)</a></div>
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<div class="div_pagelink"><a href="../class_feats/4433.html" target="content">Wispling Change Shape
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<div class="div_pagelink"><a href="../class_feats/4433.html" target="content">Wispling Change Shape</a></div>
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</a></div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<br />- An mechanatrix's base land speed is 30 feet.
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<br />- An mechanatrix's base land speed is 30 feet.
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<br />- Darkvision: Mechanatrixes are able to see in the dark as well as daylight.
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<br />- Darkvision: Mechanatrixes are able to see in the dark as well as daylight.
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<br />- Proficiencies: Mechanatrixes are proficient with all simple and martial weapons, light armor, medium armor & shields.
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<br />- Proficiencies: Mechanatrixes are proficient with all simple and martial weapons, light armor, medium armor & shields.
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<br />- Shocking Grasp (Sp): A mechanatrix can use shocking grasp once per day as cast by a sorcerer of 1st level or the mechanatrix?s character level, whichever is higher.
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<br />- Shocking Grasp (Sp): A mechanatrix can use shocking grasp once per day as cast by a sorcerer of 1st level or the mechanatrix's character level, whichever is higher.
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<br />- Electricity Healing (Ex): Because of a mechanatrix's electricity affinity, any electricity attack directed at it cures 1 point of damage for each 3 points of damage it would otherwise deal. The mechanatrix gets no saving throw against electricity effects.
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<br />- Electricity Healing (Ex): Because of a mechanatrix's electricity affinity, any electricity attack directed at it cures 1 point of damage for each 3 points of damage it would otherwise deal. The mechanatrix gets no saving throw against electricity effects.
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<br />- Fire & Cold Resistance 5: Due to their body composition, Mechanatrixes are less susceptible to extremes of heat & cold.
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<br />- Fire & Cold Resistance 5: Due to their body composition, Mechanatrixes are less susceptible to extremes of heat & cold.
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<br />- Skills: Mechanatrixes have a +2 racial bonus on Spot checks and a +4 racial bonus on Lore checks.
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<br />- Skills: Mechanatrixes have a +2 racial bonus on Spot checks and a +4 racial bonus on Lore checks.
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<br />
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<br />
|
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<br />This spell functions like creeping cold, causing intense cold to accumulate inside the target's body, but with extended duration and increased damage.
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<br />This spell functions like creeping cold, causing intense cold to accumulate inside the target's body, but with extended duration and increased damage.
|
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<br />
|
<br />
|
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<br />You turn the subject's sweat and moisture to ice, creating blisters and sharp crystals beneath the skin. The spell deals cumulative cold damage each round: 1d6 points on the first round, 2d6 on the second, and so on?dealing 3d6 on the third round and 4d6 on the fourth.
|
<br />You turn the subject's sweat and moisture to ice, creating blisters and sharp crystals beneath the skin. The spell deals cumulative cold damage each round: 1d6 points on the first round, 2d6 on the second, and so on-dealing 3d6 on the third round and 4d6 on the fourth.
|
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|
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|
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<br />If the caster is at least 15th level, the spell continues for a fifth round, dealing 5d6 cold damage. At 20th level or higher, a sixth round is added, dealing 6d6 cold damage. The spell never deals more than 6d6 damage in any round, and it ends early if the target dies.
|
<br />If the caster is at least 15th level, the spell continues for a fifth round, dealing 5d6 cold damage. At 20th level or higher, a sixth round is added, dealing 6d6 cold damage. The spell never deals more than 6d6 damage in any round, and it ends early if the target dies.
|
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|
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|
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|
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@@ -16,17 +16,17 @@
|
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<div class="div_paddedicon"></div>
|
<div class="div_paddedicon"></div>
|
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<div>Caster Level(s): Cleric 4
|
<div>Caster Level(s): Cleric 4
|
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<br />Innate Level: 4
|
<br />Innate Level: 4
|
||||||
<br />School: Conjuration
|
<br />School: Conjuration (Creation)
|
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<br />Descriptor(s):
|
<br />Descriptor(s):
|
||||||
<br />Component(s): Verbal, Somatic
|
<br />Component(s): Verbal, Somatic
|
||||||
<br />Range: Personal
|
<br />Range: Personal
|
||||||
<br />Area of Effect / Target: Colossal, centered on you
|
<br />Area of Effect / Target: 60 ft., centered on you
|
||||||
<br />Duration: 1 Round / Level
|
<br />Duration: 1 Round / Level
|
||||||
<br />Additional Counter Spells:
|
<br />Additional Counter Spells:
|
||||||
<br />Save: None
|
<br />Save: None
|
||||||
<br />Spell Resistance: Yes (for detrimental effects)
|
<br />Spell Resistance: Yes
|
||||||
<br />
|
<br />
|
||||||
<br />You recite holy scriptures of your deity. All allies (including you) in the area receive a +2 bonus to attack rolls, saving throws, and skill checks. All enemies receive a -2 penalty to attack rolls, saving throws, and skill checks. Creatures who are neither friendly or hostile are unaffected..</div>
|
<br />You recite holy scriptures of your deity. The spell affects all allies (including you) within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you. </div>
|
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<!-- A list of the names of this spell's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
<!-- A list of the names of this spell's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
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<div></div>
|
<div></div>
|
||||||
</div>
|
</div>
|
||||||
|
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Reference in New Issue
Block a user