Fixed Trapfinding / PsyRogue / Issue #15
Fixed Trapfinding / PsyRogue / Issue #15
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@ -1560,13 +1560,13 @@ Specifics: Normally, armor of any type interferes with an arcane spellcaster's g
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Use: Automatic.</entry>
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Use: Automatic.</entry>
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<entry id="12660" lang="en" sex="m">Trapfinding</entry>
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<entry id="12660" lang="en" sex="m">Trapfinding</entry>
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<entry id="12661" lang="en" sex="m">Type of Feat: Class Specific
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<entry id="12661" lang="en" sex="m">Type of Feat: Class Specific
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Prerequisite: Beguiler 1.
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Prerequisite: Beguiler 1, Factotum 1, Ninja 1, Psychic Rogue 1, Rogue 1 or Scout 1.
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Specifics: Beguilers can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
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Specifics: The aformentioned classes can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
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Beguilers can use the Disable Trap skill to disarm magic traps. A magic trap typically has a DC of 25 + the level of the spell used to create it.
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Characters with this class ability can use the Disable Trap skill to disarm magic traps. A magic trap typically has a DC of 25 + the level of the spell used to create it.
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A beguiler who beats a trap's DC by 10 or more with a Disable Trap check can study a trap, figure out how it works, and bypass it (with his allies) without disarming it.
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A character who beats a trap's DC by 10 or more with a Disable Trap check can study a trap, figure out how it works, and bypass it (with his allies) without disarming it.
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Use: Automatic.</entry>
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Use: Automatic.</entry>
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<entry id="12662" lang="en" sex="m">Cloaked Casting (Ex)</entry>
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<entry id="12662" lang="en" sex="m">Cloaked Casting (Ex)</entry>
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