2026/02/19 Update
Eldritch Disciple should have Verminlord as an epic bonus feat. Only spellcasters can use Craft (Alchemy). Added Great Charisma and removed Great Wisdom as Force Missile Mage epic bonus feats. Frenzied Berserker was missing Great STR 10 as an epic bonus feat. Oozemaster had several epic bonus feats only grantable at 10th lvl. Pyromancer's Great Charisma bonus feats were pointing at wrong or non-existent feats. Corrected Frenzied Berserker's skill list. Corrected Legendary Dreadnought's skill list. Added placeholders for Combat Form feats. Added Combat Forms masterfeats. Fixed ASF issue with Eldritch Sculptor's 2nd blast. Gated debug in CheckIfDeleveled(). Updated AddRacialRestrictions() for latest races. Vow of Poverty & Forsaker work better together at level up. Maybe fixed the mass ability buffs not hitting all targets issue. Needs mulitplayer testing. Updated some creature abilities to use PRC functions.
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@@ -3952,7 +3952,7 @@ const int FEAT_THREE_MOUNTAINS = 5286;
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const int FEAT_MONKEY_GRIP = 5197;
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const int FEAT_CRESCENT_MOON = 5194;
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const int FEAT_QUICK_STAFF = 5190;
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const int FEAT_RANGED_DISARM = 5192;
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const int FEAT_RANGED_DISARM = 5192;
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const int FEAT_BEAR_FANG = 5189;
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const int FEAT_IMPROVED_RAPID_SHOT = 5188;
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const int FEAT_EARTHS_EMBRACE = 5177;
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@@ -4047,12 +4047,18 @@ const int FEAT_IMPROVED_SHIELD_BASH = 3250;
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const int FEAT_INVESTIGATOR = 25998;
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// Player's Handbook II Feats
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const int FEAT_STEADFAST_DETERMINATION = 3267;
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const int FEAT_CROSSBOW_SNIPER = 5311;
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const int FEAT_SHIELD_SPECIALIZATION_LIGHT = 3251;
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const int FEAT_SHIELD_SPECIALIZATION_HEAVY = 3252;
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const int FEAT_SHIELD_WARD = 3253;
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const int FEAT_AGILE_SHIELD_FIGHTER = 3254;
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const int FEAT_STEADFAST_DETERMINATION = 3267;
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const int FEAT_CROSSBOW_SNIPER = 5311;
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const int FEAT_SHIELD_SPECIALIZATION_LIGHT = 3251;
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const int FEAT_SHIELD_SPECIALIZATION_HEAVY = 3252;
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const int FEAT_SHIELD_WARD = 3253;
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const int FEAT_AGILE_SHIELD_FIGHTER = 3254;
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const int FEAT_COMBAT_FOCUS = 26020;
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const int FEAT_COMBAT_AWARENESS = 26021;
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const int FEAT_COMBAT_DEFENSE = 26022;
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const int FEAT_COMBAT_STABILITY = 26023;
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const int FEAT_COMBAT_STRIKE = 26024;
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const int FEAT_COMBAT_VIGOR = 26025;
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// Weapons of Legacy Feats
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const int FEAT_LEAST_LEGACY = 5300;
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@@ -6367,14 +6373,6 @@ const int FEAT_HIDDEN_TALENT_THICKSKIN = 25944;
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const int FEAT_HIDDEN_TALENT_VIGOR = 25945;
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const int FEAT_HIDDEN_TALENT_GRIP_IRON = 25946;
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//:: Player's Handbook II feats
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const int FEAT_COMBAT_FOCUS = -9999;
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const int FEAT_COMBAT_STABILITY = -9998;
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const int FEAT_COMBAT_DEFENSE = -9997;
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const int FEAT_COMBAT_VIGOR = -9996;
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const int FEAT_COMBAT_AWARENESS = -9995;
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const int FEAT_COMBAT_STRIKE = -9994;
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//:: Test void
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